Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
#include "Player.h"
/*####
## npc_valkyr_battle_maiden
####*/
enum Spells_VBM
{
SPELL_REVIVE = 51918
};
enum Says_VBM
{
WHISPER_REVIVE = 0
};
class npc_valkyr_battle_maiden : public CreatureScript
{
public:
npc_valkyr_battle_maiden() : CreatureScript("npc_valkyr_battle_maiden") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_valkyr_battle_maidenAI(creature);
}
struct npc_valkyr_battle_maidenAI : public PassiveAI
{
npc_valkyr_battle_maidenAI(Creature* creature) : PassiveAI(creature) { }
uint32 FlyBackTimer;
float x, y, z;
uint32 phase;
void Reset()
{
me->setActive(true);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetCanFly(true);
FlyBackTimer = 500;
phase = 0;
me->GetPosition(x, y, z);
z += 4.0f;
x -= 3.5f;
y -= 5.0f;
me->GetMotionMaster()->Clear(false);
me->SetPosition(x, y, z, 0.0f);
}
void UpdateAI(uint32 diff)
{
if (FlyBackTimer <= diff)
{
Player* player = NULL;
if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
player = summoner->ToPlayer();
if (!player)
phase = 3;
switch (phase)
{
case 0:
me->SetWalk(false);
me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED);
FlyBackTimer = 500;
break;
case 1:
player->GetClosePoint(x, y, z, me->GetObjectSize());
z += 2.5f;
x -= 2.0f;
y -= 1.5f;
me->GetMotionMaster()->MovePoint(0, x, y, z);
me->SetTarget(player->GetGUID());
me->SetVisible(true);
FlyBackTimer = 4500;
break;
case 2:
if (!player->isResurrectRequested())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01);
DoCast(player, SPELL_REVIVE, true);
Talk(WHISPER_REVIVE, player);
}
FlyBackTimer = 5000;
break;
case 3:
me->SetVisible(false);
FlyBackTimer = 3000;
break;
case 4:
me->DisappearAndDie();
break;
default:
//Nothing To DO
break;
}
++phase;
} else FlyBackTimer-=diff;
}
};
};
void AddSC_the_scarlet_enclave()
{
new npc_valkyr_battle_maiden();
}