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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Big re-organization of repository [W.I.P]
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "PassiveAI.h"
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#include "Player.h"
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/*####
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## npc_valkyr_battle_maiden
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####*/
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enum Spells_VBM
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{
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SPELL_REVIVE = 51918
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};
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enum Says_VBM
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{
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WHISPER_REVIVE = 0
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};
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class npc_valkyr_battle_maiden : public CreatureScript
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{
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public:
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npc_valkyr_battle_maiden() : CreatureScript("npc_valkyr_battle_maiden") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_valkyr_battle_maidenAI(creature);
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}
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struct npc_valkyr_battle_maidenAI : public PassiveAI
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{
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npc_valkyr_battle_maidenAI(Creature* creature) : PassiveAI(creature) { }
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uint32 FlyBackTimer;
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float x, y, z;
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uint32 phase;
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void Reset()
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{
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me->setActive(true);
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me->SetVisible(false);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetCanFly(true);
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FlyBackTimer = 500;
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phase = 0;
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me->GetPosition(x, y, z);
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z += 4.0f;
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x -= 3.5f;
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y -= 5.0f;
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me->GetMotionMaster()->Clear(false);
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me->SetPosition(x, y, z, 0.0f);
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}
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void UpdateAI(uint32 diff)
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{
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if (FlyBackTimer <= diff)
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{
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Player* player = NULL;
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if (me->IsSummon())
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if (Unit* summoner = me->ToTempSummon()->GetSummoner())
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player = summoner->ToPlayer();
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if (!player)
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phase = 3;
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switch (phase)
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{
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case 0:
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me->SetWalk(false);
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me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED);
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FlyBackTimer = 500;
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break;
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case 1:
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player->GetClosePoint(x, y, z, me->GetObjectSize());
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z += 2.5f;
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x -= 2.0f;
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y -= 1.5f;
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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me->SetTarget(player->GetGUID());
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me->SetVisible(true);
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FlyBackTimer = 4500;
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break;
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case 2:
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if (!player->isResurrectRequested())
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{
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me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01);
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DoCast(player, SPELL_REVIVE, true);
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Talk(WHISPER_REVIVE, player);
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}
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FlyBackTimer = 5000;
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break;
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case 3:
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me->SetVisible(false);
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FlyBackTimer = 3000;
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break;
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case 4:
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me->DisappearAndDie();
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break;
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default:
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//Nothing To DO
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break;
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}
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++phase;
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} else FlyBackTimer-=diff;
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}
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};
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};
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void AddSC_the_scarlet_enclave()
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{
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new npc_valkyr_battle_maiden();
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}
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