mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,205 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Westfall
|
||||
SD%Complete: 90
|
||||
SDComment: Quest support: 155
|
||||
SDCategory: Westfall
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_daphne_stilwell
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
#include "Player.h"
|
||||
|
||||
/*######
|
||||
## npc_daphne_stilwell
|
||||
######*/
|
||||
|
||||
enum DaphneStilwell
|
||||
{
|
||||
// Yells
|
||||
SAY_DS_START = 0,
|
||||
SAY_DS_DOWN_1 = 1,
|
||||
SAY_DS_DOWN_2 = 2,
|
||||
SAY_DS_DOWN_3 = 3,
|
||||
SAY_DS_PROLOGUE = 4,
|
||||
|
||||
// Spells
|
||||
SPELL_SHOOT = 6660,
|
||||
|
||||
// Quests
|
||||
QUEST_TOME_VALOR = 1651,
|
||||
|
||||
// Creatures
|
||||
NPC_DEFIAS_RAIDER = 6180,
|
||||
|
||||
// Equips
|
||||
EQUIP_ID_RIFLE = 2511
|
||||
};
|
||||
|
||||
class npc_daphne_stilwell : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_TOME_VALOR)
|
||||
{
|
||||
creature->AI()->Talk(SAY_DS_START);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
|
||||
pEscortAI->Start(true, true, player->GetGUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_daphne_stilwellAI(creature);
|
||||
}
|
||||
|
||||
struct npc_daphne_stilwellAI : public npc_escortAI
|
||||
{
|
||||
npc_daphne_stilwellAI(Creature* creature) : npc_escortAI(creature), summons(me) { }
|
||||
|
||||
SummonList summons;
|
||||
uint8 textCounter;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
summons.DespawnAll();
|
||||
textCounter = SAY_DS_DOWN_1;
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId)
|
||||
{
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (!player)
|
||||
{
|
||||
me->DespawnOrUnsummon(1);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (waypointId)
|
||||
{
|
||||
case 4:
|
||||
SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
|
||||
me->SetSheath(SHEATH_STATE_RANGED);
|
||||
me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
|
||||
break;
|
||||
case 7:
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11435.52f, 1601.26f, 68.06f, 4.1f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11440.96f, 1599.69f, 66.35f, 4.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11433.44f, 1594.24f, 66.99f, 4.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 8:
|
||||
me->SetSheath(SHEATH_STATE_RANGED);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11435.52f, 1601.26f, 68.06f, 4.1f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11440.96f, 1599.69f, 66.35f, 4.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11433.44f, 1594.24f, 66.99f, 4.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11428.29f, 1598.37f, 70.90f, 3.9f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 9:
|
||||
me->SetSheath(SHEATH_STATE_RANGED);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11435.52f, 1601.26f, 68.06f, 4.1f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11440.96f, 1599.69f, 66.35f, 4.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11433.44f, 1594.24f, 66.99f, 4.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11428.29f, 1598.37f, 70.90f, 3.9f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11438.14f, 1607.6f, 70.94f, 4.38f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 10:
|
||||
SetRun(false);
|
||||
break;
|
||||
case 11:
|
||||
Talk(SAY_DS_PROLOGUE);
|
||||
break;
|
||||
case 13:
|
||||
SetEquipmentSlots(true);
|
||||
me->SetSheath(SHEATH_STATE_UNARMED);
|
||||
me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
|
||||
break;
|
||||
case 17:
|
||||
SetEscortPaused(true);
|
||||
player->GroupEventHappens(QUEST_TOME_VALOR, me);
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
|
||||
me->DespawnOrUnsummon(60000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (me->Attack(who, false))
|
||||
{
|
||||
me->SetInCombatWith(who);
|
||||
who->SetInCombatWith(me);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* creature)
|
||||
{
|
||||
creature->SetHomePosition(me->GetHomePosition());
|
||||
creature->GetMotionMaster()->MoveChase(me);
|
||||
creature->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
||||
creature->AI()->AttackStart(me);
|
||||
creature->AddThreat(me, 0.0f);
|
||||
summons.Summon(creature);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* creature, Unit*)
|
||||
{
|
||||
summons.Despawn(creature);
|
||||
if (summons.empty())
|
||||
Talk(textCounter++, GetPlayerForEscort());
|
||||
}
|
||||
|
||||
void Update(const uint32 diff)
|
||||
{
|
||||
npc_escortAI::UpdateAI(diff);
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (me->isAttackReady(BASE_ATTACK))
|
||||
{
|
||||
if (!me->IsWithinDist(me->GetVictim(), ATTACK_DISTANCE))
|
||||
DoCastVictim(SPELL_SHOOT, true);
|
||||
else
|
||||
{
|
||||
me->SetSheath(SHEATH_STATE_MELEE);
|
||||
me->AttackerStateUpdate(me->GetVictim());
|
||||
}
|
||||
|
||||
me->resetAttackTimer();
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_westfall()
|
||||
{
|
||||
new npc_daphne_stilwell();
|
||||
}
|
||||
Reference in New Issue
Block a user