mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 17:13:47 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,66 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef DEF_BRD_H
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#define DEF_BRD_H
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enum FactionIds
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||||
{
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FACTION_NEUTRAL = 734,
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FACTION_HOSTILE = 754,
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FACTION_FRIEND = 35
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||||
};
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||||
|
||||
enum DataTypes
|
||||
{
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TYPE_RING_OF_LAW = 1,
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TYPE_VAULT = 2,
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||||
TYPE_BAR = 3,
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||||
TYPE_TOMB_OF_SEVEN = 4,
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TYPE_LYCEUM = 5,
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TYPE_IRON_HALL = 6,
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||||
DATA_EMPEROR = 10,
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DATA_PHALANX = 11,
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||||
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||||
DATA_ARENA1 = 12,
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DATA_ARENA2 = 13,
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DATA_ARENA3 = 14,
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DATA_ARENA4 = 15,
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||||
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DATA_GO_BAR_KEG = 16,
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DATA_GO_BAR_KEG_TRAP = 17,
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DATA_GO_BAR_DOOR = 18,
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DATA_GO_CHALICE = 19,
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DATA_GHOSTKILL = 20,
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DATA_EVENSTARTER = 21,
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DATA_GOLEM_DOOR_N = 22,
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DATA_GOLEM_DOOR_S = 23,
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||||
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DATA_THRONE_DOOR = 24,
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||||
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DATA_SF_BRAZIER_N = 25,
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||||
DATA_SF_BRAZIER_S = 26,
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DATA_MOIRA = 27,
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||||
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||||
DATA_OPEN_COFFER_DOORS = 30,
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};
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||||
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||||
#endif
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||||
@@ -1,90 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
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||||
#include "ScriptedCreature.h"
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||||
|
||||
enum Spells
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||||
{
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||||
SPELL_FIREBLAST = 15573
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||||
};
|
||||
|
||||
class boss_ambassador_flamelash : public CreatureScript
|
||||
{
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||||
public:
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boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }
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||||
|
||||
CreatureAI* GetAI(Creature* creature) const
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||||
{
|
||||
return new boss_ambassador_flamelashAI(creature);
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||||
}
|
||||
|
||||
struct boss_ambassador_flamelashAI : public ScriptedAI
|
||||
{
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||||
boss_ambassador_flamelashAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 FireBlast_Timer;
|
||||
uint32 Spirit_Timer;
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||||
|
||||
void Reset()
|
||||
{
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||||
FireBlast_Timer = 2000;
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||||
Spirit_Timer = 24000;
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||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
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||||
|
||||
void SummonSpirits(Unit* victim)
|
||||
{
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||||
if (Creature* Spirit = DoSpawnCreature(9178, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000))
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||||
Spirit->AI()->AttackStart(victim);
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||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
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||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//FireBlast_Timer
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||||
if (FireBlast_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FIREBLAST);
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||||
FireBlast_Timer = 7000;
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||||
} else FireBlast_Timer -= diff;
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||||
|
||||
//Spirit_Timer
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||||
if (Spirit_Timer <= diff)
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||||
{
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||||
SummonSpirits(me->GetVictim());
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||||
SummonSpirits(me->GetVictim());
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||||
SummonSpirits(me->GetVictim());
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||||
SummonSpirits(me->GetVictim());
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||||
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||||
Spirit_Timer = 30000;
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||||
} else Spirit_Timer -= diff;
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||||
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||||
DoMeleeAttackIfReady();
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||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_ambassador_flamelash()
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||||
{
|
||||
new boss_ambassador_flamelash();
|
||||
}
|
||||
@@ -1,113 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHADOWBOLT = 17228,
|
||||
SPELL_CURSEOFTONGUES = 15470,
|
||||
SPELL_CURSEOFWEAKNESS = 17227,
|
||||
SPELL_DEMONARMOR = 11735,
|
||||
SPELL_ENVELOPINGWEB = 15471
|
||||
};
|
||||
|
||||
class boss_anubshiah : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_anubshiah() : CreatureScript("boss_anubshiah") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_anubshiahAI(creature);
|
||||
}
|
||||
|
||||
struct boss_anubshiahAI : public ScriptedAI
|
||||
{
|
||||
boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 ShadowBolt_Timer;
|
||||
uint32 CurseOfTongues_Timer;
|
||||
uint32 CurseOfWeakness_Timer;
|
||||
uint32 DemonArmor_Timer;
|
||||
uint32 EnvelopingWeb_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ShadowBolt_Timer = 7000;
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||||
CurseOfTongues_Timer = 24000;
|
||||
CurseOfWeakness_Timer = 12000;
|
||||
DemonArmor_Timer = 3000;
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||||
EnvelopingWeb_Timer = 16000;
|
||||
}
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||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
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||||
return;
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||||
|
||||
//ShadowBolt_Timer
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||||
if (ShadowBolt_Timer <= diff)
|
||||
{
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||||
DoCastVictim(SPELL_SHADOWBOLT);
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||||
ShadowBolt_Timer = 7000;
|
||||
} else ShadowBolt_Timer -= diff;
|
||||
|
||||
//CurseOfTongues_Timer
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||||
if (CurseOfTongues_Timer <= diff)
|
||||
{
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||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_CURSEOFTONGUES);
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||||
CurseOfTongues_Timer = 18000;
|
||||
} else CurseOfTongues_Timer -= diff;
|
||||
|
||||
//CurseOfWeakness_Timer
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if (CurseOfWeakness_Timer <= diff)
|
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{
|
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DoCastVictim(SPELL_CURSEOFWEAKNESS);
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CurseOfWeakness_Timer = 45000;
|
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} else CurseOfWeakness_Timer -= diff;
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||||
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||||
//DemonArmor_Timer
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if (DemonArmor_Timer <= diff)
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{
|
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DoCast(me, SPELL_DEMONARMOR);
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DemonArmor_Timer = 300000;
|
||||
} else DemonArmor_Timer -= diff;
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||||
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||||
//EnvelopingWeb_Timer
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if (EnvelopingWeb_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_ENVELOPINGWEB);
|
||||
EnvelopingWeb_Timer = 12000;
|
||||
} else EnvelopingWeb_Timer -= diff;
|
||||
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||||
DoMeleeAttackIfReady();
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||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_anubshiah()
|
||||
{
|
||||
new boss_anubshiah();
|
||||
}
|
||||
@@ -1,123 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_depths.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HANDOFTHAURISSAN = 17492,
|
||||
SPELL_AVATAROFFLAME = 15636
|
||||
};
|
||||
|
||||
class boss_emperor_dagran_thaurissan : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_draganthaurissanAI>(creature);
|
||||
}
|
||||
|
||||
struct boss_draganthaurissanAI : public ScriptedAI
|
||||
{
|
||||
boss_draganthaurissanAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = me->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
uint32 HandOfThaurissan_Timer;
|
||||
uint32 AvatarOfFlame_Timer;
|
||||
//uint32 Counter;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
HandOfThaurissan_Timer = 4000;
|
||||
AvatarOfFlame_Timer = 25000;
|
||||
//Counter= 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
me->CallForHelp(VISIBLE_RANGE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Creature* Moira = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOIRA)))
|
||||
{
|
||||
Moira->AI()->EnterEvadeMode();
|
||||
Moira->setFaction(35);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (HandOfThaurissan_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_HANDOFTHAURISSAN);
|
||||
|
||||
//3 Hands of Thaurissan will be cast
|
||||
//if (Counter < 3)
|
||||
//{
|
||||
// HandOfThaurissan_Timer = 1000;
|
||||
// ++Counter;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
HandOfThaurissan_Timer = 5000;
|
||||
//Counter = 0;
|
||||
//}
|
||||
} else HandOfThaurissan_Timer -= diff;
|
||||
|
||||
//AvatarOfFlame_Timer
|
||||
if (AvatarOfFlame_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_AVATAROFFLAME);
|
||||
AvatarOfFlame_Timer = 18000;
|
||||
} else AvatarOfFlame_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_draganthaurissan()
|
||||
{
|
||||
new boss_emperor_dagran_thaurissan();
|
||||
}
|
||||
@@ -1,129 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MIGHTYBLOW = 14099,
|
||||
SPELL_HAMSTRING = 9080,
|
||||
SPELL_CLEAVE = 20691
|
||||
};
|
||||
|
||||
class boss_general_angerforge : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_general_angerforge() : CreatureScript("boss_general_angerforge") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_general_angerforgeAI(creature);
|
||||
}
|
||||
|
||||
struct boss_general_angerforgeAI : public ScriptedAI
|
||||
{
|
||||
boss_general_angerforgeAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 MightyBlow_Timer;
|
||||
uint32 HamString_Timer;
|
||||
uint32 Cleave_Timer;
|
||||
uint32 Adds_Timer;
|
||||
bool Medics;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
MightyBlow_Timer = 8000;
|
||||
HamString_Timer = 12000;
|
||||
Cleave_Timer = 16000;
|
||||
Adds_Timer = 0;
|
||||
Medics = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void SummonAdds(Unit* victim)
|
||||
{
|
||||
if (Creature* SummonedAdd = DoSpawnCreature(8901, float(irand(-14, 14)), float(irand(-14, 14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
|
||||
SummonedAdd->AI()->AttackStart(victim);
|
||||
}
|
||||
|
||||
void SummonMedics(Unit* victim)
|
||||
{
|
||||
if (Creature* SummonedMedic = DoSpawnCreature(8894, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
|
||||
SummonedMedic->AI()->AttackStart(victim);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//MightyBlow_Timer
|
||||
if (MightyBlow_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_MIGHTYBLOW);
|
||||
MightyBlow_Timer = 18000;
|
||||
} else MightyBlow_Timer -= diff;
|
||||
|
||||
//HamString_Timer
|
||||
if (HamString_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_HAMSTRING);
|
||||
HamString_Timer = 15000;
|
||||
} else HamString_Timer -= diff;
|
||||
|
||||
//Cleave_Timer
|
||||
if (Cleave_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
Cleave_Timer = 9000;
|
||||
} else Cleave_Timer -= diff;
|
||||
|
||||
//Adds_Timer
|
||||
if (HealthBelowPct(21))
|
||||
{
|
||||
if (Adds_Timer <= diff)
|
||||
{
|
||||
// summon 3 Adds every 25s
|
||||
SummonAdds(me->GetVictim());
|
||||
SummonAdds(me->GetVictim());
|
||||
SummonAdds(me->GetVictim());
|
||||
|
||||
Adds_Timer = 25000;
|
||||
} else Adds_Timer -= diff;
|
||||
}
|
||||
|
||||
//Summon Medics
|
||||
if (!Medics && HealthBelowPct(21))
|
||||
{
|
||||
SummonMedics(me->GetVictim());
|
||||
SummonMedics(me->GetVictim());
|
||||
Medics = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_general_angerforge()
|
||||
{
|
||||
new boss_general_angerforge();
|
||||
}
|
||||
@@ -1,83 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_WHIRLWIND = 15589,
|
||||
SPELL_MORTALSTRIKE = 24573
|
||||
};
|
||||
|
||||
class boss_gorosh_the_dervish : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_gorosh_the_dervishAI(creature);
|
||||
}
|
||||
|
||||
struct boss_gorosh_the_dervishAI : public ScriptedAI
|
||||
{
|
||||
boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 WhirlWind_Timer;
|
||||
uint32 MortalStrike_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
WhirlWind_Timer = 12000;
|
||||
MortalStrike_Timer = 22000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//WhirlWind_Timer
|
||||
if (WhirlWind_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_WHIRLWIND);
|
||||
WhirlWind_Timer = 15000;
|
||||
} else WhirlWind_Timer -= diff;
|
||||
|
||||
//MortalStrike_Timer
|
||||
if (MortalStrike_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_MORTALSTRIKE);
|
||||
MortalStrike_Timer = 15000;
|
||||
} else MortalStrike_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_gorosh_the_dervish()
|
||||
{
|
||||
new boss_gorosh_the_dervish();
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Grizzle
|
||||
{
|
||||
SPELL_GROUNDTREMOR = 6524,
|
||||
SPELL_FRENZY = 28371,
|
||||
EMOTE_FRENZY_KILL = 0
|
||||
};
|
||||
|
||||
class boss_grizzle : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_grizzle() : CreatureScript("boss_grizzle") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_grizzleAI(creature);
|
||||
}
|
||||
|
||||
struct boss_grizzleAI : public ScriptedAI
|
||||
{
|
||||
boss_grizzleAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 GroundTremor_Timer;
|
||||
uint32 Frenzy_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
GroundTremor_Timer = 12000;
|
||||
Frenzy_Timer =0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//GroundTremor_Timer
|
||||
if (GroundTremor_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_GROUNDTREMOR);
|
||||
GroundTremor_Timer = 8000;
|
||||
} else GroundTremor_Timer -= diff;
|
||||
|
||||
//Frenzy_Timer
|
||||
if (HealthBelowPct(51))
|
||||
{
|
||||
if (Frenzy_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
Talk(EMOTE_FRENZY_KILL);
|
||||
|
||||
Frenzy_Timer = 15000;
|
||||
} else Frenzy_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_grizzle()
|
||||
{
|
||||
new boss_grizzle();
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHADOWWORDPAIN = 10894,
|
||||
SPELL_MANABURN = 10876,
|
||||
SPELL_PSYCHICSCREAM = 8122,
|
||||
SPELL_SHADOWSHIELD = 22417
|
||||
};
|
||||
|
||||
class boss_high_interrogator_gerstahn : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_high_interrogator_gerstahnAI(creature);
|
||||
}
|
||||
|
||||
struct boss_high_interrogator_gerstahnAI : public ScriptedAI
|
||||
{
|
||||
boss_high_interrogator_gerstahnAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 ShadowWordPain_Timer;
|
||||
uint32 ManaBurn_Timer;
|
||||
uint32 PsychicScream_Timer;
|
||||
uint32 ShadowShield_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ShadowWordPain_Timer = 4000;
|
||||
ManaBurn_Timer = 14000;
|
||||
PsychicScream_Timer = 32000;
|
||||
ShadowShield_Timer = 8000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//ShadowWordPain_Timer
|
||||
if (ShadowWordPain_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_SHADOWWORDPAIN);
|
||||
ShadowWordPain_Timer = 7000;
|
||||
} else ShadowWordPain_Timer -= diff;
|
||||
|
||||
//ManaBurn_Timer
|
||||
if (ManaBurn_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_MANABURN);
|
||||
ManaBurn_Timer = 10000;
|
||||
} else ManaBurn_Timer -= diff;
|
||||
|
||||
//PsychicScream_Timer
|
||||
if (PsychicScream_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_PSYCHICSCREAM);
|
||||
PsychicScream_Timer = 30000;
|
||||
} else PsychicScream_Timer -= diff;
|
||||
|
||||
//ShadowShield_Timer
|
||||
if (ShadowShield_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_SHADOWSHIELD);
|
||||
ShadowShield_Timer = 25000;
|
||||
} else ShadowShield_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_high_interrogator_gerstahn()
|
||||
{
|
||||
new boss_high_interrogator_gerstahn();
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FIERYBURST = 13900,
|
||||
SPELL_WARSTOMP = 24375
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
DATA_THRONE_DOOR = 24 // not id or guid of doors but number of enum in blackrock_depths.h
|
||||
};
|
||||
|
||||
class boss_magmus : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_magmus() : CreatureScript("boss_magmus") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_magmusAI(creature);
|
||||
}
|
||||
|
||||
struct boss_magmusAI : public ScriptedAI
|
||||
{
|
||||
boss_magmusAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 FieryBurst_Timer;
|
||||
uint32 WarStomp_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
FieryBurst_Timer = 5000;
|
||||
WarStomp_Timer =0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//FieryBurst_Timer
|
||||
if (FieryBurst_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FIERYBURST);
|
||||
FieryBurst_Timer = 6000;
|
||||
} else FieryBurst_Timer -= diff;
|
||||
|
||||
//WarStomp_Timer
|
||||
if (HealthBelowPct(51))
|
||||
{
|
||||
if (WarStomp_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_WARSTOMP);
|
||||
WarStomp_Timer = 8000;
|
||||
} else WarStomp_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
// When he die open door to last chamber
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (InstanceScript* instance = killer->GetInstanceScript())
|
||||
instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_magmus()
|
||||
{
|
||||
new boss_magmus();
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HEAL = 10917,
|
||||
SPELL_RENEW = 10929,
|
||||
SPELL_SHIELD = 10901,
|
||||
SPELL_MINDBLAST = 10947,
|
||||
SPELL_SHADOWWORDPAIN = 10894,
|
||||
SPELL_SMITE = 10934
|
||||
};
|
||||
|
||||
class boss_moira_bronzebeard : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_moira_bronzebeard() : CreatureScript("boss_moira_bronzebeard") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_moira_bronzebeardAI(creature);
|
||||
}
|
||||
|
||||
struct boss_moira_bronzebeardAI : public ScriptedAI
|
||||
{
|
||||
boss_moira_bronzebeardAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 Heal_Timer;
|
||||
uint32 MindBlast_Timer;
|
||||
uint32 ShadowWordPain_Timer;
|
||||
uint32 Smite_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Heal_Timer = 12000; //These times are probably wrong
|
||||
MindBlast_Timer = 16000;
|
||||
ShadowWordPain_Timer = 2000;
|
||||
Smite_Timer = 8000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//MindBlast_Timer
|
||||
if (MindBlast_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_MINDBLAST);
|
||||
MindBlast_Timer = 14000;
|
||||
} else MindBlast_Timer -= diff;
|
||||
|
||||
//ShadowWordPain_Timer
|
||||
if (ShadowWordPain_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_SHADOWWORDPAIN);
|
||||
ShadowWordPain_Timer = 18000;
|
||||
} else ShadowWordPain_Timer -= diff;
|
||||
|
||||
//Smite_Timer
|
||||
if (Smite_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_SMITE);
|
||||
Smite_Timer = 10000;
|
||||
} else Smite_Timer -= diff;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_moira_bronzebeard()
|
||||
{
|
||||
new boss_moira_bronzebeard();
|
||||
}
|
||||
@@ -1,251 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "blackrock_depths.h"
|
||||
#include "Player.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SMELT_DARK_IRON = 14891,
|
||||
SPELL_LEARN_SMELT = 14894,
|
||||
};
|
||||
|
||||
enum Quests
|
||||
{
|
||||
QUEST_SPECTRAL_CHALICE = 4083
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
DATA_SKILLPOINT_MIN = 230
|
||||
};
|
||||
|
||||
#define GOSSIP_ITEM_TEACH_1 "Teach me the art of smelting dark iron"
|
||||
#define GOSSIP_ITEM_TEACH_2 "Continue..."
|
||||
#define GOSSIP_ITEM_TEACH_3 "[PH] Continue..."
|
||||
#define GOSSIP_ITEM_TRIBUTE "I want to pay tribute"
|
||||
|
||||
class boss_gloomrel : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gloomrel() : CreatureScript("boss_gloomrel") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
player->SEND_GOSSIP_MENU(2606, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+11:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->CastSpell(player, SPELL_LEARN_SMELT, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
|
||||
player->SEND_GOSSIP_MENU(2604, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+22:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (InstanceScript* instance = creature->GetInstanceScript())
|
||||
{
|
||||
//are 5 minutes expected? go template may have data to despawn when used at quest
|
||||
instance->DoRespawnGameObject(instance->GetData64(DATA_GO_CHALICE), MINUTE*5);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !player->HasSpell(SPELL_SMELT_DARK_IRON))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
enum DoomrelSpells
|
||||
{
|
||||
SPELL_SHADOWBOLTVOLLEY = 15245,
|
||||
SPELL_IMMOLATE = 12742,
|
||||
SPELL_CURSEOFWEAKNESS = 12493,
|
||||
SPELL_DEMONARMOR = 13787,
|
||||
SPELL_SUMMON_VOIDWALKERS = 15092
|
||||
};
|
||||
|
||||
#define GOSSIP_ITEM_CHALLENGE "Your bondage is at an end, Doom'rel. I challenge you!"
|
||||
#define GOSSIP_SELECT_DOOMREL "[PH] Continue..."
|
||||
|
||||
class boss_doomrel : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_doomrel() : CreatureScript("boss_doomrel") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(2605, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
//start event here
|
||||
creature->setFaction(FACTION_HOSTILE);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
creature->AI()->AttackStart(player);
|
||||
InstanceScript* instance = creature->GetInstanceScript();
|
||||
if (instance)
|
||||
instance->SetData64(DATA_EVENSTARTER, player->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_doomrelAI>(creature);
|
||||
}
|
||||
|
||||
struct boss_doomrelAI : public ScriptedAI
|
||||
{
|
||||
boss_doomrelAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
uint32 ShadowVolley_Timer;
|
||||
uint32 Immolate_Timer;
|
||||
uint32 CurseOfWeakness_Timer;
|
||||
uint32 DemonArmor_Timer;
|
||||
bool Voidwalkers;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ShadowVolley_Timer = 10000;
|
||||
Immolate_Timer = 18000;
|
||||
CurseOfWeakness_Timer = 5000;
|
||||
DemonArmor_Timer = 16000;
|
||||
Voidwalkers = false;
|
||||
|
||||
me->setFaction(FACTION_FRIEND);
|
||||
|
||||
// was set before event start, so set again
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
|
||||
if (instance->GetData(DATA_GHOSTKILL) >= 7)
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
||||
else
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
me->RemoveAllAuras();
|
||||
me->DeleteThreatList();
|
||||
me->CombatStop(true);
|
||||
me->LoadCreaturesAddon(true);
|
||||
if (me->IsAlive())
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
me->SetLootRecipient(NULL);
|
||||
instance->SetData64(DATA_EVENSTARTER, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
instance->SetData(DATA_GHOSTKILL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//ShadowVolley_Timer
|
||||
if (ShadowVolley_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_SHADOWBOLTVOLLEY);
|
||||
ShadowVolley_Timer = 12000;
|
||||
} else ShadowVolley_Timer -= diff;
|
||||
|
||||
//Immolate_Timer
|
||||
if (Immolate_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_IMMOLATE);
|
||||
|
||||
Immolate_Timer = 25000;
|
||||
} else Immolate_Timer -= diff;
|
||||
|
||||
//CurseOfWeakness_Timer
|
||||
if (CurseOfWeakness_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_CURSEOFWEAKNESS);
|
||||
CurseOfWeakness_Timer = 45000;
|
||||
} else CurseOfWeakness_Timer -= diff;
|
||||
|
||||
//DemonArmor_Timer
|
||||
if (DemonArmor_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_DEMONARMOR);
|
||||
DemonArmor_Timer = 300000;
|
||||
} else DemonArmor_Timer -= diff;
|
||||
|
||||
//Summon Voidwalkers
|
||||
if (!Voidwalkers && HealthBelowPct(51))
|
||||
{
|
||||
DoCastVictim(SPELL_SUMMON_VOIDWALKERS, true);
|
||||
Voidwalkers = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_tomb_of_seven()
|
||||
{
|
||||
new boss_gloomrel();
|
||||
new boss_doomrel();
|
||||
}
|
||||
@@ -1,476 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "blackrock_depths.h"
|
||||
|
||||
#define TIMER_TOMBOFTHESEVEN 15000
|
||||
#define MAX_ENCOUNTER 6
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_EMPEROR = 9019,
|
||||
NPC_PHALANX = 9502,
|
||||
NPC_ANGERREL = 9035,
|
||||
NPC_DOPEREL = 9040,
|
||||
NPC_HATEREL = 9034,
|
||||
NPC_VILEREL = 9036,
|
||||
NPC_SEETHREL = 9038,
|
||||
NPC_GLOOMREL = 9037,
|
||||
NPC_DOOMREL = 9039,
|
||||
NPC_MAGMUS = 9938,
|
||||
NPC_MOIRA = 8929,
|
||||
|
||||
NPC_WATCHMAN_DOOMGRIP = 9476,
|
||||
};
|
||||
|
||||
enum GameObjects
|
||||
{
|
||||
GO_ARENA1 = 161525,
|
||||
GO_ARENA2 = 161522,
|
||||
GO_ARENA3 = 161524,
|
||||
GO_ARENA4 = 161523,
|
||||
GO_SHADOW_LOCK = 161460,
|
||||
GO_SHADOW_MECHANISM = 161461,
|
||||
GO_SHADOW_GIANT_DOOR = 157923,
|
||||
GO_SHADOW_DUMMY = 161516,
|
||||
GO_BAR_KEG_SHOT = 170607,
|
||||
GO_BAR_KEG_TRAP = 171941,
|
||||
GO_BAR_DOOR = 170571,
|
||||
GO_TOMB_ENTER = 170576,
|
||||
GO_TOMB_EXIT = 170577,
|
||||
GO_LYCEUM = 170558,
|
||||
GO_SF_N = 174745, // Shadowforge Brazier North
|
||||
GO_SF_S = 174744, // Shadowforge Brazier South
|
||||
GO_GOLEM_ROOM_N = 170573, // Magmus door North
|
||||
GO_GOLEM_ROOM_S = 170574, // Magmus door Soutsh
|
||||
GO_THRONE_ROOM = 170575, // Throne door
|
||||
GO_SPECTRAL_CHALICE = 164869,
|
||||
GO_CHEST_SEVEN = 169243
|
||||
};
|
||||
|
||||
class instance_blackrock_depths : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_blackrock_depths() : InstanceMapScript("instance_blackrock_depths", 230) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_blackrock_depths_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
struct instance_blackrock_depths_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
uint32 encounter[MAX_ENCOUNTER];
|
||||
std::string str_data;
|
||||
|
||||
uint64 EmperorGUID;
|
||||
uint64 PhalanxGUID;
|
||||
uint64 MagmusGUID;
|
||||
uint64 MoiraGUID;
|
||||
|
||||
uint64 GoArena1GUID;
|
||||
uint64 GoArena2GUID;
|
||||
uint64 GoArena3GUID;
|
||||
uint64 GoArena4GUID;
|
||||
uint64 GoShadowLockGUID;
|
||||
uint64 GoShadowMechGUID;
|
||||
uint64 GoShadowGiantGUID;
|
||||
uint64 GoShadowDummyGUID;
|
||||
uint64 GoBarKegGUID;
|
||||
uint64 GoBarKegTrapGUID;
|
||||
uint64 GoBarDoorGUID;
|
||||
uint64 GoTombEnterGUID;
|
||||
uint64 GoTombExitGUID;
|
||||
uint64 GoLyceumGUID;
|
||||
uint64 GoSFSGUID;
|
||||
uint64 GoSFNGUID;
|
||||
uint64 GoGolemNGUID;
|
||||
uint64 GoGolemSGUID;
|
||||
uint64 GoThroneGUID;
|
||||
uint64 GoChestGUID;
|
||||
uint64 GoSpectralChaliceGUID;
|
||||
|
||||
uint32 BarAleCount;
|
||||
uint32 GhostKillCount;
|
||||
uint64 TombBossGUIDs[7];
|
||||
uint64 TombEventStarterGUID;
|
||||
uint32 TombTimer;
|
||||
uint32 TombEventCounter;
|
||||
uint32 OpenedCoofers;
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
memset(&encounter, 0, sizeof(encounter));
|
||||
|
||||
EmperorGUID = 0;
|
||||
PhalanxGUID = 0;
|
||||
MagmusGUID = 0;
|
||||
MoiraGUID = 0;
|
||||
|
||||
GoArena1GUID = 0;
|
||||
GoArena2GUID = 0;
|
||||
GoArena3GUID = 0;
|
||||
GoArena4GUID = 0;
|
||||
GoShadowLockGUID = 0;
|
||||
GoShadowMechGUID = 0;
|
||||
GoShadowGiantGUID = 0;
|
||||
GoShadowDummyGUID = 0;
|
||||
GoBarKegGUID = 0;
|
||||
GoBarKegTrapGUID = 0;
|
||||
GoBarDoorGUID = 0;
|
||||
GoTombEnterGUID = 0;
|
||||
GoTombExitGUID = 0;
|
||||
GoLyceumGUID = 0;
|
||||
GoSFSGUID = 0;
|
||||
GoSFNGUID = 0;
|
||||
GoGolemNGUID = 0;
|
||||
GoGolemSGUID = 0;
|
||||
GoThroneGUID = 0;
|
||||
GoChestGUID = 0;
|
||||
GoSpectralChaliceGUID = 0;
|
||||
|
||||
BarAleCount = 0;
|
||||
GhostKillCount = 0;
|
||||
TombEventStarterGUID = 0;
|
||||
TombTimer = TIMER_TOMBOFTHESEVEN;
|
||||
TombEventCounter = 0;
|
||||
OpenedCoofers = 0;
|
||||
|
||||
for (uint8 i = 0; i < 7; ++i)
|
||||
TombBossGUIDs[i] = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_EMPEROR: EmperorGUID = creature->GetGUID(); break;
|
||||
case NPC_PHALANX: PhalanxGUID = creature->GetGUID(); break;
|
||||
case NPC_MOIRA: MoiraGUID = creature->GetGUID(); break;
|
||||
case NPC_DOOMREL: TombBossGUIDs[0] = creature->GetGUID(); break;
|
||||
case NPC_DOPEREL: TombBossGUIDs[1] = creature->GetGUID(); break;
|
||||
case NPC_HATEREL: TombBossGUIDs[2] = creature->GetGUID(); break;
|
||||
case NPC_VILEREL: TombBossGUIDs[3] = creature->GetGUID(); break;
|
||||
case NPC_SEETHREL: TombBossGUIDs[4] = creature->GetGUID(); break;
|
||||
case NPC_GLOOMREL: TombBossGUIDs[5] = creature->GetGUID(); break;
|
||||
case NPC_ANGERREL: TombBossGUIDs[6] = creature->GetGUID(); break;
|
||||
case NPC_MAGMUS:
|
||||
MagmusGUID = creature->GetGUID();
|
||||
if (!creature->IsAlive())
|
||||
HandleGameObject(GetData64(DATA_THRONE_DOOR), true); // if Magmus is dead open door to last boss
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_ARENA1: GoArena1GUID = go->GetGUID(); break;
|
||||
case GO_ARENA2: GoArena2GUID = go->GetGUID(); break;
|
||||
case GO_ARENA3: GoArena3GUID = go->GetGUID(); break;
|
||||
case GO_ARENA4: GoArena4GUID = go->GetGUID(); break;
|
||||
case GO_SHADOW_LOCK: GoShadowLockGUID = go->GetGUID(); break;
|
||||
case GO_SHADOW_MECHANISM: GoShadowMechGUID = go->GetGUID(); break;
|
||||
case GO_SHADOW_GIANT_DOOR: GoShadowGiantGUID = go->GetGUID(); break;
|
||||
case GO_SHADOW_DUMMY: GoShadowDummyGUID = go->GetGUID(); break;
|
||||
case GO_BAR_KEG_SHOT: GoBarKegGUID = go->GetGUID(); break;
|
||||
case GO_BAR_KEG_TRAP: GoBarKegTrapGUID = go->GetGUID(); break;
|
||||
case GO_BAR_DOOR: GoBarDoorGUID = go->GetGUID(); break;
|
||||
case GO_TOMB_ENTER: GoTombEnterGUID = go->GetGUID(); break;
|
||||
case GO_TOMB_EXIT:
|
||||
GoTombExitGUID = go->GetGUID();
|
||||
if (GhostKillCount >= 7)
|
||||
HandleGameObject(0, true, go);
|
||||
else
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_LYCEUM: GoLyceumGUID = go->GetGUID(); break;
|
||||
case GO_SF_S: GoSFSGUID = go->GetGUID(); break;
|
||||
case GO_SF_N: GoSFNGUID = go->GetGUID(); break;
|
||||
case GO_GOLEM_ROOM_N: GoGolemNGUID = go->GetGUID(); break;
|
||||
case GO_GOLEM_ROOM_S: GoGolemSGUID = go->GetGUID(); break;
|
||||
case GO_THRONE_ROOM: GoThroneGUID = go->GetGUID(); break;
|
||||
case GO_CHEST_SEVEN: GoChestGUID = go->GetGUID(); break;
|
||||
case GO_SPECTRAL_CHALICE: GoSpectralChaliceGUID = go->GetGUID(); break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData64(uint32 type, uint64 data)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_EVENSTARTER:
|
||||
TombEventStarterGUID = data;
|
||||
if (!TombEventStarterGUID)
|
||||
TombOfSevenReset();//reset
|
||||
else
|
||||
TombOfSevenStart();//start
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case TYPE_RING_OF_LAW:
|
||||
encounter[0] = data;
|
||||
break;
|
||||
case TYPE_VAULT:
|
||||
encounter[1] = data;
|
||||
break;
|
||||
case TYPE_BAR:
|
||||
if (data == SPECIAL)
|
||||
++BarAleCount;
|
||||
else
|
||||
encounter[2] = data;
|
||||
break;
|
||||
case TYPE_TOMB_OF_SEVEN:
|
||||
encounter[3] = data;
|
||||
break;
|
||||
case TYPE_LYCEUM:
|
||||
encounter[4] = data;
|
||||
break;
|
||||
case TYPE_IRON_HALL:
|
||||
encounter[5] = data;
|
||||
break;
|
||||
case DATA_GHOSTKILL:
|
||||
GhostKillCount += data;
|
||||
break;
|
||||
case DATA_OPEN_COFFER_DOORS:
|
||||
OpenedCoofers += 1;
|
||||
if (OpenedCoofers == 12)
|
||||
{
|
||||
Position pos = {812.15f, -348.91f, -50.579f, 0.7f};
|
||||
if (TempSummon* summon = instance->SummonCreature(NPC_WATCHMAN_DOOMGRIP, pos))
|
||||
summon->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (data == DONE || GhostKillCount >= 7)
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << encounter[0] << ' ' << encounter[1] << ' ' << encounter[2] << ' '
|
||||
<< encounter[3] << ' ' << encounter[4] << ' ' << encounter[5] << ' ' << GhostKillCount;
|
||||
|
||||
str_data = saveStream.str();
|
||||
|
||||
SaveToDB();
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TYPE_RING_OF_LAW:
|
||||
return encounter[0];
|
||||
case TYPE_VAULT:
|
||||
return encounter[1];
|
||||
case TYPE_BAR:
|
||||
if (encounter[2] == IN_PROGRESS && BarAleCount == 3)
|
||||
return SPECIAL;
|
||||
else
|
||||
return encounter[2];
|
||||
case TYPE_TOMB_OF_SEVEN:
|
||||
return encounter[3];
|
||||
case TYPE_LYCEUM:
|
||||
return encounter[4];
|
||||
case TYPE_IRON_HALL:
|
||||
return encounter[5];
|
||||
case DATA_GHOSTKILL:
|
||||
return GhostKillCount;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_EMPEROR:
|
||||
return EmperorGUID;
|
||||
case DATA_PHALANX:
|
||||
return PhalanxGUID;
|
||||
case DATA_MOIRA:
|
||||
return MoiraGUID;
|
||||
case DATA_ARENA1:
|
||||
return GoArena1GUID;
|
||||
case DATA_ARENA2:
|
||||
return GoArena2GUID;
|
||||
case DATA_ARENA3:
|
||||
return GoArena3GUID;
|
||||
case DATA_ARENA4:
|
||||
return GoArena4GUID;
|
||||
case DATA_GO_BAR_KEG:
|
||||
return GoBarKegGUID;
|
||||
case DATA_GO_BAR_KEG_TRAP:
|
||||
return GoBarKegTrapGUID;
|
||||
case DATA_GO_BAR_DOOR:
|
||||
return GoBarDoorGUID;
|
||||
case DATA_EVENSTARTER:
|
||||
return TombEventStarterGUID;
|
||||
case DATA_SF_BRAZIER_N:
|
||||
return GoSFNGUID;
|
||||
case DATA_SF_BRAZIER_S:
|
||||
return GoSFSGUID;
|
||||
case DATA_THRONE_DOOR:
|
||||
return GoThroneGUID;
|
||||
case DATA_GOLEM_DOOR_N:
|
||||
return GoGolemNGUID;
|
||||
case DATA_GOLEM_DOOR_S:
|
||||
return GoGolemSGUID;
|
||||
case DATA_GO_CHALICE:
|
||||
return GoSpectralChaliceGUID;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
return str_data;
|
||||
}
|
||||
|
||||
void Load(const char* in)
|
||||
{
|
||||
if (!in)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(in);
|
||||
|
||||
std::istringstream loadStream(in);
|
||||
loadStream >> encounter[0] >> encounter[1] >> encounter[2] >> encounter[3]
|
||||
>> encounter[4] >> encounter[5] >> GhostKillCount;
|
||||
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (encounter[i] == IN_PROGRESS)
|
||||
encounter[i] = NOT_STARTED;
|
||||
if (GhostKillCount > 0 && GhostKillCount < 7)
|
||||
GhostKillCount = 0;//reset tomb of seven event
|
||||
if (GhostKillCount >= 7)
|
||||
GhostKillCount = 7;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
void TombOfSevenEvent()
|
||||
{
|
||||
if (GhostKillCount < 7 && TombBossGUIDs[TombEventCounter])
|
||||
{
|
||||
if (Creature* boss = instance->GetCreature(TombBossGUIDs[TombEventCounter]))
|
||||
{
|
||||
boss->setFaction(FACTION_HOSTILE);
|
||||
boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
if (Unit* target = boss->SelectNearestTarget(500))
|
||||
boss->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TombOfSevenReset()
|
||||
{
|
||||
HandleGameObject(GoTombExitGUID, false);//event reseted, close exit door
|
||||
HandleGameObject(GoTombEnterGUID, true);//event reseted, open entrance door
|
||||
for (uint8 i = 0; i < 7; ++i)
|
||||
{
|
||||
if (Creature* boss = instance->GetCreature(TombBossGUIDs[i]))
|
||||
{
|
||||
if (!boss->IsAlive())
|
||||
{//do not call EnterEvadeMode(), it will create infinit loops
|
||||
boss->Respawn();
|
||||
boss->RemoveAllAuras();
|
||||
boss->DeleteThreatList();
|
||||
boss->CombatStop(true);
|
||||
boss->LoadCreaturesAddon(true);
|
||||
boss->GetMotionMaster()->MoveTargetedHome();
|
||||
boss->SetLootRecipient(NULL);
|
||||
}
|
||||
boss->setFaction(FACTION_FRIEND);
|
||||
}
|
||||
}
|
||||
GhostKillCount = 0;
|
||||
TombEventStarterGUID = 0;
|
||||
TombEventCounter = 0;
|
||||
TombTimer = TIMER_TOMBOFTHESEVEN;
|
||||
SetData(TYPE_TOMB_OF_SEVEN, NOT_STARTED);
|
||||
}
|
||||
|
||||
void TombOfSevenStart()
|
||||
{
|
||||
HandleGameObject(GoTombExitGUID, false);//event started, close exit door
|
||||
HandleGameObject(GoTombEnterGUID, false);//event started, close entrance door
|
||||
SetData(TYPE_TOMB_OF_SEVEN, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void TombOfSevenEnd()
|
||||
{
|
||||
DoRespawnGameObject(GoChestGUID, DAY);
|
||||
HandleGameObject(GoTombExitGUID, true);//event done, open exit door
|
||||
HandleGameObject(GoTombEnterGUID, true);//event done, open entrance door
|
||||
TombEventStarterGUID = 0;
|
||||
SetData(TYPE_TOMB_OF_SEVEN, DONE);
|
||||
}
|
||||
void Update(uint32 diff)
|
||||
{
|
||||
if (TombEventStarterGUID && GhostKillCount < 7)
|
||||
{
|
||||
if (TombTimer <= diff)
|
||||
{
|
||||
TombTimer = TIMER_TOMBOFTHESEVEN;
|
||||
++TombEventCounter;
|
||||
TombOfSevenEvent();
|
||||
// Check Killed bosses
|
||||
for (uint8 i = 0; i < 7; ++i)
|
||||
{
|
||||
if (Creature* boss = instance->GetCreature(TombBossGUIDs[i]))
|
||||
{
|
||||
if (!boss->IsAlive())
|
||||
{
|
||||
GhostKillCount = i+1;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else TombTimer -= diff;
|
||||
}
|
||||
if (GhostKillCount >= 7 && TombEventStarterGUID)
|
||||
TombOfSevenEnd();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_instance_blackrock_depths()
|
||||
{
|
||||
new instance_blackrock_depths();
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef DEF_BLACKROCK_SPIRE_H
|
||||
#define DEF_BLACKROCK_SPIRE_H
|
||||
|
||||
uint32 const EncounterCount = 23;
|
||||
|
||||
#define BRSScriptName "instance_blackrock_spire"
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_HIGHLORD_OMOKK = 0,
|
||||
DATA_SHADOW_HUNTER_VOSHGAJIN = 1,
|
||||
DATA_WARMASTER_VOONE = 2,
|
||||
DATA_MOTHER_SMOLDERWEB = 3,
|
||||
DATA_UROK_DOOMHOWL = 4,
|
||||
DATA_QUARTERMASTER_ZIGRIS = 5,
|
||||
DATA_GIZRUL_THE_SLAVENER = 6,
|
||||
DATA_HALYCON = 7,
|
||||
DATA_OVERLORD_WYRMTHALAK = 8,
|
||||
DATA_PYROGAURD_EMBERSEER = 9,
|
||||
DATA_WARCHIEF_REND_BLACKHAND = 10,
|
||||
DATA_GYTH = 11,
|
||||
DATA_THE_BEAST = 12,
|
||||
DATA_GENERAL_DRAKKISATH = 13,
|
||||
DATA_LORD_VALTHALAK = 14,
|
||||
// Extra
|
||||
DATA_DRAGONSPIRE_ROOM = 15,
|
||||
DATA_HALL_RUNE_1 = 16,
|
||||
DATA_HALL_RUNE_2 = 17,
|
||||
DATA_HALL_RUNE_3 = 18,
|
||||
DATA_HALL_RUNE_4 = 19,
|
||||
DATA_HALL_RUNE_5 = 20,
|
||||
DATA_HALL_RUNE_6 = 21,
|
||||
DATA_HALL_RUNE_7 = 22
|
||||
};
|
||||
|
||||
enum CreaturesIds
|
||||
{
|
||||
NPC_HIGHLORD_OMOKK = 9196,
|
||||
NPC_SHADOW_HUNTER_VOSHGAJIN = 9236,
|
||||
NPC_WARMASTER_VOONE = 9237,
|
||||
NPC_MOTHER_SMOLDERWEB = 10596,
|
||||
NPC_UROK_DOOMHOWL = 10584,
|
||||
NPC_QUARTERMASTER_ZIGRIS = 9736,
|
||||
NPC_GIZRUL_THE_SLAVENER = 10268,
|
||||
NPC_HALYCON = 10220,
|
||||
NPC_OVERLORD_WYRMTHALAK = 9568,
|
||||
NPC_PYROGAURD_EMBERSEER = 9816,
|
||||
NPC_WARCHIEF_REND_BLACKHAND = 10429,
|
||||
NPC_GYTH = 10339,
|
||||
NPC_THE_BEAST = 10430,
|
||||
NPC_GENERAL_DRAKKISATH = 10363,
|
||||
NPC_BLACKHAND_DREADWEAVER = 9817,
|
||||
NPC_BLACKHAND_SUMMONER = 9818,
|
||||
NPC_BLACKHAND_VETERAN = 9819,
|
||||
NPC_BLACKHAND_INCARCERATOR = 10316,
|
||||
NPC_LORD_VICTOR_NEFARIUS = 10162
|
||||
};
|
||||
|
||||
enum AdditionalData
|
||||
{
|
||||
SPELL_SUMMON_ROOKERY_WHELP = 15745,
|
||||
EVENT_UROK_DOOMHOWL = 4845,
|
||||
EVENT_PYROGUARD_EMBERSEER = 4884,
|
||||
AREATRIGGER = 1,
|
||||
AREATRIGGER_DRAGONSPIRE_HALL = 2046,
|
||||
AREATRIGGER_BLACKROCK_STADIUM = 2026
|
||||
};
|
||||
|
||||
enum GameObjectsIds
|
||||
{
|
||||
GO_WHELP_SPAWNER = 175622, // trap spawned by go id 175124
|
||||
// Doors
|
||||
GO_EMBERSEER_IN = 175244, // First door to Pyroguard Emberseer
|
||||
GO_DOORS = 175705, // Second door to Pyroguard Emberseer
|
||||
GO_EMBERSEER_OUT = 175153, // Door after Pyroguard Emberseer event
|
||||
GO_GYTH_ENTRY_DOOR = 164726,
|
||||
GO_GYTH_COMBAT_DOOR = 175185,
|
||||
GO_GYTH_EXIT_DOOR = 175186,
|
||||
GO_DRAKKISATH_DOOR_1 = 175946,
|
||||
GO_DRAKKISATH_DOOR_2 = 175947,
|
||||
// Runes in dragonspire hall
|
||||
GO_HALL_RUNE_1 = 175197,
|
||||
GO_HALL_RUNE_2 = 175199,
|
||||
GO_HALL_RUNE_3 = 175195,
|
||||
GO_HALL_RUNE_4 = 175200,
|
||||
GO_HALL_RUNE_5 = 175198,
|
||||
GO_HALL_RUNE_6 = 175196,
|
||||
GO_HALL_RUNE_7 = 175194,
|
||||
// Runes in emberseers room
|
||||
GO_EMBERSEER_RUNE_1 = 175266,
|
||||
GO_EMBERSEER_RUNE_2 = 175267,
|
||||
GO_EMBERSEER_RUNE_3 = 175268,
|
||||
GO_EMBERSEER_RUNE_4 = 175269,
|
||||
GO_EMBERSEER_RUNE_5 = 175270,
|
||||
GO_EMBERSEER_RUNE_6 = 175271,
|
||||
GO_EMBERSEER_RUNE_7 = 175272,
|
||||
// For Gyth event
|
||||
GO_DR_PORTCULLIS = 175185,
|
||||
GO_PORTCULLIS_ACTIVE = 164726,
|
||||
GO_PORTCULLIS_TOBOSSROOMS = 175186,
|
||||
// Urok Doomhowl
|
||||
GO_UROK_PILE = 175621,
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,112 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FIRENOVA = 23462,
|
||||
SPELL_CLEAVE = 20691,
|
||||
SPELL_CONFLIGURATION = 16805,
|
||||
SPELL_THUNDERCLAP = 15548, //Not sure if right ID. 23931 would be a harder possibility.
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_FIRE_NOVA = 1,
|
||||
EVENT_CLEAVE = 2,
|
||||
EVENT_CONFLIGURATION = 3,
|
||||
EVENT_THUNDERCLAP = 4,
|
||||
};
|
||||
|
||||
class boss_drakkisath : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_drakkisath() : CreatureScript("boss_drakkisath") { }
|
||||
|
||||
struct boss_drakkisathAI : public BossAI
|
||||
{
|
||||
boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_FIRE_NOVA, 6000);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 8000);
|
||||
events.ScheduleEvent(EVENT_CONFLIGURATION, 15000);
|
||||
events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FIRE_NOVA:
|
||||
DoCastVictim(SPELL_FIRENOVA);
|
||||
events.ScheduleEvent(EVENT_FIRE_NOVA, 10000);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 8000);
|
||||
break;
|
||||
case EVENT_CONFLIGURATION:
|
||||
DoCastVictim(SPELL_CONFLIGURATION);
|
||||
events.ScheduleEvent(EVENT_CONFLIGURATION, 18000);
|
||||
break;
|
||||
case EVENT_THUNDERCLAP:
|
||||
DoCastVictim(SPELL_THUNDERCLAP);
|
||||
events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_drakkisathAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_drakkisath()
|
||||
{
|
||||
new boss_drakkisath();
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
#include "TemporarySummon.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FATAL_BITE = 16495,
|
||||
SPELL_INFECTED_BITE = 16128,
|
||||
SPELL_FRENZY = 8269
|
||||
};
|
||||
|
||||
enum Paths
|
||||
{
|
||||
GIZRUL_PATH = 402450
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_FATAL_BITE = 1,
|
||||
EVENT_INFECTED_BITE = 2,
|
||||
EVENT_FRENZY = 3
|
||||
};
|
||||
|
||||
class boss_gizrul_the_slavener : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gizrul_the_slavener() : CreatureScript("boss_gizrul_the_slavener") { }
|
||||
|
||||
struct boss_gizrul_the_slavenerAI : public BossAI
|
||||
{
|
||||
boss_gizrul_the_slavenerAI(Creature* creature) : BossAI(creature, DATA_GIZRUL_THE_SLAVENER) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void IsSummonedBy(Unit* /*summoner*/)
|
||||
{
|
||||
me->GetMotionMaster()->MovePath(GIZRUL_PATH, false);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_FATAL_BITE, urand(17000,20000));
|
||||
events.ScheduleEvent(EVENT_INFECTED_BITE, urand(10000,12000));
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FATAL_BITE:
|
||||
DoCastVictim(SPELL_FATAL_BITE);
|
||||
events.ScheduleEvent(EVENT_FATAL_BITE, urand(8000,10000));
|
||||
break;
|
||||
case EVENT_INFECTED_BITE:
|
||||
DoCast(me, SPELL_INFECTED_BITE);
|
||||
events.ScheduleEvent(EVENT_FATAL_BITE, urand(8000,10000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_gizrul_the_slavenerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gizrul_the_slavener()
|
||||
{
|
||||
new boss_gizrul_the_slavener();
|
||||
}
|
||||
@@ -1,172 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_REND_MOUNTS = 16167, // Change model
|
||||
SPELL_CORROSIVE_ACID = 16359, // Combat (self cast)
|
||||
SPELL_FLAMEBREATH = 16390, // Combat (Self cast)
|
||||
SPELL_FREEZE = 16350, // Combat (Self cast)
|
||||
SPELL_KNOCK_AWAY = 10101, // Combat
|
||||
SPELL_SUMMON_REND = 16328 // Summons Rend near death
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NEFARIUS_PATH_2 = 1379671,
|
||||
NEFARIUS_PATH_3 = 1379672,
|
||||
GYTH_PATH_1 = 1379681,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_CORROSIVE_ACID = 1,
|
||||
EVENT_FREEZE = 2,
|
||||
EVENT_FLAME_BREATH = 3,
|
||||
EVENT_KNOCK_AWAY = 4,
|
||||
EVENT_SUMMONED_1 = 5,
|
||||
EVENT_SUMMONED_2 = 6
|
||||
};
|
||||
|
||||
class boss_gyth : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gyth() : CreatureScript("boss_gyth") { }
|
||||
|
||||
struct boss_gythAI : public BossAI
|
||||
{
|
||||
boss_gythAI(Creature* creature) : BossAI(creature, DATA_GYTH) { }
|
||||
|
||||
bool SummonedRend;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
SummonedRend = false;
|
||||
if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
|
||||
{
|
||||
instance->SetBossState(DATA_GYTH, DONE);
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_CORROSIVE_ACID, urand(8000, 16000));
|
||||
events.ScheduleEvent(EVENT_FREEZE, urand(8000, 16000));
|
||||
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(8000, 16000));
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(12000, 18000));
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
instance->SetBossState(DATA_GYTH, DONE);
|
||||
}
|
||||
|
||||
void SetData(uint32 /*type*/, uint32 data)
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case 1:
|
||||
events.ScheduleEvent(EVENT_SUMMONED_1, 1000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
|
||||
if (!SummonedRend && HealthBelowPct(5))
|
||||
{
|
||||
DoCast(me, SPELL_SUMMON_REND);
|
||||
me->RemoveAura(SPELL_REND_MOUNTS);
|
||||
SummonedRend = true;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SUMMONED_1:
|
||||
me->AddAura(SPELL_REND_MOUNTS, me);
|
||||
if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 40.0f))
|
||||
portcullis->UseDoorOrButton();
|
||||
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
|
||||
victor->AI()->SetData(1, 1);
|
||||
events.ScheduleEvent(EVENT_SUMMONED_2, 2000);
|
||||
break;
|
||||
case EVENT_SUMMONED_2:
|
||||
me->GetMotionMaster()->MovePath(GYTH_PATH_1, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CORROSIVE_ACID:
|
||||
DoCast(me, SPELL_CORROSIVE_ACID);
|
||||
events.ScheduleEvent(EVENT_CORROSIVE_ACID, urand(10000, 16000));
|
||||
break;
|
||||
case EVENT_FREEZE:
|
||||
DoCast(me, SPELL_FREEZE);
|
||||
events.ScheduleEvent(EVENT_FREEZE, urand(10000, 16000));
|
||||
break;
|
||||
case EVENT_FLAME_BREATH:
|
||||
DoCast(me, SPELL_FLAMEBREATH);
|
||||
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 16000));
|
||||
break;
|
||||
case EVENT_KNOCK_AWAY:
|
||||
DoCastVictim(SPELL_KNOCK_AWAY);
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(14000, 20000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_gythAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gyth()
|
||||
{
|
||||
new boss_gyth();
|
||||
}
|
||||
@@ -1,111 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_REND = 13738,
|
||||
SPELL_THRASH = 3391,
|
||||
};
|
||||
|
||||
enum Says
|
||||
{
|
||||
EMOTE_DEATH = 0
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_REND = 1,
|
||||
EVENT_THRASH = 2,
|
||||
};
|
||||
|
||||
const Position SummonLocation = { -167.9561f, -411.7844f, 76.23057f, 1.53589f };
|
||||
|
||||
class boss_halycon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_halycon() : CreatureScript("boss_halycon") { }
|
||||
|
||||
struct boss_halyconAI : public BossAI
|
||||
{
|
||||
boss_halyconAI(Creature* creature) : BossAI(creature, DATA_HALYCON) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
Summoned = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_REND, urand(17000,20000));
|
||||
events.ScheduleEvent(EVENT_THRASH, urand(10000,12000));
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
me->SummonCreature(NPC_GIZRUL_THE_SLAVENER, SummonLocation, TEMPSUMMON_TIMED_DESPAWN, 300000);
|
||||
Talk(EMOTE_DEATH);
|
||||
|
||||
Summoned = true;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_REND:
|
||||
DoCastVictim(SPELL_REND);
|
||||
events.ScheduleEvent(EVENT_REND, urand(8000,10000));
|
||||
break;
|
||||
case EVENT_THRASH:
|
||||
DoCast(me, SPELL_THRASH);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
bool Summoned;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_halyconAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_halycon()
|
||||
{
|
||||
new boss_halycon();
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FRENZY = 8269,
|
||||
SPELL_KNOCK_AWAY = 10101
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_FRENZY = 1,
|
||||
EVENT_KNOCK_AWAY = 2
|
||||
};
|
||||
|
||||
class boss_highlord_omokk : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_highlord_omokk() : CreatureScript("boss_highlord_omokk") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_highlordomokkAI(creature);
|
||||
}
|
||||
|
||||
struct boss_highlordomokkAI : public BossAI
|
||||
{
|
||||
boss_highlordomokkAI(Creature* creature) : BossAI(creature, DATA_HIGHLORD_OMOKK) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_FRENZY, 20000);
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, 18000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FRENZY:
|
||||
DoCastVictim(SPELL_FRENZY);
|
||||
events.ScheduleEvent(EVENT_FRENZY, 60000);
|
||||
break;
|
||||
case EVENT_KNOCK_AWAY:
|
||||
DoCastVictim(SPELL_KNOCK_AWAY);
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, 12000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
void AddSC_boss_highlordomokk()
|
||||
{
|
||||
new boss_highlord_omokk();
|
||||
}
|
||||
@@ -1,137 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FRENZY = 8269,
|
||||
SPELL_SUMMON_SPECTRAL_ASSASSIN = 27249,
|
||||
SPELL_SHADOW_BOLT_VOLLEY = 27382,
|
||||
SPELL_SHADOW_WRATH = 27286
|
||||
};
|
||||
|
||||
enum Says
|
||||
{
|
||||
EMOTE_FRENZY = 0
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SUMMON_SPECTRAL_ASSASSIN = 1,
|
||||
EVENT_SHADOW_BOLT_VOLLEY = 2,
|
||||
EVENT_SHADOW_WRATH = 3
|
||||
};
|
||||
|
||||
class boss_lord_valthalak : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_lord_valthalak() : CreatureScript("boss_lord_valthalak") { }
|
||||
|
||||
struct boss_lord_valthalakAI : public BossAI
|
||||
{
|
||||
boss_lord_valthalakAI(Creature* creature) : BossAI(creature, DATA_LORD_VALTHALAK) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
frenzy40 = false;
|
||||
frenzy15 = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(6000,8000));
|
||||
events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(9000,18000));
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
instance->SetData(DATA_LORD_VALTHALAK, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SUMMON_SPECTRAL_ASSASSIN:
|
||||
DoCast(me, SPELL_SUMMON_SPECTRAL_ASSASSIN);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(30000,35000));
|
||||
break;
|
||||
case EVENT_SHADOW_BOLT_VOLLEY:
|
||||
DoCastVictim(SPELL_SHADOW_BOLT_VOLLEY);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(4000,6000));
|
||||
break;
|
||||
case EVENT_SHADOW_WRATH:
|
||||
DoCastVictim(SPELL_SHADOW_WRATH);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(19000,24000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!frenzy40)
|
||||
{
|
||||
if (HealthBelowPct(40))
|
||||
{
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
events.CancelEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN);
|
||||
frenzy40 = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!frenzy15)
|
||||
{
|
||||
if (HealthBelowPct(15))
|
||||
{
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(7000,14000));
|
||||
frenzy15 = true;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
bool frenzy40;
|
||||
bool frenzy15;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_lord_valthalakAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_lord_valthalak()
|
||||
{
|
||||
new boss_lord_valthalak();
|
||||
}
|
||||
@@ -1,106 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CRYSTALIZE = 16104,
|
||||
SPELL_MOTHERSMILK = 16468,
|
||||
SPELL_SUMMON_SPIRE_SPIDERLING = 16103,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_CRYSTALIZE = 1,
|
||||
EVENT_MOTHERS_MILK = 2,
|
||||
};
|
||||
|
||||
class boss_mother_smolderweb : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_mother_smolderweb() : CreatureScript("boss_mother_smolderweb") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_mothersmolderwebAI(creature);
|
||||
}
|
||||
|
||||
struct boss_mothersmolderwebAI : public BossAI
|
||||
{
|
||||
boss_mothersmolderwebAI(Creature* creature) : BossAI(creature, DATA_MOTHER_SMOLDERWEB) {}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_CRYSTALIZE, 20 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_MOTHERS_MILK, 10 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
|
||||
{
|
||||
if (me->GetHealth() <= damage)
|
||||
DoCast(me, SPELL_SUMMON_SPIRE_SPIDERLING, true);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CRYSTALIZE:
|
||||
DoCast(me, SPELL_CRYSTALIZE);
|
||||
events.ScheduleEvent(EVENT_CRYSTALIZE, 15 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_MOTHERS_MILK:
|
||||
DoCast(me, SPELL_MOTHERSMILK);
|
||||
events.ScheduleEvent(EVENT_MOTHERS_MILK, urand(5 * IN_MILLISECONDS, 12500));
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
void AddSC_boss_mothersmolderweb()
|
||||
{
|
||||
new boss_mother_smolderweb();
|
||||
}
|
||||
@@ -1,136 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_BLASTWAVE = 11130,
|
||||
SPELL_SHOUT = 23511,
|
||||
SPELL_CLEAVE = 20691,
|
||||
SPELL_KNOCKAWAY = 20686
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_BLAST_WAVE = 1,
|
||||
EVENT_SHOUT = 2,
|
||||
EVENT_CLEAVE = 3,
|
||||
EVENT_KNOCK_AWAY = 4
|
||||
};
|
||||
|
||||
enum Adds
|
||||
{
|
||||
NPC_SPIRESTONE_WARLORD = 9216,
|
||||
NPC_SMOLDERTHORN_BERSERKER = 9268
|
||||
};
|
||||
|
||||
const Position SummonLocation1 = { -39.355f, -513.456f, 88.472f, 4.679f };
|
||||
const Position SummonLocation2 = { -49.875f, -511.896f, 88.195f, 4.613f };
|
||||
|
||||
class boss_overlord_wyrmthalak : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_overlord_wyrmthalak() : CreatureScript("boss_overlord_wyrmthalak") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_overlordwyrmthalakAI(creature);
|
||||
}
|
||||
|
||||
struct boss_overlordwyrmthalakAI : public BossAI
|
||||
{
|
||||
boss_overlordwyrmthalakAI(Creature* creature) : BossAI(creature, DATA_OVERLORD_WYRMTHALAK) { }
|
||||
|
||||
bool Summoned;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
Summoned = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_BLAST_WAVE, 20 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_SHOUT, 2 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 6 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, 12 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (!Summoned && HealthBelowPct(51))
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
{
|
||||
if (Creature* warlord = me->SummonCreature(NPC_SPIRESTONE_WARLORD, SummonLocation1, TEMPSUMMON_TIMED_DESPAWN, 300 * IN_MILLISECONDS))
|
||||
warlord->AI()->AttackStart(target);
|
||||
if (Creature* berserker = me->SummonCreature(NPC_SMOLDERTHORN_BERSERKER, SummonLocation2, TEMPSUMMON_TIMED_DESPAWN, 300 * IN_MILLISECONDS))
|
||||
berserker->AI()->AttackStart(target);
|
||||
Summoned = true;
|
||||
}
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_BLAST_WAVE:
|
||||
DoCastVictim(SPELL_BLASTWAVE);
|
||||
events.ScheduleEvent(EVENT_BLAST_WAVE, 20 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_SHOUT:
|
||||
DoCastVictim(SPELL_SHOUT);
|
||||
events.ScheduleEvent(EVENT_SHOUT, 10 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_KNOCK_AWAY:
|
||||
DoCastVictim(SPELL_KNOCKAWAY);
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, 14 * IN_MILLISECONDS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_overlordwyrmthalak()
|
||||
{
|
||||
new boss_overlord_wyrmthalak();
|
||||
}
|
||||
@@ -1,441 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "Player.h"
|
||||
#include "Spell.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Text
|
||||
{
|
||||
EMOTE_ONE_STACK = 0,
|
||||
EMOTE_TEN_STACK = 1,
|
||||
EMOTE_FREE_OF_BONDS = 2,
|
||||
YELL_FREE_OF_BONDS = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ENCAGED_EMBERSEER = 15282, // Self on spawn
|
||||
SPELL_FIRE_SHIELD_TRIGGER = 13377, // Self on spawn missing from 335 dbc triggers SPELL_FIRE_SHIELD every 3 sec
|
||||
SPELL_FIRE_SHIELD = 13376, // Triggered by SPELL_FIRE_SHIELD_TRIGGER
|
||||
SPELL_FREEZE_ANIM = 16245, // Self on event start
|
||||
SPELL_EMBERSEER_GROWING = 16048, // Self on event start
|
||||
SPELL_EMBERSEER_GROWING_TRIGGER = 16049, // Triggered by SPELL_EMBERSEER_GROWING
|
||||
SPELL_EMBERSEER_FULL_STRENGTH = 16047, // Emberseer Full Strength
|
||||
SPELL_FIRENOVA = 23462, // Combat
|
||||
SPELL_FLAMEBUFFET = 23341, // Combat
|
||||
SPELL_PYROBLAST = 17274, // Combat
|
||||
// Blackhand Incarcerator Spells
|
||||
SPELL_ENCAGE_EMBERSEER = 15281, // Emberseer on spawn
|
||||
SPELL_STRIKE = 15580, // Combat
|
||||
SPELL_ENCAGE = 16045, // Combat
|
||||
// Cast on player by altar
|
||||
SPELL_EMBERSEER_OBJECT_VISUAL = 16532
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
// Respawn
|
||||
EVENT_RESPAWN = 1,
|
||||
// Pre fight
|
||||
EVENT_PRE_FIGHT_1 = 2,
|
||||
EVENT_PRE_FIGHT_2 = 3,
|
||||
// Combat
|
||||
EVENT_FIRENOVA = 4,
|
||||
EVENT_FLAMEBUFFET = 5,
|
||||
EVENT_PYROBLAST = 6,
|
||||
// Hack due to trigger spell not in dbc
|
||||
EVENT_FIRE_SHIELD = 7,
|
||||
// Make sure all players have aura from altar
|
||||
EVENT_PLAYER_CHECK = 8,
|
||||
EVENT_ENTER_COMBAT = 9
|
||||
};
|
||||
|
||||
class boss_pyroguard_emberseer : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_pyroguard_emberseer() : CreatureScript("boss_pyroguard_emberseer") { }
|
||||
|
||||
struct boss_pyroguard_emberseerAI : public BossAI
|
||||
{
|
||||
boss_pyroguard_emberseerAI(Creature* creature) : BossAI(creature, DATA_PYROGAURD_EMBERSEER) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
|
||||
events.Reset();
|
||||
// Apply auras on spawn and reset
|
||||
// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
|
||||
me->RemoveAura(SPELL_EMBERSEER_FULL_STRENGTH);
|
||||
me->RemoveAura(SPELL_EMBERSEER_GROWING);
|
||||
me->RemoveAura(SPELL_EMBERSEER_GROWING_TRIGGER);
|
||||
events.ScheduleEvent(EVENT_RESPAWN, 5000);
|
||||
// Hack for missing trigger spell
|
||||
events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
|
||||
|
||||
// Open doors on reset
|
||||
if (instance->GetBossState(DATA_PYROGAURD_EMBERSEER) == IN_PROGRESS)
|
||||
OpenDoors(false); // Opens 2 entrance doors
|
||||
}
|
||||
|
||||
void SetData(uint32 /*type*/, uint32 data)
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case 1:
|
||||
events.ScheduleEvent(EVENT_PLAYER_CHECK, 5000);
|
||||
break;
|
||||
case 2:
|
||||
// Close these two doors on Blackhand Incarcerators aggro
|
||||
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_IN)))
|
||||
if (door1->GetGoState() == GO_STATE_ACTIVE)
|
||||
door1->SetGoState(GO_STATE_READY);
|
||||
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetData64(GO_DOORS)))
|
||||
if (door2->GetGoState() == GO_STATE_ACTIVE)
|
||||
door2->SetGoState(GO_STATE_READY);
|
||||
break;
|
||||
case 3:
|
||||
Reset();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
// ### TODO Check combat timing ###
|
||||
events.ScheduleEvent(EVENT_FIRENOVA, 6000);
|
||||
events.ScheduleEvent(EVENT_FLAMEBUFFET, 3000);
|
||||
events.ScheduleEvent(EVENT_PYROBLAST, 14000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
// Activate all the runes
|
||||
UpdateRunes(GO_STATE_READY);
|
||||
// Opens all 3 doors
|
||||
OpenDoors(true);
|
||||
// Complete encounter
|
||||
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, DONE);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* /*caster*/, SpellInfo const* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_ENCAGE_EMBERSEER)
|
||||
{
|
||||
if (!me->GetAuraCount(SPELL_ENCAGED_EMBERSEER))
|
||||
me->CastSpell(me, SPELL_ENCAGED_EMBERSEER);
|
||||
}
|
||||
|
||||
if (spell->Id == SPELL_EMBERSEER_GROWING_TRIGGER)
|
||||
{
|
||||
if (me->GetAuraCount(SPELL_EMBERSEER_GROWING_TRIGGER) == 10)
|
||||
Talk(EMOTE_TEN_STACK);
|
||||
|
||||
if (me->GetAuraCount(SPELL_EMBERSEER_GROWING_TRIGGER) == 20)
|
||||
{
|
||||
me->RemoveAura(SPELL_ENCAGED_EMBERSEER);
|
||||
me->RemoveAura(SPELL_FREEZE_ANIM);
|
||||
me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH);
|
||||
Talk(EMOTE_FREE_OF_BONDS);
|
||||
Talk(YELL_FREE_OF_BONDS);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
|
||||
events.ScheduleEvent(EVENT_ENTER_COMBAT, 2000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenDoors(bool Boss_Killed)
|
||||
{
|
||||
// These two doors reopen on reset or boss kill
|
||||
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_IN)))
|
||||
door1->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetData64(GO_DOORS)))
|
||||
door2->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
// This door opens on boss kill
|
||||
if (Boss_Killed)
|
||||
if (GameObject* door3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_OUT)))
|
||||
door3->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
|
||||
void UpdateRunes(GOState state)
|
||||
{
|
||||
// update all runes
|
||||
if (GameObject* rune1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_1)))
|
||||
rune1->SetGoState(state);
|
||||
if (GameObject* rune2 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_2)))
|
||||
rune2->SetGoState(state);
|
||||
if (GameObject* rune3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_3)))
|
||||
rune3->SetGoState(state);
|
||||
if (GameObject* rune4 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_4)))
|
||||
rune4->SetGoState(state);
|
||||
if (GameObject* rune5 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_5)))
|
||||
rune5->SetGoState(state);
|
||||
if (GameObject* rune6 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_6)))
|
||||
rune6->SetGoState(state);
|
||||
if (GameObject* rune7 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_7)))
|
||||
rune7->SetGoState(state);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_RESPAWN:
|
||||
{
|
||||
// Respawn all Blackhand Incarcerators
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 35.0f);
|
||||
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
if (Creature* creature = *itr)
|
||||
{
|
||||
if (!creature->IsAlive())
|
||||
creature->Respawn();
|
||||
|
||||
creature->AI()->SetData(1, 2);
|
||||
}
|
||||
me->AddAura(SPELL_ENCAGED_EMBERSEER, me);
|
||||
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, NOT_STARTED);
|
||||
break;
|
||||
}
|
||||
case EVENT_PRE_FIGHT_1:
|
||||
{
|
||||
// Set data on all Blackhand Incarcerators
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 35.0f);
|
||||
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
{
|
||||
if (Creature* creature = *itr)
|
||||
creature->AI()->SetData(1, 1);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_PRE_FIGHT_2, 32000);
|
||||
break;
|
||||
}
|
||||
case EVENT_PRE_FIGHT_2:
|
||||
me->CastSpell(me, SPELL_FREEZE_ANIM);
|
||||
me->CastSpell(me, SPELL_EMBERSEER_GROWING);
|
||||
Talk(EMOTE_ONE_STACK);
|
||||
break;
|
||||
case EVENT_FIRE_SHIELD:
|
||||
// #### Spell isn't doing any damage ??? ####
|
||||
DoCast(me, SPELL_FIRE_SHIELD);
|
||||
events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
|
||||
break;
|
||||
case EVENT_PLAYER_CHECK:
|
||||
{
|
||||
// Check to see if all players in instance have aura SPELL_EMBERSEER_START before starting event
|
||||
bool _hasAura = false;
|
||||
Map::PlayerList const &players = me->GetMap()->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
if (Player* player = itr->GetSource()->ToPlayer())
|
||||
if (player->HasAura(SPELL_EMBERSEER_OBJECT_VISUAL))
|
||||
_hasAura = true;
|
||||
|
||||
if (_hasAura)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_PRE_FIGHT_1, 1000);
|
||||
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, IN_PROGRESS);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EVENT_ENTER_COMBAT:
|
||||
AttackStart(me->SelectNearestPlayer(30.0f));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FIRE_SHIELD:
|
||||
DoCast(me, SPELL_FIRE_SHIELD);
|
||||
events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
|
||||
break;
|
||||
case EVENT_FIRENOVA:
|
||||
DoCast(me, SPELL_FIRENOVA);
|
||||
events.ScheduleEvent(EVENT_FIRENOVA, 6000);
|
||||
break;
|
||||
case EVENT_FLAMEBUFFET:
|
||||
DoCast(me, SPELL_FLAMEBUFFET);
|
||||
events.ScheduleEvent(EVENT_FLAMEBUFFET, 14000);
|
||||
break;
|
||||
case EVENT_PYROBLAST:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_PYROBLAST);
|
||||
events.ScheduleEvent(EVENT_PYROBLAST, 15000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_pyroguard_emberseerAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*####
|
||||
## npc_blackhand_incarcerator
|
||||
####*/
|
||||
|
||||
enum IncarceratorEvents
|
||||
{
|
||||
// OOC
|
||||
EVENT_ENCAGED_EMBERSEER = 1,
|
||||
// Combat
|
||||
EVENT_STRIKE = 2,
|
||||
EVENT_ENCAGE = 3
|
||||
};
|
||||
|
||||
class npc_blackhand_incarcerator : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_blackhand_incarcerator() : CreatureScript("npc_blackhand_incarcerator") { }
|
||||
|
||||
struct npc_blackhand_incarceratorAI : public ScriptedAI
|
||||
{
|
||||
npc_blackhand_incarceratorAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
|
||||
Emberseer->AI()->SetData(1, 3);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
me->DespawnOrUnsummon(10000);
|
||||
}
|
||||
|
||||
void SetData(uint32 data, uint32 value)
|
||||
{
|
||||
if (data == 1 && value == 1)
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
_events.CancelEvent(EVENT_ENCAGED_EMBERSEER);
|
||||
}
|
||||
|
||||
if (data == 1 && value == 2)
|
||||
_events.ScheduleEvent(EVENT_ENCAGED_EMBERSEER, 1000);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
// Used to close doors
|
||||
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
|
||||
Emberseer->AI()->SetData(1, 2);
|
||||
|
||||
// Had to do this because CallForHelp will ignore any npcs without LOS
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 60.0f);
|
||||
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
{
|
||||
if (Creature* creature = *itr)
|
||||
creature->SetInCombatWithZone(); // AI()->AttackStart(me->GetVictim());
|
||||
}
|
||||
|
||||
_events.ScheduleEvent(EVENT_STRIKE, urand(8000, 16000));
|
||||
_events.ScheduleEvent(EVENT_ENCAGE, urand(10000, 20000));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
|
||||
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_ENCAGED_EMBERSEER:
|
||||
{
|
||||
if (me->GetPositionX() == me->GetHomePosition().GetPositionX())
|
||||
if (!me->HasAura(SPELL_ENCAGE_EMBERSEER))
|
||||
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
|
||||
DoCast(Emberseer, SPELL_ENCAGE_EMBERSEER);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_STRIKE:
|
||||
DoCastVictim(SPELL_STRIKE, true);
|
||||
_events.ScheduleEvent(EVENT_STRIKE, urand(14000, 23000));
|
||||
break;
|
||||
case EVENT_ENCAGE:
|
||||
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), EVENT_ENCAGE, true);
|
||||
_events.ScheduleEvent(EVENT_ENCAGE, urand(6000, 12000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_blackhand_incarceratorAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_pyroguard_emberseer()
|
||||
{
|
||||
new boss_pyroguard_emberseer();
|
||||
new npc_blackhand_incarcerator();
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHOOT = 16496,
|
||||
SPELL_STUNBOMB = 16497,
|
||||
SPELL_HEALING_POTION = 15504,
|
||||
SPELL_HOOKEDNET = 15609
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SHOOT = 1,
|
||||
EVENT_STUN_BOMB = 2
|
||||
};
|
||||
|
||||
class quartermaster_zigris : public CreatureScript
|
||||
{
|
||||
public:
|
||||
quartermaster_zigris() : CreatureScript("quartermaster_zigris") { }
|
||||
|
||||
struct boss_quatermasterzigrisAI : public BossAI
|
||||
{
|
||||
boss_quatermasterzigrisAI(Creature* creature) : BossAI(creature, DATA_QUARTERMASTER_ZIGRIS) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_SHOOT, 1000);
|
||||
events.ScheduleEvent(EVENT_STUN_BOMB, 16000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHOOT:
|
||||
DoCastVictim(SPELL_SHOOT);
|
||||
events.ScheduleEvent(EVENT_SHOOT, 500);
|
||||
break;
|
||||
case EVENT_STUN_BOMB:
|
||||
DoCastVictim(SPELL_STUNBOMB);
|
||||
events.ScheduleEvent(EVENT_STUN_BOMB, 14000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_quatermasterzigrisAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_quatermasterzigris()
|
||||
{
|
||||
new quartermaster_zigris();
|
||||
}
|
||||
@@ -1,448 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "Player.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_WHIRLWIND = 13736, // sniffed
|
||||
SPELL_CLEAVE = 15284,
|
||||
SPELL_MORTAL_STRIKE = 16856,
|
||||
SPELL_FRENZY = 8269,
|
||||
SPELL_KNOCKDOWN = 13360 // On spawn during Gyth fight
|
||||
};
|
||||
|
||||
enum Says
|
||||
{
|
||||
// Rend Blackhand
|
||||
SAY_BLACKHAND_1 = 0,
|
||||
SAY_BLACKHAND_2 = 1,
|
||||
EMOTE_BLACKHAND_DISMOUNT = 2,
|
||||
// Victor Nefarius
|
||||
SAY_NEFARIUS_0 = 0,
|
||||
SAY_NEFARIUS_1 = 1,
|
||||
SAY_NEFARIUS_2 = 2,
|
||||
SAY_NEFARIUS_3 = 3,
|
||||
SAY_NEFARIUS_4 = 4,
|
||||
SAY_NEFARIUS_5 = 5,
|
||||
SAY_NEFARIUS_6 = 6,
|
||||
SAY_NEFARIUS_7 = 7,
|
||||
SAY_NEFARIUS_8 = 8,
|
||||
SAY_NEFARIUS_9 = 9,
|
||||
};
|
||||
|
||||
enum Adds
|
||||
{
|
||||
NPC_CHROMATIC_WHELP = 10442,
|
||||
NPC_CHROMATIC_DRAGONSPAWN = 10447,
|
||||
NPC_BLACKHAND_DRAGON_HANDLER = 10742
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NEFARIUS_PATH_1 = 1379670,
|
||||
NEFARIUS_PATH_2 = 1379671,
|
||||
NEFARIUS_PATH_3 = 1379672,
|
||||
REND_PATH_1 = 1379680,
|
||||
REND_PATH_2 = 1379681,
|
||||
};
|
||||
|
||||
/*
|
||||
struct Wave
|
||||
{
|
||||
uint32 entry;
|
||||
float x_pos;
|
||||
float y_pos;
|
||||
float z_pos;
|
||||
float o_pos;
|
||||
};
|
||||
|
||||
static Wave Wave2[]= // 22 sec
|
||||
{
|
||||
{ 10447, 209.8637f, -428.2729f, 110.9877f, 0.6632251f },
|
||||
{ 10442, 209.3122f, -430.8724f, 110.9814f, 2.9147f },
|
||||
{ 10442, 211.3309f, -425.9111f, 111.0006f, 1.727876f }
|
||||
};
|
||||
|
||||
static Wave Wave3[]= // 60 sec
|
||||
{
|
||||
{ 10742, 208.6493f, -424.5787f, 110.9872f, 5.8294f },
|
||||
{ 10447, 203.9482f, -428.9446f, 110.982f, 4.677482f },
|
||||
{ 10442, 203.3441f, -426.8668f, 110.9772f, 4.712389f },
|
||||
{ 10442, 206.3079f, -424.7509f, 110.9943f, 4.08407f }
|
||||
};
|
||||
|
||||
static Wave Wave4[]= // 49 sec
|
||||
{
|
||||
{ 10742, 212.3541f, -412.6826f, 111.0352f, 5.88176f },
|
||||
{ 10447, 212.5754f, -410.2841f, 111.0296f, 2.740167f },
|
||||
{ 10442, 212.3449f, -414.8659f, 111.0348f, 2.356194f },
|
||||
{ 10442, 210.6568f, -412.1552f, 111.0124f, 0.9773844f }
|
||||
};
|
||||
|
||||
static Wave Wave5[]= // 60 sec
|
||||
{
|
||||
{ 10742, 210.2188f, -410.6686f, 111.0211f, 5.8294f },
|
||||
{ 10447, 209.4078f, -414.13f, 111.0264f, 4.677482f },
|
||||
{ 10442, 208.0858f, -409.3145f, 111.0118f, 4.642576f },
|
||||
{ 10442, 207.9811f, -413.0728f, 111.0098f, 5.288348f },
|
||||
{ 10442, 208.0854f, -412.1505f, 111.0057f, 4.08407f }
|
||||
};
|
||||
|
||||
static Wave Wave6[]= // 27 sec
|
||||
{
|
||||
{ 10742, 213.9138f, -426.512f, 111.0013f, 3.316126f },
|
||||
{ 10447, 213.7121f, -429.8102f, 110.9888f, 1.413717f },
|
||||
{ 10447, 213.7157f, -424.4268f, 111.009f, 3.001966f },
|
||||
{ 10442, 210.8935f, -423.913f, 111.0125f, 5.969026f },
|
||||
{ 10442, 212.2642f, -430.7648f, 110.9807f, 5.934119f }
|
||||
};
|
||||
*/
|
||||
|
||||
Position const GythLoc = { 211.762f, -397.5885f, 111.1817f, 4.747295f };
|
||||
Position const Teleport1Loc = { 194.2993f, -474.0814f, 121.4505f, -0.01225555f };
|
||||
Position const Teleport2Loc = { 216.485f, -434.93f, 110.888f, -0.01225555f };
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_START_1 = 1,
|
||||
EVENT_START_2 = 2,
|
||||
EVENT_START_3 = 3,
|
||||
EVENT_START_4 = 4,
|
||||
EVENT_TURN_TO_REND = 5,
|
||||
EVENT_TURN_TO_PLAYER = 6,
|
||||
EVENT_TURN_TO_FACING_1 = 7,
|
||||
EVENT_TURN_TO_FACING_2 = 8,
|
||||
EVENT_TURN_TO_FACING_3 = 9,
|
||||
EVENT_WAVE_1 = 10,
|
||||
EVENT_WAVE_2 = 11,
|
||||
EVENT_WAVE_3 = 12,
|
||||
EVENT_WAVE_4 = 13,
|
||||
EVENT_WAVE_5 = 14,
|
||||
EVENT_WAVE_6 = 15,
|
||||
EVENT_WAVES_TEXT_1 = 16,
|
||||
EVENT_WAVES_TEXT_2 = 17,
|
||||
EVENT_WAVES_TEXT_3 = 18,
|
||||
EVENT_WAVES_TEXT_4 = 19,
|
||||
EVENT_WAVES_TEXT_5 = 20,
|
||||
EVENT_WAVES_COMPLETE_TEXT_1 = 21,
|
||||
EVENT_WAVES_COMPLETE_TEXT_2 = 22,
|
||||
EVENT_WAVES_COMPLETE_TEXT_3 = 23,
|
||||
EVENT_WAVES_EMOTE_1 = 24,
|
||||
EVENT_WAVES_EMOTE_2 = 25,
|
||||
EVENT_PATH_REND = 26,
|
||||
EVENT_PATH_NEFARIUS = 27,
|
||||
EVENT_TELEPORT_1 = 28,
|
||||
EVENT_TELEPORT_2 = 29,
|
||||
EVENT_WHIRLWIND = 30,
|
||||
EVENT_CLEAVE = 31,
|
||||
EVENT_MORTAL_STRIKE = 32,
|
||||
};
|
||||
|
||||
class boss_rend_blackhand : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_rend_blackhand() : CreatureScript("boss_rend_blackhand") { }
|
||||
|
||||
struct boss_rend_blackhandAI : public BossAI
|
||||
{
|
||||
boss_rend_blackhandAI(Creature* creature) : BossAI(creature, DATA_WARCHIEF_REND_BLACKHAND) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
gythEvent = false;
|
||||
victorGUID = 0;
|
||||
portcullisGUID = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, urand(13000, 15000));
|
||||
events.ScheduleEvent(EVENT_CLEAVE, urand(15000, 17000));
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(17000, 19000));
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
|
||||
victor->AI()->SetData(1, 2);
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
if (type == AREATRIGGER && data == AREATRIGGER_BLACKROCK_STADIUM)
|
||||
{
|
||||
if (!gythEvent)
|
||||
{
|
||||
gythEvent = true;
|
||||
|
||||
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 5.0f, true))
|
||||
victorGUID = victor->GetGUID();
|
||||
|
||||
if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 50.0f))
|
||||
portcullisGUID = portcullis->GetGUID();
|
||||
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
events.ScheduleEvent(EVENT_START_1, 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == WAYPOINT_MOTION_TYPE)
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case 5:
|
||||
events.ScheduleEvent(EVENT_TELEPORT_1, 2000);
|
||||
break;
|
||||
case 11:
|
||||
if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 10.0f, true))
|
||||
gyth->AI()->SetData(1, 1);
|
||||
me->DespawnOrUnsummon(1000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (gythEvent)
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_START_1:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_0);
|
||||
events.ScheduleEvent(EVENT_START_2, 4000);
|
||||
break;
|
||||
case EVENT_START_2:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
||||
events.ScheduleEvent(EVENT_START_3, 4000);
|
||||
break;
|
||||
case EVENT_START_3:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_1);
|
||||
events.ScheduleEvent(EVENT_WAVE_1, 2000);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_REND, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_1, 20000);
|
||||
break;
|
||||
case EVENT_TURN_TO_REND:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
{
|
||||
victor->SetFacingToObject(me);
|
||||
victor->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
}
|
||||
break;
|
||||
case EVENT_TURN_TO_PLAYER:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
if (Unit* player = victor->SelectNearestPlayer(60.0f))
|
||||
victor->SetFacingToObject(player);
|
||||
break;
|
||||
case EVENT_TURN_TO_FACING_1:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->SetFacingTo(1.518436f);
|
||||
break;
|
||||
case EVENT_TURN_TO_FACING_2:
|
||||
me->SetFacingTo(1.658063f);
|
||||
break;
|
||||
case EVENT_TURN_TO_FACING_3:
|
||||
me->SetFacingTo(1.500983f);
|
||||
break;
|
||||
case EVENT_WAVES_EMOTE_1:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
|
||||
break;
|
||||
case EVENT_WAVES_EMOTE_2:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_1:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_2);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVES_EMOTE_1, 5000);
|
||||
events.ScheduleEvent(EVENT_WAVE_2, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_2, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_2:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_3);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVE_3, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_3, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_3:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_4);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVE_4, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_4, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_4:
|
||||
Talk(SAY_BLACKHAND_1);
|
||||
events.ScheduleEvent(EVENT_WAVES_EMOTE_2, 4000);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_3, 8000);
|
||||
events.ScheduleEvent(EVENT_WAVE_5, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_5, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_5:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_5);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVE_6, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_1, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_1:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_6);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_2, 13000);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_2:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_7);
|
||||
Talk(SAY_BLACKHAND_2);
|
||||
events.ScheduleEvent(EVENT_PATH_REND, 1000);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_3, 4000);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_3:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_8);
|
||||
events.ScheduleEvent(EVENT_PATH_NEFARIUS, 1000);
|
||||
events.ScheduleEvent(EVENT_PATH_REND, 1000);
|
||||
break;
|
||||
case EVENT_PATH_NEFARIUS:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->GetMotionMaster()->MovePath(NEFARIUS_PATH_1, true);
|
||||
break;
|
||||
case EVENT_PATH_REND:
|
||||
me->GetMotionMaster()->MovePath(REND_PATH_1, false);
|
||||
break;
|
||||
case EVENT_TELEPORT_1:
|
||||
me->NearTeleportTo(194.2993f, -474.0814f, 121.4505f, -0.01225555f);
|
||||
events.ScheduleEvent(EVENT_TELEPORT_2, 50000);
|
||||
break;
|
||||
case EVENT_TELEPORT_2:
|
||||
me->NearTeleportTo(216.485f, -434.93f, 110.888f, -0.01225555f);
|
||||
me->SummonCreature(NPC_GYTH, 211.762f, -397.5885f, 111.1817f, 4.747295f);
|
||||
break;
|
||||
case EVENT_WAVE_1:
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_2:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_3:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_4:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_5:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_6:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_WHIRLWIND:
|
||||
DoCast(SPELL_WHIRLWIND);
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, urand(13000, 18000));
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, urand(10000, 14000));
|
||||
break;
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
DoCastVictim(SPELL_MORTAL_STRIKE);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(14000, 16000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool gythEvent;
|
||||
uint64 victorGUID;
|
||||
uint64 portcullisGUID;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_rend_blackhandAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_rend_blackhand()
|
||||
{
|
||||
new boss_rend_blackhand();
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CURSEOFBLOOD = 24673,
|
||||
SPELL_HEX = 16708,
|
||||
SPELL_CLEAVE = 20691,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_CURSE_OF_BLOOD = 1,
|
||||
EVENT_HEX = 2,
|
||||
EVENT_CLEAVE = 3,
|
||||
};
|
||||
|
||||
class boss_shadow_hunter_voshgajin : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_shadow_hunter_voshgajin() : CreatureScript("boss_shadow_hunter_voshgajin") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_shadowvoshAI(creature);
|
||||
}
|
||||
|
||||
struct boss_shadowvoshAI : public BossAI
|
||||
{
|
||||
boss_shadowvoshAI(Creature* creature) : BossAI(creature, DATA_SHADOW_HUNTER_VOSHGAJIN) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
//DoCast(me, SPELL_ICEARMOR, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 2 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_HEX, 8 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 14 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CURSE_OF_BLOOD:
|
||||
DoCastVictim(SPELL_CURSEOFBLOOD);
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 45 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_HEX:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_HEX);
|
||||
events.ScheduleEvent(EVENT_HEX, 15 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7 * IN_MILLISECONDS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
void AddSC_boss_shadowvosh()
|
||||
{
|
||||
new boss_shadow_hunter_voshgajin();
|
||||
}
|
||||
@@ -1,106 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FLAMEBREAK = 16785,
|
||||
SPELL_IMMOLATE = 20294,
|
||||
SPELL_TERRIFYINGROAR = 14100,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_FLAME_BREAK = 1,
|
||||
EVENT_IMMOLATE = 2,
|
||||
EVENT_TERRIFYING_ROAR = 3,
|
||||
};
|
||||
|
||||
class boss_the_beast : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_the_beast() : CreatureScript("boss_the_beast") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_thebeastAI(creature);
|
||||
}
|
||||
|
||||
struct boss_thebeastAI : public BossAI
|
||||
{
|
||||
boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_FLAME_BREAK, 12 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_IMMOLATE, 3 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 23 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FLAME_BREAK:
|
||||
DoCastVictim(SPELL_FLAMEBREAK);
|
||||
events.ScheduleEvent(EVENT_FLAME_BREAK, 10 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_IMMOLATE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_IMMOLATE);
|
||||
events.ScheduleEvent(EVENT_IMMOLATE, 8 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_TERRIFYING_ROAR:
|
||||
DoCastVictim(SPELL_TERRIFYINGROAR);
|
||||
events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 20 * IN_MILLISECONDS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_thebeast()
|
||||
{
|
||||
new boss_the_beast();
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_REND = 16509,
|
||||
SPELL_STRIKE = 15580,
|
||||
SPELL_INTIMIDATING_ROAR = 16508,
|
||||
SPELL_UROK_SPAWN = 16473,
|
||||
};
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_SUMMON = 0,
|
||||
SAY_AGGRO = 1,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_REND = 1,
|
||||
EVENT_STRIKE = 2,
|
||||
EVENT_INTIMIDATING_ROAR = 3
|
||||
};
|
||||
|
||||
class boss_urok_doomhowl : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_urok_doomhowl() : CreatureScript("boss_urok_doomhowl") { }
|
||||
|
||||
struct boss_urok_doomhowlAI : public BossAI
|
||||
{
|
||||
boss_urok_doomhowlAI(Creature* creature) : BossAI(creature, DATA_UROK_DOOMHOWL) {}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
me->CastSpell(me, SPELL_UROK_SPAWN, true);
|
||||
BossAI::InitializeAI();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(SPELL_REND, urand(17000,20000));
|
||||
events.ScheduleEvent(SPELL_STRIKE, urand(10000,12000));
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case SPELL_REND:
|
||||
DoCastVictim(SPELL_REND);
|
||||
events.ScheduleEvent(SPELL_REND, urand(8000,10000));
|
||||
break;
|
||||
case SPELL_STRIKE:
|
||||
DoCastVictim(SPELL_STRIKE);
|
||||
events.ScheduleEvent(SPELL_STRIKE, urand(8000,10000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_urok_doomhowlAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_urok_doomhowl()
|
||||
{
|
||||
new boss_urok_doomhowl();
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SNAPKICK = 15618,
|
||||
SPELL_CLEAVE = 15284,
|
||||
SPELL_UPPERCUT = 10966,
|
||||
SPELL_MORTALSTRIKE = 16856,
|
||||
SPELL_PUMMEL = 15615,
|
||||
SPELL_THROWAXE = 16075
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SNAP_KICK = 1,
|
||||
EVENT_CLEAVE = 2,
|
||||
EVENT_UPPERCUT = 3,
|
||||
EVENT_MORTAL_STRIKE = 4,
|
||||
EVENT_PUMMEL = 5,
|
||||
EVENT_THROW_AXE = 6
|
||||
};
|
||||
|
||||
class boss_warmaster_voone : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_warmaster_voone() : CreatureScript("boss_warmaster_voone") { }
|
||||
|
||||
struct boss_warmastervooneAI : public BossAI
|
||||
{
|
||||
boss_warmastervooneAI(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_SNAP_KICK, 8 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 14 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_UPPERCUT, 20 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 12 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_PUMMEL, 32 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_THROW_AXE, 1 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SNAP_KICK:
|
||||
DoCastVictim(SPELL_SNAPKICK);
|
||||
events.ScheduleEvent(EVENT_SNAP_KICK, 6 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 12 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_UPPERCUT:
|
||||
DoCastVictim(SPELL_UPPERCUT);
|
||||
events.ScheduleEvent(EVENT_UPPERCUT, 14 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
DoCastVictim(SPELL_MORTALSTRIKE);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_PUMMEL:
|
||||
DoCastVictim(SPELL_PUMMEL);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 16 * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_THROW_AXE:
|
||||
DoCastVictim(SPELL_THROWAXE);
|
||||
events.ScheduleEvent(EVENT_THROW_AXE, 8 * IN_MILLISECONDS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_warmastervooneAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_warmastervoone()
|
||||
{
|
||||
new boss_warmaster_voone();
|
||||
}
|
||||
@@ -1,646 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ObjectDefines.h"
|
||||
#include "Cell.h"
|
||||
#include "CellImpl.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackrock_spire.h"
|
||||
|
||||
//uint32 const DragonspireRunes[7] = { GO_HALL_RUNE_1, GO_HALL_RUNE_2, GO_HALL_RUNE_3, GO_HALL_RUNE_4, GO_HALL_RUNE_5, GO_HALL_RUNE_6, GO_HALL_RUNE_7 };
|
||||
|
||||
uint32 const DragonspireMobs[3] = { NPC_BLACKHAND_DREADWEAVER, NPC_BLACKHAND_SUMMONER, NPC_BLACKHAND_VETERAN };
|
||||
|
||||
enum EventIds
|
||||
{
|
||||
EVENT_DARGONSPIRE_ROOM_STORE = 1,
|
||||
EVENT_DARGONSPIRE_ROOM_CHECK = 2,
|
||||
EVENT_UROK_DOOMHOWL_SPAWNS_1 = 3,
|
||||
EVENT_UROK_DOOMHOWL_SPAWNS_2 = 4,
|
||||
EVENT_UROK_DOOMHOWL_SPAWNS_3 = 5,
|
||||
EVENT_UROK_DOOMHOWL_SPAWNS_4 = 6,
|
||||
EVENT_UROK_DOOMHOWL_SPAWNS_5 = 7,
|
||||
EVENT_UROK_DOOMHOWL_SPAWN_IN = 8
|
||||
};
|
||||
|
||||
class instance_blackrock_spire : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_blackrock_spire() : InstanceMapScript(BRSScriptName, 229) { }
|
||||
|
||||
struct instance_blackrock_spireMapScript : public InstanceScript
|
||||
{
|
||||
instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(EncounterCount);
|
||||
HighlordOmokk = 0;
|
||||
ShadowHunterVoshgajin = 0;
|
||||
WarMasterVoone = 0;
|
||||
MotherSmolderweb = 0;
|
||||
UrokDoomhowl = 0;
|
||||
QuartermasterZigris = 0;
|
||||
GizrultheSlavener = 0;
|
||||
Halycon = 0;
|
||||
OverlordWyrmthalak = 0;
|
||||
PyroguardEmberseer = 0;
|
||||
WarchiefRendBlackhand = 0;
|
||||
Gyth = 0;
|
||||
LordVictorNefarius = 0;
|
||||
TheBeast = 0;
|
||||
GeneralDrakkisath = 0;
|
||||
go_emberseerin = 0;
|
||||
go_doors = 0;
|
||||
go_emberseerout = 0;
|
||||
go_blackrockaltar = 0;
|
||||
go_portcullis_active = 0;
|
||||
go_portcullis_tobossrooms = 0;
|
||||
go_urok_pile = 0;
|
||||
memset(go_roomrunes, 0, sizeof(go_roomrunes));
|
||||
memset(go_emberseerrunes, 0, sizeof(go_emberseerrunes));
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_HIGHLORD_OMOKK:
|
||||
HighlordOmokk = creature->GetGUID();
|
||||
break;
|
||||
case NPC_SHADOW_HUNTER_VOSHGAJIN:
|
||||
ShadowHunterVoshgajin = creature->GetGUID();
|
||||
break;
|
||||
case NPC_WARMASTER_VOONE:
|
||||
WarMasterVoone = creature->GetGUID();
|
||||
break;
|
||||
case NPC_MOTHER_SMOLDERWEB:
|
||||
MotherSmolderweb = creature->GetGUID();
|
||||
break;
|
||||
case NPC_UROK_DOOMHOWL:
|
||||
UrokDoomhowl = creature->GetGUID();
|
||||
break;
|
||||
case NPC_QUARTERMASTER_ZIGRIS:
|
||||
QuartermasterZigris = creature->GetGUID();
|
||||
break;
|
||||
case NPC_GIZRUL_THE_SLAVENER:
|
||||
GizrultheSlavener = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HALYCON:
|
||||
Halycon = creature->GetGUID();
|
||||
break;
|
||||
case NPC_OVERLORD_WYRMTHALAK:
|
||||
OverlordWyrmthalak = creature->GetGUID();
|
||||
break;
|
||||
case NPC_PYROGAURD_EMBERSEER:
|
||||
PyroguardEmberseer = creature->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
creature->DisappearAndDie();
|
||||
break;
|
||||
case NPC_WARCHIEF_REND_BLACKHAND:
|
||||
WarchiefRendBlackhand = creature->GetGUID();
|
||||
if (GetBossState(DATA_GYTH) == DONE)
|
||||
creature->DisappearAndDie();
|
||||
break;
|
||||
case NPC_GYTH:
|
||||
Gyth = creature->GetGUID();
|
||||
break;
|
||||
case NPC_THE_BEAST:
|
||||
TheBeast = creature->GetGUID();
|
||||
break;
|
||||
case NPC_GENERAL_DRAKKISATH:
|
||||
GeneralDrakkisath = creature->GetGUID();
|
||||
break;
|
||||
case NPC_LORD_VICTOR_NEFARIUS:
|
||||
LordVictorNefarius = creature->GetGUID();
|
||||
if (GetBossState(DATA_GYTH) == DONE)
|
||||
creature->DisappearAndDie();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_WHELP_SPAWNER:
|
||||
go->CastSpell(NULL, SPELL_SUMMON_ROOKERY_WHELP);
|
||||
break;
|
||||
case GO_EMBERSEER_IN:
|
||||
go_emberseerin = go->GetGUID();
|
||||
if (GetBossState(DATA_DRAGONSPIRE_ROOM) == DONE)
|
||||
HandleGameObject(0, true, go);
|
||||
break;
|
||||
case GO_DOORS:
|
||||
go_doors = go->GetGUID();
|
||||
if (GetBossState(DATA_DRAGONSPIRE_ROOM) == DONE)
|
||||
HandleGameObject(0, true, go);
|
||||
break;
|
||||
case GO_EMBERSEER_OUT:
|
||||
go_emberseerout = go->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
HandleGameObject(0, true, go);
|
||||
break;
|
||||
case GO_HALL_RUNE_1:
|
||||
go_roomrunes[0] = go->GetGUID();
|
||||
if (GetBossState(DATA_HALL_RUNE_1) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_HALL_RUNE_2:
|
||||
go_roomrunes[1] = go->GetGUID();
|
||||
if (GetBossState(DATA_HALL_RUNE_2) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_HALL_RUNE_3:
|
||||
go_roomrunes[2] = go->GetGUID();
|
||||
if (GetBossState(DATA_HALL_RUNE_3) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_HALL_RUNE_4:
|
||||
go_roomrunes[3] = go->GetGUID();
|
||||
if (GetBossState(DATA_HALL_RUNE_4) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_HALL_RUNE_5:
|
||||
go_roomrunes[4] = go->GetGUID();
|
||||
if (GetBossState(DATA_HALL_RUNE_5) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_HALL_RUNE_6:
|
||||
go_roomrunes[5] = go->GetGUID();
|
||||
if (GetBossState(DATA_HALL_RUNE_6) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_HALL_RUNE_7:
|
||||
go_roomrunes[6] = go->GetGUID();
|
||||
if (GetBossState(DATA_HALL_RUNE_7) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_EMBERSEER_RUNE_1:
|
||||
go_emberseerrunes[0] = go->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_EMBERSEER_RUNE_2:
|
||||
go_emberseerrunes[1] = go->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_EMBERSEER_RUNE_3:
|
||||
go_emberseerrunes[2] = go->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_EMBERSEER_RUNE_4:
|
||||
go_emberseerrunes[3] = go->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_EMBERSEER_RUNE_5:
|
||||
go_emberseerrunes[4] = go->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_EMBERSEER_RUNE_6:
|
||||
go_emberseerrunes[5] = go->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_EMBERSEER_RUNE_7:
|
||||
go_emberseerrunes[6] = go->GetGUID();
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
|
||||
HandleGameObject(0, false, go);
|
||||
break;
|
||||
case GO_PORTCULLIS_ACTIVE:
|
||||
go_portcullis_active = go->GetGUID();
|
||||
if (GetBossState(DATA_GYTH) == DONE)
|
||||
HandleGameObject(0, true, go);
|
||||
break;
|
||||
case GO_PORTCULLIS_TOBOSSROOMS:
|
||||
go_portcullis_tobossrooms = go->GetGUID();
|
||||
if (GetBossState(DATA_GYTH) == DONE)
|
||||
HandleGameObject(0, true, go);
|
||||
break;
|
||||
case GO_UROK_PILE:
|
||||
go_urok_pile = go->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_HIGHLORD_OMOKK:
|
||||
case DATA_SHADOW_HUNTER_VOSHGAJIN:
|
||||
case DATA_WARMASTER_VOONE:
|
||||
case DATA_MOTHER_SMOLDERWEB:
|
||||
case DATA_UROK_DOOMHOWL:
|
||||
case DATA_QUARTERMASTER_ZIGRIS:
|
||||
case DATA_GIZRUL_THE_SLAVENER:
|
||||
case DATA_HALYCON:
|
||||
case DATA_OVERLORD_WYRMTHALAK:
|
||||
case DATA_PYROGAURD_EMBERSEER:
|
||||
case DATA_WARCHIEF_REND_BLACKHAND:
|
||||
case DATA_GYTH:
|
||||
case DATA_THE_BEAST:
|
||||
case DATA_GENERAL_DRAKKISATH:
|
||||
case DATA_DRAGONSPIRE_ROOM:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ProcessEvent(WorldObject* /*obj*/, uint32 eventId)
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_PYROGUARD_EMBERSEER:
|
||||
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == NOT_STARTED)
|
||||
{
|
||||
if (Creature* Emberseer = instance->GetCreature(PyroguardEmberseer))
|
||||
Emberseer->AI()->SetData(1, 1);
|
||||
}
|
||||
break;
|
||||
case EVENT_UROK_DOOMHOWL:
|
||||
if (GetBossState(DATA_UROK_DOOMHOWL) == NOT_STARTED)
|
||||
{
|
||||
if (GameObject* pile = instance->GetGameObject(go_urok_pile))
|
||||
pile->SetLootState(GO_JUST_DEACTIVATED);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case AREATRIGGER:
|
||||
if (data == AREATRIGGER_DRAGONSPIRE_HALL)
|
||||
{
|
||||
if (GetBossState(DATA_DRAGONSPIRE_ROOM) != DONE)
|
||||
Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_STORE, 1000);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_HIGHLORD_OMOKK:
|
||||
return HighlordOmokk;
|
||||
case DATA_SHADOW_HUNTER_VOSHGAJIN:
|
||||
return ShadowHunterVoshgajin;
|
||||
case DATA_WARMASTER_VOONE:
|
||||
return WarMasterVoone;
|
||||
case DATA_MOTHER_SMOLDERWEB:
|
||||
return MotherSmolderweb;
|
||||
case DATA_UROK_DOOMHOWL:
|
||||
return UrokDoomhowl;
|
||||
case DATA_QUARTERMASTER_ZIGRIS:
|
||||
return QuartermasterZigris;
|
||||
case DATA_GIZRUL_THE_SLAVENER:
|
||||
return GizrultheSlavener;
|
||||
case DATA_HALYCON:
|
||||
return Halycon;
|
||||
case DATA_OVERLORD_WYRMTHALAK:
|
||||
return OverlordWyrmthalak;
|
||||
case DATA_PYROGAURD_EMBERSEER:
|
||||
return PyroguardEmberseer;
|
||||
case DATA_WARCHIEF_REND_BLACKHAND:
|
||||
return WarchiefRendBlackhand;
|
||||
case DATA_GYTH:
|
||||
return Gyth;
|
||||
case DATA_THE_BEAST:
|
||||
return TheBeast;
|
||||
case DATA_GENERAL_DRAKKISATH:
|
||||
return GeneralDrakkisath;
|
||||
case GO_EMBERSEER_IN:
|
||||
return go_emberseerin;
|
||||
case GO_DOORS:
|
||||
return go_doors;
|
||||
case GO_EMBERSEER_OUT:
|
||||
return go_emberseerout;
|
||||
case GO_HALL_RUNE_1:
|
||||
return go_roomrunes[0];
|
||||
case GO_HALL_RUNE_2:
|
||||
return go_roomrunes[1];
|
||||
case GO_HALL_RUNE_3:
|
||||
return go_roomrunes[2];
|
||||
case GO_HALL_RUNE_4:
|
||||
return go_roomrunes[3];
|
||||
case GO_HALL_RUNE_5:
|
||||
return go_roomrunes[4];
|
||||
case GO_HALL_RUNE_6:
|
||||
return go_roomrunes[5];
|
||||
case GO_HALL_RUNE_7:
|
||||
return go_roomrunes[6];
|
||||
case GO_EMBERSEER_RUNE_1:
|
||||
return go_emberseerrunes[0];
|
||||
case GO_EMBERSEER_RUNE_2:
|
||||
return go_emberseerrunes[1];
|
||||
case GO_EMBERSEER_RUNE_3:
|
||||
return go_emberseerrunes[2];
|
||||
case GO_EMBERSEER_RUNE_4:
|
||||
return go_emberseerrunes[3];
|
||||
case GO_EMBERSEER_RUNE_5:
|
||||
return go_emberseerrunes[4];
|
||||
case GO_EMBERSEER_RUNE_6:
|
||||
return go_emberseerrunes[5];
|
||||
case GO_EMBERSEER_RUNE_7:
|
||||
return go_emberseerrunes[6];
|
||||
case GO_PORTCULLIS_ACTIVE:
|
||||
return go_portcullis_active;
|
||||
case GO_PORTCULLIS_TOBOSSROOMS:
|
||||
return go_portcullis_tobossrooms;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Update(uint32 diff)
|
||||
{
|
||||
Events.Update(diff);
|
||||
|
||||
while (uint32 eventId = Events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_DARGONSPIRE_ROOM_STORE:
|
||||
Dragonspireroomstore();
|
||||
Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_CHECK, 3000);
|
||||
break;
|
||||
case EVENT_DARGONSPIRE_ROOM_CHECK:
|
||||
Dragonspireroomcheck();
|
||||
if ((GetBossState(DATA_DRAGONSPIRE_ROOM) != DONE))
|
||||
Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_CHECK, 3000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Dragonspireroomstore()
|
||||
{
|
||||
uint8 creatureCount;
|
||||
|
||||
for (uint8 i = 0; i < 7; ++i)
|
||||
{
|
||||
creatureCount = 0;
|
||||
|
||||
if (GameObject* rune = instance->GetGameObject(go_roomrunes[i]))
|
||||
{
|
||||
for (uint8 j = 0; j < 3; ++j)
|
||||
{
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, rune, DragonspireMobs[j], 15.0f);
|
||||
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
{
|
||||
if (Creature* creature = *itr)
|
||||
{
|
||||
runecreaturelist[i][creatureCount] = creature->GetGUID();
|
||||
++creatureCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Dragonspireroomcheck()
|
||||
{
|
||||
Creature* mob = NULL;
|
||||
GameObject* rune = NULL;
|
||||
|
||||
for (uint8 i = 0; i < 7; ++i)
|
||||
{
|
||||
bool _mobAlive = false;
|
||||
rune = instance->GetGameObject(go_roomrunes[i]);
|
||||
if (!rune)
|
||||
continue;
|
||||
|
||||
if (rune->GetGoState() == GO_STATE_ACTIVE)
|
||||
{
|
||||
for (uint8 ii = 0; ii < 5; ++ii)
|
||||
{
|
||||
mob = instance->GetCreature(runecreaturelist[i][ii]);
|
||||
if (mob && mob->IsAlive())
|
||||
_mobAlive = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_mobAlive && rune->GetGoState() == GO_STATE_ACTIVE)
|
||||
{
|
||||
HandleGameObject(0, false, rune);
|
||||
|
||||
switch (rune->GetEntry())
|
||||
{
|
||||
case GO_HALL_RUNE_1:
|
||||
SetBossState(DATA_HALL_RUNE_1, DONE);
|
||||
break;
|
||||
case GO_HALL_RUNE_2:
|
||||
SetBossState(DATA_HALL_RUNE_2, DONE);
|
||||
break;
|
||||
case GO_HALL_RUNE_3:
|
||||
SetBossState(DATA_HALL_RUNE_3, DONE);
|
||||
break;
|
||||
case GO_HALL_RUNE_4:
|
||||
SetBossState(DATA_HALL_RUNE_4, DONE);
|
||||
break;
|
||||
case GO_HALL_RUNE_5:
|
||||
SetBossState(DATA_HALL_RUNE_5, DONE);
|
||||
break;
|
||||
case GO_HALL_RUNE_6:
|
||||
SetBossState(DATA_HALL_RUNE_6, DONE);
|
||||
break;
|
||||
case GO_HALL_RUNE_7:
|
||||
SetBossState(DATA_HALL_RUNE_7, DONE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GetBossState(DATA_HALL_RUNE_1) == DONE && GetBossState(DATA_HALL_RUNE_2) == DONE && GetBossState(DATA_HALL_RUNE_3) == DONE &&
|
||||
GetBossState(DATA_HALL_RUNE_4) == DONE && GetBossState(DATA_HALL_RUNE_5) == DONE && GetBossState(DATA_HALL_RUNE_6) == DONE &&
|
||||
GetBossState(DATA_HALL_RUNE_7) == DONE)
|
||||
{
|
||||
SetBossState(DATA_DRAGONSPIRE_ROOM, DONE);
|
||||
if (GameObject* door1 = instance->GetGameObject(go_emberseerin))
|
||||
HandleGameObject(0, true, door1);
|
||||
if (GameObject* door2 = instance->GetGameObject(go_doors))
|
||||
HandleGameObject(0, true, door2);
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B S " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* strIn)
|
||||
{
|
||||
if (!strIn)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(strIn);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'S')
|
||||
{
|
||||
for (uint8 i = 0; i < EncounterCount; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
EventMap Events;
|
||||
uint64 HighlordOmokk;
|
||||
uint64 ShadowHunterVoshgajin;
|
||||
uint64 WarMasterVoone;
|
||||
uint64 MotherSmolderweb;
|
||||
uint64 UrokDoomhowl;
|
||||
uint64 QuartermasterZigris;
|
||||
uint64 GizrultheSlavener;
|
||||
uint64 Halycon;
|
||||
uint64 OverlordWyrmthalak;
|
||||
uint64 PyroguardEmberseer;
|
||||
uint64 WarchiefRendBlackhand;
|
||||
uint64 Gyth;
|
||||
uint64 LordVictorNefarius;
|
||||
uint64 TheBeast;
|
||||
uint64 GeneralDrakkisath;
|
||||
uint64 go_emberseerin;
|
||||
uint64 go_doors;
|
||||
uint64 go_emberseerout;
|
||||
uint64 go_blackrockaltar;
|
||||
uint64 go_roomrunes[7];
|
||||
uint64 go_emberseerrunes[7];
|
||||
uint64 runecreaturelist[7][5];
|
||||
uint64 go_portcullis_active;
|
||||
uint64 go_portcullis_tobossrooms;
|
||||
uint64 go_urok_pile;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_blackrock_spireMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# at_dragonspire_hall
|
||||
#####*/
|
||||
|
||||
class at_dragonspire_hall : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_dragonspire_hall() : AreaTriggerScript("at_dragonspire_hall") { }
|
||||
|
||||
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
|
||||
{
|
||||
if (player && player->IsAlive())
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
{
|
||||
instance->SetData(AREATRIGGER, AREATRIGGER_DRAGONSPIRE_HALL);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# at_blackrock_stadium
|
||||
#####*/
|
||||
|
||||
class at_blackrock_stadium : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_blackrock_stadium() : AreaTriggerScript("at_blackrock_stadium") { }
|
||||
|
||||
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
|
||||
{
|
||||
if (player && player->IsAlive())
|
||||
{
|
||||
InstanceScript* instance = player->GetInstanceScript();
|
||||
if (!instance)
|
||||
return false;
|
||||
|
||||
if (Creature* rend = player->FindNearestCreature(NPC_WARCHIEF_REND_BLACKHAND, 50.0f))
|
||||
{
|
||||
rend->AI()->SetData(AREATRIGGER, AREATRIGGER_BLACKROCK_STADIUM);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_blackrock_spire()
|
||||
{
|
||||
new instance_blackrock_spire();
|
||||
new at_dragonspire_hall();
|
||||
new at_blackrock_stadium();
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef DEF_BLACKWING_LAIR_H
|
||||
#define DEF_BLACKWING_LAIR_H
|
||||
|
||||
uint32 const EncounterCount = 8;
|
||||
|
||||
#define BRLScriptName "instance_blackwing_lair"
|
||||
|
||||
enum BWLEncounter
|
||||
{
|
||||
BOSS_RAZORGORE = 0,
|
||||
BOSS_VAELASTRAZ = 1,
|
||||
BOSS_BROODLORD = 2,
|
||||
BOSS_FIREMAW = 3,
|
||||
BOSS_EBONROC = 4,
|
||||
BOSS_FLAMEGOR = 5,
|
||||
BOSS_CHROMAGGUS = 6,
|
||||
BOSS_NEFARIAN = 7
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_RAZORGORE = 12435,
|
||||
NPC_BLACKWING_DRAGON = 12422,
|
||||
NPC_BLACKWING_TASKMASTER = 12458,
|
||||
NPC_BLACKWING_LEGIONAIRE = 12416,
|
||||
NPC_BLACKWING_WARLOCK = 12459,
|
||||
NPC_VAELASTRAZ = 13020,
|
||||
NPC_BROODLORD = 12017,
|
||||
NPC_FIRENAW = 11983,
|
||||
NPC_EBONROC = 14601,
|
||||
NPC_FLAMEGOR = 11981,
|
||||
NPC_CHROMAGGUS = 14020,
|
||||
NPC_VICTOR_NEFARIUS = 10162,
|
||||
NPC_NEFARIAN = 11583
|
||||
};
|
||||
|
||||
enum BWLData64
|
||||
{
|
||||
DATA_RAZORGORE_THE_UNTAMED = 1,
|
||||
DATA_VAELASTRAZ_THE_CORRUPT,
|
||||
DATA_BROODLORD_LASHLAYER,
|
||||
DATA_FIRENAW,
|
||||
DATA_EBONROC,
|
||||
DATA_FLAMEGOR,
|
||||
DATA_CHROMAGGUS,
|
||||
DATA_LORD_VICTOR_NEFARIUS,
|
||||
DATA_NEFARIAN
|
||||
};
|
||||
|
||||
enum BWLEvents
|
||||
{
|
||||
EVENT_RAZOR_SPAWN = 1,
|
||||
EVENT_RAZOR_PHASE_TWO = 2,
|
||||
EVENT_RESPAWN_NEFARIUS = 3
|
||||
};
|
||||
|
||||
enum BWLMisc
|
||||
{
|
||||
// Razorgore Egg Event
|
||||
ACTION_PHASE_TWO = 1,
|
||||
DATA_EGG_EVENT
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,126 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackwing_lair.h"
|
||||
|
||||
enum Say
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_LEASH = 1
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CLEAVE = 26350,
|
||||
SPELL_BLASTWAVE = 23331,
|
||||
SPELL_MORTALSTRIKE = 24573,
|
||||
SPELL_KNOCKBACK = 25778
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_CLEAVE = 1,
|
||||
EVENT_BLASTWAVE = 2,
|
||||
EVENT_MORTALSTRIKE = 3,
|
||||
EVENT_KNOCKBACK = 4,
|
||||
EVENT_CHECK = 5
|
||||
};
|
||||
|
||||
class boss_broodlord : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_broodlord() : CreatureScript("boss_broodlord") { }
|
||||
|
||||
struct boss_broodlordAI : public BossAI
|
||||
{
|
||||
boss_broodlordAI(Creature* creature) : BossAI(creature, BOSS_BROODLORD) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (instance->GetBossState(BOSS_VAELASTRAZ) != DONE)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 8000);
|
||||
events.ScheduleEvent(EVENT_BLASTWAVE, 12000);
|
||||
events.ScheduleEvent(EVENT_MORTALSTRIKE, 20000);
|
||||
events.ScheduleEvent(EVENT_KNOCKBACK, 30000);
|
||||
events.ScheduleEvent(EVENT_CHECK, 1000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7000);
|
||||
break;
|
||||
case EVENT_BLASTWAVE:
|
||||
DoCastVictim(SPELL_BLASTWAVE);
|
||||
events.ScheduleEvent(EVENT_BLASTWAVE, urand(8000, 16000));
|
||||
break;
|
||||
case EVENT_MORTALSTRIKE:
|
||||
DoCastVictim(SPELL_MORTALSTRIKE);
|
||||
events.ScheduleEvent(EVENT_MORTALSTRIKE, urand(25000, 35000));
|
||||
break;
|
||||
case EVENT_KNOCKBACK:
|
||||
DoCastVictim(SPELL_KNOCKBACK);
|
||||
if (DoGetThreat(me->GetVictim()))
|
||||
DoModifyThreatPercent(me->GetVictim(), -50);
|
||||
events.ScheduleEvent(EVENT_KNOCKBACK, urand(15000, 30000));
|
||||
break;
|
||||
case EVENT_CHECK:
|
||||
if (me->GetDistance(me->GetHomePosition()) > 150.0f)
|
||||
{
|
||||
Talk(SAY_LEASH);
|
||||
EnterEvadeMode();
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK, 1000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_broodlordAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_broodlord()
|
||||
{
|
||||
new boss_broodlord();
|
||||
}
|
||||
@@ -1,292 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "Player.h"
|
||||
#include "blackwing_lair.h"
|
||||
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_FRENZY = 0,
|
||||
EMOTE_SHIMMER = 1,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// These spells are actually called elemental shield
|
||||
// What they do is decrease all damage by 75% then they increase
|
||||
// One school of damage by 1100%
|
||||
SPELL_FIRE_VULNERABILITY = 22277,
|
||||
SPELL_FROST_VULNERABILITY = 22278,
|
||||
SPELL_SHADOW_VULNERABILITY = 22279,
|
||||
SPELL_NATURE_VULNERABILITY = 22280,
|
||||
SPELL_ARCANE_VULNERABILITY = 22281,
|
||||
// Other spells
|
||||
SPELL_INCINERATE = 23308, //Incinerate 23308, 23309
|
||||
SPELL_TIMELAPSE = 23310, //Time lapse 23310, 23311(old threat mod that was removed in 2.01)
|
||||
SPELL_CORROSIVEACID = 23313, //Corrosive Acid 23313, 23314
|
||||
SPELL_IGNITEFLESH = 23315, //Ignite Flesh 23315, 23316
|
||||
SPELL_FROSTBURN = 23187, //Frost burn 23187, 23189
|
||||
// Brood Affliction 23173 - Scripted Spell that cycles through all targets within 100 yards and has a chance to cast one of the afflictions on them
|
||||
// Since Scripted spells arn't coded I'll just write a function that does the same thing
|
||||
SPELL_BROODAF_BLUE = 23153, //Blue affliction 23153
|
||||
SPELL_BROODAF_BLACK = 23154, //Black affliction 23154
|
||||
SPELL_BROODAF_RED = 23155, //Red affliction 23155 (23168 on death)
|
||||
SPELL_BROODAF_BRONZE = 23170, //Bronze Affliction 23170
|
||||
SPELL_BROODAF_GREEN = 23169, //Brood Affliction Green 23169
|
||||
SPELL_CHROMATIC_MUT_1 = 23174, //Spell cast on player if they get all 5 debuffs
|
||||
SPELL_FRENZY = 28371, //The frenzy spell may be wrong
|
||||
SPELL_ENRAGE = 28747
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SHIMMER = 1,
|
||||
EVENT_BREATH_1 = 2,
|
||||
EVENT_BREATH_2 = 3,
|
||||
EVENT_AFFLICTION = 4,
|
||||
EVENT_FRENZY = 5
|
||||
};
|
||||
|
||||
class boss_chromaggus : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_chromaggus() : CreatureScript("boss_chromaggus") { }
|
||||
|
||||
struct boss_chromaggusAI : public BossAI
|
||||
{
|
||||
boss_chromaggusAI(Creature* creature) : BossAI(creature, BOSS_CHROMAGGUS)
|
||||
{
|
||||
// Select the 2 breaths that we are going to use until despawned
|
||||
// 5 possiblities for the first breath, 4 for the second, 20 total possiblites
|
||||
// This way we don't end up casting 2 of the same breath
|
||||
// TL TL would be stupid
|
||||
switch (urand(0, 19))
|
||||
{
|
||||
// B1 - Incin
|
||||
case 0:
|
||||
Breath1_Spell = SPELL_INCINERATE;
|
||||
Breath2_Spell = SPELL_TIMELAPSE;
|
||||
break;
|
||||
case 1:
|
||||
Breath1_Spell = SPELL_INCINERATE;
|
||||
Breath2_Spell = SPELL_CORROSIVEACID;
|
||||
break;
|
||||
case 2:
|
||||
Breath1_Spell = SPELL_INCINERATE;
|
||||
Breath2_Spell = SPELL_IGNITEFLESH;
|
||||
break;
|
||||
case 3:
|
||||
Breath1_Spell = SPELL_INCINERATE;
|
||||
Breath2_Spell = SPELL_FROSTBURN;
|
||||
break;
|
||||
|
||||
// B1 - TL
|
||||
case 4:
|
||||
Breath1_Spell = SPELL_TIMELAPSE;
|
||||
Breath2_Spell = SPELL_INCINERATE;
|
||||
break;
|
||||
case 5:
|
||||
Breath1_Spell = SPELL_TIMELAPSE;
|
||||
Breath2_Spell = SPELL_CORROSIVEACID;
|
||||
break;
|
||||
case 6:
|
||||
Breath1_Spell = SPELL_TIMELAPSE;
|
||||
Breath2_Spell = SPELL_IGNITEFLESH;
|
||||
break;
|
||||
case 7:
|
||||
Breath1_Spell = SPELL_TIMELAPSE;
|
||||
Breath2_Spell = SPELL_FROSTBURN;
|
||||
break;
|
||||
|
||||
//B1 - Acid
|
||||
case 8:
|
||||
Breath1_Spell = SPELL_CORROSIVEACID;
|
||||
Breath2_Spell = SPELL_INCINERATE;
|
||||
break;
|
||||
case 9:
|
||||
Breath1_Spell = SPELL_CORROSIVEACID;
|
||||
Breath2_Spell = SPELL_TIMELAPSE;
|
||||
break;
|
||||
case 10:
|
||||
Breath1_Spell = SPELL_CORROSIVEACID;
|
||||
Breath2_Spell = SPELL_IGNITEFLESH;
|
||||
break;
|
||||
case 11:
|
||||
Breath1_Spell = SPELL_CORROSIVEACID;
|
||||
Breath2_Spell = SPELL_FROSTBURN;
|
||||
break;
|
||||
|
||||
//B1 - Ignite
|
||||
case 12:
|
||||
Breath1_Spell = SPELL_IGNITEFLESH;
|
||||
Breath2_Spell = SPELL_INCINERATE;
|
||||
break;
|
||||
case 13:
|
||||
Breath1_Spell = SPELL_IGNITEFLESH;
|
||||
Breath2_Spell = SPELL_CORROSIVEACID;
|
||||
break;
|
||||
case 14:
|
||||
Breath1_Spell = SPELL_IGNITEFLESH;
|
||||
Breath2_Spell = SPELL_TIMELAPSE;
|
||||
break;
|
||||
case 15:
|
||||
Breath1_Spell = SPELL_IGNITEFLESH;
|
||||
Breath2_Spell = SPELL_FROSTBURN;
|
||||
break;
|
||||
|
||||
//B1 - Frost
|
||||
case 16:
|
||||
Breath1_Spell = SPELL_FROSTBURN;
|
||||
Breath2_Spell = SPELL_INCINERATE;
|
||||
break;
|
||||
case 17:
|
||||
Breath1_Spell = SPELL_FROSTBURN;
|
||||
Breath2_Spell = SPELL_TIMELAPSE;
|
||||
break;
|
||||
case 18:
|
||||
Breath1_Spell = SPELL_FROSTBURN;
|
||||
Breath2_Spell = SPELL_CORROSIVEACID;
|
||||
break;
|
||||
case 19:
|
||||
Breath1_Spell = SPELL_FROSTBURN;
|
||||
Breath2_Spell = SPELL_IGNITEFLESH;
|
||||
break;
|
||||
};
|
||||
|
||||
EnterEvadeMode();
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
|
||||
CurrentVurln_Spell = 0; // We use this to store our last vulnerabilty spell so we can remove it later
|
||||
Enraged = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (instance->GetBossState(BOSS_FLAMEGOR) != DONE)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_SHIMMER, 0);
|
||||
events.ScheduleEvent(EVENT_BREATH_1, 30000);
|
||||
events.ScheduleEvent(EVENT_BREATH_2, 60000);
|
||||
events.ScheduleEvent(EVENT_AFFLICTION, 10000);
|
||||
events.ScheduleEvent(EVENT_FRENZY, 15000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHIMMER:
|
||||
{
|
||||
// Remove old vulnerabilty spell
|
||||
if (CurrentVurln_Spell)
|
||||
me->RemoveAurasDueToSpell(CurrentVurln_Spell);
|
||||
|
||||
// Cast new random vulnerabilty on self
|
||||
uint32 spell = RAND(SPELL_FIRE_VULNERABILITY, SPELL_FROST_VULNERABILITY, SPELL_SHADOW_VULNERABILITY, SPELL_NATURE_VULNERABILITY, SPELL_ARCANE_VULNERABILITY);
|
||||
DoCast(me, spell);
|
||||
CurrentVurln_Spell = spell;
|
||||
Talk(EMOTE_SHIMMER);
|
||||
events.ScheduleEvent(EVENT_SHIMMER, 45000);
|
||||
break;
|
||||
}
|
||||
case EVENT_BREATH_1:
|
||||
DoCastVictim(Breath1_Spell);
|
||||
events.ScheduleEvent(EVENT_BREATH_1, 60000);
|
||||
break;
|
||||
case EVENT_BREATH_2:
|
||||
DoCastVictim(Breath2_Spell);
|
||||
events.ScheduleEvent(EVENT_BREATH_2, 60000);
|
||||
break;
|
||||
case EVENT_AFFLICTION:
|
||||
{
|
||||
Map::PlayerList const &players = me->GetMap()->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
if (Player* player = itr->GetSource()->ToPlayer())
|
||||
{
|
||||
DoCast(player, RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK, SPELL_BROODAF_RED, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN), true);
|
||||
|
||||
if (player->HasAura(SPELL_BROODAF_BLUE) &&
|
||||
player->HasAura(SPELL_BROODAF_BLACK) &&
|
||||
player->HasAura(SPELL_BROODAF_RED) &&
|
||||
player->HasAura(SPELL_BROODAF_BRONZE) &&
|
||||
player->HasAura(SPELL_BROODAF_GREEN))
|
||||
{
|
||||
DoCast(player, SPELL_CHROMATIC_MUT_1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
events.ScheduleEvent(EVENT_AFFLICTION, 10000);
|
||||
break;
|
||||
case EVENT_FRENZY:
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
events.ScheduleEvent(EVENT_FRENZY, urand(10000, 15000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Enrage if not already enraged and below 20%
|
||||
if (!Enraged && HealthBelowPct(20))
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
Enraged = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 Breath1_Spell;
|
||||
uint32 Breath2_Spell;
|
||||
uint32 CurrentVurln_Spell;
|
||||
bool Enraged;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_chromaggusAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_chromaggus()
|
||||
{
|
||||
new boss_chromaggus();
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackwing_lair.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHADOWFLAME = 22539,
|
||||
SPELL_WINGBUFFET = 23339,
|
||||
SPELL_SHADOWOFEBONROC = 23340
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SHADOWFLAME = 1,
|
||||
EVENT_WINGBUFFET = 2,
|
||||
EVENT_SHADOWOFEBONROC = 3
|
||||
};
|
||||
|
||||
class boss_ebonroc : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_ebonroc() : CreatureScript("boss_ebonroc") { }
|
||||
|
||||
struct boss_ebonrocAI : public BossAI
|
||||
{
|
||||
boss_ebonrocAI(Creature* creature) : BossAI(creature, BOSS_EBONROC) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
|
||||
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
|
||||
events.ScheduleEvent(EVENT_SHADOWOFEBONROC, urand(8000, 10000));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHADOWFLAME:
|
||||
DoCastVictim(SPELL_SHADOWFLAME);
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
|
||||
break;
|
||||
case EVENT_WINGBUFFET:
|
||||
DoCastVictim(SPELL_WINGBUFFET);
|
||||
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
|
||||
break;
|
||||
case EVENT_SHADOWOFEBONROC:
|
||||
DoCastVictim(SPELL_SHADOWOFEBONROC);
|
||||
events.ScheduleEvent(EVENT_SHADOWOFEBONROC, urand(8000, 10000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_ebonrocAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_ebonroc()
|
||||
{
|
||||
new boss_ebonroc();
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackwing_lair.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHADOWFLAME = 22539,
|
||||
SPELL_WINGBUFFET = 23339,
|
||||
SPELL_FLAMEBUFFET = 23341
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SHADOWFLAME = 1,
|
||||
EVENT_WINGBUFFET = 2,
|
||||
EVENT_FLAMEBUFFET = 3
|
||||
};
|
||||
|
||||
class boss_firemaw : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_firemaw() : CreatureScript("boss_firemaw") { }
|
||||
|
||||
struct boss_firemawAI : public BossAI
|
||||
{
|
||||
boss_firemawAI(Creature* creature) : BossAI(creature, BOSS_FIREMAW) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
|
||||
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
|
||||
events.ScheduleEvent(EVENT_FLAMEBUFFET, 5000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHADOWFLAME:
|
||||
DoCastVictim(SPELL_SHADOWFLAME);
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
|
||||
break;
|
||||
case EVENT_WINGBUFFET:
|
||||
DoCastVictim(SPELL_WINGBUFFET);
|
||||
if (DoGetThreat(me->GetVictim()))
|
||||
DoModifyThreatPercent(me->GetVictim(), -75);
|
||||
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
|
||||
break;
|
||||
case EVENT_FLAMEBUFFET:
|
||||
DoCastVictim(SPELL_FLAMEBUFFET);
|
||||
events.ScheduleEvent(EVENT_FLAMEBUFFET, 5000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_firemawAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_firemaw()
|
||||
{
|
||||
new boss_firemaw();
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackwing_lair.h"
|
||||
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_FRENZY = 0,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHADOWFLAME = 22539,
|
||||
SPELL_WINGBUFFET = 23339,
|
||||
SPELL_FRENZY = 23342 //This spell periodically triggers fire nova
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SHADOWFLAME = 1,
|
||||
EVENT_WINGBUFFET = 2,
|
||||
EVENT_FRENZY = 3
|
||||
};
|
||||
|
||||
class boss_flamegor : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_flamegor() : CreatureScript("boss_flamegor") { }
|
||||
|
||||
struct boss_flamegorAI : public BossAI
|
||||
{
|
||||
boss_flamegorAI(Creature* creature) : BossAI(creature, BOSS_FLAMEGOR) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
|
||||
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
|
||||
events.ScheduleEvent(EVENT_FRENZY, 10000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHADOWFLAME:
|
||||
DoCastVictim(SPELL_SHADOWFLAME);
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
|
||||
break;
|
||||
case EVENT_WINGBUFFET:
|
||||
DoCastVictim(SPELL_WINGBUFFET);
|
||||
if (DoGetThreat(me->GetVictim()))
|
||||
DoModifyThreatPercent(me->GetVictim(), -75);
|
||||
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
|
||||
break;
|
||||
case EVENT_FRENZY:
|
||||
Talk(EMOTE_FRENZY);
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
events.ScheduleEvent(EVENT_FRENZY, urand(8000, 10000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_flamegorAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_flamegor()
|
||||
{
|
||||
new boss_flamegor();
|
||||
}
|
||||
@@ -1,602 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackwing_lair.h"
|
||||
#include "Player.h"
|
||||
|
||||
enum Events
|
||||
{
|
||||
// Victor Nefarius
|
||||
EVENT_SPAWN_ADD = 1,
|
||||
EVENT_SHADOW_BOLT = 2,
|
||||
EVENT_FEAR = 3,
|
||||
EVENT_MIND_CONTROL = 4,
|
||||
// Nefarian
|
||||
EVENT_SHADOWFLAME = 5,
|
||||
EVENT_VEILOFSHADOW = 6,
|
||||
EVENT_CLEAVE = 7,
|
||||
EVENT_TAILLASH = 8,
|
||||
EVENT_CLASSCALL = 9,
|
||||
// UBRS
|
||||
EVENT_CHAOS_1 = 10,
|
||||
EVENT_CHAOS_2 = 11,
|
||||
EVENT_PATH_2 = 12,
|
||||
EVENT_PATH_3 = 13,
|
||||
EVENT_SUCCESS_1 = 14,
|
||||
EVENT_SUCCESS_2 = 15,
|
||||
EVENT_SUCCESS_3 = 16,
|
||||
};
|
||||
|
||||
enum Says
|
||||
{
|
||||
// Nefarius
|
||||
// UBRS
|
||||
SAY_CHAOS_SPELL = 9,
|
||||
SAY_SUCCESS = 10,
|
||||
SAY_FAILURE = 11,
|
||||
// BWL
|
||||
SAY_GAMESBEGIN_1 = 12,
|
||||
SAY_GAMESBEGIN_2 = 13,
|
||||
// SAY_VAEL_INTRO = 14, Not used - when he corrupts Vaelastrasz
|
||||
|
||||
// Nefarian
|
||||
SAY_RANDOM = 0,
|
||||
SAY_RAISE_SKELETONS = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_DEATH = 3,
|
||||
|
||||
SAY_MAGE = 4,
|
||||
SAY_WARRIOR = 5,
|
||||
SAY_DRUID = 6,
|
||||
SAY_PRIEST = 7,
|
||||
SAY_PALADIN = 8,
|
||||
SAY_SHAMAN = 9,
|
||||
SAY_WARLOCK = 10,
|
||||
SAY_HUNTER = 11,
|
||||
SAY_ROGUE = 12,
|
||||
SAY_DEATH_KNIGHT = 13
|
||||
};
|
||||
|
||||
enum Gossip
|
||||
{
|
||||
GOSSIP_ID = 21332,
|
||||
GOSSIP_OPTION_ID = 0
|
||||
};
|
||||
|
||||
enum Paths
|
||||
{
|
||||
NEFARIUS_PATH_2 = 1379671,
|
||||
NEFARIUS_PATH_3 = 1379672
|
||||
};
|
||||
|
||||
enum GameObjects
|
||||
{
|
||||
GO_PORTCULLIS_ACTIVE = 164726,
|
||||
GO_PORTCULLIS_TOBOSSROOMS = 175186
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_BRONZE_DRAKANOID = 14263,
|
||||
NPC_BLUE_DRAKANOID = 14261,
|
||||
NPC_RED_DRAKANOID = 14264,
|
||||
NPC_GREEN_DRAKANOID = 14262,
|
||||
NPC_BLACK_DRAKANOID = 14265,
|
||||
NPC_CHROMATIC_DRAKANOID = 14302,
|
||||
NPC_BONE_CONSTRUCT = 14605,
|
||||
// UBRS
|
||||
NPC_GYTH = 10339
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Victor Nefarius
|
||||
// UBRS Spells
|
||||
SPELL_CHROMATIC_CHAOS = 16337, // Self Cast hits 10339
|
||||
SPELL_VAELASTRASZZ_SPAWN = 16354, // Self Cast Depawn one sec after
|
||||
// BWL Spells
|
||||
SPELL_SHADOWBOLT = 22677,
|
||||
SPELL_SHADOWBOLT_VOLLEY = 22665,
|
||||
SPELL_SHADOW_COMMAND = 22667,
|
||||
SPELL_FEAR = 22678,
|
||||
|
||||
SPELL_NEFARIANS_BARRIER = 22663,
|
||||
|
||||
// Nefarian
|
||||
SPELL_SHADOWFLAME_INITIAL = 22992,
|
||||
SPELL_SHADOWFLAME = 22539,
|
||||
SPELL_BELLOWINGROAR = 22686,
|
||||
SPELL_VEILOFSHADOW = 7068,
|
||||
SPELL_CLEAVE = 20691,
|
||||
SPELL_TAILLASH = 23364,
|
||||
|
||||
SPELL_MAGE = 23410, // wild magic
|
||||
SPELL_WARRIOR = 23397, // beserk
|
||||
SPELL_DRUID = 23398, // cat form
|
||||
SPELL_PRIEST = 23401, // corrupted healing
|
||||
SPELL_PALADIN = 23418, // syphon blessing
|
||||
SPELL_SHAMAN = 23425, // totems
|
||||
SPELL_WARLOCK = 23427, // infernals
|
||||
SPELL_HUNTER = 23436, // bow broke
|
||||
SPELL_ROGUE = 23414, // Paralise
|
||||
SPELL_DEATH_KNIGHT = 49576 // Death Grip
|
||||
|
||||
// 19484
|
||||
// 22664
|
||||
// 22674
|
||||
// 22666
|
||||
};
|
||||
|
||||
Position const DrakeSpawnLoc[2] = // drakonid
|
||||
{
|
||||
{-7591.151855f, -1204.051880f, 476.800476f, 3.0f},
|
||||
{-7514.598633f, -1150.448853f, 476.796570f, 3.0f}
|
||||
};
|
||||
|
||||
Position const NefarianLoc[2] =
|
||||
{
|
||||
{-7449.763672f, -1387.816040f, 526.783691f, 3.0f}, // nefarian spawn
|
||||
{-7535.456543f, -1279.562500f, 476.798706f, 3.0f} // nefarian move
|
||||
};
|
||||
|
||||
uint32 const Entry[5] = {NPC_BRONZE_DRAKANOID, NPC_BLUE_DRAKANOID, NPC_RED_DRAKANOID, NPC_GREEN_DRAKANOID, NPC_BLACK_DRAKANOID};
|
||||
|
||||
class boss_victor_nefarius : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_victor_nefarius() : CreatureScript("boss_victor_nefarius") { }
|
||||
|
||||
struct boss_victor_nefariusAI : public BossAI
|
||||
{
|
||||
boss_victor_nefariusAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
SpawnedAdds = 0;
|
||||
|
||||
if (me->GetMapId() == 469)
|
||||
{
|
||||
// pussywizard:
|
||||
bool reset = true;
|
||||
if (instance)
|
||||
if (Creature* nefarian = instance->instance->GetCreature(instance->GetData64(DATA_NEFARIAN)))
|
||||
reset = false;
|
||||
if (reset)
|
||||
_Reset();
|
||||
|
||||
// pussywizard:
|
||||
if (!instance || instance->GetBossState(BOSS_NEFARIAN) == DONE || instance->GetBossState(BOSS_NEFARIAN) == IN_PROGRESS)
|
||||
me->SetVisible(false);
|
||||
else
|
||||
me->SetVisible(true);
|
||||
|
||||
me->SetPhaseMask(1, true);
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
|
||||
me->setFaction(35);
|
||||
me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
|
||||
me->RemoveAura(SPELL_NEFARIANS_BARRIER);
|
||||
}
|
||||
}
|
||||
|
||||
bool CanAIAttack(const Unit* target) const { return me->IsVisible(); }
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
void BeginEvent(Player* target)
|
||||
{
|
||||
_EnterCombat();
|
||||
|
||||
Talk(SAY_GAMESBEGIN_2);
|
||||
|
||||
me->setFaction(103);
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
||||
DoCast(me, SPELL_NEFARIANS_BARRIER);
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
AttackStart(target);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
|
||||
events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
|
||||
//events.ScheduleEvent(EVENT_MIND_CONTROL, urand(30000, 35000));
|
||||
events.ScheduleEvent(EVENT_SPAWN_ADD, 10000);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* summon, Unit*)
|
||||
{
|
||||
if (summon->GetEntry() != NPC_NEFARIAN)
|
||||
{
|
||||
summon->UpdateEntry(NPC_BONE_CONSTRUCT);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetStandState(UNIT_STAND_STATE_DEAD);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* /*summon*/) { }
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
if ( type == 1 && data == 1)
|
||||
{
|
||||
me->StopMoving();
|
||||
events.ScheduleEvent(EVENT_PATH_2, 9000);
|
||||
}
|
||||
|
||||
if (type == 1 && data == 2)
|
||||
events.ScheduleEvent(EVENT_SUCCESS_1, 5000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_PATH_2:
|
||||
me->GetMotionMaster()->MovePath(NEFARIUS_PATH_2, false);
|
||||
events.ScheduleEvent(EVENT_CHAOS_1, 7000);
|
||||
break;
|
||||
case EVENT_CHAOS_1:
|
||||
if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 75.0f, true))
|
||||
{
|
||||
me->SetFacingToObject(gyth);
|
||||
Talk(SAY_CHAOS_SPELL);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHAOS_2, 2000);
|
||||
break;
|
||||
case EVENT_CHAOS_2:
|
||||
DoCast(SPELL_CHROMATIC_CHAOS);
|
||||
me->SetFacingTo(1.570796f);
|
||||
break;
|
||||
case EVENT_SUCCESS_1:
|
||||
if (Unit* player = me->SelectNearestPlayer(60.0f))
|
||||
{
|
||||
me->SetInFront(player);
|
||||
Talk(SAY_SUCCESS);
|
||||
if (GameObject* portcullis1 = me->FindNearestGameObject(GO_PORTCULLIS_ACTIVE, 65.0f))
|
||||
portcullis1->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* portcullis2 = me->FindNearestGameObject(GO_PORTCULLIS_TOBOSSROOMS, 80.0f))
|
||||
portcullis2->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SUCCESS_2, 4000);
|
||||
break;
|
||||
case EVENT_SUCCESS_2:
|
||||
DoCast(me, SPELL_VAELASTRASZZ_SPAWN);
|
||||
me->DespawnOrUnsummon(1000);
|
||||
break;
|
||||
case EVENT_PATH_3:
|
||||
me->GetMotionMaster()->MovePath(NEFARIUS_PATH_3, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Only do this if we haven't spawned nefarian yet
|
||||
if (UpdateVictim() && SpawnedAdds <= 42)
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHADOW_BOLT:
|
||||
switch (urand(0, 1))
|
||||
{
|
||||
case 0:
|
||||
DoCastVictim(SPELL_SHADOWBOLT_VOLLEY);
|
||||
break;
|
||||
case 1:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
|
||||
DoCast(target, SPELL_SHADOWBOLT);
|
||||
break;
|
||||
}
|
||||
DoResetThreat();
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
|
||||
break;
|
||||
case EVENT_FEAR:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
|
||||
DoCast(target, SPELL_FEAR);
|
||||
events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
|
||||
break;
|
||||
case EVENT_MIND_CONTROL:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
|
||||
DoCast(target, SPELL_SHADOW_COMMAND);
|
||||
events.ScheduleEvent(EVENT_MIND_CONTROL, urand(30000, 35000));
|
||||
break;
|
||||
case EVENT_SPAWN_ADD:
|
||||
for (uint8 i=0; i<2; ++i)
|
||||
{
|
||||
uint32 CreatureID;
|
||||
if (urand(0, 2) == 0)
|
||||
CreatureID = NPC_CHROMATIC_DRAKANOID;
|
||||
else
|
||||
CreatureID = Entry[urand(0, 4)];
|
||||
if (Creature* dragon = me->SummonCreature(CreatureID, DrakeSpawnLoc[i]))
|
||||
{
|
||||
dragon->setFaction(103);
|
||||
dragon->AI()->AttackStart(me->GetVictim());
|
||||
}
|
||||
|
||||
if (++SpawnedAdds >= 42)
|
||||
{
|
||||
if (Creature* nefarian = me->SummonCreature(NPC_NEFARIAN, NefarianLoc[0]))
|
||||
{
|
||||
nefarian->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
nefarian->SetCanFly(true);
|
||||
nefarian->SetHover(false);
|
||||
nefarian->setActive(true);
|
||||
nefarian->SetHomePosition(NefarianLoc[1]);
|
||||
nefarian->GetMotionMaster()->MoveCharge(NefarianLoc[1].GetPositionX(), NefarianLoc[1].GetPositionY(), NefarianLoc[1].GetPositionZ(), 15.0f);
|
||||
|
||||
nefarian->AI()->DoCastAOE(SPELL_SHADOWFLAME_INITIAL);
|
||||
}
|
||||
events.CancelEvent(EVENT_MIND_CONTROL);
|
||||
events.CancelEvent(EVENT_FEAR);
|
||||
events.CancelEvent(EVENT_SHADOW_BOLT);
|
||||
me->SetVisible(false);
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SPAWN_ADD, 4000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sGossipSelect(Player* player, uint32 sender, uint32 action)
|
||||
{
|
||||
if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
|
||||
{
|
||||
// pussywizard:
|
||||
InstanceScript* instance = player->GetInstanceScript();
|
||||
if (!instance || instance->GetBossState(BOSS_NEFARIAN) == DONE)
|
||||
return;
|
||||
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
Talk(SAY_GAMESBEGIN_1);
|
||||
BeginEvent(player);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 SpawnedAdds;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_victor_nefariusAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_nefarian : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_nefarian() : CreatureScript("boss_nefarian") { }
|
||||
|
||||
struct boss_nefarianAI : public BossAI
|
||||
{
|
||||
boss_nefarianAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Phase3 = false;
|
||||
canDespawn = false;
|
||||
DespawnTimer = 30000;
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
canDespawn = true;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
|
||||
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
|
||||
events.ScheduleEvent(EVENT_VEILOFSHADOW, urand(25000, 35000));
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7000);
|
||||
//events.ScheduleEvent(EVENT_TAILLASH, 10000);
|
||||
events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
|
||||
Talk(SAY_RANDOM);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (rand()%5)
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY, victim);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
me->SetCanFly(false);
|
||||
me->SetDisableGravity(false);
|
||||
me->SetWalk(false);
|
||||
me->SetInCombatWithZone();
|
||||
if (me->GetVictim())
|
||||
AttackStart(me->GetVictim());
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (canDespawn && DespawnTimer <= diff)
|
||||
{
|
||||
instance->SetBossState(BOSS_NEFARIAN, FAIL);
|
||||
|
||||
std::list<Creature*> constructList;
|
||||
me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
|
||||
for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
|
||||
(*itr)->DespawnOrUnsummon();
|
||||
|
||||
} else DespawnTimer -= diff;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (canDespawn)
|
||||
canDespawn = false;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHADOWFLAME:
|
||||
DoCastVictim(SPELL_SHADOWFLAME);
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
|
||||
break;
|
||||
case EVENT_FEAR:
|
||||
DoCastVictim(SPELL_BELLOWINGROAR);
|
||||
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
|
||||
break;
|
||||
case EVENT_VEILOFSHADOW:
|
||||
DoCastVictim(SPELL_VEILOFSHADOW);
|
||||
events.ScheduleEvent(EVENT_VEILOFSHADOW, urand(25000, 35000));
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7000);
|
||||
break;
|
||||
case EVENT_TAILLASH:
|
||||
// Cast NYI since we need a better check for behind target
|
||||
DoCastVictim(SPELL_TAILLASH);
|
||||
events.ScheduleEvent(EVENT_TAILLASH, 10000);
|
||||
break;
|
||||
case EVENT_CLASSCALL:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
|
||||
switch (target->getClass())
|
||||
{
|
||||
case CLASS_MAGE:
|
||||
Talk(SAY_MAGE);
|
||||
DoCast(me, SPELL_MAGE);
|
||||
break;
|
||||
case CLASS_WARRIOR:
|
||||
Talk(SAY_WARRIOR);
|
||||
DoCast(me, SPELL_WARRIOR);
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
Talk(SAY_DRUID);
|
||||
DoCast(target, SPELL_DRUID);
|
||||
break;
|
||||
case CLASS_PRIEST:
|
||||
Talk(SAY_PRIEST);
|
||||
DoCast(me, SPELL_PRIEST);
|
||||
break;
|
||||
case CLASS_PALADIN:
|
||||
Talk(SAY_PALADIN);
|
||||
DoCast(me, SPELL_PALADIN);
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
Talk(SAY_SHAMAN);
|
||||
DoCast(me, SPELL_SHAMAN);
|
||||
break;
|
||||
case CLASS_WARLOCK:
|
||||
Talk(SAY_WARLOCK);
|
||||
DoCast(me, SPELL_WARLOCK);
|
||||
break;
|
||||
case CLASS_HUNTER:
|
||||
Talk(SAY_HUNTER);
|
||||
DoCast(me, SPELL_HUNTER);
|
||||
break;
|
||||
case CLASS_ROGUE:
|
||||
Talk(SAY_ROGUE);
|
||||
DoCast(me, SPELL_ROGUE);
|
||||
break;
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
Talk(SAY_DEATH_KNIGHT);
|
||||
DoCast(me, SPELL_DEATH_KNIGHT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Phase3 begins when health below 20 pct
|
||||
if (!Phase3 && HealthBelowPct(20))
|
||||
{
|
||||
std::list<Creature*> constructList;
|
||||
me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
|
||||
for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
|
||||
if ((*itr) && !(*itr)->IsAlive())
|
||||
{
|
||||
(*itr)->Respawn();
|
||||
(*itr)->SetInCombatWithZone();
|
||||
(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
(*itr)->SetReactState(REACT_AGGRESSIVE);
|
||||
(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
}
|
||||
|
||||
Phase3 = true;
|
||||
Talk(SAY_RAISE_SKELETONS);
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool canDespawn;
|
||||
uint32 DespawnTimer;
|
||||
bool Phase3;
|
||||
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_nefarianAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_nefarian()
|
||||
{
|
||||
new boss_victor_nefarius();
|
||||
new boss_nefarian();
|
||||
}
|
||||
@@ -1,211 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "blackwing_lair.h"
|
||||
#include "Player.h"
|
||||
|
||||
enum Say
|
||||
{
|
||||
SAY_EGGS_BROKEN1 = 0,
|
||||
SAY_EGGS_BROKEN2 = 1,
|
||||
SAY_EGGS_BROKEN3 = 2,
|
||||
SAY_DEATH = 3,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MINDCONTROL = 42013,
|
||||
SPELL_CHANNEL = 45537,
|
||||
SPELL_EGG_DESTROY = 19873,
|
||||
|
||||
SPELL_CLEAVE = 22540,
|
||||
SPELL_WARSTOMP = 24375,
|
||||
SPELL_FIREBALLVOLLEY = 22425,
|
||||
SPELL_CONFLAGRATION = 23023
|
||||
};
|
||||
|
||||
enum Summons
|
||||
{
|
||||
NPC_ELITE_DRACHKIN = 12422,
|
||||
NPC_ELITE_WARRIOR = 12458,
|
||||
NPC_WARRIOR = 12416,
|
||||
NPC_MAGE = 12420,
|
||||
NPC_WARLOCK = 12459,
|
||||
|
||||
GO_EGG = 177807
|
||||
};
|
||||
|
||||
enum EVENTS
|
||||
{
|
||||
EVENT_CLEAVE = 1,
|
||||
EVENT_STOMP = 2,
|
||||
EVENT_FIREBALL = 3,
|
||||
EVENT_CONFLAGRATION = 4
|
||||
};
|
||||
|
||||
class boss_razorgore : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_razorgore() : CreatureScript("boss_razorgore") { }
|
||||
|
||||
struct boss_razorgoreAI : public BossAI
|
||||
{
|
||||
boss_razorgoreAI(Creature* creature) : BossAI(creature, BOSS_RAZORGORE) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
|
||||
secondPhase = false;
|
||||
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void DoChangePhase()
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 15000);
|
||||
events.ScheduleEvent(EVENT_STOMP, 35000);
|
||||
events.ScheduleEvent(EVENT_FIREBALL, 7000);
|
||||
events.ScheduleEvent(EVENT_CONFLAGRATION, 12000);
|
||||
|
||||
secondPhase = true;
|
||||
me->RemoveAllAuras();
|
||||
me->SetHealth(me->GetMaxHealth());
|
||||
}
|
||||
|
||||
void DoAction(int32 action)
|
||||
{
|
||||
if (action == ACTION_PHASE_TWO)
|
||||
DoChangePhase();
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask)
|
||||
{
|
||||
if (!secondPhase)
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, urand(7000, 10000));
|
||||
break;
|
||||
case EVENT_STOMP:
|
||||
DoCastVictim(SPELL_WARSTOMP);
|
||||
events.ScheduleEvent(EVENT_STOMP, urand(15000, 25000));
|
||||
break;
|
||||
case EVENT_FIREBALL:
|
||||
DoCastVictim(SPELL_FIREBALLVOLLEY);
|
||||
events.ScheduleEvent(EVENT_FIREBALL, urand(12000, 15000));
|
||||
break;
|
||||
case EVENT_CONFLAGRATION:
|
||||
DoCastVictim(SPELL_CONFLAGRATION);
|
||||
if (me->GetVictim() && me->GetVictim()->HasAura(SPELL_CONFLAGRATION))
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
|
||||
me->TauntApply(target);
|
||||
events.ScheduleEvent(EVENT_CONFLAGRATION, 30000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool secondPhase;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_razorgoreAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class go_orb_of_domination : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
go_orb_of_domination() : GameObjectScript("go_orb_of_domination") { }
|
||||
|
||||
bool OnGossipHello(Player* player, GameObject* go)
|
||||
{
|
||||
if (InstanceScript* instance = go->GetInstanceScript())
|
||||
if (instance->GetData(DATA_EGG_EVENT) != DONE)
|
||||
if (Creature* razor = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_RAZORGORE_THE_UNTAMED)))
|
||||
{
|
||||
razor->Attack(player, true);
|
||||
player->CastSpell(razor, SPELL_MINDCONTROL);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class spell_egg_event : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_egg_event() : SpellScriptLoader("spell_egg_event") { }
|
||||
|
||||
class spell_egg_eventSpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_egg_eventSpellScript);
|
||||
|
||||
void HandleOnHit()
|
||||
{
|
||||
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
|
||||
instance->SetData(DATA_EGG_EVENT, SPECIAL);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnHit += SpellHitFn(spell_egg_eventSpellScript::HandleOnHit);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_egg_eventSpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_razorgore()
|
||||
{
|
||||
new boss_razorgore();
|
||||
new go_orb_of_domination();
|
||||
new spell_egg_event();
|
||||
}
|
||||
@@ -1,242 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blackwing_lair.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "Player.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_LINE1 = 0,
|
||||
SAY_LINE2 = 1,
|
||||
SAY_LINE3 = 2,
|
||||
SAY_HALFLIFE = 3,
|
||||
SAY_KILLTARGET = 4
|
||||
};
|
||||
|
||||
enum Gossip
|
||||
{
|
||||
GOSSIP_ID = 21334,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ESSENCEOFTHERED = 23513,
|
||||
SPELL_FLAMEBREATH = 23461,
|
||||
SPELL_FIRENOVA = 23462,
|
||||
SPELL_TAILSWIPE = 15847,
|
||||
SPELL_BURNINGADRENALINE = 23620,
|
||||
SPELL_CLEAVE = 20684 //Chain cleave is most likely named something different and contains a dummy effect
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SPEECH_1 = 1,
|
||||
EVENT_SPEECH_2 = 2,
|
||||
EVENT_SPEECH_3 = 3,
|
||||
EVENT_SPEECH_4 = 4,
|
||||
EVENT_ESSENCEOFTHERED = 5,
|
||||
EVENT_FLAMEBREATH = 6,
|
||||
EVENT_FIRENOVA = 7,
|
||||
EVENT_TAILSWIPE = 8,
|
||||
EVENT_CLEAVE = 9,
|
||||
EVENT_BURNINGADRENALINE_CASTER = 10,
|
||||
EVENT_BURNINGADRENALINE_TANK = 11
|
||||
};
|
||||
|
||||
class boss_vaelastrasz : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_vaelastrasz() : CreatureScript("boss_vaelastrasz") { }
|
||||
|
||||
struct boss_vaelAI : public BossAI
|
||||
{
|
||||
boss_vaelAI(Creature* creature) : BossAI(creature, BOSS_VAELASTRAZ)
|
||||
{
|
||||
creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
creature->setFaction(35);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
|
||||
me->SetStandState(UNIT_STAND_STATE_DEAD);
|
||||
PlayerGUID = 0;
|
||||
|
||||
HasYelled = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
|
||||
DoCast(me, SPELL_ESSENCEOFTHERED);
|
||||
me->SetHealth(me->CountPctFromMaxHealth(30));
|
||||
// now drop damage requirement to be able to take loot
|
||||
me->ResetPlayerDamageReq();
|
||||
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 10000);
|
||||
events.ScheduleEvent(EVENT_FLAMEBREATH, 15000);
|
||||
events.ScheduleEvent(EVENT_FIRENOVA, 20000);
|
||||
events.ScheduleEvent(EVENT_TAILSWIPE, 11000);
|
||||
events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15000);
|
||||
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
|
||||
}
|
||||
|
||||
void BeginSpeech(Unit* target)
|
||||
{
|
||||
PlayerGUID = target->GetGUID();
|
||||
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
events.ScheduleEvent(EVENT_SPEECH_1, 1000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (rand()%5)
|
||||
return;
|
||||
|
||||
Talk(SAY_KILLTARGET, victim);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
// Speech
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SPEECH_1:
|
||||
Talk(SAY_LINE1);
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
events.ScheduleEvent(EVENT_SPEECH_2, 12000);
|
||||
break;
|
||||
case EVENT_SPEECH_2:
|
||||
Talk(SAY_LINE2);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
events.ScheduleEvent(EVENT_SPEECH_3, 12000);
|
||||
break;
|
||||
case EVENT_SPEECH_3:
|
||||
Talk(SAY_LINE3);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
events.ScheduleEvent(EVENT_SPEECH_4, 16000);
|
||||
break;
|
||||
case EVENT_SPEECH_4:
|
||||
me->setFaction(103);
|
||||
if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID))
|
||||
AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID));;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CLEAVE:
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 15000);
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
break;
|
||||
case EVENT_FLAMEBREATH:
|
||||
DoCastVictim(SPELL_FLAMEBREATH);
|
||||
events.ScheduleEvent(EVENT_FLAMEBREATH, urand(8000, 14000));
|
||||
break;
|
||||
case EVENT_FIRENOVA:
|
||||
DoCastVictim(SPELL_FIRENOVA);
|
||||
events.ScheduleEvent(EVENT_FIRENOVA, 15000);
|
||||
break;
|
||||
case EVENT_TAILSWIPE:
|
||||
//Only cast if we are behind
|
||||
/*if (!me->HasInArc(M_PI, me->GetVictim()))
|
||||
{
|
||||
DoCast(me->GetVictim(), SPELL_TAILSWIPE);
|
||||
}*/
|
||||
events.ScheduleEvent(EVENT_TAILSWIPE, 15000);
|
||||
break;
|
||||
case EVENT_BURNINGADRENALINE_CASTER:
|
||||
{
|
||||
Unit* target = NULL;
|
||||
|
||||
uint8 i = 0;
|
||||
while (i < 3) // max 3 tries to get a random target with power_mana
|
||||
{
|
||||
++i;
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
|
||||
if (target && target->getPowerType() == POWER_MANA)
|
||||
i = 3;
|
||||
}
|
||||
if (target) // cast on self (see below)
|
||||
target->CastSpell(target, SPELL_BURNINGADRENALINE, true);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15000);
|
||||
break;
|
||||
case EVENT_BURNINGADRENALINE_TANK:
|
||||
// have the victim cast the spell on himself otherwise the third effect aura will be applied to Vael instead of the player
|
||||
me->GetVictim()->CastSpell(me->GetVictim(), SPELL_BURNINGADRENALINE, true);
|
||||
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Yell if hp lower than 15%
|
||||
if (HealthBelowPct(15) && !HasYelled)
|
||||
{
|
||||
Talk(SAY_HALFLIFE);
|
||||
HasYelled = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void sGossipSelect(Player* player, uint32 sender, uint32 action)
|
||||
{
|
||||
if (sender == GOSSIP_ID && action == 0)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
BeginSpeech(player);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 PlayerGUID;
|
||||
bool HasYelled;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_vaelAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_vaelastrasz()
|
||||
{
|
||||
new boss_vaelastrasz();
|
||||
}
|
||||
@@ -1,360 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "PassiveAI.h"
|
||||
#include "blackwing_lair.h"
|
||||
#include "Player.h"
|
||||
|
||||
/*
|
||||
Blackwing Lair Encounter:
|
||||
1 - boss_razorgore.cpp
|
||||
2 - boss_vaelastrasz.cpp
|
||||
3 - boss_broodlord_lashlayer.cpp
|
||||
4 - boss_firemaw.cpp
|
||||
5 - boss_ebonroc.cpp
|
||||
6 - boss_flamegor.cpp
|
||||
7 - boss_chromaggus.cpp
|
||||
8 - boss_nefarian.cpp
|
||||
*/
|
||||
|
||||
Position const SummonPosition[8] =
|
||||
{
|
||||
{-7661.207520f, -1043.268188f, 407.199554f, 6.280452f},
|
||||
{-7644.145020f, -1065.628052f, 407.204956f, 0.501492f},
|
||||
{-7624.260742f, -1095.196899f, 407.205017f, 0.544694f},
|
||||
{-7608.501953f, -1116.077271f, 407.199921f, 0.816443f},
|
||||
{-7531.841797f, -1063.765381f, 407.199615f, 2.874187f},
|
||||
{-7547.319336f, -1040.971924f, 407.205078f, 3.789175f},
|
||||
{-7568.547852f, -1013.112488f, 407.204926f, 3.773467f},
|
||||
{-7584.175781f, -989.6691289f, 407.199585f, 4.527447f},
|
||||
};
|
||||
|
||||
uint32 const Entry[5] = {12422, 12458, 12416, 12420, 12459};
|
||||
|
||||
class instance_blackwing_lair : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_blackwing_lair() : InstanceMapScript(BRLScriptName, 469) { }
|
||||
|
||||
struct instance_blackwing_lair_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_blackwing_lair_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(EncounterCount);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
// Razorgore
|
||||
EggCount = 0;
|
||||
EggEvent = 0;
|
||||
RazorgoreTheUntamedGUID = 0;
|
||||
RazorgoreDoorGUID = 0;
|
||||
EggList.clear();
|
||||
// Vaelastrasz the Corrupt
|
||||
VaelastraszTheCorruptGUID = 0;
|
||||
VaelastraszDoorGUID = 0;
|
||||
// Broodlord Lashlayer
|
||||
BroodlordLashlayerGUID = 0;
|
||||
BroodlordDoorGUID = 0;
|
||||
// 3 Dragons
|
||||
FiremawGUID = 0;
|
||||
EbonrocGUID = 0;
|
||||
FlamegorGUID = 0;
|
||||
ChrommagusDoorGUID = 0;
|
||||
// Chormaggus
|
||||
ChromaggusGUID = 0;
|
||||
NefarianDoorGUID = 0;
|
||||
// Nefarian
|
||||
LordVictorNefariusGUID = 0;
|
||||
NefarianGUID = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_RAZORGORE:
|
||||
RazorgoreTheUntamedGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_BLACKWING_DRAGON:
|
||||
case NPC_BLACKWING_TASKMASTER:
|
||||
case NPC_BLACKWING_LEGIONAIRE:
|
||||
case NPC_BLACKWING_WARLOCK:
|
||||
if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
|
||||
razor->AI()->JustSummoned(creature);
|
||||
break;
|
||||
case NPC_VAELASTRAZ:
|
||||
VaelastraszTheCorruptGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_BROODLORD:
|
||||
BroodlordLashlayerGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_FIRENAW:
|
||||
FiremawGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_EBONROC:
|
||||
EbonrocGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_FLAMEGOR:
|
||||
FlamegorGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_CHROMAGGUS:
|
||||
ChromaggusGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_VICTOR_NEFARIUS:
|
||||
LordVictorNefariusGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_NEFARIAN:
|
||||
NefarianGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case 177807: // Egg
|
||||
if (GetBossState(BOSS_FIREMAW) == DONE)
|
||||
go->SetPhaseMask(2, true);
|
||||
else
|
||||
EggList.push_back(go->GetGUID());
|
||||
break;
|
||||
case 175946: // Door
|
||||
RazorgoreDoorGUID = go->GetGUID();
|
||||
HandleGameObject(0, GetBossState(BOSS_RAZORGORE) == DONE, go);
|
||||
break;
|
||||
case 175185: // Door
|
||||
VaelastraszDoorGUID = go->GetGUID();
|
||||
HandleGameObject(0, GetBossState(BOSS_VAELASTRAZ) == DONE, go);
|
||||
break;
|
||||
case 180424: // Door
|
||||
BroodlordDoorGUID = go->GetGUID();
|
||||
HandleGameObject(0, GetBossState(BOSS_BROODLORD) == DONE, go);
|
||||
break;
|
||||
case 185483: // Door
|
||||
ChrommagusDoorGUID = go->GetGUID();
|
||||
HandleGameObject(0, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE, go);
|
||||
break;
|
||||
case 181125: // Door
|
||||
NefarianDoorGUID = go->GetGUID();
|
||||
HandleGameObject(0, GetBossState(BOSS_CHROMAGGUS) == DONE, go);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
if (go->GetEntry() == 177807) // Egg
|
||||
EggList.remove(go->GetGUID());
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
// pussywizard:
|
||||
if (GetBossState(type) == DONE && state != DONE) // prevent undoneing a boss xd
|
||||
return false;
|
||||
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case BOSS_RAZORGORE:
|
||||
HandleGameObject(RazorgoreDoorGUID, state == DONE);
|
||||
if (state == DONE)
|
||||
{
|
||||
for (std::list<uint64>::const_iterator itr = EggList.begin(); itr != EggList.end(); ++itr)
|
||||
if (GameObject* egg = instance->GetGameObject((*itr)))
|
||||
egg->SetPhaseMask(2, true);
|
||||
}
|
||||
SetData(DATA_EGG_EVENT, NOT_STARTED);
|
||||
break;
|
||||
case BOSS_VAELASTRAZ:
|
||||
HandleGameObject(VaelastraszDoorGUID, state == DONE);
|
||||
break;
|
||||
case BOSS_BROODLORD:
|
||||
HandleGameObject(BroodlordDoorGUID, state == DONE);
|
||||
break;
|
||||
case BOSS_FIREMAW:
|
||||
case BOSS_EBONROC:
|
||||
case BOSS_FLAMEGOR:
|
||||
HandleGameObject(ChrommagusDoorGUID, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE);
|
||||
break;
|
||||
case BOSS_CHROMAGGUS:
|
||||
HandleGameObject(NefarianDoorGUID, state == DONE);
|
||||
break;
|
||||
case BOSS_NEFARIAN:
|
||||
switch (state)
|
||||
{
|
||||
case NOT_STARTED:
|
||||
if (Creature* nefarian = instance->GetCreature(NefarianGUID))
|
||||
nefarian->DespawnOrUnsummon();
|
||||
break;
|
||||
case FAIL:
|
||||
_events.ScheduleEvent(EVENT_RESPAWN_NEFARIUS, 15*IN_MILLISECONDS*MINUTE);
|
||||
SetBossState(BOSS_NEFARIAN, NOT_STARTED);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 id) const
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case DATA_RAZORGORE_THE_UNTAMED: return RazorgoreTheUntamedGUID;
|
||||
case DATA_VAELASTRAZ_THE_CORRUPT: return VaelastraszTheCorruptGUID;
|
||||
case DATA_BROODLORD_LASHLAYER: return BroodlordLashlayerGUID;
|
||||
case DATA_FIRENAW: return FiremawGUID;
|
||||
case DATA_EBONROC: return EbonrocGUID;
|
||||
case DATA_FLAMEGOR: return FlamegorGUID;
|
||||
case DATA_CHROMAGGUS: return ChromaggusGUID;
|
||||
case DATA_LORD_VICTOR_NEFARIUS: return LordVictorNefariusGUID;
|
||||
case DATA_NEFARIAN: return NefarianGUID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
if (type == DATA_EGG_EVENT)
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case IN_PROGRESS:
|
||||
_events.ScheduleEvent(EVENT_RAZOR_SPAWN, 45*IN_MILLISECONDS);
|
||||
EggEvent = data;
|
||||
EggCount = 0;
|
||||
break;
|
||||
case NOT_STARTED:
|
||||
_events.CancelEvent(EVENT_RAZOR_SPAWN);
|
||||
EggEvent = data;
|
||||
EggCount = 0;
|
||||
break;
|
||||
case SPECIAL:
|
||||
if (++EggCount == 15)
|
||||
{
|
||||
if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
|
||||
{
|
||||
SetData(DATA_EGG_EVENT, DONE);
|
||||
razor->RemoveAurasDueToSpell(42013); // MindControl
|
||||
DoRemoveAurasDueToSpellOnPlayers(42013);
|
||||
}
|
||||
_events.ScheduleEvent(EVENT_RAZOR_PHASE_TWO, IN_MILLISECONDS);
|
||||
_events.CancelEvent(EVENT_RAZOR_SPAWN);
|
||||
}
|
||||
if (EggEvent == NOT_STARTED)
|
||||
SetData(DATA_EGG_EVENT, IN_PROGRESS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnitDeath(Unit* unit)
|
||||
{
|
||||
//! HACK, needed because of buggy CreatureAI after charm
|
||||
if (unit->GetEntry() == NPC_RAZORGORE && GetBossState(BOSS_RAZORGORE) != DONE)
|
||||
SetBossState(BOSS_RAZORGORE, DONE);
|
||||
}
|
||||
|
||||
void Update(uint32 diff)
|
||||
{
|
||||
if (_events.Empty())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_RAZOR_SPAWN:
|
||||
for (uint8 i = urand(2, 5); i > 0 ; --i)
|
||||
if (Creature* summon = instance->SummonCreature(Entry[urand(0, 4)], SummonPosition[urand(0, 7)]))
|
||||
summon->SetInCombatWithZone();
|
||||
_events.ScheduleEvent(EVENT_RAZOR_SPAWN, urand(12, 17)*IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_RAZOR_PHASE_TWO:
|
||||
_events.CancelEvent(EVENT_RAZOR_SPAWN);
|
||||
if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
|
||||
razor->AI()->DoAction(ACTION_PHASE_TWO);
|
||||
break;
|
||||
case EVENT_RESPAWN_NEFARIUS:
|
||||
if (Creature* nefarius = instance->GetCreature(LordVictorNefariusGUID))
|
||||
{
|
||||
nefarius->SetPhaseMask(1, true);
|
||||
nefarius->setActive(true);
|
||||
nefarius->Respawn();
|
||||
nefarius->GetMotionMaster()->MoveTargetedHome();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
// Misc
|
||||
EventMap _events;
|
||||
// Razorgore
|
||||
uint8 EggCount;
|
||||
uint32 EggEvent;
|
||||
uint64 RazorgoreTheUntamedGUID;
|
||||
uint64 RazorgoreDoorGUID;
|
||||
std::list<uint64> EggList;
|
||||
|
||||
// Vaelastrasz the Corrupt
|
||||
uint64 VaelastraszTheCorruptGUID;
|
||||
uint64 VaelastraszDoorGUID;
|
||||
|
||||
// Broodlord Lashlayer
|
||||
uint64 BroodlordLashlayerGUID;
|
||||
uint64 BroodlordDoorGUID;
|
||||
|
||||
// 3 Dragons
|
||||
uint64 FiremawGUID;
|
||||
uint64 EbonrocGUID;
|
||||
uint64 FlamegorGUID;
|
||||
uint64 ChrommagusDoorGUID;
|
||||
|
||||
// Chormaggus
|
||||
uint64 ChromaggusGUID;
|
||||
uint64 NefarianDoorGUID;
|
||||
|
||||
// Nefarian
|
||||
uint64 LordVictorNefariusGUID;
|
||||
uint64 NefarianGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_blackwing_lair_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_blackwing_lair()
|
||||
{
|
||||
new instance_blackwing_lair();
|
||||
}
|
||||
@@ -1,125 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Baron_Geddon
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_SERVICE = 0
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_INFERNO = 19695,
|
||||
SPELL_IGNITE_MANA = 19659,
|
||||
SPELL_LIVING_BOMB = 20475,
|
||||
SPELL_ARMAGEDDON = 20479,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_INFERNO = 1,
|
||||
EVENT_IGNITE_MANA = 2,
|
||||
EVENT_LIVING_BOMB = 3,
|
||||
};
|
||||
|
||||
class boss_baron_geddon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_baron_geddon() : CreatureScript("boss_baron_geddon") { }
|
||||
|
||||
struct boss_baron_geddonAI : public BossAI
|
||||
{
|
||||
boss_baron_geddonAI(Creature* creature) : BossAI(creature, BOSS_BARON_GEDDON)
|
||||
{
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_INFERNO, 45000);
|
||||
events.ScheduleEvent(EVENT_IGNITE_MANA, 30000);
|
||||
events.ScheduleEvent(EVENT_LIVING_BOMB, 35000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
// If we are <2% hp cast Armageddon
|
||||
if (!HealthAbovePct(2))
|
||||
{
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
DoCast(me, SPELL_ARMAGEDDON);
|
||||
Talk(EMOTE_SERVICE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_INFERNO:
|
||||
DoCast(me, SPELL_INFERNO);
|
||||
events.ScheduleEvent(EVENT_INFERNO, 45000);
|
||||
break;
|
||||
case EVENT_IGNITE_MANA:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_IGNITE_MANA))
|
||||
DoCast(target, SPELL_IGNITE_MANA);
|
||||
events.ScheduleEvent(EVENT_IGNITE_MANA, 30000);
|
||||
break;
|
||||
case EVENT_LIVING_BOMB:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
|
||||
DoCast(target, SPELL_LIVING_BOMB);
|
||||
events.ScheduleEvent(EVENT_LIVING_BOMB, 35000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_baron_geddonAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_baron_geddon()
|
||||
{
|
||||
new boss_baron_geddon();
|
||||
}
|
||||
@@ -1,160 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Garr
|
||||
SD%Complete: 50
|
||||
SDComment: Adds NYI
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Garr
|
||||
SPELL_ANTIMAGIC_PULSE = 19492,
|
||||
SPELL_MAGMA_SHACKLES = 19496,
|
||||
SPELL_ENRAGE = 19516,
|
||||
|
||||
// Adds
|
||||
SPELL_ERUPTION = 19497,
|
||||
SPELL_IMMOLATE = 20294,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_ANTIMAGIC_PULSE = 1,
|
||||
EVENT_MAGMA_SHACKLES = 2,
|
||||
};
|
||||
|
||||
class boss_garr : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_garr() : CreatureScript("boss_garr") { }
|
||||
|
||||
struct boss_garrAI : public BossAI
|
||||
{
|
||||
boss_garrAI(Creature* creature) : BossAI(creature, BOSS_GARR)
|
||||
{
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, 25000);
|
||||
events.ScheduleEvent(EVENT_MAGMA_SHACKLES, 15000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_ANTIMAGIC_PULSE:
|
||||
DoCast(me, SPELL_ANTIMAGIC_PULSE);
|
||||
events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, urand(10000, 15000));
|
||||
break;
|
||||
case EVENT_MAGMA_SHACKLES:
|
||||
DoCast(me, SPELL_MAGMA_SHACKLES);
|
||||
events.ScheduleEvent(EVENT_MAGMA_SHACKLES, urand(8000, 12000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_garrAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_firesworn : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_firesworn() : CreatureScript("npc_firesworn") { }
|
||||
|
||||
struct npc_fireswornAI : public ScriptedAI
|
||||
{
|
||||
npc_fireswornAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 immolateTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
immolateTimer = 4000; //These times are probably wrong
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask)
|
||||
{
|
||||
uint32 const health10pct = me->CountPctFromMaxHealth(10);
|
||||
uint32 health = me->GetHealth();
|
||||
if (int32(health) - int32(damage) < int32(health10pct))
|
||||
{
|
||||
damage = 0;
|
||||
DoCastVictim(SPELL_ERUPTION);
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (immolateTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_IMMOLATE);
|
||||
immolateTimer = urand(5000, 10000);
|
||||
}
|
||||
else
|
||||
immolateTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_fireswornAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_garr()
|
||||
{
|
||||
new boss_garr();
|
||||
new npc_firesworn();
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Gehennas
|
||||
SD%Complete: 90
|
||||
SDComment: Adds MC NYI
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_GEHENNAS_CURSE = 19716,
|
||||
SPELL_RAIN_OF_FIRE = 19717,
|
||||
SPELL_SHADOW_BOLT = 19728,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_GEHENNAS_CURSE = 1,
|
||||
EVENT_RAIN_OF_FIRE = 2,
|
||||
EVENT_SHADOW_BOLT = 3,
|
||||
};
|
||||
|
||||
class boss_gehennas : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gehennas() : CreatureScript("boss_gehennas") { }
|
||||
|
||||
struct boss_gehennasAI : public BossAI
|
||||
{
|
||||
boss_gehennasAI(Creature* creature) : BossAI(creature, BOSS_GEHENNAS)
|
||||
{
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 12000);
|
||||
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 10000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 6000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_GEHENNAS_CURSE:
|
||||
DoCastVictim(SPELL_GEHENNAS_CURSE);
|
||||
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, urand(22000, 30000));
|
||||
break;
|
||||
case EVENT_RAIN_OF_FIRE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_RAIN_OF_FIRE);
|
||||
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, urand(4000, 12000));
|
||||
break;
|
||||
case EVENT_SHADOW_BOLT:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
|
||||
DoCast(target, SPELL_SHADOW_BOLT);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 7000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_gehennasAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gehennas()
|
||||
{
|
||||
new boss_gehennas();
|
||||
}
|
||||
@@ -1,190 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Golemagg
|
||||
SD%Complete: 90
|
||||
SDComment: Timers need to be confirmed, Golemagg's Trust need to be checked
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
EMOTE_LOWHP = 0,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Golemagg
|
||||
SPELL_MAGMASPLASH = 13879,
|
||||
SPELL_PYROBLAST = 20228,
|
||||
SPELL_EARTHQUAKE = 19798,
|
||||
SPELL_ENRAGE = 19953,
|
||||
SPELL_GOLEMAGG_TRUST = 20553,
|
||||
|
||||
// Core Rager
|
||||
SPELL_MANGLE = 19820
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_PYROBLAST = 1,
|
||||
EVENT_EARTHQUAKE = 2,
|
||||
};
|
||||
|
||||
class boss_golemagg : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_golemagg() : CreatureScript("boss_golemagg") { }
|
||||
|
||||
struct boss_golemaggAI : public BossAI
|
||||
{
|
||||
boss_golemaggAI(Creature* creature) : BossAI(creature, BOSS_GOLEMAGG_THE_INCINERATOR)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
DoCast(me, SPELL_MAGMASPLASH, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_PYROBLAST, 7000);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask)
|
||||
{
|
||||
if (!HealthBelowPct(10) || me->HasAura(SPELL_ENRAGE))
|
||||
return;
|
||||
|
||||
DoCast(me, SPELL_ENRAGE, true);
|
||||
events.ScheduleEvent(EVENT_EARTHQUAKE, 3000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_PYROBLAST:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_PYROBLAST);
|
||||
events.ScheduleEvent(EVENT_PYROBLAST, 7000);
|
||||
break;
|
||||
case EVENT_EARTHQUAKE:
|
||||
DoCastVictim(SPELL_EARTHQUAKE);
|
||||
events.ScheduleEvent(EVENT_EARTHQUAKE, 3000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_golemaggAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_core_rager : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_core_rager() : CreatureScript("npc_core_rager") { }
|
||||
|
||||
struct npc_core_ragerAI : public ScriptedAI
|
||||
{
|
||||
npc_core_ragerAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
mangleTimer = 7*IN_MILLISECONDS; // These times are probably wrong
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask)
|
||||
{
|
||||
if (HealthAbovePct(50) || !instance)
|
||||
return;
|
||||
|
||||
if (Creature* pGolemagg = instance->instance->GetCreature(instance->GetData64(BOSS_GOLEMAGG_THE_INCINERATOR)))
|
||||
{
|
||||
if (pGolemagg->IsAlive())
|
||||
{
|
||||
me->AddAura(SPELL_GOLEMAGG_TRUST, me);
|
||||
Talk(EMOTE_LOWHP);
|
||||
me->SetFullHealth();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
// Mangle
|
||||
if (mangleTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_MANGLE);
|
||||
mangleTimer = 10*IN_MILLISECONDS;
|
||||
}
|
||||
else
|
||||
mangleTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* instance;
|
||||
uint32 mangleTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_core_ragerAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_golemagg()
|
||||
{
|
||||
new boss_golemagg();
|
||||
new npc_core_rager();
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Lucifron
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_IMPENDING_DOOM = 19702,
|
||||
SPELL_LUCIFRON_CURSE = 19703,
|
||||
SPELL_SHADOW_SHOCK = 20603,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_IMPENDING_DOOM = 1,
|
||||
EVENT_LUCIFRON_CURSE = 2,
|
||||
EVENT_SHADOW_SHOCK = 3,
|
||||
};
|
||||
|
||||
class boss_lucifron : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_lucifron() : CreatureScript("boss_lucifron") { }
|
||||
|
||||
struct boss_lucifronAI : public BossAI
|
||||
{
|
||||
boss_lucifronAI(Creature* creature) : BossAI(creature, BOSS_LUCIFRON)
|
||||
{
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 10000);
|
||||
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 20000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_IMPENDING_DOOM:
|
||||
DoCastVictim(SPELL_IMPENDING_DOOM);
|
||||
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 20000);
|
||||
break;
|
||||
case EVENT_LUCIFRON_CURSE:
|
||||
DoCastVictim(SPELL_LUCIFRON_CURSE);
|
||||
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 15000);
|
||||
break;
|
||||
case EVENT_SHADOW_SHOCK:
|
||||
DoCastVictim(SPELL_SHADOW_SHOCK);
|
||||
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_lucifronAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_lucifron()
|
||||
{
|
||||
new boss_lucifron();
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Magmadar
|
||||
SD%Complete: 75
|
||||
SDComment: Conflag on ground nyi
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
EMOTE_FRENZY = 0
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FRENZY = 19451,
|
||||
SPELL_MAGMA_SPIT = 19449,
|
||||
SPELL_PANIC = 19408,
|
||||
SPELL_LAVA_BOMB = 19428,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_FRENZY = 1,
|
||||
EVENT_PANIC = 2,
|
||||
EVENT_LAVA_BOMB = 3,
|
||||
};
|
||||
|
||||
class boss_magmadar : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_magmadar() : CreatureScript("boss_magmadar") { }
|
||||
|
||||
struct boss_magmadarAI : public BossAI
|
||||
{
|
||||
boss_magmadarAI(Creature* creature) : BossAI(creature, BOSS_MAGMADAR)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
DoCast(me, SPELL_MAGMA_SPIT, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_FRENZY, 30000);
|
||||
events.ScheduleEvent(EVENT_PANIC, 20000);
|
||||
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FRENZY:
|
||||
Talk(EMOTE_FRENZY);
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
events.ScheduleEvent(EVENT_FRENZY, 15000);
|
||||
break;
|
||||
case EVENT_PANIC:
|
||||
DoCastVictim(SPELL_PANIC);
|
||||
events.ScheduleEvent(EVENT_PANIC, 35000);
|
||||
break;
|
||||
case EVENT_LAVA_BOMB:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LAVA_BOMB))
|
||||
DoCast(target, SPELL_LAVA_BOMB);
|
||||
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_magmadarAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_magmadar()
|
||||
{
|
||||
new boss_magmadar();
|
||||
}
|
||||
@@ -1,216 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Majordomo_Executus
|
||||
SD%Complete: 30
|
||||
SDComment: Correct spawning and Event NYI
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "molten_core.h"
|
||||
#include "Player.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SPAWN = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_SPECIAL = 3,
|
||||
SAY_DEFEAT = 4,
|
||||
|
||||
SAY_SUMMON_MAJ = 5,
|
||||
SAY_ARRIVAL2_MAJ = 6
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MAGIC_REFLECTION = 20619,
|
||||
SPELL_DAMAGE_REFLECTION = 21075,
|
||||
SPELL_BLAST_WAVE = 20229,
|
||||
SPELL_AEGIS_OF_RAGNAROS = 20620,
|
||||
SPELL_TELEPORT = 20618,
|
||||
SPELL_SUMMON_RAGNAROS = 19774,
|
||||
};
|
||||
|
||||
#define GOSSIP_HELLO 4995
|
||||
#define GOSSIP_SELECT "Tell me more."
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_MAGIC_REFLECTION = 1,
|
||||
EVENT_DAMAGE_REFLECTION = 2,
|
||||
EVENT_BLAST_WAVE = 3,
|
||||
EVENT_TELEPORT = 4,
|
||||
|
||||
EVENT_OUTRO_1 = 5,
|
||||
EVENT_OUTRO_2 = 6,
|
||||
EVENT_OUTRO_3 = 7,
|
||||
};
|
||||
|
||||
class boss_majordomo : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_majordomo() : CreatureScript("boss_majordomo") { }
|
||||
|
||||
struct boss_majordomoAI : public BossAI
|
||||
{
|
||||
boss_majordomoAI(Creature* creature) : BossAI(creature, BOSS_MAJORDOMO_EXECUTUS)
|
||||
{
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (urand(0, 99) < 25)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30000);
|
||||
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 15000);
|
||||
events.ScheduleEvent(EVENT_BLAST_WAVE, 10000);
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 20000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (instance->GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (!me->FindNearestCreature(NPC_FLAMEWAKER_HEALER, 100.0f) && !me->FindNearestCreature(NPC_FLAMEWAKER_ELITE, 100.0f))
|
||||
{
|
||||
me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me);
|
||||
me->setFaction(35);
|
||||
EnterEvadeMode();
|
||||
Talk(SAY_DEFEAT);
|
||||
_JustDied();
|
||||
events.ScheduleEvent(EVENT_OUTRO_1, 32000);
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
if (HealthBelowPct(50))
|
||||
DoCast(me, SPELL_AEGIS_OF_RAGNAROS, true);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_MAGIC_REFLECTION:
|
||||
DoCast(me, SPELL_MAGIC_REFLECTION);
|
||||
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30000);
|
||||
break;
|
||||
case EVENT_DAMAGE_REFLECTION:
|
||||
DoCast(me, SPELL_DAMAGE_REFLECTION);
|
||||
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 30000);
|
||||
break;
|
||||
case EVENT_BLAST_WAVE:
|
||||
DoCastVictim(SPELL_BLAST_WAVE);
|
||||
events.ScheduleEvent(EVENT_BLAST_WAVE, 10000);
|
||||
break;
|
||||
case EVENT_TELEPORT:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
|
||||
DoCast(target, SPELL_TELEPORT);
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 20000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
else
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_OUTRO_1:
|
||||
me->NearTeleportTo(RagnarosTelePos.GetPositionX(), RagnarosTelePos.GetPositionY(), RagnarosTelePos.GetPositionZ(), RagnarosTelePos.GetOrientation());
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
break;
|
||||
case EVENT_OUTRO_2:
|
||||
instance->instance->SummonCreature(NPC_RAGNAROS, RagnarosSummonPos);
|
||||
break;
|
||||
case EVENT_OUTRO_3:
|
||||
Talk(SAY_ARRIVAL2_MAJ);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 action)
|
||||
{
|
||||
if (action == ACTION_START_RAGNAROS && events.GetNextEventTime(EVENT_OUTRO_2) == 0)
|
||||
{
|
||||
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
Talk(SAY_SUMMON_MAJ);
|
||||
events.ScheduleEvent(EVENT_OUTRO_2, 8000);
|
||||
events.ScheduleEvent(EVENT_OUTRO_3, 24000);
|
||||
}
|
||||
else if (action == ACTION_START_RAGNAROS_ALT)
|
||||
{
|
||||
me->setFaction(35);
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_HELLO, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->AI()->DoAction(ACTION_START_RAGNAROS);
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_majordomoAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_majordomo()
|
||||
{
|
||||
new boss_majordomo();
|
||||
}
|
||||
@@ -1,354 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Ragnaros
|
||||
SD%Complete: 95
|
||||
SDComment: some spells doesnt work correctly
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_SUMMON_MAJ = 0,
|
||||
SAY_ARRIVAL1_RAG = 1,
|
||||
SAY_ARRIVAL2_MAJ = 2,
|
||||
SAY_ARRIVAL3_RAG = 3,
|
||||
SAY_ARRIVAL5_RAG = 4,
|
||||
SAY_REINFORCEMENTS1 = 5,
|
||||
SAY_REINFORCEMENTS2 = 6,
|
||||
SAY_HAND = 7,
|
||||
SAY_WRATH = 8,
|
||||
SAY_KILL = 9,
|
||||
SAY_MAGMABURST = 10
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HAND_OF_RAGNAROS = 19780,
|
||||
SPELL_WRATH_OF_RAGNAROS = 20566,
|
||||
SPELL_LAVA_BURST = 21158,
|
||||
SPELL_MAGMA_BLAST = 20565, // Ranged attack
|
||||
SPELL_SONS_OF_FLAME_DUMMY = 21108, // Server side effect
|
||||
SPELL_RAGSUBMERGE = 21107, // Stealth aura
|
||||
SPELL_RAGEMERGE = 20568,
|
||||
SPELL_MELT_WEAPON = 21388,
|
||||
SPELL_ELEMENTAL_FIRE = 20564,
|
||||
SPELL_ERRUPTION = 17731
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_ERUPTION = 1,
|
||||
EVENT_WRATH_OF_RAGNAROS = 2,
|
||||
EVENT_HAND_OF_RAGNAROS = 3,
|
||||
EVENT_LAVA_BURST = 4,
|
||||
EVENT_ELEMENTAL_FIRE = 5,
|
||||
EVENT_MAGMA_BLAST = 6,
|
||||
EVENT_SUBMERGE = 7,
|
||||
|
||||
EVENT_INTRO_1 = 8,
|
||||
EVENT_INTRO_2 = 9,
|
||||
EVENT_INTRO_3 = 10,
|
||||
EVENT_INTRO_4 = 11,
|
||||
EVENT_INTRO_5 = 12
|
||||
};
|
||||
|
||||
class boss_ragnaros : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_ragnaros() : CreatureScript("boss_ragnaros") { }
|
||||
|
||||
struct boss_ragnarosAI : public BossAI
|
||||
{
|
||||
boss_ragnarosAI(Creature* creature) : BossAI(creature, BOSS_RAGNAROS)
|
||||
{
|
||||
_introState = 0;
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
_emergeTimer = 90000;
|
||||
_hasYelledMagmaBurst = false;
|
||||
_hasSubmergedOnce = false;
|
||||
_isBanished = false;
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_ERUPTION, 15000);
|
||||
events.ScheduleEvent(EVENT_WRATH_OF_RAGNAROS, 30000);
|
||||
events.ScheduleEvent(EVENT_HAND_OF_RAGNAROS, 25000);
|
||||
events.ScheduleEvent(EVENT_LAVA_BURST, 10000);
|
||||
events.ScheduleEvent(EVENT_ELEMENTAL_FIRE, 3000);
|
||||
events.ScheduleEvent(EVENT_MAGMA_BLAST, 2000);
|
||||
events.ScheduleEvent(EVENT_SUBMERGE, 180000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (urand(0, 99) < 25)
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* target)
|
||||
{
|
||||
if (target && me->Attack(target, true))
|
||||
DoStartNoMovement(target);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (_introState != 2)
|
||||
{
|
||||
if (!_introState)
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
|
||||
events.ScheduleEvent(EVENT_INTRO_1, 4000);
|
||||
events.ScheduleEvent(EVENT_INTRO_2, 23000);
|
||||
events.ScheduleEvent(EVENT_INTRO_3, 42000);
|
||||
events.ScheduleEvent(EVENT_INTRO_4, 43000);
|
||||
events.ScheduleEvent(EVENT_INTRO_5, 53000);
|
||||
_introState = 1;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_INTRO_1:
|
||||
Talk(SAY_ARRIVAL1_RAG);
|
||||
break;
|
||||
case EVENT_INTRO_2:
|
||||
Talk(SAY_ARRIVAL3_RAG);
|
||||
break;
|
||||
case EVENT_INTRO_3:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
|
||||
break;
|
||||
case EVENT_INTRO_4:
|
||||
Talk(SAY_ARRIVAL5_RAG);
|
||||
if (Creature* executus = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MAJORDOMO_EXECUTUS)))
|
||||
Unit::Kill(me, executus);
|
||||
break;
|
||||
case EVENT_INTRO_5:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
_introState = 2;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isBanished && ((_emergeTimer <= diff) || (instance->GetData(DATA_RAGNAROS_ADDS)) > 8))
|
||||
{
|
||||
//Become unbanished again
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->setFaction(14);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
AttackStart(target);
|
||||
instance->SetData(DATA_RAGNAROS_ADDS, 0);
|
||||
|
||||
//DoCast(me, SPELL_RAGEMERGE); //"phase spells" didnt worked correctly so Ive commented them and wrote solution witch doesnt need core support
|
||||
_isBanished = false;
|
||||
}
|
||||
else if (_isBanished)
|
||||
{
|
||||
_emergeTimer -= diff;
|
||||
//Do nothing while banished
|
||||
return;
|
||||
}
|
||||
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_ERUPTION:
|
||||
DoCastVictim(SPELL_ERRUPTION);
|
||||
events.ScheduleEvent(EVENT_ERUPTION, urand(20000, 45000));
|
||||
break;
|
||||
case EVENT_WRATH_OF_RAGNAROS:
|
||||
DoCastVictim(SPELL_WRATH_OF_RAGNAROS);
|
||||
if (urand(0, 1))
|
||||
Talk(SAY_WRATH);
|
||||
events.ScheduleEvent(EVENT_WRATH_OF_RAGNAROS, 25000);
|
||||
break;
|
||||
case EVENT_HAND_OF_RAGNAROS:
|
||||
DoCast(me, SPELL_HAND_OF_RAGNAROS);
|
||||
if (urand(0, 1))
|
||||
Talk(SAY_HAND);
|
||||
events.ScheduleEvent(EVENT_HAND_OF_RAGNAROS, 20000);
|
||||
break;
|
||||
case EVENT_LAVA_BURST:
|
||||
DoCastVictim(SPELL_LAVA_BURST);
|
||||
events.ScheduleEvent(EVENT_LAVA_BURST, 10000);
|
||||
break;
|
||||
case EVENT_ELEMENTAL_FIRE:
|
||||
DoCastVictim(SPELL_ELEMENTAL_FIRE);
|
||||
events.ScheduleEvent(EVENT_ELEMENTAL_FIRE, urand(10000, 14000));
|
||||
break;
|
||||
case EVENT_MAGMA_BLAST:
|
||||
if (me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
DoCastVictim(SPELL_MAGMA_BLAST);
|
||||
if (!_hasYelledMagmaBurst)
|
||||
{
|
||||
//Say our dialog
|
||||
Talk(SAY_MAGMABURST);
|
||||
_hasYelledMagmaBurst = true;
|
||||
}
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MAGMA_BLAST, 2500);
|
||||
break;
|
||||
case EVENT_SUBMERGE:
|
||||
{
|
||||
if (!_isBanished)
|
||||
{
|
||||
//Creature spawning and ragnaros becomming unattackable
|
||||
//is not very well supported in the core //no it really isnt
|
||||
//so added normaly spawning and banish workaround and attack again after 90 secs.
|
||||
me->AttackStop();
|
||||
DoResetThreat();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
//Root self
|
||||
//DoCast(me, 23973);
|
||||
me->setFaction(35);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
|
||||
instance->SetData(DATA_RAGNAROS_ADDS, 0);
|
||||
|
||||
if (!_hasSubmergedOnce)
|
||||
{
|
||||
Talk(SAY_REINFORCEMENTS1);
|
||||
|
||||
// summon 8 elementals
|
||||
for (uint8 i = 0; i < 8; ++i)
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
if (Creature* summoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
|
||||
summoned->AI()->AttackStart(target);
|
||||
|
||||
_hasSubmergedOnce = true;
|
||||
_isBanished = true;
|
||||
//DoCast(me, SPELL_RAGSUBMERGE);
|
||||
_emergeTimer = 90000;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Talk(SAY_REINFORCEMENTS2);
|
||||
|
||||
for (uint8 i = 0; i < 8; ++i)
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
if (Creature* summoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
|
||||
summoned->AI()->AttackStart(target);
|
||||
|
||||
_isBanished = true;
|
||||
//DoCast(me, SPELL_RAGSUBMERGE);
|
||||
_emergeTimer = 90000;
|
||||
}
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SUBMERGE, 180000);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _emergeTimer;
|
||||
uint8 _introState;
|
||||
bool _hasYelledMagmaBurst;
|
||||
bool _hasSubmergedOnce;
|
||||
bool _isBanished;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_ragnarosAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_son_of_flame : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_son_of_flame() : CreatureScript("npc_SonOfFlame") { }
|
||||
|
||||
struct npc_son_of_flameAI : public ScriptedAI //didnt work correctly in EAI for me...
|
||||
{
|
||||
npc_son_of_flameAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = me->GetInstanceScript();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
instance->SetData(DATA_RAGNAROS_ADDS, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 /*diff*/)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* instance;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_son_of_flameAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_ragnaros()
|
||||
{
|
||||
new boss_ragnaros();
|
||||
new npc_son_of_flame();
|
||||
}
|
||||
@@ -1,173 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ARCANE_EXPLOSION = 19712,
|
||||
SPELL_SHAZZRAH_CURSE = 19713,
|
||||
SPELL_MAGIC_GROUNDING = 19714,
|
||||
SPELL_COUNTERSPELL = 19715,
|
||||
SPELL_SHAZZRAH_GATE_DUMMY = 23138, // Teleports to and attacks a random target.
|
||||
SPELL_SHAZZRAH_GATE = 23139,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_ARCANE_EXPLOSION = 1,
|
||||
EVENT_ARCANE_EXPLOSION_TRIGGERED = 2,
|
||||
EVENT_SHAZZRAH_CURSE = 3,
|
||||
EVENT_MAGIC_GROUNDING = 4,
|
||||
EVENT_COUNTERSPELL = 5,
|
||||
EVENT_SHAZZRAH_GATE = 6,
|
||||
};
|
||||
|
||||
class boss_shazzrah : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_shazzrah() : CreatureScript("boss_shazzrah") { }
|
||||
|
||||
struct boss_shazzrahAI : public BossAI
|
||||
{
|
||||
boss_shazzrahAI(Creature* creature) : BossAI(creature, BOSS_SHAZZRAH) { }
|
||||
|
||||
void EnterCombat(Unit* target)
|
||||
{
|
||||
BossAI::EnterCombat(target);
|
||||
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 6000);
|
||||
events.ScheduleEvent(EVENT_SHAZZRAH_CURSE, 10000);
|
||||
events.ScheduleEvent(EVENT_MAGIC_GROUNDING, 24000);
|
||||
events.ScheduleEvent(EVENT_COUNTERSPELL, 15000);
|
||||
events.ScheduleEvent(EVENT_SHAZZRAH_GATE, 45000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_ARCANE_EXPLOSION:
|
||||
DoCastVictim(SPELL_ARCANE_EXPLOSION);
|
||||
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(4000, 7000));
|
||||
break;
|
||||
// Triggered subsequent to using "Gate of Shazzrah".
|
||||
case EVENT_ARCANE_EXPLOSION_TRIGGERED:
|
||||
DoCastVictim(SPELL_ARCANE_EXPLOSION);
|
||||
break;
|
||||
case EVENT_SHAZZRAH_CURSE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_SHAZZRAH_CURSE))
|
||||
DoCast(target, SPELL_SHAZZRAH_CURSE);
|
||||
events.ScheduleEvent(EVENT_SHAZZRAH_CURSE, urand(25000, 30000));
|
||||
break;
|
||||
case EVENT_MAGIC_GROUNDING:
|
||||
DoCast(me, SPELL_MAGIC_GROUNDING);
|
||||
events.ScheduleEvent(EVENT_MAGIC_GROUNDING, 35000);
|
||||
break;
|
||||
case EVENT_COUNTERSPELL:
|
||||
DoCastVictim(SPELL_COUNTERSPELL);
|
||||
events.ScheduleEvent(EVENT_COUNTERSPELL, urand(16000, 20000));
|
||||
break;
|
||||
case EVENT_SHAZZRAH_GATE:
|
||||
DoResetThreat();
|
||||
DoCastAOE(SPELL_SHAZZRAH_GATE_DUMMY);
|
||||
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION_TRIGGERED, 2000);
|
||||
events.RescheduleEvent(EVENT_ARCANE_EXPLOSION, urand(3000, 6000));
|
||||
events.ScheduleEvent(EVENT_SHAZZRAH_GATE, 45000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_shazzrahAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
// 23138 - Gate of Shazzrah
|
||||
class spell_shazzrah_gate_dummy : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_shazzrah_gate_dummy() : SpellScriptLoader("spell_shazzrah_gate_dummy") { }
|
||||
|
||||
class spell_shazzrah_gate_dummy_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_shazzrah_gate_dummy_SpellScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_SHAZZRAH_GATE))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
if (targets.empty())
|
||||
return;
|
||||
|
||||
WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
|
||||
targets.clear();
|
||||
targets.push_back(target);
|
||||
}
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
target->CastSpell(GetCaster(), SPELL_SHAZZRAH_GATE, true);
|
||||
if (Creature* creature = GetCaster()->ToCreature())
|
||||
creature->AI()->AttackStart(target); // Attack the target which caster will teleport to.
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_shazzrah_gate_dummy_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
OnEffectHitTarget += SpellEffectFn(spell_shazzrah_gate_dummy_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_shazzrah_gate_dummy_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_shazzrah()
|
||||
{
|
||||
new boss_shazzrah();
|
||||
new spell_shazzrah_gate_dummy();
|
||||
}
|
||||
@@ -1,216 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Sulfuron_Harbringer
|
||||
SD%Complete: 80
|
||||
SDComment: Adds NYI
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "molten_core.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Sulfuron Harbringer
|
||||
SPELL_DARK_STRIKE = 19777,
|
||||
SPELL_DEMORALIZING_SHOUT = 19778,
|
||||
SPELL_INSPIRE = 19779,
|
||||
SPELL_KNOCKDOWN = 19780,
|
||||
SPELL_FLAMESPEAR = 19781,
|
||||
|
||||
// Adds
|
||||
SPELL_HEAL = 19775,
|
||||
SPELL_SHADOWWORDPAIN = 19776,
|
||||
SPELL_IMMOLATE = 20294,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_DARK_STRIKE = 1,
|
||||
EVENT_DEMORALIZING_SHOUT = 2,
|
||||
EVENT_INSPIRE = 3,
|
||||
EVENT_KNOCKDOWN = 4,
|
||||
EVENT_FLAMESPEAR = 5,
|
||||
|
||||
EVENT_HEAL = 6,
|
||||
EVENT_SHADOW_WORD_PAIN = 7,
|
||||
EVENT_IMMOLATE = 8,
|
||||
};
|
||||
|
||||
class boss_sulfuron : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_sulfuron() : CreatureScript("boss_sulfuron") { }
|
||||
|
||||
struct boss_sulfuronAI : public BossAI
|
||||
{
|
||||
boss_sulfuronAI(Creature* creature) : BossAI(creature, BOSS_SULFURON_HARBINGER)
|
||||
{
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_DARK_STRIKE, 10000);
|
||||
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 15000);
|
||||
events.ScheduleEvent(EVENT_INSPIRE, 13000);
|
||||
events.ScheduleEvent(EVENT_KNOCKDOWN, 6000);
|
||||
events.ScheduleEvent(EVENT_FLAMESPEAR, 2000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_DARK_STRIKE:
|
||||
DoCast(me, SPELL_DARK_STRIKE);
|
||||
events.ScheduleEvent(EVENT_DARK_STRIKE, urand(15000, 18000));
|
||||
break;
|
||||
case EVENT_DEMORALIZING_SHOUT:
|
||||
DoCastVictim(SPELL_DEMORALIZING_SHOUT);
|
||||
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, urand(15000, 20000));
|
||||
break;
|
||||
case EVENT_INSPIRE:
|
||||
{
|
||||
std::list<Creature*> healers = DoFindFriendlyMissingBuff(45.0f, SPELL_INSPIRE);
|
||||
if (!healers.empty())
|
||||
DoCast(Trinity::Containers::SelectRandomContainerElement(healers), SPELL_INSPIRE);
|
||||
|
||||
DoCast(me, SPELL_INSPIRE);
|
||||
events.ScheduleEvent(EVENT_INSPIRE, urand(20000, 26000));
|
||||
break;
|
||||
}
|
||||
case EVENT_KNOCKDOWN:
|
||||
DoCastVictim(SPELL_KNOCKDOWN);
|
||||
events.ScheduleEvent(EVENT_KNOCKDOWN, urand(12000, 15000));
|
||||
break;
|
||||
case EVENT_FLAMESPEAR:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
|
||||
DoCast(target, SPELL_FLAMESPEAR);
|
||||
events.ScheduleEvent(EVENT_FLAMESPEAR, urand(12000, 16000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_sulfuronAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_flamewaker_priest : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_flamewaker_priest() : CreatureScript("npc_flamewaker_priest") { }
|
||||
|
||||
struct npc_flamewaker_priestAI : public ScriptedAI
|
||||
{
|
||||
npc_flamewaker_priestAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim)
|
||||
{
|
||||
ScriptedAI::EnterCombat(victim);
|
||||
events.ScheduleEvent(EVENT_HEAL, urand(15000, 30000));
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 2000);
|
||||
events.ScheduleEvent(EVENT_IMMOLATE, 8000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_HEAL:
|
||||
if (Unit* target = DoSelectLowestHpFriendly(60.0f, 1))
|
||||
DoCast(target, SPELL_HEAL);
|
||||
events.ScheduleEvent(EVENT_HEAL, urand(15000, 20000));
|
||||
break;
|
||||
case EVENT_SHADOW_WORD_PAIN:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_SHADOWWORDPAIN))
|
||||
DoCast(target, SPELL_SHADOWWORDPAIN);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(18000, 26000));
|
||||
break;
|
||||
case EVENT_IMMOLATE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_IMMOLATE))
|
||||
DoCast(target, SPELL_IMMOLATE);
|
||||
events.ScheduleEvent(EVENT_IMMOLATE, urand(15000, 25000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_flamewaker_priestAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_sulfuron()
|
||||
{
|
||||
new boss_sulfuron();
|
||||
new npc_flamewaker_priest();
|
||||
}
|
||||
@@ -1,264 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Instance_Molten_Core
|
||||
SD%Complete: 0
|
||||
SDComment: Place Holder
|
||||
SDCategory: Molten Core
|
||||
EndScriptData */
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "molten_core.h"
|
||||
#include "TemporarySummon.h"
|
||||
|
||||
Position const SummonPositions[10] =
|
||||
{
|
||||
{737.850f, -1145.35f, -120.288f, 4.71368f},
|
||||
{744.162f, -1151.63f, -119.726f, 4.58204f},
|
||||
{751.247f, -1152.82f, -119.744f, 4.49673f},
|
||||
{759.206f, -1155.09f, -120.051f, 4.30104f},
|
||||
{755.973f, -1152.33f, -120.029f, 4.25588f},
|
||||
{731.712f, -1147.56f, -120.195f, 4.95955f},
|
||||
{726.499f, -1149.80f, -120.156f, 5.24055f},
|
||||
{722.408f, -1152.41f, -120.029f, 5.33087f},
|
||||
{718.994f, -1156.36f, -119.805f, 5.75738f},
|
||||
{838.510f, -829.840f, -232.000f, 2.00000f},
|
||||
};
|
||||
|
||||
class instance_molten_core : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_molten_core() : InstanceMapScript("instance_molten_core", 409) { }
|
||||
|
||||
struct instance_molten_core_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_molten_core_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
_golemaggTheIncineratorGUID = 0;
|
||||
_majordomoExecutusGUID = 0;
|
||||
_cacheOfTheFirelordGUID = 0;
|
||||
_executusSchedule = NULL;
|
||||
_deadBossCount = 0;
|
||||
_ragnarosAddDeaths = 0;
|
||||
_isLoading = false;
|
||||
_summonedExecutus = false;
|
||||
}
|
||||
|
||||
~instance_molten_core_InstanceMapScript()
|
||||
{
|
||||
delete _executusSchedule;
|
||||
}
|
||||
|
||||
void OnPlayerEnter(Player* /*player*/)
|
||||
{
|
||||
if (_executusSchedule)
|
||||
{
|
||||
SummonMajordomoExecutus(*_executusSchedule);
|
||||
delete _executusSchedule;
|
||||
_executusSchedule = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_GOLEMAGG_THE_INCINERATOR:
|
||||
_golemaggTheIncineratorGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_MAJORDOMO_EXECUTUS:
|
||||
_majordomoExecutusGUID = creature->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_CACHE_OF_THE_FIRELORD:
|
||||
_cacheOfTheFirelordGUID = go->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
if (type == DATA_RAGNAROS_ADDS)
|
||||
{
|
||||
if (data == 1)
|
||||
++_ragnarosAddDeaths;
|
||||
else if (data == 0)
|
||||
_ragnarosAddDeaths = 0;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_RAGNAROS_ADDS:
|
||||
return _ragnarosAddDeaths;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case BOSS_GOLEMAGG_THE_INCINERATOR:
|
||||
return _golemaggTheIncineratorGUID;
|
||||
case BOSS_MAJORDOMO_EXECUTUS:
|
||||
return _majordomoExecutusGUID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 bossId, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(bossId, state))
|
||||
return false;
|
||||
|
||||
if (state == DONE && bossId < BOSS_MAJORDOMO_EXECUTUS)
|
||||
++_deadBossCount;
|
||||
|
||||
if (_isLoading)
|
||||
return true;
|
||||
|
||||
if (_deadBossCount == 8)
|
||||
SummonMajordomoExecutus(false);
|
||||
|
||||
if (bossId == BOSS_MAJORDOMO_EXECUTUS && state == DONE)
|
||||
DoRespawnGameObject(_cacheOfTheFirelordGUID, 7 * DAY);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SummonMajordomoExecutus(bool done)
|
||||
{
|
||||
if (_summonedExecutus)
|
||||
return;
|
||||
|
||||
_summonedExecutus = true;
|
||||
if (!done)
|
||||
{
|
||||
instance->SummonCreature(NPC_MAJORDOMO_EXECUTUS, SummonPositions[0]);
|
||||
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[1]);
|
||||
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[2]);
|
||||
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[3]);
|
||||
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[4]);
|
||||
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[5]);
|
||||
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[6]);
|
||||
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[7]);
|
||||
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[8]);
|
||||
}
|
||||
else if (TempSummon* summon = instance->SummonCreature(NPC_MAJORDOMO_EXECUTUS, RagnarosTelePos))
|
||||
summon->AI()->DoAction(ACTION_START_RAGNAROS_ALT);
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "M C " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* data)
|
||||
{
|
||||
if (!data)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
_isLoading = true;
|
||||
OUT_LOAD_INST_DATA(data);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(data);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'M' && dataHead2 == 'C')
|
||||
{
|
||||
EncounterState states[MAX_ENCOUNTER];
|
||||
uint8 executusCounter = 0;
|
||||
|
||||
// need 2 loops to check spawning executus/ragnaros
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > TO_BE_DECIDED)
|
||||
tmpState = NOT_STARTED;
|
||||
states[i] = EncounterState(tmpState);
|
||||
|
||||
if (tmpState == DONE && i < BOSS_MAJORDOMO_EXECUTUS)
|
||||
++executusCounter;
|
||||
}
|
||||
|
||||
if (executusCounter >= 8 && states[BOSS_RAGNAROS] != DONE)
|
||||
_executusSchedule = new bool(states[BOSS_MAJORDOMO_EXECUTUS] == DONE);
|
||||
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
SetBossState(i, states[i]);
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
_isLoading = false;
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _golemaggTheIncineratorGUID;
|
||||
uint64 _majordomoExecutusGUID;
|
||||
uint64 _cacheOfTheFirelordGUID;
|
||||
bool* _executusSchedule;
|
||||
uint8 _deadBossCount;
|
||||
uint8 _ragnarosAddDeaths;
|
||||
bool _isLoading;
|
||||
bool _summonedExecutus;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_molten_core_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_molten_core()
|
||||
{
|
||||
new instance_molten_core();
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef DEF_MOLTEN_CORE_H
|
||||
#define DEF_MOLTEN_CORE_H
|
||||
|
||||
enum Encounters
|
||||
{
|
||||
BOSS_LUCIFRON = 0,
|
||||
BOSS_MAGMADAR = 1,
|
||||
BOSS_GEHENNAS = 2,
|
||||
BOSS_GARR = 3,
|
||||
BOSS_SHAZZRAH = 4,
|
||||
BOSS_BARON_GEDDON = 5,
|
||||
BOSS_SULFURON_HARBINGER = 6,
|
||||
BOSS_GOLEMAGG_THE_INCINERATOR = 7,
|
||||
BOSS_MAJORDOMO_EXECUTUS = 8,
|
||||
BOSS_RAGNAROS = 9,
|
||||
MAX_ENCOUNTER,
|
||||
};
|
||||
|
||||
enum Actions
|
||||
{
|
||||
ACTION_START_RAGNAROS = 0,
|
||||
ACTION_START_RAGNAROS_ALT = 1,
|
||||
};
|
||||
|
||||
Position const RagnarosTelePos = {829.159f, -815.773f, -228.972f, 5.30500f};
|
||||
Position const RagnarosSummonPos = {838.510f, -829.840f, -232.000f, 2.00000f};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_LUCIFRON = 12118,
|
||||
NPC_MAGMADAR = 11982,
|
||||
NPC_GEHENNAS = 12259,
|
||||
NPC_GARR = 12057,
|
||||
NPC_SHAZZRAH = 12264,
|
||||
NPC_BARON_GEDDON = 12056,
|
||||
NPC_SULFURON_HARBINGER = 12098,
|
||||
NPC_GOLEMAGG_THE_INCINERATOR = 11988,
|
||||
NPC_MAJORDOMO_EXECUTUS = 12018,
|
||||
NPC_RAGNAROS = 11502,
|
||||
NPC_FLAMEWAKER_HEALER = 11663,
|
||||
NPC_FLAMEWAKER_ELITE = 11664,
|
||||
};
|
||||
|
||||
enum GameObjects
|
||||
{
|
||||
GO_CACHE_OF_THE_FIRELORD = 179703,
|
||||
};
|
||||
|
||||
enum Data
|
||||
{
|
||||
DATA_RAGNAROS_ADDS = 0,
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user