mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,182 +0,0 @@
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||||
/*
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||||
* Copyright (C)
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||||
*
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||||
* This program is free software; you can redistribute it and/or modify it
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||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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enum Spells
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{
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SPELL_CHARGE = 22911,
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SPELL_CLEAVE = 40504,
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SPELL_DEMORALIZING_SHOUT = 23511,
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SPELL_ENRAGE = 8599,
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SPELL_WHIRLWIND = 13736,
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SPELL_NORTH_MARSHAL = 45828,
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SPELL_SOUTH_MARSHAL = 45829,
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SPELL_STONEHEARTH_MARSHAL = 45830,
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SPELL_ICEWING_MARSHAL = 45831,
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SPELL_ICEBLOOD_WARMASTER = 45822,
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SPELL_TOWER_POINT_WARMASTER = 45823,
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SPELL_WEST_FROSTWOLF_WARMASTER = 45824,
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SPELL_EAST_FROSTWOLF_WARMASTER = 45826
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};
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enum Creatures
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{
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NPC_NORTH_MARSHAL = 14762,
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NPC_SOUTH_MARSHAL = 14763,
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NPC_ICEWING_MARSHAL = 14764,
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NPC_STONEHEARTH_MARSHAL = 14765,
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NPC_EAST_FROSTWOLF_WARMASTER = 14772,
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NPC_ICEBLOOD_WARMASTER = 14773,
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NPC_TOWER_POINT_WARMASTER = 14776,
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NPC_WEST_FROSTWOLF_WARMASTER = 14777
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};
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enum Events
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{
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EVENT_CHARGE_TARGET = 1,
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EVENT_CLEAVE = 2,
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EVENT_DEMORALIZING_SHOUT = 3,
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EVENT_WHIRLWIND = 4,
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EVENT_ENRAGE = 5,
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EVENT_CHECK_RESET = 6
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};
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struct SpellPair
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{
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uint32 npcEntry;
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uint32 spellId;
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};
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uint8 const MAX_SPELL_PAIRS = 8;
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SpellPair const _auraPairs[MAX_SPELL_PAIRS] =
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{
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{ NPC_NORTH_MARSHAL, SPELL_NORTH_MARSHAL },
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{ NPC_SOUTH_MARSHAL, SPELL_SOUTH_MARSHAL },
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{ NPC_STONEHEARTH_MARSHAL, SPELL_STONEHEARTH_MARSHAL },
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{ NPC_ICEWING_MARSHAL, SPELL_ICEWING_MARSHAL },
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{ NPC_EAST_FROSTWOLF_WARMASTER, SPELL_EAST_FROSTWOLF_WARMASTER },
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{ NPC_WEST_FROSTWOLF_WARMASTER, SPELL_WEST_FROSTWOLF_WARMASTER },
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{ NPC_TOWER_POINT_WARMASTER, SPELL_TOWER_POINT_WARMASTER },
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{ NPC_ICEBLOOD_WARMASTER, SPELL_ICEBLOOD_WARMASTER }
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};
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class npc_av_marshal_or_warmaster : public CreatureScript
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{
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public:
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npc_av_marshal_or_warmaster() : CreatureScript("npc_av_marshal_or_warmaster") { }
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struct npc_av_marshal_or_warmasterAI : public ScriptedAI
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{
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npc_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset()
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{
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events.Reset();
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events.ScheduleEvent(EVENT_CHARGE_TARGET, urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
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events.ScheduleEvent(EVENT_CLEAVE, urand(1 * IN_MILLISECONDS, 11 * IN_MILLISECONDS));
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events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 2000);
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events.ScheduleEvent(EVENT_WHIRLWIND, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
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events.ScheduleEvent(EVENT_ENRAGE, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
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events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
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_hasAura = false;
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}
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void JustRespawned()
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{
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Reset();
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}
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void UpdateAI(uint32 diff)
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{
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// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
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if (!_hasAura)
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{
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for (uint8 i = 0; i < MAX_SPELL_PAIRS; ++i)
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if (_auraPairs[i].npcEntry == me->GetEntry())
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DoCast(me, _auraPairs[i].spellId);
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_hasAura = true;
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}
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_CHARGE_TARGET:
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DoCastVictim(SPELL_CHARGE);
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events.ScheduleEvent(EVENT_CHARGE, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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events.ScheduleEvent(EVENT_CLEAVE, urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS));
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break;
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case EVENT_DEMORALIZING_SHOUT:
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DoCast(me, SPELL_DEMORALIZING_SHOUT);
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events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
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break;
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case EVENT_WHIRLWIND:
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DoCast(me, SPELL_WHIRLWIND);
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events.ScheduleEvent(EVENT_WHIRLWIND, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
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break;
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case EVENT_ENRAGE:
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DoCast(me, SPELL_ENRAGE);
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events.ScheduleEvent(EVENT_ENRAGE, urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS));
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break;
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case EVENT_CHECK_RESET:
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{
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Position const& _homePosition = me->GetHomePosition();
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if (me->GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
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{
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EnterEvadeMode();
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return;
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}
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events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
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break;
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}
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap events;
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bool _hasAura;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_av_marshal_or_warmasterAI(creature);
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}
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};
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void AddSC_alterac_valley()
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{
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new npc_av_marshal_or_warmaster();
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}
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@@ -1,210 +0,0 @@
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/*
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||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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enum Spells
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{
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SPELL_ARCANE_EXPLOSION = 46608,
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SPELL_CONE_OF_COLD = 38384,
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SPELL_FIREBALL = 46988,
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SPELL_FROSTBOLT = 46987
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};
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enum Yells
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{
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YELL_AGGRO = 0,
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YELL_EVADE = 1,
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YELL_SALVATION = 2,
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};
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enum Creatures
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{
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NPC_WATER_ELEMENTAL = 25040
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};
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enum WaterElementalSpells
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{
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SPELL_WATERBOLT = 46983
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};
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class npc_water_elemental : public CreatureScript
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{
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public:
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npc_water_elemental() : CreatureScript("npc_water_elemental") { }
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struct npc_water_elementalAI : public ScriptedAI
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{
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npc_water_elementalAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 waterBoltTimer;
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uint64 balindaGUID;
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uint32 resetTimer;
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void Reset()
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{
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waterBoltTimer = 3 * IN_MILLISECONDS;
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resetTimer = 5 * IN_MILLISECONDS;
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balindaGUID = 0;
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (waterBoltTimer < diff)
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{
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DoCastVictim(SPELL_WATERBOLT);
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waterBoltTimer = 5 * IN_MILLISECONDS;
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} else waterBoltTimer -= diff;
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// check if creature is not outside of building
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if (resetTimer < diff)
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{
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if (Creature* pBalinda = ObjectAccessor::GetCreature(*me, balindaGUID))
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if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
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EnterEvadeMode();
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resetTimer = 5 * IN_MILLISECONDS;
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} else resetTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_water_elementalAI(creature);
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}
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};
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class boss_balinda : public CreatureScript
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{
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public:
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boss_balinda() : CreatureScript("boss_balinda") { }
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struct boss_balindaAI : public ScriptedAI
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{
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boss_balindaAI(Creature* creature) : ScriptedAI(creature), summons(me) { }
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uint32 arcaneExplosionTimer;
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uint32 coneOfColdTimer;
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uint32 fireBoltTimer;
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uint32 frostboltTimer;
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uint32 resetTimer;
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uint32 waterElementalTimer;
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|
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SummonList summons;
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|
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void Reset()
|
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{
|
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arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
|
||||
coneOfColdTimer = 8 * IN_MILLISECONDS;
|
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fireBoltTimer = 1 * IN_MILLISECONDS;
|
||||
frostboltTimer = 4 * IN_MILLISECONDS;
|
||||
resetTimer = 5 * IN_MILLISECONDS;
|
||||
waterElementalTimer = 0;
|
||||
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(YELL_AGGRO);
|
||||
}
|
||||
|
||||
void JustRespawned()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
CAST_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
|
||||
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
|
||||
summoned->setFaction(me->getFaction());
|
||||
summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (waterElementalTimer < diff)
|
||||
{
|
||||
if (summons.empty())
|
||||
me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45 * IN_MILLISECONDS);
|
||||
waterElementalTimer = 50 * IN_MILLISECONDS;
|
||||
} else waterElementalTimer -= diff;
|
||||
|
||||
if (arcaneExplosionTimer < diff)
|
||||
{
|
||||
DoCastVictim(SPELL_ARCANE_EXPLOSION);
|
||||
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
|
||||
} else arcaneExplosionTimer -= diff;
|
||||
|
||||
if (coneOfColdTimer < diff)
|
||||
{
|
||||
DoCastVictim(SPELL_CONE_OF_COLD);
|
||||
coneOfColdTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
|
||||
} else coneOfColdTimer -= diff;
|
||||
|
||||
if (fireBoltTimer < diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FIREBALL);
|
||||
fireBoltTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
|
||||
} else fireBoltTimer -= diff;
|
||||
|
||||
if (frostboltTimer < diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FROSTBOLT);
|
||||
frostboltTimer = urand(4 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
|
||||
} else frostboltTimer -= diff;
|
||||
|
||||
// check if creature is not outside of building
|
||||
if (resetTimer < diff)
|
||||
{
|
||||
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
Talk(YELL_EVADE);
|
||||
}
|
||||
resetTimer = 5 * IN_MILLISECONDS;
|
||||
} else resetTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_balindaAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_balinda()
|
||||
{
|
||||
new boss_balinda;
|
||||
new npc_water_elemental;
|
||||
};
|
||||
@@ -1,137 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_WHIRLWIND = 15589,
|
||||
SPELL_WHIRLWIND2 = 13736,
|
||||
SPELL_KNOCKDOWN = 19128,
|
||||
SPELL_FRENZY = 8269,
|
||||
SPELL_SWEEPING_STRIKES = 18765, // not sure
|
||||
SPELL_CLEAVE = 20677, // not sure
|
||||
SPELL_WINDFURY = 35886, // not sure
|
||||
SPELL_STORMPIKE = 51876 // not sure
|
||||
};
|
||||
|
||||
enum Yells
|
||||
{
|
||||
YELL_AGGRO = 0,
|
||||
YELL_EVADE = 1,
|
||||
YELL_RESPAWN = 2,
|
||||
YELL_RANDOM = 3
|
||||
};
|
||||
|
||||
class boss_drekthar : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_drekthar() : CreatureScript("boss_drekthar") { }
|
||||
|
||||
struct boss_drektharAI : public ScriptedAI
|
||||
{
|
||||
boss_drektharAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 WhirlwindTimer;
|
||||
uint32 Whirlwind2Timer;
|
||||
uint32 KnockdownTimer;
|
||||
uint32 FrenzyTimer;
|
||||
uint32 YellTimer;
|
||||
uint32 ResetTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
WhirlwindTimer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
|
||||
Whirlwind2Timer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
|
||||
KnockdownTimer = 12 * IN_MILLISECONDS;
|
||||
FrenzyTimer = 6 * IN_MILLISECONDS;
|
||||
ResetTimer = 5 * IN_MILLISECONDS;
|
||||
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(YELL_AGGRO);
|
||||
}
|
||||
|
||||
void JustRespawned()
|
||||
{
|
||||
Reset();
|
||||
Talk(YELL_RESPAWN);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (WhirlwindTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_WHIRLWIND);
|
||||
WhirlwindTimer = urand(8 * IN_MILLISECONDS, 18 * IN_MILLISECONDS);
|
||||
} else WhirlwindTimer -= diff;
|
||||
|
||||
if (Whirlwind2Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_WHIRLWIND2);
|
||||
Whirlwind2Timer = urand(7 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
|
||||
} else Whirlwind2Timer -= diff;
|
||||
|
||||
if (KnockdownTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_KNOCKDOWN);
|
||||
KnockdownTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
|
||||
} else KnockdownTimer -= diff;
|
||||
|
||||
if (FrenzyTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FRENZY);
|
||||
FrenzyTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
|
||||
} else FrenzyTimer -= diff;
|
||||
|
||||
if (YellTimer <= diff)
|
||||
{
|
||||
Talk(YELL_RANDOM);
|
||||
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
|
||||
} else YellTimer -= diff;
|
||||
|
||||
// check if creature is not outside of building
|
||||
if (ResetTimer <= diff)
|
||||
{
|
||||
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
Talk(YELL_EVADE);
|
||||
}
|
||||
ResetTimer = 5 * IN_MILLISECONDS;
|
||||
} else ResetTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_drektharAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_drekthar()
|
||||
{
|
||||
new boss_drekthar;
|
||||
}
|
||||
@@ -1,131 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CLEAVE = 15284,
|
||||
SPELL_FRIGHTENING_SHOUT = 19134,
|
||||
SPELL_WHIRLWIND1 = 15589,
|
||||
SPELL_WHIRLWIND2 = 13736,
|
||||
SPELL_MORTAL_STRIKE = 16856
|
||||
};
|
||||
|
||||
enum Yells
|
||||
{
|
||||
YELL_AGGRO = 0,
|
||||
YELL_EVADE = 1
|
||||
};
|
||||
|
||||
class boss_galvangar : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_galvangar() : CreatureScript("boss_galvangar") { }
|
||||
|
||||
struct boss_galvangarAI : public ScriptedAI
|
||||
{
|
||||
boss_galvangarAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 CleaveTimer;
|
||||
uint32 FrighteningShoutTimer;
|
||||
uint32 Whirlwind1Timer;
|
||||
uint32 Whirlwind2Timer;
|
||||
uint32 MortalStrikeTimer;
|
||||
uint32 ResetTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
|
||||
FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS);
|
||||
Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 13 * IN_MILLISECONDS);
|
||||
Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
|
||||
MortalStrikeTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
|
||||
ResetTimer = 5 * IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(YELL_AGGRO);
|
||||
}
|
||||
|
||||
void JustRespawned()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (CleaveTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
|
||||
} else CleaveTimer -= diff;
|
||||
|
||||
if (FrighteningShoutTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FRIGHTENING_SHOUT);
|
||||
FrighteningShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
|
||||
} else FrighteningShoutTimer -= diff;
|
||||
|
||||
if (Whirlwind1Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_WHIRLWIND1);
|
||||
Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 10 * IN_MILLISECONDS);
|
||||
} else Whirlwind1Timer -= diff;
|
||||
|
||||
if (Whirlwind2Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_WHIRLWIND2);
|
||||
Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
|
||||
} else Whirlwind2Timer -= diff;
|
||||
|
||||
if (MortalStrikeTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_MORTAL_STRIKE);
|
||||
MortalStrikeTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
|
||||
} else MortalStrikeTimer -= diff;
|
||||
|
||||
// check if creature is not outside of building
|
||||
if (ResetTimer <= diff)
|
||||
{
|
||||
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
Talk(YELL_EVADE);
|
||||
}
|
||||
ResetTimer = 5 * IN_MILLISECONDS;
|
||||
} else ResetTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_galvangarAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_galvangar()
|
||||
{
|
||||
new boss_galvangar;
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
YELL_AGGRO = 0,
|
||||
YELL_EVADE = 1,
|
||||
//YELL_RESPAWN1 = -1810010, // Missing in database
|
||||
//YELL_RESPAWN2 = -1810011, // Missing in database
|
||||
YELL_RANDOM = 2,
|
||||
YELL_SPELL = 3,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_AVATAR = 19135,
|
||||
SPELL_THUNDERCLAP = 15588,
|
||||
SPELL_STORMBOLT = 20685 // not sure
|
||||
};
|
||||
|
||||
class boss_vanndar : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_vanndar() : CreatureScript("boss_vanndar") { }
|
||||
|
||||
struct boss_vanndarAI : public ScriptedAI
|
||||
{
|
||||
boss_vanndarAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 AvatarTimer;
|
||||
uint32 ThunderclapTimer;
|
||||
uint32 StormboltTimer;
|
||||
uint32 ResetTimer;
|
||||
uint32 YellTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
AvatarTimer = 3 * IN_MILLISECONDS;
|
||||
ThunderclapTimer = 4 * IN_MILLISECONDS;
|
||||
StormboltTimer = 6 * IN_MILLISECONDS;
|
||||
ResetTimer = 5 * IN_MILLISECONDS;
|
||||
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(YELL_AGGRO);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (AvatarTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_AVATAR);
|
||||
AvatarTimer = urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
|
||||
} else AvatarTimer -= diff;
|
||||
|
||||
if (ThunderclapTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_THUNDERCLAP);
|
||||
ThunderclapTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
|
||||
} else ThunderclapTimer -= diff;
|
||||
|
||||
if (StormboltTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_STORMBOLT);
|
||||
StormboltTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
|
||||
} else StormboltTimer -= diff;
|
||||
|
||||
if (YellTimer <= diff)
|
||||
{
|
||||
Talk(YELL_RANDOM);
|
||||
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
|
||||
} else YellTimer -= diff;
|
||||
|
||||
// check if creature is not outside of building
|
||||
if (ResetTimer <= diff)
|
||||
{
|
||||
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
Talk(YELL_EVADE);
|
||||
}
|
||||
ResetTimer = 5 * IN_MILLISECONDS;
|
||||
} else ResetTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_vanndarAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_vanndar()
|
||||
{
|
||||
new boss_vanndar;
|
||||
}
|
||||
Reference in New Issue
Block a user