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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Big re-organization of repository [W.I.P]
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@@ -1,205 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "InstanceScript.h"
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#include "shadowfang_keep.h"
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#include "TemporarySummon.h"
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enum Creatures
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{
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NPC_ASH = 3850,
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NPC_ADA = 3849,
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NPC_ARCHMAGE_ARUGAL = 4275,
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NPC_ARUGAL_VOIDWALKER = 4627
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};
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class instance_shadowfang_keep : public InstanceMapScript
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{
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public:
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instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { }
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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{
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return new instance_shadowfang_keep_InstanceMapScript(map);
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}
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struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript
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{
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instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) { }
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void Initialize()
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{
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memset(&_encounters, 0, sizeof(_encounters));
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}
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void OnGameObjectCreate(GameObject* gameobject)
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{
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switch (gameobject->GetEntry())
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{
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case GO_COURTYARD_DOOR:
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if (_encounters[TYPE_COURTYARD] == DONE)
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HandleGameObject(0, true, gameobject);
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break;
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case GO_SORCERER_DOOR:
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if (_encounters[TYPE_FENRUS_THE_DEVOURER] == DONE)
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HandleGameObject(0, true, gameobject);
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break;
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case GO_ARUGAL_DOOR:
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if (_encounters[TYPE_WOLF_MASTER_NANDOS] == DONE)
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HandleGameObject(0, true, gameobject);
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break;
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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switch (type)
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{
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case TYPE_COURTYARD:
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case TYPE_FENRUS_THE_DEVOURER:
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case TYPE_WOLF_MASTER_NANDOS:
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_encounters[type] = data;
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break;
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}
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if (data == DONE)
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SaveToDB();
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}
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std::string GetSaveData()
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{
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std::ostringstream saveStream;
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saveStream << "S K " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2];
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return saveStream.str();
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}
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void Load(const char* in)
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{
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if (!in)
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return;
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char dataHead1, dataHead2;
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std::istringstream loadStream(in);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'S' && dataHead2 == 'K')
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{
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for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
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{
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loadStream >> _encounters[i];
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if (_encounters[i] == IN_PROGRESS)
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_encounters[i] = NOT_STARTED;
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}
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}
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}
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private:
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uint32 _encounters[MAX_ENCOUNTERS];
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};
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};
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class spell_shadowfang_keep_haunting_spirits : public SpellScriptLoader
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{
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public:
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spell_shadowfang_keep_haunting_spirits() : SpellScriptLoader("spell_shadowfang_keep_haunting_spirits") { }
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class spell_shadowfang_keep_haunting_spirits_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_shadowfang_keep_haunting_spirits_AuraScript);
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void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
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{
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isPeriodic = true;
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amplitude = irand(30*IN_MILLISECONDS, 90*IN_MILLISECONDS);
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}
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void HandleDummyTick(AuraEffect const* aurEff)
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{
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GetTarget()->CastSpell((Unit*)NULL, aurEff->GetAmount(), true);
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}
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void HandleUpdatePeriodic(AuraEffect* aurEff)
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{
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aurEff->CalculatePeriodic(GetCaster());
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}
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void Register()
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{
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DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
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OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_shadowfang_keep_haunting_spirits_AuraScript();
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}
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};
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enum ForsakenSpells
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{
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SPELL_FORSAKEN_SKILL_SWORD = 7038,
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SPELL_FORSAKEN_SKILL_SHADOW = 7053
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};
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class spell_shadowfang_keep_forsaken_skills : public SpellScriptLoader
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{
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public:
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spell_shadowfang_keep_forsaken_skills() : SpellScriptLoader("spell_shadowfang_keep_forsaken_skills") { }
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class spell_shadowfang_keep_forsaken_skills_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_shadowfang_keep_forsaken_skills_AuraScript);
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bool Load()
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{
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_forsakenSpell = 0;
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return true;
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}
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void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
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if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
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++_forsakenSpell;
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GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
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}
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void HandleDummyTick(AuraEffect const* aurEff)
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{
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PreventDefaultAction();
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GetUnitOwner()->RemoveAurasDueToSpell(_forsakenSpell);
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_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
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if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
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++_forsakenSpell;
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GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
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}
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void Register()
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{
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OnEffectApply += AuraEffectApplyFn(spell_shadowfang_keep_forsaken_skills_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_forsaken_skills_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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private:
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uint32 _forsakenSpell;
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_shadowfang_keep_forsaken_skills_AuraScript();
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}
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};
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void AddSC_instance_shadowfang_keep()
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{
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new instance_shadowfang_keep();
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new spell_shadowfang_keep_haunting_spirits();
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new spell_shadowfang_keep_forsaken_skills();
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}
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@@ -1,23 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#ifndef DEF_SHADOWFANG_H
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#define DEF_SHADOWFANG_H
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enum DataTypes
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{
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TYPE_COURTYARD = 0,
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TYPE_FENRUS_THE_DEVOURER = 1,
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TYPE_WOLF_MASTER_NANDOS = 2,
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MAX_ENCOUNTERS = 3
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};
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enum GameObjects
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{
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GO_COURTYARD_DOOR = 18895,
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GO_SORCERER_DOOR = 18972,
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GO_ARUGAL_DOOR = 18971
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};
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#endif
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