Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

View File

@@ -1,520 +0,0 @@
// Scripted by Xinef
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "Player.h"
enum eBonfire
{
GO_MIDSUMMER_BONFIRE = 181288,
SPELL_STAMP_OUT_BONFIRE = 45437,
SPELL_LIGHT_BONFIRE = 29831,
};
class go_midsummer_bonfire : public GameObjectScript
{
public:
go_midsummer_bonfire() : GameObjectScript("go_midsummer_bonfire") { }
bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action)
{
player->CLOSE_GOSSIP_MENU();
// we know that there is only one gossip.
player->CastSpell(player, SPELL_STAMP_OUT_BONFIRE, true);
return true;
}
};
class npc_midsummer_bonfire : public CreatureScript
{
public:
npc_midsummer_bonfire() : CreatureScript("npc_midsummer_bonfire") { }
struct npc_midsummer_bonfireAI : public ScriptedAI
{
npc_midsummer_bonfireAI(Creature* c) : ScriptedAI(c)
{
me->IsAIEnabled = true;
goGUID = 0;
if (GameObject* go = me->SummonGameObject(GO_MIDSUMMER_BONFIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0))
{
goGUID = go->GetGUID();
me->RemoveGameObject(go, false);
}
}
uint64 goGUID;
void SpellHit(Unit*, SpellInfo const* spellInfo)
{
if (!goGUID)
return;
// Extinguish fire
if (spellInfo->Id == SPELL_STAMP_OUT_BONFIRE)
{
if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID))
go->SetPhaseMask(2, true);
}
else if (spellInfo->Id == SPELL_LIGHT_BONFIRE)
{
if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID))
{
go->SetPhaseMask(1, true);
go->SendCustomAnim(1);
}
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_midsummer_bonfireAI(creature);
}
};
class npc_midsummer_torch_target : public CreatureScript
{
public:
npc_midsummer_torch_target() : CreatureScript("npc_midsummer_torch_target") { }
struct npc_midsummer_torch_targetAI : public ScriptedAI
{
npc_midsummer_torch_targetAI(Creature* c) : ScriptedAI(c)
{
teleTimer = 0;
startTimer = 1;
posVec.clear();
playerGUID = 0;
me->CastSpell(me, 43313, true);
counter = 0;
maxCount = 0;
}
uint64 playerGUID;
uint32 startTimer;
uint32 teleTimer;
std::vector<Position> posVec;
uint8 counter;
uint8 maxCount;
void SetPlayerGUID(uint64 guid, uint8 cnt)
{
playerGUID = guid;
maxCount = cnt;
}
bool CanBeSeen(Player const* seer)
{
return seer->GetGUID() == playerGUID;
}
void SpellHit(Unit* caster, SpellInfo const* spellInfo)
{
if (posVec.empty())
return;
// Triggered spell from torch
if (spellInfo->Id == 46054 && caster->GetTypeId() == TYPEID_PLAYER)
{
me->CastSpell(me, 45724, true); // hit visual anim
if (++counter >= maxCount)
{
caster->CastSpell(caster, (caster->ToPlayer()->GetTeamId() ? 46651 : 45719), true); // quest complete spell
me->DespawnOrUnsummon(1);
return;
}
teleTimer = 1;
}
}
void UpdateAI(uint32 diff)
{
if (startTimer)
{
startTimer += diff;
if (startTimer >= 200)
{
startTimer = 0;
FillPositions();
SelectPosition();
}
}
if (teleTimer)
{
teleTimer += diff;
if (teleTimer >= 750 && teleTimer < 10000)
{
teleTimer = 10000;
SelectPosition();
}
else if (teleTimer >= 10500)
{
if (Player* plr = ObjectAccessor::GetPlayer(*me, playerGUID))
plr->UpdateTriggerVisibility();
teleTimer = 0;
}
}
}
void FillPositions()
{
std::list<GameObject*> gobjList;
me->GetGameObjectListWithEntryInGrid(gobjList, 187708 /*TORCH_GO*/, 30.0f);
for (std::list<GameObject*>::const_iterator itr = gobjList.begin(); itr != gobjList.end(); ++itr)
{
Position pos;
pos.Relocate(*itr);
posVec.push_back(pos);
}
}
void SelectPosition()
{
if (posVec.empty())
return;
int8 num = urand(0, posVec.size()-1);
Position pos;
pos.Relocate(posVec.at(num));
me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
me->m_last_notify_mstime = World::GetGameTimeMS() + 10000;
me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_midsummer_torch_targetAI(creature);
}
};
///////////////////////////////
// SPELLS
///////////////////////////////
enum RibbonPole
{
SPELL_RIBBON_POLE_CHANNEL_VISUAL = 29172,
SPELL_RIBBON_POLE_XP = 29175,
SPELL_RIBBON_POLE_FIREWORKS = 46971,
NPC_RIBBON_POLE_DEBUG_TARGET = 17066,
};
class spell_midsummer_ribbon_pole : public SpellScriptLoader
{
public:
spell_midsummer_ribbon_pole() : SpellScriptLoader("spell_midsummer_ribbon_pole") { }
class spell_midsummer_ribbon_pole_AuraScript : public AuraScript
{
PrepareAuraScript(spell_midsummer_ribbon_pole_AuraScript)
void HandleEffectPeriodic(AuraEffect const * aurEff)
{
PreventDefaultAction();
if (Unit *target = GetTarget())
{
Creature* cr = target->FindNearestCreature(NPC_RIBBON_POLE_DEBUG_TARGET, 10.0f);
if (!cr)
{
target->RemoveAura(SPELL_RIBBON_POLE_CHANNEL_VISUAL);
SetDuration(1);
return;
}
if (Aura* aur = target->GetAura(SPELL_RIBBON_POLE_XP))
aur->SetDuration(std::min(aur->GetDuration()+3*MINUTE*IN_MILLISECONDS, 60*MINUTE*IN_MILLISECONDS));
else
target->CastSpell(target, SPELL_RIBBON_POLE_XP, true);
if (roll_chance_i(5))
{
cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ()-6.5f);
cr->CastSpell(cr, SPELL_RIBBON_POLE_FIREWORKS, true);
cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ()+6.5f);
}
// Achievement
if ((time(NULL) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
}
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* ar = GetTarget();
ar->CastSpell(ar, SPELL_RIBBON_POLE_CHANNEL_VISUAL, true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_midsummer_ribbon_pole_AuraScript();
}
};
class spell_midsummer_torch_quest : public SpellScriptLoader
{
public:
spell_midsummer_torch_quest() : SpellScriptLoader("spell_midsummer_torch_quest") { }
class spell_midsummer_torch_quest_AuraScript : public AuraScript
{
PrepareAuraScript(spell_midsummer_torch_quest_AuraScript)
bool Load()
{
torchGUID = 0;
return true;
}
uint64 torchGUID;
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* ar = GetTarget();
if (Creature* cr = ar->SummonCreature(25535, ar->GetPositionX(), ar->GetPositionY(), ar->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
{
torchGUID = cr->GetGUID();
CAST_AI(npc_midsummer_torch_target::npc_midsummer_torch_targetAI, cr->AI())->SetPlayerGUID(ar->GetGUID(), (GetId() == 45716 ? 8 : 20));
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* cr = ObjectAccessor::GetCreature(*GetTarget(), torchGUID))
cr->DespawnOrUnsummon(1);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_midsummer_torch_quest_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_midsummer_torch_quest_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_midsummer_torch_quest_AuraScript();
}
};
enum flingTorch
{
NPC_TORCH_TARGET = 26188,
SPELL_FLING_TORCH = 45669,
SPELL_FLING_TORCH_DUMMY = 46747,
SPELL_MISSED_TORCH = 45676,
SPELL_TORCH_COUNTER = 45693,
};
class spell_midsummer_fling_torch : public SpellScriptLoader
{
public:
spell_midsummer_fling_torch() : SpellScriptLoader("spell_midsummer_fling_torch") {}
class spell_midsummer_fling_torch_SpellScript : public SpellScript
{
PrepareSpellScript(spell_midsummer_fling_torch_SpellScript);
bool handled;
bool Load() { handled = false; return true; }
void ThrowNextTorch(Unit* caster)
{
std::list<Creature*> crList;
caster->GetCreaturesWithEntryInRange(crList, 100.0f, NPC_TORCH_TARGET);
uint8 rand = urand(0, crList.size()-1);
Position pos;
pos.Relocate(0.0f, 0.0f, 0.0f);
for (std::list<Creature*>::const_iterator itr = crList.begin(); itr != crList.end(); ++itr, --rand)
{
if (caster->GetDistance(*itr) < 5)
{
if (!rand)
rand++;
continue;
}
if (!rand)
{
pos.Relocate(*itr);
break;
}
}
// we have any pos
if (pos.GetPositionX())
caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
}
void HandleFinish()
{
Unit* caster = GetCaster();
if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p
return;
if (GetSpellInfo()->Id != SPELL_FLING_TORCH_DUMMY)
{
if (!handled)
if (const WorldLocation* loc = GetExplTargetDest())
{
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true);
caster->RemoveAurasDueToSpell(SPELL_TORCH_COUNTER);
}
return;
}
ThrowNextTorch(caster);
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Player* target = GetHitPlayer())
{
if (target->GetGUID() != GetCaster()->GetGUID())
return;
handled = true;
if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER))
{
aur->ModStackAmount(1);
uint8 count = 4;
if (target->GetQuestStatus(target->GetTeamId() ? 11925 : 11924) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests
count = 10;
if (aur->GetStackAmount() >= count)
{
//target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete
target->CastSpell(target, (target->GetTeamId() ? 46654 : 46081), true); // Quest completion
aur->SetDuration(1);
return;
}
}
else
target->CastSpell(target, SPELL_TORCH_COUNTER, true);
ThrowNextTorch(GetCaster());
}
}
void Register()
{
AfterCast += SpellCastFn(spell_midsummer_fling_torch_SpellScript::HandleFinish);
if (m_scriptSpellId == 45671)
OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_midsummer_fling_torch_SpellScript();
}
};
enum eJuggle
{
SPELL_JUGGLE_SELF = 45638,
SPELL_JUGGLE_SLOW = 45792,
SPELL_JUGGLE_MED = 45806,
SPELL_JUGGLE_FAST = 45816,
SPELL_TORCH_CHECK = 45644,
SPELL_GIVE_TORCH = 45280,
QUEST_CHECK = 11937,
};
class spell_midsummer_juggling_torch : public SpellScriptLoader
{
public:
spell_midsummer_juggling_torch() : SpellScriptLoader("spell_midsummer_juggling_torch") {}
class spell_midsummer_juggling_torch_SpellScript : public SpellScript
{
PrepareSpellScript(spell_midsummer_juggling_torch_SpellScript);
bool handled;
bool Load() { handled = false; return true; }
void HandleFinish()
{
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
if (const WorldLocation* loc = GetExplTargetDest())
{
if (loc->GetExactDist(caster) < 3.0f)
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true);
else if (loc->GetExactDist(caster) < 10.0f)
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true);
else if (loc->GetExactDist(caster) < 25.0f)
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true);
else
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true);
}
else
caster->CastSpell(caster, SPELL_JUGGLE_SELF, true);
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Player* target = GetHitPlayer())
if (!handled && target->GetQuestRewardStatus(target->GetTeamId() == TEAM_ALLIANCE ? 11657 : 11923))
{
handled = true;
caster->CastSpell(target, SPELL_GIVE_TORCH, true);
}
}
void Register()
{
if (m_scriptSpellId == SPELL_TORCH_CHECK)
OnEffectHitTarget += SpellEffectFn(spell_midsummer_juggling_torch_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
else
AfterCast += SpellCastFn(spell_midsummer_juggling_torch_SpellScript::HandleFinish);
}
};
SpellScript* GetSpellScript() const
{
return new spell_midsummer_juggling_torch_SpellScript();
}
};
void AddSC_event_midsummer_scripts()
{
// NPCs
new go_midsummer_bonfire();
new npc_midsummer_bonfire();
new npc_midsummer_torch_target();
// Spells
new spell_midsummer_ribbon_pole();
new spell_midsummer_torch_quest();
new spell_midsummer_fling_torch();
new spell_midsummer_juggling_torch();
}