mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,334 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Hinterlands
|
||||
SD%Complete: 100
|
||||
SDComment: Quest support: 863, 2742
|
||||
SDCategory: The Hinterlands
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_oox09hl
|
||||
npc_rinji
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
#include "Player.h"
|
||||
|
||||
/*######
|
||||
## npc_oox09hl
|
||||
######*/
|
||||
|
||||
enum OOX
|
||||
{
|
||||
SAY_OOX_START = 0,
|
||||
SAY_OOX_AGGRO = 1,
|
||||
SAY_OOX_AMBUSH = 2,
|
||||
SAY_OOX_AMBUSH_REPLY = 3,
|
||||
SAY_OOX_END = 4,
|
||||
QUEST_RESQUE_OOX_09 = 836,
|
||||
NPC_MARAUDING_OWL = 7808,
|
||||
NPC_VILE_AMBUSHER = 7809,
|
||||
FACTION_ESCORTEE_A = 774,
|
||||
FACTION_ESCORTEE_H = 775
|
||||
};
|
||||
|
||||
class npc_oox09hl : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_oox09hl() : CreatureScript("npc_oox09hl") { }
|
||||
|
||||
struct npc_oox09hlAI : public npc_escortAI
|
||||
{
|
||||
npc_oox09hlAI(Creature* creature) : npc_escortAI(creature) { }
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER)
|
||||
return;
|
||||
|
||||
Talk(SAY_OOX_AGGRO);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
||||
}
|
||||
|
||||
void sQuestAccept(Player* player, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
|
||||
{
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->setFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A : FACTION_ESCORTEE_H);
|
||||
Talk(SAY_OOX_START, player);
|
||||
npc_escortAI::Start(false, false, player->GetGUID(), quest);
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId)
|
||||
{
|
||||
switch (waypointId)
|
||||
{
|
||||
case 26:
|
||||
Talk(SAY_OOX_AMBUSH);
|
||||
break;
|
||||
case 43:
|
||||
Talk(SAY_OOX_AMBUSH);
|
||||
break;
|
||||
case 64:
|
||||
Talk(SAY_OOX_END);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointStart(uint32 pointId)
|
||||
{
|
||||
switch (pointId)
|
||||
{
|
||||
case 27:
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
const Position src = {147.927444f, -3851.513428f, 130.893f, 0};
|
||||
Position dst;
|
||||
me->GetRandomPoint(src, 7.0f, dst);
|
||||
DoSummon(NPC_MARAUDING_OWL, dst, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
}
|
||||
break;
|
||||
case 44:
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
const Position src = {-141.151581f, -4291.213867f, 120.130f, 0};
|
||||
Position dst;
|
||||
me->GetRandomPoint(src, 7.0f, dst);
|
||||
me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_oox09hlAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_rinji
|
||||
######*/
|
||||
|
||||
enum Rinji
|
||||
{
|
||||
SAY_RIN_BY_OUTRUNNER = 0,
|
||||
SAY_RIN_FREE = 0, // from here
|
||||
SAY_RIN_HELP = 1,
|
||||
SAY_RIN_COMPLETE = 2,
|
||||
SAY_RIN_PROGRESS_1 = 3,
|
||||
SAY_RIN_PROGRESS_2 = 4,
|
||||
QUEST_RINJI_TRAPPED = 2742,
|
||||
NPC_RANGER = 2694,
|
||||
NPC_OUTRUNNER = 2691,
|
||||
GO_RINJI_CAGE = 142036
|
||||
};
|
||||
|
||||
struct Location
|
||||
{
|
||||
float posX, posY, posZ;
|
||||
};
|
||||
|
||||
Location AmbushSpawn[] =
|
||||
{
|
||||
{ 191.296204f, -2839.329346f, 107.388f },
|
||||
{ 70.972466f, -2848.674805f, 109.459f }
|
||||
};
|
||||
|
||||
Location AmbushMoveTo[] =
|
||||
{
|
||||
{ 166.630386f, -2824.780273f, 108.153f },
|
||||
{ 70.886589f, -2874.335449f, 116.675f }
|
||||
};
|
||||
|
||||
class npc_rinji : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_rinji() : CreatureScript("npc_rinji") { }
|
||||
|
||||
struct npc_rinjiAI : public npc_escortAI
|
||||
{
|
||||
npc_rinjiAI(Creature* creature) : npc_escortAI(creature)
|
||||
{
|
||||
_IsByOutrunner = false;
|
||||
spawnId = 0;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
postEventCount = 0;
|
||||
postEventTimer = 3000;
|
||||
}
|
||||
|
||||
void JustRespawned()
|
||||
{
|
||||
_IsByOutrunner = false;
|
||||
spawnId = 0;
|
||||
|
||||
npc_escortAI::JustRespawned();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
if (who->GetEntry() == NPC_OUTRUNNER && !_IsByOutrunner)
|
||||
{
|
||||
if (Creature* talker = who->ToCreature())
|
||||
talker->AI()->Talk(SAY_RIN_BY_OUTRUNNER);
|
||||
_IsByOutrunner = true;
|
||||
}
|
||||
|
||||
if (rand()%4)
|
||||
return;
|
||||
|
||||
//only if attacked and escorter is not in combat?
|
||||
Talk(SAY_RIN_HELP);
|
||||
}
|
||||
}
|
||||
|
||||
void DoSpawnAmbush(bool _first)
|
||||
{
|
||||
if (!_first)
|
||||
spawnId = 1;
|
||||
|
||||
me->SummonCreature(NPC_RANGER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
|
||||
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
|
||||
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
me->SummonCreature(NPC_OUTRUNNER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
|
||||
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
summoned->SetWalk(false);
|
||||
summoned->GetMotionMaster()->MovePoint(0, AmbushMoveTo[spawnId].posX, AmbushMoveTo[spawnId].posY, AmbushMoveTo[spawnId].posZ);
|
||||
}
|
||||
|
||||
void sQuestAccept(Player* player, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
|
||||
{
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
|
||||
go->UseDoorOrButton();
|
||||
|
||||
npc_escortAI::Start(false, false, player->GetGUID(), quest);
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId)
|
||||
{
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (waypointId)
|
||||
{
|
||||
case 1:
|
||||
Talk(SAY_RIN_FREE, player);
|
||||
break;
|
||||
case 7:
|
||||
DoSpawnAmbush(true);
|
||||
break;
|
||||
case 13:
|
||||
DoSpawnAmbush(false);
|
||||
break;
|
||||
case 17:
|
||||
Talk(SAY_RIN_COMPLETE, player);
|
||||
player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
|
||||
SetRun();
|
||||
postEventCount = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateEscortAI(uint32 diff)
|
||||
{
|
||||
//Check if we have a current target
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING) && postEventCount)
|
||||
{
|
||||
if (postEventTimer <= diff)
|
||||
{
|
||||
postEventTimer = 3000;
|
||||
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
switch (postEventCount)
|
||||
{
|
||||
case 1:
|
||||
Talk(SAY_RIN_PROGRESS_1, player);
|
||||
++postEventCount;
|
||||
break;
|
||||
case 2:
|
||||
Talk(SAY_RIN_PROGRESS_2, player);
|
||||
postEventCount = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
me->DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
postEventTimer -= diff;
|
||||
}
|
||||
return;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 postEventCount;
|
||||
uint32 postEventTimer;
|
||||
int spawnId;
|
||||
bool _IsByOutrunner;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_rinjiAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hinterlands()
|
||||
{
|
||||
new npc_oox09hl();
|
||||
new npc_rinji();
|
||||
}
|
||||
Reference in New Issue
Block a user