Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_CHARGE = 22911,
SPELL_CLEAVE = 40504,
SPELL_DEMORALIZING_SHOUT = 23511,
SPELL_ENRAGE = 8599,
SPELL_WHIRLWIND = 13736,
SPELL_NORTH_MARSHAL = 45828,
SPELL_SOUTH_MARSHAL = 45829,
SPELL_STONEHEARTH_MARSHAL = 45830,
SPELL_ICEWING_MARSHAL = 45831,
SPELL_ICEBLOOD_WARMASTER = 45822,
SPELL_TOWER_POINT_WARMASTER = 45823,
SPELL_WEST_FROSTWOLF_WARMASTER = 45824,
SPELL_EAST_FROSTWOLF_WARMASTER = 45826
};
enum Creatures
{
NPC_NORTH_MARSHAL = 14762,
NPC_SOUTH_MARSHAL = 14763,
NPC_ICEWING_MARSHAL = 14764,
NPC_STONEHEARTH_MARSHAL = 14765,
NPC_EAST_FROSTWOLF_WARMASTER = 14772,
NPC_ICEBLOOD_WARMASTER = 14773,
NPC_TOWER_POINT_WARMASTER = 14776,
NPC_WEST_FROSTWOLF_WARMASTER = 14777
};
enum Events
{
EVENT_CHARGE_TARGET = 1,
EVENT_CLEAVE = 2,
EVENT_DEMORALIZING_SHOUT = 3,
EVENT_WHIRLWIND = 4,
EVENT_ENRAGE = 5,
EVENT_CHECK_RESET = 6
};
struct SpellPair
{
uint32 npcEntry;
uint32 spellId;
};
uint8 const MAX_SPELL_PAIRS = 8;
SpellPair const _auraPairs[MAX_SPELL_PAIRS] =
{
{ NPC_NORTH_MARSHAL, SPELL_NORTH_MARSHAL },
{ NPC_SOUTH_MARSHAL, SPELL_SOUTH_MARSHAL },
{ NPC_STONEHEARTH_MARSHAL, SPELL_STONEHEARTH_MARSHAL },
{ NPC_ICEWING_MARSHAL, SPELL_ICEWING_MARSHAL },
{ NPC_EAST_FROSTWOLF_WARMASTER, SPELL_EAST_FROSTWOLF_WARMASTER },
{ NPC_WEST_FROSTWOLF_WARMASTER, SPELL_WEST_FROSTWOLF_WARMASTER },
{ NPC_TOWER_POINT_WARMASTER, SPELL_TOWER_POINT_WARMASTER },
{ NPC_ICEBLOOD_WARMASTER, SPELL_ICEBLOOD_WARMASTER }
};
class npc_av_marshal_or_warmaster : public CreatureScript
{
public:
npc_av_marshal_or_warmaster() : CreatureScript("npc_av_marshal_or_warmaster") { }
struct npc_av_marshal_or_warmasterAI : public ScriptedAI
{
npc_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
events.Reset();
events.ScheduleEvent(EVENT_CHARGE_TARGET, urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_CLEAVE, urand(1 * IN_MILLISECONDS, 11 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 2000);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_ENRAGE, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
_hasAura = false;
}
void JustRespawned()
{
Reset();
}
void UpdateAI(uint32 diff)
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
if (!_hasAura)
{
for (uint8 i = 0; i < MAX_SPELL_PAIRS; ++i)
if (_auraPairs[i].npcEntry == me->GetEntry())
DoCast(me, _auraPairs[i].spellId);
_hasAura = true;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CHARGE_TARGET:
DoCastVictim(SPELL_CHARGE);
events.ScheduleEvent(EVENT_CHARGE, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS));
break;
case EVENT_DEMORALIZING_SHOUT:
DoCast(me, SPELL_DEMORALIZING_SHOUT);
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
break;
case EVENT_WHIRLWIND:
DoCast(me, SPELL_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
break;
case EVENT_ENRAGE:
DoCast(me, SPELL_ENRAGE);
events.ScheduleEvent(EVENT_ENRAGE, urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS));
break;
case EVENT_CHECK_RESET:
{
Position const& _homePosition = me->GetHomePosition();
if (me->GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
{
EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
break;
}
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
bool _hasAura;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_av_marshal_or_warmasterAI(creature);
}
};
void AddSC_alterac_valley()
{
new npc_av_marshal_or_warmaster();
}

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_ARCANE_EXPLOSION = 46608,
SPELL_CONE_OF_COLD = 38384,
SPELL_FIREBALL = 46988,
SPELL_FROSTBOLT = 46987
};
enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
YELL_SALVATION = 2,
};
enum Creatures
{
NPC_WATER_ELEMENTAL = 25040
};
enum WaterElementalSpells
{
SPELL_WATERBOLT = 46983
};
class npc_water_elemental : public CreatureScript
{
public:
npc_water_elemental() : CreatureScript("npc_water_elemental") { }
struct npc_water_elementalAI : public ScriptedAI
{
npc_water_elementalAI(Creature* creature) : ScriptedAI(creature) { }
uint32 waterBoltTimer;
uint64 balindaGUID;
uint32 resetTimer;
void Reset()
{
waterBoltTimer = 3 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
balindaGUID = 0;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (waterBoltTimer < diff)
{
DoCastVictim(SPELL_WATERBOLT);
waterBoltTimer = 5 * IN_MILLISECONDS;
} else waterBoltTimer -= diff;
// check if creature is not outside of building
if (resetTimer < diff)
{
if (Creature* pBalinda = ObjectAccessor::GetCreature(*me, balindaGUID))
if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
resetTimer = 5 * IN_MILLISECONDS;
} else resetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_water_elementalAI(creature);
}
};
class boss_balinda : public CreatureScript
{
public:
boss_balinda() : CreatureScript("boss_balinda") { }
struct boss_balindaAI : public ScriptedAI
{
boss_balindaAI(Creature* creature) : ScriptedAI(creature), summons(me) { }
uint32 arcaneExplosionTimer;
uint32 coneOfColdTimer;
uint32 fireBoltTimer;
uint32 frostboltTimer;
uint32 resetTimer;
uint32 waterElementalTimer;
SummonList summons;
void Reset()
{
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
coneOfColdTimer = 8 * IN_MILLISECONDS;
fireBoltTimer = 1 * IN_MILLISECONDS;
frostboltTimer = 4 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
waterElementalTimer = 0;
summons.DespawnAll();
}
void EnterCombat(Unit* /*who*/)
{
Talk(YELL_AGGRO);
}
void JustRespawned()
{
Reset();
}
void JustSummoned(Creature* summoned)
{
CAST_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
summoned->setFaction(me->getFaction());
summons.Summon(summoned);
}
void JustDied(Unit* /*killer*/)
{
summons.DespawnAll();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (waterElementalTimer < diff)
{
if (summons.empty())
me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45 * IN_MILLISECONDS);
waterElementalTimer = 50 * IN_MILLISECONDS;
} else waterElementalTimer -= diff;
if (arcaneExplosionTimer < diff)
{
DoCastVictim(SPELL_ARCANE_EXPLOSION);
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else arcaneExplosionTimer -= diff;
if (coneOfColdTimer < diff)
{
DoCastVictim(SPELL_CONE_OF_COLD);
coneOfColdTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
} else coneOfColdTimer -= diff;
if (fireBoltTimer < diff)
{
DoCastVictim(SPELL_FIREBALL);
fireBoltTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
} else fireBoltTimer -= diff;
if (frostboltTimer < diff)
{
DoCastVictim(SPELL_FROSTBOLT);
frostboltTimer = urand(4 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
} else frostboltTimer -= diff;
// check if creature is not outside of building
if (resetTimer < diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(YELL_EVADE);
}
resetTimer = 5 * IN_MILLISECONDS;
} else resetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_balindaAI(creature);
}
};
void AddSC_boss_balinda()
{
new boss_balinda;
new npc_water_elemental;
};

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_WHIRLWIND = 15589,
SPELL_WHIRLWIND2 = 13736,
SPELL_KNOCKDOWN = 19128,
SPELL_FRENZY = 8269,
SPELL_SWEEPING_STRIKES = 18765, // not sure
SPELL_CLEAVE = 20677, // not sure
SPELL_WINDFURY = 35886, // not sure
SPELL_STORMPIKE = 51876 // not sure
};
enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
YELL_RESPAWN = 2,
YELL_RANDOM = 3
};
class boss_drekthar : public CreatureScript
{
public:
boss_drekthar() : CreatureScript("boss_drekthar") { }
struct boss_drektharAI : public ScriptedAI
{
boss_drektharAI(Creature* creature) : ScriptedAI(creature) { }
uint32 WhirlwindTimer;
uint32 Whirlwind2Timer;
uint32 KnockdownTimer;
uint32 FrenzyTimer;
uint32 YellTimer;
uint32 ResetTimer;
void Reset()
{
WhirlwindTimer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
Whirlwind2Timer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
KnockdownTimer = 12 * IN_MILLISECONDS;
FrenzyTimer = 6 * IN_MILLISECONDS;
ResetTimer = 5 * IN_MILLISECONDS;
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
}
void EnterCombat(Unit* /*who*/)
{
Talk(YELL_AGGRO);
}
void JustRespawned()
{
Reset();
Talk(YELL_RESPAWN);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (WhirlwindTimer <= diff)
{
DoCastVictim(SPELL_WHIRLWIND);
WhirlwindTimer = urand(8 * IN_MILLISECONDS, 18 * IN_MILLISECONDS);
} else WhirlwindTimer -= diff;
if (Whirlwind2Timer <= diff)
{
DoCastVictim(SPELL_WHIRLWIND2);
Whirlwind2Timer = urand(7 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
} else Whirlwind2Timer -= diff;
if (KnockdownTimer <= diff)
{
DoCastVictim(SPELL_KNOCKDOWN);
KnockdownTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else KnockdownTimer -= diff;
if (FrenzyTimer <= diff)
{
DoCastVictim(SPELL_FRENZY);
FrenzyTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
} else FrenzyTimer -= diff;
if (YellTimer <= diff)
{
Talk(YELL_RANDOM);
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
} else YellTimer -= diff;
// check if creature is not outside of building
if (ResetTimer <= diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;
} else ResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_drektharAI(creature);
}
};
void AddSC_boss_drekthar()
{
new boss_drekthar;
}

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_CLEAVE = 15284,
SPELL_FRIGHTENING_SHOUT = 19134,
SPELL_WHIRLWIND1 = 15589,
SPELL_WHIRLWIND2 = 13736,
SPELL_MORTAL_STRIKE = 16856
};
enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1
};
class boss_galvangar : public CreatureScript
{
public:
boss_galvangar() : CreatureScript("boss_galvangar") { }
struct boss_galvangarAI : public ScriptedAI
{
boss_galvangarAI(Creature* creature) : ScriptedAI(creature) { }
uint32 CleaveTimer;
uint32 FrighteningShoutTimer;
uint32 Whirlwind1Timer;
uint32 Whirlwind2Timer;
uint32 MortalStrikeTimer;
uint32 ResetTimer;
void Reset()
{
CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS);
Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 13 * IN_MILLISECONDS);
Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
MortalStrikeTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
ResetTimer = 5 * IN_MILLISECONDS;
}
void EnterCombat(Unit* /*who*/)
{
Talk(YELL_AGGRO);
}
void JustRespawned()
{
Reset();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (CleaveTimer <= diff)
{
DoCastVictim(SPELL_CLEAVE);
CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
} else CleaveTimer -= diff;
if (FrighteningShoutTimer <= diff)
{
DoCastVictim(SPELL_FRIGHTENING_SHOUT);
FrighteningShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else FrighteningShoutTimer -= diff;
if (Whirlwind1Timer <= diff)
{
DoCastVictim(SPELL_WHIRLWIND1);
Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 10 * IN_MILLISECONDS);
} else Whirlwind1Timer -= diff;
if (Whirlwind2Timer <= diff)
{
DoCastVictim(SPELL_WHIRLWIND2);
Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
} else Whirlwind2Timer -= diff;
if (MortalStrikeTimer <= diff)
{
DoCastVictim(SPELL_MORTAL_STRIKE);
MortalStrikeTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
} else MortalStrikeTimer -= diff;
// check if creature is not outside of building
if (ResetTimer <= diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;
} else ResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_galvangarAI(creature);
}
};
void AddSC_boss_galvangar()
{
new boss_galvangar;
}

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
//YELL_RESPAWN1 = -1810010, // Missing in database
//YELL_RESPAWN2 = -1810011, // Missing in database
YELL_RANDOM = 2,
YELL_SPELL = 3,
};
enum Spells
{
SPELL_AVATAR = 19135,
SPELL_THUNDERCLAP = 15588,
SPELL_STORMBOLT = 20685 // not sure
};
class boss_vanndar : public CreatureScript
{
public:
boss_vanndar() : CreatureScript("boss_vanndar") { }
struct boss_vanndarAI : public ScriptedAI
{
boss_vanndarAI(Creature* creature) : ScriptedAI(creature) { }
uint32 AvatarTimer;
uint32 ThunderclapTimer;
uint32 StormboltTimer;
uint32 ResetTimer;
uint32 YellTimer;
void Reset()
{
AvatarTimer = 3 * IN_MILLISECONDS;
ThunderclapTimer = 4 * IN_MILLISECONDS;
StormboltTimer = 6 * IN_MILLISECONDS;
ResetTimer = 5 * IN_MILLISECONDS;
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
}
void EnterCombat(Unit* /*who*/)
{
Talk(YELL_AGGRO);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (AvatarTimer <= diff)
{
DoCastVictim(SPELL_AVATAR);
AvatarTimer = urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
} else AvatarTimer -= diff;
if (ThunderclapTimer <= diff)
{
DoCastVictim(SPELL_THUNDERCLAP);
ThunderclapTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else ThunderclapTimer -= diff;
if (StormboltTimer <= diff)
{
DoCastVictim(SPELL_STORMBOLT);
StormboltTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
} else StormboltTimer -= diff;
if (YellTimer <= diff)
{
Talk(YELL_RANDOM);
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
} else YellTimer -= diff;
// check if creature is not outside of building
if (ResetTimer <= diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;
} else ResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vanndarAI(creature);
}
};
void AddSC_boss_vanndar()
{
new boss_vanndar;
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DEF_BRD_H
#define DEF_BRD_H
enum FactionIds
{
FACTION_NEUTRAL = 734,
FACTION_HOSTILE = 754,
FACTION_FRIEND = 35
};
enum DataTypes
{
TYPE_RING_OF_LAW = 1,
TYPE_VAULT = 2,
TYPE_BAR = 3,
TYPE_TOMB_OF_SEVEN = 4,
TYPE_LYCEUM = 5,
TYPE_IRON_HALL = 6,
DATA_EMPEROR = 10,
DATA_PHALANX = 11,
DATA_ARENA1 = 12,
DATA_ARENA2 = 13,
DATA_ARENA3 = 14,
DATA_ARENA4 = 15,
DATA_GO_BAR_KEG = 16,
DATA_GO_BAR_KEG_TRAP = 17,
DATA_GO_BAR_DOOR = 18,
DATA_GO_CHALICE = 19,
DATA_GHOSTKILL = 20,
DATA_EVENSTARTER = 21,
DATA_GOLEM_DOOR_N = 22,
DATA_GOLEM_DOOR_S = 23,
DATA_THRONE_DOOR = 24,
DATA_SF_BRAZIER_N = 25,
DATA_SF_BRAZIER_S = 26,
DATA_MOIRA = 27,
DATA_OPEN_COFFER_DOORS = 30,
};
#endif

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@@ -1,90 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_FIREBLAST = 15573
};
class boss_ambassador_flamelash : public CreatureScript
{
public:
boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_ambassador_flamelashAI(creature);
}
struct boss_ambassador_flamelashAI : public ScriptedAI
{
boss_ambassador_flamelashAI(Creature* creature) : ScriptedAI(creature) { }
uint32 FireBlast_Timer;
uint32 Spirit_Timer;
void Reset()
{
FireBlast_Timer = 2000;
Spirit_Timer = 24000;
}
void EnterCombat(Unit* /*who*/) { }
void SummonSpirits(Unit* victim)
{
if (Creature* Spirit = DoSpawnCreature(9178, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000))
Spirit->AI()->AttackStart(victim);
}
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//FireBlast_Timer
if (FireBlast_Timer <= diff)
{
DoCastVictim(SPELL_FIREBLAST);
FireBlast_Timer = 7000;
} else FireBlast_Timer -= diff;
//Spirit_Timer
if (Spirit_Timer <= diff)
{
SummonSpirits(me->GetVictim());
SummonSpirits(me->GetVictim());
SummonSpirits(me->GetVictim());
SummonSpirits(me->GetVictim());
Spirit_Timer = 30000;
} else Spirit_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_ambassador_flamelash()
{
new boss_ambassador_flamelash();
}

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@@ -1,113 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_SHADOWBOLT = 17228,
SPELL_CURSEOFTONGUES = 15470,
SPELL_CURSEOFWEAKNESS = 17227,
SPELL_DEMONARMOR = 11735,
SPELL_ENVELOPINGWEB = 15471
};
class boss_anubshiah : public CreatureScript
{
public:
boss_anubshiah() : CreatureScript("boss_anubshiah") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_anubshiahAI(creature);
}
struct boss_anubshiahAI : public ScriptedAI
{
boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) { }
uint32 ShadowBolt_Timer;
uint32 CurseOfTongues_Timer;
uint32 CurseOfWeakness_Timer;
uint32 DemonArmor_Timer;
uint32 EnvelopingWeb_Timer;
void Reset()
{
ShadowBolt_Timer = 7000;
CurseOfTongues_Timer = 24000;
CurseOfWeakness_Timer = 12000;
DemonArmor_Timer = 3000;
EnvelopingWeb_Timer = 16000;
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//ShadowBolt_Timer
if (ShadowBolt_Timer <= diff)
{
DoCastVictim(SPELL_SHADOWBOLT);
ShadowBolt_Timer = 7000;
} else ShadowBolt_Timer -= diff;
//CurseOfTongues_Timer
if (CurseOfTongues_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_CURSEOFTONGUES);
CurseOfTongues_Timer = 18000;
} else CurseOfTongues_Timer -= diff;
//CurseOfWeakness_Timer
if (CurseOfWeakness_Timer <= diff)
{
DoCastVictim(SPELL_CURSEOFWEAKNESS);
CurseOfWeakness_Timer = 45000;
} else CurseOfWeakness_Timer -= diff;
//DemonArmor_Timer
if (DemonArmor_Timer <= diff)
{
DoCast(me, SPELL_DEMONARMOR);
DemonArmor_Timer = 300000;
} else DemonArmor_Timer -= diff;
//EnvelopingWeb_Timer
if (EnvelopingWeb_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_ENVELOPINGWEB);
EnvelopingWeb_Timer = 12000;
} else EnvelopingWeb_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_anubshiah()
{
new boss_anubshiah();
}

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@@ -1,123 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_depths.h"
enum Yells
{
SAY_AGGRO = 0,
SAY_SLAY = 1
};
enum Spells
{
SPELL_HANDOFTHAURISSAN = 17492,
SPELL_AVATAROFFLAME = 15636
};
class boss_emperor_dagran_thaurissan : public CreatureScript
{
public:
boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_draganthaurissanAI>(creature);
}
struct boss_draganthaurissanAI : public ScriptedAI
{
boss_draganthaurissanAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
}
InstanceScript* instance;
uint32 HandOfThaurissan_Timer;
uint32 AvatarOfFlame_Timer;
//uint32 Counter;
void Reset()
{
HandOfThaurissan_Timer = 4000;
AvatarOfFlame_Timer = 25000;
//Counter= 0;
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
me->CallForHelp(VISIBLE_RANGE);
}
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
if (Creature* Moira = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOIRA)))
{
Moira->AI()->EnterEvadeMode();
Moira->setFaction(35);
}
}
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (HandOfThaurissan_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_HANDOFTHAURISSAN);
//3 Hands of Thaurissan will be cast
//if (Counter < 3)
//{
// HandOfThaurissan_Timer = 1000;
// ++Counter;
//}
//else
//{
HandOfThaurissan_Timer = 5000;
//Counter = 0;
//}
} else HandOfThaurissan_Timer -= diff;
//AvatarOfFlame_Timer
if (AvatarOfFlame_Timer <= diff)
{
DoCastVictim(SPELL_AVATAROFFLAME);
AvatarOfFlame_Timer = 18000;
} else AvatarOfFlame_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_draganthaurissan()
{
new boss_emperor_dagran_thaurissan();
}

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@@ -1,129 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_MIGHTYBLOW = 14099,
SPELL_HAMSTRING = 9080,
SPELL_CLEAVE = 20691
};
class boss_general_angerforge : public CreatureScript
{
public:
boss_general_angerforge() : CreatureScript("boss_general_angerforge") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_general_angerforgeAI(creature);
}
struct boss_general_angerforgeAI : public ScriptedAI
{
boss_general_angerforgeAI(Creature* creature) : ScriptedAI(creature) { }
uint32 MightyBlow_Timer;
uint32 HamString_Timer;
uint32 Cleave_Timer;
uint32 Adds_Timer;
bool Medics;
void Reset()
{
MightyBlow_Timer = 8000;
HamString_Timer = 12000;
Cleave_Timer = 16000;
Adds_Timer = 0;
Medics = false;
}
void EnterCombat(Unit* /*who*/) { }
void SummonAdds(Unit* victim)
{
if (Creature* SummonedAdd = DoSpawnCreature(8901, float(irand(-14, 14)), float(irand(-14, 14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
SummonedAdd->AI()->AttackStart(victim);
}
void SummonMedics(Unit* victim)
{
if (Creature* SummonedMedic = DoSpawnCreature(8894, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
SummonedMedic->AI()->AttackStart(victim);
}
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//MightyBlow_Timer
if (MightyBlow_Timer <= diff)
{
DoCastVictim(SPELL_MIGHTYBLOW);
MightyBlow_Timer = 18000;
} else MightyBlow_Timer -= diff;
//HamString_Timer
if (HamString_Timer <= diff)
{
DoCastVictim(SPELL_HAMSTRING);
HamString_Timer = 15000;
} else HamString_Timer -= diff;
//Cleave_Timer
if (Cleave_Timer <= diff)
{
DoCastVictim(SPELL_CLEAVE);
Cleave_Timer = 9000;
} else Cleave_Timer -= diff;
//Adds_Timer
if (HealthBelowPct(21))
{
if (Adds_Timer <= diff)
{
// summon 3 Adds every 25s
SummonAdds(me->GetVictim());
SummonAdds(me->GetVictim());
SummonAdds(me->GetVictim());
Adds_Timer = 25000;
} else Adds_Timer -= diff;
}
//Summon Medics
if (!Medics && HealthBelowPct(21))
{
SummonMedics(me->GetVictim());
SummonMedics(me->GetVictim());
Medics = true;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_general_angerforge()
{
new boss_general_angerforge();
}

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@@ -1,83 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_WHIRLWIND = 15589,
SPELL_MORTALSTRIKE = 24573
};
class boss_gorosh_the_dervish : public CreatureScript
{
public:
boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gorosh_the_dervishAI(creature);
}
struct boss_gorosh_the_dervishAI : public ScriptedAI
{
boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) { }
uint32 WhirlWind_Timer;
uint32 MortalStrike_Timer;
void Reset()
{
WhirlWind_Timer = 12000;
MortalStrike_Timer = 22000;
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//WhirlWind_Timer
if (WhirlWind_Timer <= diff)
{
DoCast(me, SPELL_WHIRLWIND);
WhirlWind_Timer = 15000;
} else WhirlWind_Timer -= diff;
//MortalStrike_Timer
if (MortalStrike_Timer <= diff)
{
DoCastVictim(SPELL_MORTALSTRIKE);
MortalStrike_Timer = 15000;
} else MortalStrike_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_gorosh_the_dervish()
{
new boss_gorosh_the_dervish();
}

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@@ -1,87 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Grizzle
{
SPELL_GROUNDTREMOR = 6524,
SPELL_FRENZY = 28371,
EMOTE_FRENZY_KILL = 0
};
class boss_grizzle : public CreatureScript
{
public:
boss_grizzle() : CreatureScript("boss_grizzle") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_grizzleAI(creature);
}
struct boss_grizzleAI : public ScriptedAI
{
boss_grizzleAI(Creature* creature) : ScriptedAI(creature) { }
uint32 GroundTremor_Timer;
uint32 Frenzy_Timer;
void Reset()
{
GroundTremor_Timer = 12000;
Frenzy_Timer =0;
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//GroundTremor_Timer
if (GroundTremor_Timer <= diff)
{
DoCastVictim(SPELL_GROUNDTREMOR);
GroundTremor_Timer = 8000;
} else GroundTremor_Timer -= diff;
//Frenzy_Timer
if (HealthBelowPct(51))
{
if (Frenzy_Timer <= diff)
{
DoCast(me, SPELL_FRENZY);
Talk(EMOTE_FRENZY_KILL);
Frenzy_Timer = 15000;
} else Frenzy_Timer -= diff;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_grizzle()
{
new boss_grizzle();
}

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@@ -1,103 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_SHADOWWORDPAIN = 10894,
SPELL_MANABURN = 10876,
SPELL_PSYCHICSCREAM = 8122,
SPELL_SHADOWSHIELD = 22417
};
class boss_high_interrogator_gerstahn : public CreatureScript
{
public:
boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_high_interrogator_gerstahnAI(creature);
}
struct boss_high_interrogator_gerstahnAI : public ScriptedAI
{
boss_high_interrogator_gerstahnAI(Creature* creature) : ScriptedAI(creature) { }
uint32 ShadowWordPain_Timer;
uint32 ManaBurn_Timer;
uint32 PsychicScream_Timer;
uint32 ShadowShield_Timer;
void Reset()
{
ShadowWordPain_Timer = 4000;
ManaBurn_Timer = 14000;
PsychicScream_Timer = 32000;
ShadowShield_Timer = 8000;
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//ShadowWordPain_Timer
if (ShadowWordPain_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_SHADOWWORDPAIN);
ShadowWordPain_Timer = 7000;
} else ShadowWordPain_Timer -= diff;
//ManaBurn_Timer
if (ManaBurn_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_MANABURN);
ManaBurn_Timer = 10000;
} else ManaBurn_Timer -= diff;
//PsychicScream_Timer
if (PsychicScream_Timer <= diff)
{
DoCastVictim(SPELL_PSYCHICSCREAM);
PsychicScream_Timer = 30000;
} else PsychicScream_Timer -= diff;
//ShadowShield_Timer
if (ShadowShield_Timer <= diff)
{
DoCast(me, SPELL_SHADOWSHIELD);
ShadowShield_Timer = 25000;
} else ShadowShield_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_high_interrogator_gerstahn()
{
new boss_high_interrogator_gerstahn();
}

View File

@@ -1,95 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_FIERYBURST = 13900,
SPELL_WARSTOMP = 24375
};
enum Misc
{
DATA_THRONE_DOOR = 24 // not id or guid of doors but number of enum in blackrock_depths.h
};
class boss_magmus : public CreatureScript
{
public:
boss_magmus() : CreatureScript("boss_magmus") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_magmusAI(creature);
}
struct boss_magmusAI : public ScriptedAI
{
boss_magmusAI(Creature* creature) : ScriptedAI(creature) { }
uint32 FieryBurst_Timer;
uint32 WarStomp_Timer;
void Reset()
{
FieryBurst_Timer = 5000;
WarStomp_Timer =0;
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//FieryBurst_Timer
if (FieryBurst_Timer <= diff)
{
DoCastVictim(SPELL_FIERYBURST);
FieryBurst_Timer = 6000;
} else FieryBurst_Timer -= diff;
//WarStomp_Timer
if (HealthBelowPct(51))
{
if (WarStomp_Timer <= diff)
{
DoCastVictim(SPELL_WARSTOMP);
WarStomp_Timer = 8000;
} else WarStomp_Timer -= diff;
}
DoMeleeAttackIfReady();
}
// When he die open door to last chamber
void JustDied(Unit* killer)
{
if (InstanceScript* instance = killer->GetInstanceScript())
instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
}
};
};
void AddSC_boss_magmus()
{
new boss_magmus();
}

View File

@@ -1,94 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_HEAL = 10917,
SPELL_RENEW = 10929,
SPELL_SHIELD = 10901,
SPELL_MINDBLAST = 10947,
SPELL_SHADOWWORDPAIN = 10894,
SPELL_SMITE = 10934
};
class boss_moira_bronzebeard : public CreatureScript
{
public:
boss_moira_bronzebeard() : CreatureScript("boss_moira_bronzebeard") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_moira_bronzebeardAI(creature);
}
struct boss_moira_bronzebeardAI : public ScriptedAI
{
boss_moira_bronzebeardAI(Creature* creature) : ScriptedAI(creature) { }
uint32 Heal_Timer;
uint32 MindBlast_Timer;
uint32 ShadowWordPain_Timer;
uint32 Smite_Timer;
void Reset()
{
Heal_Timer = 12000; //These times are probably wrong
MindBlast_Timer = 16000;
ShadowWordPain_Timer = 2000;
Smite_Timer = 8000;
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//MindBlast_Timer
if (MindBlast_Timer <= diff)
{
DoCastVictim(SPELL_MINDBLAST);
MindBlast_Timer = 14000;
} else MindBlast_Timer -= diff;
//ShadowWordPain_Timer
if (ShadowWordPain_Timer <= diff)
{
DoCastVictim(SPELL_SHADOWWORDPAIN);
ShadowWordPain_Timer = 18000;
} else ShadowWordPain_Timer -= diff;
//Smite_Timer
if (Smite_Timer <= diff)
{
DoCastVictim(SPELL_SMITE);
Smite_Timer = 10000;
} else Smite_Timer -= diff;
}
};
};
void AddSC_boss_moira_bronzebeard()
{
new boss_moira_bronzebeard();
}

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@@ -1,251 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "blackrock_depths.h"
#include "Player.h"
enum Spells
{
SPELL_SMELT_DARK_IRON = 14891,
SPELL_LEARN_SMELT = 14894,
};
enum Quests
{
QUEST_SPECTRAL_CHALICE = 4083
};
enum Misc
{
DATA_SKILLPOINT_MIN = 230
};
#define GOSSIP_ITEM_TEACH_1 "Teach me the art of smelting dark iron"
#define GOSSIP_ITEM_TEACH_2 "Continue..."
#define GOSSIP_ITEM_TEACH_3 "[PH] Continue..."
#define GOSSIP_ITEM_TRIBUTE "I want to pay tribute"
class boss_gloomrel : public CreatureScript
{
public:
boss_gloomrel() : CreatureScript("boss_gloomrel") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(2606, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
player->CLOSE_GOSSIP_MENU();
player->CastSpell(player, SPELL_LEARN_SMELT, false);
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
player->SEND_GOSSIP_MENU(2604, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
player->CLOSE_GOSSIP_MENU();
if (InstanceScript* instance = creature->GetInstanceScript())
{
//are 5 minutes expected? go template may have data to despawn when used at quest
instance->DoRespawnGameObject(instance->GetData64(DATA_GO_CHALICE), MINUTE*5);
}
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !player->HasSpell(SPELL_SMELT_DARK_IRON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
enum DoomrelSpells
{
SPELL_SHADOWBOLTVOLLEY = 15245,
SPELL_IMMOLATE = 12742,
SPELL_CURSEOFWEAKNESS = 12493,
SPELL_DEMONARMOR = 13787,
SPELL_SUMMON_VOIDWALKERS = 15092
};
#define GOSSIP_ITEM_CHALLENGE "Your bondage is at an end, Doom'rel. I challenge you!"
#define GOSSIP_SELECT_DOOMREL "[PH] Continue..."
class boss_doomrel : public CreatureScript
{
public:
boss_doomrel() : CreatureScript("boss_doomrel") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(2605, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->CLOSE_GOSSIP_MENU();
//start event here
creature->setFaction(FACTION_HOSTILE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->AI()->AttackStart(player);
InstanceScript* instance = creature->GetInstanceScript();
if (instance)
instance->SetData64(DATA_EVENSTARTER, player->GetGUID());
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_doomrelAI>(creature);
}
struct boss_doomrelAI : public ScriptedAI
{
boss_doomrelAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 ShadowVolley_Timer;
uint32 Immolate_Timer;
uint32 CurseOfWeakness_Timer;
uint32 DemonArmor_Timer;
bool Voidwalkers;
void Reset()
{
ShadowVolley_Timer = 10000;
Immolate_Timer = 18000;
CurseOfWeakness_Timer = 5000;
DemonArmor_Timer = 16000;
Voidwalkers = false;
me->setFaction(FACTION_FRIEND);
// was set before event start, so set again
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
if (instance->GetData(DATA_GHOSTKILL) >= 7)
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
else
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void EnterCombat(Unit* /*who*/)
{
}
void EnterEvadeMode()
{
me->RemoveAllAuras();
me->DeleteThreatList();
me->CombatStop(true);
me->LoadCreaturesAddon(true);
if (me->IsAlive())
me->GetMotionMaster()->MoveTargetedHome();
me->SetLootRecipient(NULL);
instance->SetData64(DATA_EVENSTARTER, 0);
}
void JustDied(Unit* /*killer*/)
{
instance->SetData(DATA_GHOSTKILL, 1);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
//ShadowVolley_Timer
if (ShadowVolley_Timer <= diff)
{
DoCastVictim(SPELL_SHADOWBOLTVOLLEY);
ShadowVolley_Timer = 12000;
} else ShadowVolley_Timer -= diff;
//Immolate_Timer
if (Immolate_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_IMMOLATE);
Immolate_Timer = 25000;
} else Immolate_Timer -= diff;
//CurseOfWeakness_Timer
if (CurseOfWeakness_Timer <= diff)
{
DoCastVictim(SPELL_CURSEOFWEAKNESS);
CurseOfWeakness_Timer = 45000;
} else CurseOfWeakness_Timer -= diff;
//DemonArmor_Timer
if (DemonArmor_Timer <= diff)
{
DoCast(me, SPELL_DEMONARMOR);
DemonArmor_Timer = 300000;
} else DemonArmor_Timer -= diff;
//Summon Voidwalkers
if (!Voidwalkers && HealthBelowPct(51))
{
DoCastVictim(SPELL_SUMMON_VOIDWALKERS, true);
Voidwalkers = true;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_tomb_of_seven()
{
new boss_gloomrel();
new boss_doomrel();
}

View File

@@ -1,476 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "blackrock_depths.h"
#define TIMER_TOMBOFTHESEVEN 15000
#define MAX_ENCOUNTER 6
enum Creatures
{
NPC_EMPEROR = 9019,
NPC_PHALANX = 9502,
NPC_ANGERREL = 9035,
NPC_DOPEREL = 9040,
NPC_HATEREL = 9034,
NPC_VILEREL = 9036,
NPC_SEETHREL = 9038,
NPC_GLOOMREL = 9037,
NPC_DOOMREL = 9039,
NPC_MAGMUS = 9938,
NPC_MOIRA = 8929,
NPC_WATCHMAN_DOOMGRIP = 9476,
};
enum GameObjects
{
GO_ARENA1 = 161525,
GO_ARENA2 = 161522,
GO_ARENA3 = 161524,
GO_ARENA4 = 161523,
GO_SHADOW_LOCK = 161460,
GO_SHADOW_MECHANISM = 161461,
GO_SHADOW_GIANT_DOOR = 157923,
GO_SHADOW_DUMMY = 161516,
GO_BAR_KEG_SHOT = 170607,
GO_BAR_KEG_TRAP = 171941,
GO_BAR_DOOR = 170571,
GO_TOMB_ENTER = 170576,
GO_TOMB_EXIT = 170577,
GO_LYCEUM = 170558,
GO_SF_N = 174745, // Shadowforge Brazier North
GO_SF_S = 174744, // Shadowforge Brazier South
GO_GOLEM_ROOM_N = 170573, // Magmus door North
GO_GOLEM_ROOM_S = 170574, // Magmus door Soutsh
GO_THRONE_ROOM = 170575, // Throne door
GO_SPECTRAL_CHALICE = 164869,
GO_CHEST_SEVEN = 169243
};
class instance_blackrock_depths : public InstanceMapScript
{
public:
instance_blackrock_depths() : InstanceMapScript("instance_blackrock_depths", 230) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_blackrock_depths_InstanceMapScript(map);
}
struct instance_blackrock_depths_InstanceMapScript : public InstanceScript
{
instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) { }
uint32 encounter[MAX_ENCOUNTER];
std::string str_data;
uint64 EmperorGUID;
uint64 PhalanxGUID;
uint64 MagmusGUID;
uint64 MoiraGUID;
uint64 GoArena1GUID;
uint64 GoArena2GUID;
uint64 GoArena3GUID;
uint64 GoArena4GUID;
uint64 GoShadowLockGUID;
uint64 GoShadowMechGUID;
uint64 GoShadowGiantGUID;
uint64 GoShadowDummyGUID;
uint64 GoBarKegGUID;
uint64 GoBarKegTrapGUID;
uint64 GoBarDoorGUID;
uint64 GoTombEnterGUID;
uint64 GoTombExitGUID;
uint64 GoLyceumGUID;
uint64 GoSFSGUID;
uint64 GoSFNGUID;
uint64 GoGolemNGUID;
uint64 GoGolemSGUID;
uint64 GoThroneGUID;
uint64 GoChestGUID;
uint64 GoSpectralChaliceGUID;
uint32 BarAleCount;
uint32 GhostKillCount;
uint64 TombBossGUIDs[7];
uint64 TombEventStarterGUID;
uint32 TombTimer;
uint32 TombEventCounter;
uint32 OpenedCoofers;
void Initialize()
{
memset(&encounter, 0, sizeof(encounter));
EmperorGUID = 0;
PhalanxGUID = 0;
MagmusGUID = 0;
MoiraGUID = 0;
GoArena1GUID = 0;
GoArena2GUID = 0;
GoArena3GUID = 0;
GoArena4GUID = 0;
GoShadowLockGUID = 0;
GoShadowMechGUID = 0;
GoShadowGiantGUID = 0;
GoShadowDummyGUID = 0;
GoBarKegGUID = 0;
GoBarKegTrapGUID = 0;
GoBarDoorGUID = 0;
GoTombEnterGUID = 0;
GoTombExitGUID = 0;
GoLyceumGUID = 0;
GoSFSGUID = 0;
GoSFNGUID = 0;
GoGolemNGUID = 0;
GoGolemSGUID = 0;
GoThroneGUID = 0;
GoChestGUID = 0;
GoSpectralChaliceGUID = 0;
BarAleCount = 0;
GhostKillCount = 0;
TombEventStarterGUID = 0;
TombTimer = TIMER_TOMBOFTHESEVEN;
TombEventCounter = 0;
OpenedCoofers = 0;
for (uint8 i = 0; i < 7; ++i)
TombBossGUIDs[i] = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_EMPEROR: EmperorGUID = creature->GetGUID(); break;
case NPC_PHALANX: PhalanxGUID = creature->GetGUID(); break;
case NPC_MOIRA: MoiraGUID = creature->GetGUID(); break;
case NPC_DOOMREL: TombBossGUIDs[0] = creature->GetGUID(); break;
case NPC_DOPEREL: TombBossGUIDs[1] = creature->GetGUID(); break;
case NPC_HATEREL: TombBossGUIDs[2] = creature->GetGUID(); break;
case NPC_VILEREL: TombBossGUIDs[3] = creature->GetGUID(); break;
case NPC_SEETHREL: TombBossGUIDs[4] = creature->GetGUID(); break;
case NPC_GLOOMREL: TombBossGUIDs[5] = creature->GetGUID(); break;
case NPC_ANGERREL: TombBossGUIDs[6] = creature->GetGUID(); break;
case NPC_MAGMUS:
MagmusGUID = creature->GetGUID();
if (!creature->IsAlive())
HandleGameObject(GetData64(DATA_THRONE_DOOR), true); // if Magmus is dead open door to last boss
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_ARENA1: GoArena1GUID = go->GetGUID(); break;
case GO_ARENA2: GoArena2GUID = go->GetGUID(); break;
case GO_ARENA3: GoArena3GUID = go->GetGUID(); break;
case GO_ARENA4: GoArena4GUID = go->GetGUID(); break;
case GO_SHADOW_LOCK: GoShadowLockGUID = go->GetGUID(); break;
case GO_SHADOW_MECHANISM: GoShadowMechGUID = go->GetGUID(); break;
case GO_SHADOW_GIANT_DOOR: GoShadowGiantGUID = go->GetGUID(); break;
case GO_SHADOW_DUMMY: GoShadowDummyGUID = go->GetGUID(); break;
case GO_BAR_KEG_SHOT: GoBarKegGUID = go->GetGUID(); break;
case GO_BAR_KEG_TRAP: GoBarKegTrapGUID = go->GetGUID(); break;
case GO_BAR_DOOR: GoBarDoorGUID = go->GetGUID(); break;
case GO_TOMB_ENTER: GoTombEnterGUID = go->GetGUID(); break;
case GO_TOMB_EXIT:
GoTombExitGUID = go->GetGUID();
if (GhostKillCount >= 7)
HandleGameObject(0, true, go);
else
HandleGameObject(0, false, go);
break;
case GO_LYCEUM: GoLyceumGUID = go->GetGUID(); break;
case GO_SF_S: GoSFSGUID = go->GetGUID(); break;
case GO_SF_N: GoSFNGUID = go->GetGUID(); break;
case GO_GOLEM_ROOM_N: GoGolemNGUID = go->GetGUID(); break;
case GO_GOLEM_ROOM_S: GoGolemSGUID = go->GetGUID(); break;
case GO_THRONE_ROOM: GoThroneGUID = go->GetGUID(); break;
case GO_CHEST_SEVEN: GoChestGUID = go->GetGUID(); break;
case GO_SPECTRAL_CHALICE: GoSpectralChaliceGUID = go->GetGUID(); break;
}
}
void SetData64(uint32 type, uint64 data)
{
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
switch (type)
{
case DATA_EVENSTARTER:
TombEventStarterGUID = data;
if (!TombEventStarterGUID)
TombOfSevenReset();//reset
else
TombOfSevenStart();//start
break;
}
}
void SetData(uint32 type, uint32 data)
{
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
switch (type)
{
case TYPE_RING_OF_LAW:
encounter[0] = data;
break;
case TYPE_VAULT:
encounter[1] = data;
break;
case TYPE_BAR:
if (data == SPECIAL)
++BarAleCount;
else
encounter[2] = data;
break;
case TYPE_TOMB_OF_SEVEN:
encounter[3] = data;
break;
case TYPE_LYCEUM:
encounter[4] = data;
break;
case TYPE_IRON_HALL:
encounter[5] = data;
break;
case DATA_GHOSTKILL:
GhostKillCount += data;
break;
case DATA_OPEN_COFFER_DOORS:
OpenedCoofers += 1;
if (OpenedCoofers == 12)
{
Position pos = {812.15f, -348.91f, -50.579f, 0.7f};
if (TempSummon* summon = instance->SummonCreature(NPC_WATCHMAN_DOOMGRIP, pos))
summon->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
}
break;
}
if (data == DONE || GhostKillCount >= 7)
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << encounter[0] << ' ' << encounter[1] << ' ' << encounter[2] << ' '
<< encounter[3] << ' ' << encounter[4] << ' ' << encounter[5] << ' ' << GhostKillCount;
str_data = saveStream.str();
SaveToDB();
OUT_SAVE_INST_DATA_COMPLETE;
}
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case TYPE_RING_OF_LAW:
return encounter[0];
case TYPE_VAULT:
return encounter[1];
case TYPE_BAR:
if (encounter[2] == IN_PROGRESS && BarAleCount == 3)
return SPECIAL;
else
return encounter[2];
case TYPE_TOMB_OF_SEVEN:
return encounter[3];
case TYPE_LYCEUM:
return encounter[4];
case TYPE_IRON_HALL:
return encounter[5];
case DATA_GHOSTKILL:
return GhostKillCount;
}
return 0;
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_EMPEROR:
return EmperorGUID;
case DATA_PHALANX:
return PhalanxGUID;
case DATA_MOIRA:
return MoiraGUID;
case DATA_ARENA1:
return GoArena1GUID;
case DATA_ARENA2:
return GoArena2GUID;
case DATA_ARENA3:
return GoArena3GUID;
case DATA_ARENA4:
return GoArena4GUID;
case DATA_GO_BAR_KEG:
return GoBarKegGUID;
case DATA_GO_BAR_KEG_TRAP:
return GoBarKegTrapGUID;
case DATA_GO_BAR_DOOR:
return GoBarDoorGUID;
case DATA_EVENSTARTER:
return TombEventStarterGUID;
case DATA_SF_BRAZIER_N:
return GoSFNGUID;
case DATA_SF_BRAZIER_S:
return GoSFSGUID;
case DATA_THRONE_DOOR:
return GoThroneGUID;
case DATA_GOLEM_DOOR_N:
return GoGolemNGUID;
case DATA_GOLEM_DOOR_S:
return GoGolemSGUID;
case DATA_GO_CHALICE:
return GoSpectralChaliceGUID;
}
return 0;
}
std::string GetSaveData()
{
return str_data;
}
void Load(const char* in)
{
if (!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
std::istringstream loadStream(in);
loadStream >> encounter[0] >> encounter[1] >> encounter[2] >> encounter[3]
>> encounter[4] >> encounter[5] >> GhostKillCount;
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (encounter[i] == IN_PROGRESS)
encounter[i] = NOT_STARTED;
if (GhostKillCount > 0 && GhostKillCount < 7)
GhostKillCount = 0;//reset tomb of seven event
if (GhostKillCount >= 7)
GhostKillCount = 7;
OUT_LOAD_INST_DATA_COMPLETE;
}
void TombOfSevenEvent()
{
if (GhostKillCount < 7 && TombBossGUIDs[TombEventCounter])
{
if (Creature* boss = instance->GetCreature(TombBossGUIDs[TombEventCounter]))
{
boss->setFaction(FACTION_HOSTILE);
boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
if (Unit* target = boss->SelectNearestTarget(500))
boss->AI()->AttackStart(target);
}
}
}
void TombOfSevenReset()
{
HandleGameObject(GoTombExitGUID, false);//event reseted, close exit door
HandleGameObject(GoTombEnterGUID, true);//event reseted, open entrance door
for (uint8 i = 0; i < 7; ++i)
{
if (Creature* boss = instance->GetCreature(TombBossGUIDs[i]))
{
if (!boss->IsAlive())
{//do not call EnterEvadeMode(), it will create infinit loops
boss->Respawn();
boss->RemoveAllAuras();
boss->DeleteThreatList();
boss->CombatStop(true);
boss->LoadCreaturesAddon(true);
boss->GetMotionMaster()->MoveTargetedHome();
boss->SetLootRecipient(NULL);
}
boss->setFaction(FACTION_FRIEND);
}
}
GhostKillCount = 0;
TombEventStarterGUID = 0;
TombEventCounter = 0;
TombTimer = TIMER_TOMBOFTHESEVEN;
SetData(TYPE_TOMB_OF_SEVEN, NOT_STARTED);
}
void TombOfSevenStart()
{
HandleGameObject(GoTombExitGUID, false);//event started, close exit door
HandleGameObject(GoTombEnterGUID, false);//event started, close entrance door
SetData(TYPE_TOMB_OF_SEVEN, IN_PROGRESS);
}
void TombOfSevenEnd()
{
DoRespawnGameObject(GoChestGUID, DAY);
HandleGameObject(GoTombExitGUID, true);//event done, open exit door
HandleGameObject(GoTombEnterGUID, true);//event done, open entrance door
TombEventStarterGUID = 0;
SetData(TYPE_TOMB_OF_SEVEN, DONE);
}
void Update(uint32 diff)
{
if (TombEventStarterGUID && GhostKillCount < 7)
{
if (TombTimer <= diff)
{
TombTimer = TIMER_TOMBOFTHESEVEN;
++TombEventCounter;
TombOfSevenEvent();
// Check Killed bosses
for (uint8 i = 0; i < 7; ++i)
{
if (Creature* boss = instance->GetCreature(TombBossGUIDs[i]))
{
if (!boss->IsAlive())
{
GhostKillCount = i+1;
}
}
}
} else TombTimer -= diff;
}
if (GhostKillCount >= 7 && TombEventStarterGUID)
TombOfSevenEnd();
}
};
};
void AddSC_instance_blackrock_depths()
{
new instance_blackrock_depths();
}

View File

@@ -1,122 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DEF_BLACKROCK_SPIRE_H
#define DEF_BLACKROCK_SPIRE_H
uint32 const EncounterCount = 23;
#define BRSScriptName "instance_blackrock_spire"
enum DataTypes
{
DATA_HIGHLORD_OMOKK = 0,
DATA_SHADOW_HUNTER_VOSHGAJIN = 1,
DATA_WARMASTER_VOONE = 2,
DATA_MOTHER_SMOLDERWEB = 3,
DATA_UROK_DOOMHOWL = 4,
DATA_QUARTERMASTER_ZIGRIS = 5,
DATA_GIZRUL_THE_SLAVENER = 6,
DATA_HALYCON = 7,
DATA_OVERLORD_WYRMTHALAK = 8,
DATA_PYROGAURD_EMBERSEER = 9,
DATA_WARCHIEF_REND_BLACKHAND = 10,
DATA_GYTH = 11,
DATA_THE_BEAST = 12,
DATA_GENERAL_DRAKKISATH = 13,
DATA_LORD_VALTHALAK = 14,
// Extra
DATA_DRAGONSPIRE_ROOM = 15,
DATA_HALL_RUNE_1 = 16,
DATA_HALL_RUNE_2 = 17,
DATA_HALL_RUNE_3 = 18,
DATA_HALL_RUNE_4 = 19,
DATA_HALL_RUNE_5 = 20,
DATA_HALL_RUNE_6 = 21,
DATA_HALL_RUNE_7 = 22
};
enum CreaturesIds
{
NPC_HIGHLORD_OMOKK = 9196,
NPC_SHADOW_HUNTER_VOSHGAJIN = 9236,
NPC_WARMASTER_VOONE = 9237,
NPC_MOTHER_SMOLDERWEB = 10596,
NPC_UROK_DOOMHOWL = 10584,
NPC_QUARTERMASTER_ZIGRIS = 9736,
NPC_GIZRUL_THE_SLAVENER = 10268,
NPC_HALYCON = 10220,
NPC_OVERLORD_WYRMTHALAK = 9568,
NPC_PYROGAURD_EMBERSEER = 9816,
NPC_WARCHIEF_REND_BLACKHAND = 10429,
NPC_GYTH = 10339,
NPC_THE_BEAST = 10430,
NPC_GENERAL_DRAKKISATH = 10363,
NPC_BLACKHAND_DREADWEAVER = 9817,
NPC_BLACKHAND_SUMMONER = 9818,
NPC_BLACKHAND_VETERAN = 9819,
NPC_BLACKHAND_INCARCERATOR = 10316,
NPC_LORD_VICTOR_NEFARIUS = 10162
};
enum AdditionalData
{
SPELL_SUMMON_ROOKERY_WHELP = 15745,
EVENT_UROK_DOOMHOWL = 4845,
EVENT_PYROGUARD_EMBERSEER = 4884,
AREATRIGGER = 1,
AREATRIGGER_DRAGONSPIRE_HALL = 2046,
AREATRIGGER_BLACKROCK_STADIUM = 2026
};
enum GameObjectsIds
{
GO_WHELP_SPAWNER = 175622, // trap spawned by go id 175124
// Doors
GO_EMBERSEER_IN = 175244, // First door to Pyroguard Emberseer
GO_DOORS = 175705, // Second door to Pyroguard Emberseer
GO_EMBERSEER_OUT = 175153, // Door after Pyroguard Emberseer event
GO_GYTH_ENTRY_DOOR = 164726,
GO_GYTH_COMBAT_DOOR = 175185,
GO_GYTH_EXIT_DOOR = 175186,
GO_DRAKKISATH_DOOR_1 = 175946,
GO_DRAKKISATH_DOOR_2 = 175947,
// Runes in dragonspire hall
GO_HALL_RUNE_1 = 175197,
GO_HALL_RUNE_2 = 175199,
GO_HALL_RUNE_3 = 175195,
GO_HALL_RUNE_4 = 175200,
GO_HALL_RUNE_5 = 175198,
GO_HALL_RUNE_6 = 175196,
GO_HALL_RUNE_7 = 175194,
// Runes in emberseers room
GO_EMBERSEER_RUNE_1 = 175266,
GO_EMBERSEER_RUNE_2 = 175267,
GO_EMBERSEER_RUNE_3 = 175268,
GO_EMBERSEER_RUNE_4 = 175269,
GO_EMBERSEER_RUNE_5 = 175270,
GO_EMBERSEER_RUNE_6 = 175271,
GO_EMBERSEER_RUNE_7 = 175272,
// For Gyth event
GO_DR_PORTCULLIS = 175185,
GO_PORTCULLIS_ACTIVE = 164726,
GO_PORTCULLIS_TOBOSSROOMS = 175186,
// Urok Doomhowl
GO_UROK_PILE = 175621,
};
#endif

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@@ -1,112 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_FIRENOVA = 23462,
SPELL_CLEAVE = 20691,
SPELL_CONFLIGURATION = 16805,
SPELL_THUNDERCLAP = 15548, //Not sure if right ID. 23931 would be a harder possibility.
};
enum Events
{
EVENT_FIRE_NOVA = 1,
EVENT_CLEAVE = 2,
EVENT_CONFLIGURATION = 3,
EVENT_THUNDERCLAP = 4,
};
class boss_drakkisath : public CreatureScript
{
public:
boss_drakkisath() : CreatureScript("boss_drakkisath") { }
struct boss_drakkisathAI : public BossAI
{
boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_FIRE_NOVA, 6000);
events.ScheduleEvent(EVENT_CLEAVE, 8000);
events.ScheduleEvent(EVENT_CONFLIGURATION, 15000);
events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FIRE_NOVA:
DoCastVictim(SPELL_FIRENOVA);
events.ScheduleEvent(EVENT_FIRE_NOVA, 10000);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 8000);
break;
case EVENT_CONFLIGURATION:
DoCastVictim(SPELL_CONFLIGURATION);
events.ScheduleEvent(EVENT_CONFLIGURATION, 18000);
break;
case EVENT_THUNDERCLAP:
DoCastVictim(SPELL_THUNDERCLAP);
events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_drakkisathAI(creature);
}
};
void AddSC_boss_drakkisath()
{
new boss_drakkisath();
}

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@@ -1,112 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
#include "TemporarySummon.h"
enum Spells
{
SPELL_FATAL_BITE = 16495,
SPELL_INFECTED_BITE = 16128,
SPELL_FRENZY = 8269
};
enum Paths
{
GIZRUL_PATH = 402450
};
enum Events
{
EVENT_FATAL_BITE = 1,
EVENT_INFECTED_BITE = 2,
EVENT_FRENZY = 3
};
class boss_gizrul_the_slavener : public CreatureScript
{
public:
boss_gizrul_the_slavener() : CreatureScript("boss_gizrul_the_slavener") { }
struct boss_gizrul_the_slavenerAI : public BossAI
{
boss_gizrul_the_slavenerAI(Creature* creature) : BossAI(creature, DATA_GIZRUL_THE_SLAVENER) { }
void Reset()
{
_Reset();
}
void IsSummonedBy(Unit* /*summoner*/)
{
me->GetMotionMaster()->MovePath(GIZRUL_PATH, false);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_FATAL_BITE, urand(17000,20000));
events.ScheduleEvent(EVENT_INFECTED_BITE, urand(10000,12000));
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FATAL_BITE:
DoCastVictim(SPELL_FATAL_BITE);
events.ScheduleEvent(EVENT_FATAL_BITE, urand(8000,10000));
break;
case EVENT_INFECTED_BITE:
DoCast(me, SPELL_INFECTED_BITE);
events.ScheduleEvent(EVENT_FATAL_BITE, urand(8000,10000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gizrul_the_slavenerAI(creature);
}
};
void AddSC_boss_gizrul_the_slavener()
{
new boss_gizrul_the_slavener();
}

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_REND_MOUNTS = 16167, // Change model
SPELL_CORROSIVE_ACID = 16359, // Combat (self cast)
SPELL_FLAMEBREATH = 16390, // Combat (Self cast)
SPELL_FREEZE = 16350, // Combat (Self cast)
SPELL_KNOCK_AWAY = 10101, // Combat
SPELL_SUMMON_REND = 16328 // Summons Rend near death
};
enum Misc
{
NEFARIUS_PATH_2 = 1379671,
NEFARIUS_PATH_3 = 1379672,
GYTH_PATH_1 = 1379681,
};
enum Events
{
EVENT_CORROSIVE_ACID = 1,
EVENT_FREEZE = 2,
EVENT_FLAME_BREATH = 3,
EVENT_KNOCK_AWAY = 4,
EVENT_SUMMONED_1 = 5,
EVENT_SUMMONED_2 = 6
};
class boss_gyth : public CreatureScript
{
public:
boss_gyth() : CreatureScript("boss_gyth") { }
struct boss_gythAI : public BossAI
{
boss_gythAI(Creature* creature) : BossAI(creature, DATA_GYTH) { }
bool SummonedRend;
void Reset()
{
SummonedRend = false;
if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
{
instance->SetBossState(DATA_GYTH, DONE);
me->DespawnOrUnsummon();
}
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_CORROSIVE_ACID, urand(8000, 16000));
events.ScheduleEvent(EVENT_FREEZE, urand(8000, 16000));
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(8000, 16000));
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(12000, 18000));
}
void JustDied(Unit* /*killer*/)
{
instance->SetBossState(DATA_GYTH, DONE);
}
void SetData(uint32 /*type*/, uint32 data)
{
switch (data)
{
case 1:
events.ScheduleEvent(EVENT_SUMMONED_1, 1000);
break;
default:
break;
}
}
void UpdateAI(uint32 diff)
{
if (!SummonedRend && HealthBelowPct(5))
{
DoCast(me, SPELL_SUMMON_REND);
me->RemoveAura(SPELL_REND_MOUNTS);
SummonedRend = true;
}
if (!UpdateVictim())
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SUMMONED_1:
me->AddAura(SPELL_REND_MOUNTS, me);
if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 40.0f))
portcullis->UseDoorOrButton();
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
victor->AI()->SetData(1, 1);
events.ScheduleEvent(EVENT_SUMMONED_2, 2000);
break;
case EVENT_SUMMONED_2:
me->GetMotionMaster()->MovePath(GYTH_PATH_1, false);
break;
default:
break;
}
}
return;
}
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CORROSIVE_ACID:
DoCast(me, SPELL_CORROSIVE_ACID);
events.ScheduleEvent(EVENT_CORROSIVE_ACID, urand(10000, 16000));
break;
case EVENT_FREEZE:
DoCast(me, SPELL_FREEZE);
events.ScheduleEvent(EVENT_FREEZE, urand(10000, 16000));
break;
case EVENT_FLAME_BREATH:
DoCast(me, SPELL_FLAMEBREATH);
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 16000));
break;
case EVENT_KNOCK_AWAY:
DoCastVictim(SPELL_KNOCK_AWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(14000, 20000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_gythAI>(creature);
}
};
void AddSC_boss_gyth()
{
new boss_gyth();
}

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@@ -1,111 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_REND = 13738,
SPELL_THRASH = 3391,
};
enum Says
{
EMOTE_DEATH = 0
};
enum Events
{
EVENT_REND = 1,
EVENT_THRASH = 2,
};
const Position SummonLocation = { -167.9561f, -411.7844f, 76.23057f, 1.53589f };
class boss_halycon : public CreatureScript
{
public:
boss_halycon() : CreatureScript("boss_halycon") { }
struct boss_halyconAI : public BossAI
{
boss_halyconAI(Creature* creature) : BossAI(creature, DATA_HALYCON) { }
void Reset()
{
_Reset();
Summoned = false;
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_REND, urand(17000,20000));
events.ScheduleEvent(EVENT_THRASH, urand(10000,12000));
}
void JustDied(Unit* /*killer*/)
{
me->SummonCreature(NPC_GIZRUL_THE_SLAVENER, SummonLocation, TEMPSUMMON_TIMED_DESPAWN, 300000);
Talk(EMOTE_DEATH);
Summoned = true;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_REND:
DoCastVictim(SPELL_REND);
events.ScheduleEvent(EVENT_REND, urand(8000,10000));
break;
case EVENT_THRASH:
DoCast(me, SPELL_THRASH);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
bool Summoned;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_halyconAI(creature);
}
};
void AddSC_boss_halycon()
{
new boss_halycon();
}

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@@ -1,101 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_FRENZY = 8269,
SPELL_KNOCK_AWAY = 10101
};
enum Events
{
EVENT_FRENZY = 1,
EVENT_KNOCK_AWAY = 2
};
class boss_highlord_omokk : public CreatureScript
{
public:
boss_highlord_omokk() : CreatureScript("boss_highlord_omokk") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_highlordomokkAI(creature);
}
struct boss_highlordomokkAI : public BossAI
{
boss_highlordomokkAI(Creature* creature) : BossAI(creature, DATA_HIGHLORD_OMOKK) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_FRENZY, 20000);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 18000);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FRENZY:
DoCastVictim(SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 60000);
break;
case EVENT_KNOCK_AWAY:
DoCastVictim(SPELL_KNOCK_AWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 12000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_highlordomokk()
{
new boss_highlord_omokk();
}

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@@ -1,137 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_FRENZY = 8269,
SPELL_SUMMON_SPECTRAL_ASSASSIN = 27249,
SPELL_SHADOW_BOLT_VOLLEY = 27382,
SPELL_SHADOW_WRATH = 27286
};
enum Says
{
EMOTE_FRENZY = 0
};
enum Events
{
EVENT_SUMMON_SPECTRAL_ASSASSIN = 1,
EVENT_SHADOW_BOLT_VOLLEY = 2,
EVENT_SHADOW_WRATH = 3
};
class boss_lord_valthalak : public CreatureScript
{
public:
boss_lord_valthalak() : CreatureScript("boss_lord_valthalak") { }
struct boss_lord_valthalakAI : public BossAI
{
boss_lord_valthalakAI(Creature* creature) : BossAI(creature, DATA_LORD_VALTHALAK) { }
void Reset()
{
_Reset();
frenzy40 = false;
frenzy15 = false;
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(6000,8000));
events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(9000,18000));
}
void JustDied(Unit* /*killer*/)
{
instance->SetData(DATA_LORD_VALTHALAK, DONE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SUMMON_SPECTRAL_ASSASSIN:
DoCast(me, SPELL_SUMMON_SPECTRAL_ASSASSIN);
events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(30000,35000));
break;
case EVENT_SHADOW_BOLT_VOLLEY:
DoCastVictim(SPELL_SHADOW_BOLT_VOLLEY);
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(4000,6000));
break;
case EVENT_SHADOW_WRATH:
DoCastVictim(SPELL_SHADOW_WRATH);
events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(19000,24000));
break;
default:
break;
}
}
if (!frenzy40)
{
if (HealthBelowPct(40))
{
DoCast(me, SPELL_FRENZY);
events.CancelEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN);
frenzy40 = true;
}
}
if (!frenzy15)
{
if (HealthBelowPct(15))
{
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(7000,14000));
frenzy15 = true;
}
}
DoMeleeAttackIfReady();
}
private:
bool frenzy40;
bool frenzy15;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_lord_valthalakAI>(creature);
}
};
void AddSC_boss_lord_valthalak()
{
new boss_lord_valthalak();
}

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@@ -1,106 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_CRYSTALIZE = 16104,
SPELL_MOTHERSMILK = 16468,
SPELL_SUMMON_SPIRE_SPIDERLING = 16103,
};
enum Events
{
EVENT_CRYSTALIZE = 1,
EVENT_MOTHERS_MILK = 2,
};
class boss_mother_smolderweb : public CreatureScript
{
public:
boss_mother_smolderweb() : CreatureScript("boss_mother_smolderweb") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_mothersmolderwebAI(creature);
}
struct boss_mothersmolderwebAI : public BossAI
{
boss_mothersmolderwebAI(Creature* creature) : BossAI(creature, DATA_MOTHER_SMOLDERWEB) {}
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_CRYSTALIZE, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_MOTHERS_MILK, 10 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (me->GetHealth() <= damage)
DoCast(me, SPELL_SUMMON_SPIRE_SPIDERLING, true);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CRYSTALIZE:
DoCast(me, SPELL_CRYSTALIZE);
events.ScheduleEvent(EVENT_CRYSTALIZE, 15 * IN_MILLISECONDS);
break;
case EVENT_MOTHERS_MILK:
DoCast(me, SPELL_MOTHERSMILK);
events.ScheduleEvent(EVENT_MOTHERS_MILK, urand(5 * IN_MILLISECONDS, 12500));
break;
}
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_mothersmolderweb()
{
new boss_mother_smolderweb();
}

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@@ -1,136 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_BLASTWAVE = 11130,
SPELL_SHOUT = 23511,
SPELL_CLEAVE = 20691,
SPELL_KNOCKAWAY = 20686
};
enum Events
{
EVENT_BLAST_WAVE = 1,
EVENT_SHOUT = 2,
EVENT_CLEAVE = 3,
EVENT_KNOCK_AWAY = 4
};
enum Adds
{
NPC_SPIRESTONE_WARLORD = 9216,
NPC_SMOLDERTHORN_BERSERKER = 9268
};
const Position SummonLocation1 = { -39.355f, -513.456f, 88.472f, 4.679f };
const Position SummonLocation2 = { -49.875f, -511.896f, 88.195f, 4.613f };
class boss_overlord_wyrmthalak : public CreatureScript
{
public:
boss_overlord_wyrmthalak() : CreatureScript("boss_overlord_wyrmthalak") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_overlordwyrmthalakAI(creature);
}
struct boss_overlordwyrmthalakAI : public BossAI
{
boss_overlordwyrmthalakAI(Creature* creature) : BossAI(creature, DATA_OVERLORD_WYRMTHALAK) { }
bool Summoned;
void Reset()
{
_Reset();
Summoned = false;
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_BLAST_WAVE, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SHOUT, 2 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_CLEAVE, 6 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 12 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (!Summoned && HealthBelowPct(51))
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
if (Creature* warlord = me->SummonCreature(NPC_SPIRESTONE_WARLORD, SummonLocation1, TEMPSUMMON_TIMED_DESPAWN, 300 * IN_MILLISECONDS))
warlord->AI()->AttackStart(target);
if (Creature* berserker = me->SummonCreature(NPC_SMOLDERTHORN_BERSERKER, SummonLocation2, TEMPSUMMON_TIMED_DESPAWN, 300 * IN_MILLISECONDS))
berserker->AI()->AttackStart(target);
Summoned = true;
}
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BLAST_WAVE:
DoCastVictim(SPELL_BLASTWAVE);
events.ScheduleEvent(EVENT_BLAST_WAVE, 20 * IN_MILLISECONDS);
break;
case EVENT_SHOUT:
DoCastVictim(SPELL_SHOUT);
events.ScheduleEvent(EVENT_SHOUT, 10 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 7 * IN_MILLISECONDS);
break;
case EVENT_KNOCK_AWAY:
DoCastVictim(SPELL_KNOCKAWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 14 * IN_MILLISECONDS);
break;
}
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_overlordwyrmthalak()
{
new boss_overlord_wyrmthalak();
}

View File

@@ -1,441 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
#include "Spell.h"
#include "blackrock_spire.h"
enum Text
{
EMOTE_ONE_STACK = 0,
EMOTE_TEN_STACK = 1,
EMOTE_FREE_OF_BONDS = 2,
YELL_FREE_OF_BONDS = 3
};
enum Spells
{
SPELL_ENCAGED_EMBERSEER = 15282, // Self on spawn
SPELL_FIRE_SHIELD_TRIGGER = 13377, // Self on spawn missing from 335 dbc triggers SPELL_FIRE_SHIELD every 3 sec
SPELL_FIRE_SHIELD = 13376, // Triggered by SPELL_FIRE_SHIELD_TRIGGER
SPELL_FREEZE_ANIM = 16245, // Self on event start
SPELL_EMBERSEER_GROWING = 16048, // Self on event start
SPELL_EMBERSEER_GROWING_TRIGGER = 16049, // Triggered by SPELL_EMBERSEER_GROWING
SPELL_EMBERSEER_FULL_STRENGTH = 16047, // Emberseer Full Strength
SPELL_FIRENOVA = 23462, // Combat
SPELL_FLAMEBUFFET = 23341, // Combat
SPELL_PYROBLAST = 17274, // Combat
// Blackhand Incarcerator Spells
SPELL_ENCAGE_EMBERSEER = 15281, // Emberseer on spawn
SPELL_STRIKE = 15580, // Combat
SPELL_ENCAGE = 16045, // Combat
// Cast on player by altar
SPELL_EMBERSEER_OBJECT_VISUAL = 16532
};
enum Events
{
// Respawn
EVENT_RESPAWN = 1,
// Pre fight
EVENT_PRE_FIGHT_1 = 2,
EVENT_PRE_FIGHT_2 = 3,
// Combat
EVENT_FIRENOVA = 4,
EVENT_FLAMEBUFFET = 5,
EVENT_PYROBLAST = 6,
// Hack due to trigger spell not in dbc
EVENT_FIRE_SHIELD = 7,
// Make sure all players have aura from altar
EVENT_PLAYER_CHECK = 8,
EVENT_ENTER_COMBAT = 9
};
class boss_pyroguard_emberseer : public CreatureScript
{
public:
boss_pyroguard_emberseer() : CreatureScript("boss_pyroguard_emberseer") { }
struct boss_pyroguard_emberseerAI : public BossAI
{
boss_pyroguard_emberseerAI(Creature* creature) : BossAI(creature, DATA_PYROGAURD_EMBERSEER) { }
void Reset()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
// Apply auras on spawn and reset
// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
me->RemoveAura(SPELL_EMBERSEER_FULL_STRENGTH);
me->RemoveAura(SPELL_EMBERSEER_GROWING);
me->RemoveAura(SPELL_EMBERSEER_GROWING_TRIGGER);
events.ScheduleEvent(EVENT_RESPAWN, 5000);
// Hack for missing trigger spell
events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
// Open doors on reset
if (instance->GetBossState(DATA_PYROGAURD_EMBERSEER) == IN_PROGRESS)
OpenDoors(false); // Opens 2 entrance doors
}
void SetData(uint32 /*type*/, uint32 data)
{
switch (data)
{
case 1:
events.ScheduleEvent(EVENT_PLAYER_CHECK, 5000);
break;
case 2:
// Close these two doors on Blackhand Incarcerators aggro
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_IN)))
if (door1->GetGoState() == GO_STATE_ACTIVE)
door1->SetGoState(GO_STATE_READY);
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetData64(GO_DOORS)))
if (door2->GetGoState() == GO_STATE_ACTIVE)
door2->SetGoState(GO_STATE_READY);
break;
case 3:
Reset();
break;
default:
break;
}
}
void EnterCombat(Unit* /*who*/)
{
// ### TODO Check combat timing ###
events.ScheduleEvent(EVENT_FIRENOVA, 6000);
events.ScheduleEvent(EVENT_FLAMEBUFFET, 3000);
events.ScheduleEvent(EVENT_PYROBLAST, 14000);
}
void JustDied(Unit* /*killer*/)
{
// Activate all the runes
UpdateRunes(GO_STATE_READY);
// Opens all 3 doors
OpenDoors(true);
// Complete encounter
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, DONE);
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell)
{
if (spell->Id == SPELL_ENCAGE_EMBERSEER)
{
if (!me->GetAuraCount(SPELL_ENCAGED_EMBERSEER))
me->CastSpell(me, SPELL_ENCAGED_EMBERSEER);
}
if (spell->Id == SPELL_EMBERSEER_GROWING_TRIGGER)
{
if (me->GetAuraCount(SPELL_EMBERSEER_GROWING_TRIGGER) == 10)
Talk(EMOTE_TEN_STACK);
if (me->GetAuraCount(SPELL_EMBERSEER_GROWING_TRIGGER) == 20)
{
me->RemoveAura(SPELL_ENCAGED_EMBERSEER);
me->RemoveAura(SPELL_FREEZE_ANIM);
me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH);
Talk(EMOTE_FREE_OF_BONDS);
Talk(YELL_FREE_OF_BONDS);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 2000);
}
}
}
void OpenDoors(bool Boss_Killed)
{
// These two doors reopen on reset or boss kill
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_IN)))
door1->SetGoState(GO_STATE_ACTIVE);
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetData64(GO_DOORS)))
door2->SetGoState(GO_STATE_ACTIVE);
// This door opens on boss kill
if (Boss_Killed)
if (GameObject* door3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_OUT)))
door3->SetGoState(GO_STATE_ACTIVE);
}
void UpdateRunes(GOState state)
{
// update all runes
if (GameObject* rune1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_1)))
rune1->SetGoState(state);
if (GameObject* rune2 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_2)))
rune2->SetGoState(state);
if (GameObject* rune3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_3)))
rune3->SetGoState(state);
if (GameObject* rune4 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_4)))
rune4->SetGoState(state);
if (GameObject* rune5 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_5)))
rune5->SetGoState(state);
if (GameObject* rune6 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_6)))
rune6->SetGoState(state);
if (GameObject* rune7 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_7)))
rune7->SetGoState(state);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_RESPAWN:
{
// Respawn all Blackhand Incarcerators
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 35.0f);
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
if (Creature* creature = *itr)
{
if (!creature->IsAlive())
creature->Respawn();
creature->AI()->SetData(1, 2);
}
me->AddAura(SPELL_ENCAGED_EMBERSEER, me);
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, NOT_STARTED);
break;
}
case EVENT_PRE_FIGHT_1:
{
// Set data on all Blackhand Incarcerators
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 35.0f);
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
if (Creature* creature = *itr)
creature->AI()->SetData(1, 1);
}
events.ScheduleEvent(EVENT_PRE_FIGHT_2, 32000);
break;
}
case EVENT_PRE_FIGHT_2:
me->CastSpell(me, SPELL_FREEZE_ANIM);
me->CastSpell(me, SPELL_EMBERSEER_GROWING);
Talk(EMOTE_ONE_STACK);
break;
case EVENT_FIRE_SHIELD:
// #### Spell isn't doing any damage ??? ####
DoCast(me, SPELL_FIRE_SHIELD);
events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
break;
case EVENT_PLAYER_CHECK:
{
// Check to see if all players in instance have aura SPELL_EMBERSEER_START before starting event
bool _hasAura = false;
Map::PlayerList const &players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource()->ToPlayer())
if (player->HasAura(SPELL_EMBERSEER_OBJECT_VISUAL))
_hasAura = true;
if (_hasAura)
{
events.ScheduleEvent(EVENT_PRE_FIGHT_1, 1000);
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, IN_PROGRESS);
}
break;
}
case EVENT_ENTER_COMBAT:
AttackStart(me->SelectNearestPlayer(30.0f));
break;
default:
break;
}
}
return;
}
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FIRE_SHIELD:
DoCast(me, SPELL_FIRE_SHIELD);
events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
break;
case EVENT_FIRENOVA:
DoCast(me, SPELL_FIRENOVA);
events.ScheduleEvent(EVENT_FIRENOVA, 6000);
break;
case EVENT_FLAMEBUFFET:
DoCast(me, SPELL_FLAMEBUFFET);
events.ScheduleEvent(EVENT_FLAMEBUFFET, 14000);
break;
case EVENT_PYROBLAST:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_PYROBLAST);
events.ScheduleEvent(EVENT_PYROBLAST, 15000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_pyroguard_emberseerAI>(creature);
}
};
/*####
## npc_blackhand_incarcerator
####*/
enum IncarceratorEvents
{
// OOC
EVENT_ENCAGED_EMBERSEER = 1,
// Combat
EVENT_STRIKE = 2,
EVENT_ENCAGE = 3
};
class npc_blackhand_incarcerator : public CreatureScript
{
public:
npc_blackhand_incarcerator() : CreatureScript("npc_blackhand_incarcerator") { }
struct npc_blackhand_incarceratorAI : public ScriptedAI
{
npc_blackhand_incarceratorAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
Emberseer->AI()->SetData(1, 3);
}
void JustDied(Unit* /*killer*/)
{
me->DespawnOrUnsummon(10000);
}
void SetData(uint32 data, uint32 value)
{
if (data == 1 && value == 1)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
_events.CancelEvent(EVENT_ENCAGED_EMBERSEER);
}
if (data == 1 && value == 2)
_events.ScheduleEvent(EVENT_ENCAGED_EMBERSEER, 1000);
}
void EnterCombat(Unit* /*who*/)
{
// Used to close doors
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
Emberseer->AI()->SetData(1, 2);
// Had to do this because CallForHelp will ignore any npcs without LOS
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 60.0f);
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
if (Creature* creature = *itr)
creature->SetInCombatWithZone(); // AI()->AttackStart(me->GetVictim());
}
_events.ScheduleEvent(EVENT_STRIKE, urand(8000, 16000));
_events.ScheduleEvent(EVENT_ENCAGE, urand(10000, 20000));
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ENCAGED_EMBERSEER:
{
if (me->GetPositionX() == me->GetHomePosition().GetPositionX())
if (!me->HasAura(SPELL_ENCAGE_EMBERSEER))
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
DoCast(Emberseer, SPELL_ENCAGE_EMBERSEER);
break;
}
}
}
return;
}
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_STRIKE:
DoCastVictim(SPELL_STRIKE, true);
_events.ScheduleEvent(EVENT_STRIKE, urand(14000, 23000));
break;
case EVENT_ENCAGE:
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), EVENT_ENCAGE, true);
_events.ScheduleEvent(EVENT_ENCAGE, urand(6000, 12000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_blackhand_incarceratorAI(creature);
}
};
void AddSC_boss_pyroguard_emberseer()
{
new boss_pyroguard_emberseer();
new npc_blackhand_incarcerator();
}

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@@ -1,99 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_SHOOT = 16496,
SPELL_STUNBOMB = 16497,
SPELL_HEALING_POTION = 15504,
SPELL_HOOKEDNET = 15609
};
enum Events
{
EVENT_SHOOT = 1,
EVENT_STUN_BOMB = 2
};
class quartermaster_zigris : public CreatureScript
{
public:
quartermaster_zigris() : CreatureScript("quartermaster_zigris") { }
struct boss_quatermasterzigrisAI : public BossAI
{
boss_quatermasterzigrisAI(Creature* creature) : BossAI(creature, DATA_QUARTERMASTER_ZIGRIS) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_SHOOT, 1000);
events.ScheduleEvent(EVENT_STUN_BOMB, 16000);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHOOT:
DoCastVictim(SPELL_SHOOT);
events.ScheduleEvent(EVENT_SHOOT, 500);
break;
case EVENT_STUN_BOMB:
DoCastVictim(SPELL_STUNBOMB);
events.ScheduleEvent(EVENT_STUN_BOMB, 14000);
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_quatermasterzigrisAI(creature);
}
};
void AddSC_boss_quatermasterzigris()
{
new quartermaster_zigris();
}

View File

@@ -1,448 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_WHIRLWIND = 13736, // sniffed
SPELL_CLEAVE = 15284,
SPELL_MORTAL_STRIKE = 16856,
SPELL_FRENZY = 8269,
SPELL_KNOCKDOWN = 13360 // On spawn during Gyth fight
};
enum Says
{
// Rend Blackhand
SAY_BLACKHAND_1 = 0,
SAY_BLACKHAND_2 = 1,
EMOTE_BLACKHAND_DISMOUNT = 2,
// Victor Nefarius
SAY_NEFARIUS_0 = 0,
SAY_NEFARIUS_1 = 1,
SAY_NEFARIUS_2 = 2,
SAY_NEFARIUS_3 = 3,
SAY_NEFARIUS_4 = 4,
SAY_NEFARIUS_5 = 5,
SAY_NEFARIUS_6 = 6,
SAY_NEFARIUS_7 = 7,
SAY_NEFARIUS_8 = 8,
SAY_NEFARIUS_9 = 9,
};
enum Adds
{
NPC_CHROMATIC_WHELP = 10442,
NPC_CHROMATIC_DRAGONSPAWN = 10447,
NPC_BLACKHAND_DRAGON_HANDLER = 10742
};
enum Misc
{
NEFARIUS_PATH_1 = 1379670,
NEFARIUS_PATH_2 = 1379671,
NEFARIUS_PATH_3 = 1379672,
REND_PATH_1 = 1379680,
REND_PATH_2 = 1379681,
};
/*
struct Wave
{
uint32 entry;
float x_pos;
float y_pos;
float z_pos;
float o_pos;
};
static Wave Wave2[]= // 22 sec
{
{ 10447, 209.8637f, -428.2729f, 110.9877f, 0.6632251f },
{ 10442, 209.3122f, -430.8724f, 110.9814f, 2.9147f },
{ 10442, 211.3309f, -425.9111f, 111.0006f, 1.727876f }
};
static Wave Wave3[]= // 60 sec
{
{ 10742, 208.6493f, -424.5787f, 110.9872f, 5.8294f },
{ 10447, 203.9482f, -428.9446f, 110.982f, 4.677482f },
{ 10442, 203.3441f, -426.8668f, 110.9772f, 4.712389f },
{ 10442, 206.3079f, -424.7509f, 110.9943f, 4.08407f }
};
static Wave Wave4[]= // 49 sec
{
{ 10742, 212.3541f, -412.6826f, 111.0352f, 5.88176f },
{ 10447, 212.5754f, -410.2841f, 111.0296f, 2.740167f },
{ 10442, 212.3449f, -414.8659f, 111.0348f, 2.356194f },
{ 10442, 210.6568f, -412.1552f, 111.0124f, 0.9773844f }
};
static Wave Wave5[]= // 60 sec
{
{ 10742, 210.2188f, -410.6686f, 111.0211f, 5.8294f },
{ 10447, 209.4078f, -414.13f, 111.0264f, 4.677482f },
{ 10442, 208.0858f, -409.3145f, 111.0118f, 4.642576f },
{ 10442, 207.9811f, -413.0728f, 111.0098f, 5.288348f },
{ 10442, 208.0854f, -412.1505f, 111.0057f, 4.08407f }
};
static Wave Wave6[]= // 27 sec
{
{ 10742, 213.9138f, -426.512f, 111.0013f, 3.316126f },
{ 10447, 213.7121f, -429.8102f, 110.9888f, 1.413717f },
{ 10447, 213.7157f, -424.4268f, 111.009f, 3.001966f },
{ 10442, 210.8935f, -423.913f, 111.0125f, 5.969026f },
{ 10442, 212.2642f, -430.7648f, 110.9807f, 5.934119f }
};
*/
Position const GythLoc = { 211.762f, -397.5885f, 111.1817f, 4.747295f };
Position const Teleport1Loc = { 194.2993f, -474.0814f, 121.4505f, -0.01225555f };
Position const Teleport2Loc = { 216.485f, -434.93f, 110.888f, -0.01225555f };
enum Events
{
EVENT_START_1 = 1,
EVENT_START_2 = 2,
EVENT_START_3 = 3,
EVENT_START_4 = 4,
EVENT_TURN_TO_REND = 5,
EVENT_TURN_TO_PLAYER = 6,
EVENT_TURN_TO_FACING_1 = 7,
EVENT_TURN_TO_FACING_2 = 8,
EVENT_TURN_TO_FACING_3 = 9,
EVENT_WAVE_1 = 10,
EVENT_WAVE_2 = 11,
EVENT_WAVE_3 = 12,
EVENT_WAVE_4 = 13,
EVENT_WAVE_5 = 14,
EVENT_WAVE_6 = 15,
EVENT_WAVES_TEXT_1 = 16,
EVENT_WAVES_TEXT_2 = 17,
EVENT_WAVES_TEXT_3 = 18,
EVENT_WAVES_TEXT_4 = 19,
EVENT_WAVES_TEXT_5 = 20,
EVENT_WAVES_COMPLETE_TEXT_1 = 21,
EVENT_WAVES_COMPLETE_TEXT_2 = 22,
EVENT_WAVES_COMPLETE_TEXT_3 = 23,
EVENT_WAVES_EMOTE_1 = 24,
EVENT_WAVES_EMOTE_2 = 25,
EVENT_PATH_REND = 26,
EVENT_PATH_NEFARIUS = 27,
EVENT_TELEPORT_1 = 28,
EVENT_TELEPORT_2 = 29,
EVENT_WHIRLWIND = 30,
EVENT_CLEAVE = 31,
EVENT_MORTAL_STRIKE = 32,
};
class boss_rend_blackhand : public CreatureScript
{
public:
boss_rend_blackhand() : CreatureScript("boss_rend_blackhand") { }
struct boss_rend_blackhandAI : public BossAI
{
boss_rend_blackhandAI(Creature* creature) : BossAI(creature, DATA_WARCHIEF_REND_BLACKHAND) { }
void Reset()
{
_Reset();
gythEvent = false;
victorGUID = 0;
portcullisGUID = 0;
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_WHIRLWIND, urand(13000, 15000));
events.ScheduleEvent(EVENT_CLEAVE, urand(15000, 17000));
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(17000, 19000));
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
victor->AI()->SetData(1, 2);
}
void SetData(uint32 type, uint32 data)
{
if (type == AREATRIGGER && data == AREATRIGGER_BLACKROCK_STADIUM)
{
if (!gythEvent)
{
gythEvent = true;
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 5.0f, true))
victorGUID = victor->GetGUID();
if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 50.0f))
portcullisGUID = portcullis->GetGUID();
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
events.ScheduleEvent(EVENT_START_1, 1000);
}
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type == WAYPOINT_MOTION_TYPE)
{
switch (id)
{
case 5:
events.ScheduleEvent(EVENT_TELEPORT_1, 2000);
break;
case 11:
if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 10.0f, true))
gyth->AI()->SetData(1, 1);
me->DespawnOrUnsummon(1000);
break;
}
}
}
void UpdateAI(uint32 diff)
{
if (gythEvent)
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_START_1:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_0);
events.ScheduleEvent(EVENT_START_2, 4000);
break;
case EVENT_START_2:
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
events.ScheduleEvent(EVENT_START_3, 4000);
break;
case EVENT_START_3:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_1);
events.ScheduleEvent(EVENT_WAVE_1, 2000);
events.ScheduleEvent(EVENT_TURN_TO_REND, 4000);
events.ScheduleEvent(EVENT_WAVES_TEXT_1, 20000);
break;
case EVENT_TURN_TO_REND:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
{
victor->SetFacingToObject(me);
victor->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
}
break;
case EVENT_TURN_TO_PLAYER:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
if (Unit* player = victor->SelectNearestPlayer(60.0f))
victor->SetFacingToObject(player);
break;
case EVENT_TURN_TO_FACING_1:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->SetFacingTo(1.518436f);
break;
case EVENT_TURN_TO_FACING_2:
me->SetFacingTo(1.658063f);
break;
case EVENT_TURN_TO_FACING_3:
me->SetFacingTo(1.500983f);
break;
case EVENT_WAVES_EMOTE_1:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
break;
case EVENT_WAVES_EMOTE_2:
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
break;
case EVENT_WAVES_TEXT_1:
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_2);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
events.ScheduleEvent(EVENT_WAVES_EMOTE_1, 5000);
events.ScheduleEvent(EVENT_WAVE_2, 2000);
events.ScheduleEvent(EVENT_WAVES_TEXT_2, 20000);
break;
case EVENT_WAVES_TEXT_2:
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_3);
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
events.ScheduleEvent(EVENT_WAVE_3, 2000);
events.ScheduleEvent(EVENT_WAVES_TEXT_3, 20000);
break;
case EVENT_WAVES_TEXT_3:
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_4);
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
events.ScheduleEvent(EVENT_WAVE_4, 2000);
events.ScheduleEvent(EVENT_WAVES_TEXT_4, 20000);
break;
case EVENT_WAVES_TEXT_4:
Talk(SAY_BLACKHAND_1);
events.ScheduleEvent(EVENT_WAVES_EMOTE_2, 4000);
events.ScheduleEvent(EVENT_TURN_TO_FACING_3, 8000);
events.ScheduleEvent(EVENT_WAVE_5, 2000);
events.ScheduleEvent(EVENT_WAVES_TEXT_5, 20000);
break;
case EVENT_WAVES_TEXT_5:
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_5);
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
events.ScheduleEvent(EVENT_WAVE_6, 2000);
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_1, 20000);
break;
case EVENT_WAVES_COMPLETE_TEXT_1:
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_6);
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_2, 13000);
break;
case EVENT_WAVES_COMPLETE_TEXT_2:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_7);
Talk(SAY_BLACKHAND_2);
events.ScheduleEvent(EVENT_PATH_REND, 1000);
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_3, 4000);
break;
case EVENT_WAVES_COMPLETE_TEXT_3:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_8);
events.ScheduleEvent(EVENT_PATH_NEFARIUS, 1000);
events.ScheduleEvent(EVENT_PATH_REND, 1000);
break;
case EVENT_PATH_NEFARIUS:
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->GetMotionMaster()->MovePath(NEFARIUS_PATH_1, true);
break;
case EVENT_PATH_REND:
me->GetMotionMaster()->MovePath(REND_PATH_1, false);
break;
case EVENT_TELEPORT_1:
me->NearTeleportTo(194.2993f, -474.0814f, 121.4505f, -0.01225555f);
events.ScheduleEvent(EVENT_TELEPORT_2, 50000);
break;
case EVENT_TELEPORT_2:
me->NearTeleportTo(216.485f, -434.93f, 110.888f, -0.01225555f);
me->SummonCreature(NPC_GYTH, 211.762f, -397.5885f, 111.1817f, 4.747295f);
break;
case EVENT_WAVE_1:
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
portcullis->UseDoorOrButton();
// move wave
break;
case EVENT_WAVE_2:
// spawn wave
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
portcullis->UseDoorOrButton();
// move wave
break;
case EVENT_WAVE_3:
// spawn wave
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
portcullis->UseDoorOrButton();
// move wave
break;
case EVENT_WAVE_4:
// spawn wave
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
portcullis->UseDoorOrButton();
// move wave
break;
case EVENT_WAVE_5:
// spawn wave
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
portcullis->UseDoorOrButton();
// move wave
break;
case EVENT_WAVE_6:
// spawn wave
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
portcullis->UseDoorOrButton();
// move wave
break;
default:
break;
}
}
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_WHIRLWIND:
DoCast(SPELL_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(13000, 18000));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, urand(10000, 14000));
break;
case EVENT_MORTAL_STRIKE:
DoCastVictim(SPELL_MORTAL_STRIKE);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(14000, 16000));
break;
}
}
DoMeleeAttackIfReady();
}
private:
bool gythEvent;
uint64 victorGUID;
uint64 portcullisGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_rend_blackhandAI>(creature);
}
};
void AddSC_boss_rend_blackhand()
{
new boss_rend_blackhand();
}

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@@ -1,108 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_CURSEOFBLOOD = 24673,
SPELL_HEX = 16708,
SPELL_CLEAVE = 20691,
};
enum Events
{
EVENT_CURSE_OF_BLOOD = 1,
EVENT_HEX = 2,
EVENT_CLEAVE = 3,
};
class boss_shadow_hunter_voshgajin : public CreatureScript
{
public:
boss_shadow_hunter_voshgajin() : CreatureScript("boss_shadow_hunter_voshgajin") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_shadowvoshAI(creature);
}
struct boss_shadowvoshAI : public BossAI
{
boss_shadowvoshAI(Creature* creature) : BossAI(creature, DATA_SHADOW_HUNTER_VOSHGAJIN) { }
void Reset()
{
_Reset();
//DoCast(me, SPELL_ICEARMOR, true);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 2 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_HEX, 8 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_CLEAVE, 14 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CURSE_OF_BLOOD:
DoCastVictim(SPELL_CURSEOFBLOOD);
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 45 * IN_MILLISECONDS);
break;
case EVENT_HEX:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_HEX);
events.ScheduleEvent(EVENT_HEX, 15 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 7 * IN_MILLISECONDS);
break;
}
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_shadowvosh()
{
new boss_shadow_hunter_voshgajin();
}

View File

@@ -1,106 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_FLAMEBREAK = 16785,
SPELL_IMMOLATE = 20294,
SPELL_TERRIFYINGROAR = 14100,
};
enum Events
{
EVENT_FLAME_BREAK = 1,
EVENT_IMMOLATE = 2,
EVENT_TERRIFYING_ROAR = 3,
};
class boss_the_beast : public CreatureScript
{
public:
boss_the_beast() : CreatureScript("boss_the_beast") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_thebeastAI(creature);
}
struct boss_thebeastAI : public BossAI
{
boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_FLAME_BREAK, 12 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_IMMOLATE, 3 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 23 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FLAME_BREAK:
DoCastVictim(SPELL_FLAMEBREAK);
events.ScheduleEvent(EVENT_FLAME_BREAK, 10 * IN_MILLISECONDS);
break;
case EVENT_IMMOLATE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_IMMOLATE);
events.ScheduleEvent(EVENT_IMMOLATE, 8 * IN_MILLISECONDS);
break;
case EVENT_TERRIFYING_ROAR:
DoCastVictim(SPELL_TERRIFYINGROAR);
events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 20 * IN_MILLISECONDS);
break;
}
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_thebeast()
{
new boss_the_beast();
}

View File

@@ -1,115 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_REND = 16509,
SPELL_STRIKE = 15580,
SPELL_INTIMIDATING_ROAR = 16508,
SPELL_UROK_SPAWN = 16473,
};
enum Says
{
SAY_SUMMON = 0,
SAY_AGGRO = 1,
};
enum Events
{
EVENT_REND = 1,
EVENT_STRIKE = 2,
EVENT_INTIMIDATING_ROAR = 3
};
class boss_urok_doomhowl : public CreatureScript
{
public:
boss_urok_doomhowl() : CreatureScript("boss_urok_doomhowl") { }
struct boss_urok_doomhowlAI : public BossAI
{
boss_urok_doomhowlAI(Creature* creature) : BossAI(creature, DATA_UROK_DOOMHOWL) {}
void Reset()
{
_Reset();
}
void InitializeAI()
{
me->CastSpell(me, SPELL_UROK_SPAWN, true);
BossAI::InitializeAI();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(SPELL_REND, urand(17000,20000));
events.ScheduleEvent(SPELL_STRIKE, urand(10000,12000));
Talk(SAY_AGGRO);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case SPELL_REND:
DoCastVictim(SPELL_REND);
events.ScheduleEvent(SPELL_REND, urand(8000,10000));
break;
case SPELL_STRIKE:
DoCastVictim(SPELL_STRIKE);
events.ScheduleEvent(SPELL_STRIKE, urand(8000,10000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_urok_doomhowlAI(creature);
}
};
void AddSC_boss_urok_doomhowl()
{
new boss_urok_doomhowl();
}

View File

@@ -1,126 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Spells
{
SPELL_SNAPKICK = 15618,
SPELL_CLEAVE = 15284,
SPELL_UPPERCUT = 10966,
SPELL_MORTALSTRIKE = 16856,
SPELL_PUMMEL = 15615,
SPELL_THROWAXE = 16075
};
enum Events
{
EVENT_SNAP_KICK = 1,
EVENT_CLEAVE = 2,
EVENT_UPPERCUT = 3,
EVENT_MORTAL_STRIKE = 4,
EVENT_PUMMEL = 5,
EVENT_THROW_AXE = 6
};
class boss_warmaster_voone : public CreatureScript
{
public:
boss_warmaster_voone() : CreatureScript("boss_warmaster_voone") { }
struct boss_warmastervooneAI : public BossAI
{
boss_warmastervooneAI(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_SNAP_KICK, 8 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_CLEAVE, 14 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_UPPERCUT, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 12 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_PUMMEL, 32 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_THROW_AXE, 1 * IN_MILLISECONDS);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SNAP_KICK:
DoCastVictim(SPELL_SNAPKICK);
events.ScheduleEvent(EVENT_SNAP_KICK, 6 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 12 * IN_MILLISECONDS);
break;
case EVENT_UPPERCUT:
DoCastVictim(SPELL_UPPERCUT);
events.ScheduleEvent(EVENT_UPPERCUT, 14 * IN_MILLISECONDS);
break;
case EVENT_MORTAL_STRIKE:
DoCastVictim(SPELL_MORTALSTRIKE);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10 * IN_MILLISECONDS);
break;
case EVENT_PUMMEL:
DoCastVictim(SPELL_PUMMEL);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 16 * IN_MILLISECONDS);
break;
case EVENT_THROW_AXE:
DoCastVictim(SPELL_THROWAXE);
events.ScheduleEvent(EVENT_THROW_AXE, 8 * IN_MILLISECONDS);
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_warmastervooneAI(creature);
}
};
void AddSC_boss_warmastervoone()
{
new boss_warmaster_voone();
}

View File

@@ -1,646 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ObjectDefines.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
//uint32 const DragonspireRunes[7] = { GO_HALL_RUNE_1, GO_HALL_RUNE_2, GO_HALL_RUNE_3, GO_HALL_RUNE_4, GO_HALL_RUNE_5, GO_HALL_RUNE_6, GO_HALL_RUNE_7 };
uint32 const DragonspireMobs[3] = { NPC_BLACKHAND_DREADWEAVER, NPC_BLACKHAND_SUMMONER, NPC_BLACKHAND_VETERAN };
enum EventIds
{
EVENT_DARGONSPIRE_ROOM_STORE = 1,
EVENT_DARGONSPIRE_ROOM_CHECK = 2,
EVENT_UROK_DOOMHOWL_SPAWNS_1 = 3,
EVENT_UROK_DOOMHOWL_SPAWNS_2 = 4,
EVENT_UROK_DOOMHOWL_SPAWNS_3 = 5,
EVENT_UROK_DOOMHOWL_SPAWNS_4 = 6,
EVENT_UROK_DOOMHOWL_SPAWNS_5 = 7,
EVENT_UROK_DOOMHOWL_SPAWN_IN = 8
};
class instance_blackrock_spire : public InstanceMapScript
{
public:
instance_blackrock_spire() : InstanceMapScript(BRSScriptName, 229) { }
struct instance_blackrock_spireMapScript : public InstanceScript
{
instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
HighlordOmokk = 0;
ShadowHunterVoshgajin = 0;
WarMasterVoone = 0;
MotherSmolderweb = 0;
UrokDoomhowl = 0;
QuartermasterZigris = 0;
GizrultheSlavener = 0;
Halycon = 0;
OverlordWyrmthalak = 0;
PyroguardEmberseer = 0;
WarchiefRendBlackhand = 0;
Gyth = 0;
LordVictorNefarius = 0;
TheBeast = 0;
GeneralDrakkisath = 0;
go_emberseerin = 0;
go_doors = 0;
go_emberseerout = 0;
go_blackrockaltar = 0;
go_portcullis_active = 0;
go_portcullis_tobossrooms = 0;
go_urok_pile = 0;
memset(go_roomrunes, 0, sizeof(go_roomrunes));
memset(go_emberseerrunes, 0, sizeof(go_emberseerrunes));
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_HIGHLORD_OMOKK:
HighlordOmokk = creature->GetGUID();
break;
case NPC_SHADOW_HUNTER_VOSHGAJIN:
ShadowHunterVoshgajin = creature->GetGUID();
break;
case NPC_WARMASTER_VOONE:
WarMasterVoone = creature->GetGUID();
break;
case NPC_MOTHER_SMOLDERWEB:
MotherSmolderweb = creature->GetGUID();
break;
case NPC_UROK_DOOMHOWL:
UrokDoomhowl = creature->GetGUID();
break;
case NPC_QUARTERMASTER_ZIGRIS:
QuartermasterZigris = creature->GetGUID();
break;
case NPC_GIZRUL_THE_SLAVENER:
GizrultheSlavener = creature->GetGUID();
break;
case NPC_HALYCON:
Halycon = creature->GetGUID();
break;
case NPC_OVERLORD_WYRMTHALAK:
OverlordWyrmthalak = creature->GetGUID();
break;
case NPC_PYROGAURD_EMBERSEER:
PyroguardEmberseer = creature->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
creature->DisappearAndDie();
break;
case NPC_WARCHIEF_REND_BLACKHAND:
WarchiefRendBlackhand = creature->GetGUID();
if (GetBossState(DATA_GYTH) == DONE)
creature->DisappearAndDie();
break;
case NPC_GYTH:
Gyth = creature->GetGUID();
break;
case NPC_THE_BEAST:
TheBeast = creature->GetGUID();
break;
case NPC_GENERAL_DRAKKISATH:
GeneralDrakkisath = creature->GetGUID();
break;
case NPC_LORD_VICTOR_NEFARIUS:
LordVictorNefarius = creature->GetGUID();
if (GetBossState(DATA_GYTH) == DONE)
creature->DisappearAndDie();
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_WHELP_SPAWNER:
go->CastSpell(NULL, SPELL_SUMMON_ROOKERY_WHELP);
break;
case GO_EMBERSEER_IN:
go_emberseerin = go->GetGUID();
if (GetBossState(DATA_DRAGONSPIRE_ROOM) == DONE)
HandleGameObject(0, true, go);
break;
case GO_DOORS:
go_doors = go->GetGUID();
if (GetBossState(DATA_DRAGONSPIRE_ROOM) == DONE)
HandleGameObject(0, true, go);
break;
case GO_EMBERSEER_OUT:
go_emberseerout = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, true, go);
break;
case GO_HALL_RUNE_1:
go_roomrunes[0] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_1) == DONE)
HandleGameObject(0, false, go);
break;
case GO_HALL_RUNE_2:
go_roomrunes[1] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_2) == DONE)
HandleGameObject(0, false, go);
break;
case GO_HALL_RUNE_3:
go_roomrunes[2] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_3) == DONE)
HandleGameObject(0, false, go);
break;
case GO_HALL_RUNE_4:
go_roomrunes[3] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_4) == DONE)
HandleGameObject(0, false, go);
break;
case GO_HALL_RUNE_5:
go_roomrunes[4] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_5) == DONE)
HandleGameObject(0, false, go);
break;
case GO_HALL_RUNE_6:
go_roomrunes[5] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_6) == DONE)
HandleGameObject(0, false, go);
break;
case GO_HALL_RUNE_7:
go_roomrunes[6] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_7) == DONE)
HandleGameObject(0, false, go);
break;
case GO_EMBERSEER_RUNE_1:
go_emberseerrunes[0] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
break;
case GO_EMBERSEER_RUNE_2:
go_emberseerrunes[1] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
break;
case GO_EMBERSEER_RUNE_3:
go_emberseerrunes[2] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
break;
case GO_EMBERSEER_RUNE_4:
go_emberseerrunes[3] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
break;
case GO_EMBERSEER_RUNE_5:
go_emberseerrunes[4] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
break;
case GO_EMBERSEER_RUNE_6:
go_emberseerrunes[5] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
break;
case GO_EMBERSEER_RUNE_7:
go_emberseerrunes[6] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
break;
case GO_PORTCULLIS_ACTIVE:
go_portcullis_active = go->GetGUID();
if (GetBossState(DATA_GYTH) == DONE)
HandleGameObject(0, true, go);
break;
case GO_PORTCULLIS_TOBOSSROOMS:
go_portcullis_tobossrooms = go->GetGUID();
if (GetBossState(DATA_GYTH) == DONE)
HandleGameObject(0, true, go);
break;
case GO_UROK_PILE:
go_urok_pile = go->GetGUID();
break;
default:
break;
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_HIGHLORD_OMOKK:
case DATA_SHADOW_HUNTER_VOSHGAJIN:
case DATA_WARMASTER_VOONE:
case DATA_MOTHER_SMOLDERWEB:
case DATA_UROK_DOOMHOWL:
case DATA_QUARTERMASTER_ZIGRIS:
case DATA_GIZRUL_THE_SLAVENER:
case DATA_HALYCON:
case DATA_OVERLORD_WYRMTHALAK:
case DATA_PYROGAURD_EMBERSEER:
case DATA_WARCHIEF_REND_BLACKHAND:
case DATA_GYTH:
case DATA_THE_BEAST:
case DATA_GENERAL_DRAKKISATH:
case DATA_DRAGONSPIRE_ROOM:
break;
default:
break;
}
return true;
}
void ProcessEvent(WorldObject* /*obj*/, uint32 eventId)
{
switch (eventId)
{
case EVENT_PYROGUARD_EMBERSEER:
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == NOT_STARTED)
{
if (Creature* Emberseer = instance->GetCreature(PyroguardEmberseer))
Emberseer->AI()->SetData(1, 1);
}
break;
case EVENT_UROK_DOOMHOWL:
if (GetBossState(DATA_UROK_DOOMHOWL) == NOT_STARTED)
{
if (GameObject* pile = instance->GetGameObject(go_urok_pile))
pile->SetLootState(GO_JUST_DEACTIVATED);
}
break;
default:
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case AREATRIGGER:
if (data == AREATRIGGER_DRAGONSPIRE_HALL)
{
if (GetBossState(DATA_DRAGONSPIRE_ROOM) != DONE)
Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_STORE, 1000);
}
default:
break;
}
}
uint64 GetData64(uint32 type) const
{
switch (type)
{
case DATA_HIGHLORD_OMOKK:
return HighlordOmokk;
case DATA_SHADOW_HUNTER_VOSHGAJIN:
return ShadowHunterVoshgajin;
case DATA_WARMASTER_VOONE:
return WarMasterVoone;
case DATA_MOTHER_SMOLDERWEB:
return MotherSmolderweb;
case DATA_UROK_DOOMHOWL:
return UrokDoomhowl;
case DATA_QUARTERMASTER_ZIGRIS:
return QuartermasterZigris;
case DATA_GIZRUL_THE_SLAVENER:
return GizrultheSlavener;
case DATA_HALYCON:
return Halycon;
case DATA_OVERLORD_WYRMTHALAK:
return OverlordWyrmthalak;
case DATA_PYROGAURD_EMBERSEER:
return PyroguardEmberseer;
case DATA_WARCHIEF_REND_BLACKHAND:
return WarchiefRendBlackhand;
case DATA_GYTH:
return Gyth;
case DATA_THE_BEAST:
return TheBeast;
case DATA_GENERAL_DRAKKISATH:
return GeneralDrakkisath;
case GO_EMBERSEER_IN:
return go_emberseerin;
case GO_DOORS:
return go_doors;
case GO_EMBERSEER_OUT:
return go_emberseerout;
case GO_HALL_RUNE_1:
return go_roomrunes[0];
case GO_HALL_RUNE_2:
return go_roomrunes[1];
case GO_HALL_RUNE_3:
return go_roomrunes[2];
case GO_HALL_RUNE_4:
return go_roomrunes[3];
case GO_HALL_RUNE_5:
return go_roomrunes[4];
case GO_HALL_RUNE_6:
return go_roomrunes[5];
case GO_HALL_RUNE_7:
return go_roomrunes[6];
case GO_EMBERSEER_RUNE_1:
return go_emberseerrunes[0];
case GO_EMBERSEER_RUNE_2:
return go_emberseerrunes[1];
case GO_EMBERSEER_RUNE_3:
return go_emberseerrunes[2];
case GO_EMBERSEER_RUNE_4:
return go_emberseerrunes[3];
case GO_EMBERSEER_RUNE_5:
return go_emberseerrunes[4];
case GO_EMBERSEER_RUNE_6:
return go_emberseerrunes[5];
case GO_EMBERSEER_RUNE_7:
return go_emberseerrunes[6];
case GO_PORTCULLIS_ACTIVE:
return go_portcullis_active;
case GO_PORTCULLIS_TOBOSSROOMS:
return go_portcullis_tobossrooms;
default:
break;
}
return 0;
}
void Update(uint32 diff)
{
Events.Update(diff);
while (uint32 eventId = Events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DARGONSPIRE_ROOM_STORE:
Dragonspireroomstore();
Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_CHECK, 3000);
break;
case EVENT_DARGONSPIRE_ROOM_CHECK:
Dragonspireroomcheck();
if ((GetBossState(DATA_DRAGONSPIRE_ROOM) != DONE))
Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_CHECK, 3000);
break;
default:
break;
}
}
}
void Dragonspireroomstore()
{
uint8 creatureCount;
for (uint8 i = 0; i < 7; ++i)
{
creatureCount = 0;
if (GameObject* rune = instance->GetGameObject(go_roomrunes[i]))
{
for (uint8 j = 0; j < 3; ++j)
{
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, rune, DragonspireMobs[j], 15.0f);
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
if (Creature* creature = *itr)
{
runecreaturelist[i][creatureCount] = creature->GetGUID();
++creatureCount;
}
}
}
}
}
}
void Dragonspireroomcheck()
{
Creature* mob = NULL;
GameObject* rune = NULL;
for (uint8 i = 0; i < 7; ++i)
{
bool _mobAlive = false;
rune = instance->GetGameObject(go_roomrunes[i]);
if (!rune)
continue;
if (rune->GetGoState() == GO_STATE_ACTIVE)
{
for (uint8 ii = 0; ii < 5; ++ii)
{
mob = instance->GetCreature(runecreaturelist[i][ii]);
if (mob && mob->IsAlive())
_mobAlive = true;
}
}
if (!_mobAlive && rune->GetGoState() == GO_STATE_ACTIVE)
{
HandleGameObject(0, false, rune);
switch (rune->GetEntry())
{
case GO_HALL_RUNE_1:
SetBossState(DATA_HALL_RUNE_1, DONE);
break;
case GO_HALL_RUNE_2:
SetBossState(DATA_HALL_RUNE_2, DONE);
break;
case GO_HALL_RUNE_3:
SetBossState(DATA_HALL_RUNE_3, DONE);
break;
case GO_HALL_RUNE_4:
SetBossState(DATA_HALL_RUNE_4, DONE);
break;
case GO_HALL_RUNE_5:
SetBossState(DATA_HALL_RUNE_5, DONE);
break;
case GO_HALL_RUNE_6:
SetBossState(DATA_HALL_RUNE_6, DONE);
break;
case GO_HALL_RUNE_7:
SetBossState(DATA_HALL_RUNE_7, DONE);
break;
default:
break;
}
}
}
if (GetBossState(DATA_HALL_RUNE_1) == DONE && GetBossState(DATA_HALL_RUNE_2) == DONE && GetBossState(DATA_HALL_RUNE_3) == DONE &&
GetBossState(DATA_HALL_RUNE_4) == DONE && GetBossState(DATA_HALL_RUNE_5) == DONE && GetBossState(DATA_HALL_RUNE_6) == DONE &&
GetBossState(DATA_HALL_RUNE_7) == DONE)
{
SetBossState(DATA_DRAGONSPIRE_ROOM, DONE);
if (GameObject* door1 = instance->GetGameObject(go_emberseerin))
HandleGameObject(0, true, door1);
if (GameObject* door2 = instance->GetGameObject(go_doors))
HandleGameObject(0, true, door2);
}
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B S " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(strIn);
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'B' && dataHead2 == 'S')
{
for (uint8 i = 0; i < EncounterCount; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
EventMap Events;
uint64 HighlordOmokk;
uint64 ShadowHunterVoshgajin;
uint64 WarMasterVoone;
uint64 MotherSmolderweb;
uint64 UrokDoomhowl;
uint64 QuartermasterZigris;
uint64 GizrultheSlavener;
uint64 Halycon;
uint64 OverlordWyrmthalak;
uint64 PyroguardEmberseer;
uint64 WarchiefRendBlackhand;
uint64 Gyth;
uint64 LordVictorNefarius;
uint64 TheBeast;
uint64 GeneralDrakkisath;
uint64 go_emberseerin;
uint64 go_doors;
uint64 go_emberseerout;
uint64 go_blackrockaltar;
uint64 go_roomrunes[7];
uint64 go_emberseerrunes[7];
uint64 runecreaturelist[7][5];
uint64 go_portcullis_active;
uint64 go_portcullis_tobossrooms;
uint64 go_urok_pile;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_blackrock_spireMapScript(map);
}
};
/*#####
# at_dragonspire_hall
#####*/
class at_dragonspire_hall : public AreaTriggerScript
{
public:
at_dragonspire_hall() : AreaTriggerScript("at_dragonspire_hall") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player && player->IsAlive())
{
if (InstanceScript* instance = player->GetInstanceScript())
{
instance->SetData(AREATRIGGER, AREATRIGGER_DRAGONSPIRE_HALL);
return true;
}
}
return false;
}
};
/*#####
# at_blackrock_stadium
#####*/
class at_blackrock_stadium : public AreaTriggerScript
{
public:
at_blackrock_stadium() : AreaTriggerScript("at_blackrock_stadium") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player && player->IsAlive())
{
InstanceScript* instance = player->GetInstanceScript();
if (!instance)
return false;
if (Creature* rend = player->FindNearestCreature(NPC_WARCHIEF_REND_BLACKHAND, 50.0f))
{
rend->AI()->SetData(AREATRIGGER, AREATRIGGER_BLACKROCK_STADIUM);
return true;
}
}
return false;
}
};
void AddSC_instance_blackrock_spire()
{
new instance_blackrock_spire();
new at_dragonspire_hall();
new at_blackrock_stadium();
}

View File

@@ -1,81 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DEF_BLACKWING_LAIR_H
#define DEF_BLACKWING_LAIR_H
uint32 const EncounterCount = 8;
#define BRLScriptName "instance_blackwing_lair"
enum BWLEncounter
{
BOSS_RAZORGORE = 0,
BOSS_VAELASTRAZ = 1,
BOSS_BROODLORD = 2,
BOSS_FIREMAW = 3,
BOSS_EBONROC = 4,
BOSS_FLAMEGOR = 5,
BOSS_CHROMAGGUS = 6,
BOSS_NEFARIAN = 7
};
enum CreatureIds
{
NPC_RAZORGORE = 12435,
NPC_BLACKWING_DRAGON = 12422,
NPC_BLACKWING_TASKMASTER = 12458,
NPC_BLACKWING_LEGIONAIRE = 12416,
NPC_BLACKWING_WARLOCK = 12459,
NPC_VAELASTRAZ = 13020,
NPC_BROODLORD = 12017,
NPC_FIRENAW = 11983,
NPC_EBONROC = 14601,
NPC_FLAMEGOR = 11981,
NPC_CHROMAGGUS = 14020,
NPC_VICTOR_NEFARIUS = 10162,
NPC_NEFARIAN = 11583
};
enum BWLData64
{
DATA_RAZORGORE_THE_UNTAMED = 1,
DATA_VAELASTRAZ_THE_CORRUPT,
DATA_BROODLORD_LASHLAYER,
DATA_FIRENAW,
DATA_EBONROC,
DATA_FLAMEGOR,
DATA_CHROMAGGUS,
DATA_LORD_VICTOR_NEFARIUS,
DATA_NEFARIAN
};
enum BWLEvents
{
EVENT_RAZOR_SPAWN = 1,
EVENT_RAZOR_PHASE_TWO = 2,
EVENT_RESPAWN_NEFARIUS = 3
};
enum BWLMisc
{
// Razorgore Egg Event
ACTION_PHASE_TWO = 1,
DATA_EGG_EVENT
};
#endif

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@@ -1,126 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackwing_lair.h"
enum Say
{
SAY_AGGRO = 0,
SAY_LEASH = 1
};
enum Spells
{
SPELL_CLEAVE = 26350,
SPELL_BLASTWAVE = 23331,
SPELL_MORTALSTRIKE = 24573,
SPELL_KNOCKBACK = 25778
};
enum Events
{
EVENT_CLEAVE = 1,
EVENT_BLASTWAVE = 2,
EVENT_MORTALSTRIKE = 3,
EVENT_KNOCKBACK = 4,
EVENT_CHECK = 5
};
class boss_broodlord : public CreatureScript
{
public:
boss_broodlord() : CreatureScript("boss_broodlord") { }
struct boss_broodlordAI : public BossAI
{
boss_broodlordAI(Creature* creature) : BossAI(creature, BOSS_BROODLORD) { }
void EnterCombat(Unit* /*who*/)
{
if (instance->GetBossState(BOSS_VAELASTRAZ) != DONE)
{
EnterEvadeMode();
return;
}
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_CLEAVE, 8000);
events.ScheduleEvent(EVENT_BLASTWAVE, 12000);
events.ScheduleEvent(EVENT_MORTALSTRIKE, 20000);
events.ScheduleEvent(EVENT_KNOCKBACK, 30000);
events.ScheduleEvent(EVENT_CHECK, 1000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 7000);
break;
case EVENT_BLASTWAVE:
DoCastVictim(SPELL_BLASTWAVE);
events.ScheduleEvent(EVENT_BLASTWAVE, urand(8000, 16000));
break;
case EVENT_MORTALSTRIKE:
DoCastVictim(SPELL_MORTALSTRIKE);
events.ScheduleEvent(EVENT_MORTALSTRIKE, urand(25000, 35000));
break;
case EVENT_KNOCKBACK:
DoCastVictim(SPELL_KNOCKBACK);
if (DoGetThreat(me->GetVictim()))
DoModifyThreatPercent(me->GetVictim(), -50);
events.ScheduleEvent(EVENT_KNOCKBACK, urand(15000, 30000));
break;
case EVENT_CHECK:
if (me->GetDistance(me->GetHomePosition()) > 150.0f)
{
Talk(SAY_LEASH);
EnterEvadeMode();
}
events.ScheduleEvent(EVENT_CHECK, 1000);
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_broodlordAI>(creature);
}
};
void AddSC_boss_broodlord()
{
new boss_broodlord();
}

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@@ -1,292 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
#include "blackwing_lair.h"
enum Emotes
{
EMOTE_FRENZY = 0,
EMOTE_SHIMMER = 1,
};
enum Spells
{
// These spells are actually called elemental shield
// What they do is decrease all damage by 75% then they increase
// One school of damage by 1100%
SPELL_FIRE_VULNERABILITY = 22277,
SPELL_FROST_VULNERABILITY = 22278,
SPELL_SHADOW_VULNERABILITY = 22279,
SPELL_NATURE_VULNERABILITY = 22280,
SPELL_ARCANE_VULNERABILITY = 22281,
// Other spells
SPELL_INCINERATE = 23308, //Incinerate 23308, 23309
SPELL_TIMELAPSE = 23310, //Time lapse 23310, 23311(old threat mod that was removed in 2.01)
SPELL_CORROSIVEACID = 23313, //Corrosive Acid 23313, 23314
SPELL_IGNITEFLESH = 23315, //Ignite Flesh 23315, 23316
SPELL_FROSTBURN = 23187, //Frost burn 23187, 23189
// Brood Affliction 23173 - Scripted Spell that cycles through all targets within 100 yards and has a chance to cast one of the afflictions on them
// Since Scripted spells arn't coded I'll just write a function that does the same thing
SPELL_BROODAF_BLUE = 23153, //Blue affliction 23153
SPELL_BROODAF_BLACK = 23154, //Black affliction 23154
SPELL_BROODAF_RED = 23155, //Red affliction 23155 (23168 on death)
SPELL_BROODAF_BRONZE = 23170, //Bronze Affliction 23170
SPELL_BROODAF_GREEN = 23169, //Brood Affliction Green 23169
SPELL_CHROMATIC_MUT_1 = 23174, //Spell cast on player if they get all 5 debuffs
SPELL_FRENZY = 28371, //The frenzy spell may be wrong
SPELL_ENRAGE = 28747
};
enum Events
{
EVENT_SHIMMER = 1,
EVENT_BREATH_1 = 2,
EVENT_BREATH_2 = 3,
EVENT_AFFLICTION = 4,
EVENT_FRENZY = 5
};
class boss_chromaggus : public CreatureScript
{
public:
boss_chromaggus() : CreatureScript("boss_chromaggus") { }
struct boss_chromaggusAI : public BossAI
{
boss_chromaggusAI(Creature* creature) : BossAI(creature, BOSS_CHROMAGGUS)
{
// Select the 2 breaths that we are going to use until despawned
// 5 possiblities for the first breath, 4 for the second, 20 total possiblites
// This way we don't end up casting 2 of the same breath
// TL TL would be stupid
switch (urand(0, 19))
{
// B1 - Incin
case 0:
Breath1_Spell = SPELL_INCINERATE;
Breath2_Spell = SPELL_TIMELAPSE;
break;
case 1:
Breath1_Spell = SPELL_INCINERATE;
Breath2_Spell = SPELL_CORROSIVEACID;
break;
case 2:
Breath1_Spell = SPELL_INCINERATE;
Breath2_Spell = SPELL_IGNITEFLESH;
break;
case 3:
Breath1_Spell = SPELL_INCINERATE;
Breath2_Spell = SPELL_FROSTBURN;
break;
// B1 - TL
case 4:
Breath1_Spell = SPELL_TIMELAPSE;
Breath2_Spell = SPELL_INCINERATE;
break;
case 5:
Breath1_Spell = SPELL_TIMELAPSE;
Breath2_Spell = SPELL_CORROSIVEACID;
break;
case 6:
Breath1_Spell = SPELL_TIMELAPSE;
Breath2_Spell = SPELL_IGNITEFLESH;
break;
case 7:
Breath1_Spell = SPELL_TIMELAPSE;
Breath2_Spell = SPELL_FROSTBURN;
break;
//B1 - Acid
case 8:
Breath1_Spell = SPELL_CORROSIVEACID;
Breath2_Spell = SPELL_INCINERATE;
break;
case 9:
Breath1_Spell = SPELL_CORROSIVEACID;
Breath2_Spell = SPELL_TIMELAPSE;
break;
case 10:
Breath1_Spell = SPELL_CORROSIVEACID;
Breath2_Spell = SPELL_IGNITEFLESH;
break;
case 11:
Breath1_Spell = SPELL_CORROSIVEACID;
Breath2_Spell = SPELL_FROSTBURN;
break;
//B1 - Ignite
case 12:
Breath1_Spell = SPELL_IGNITEFLESH;
Breath2_Spell = SPELL_INCINERATE;
break;
case 13:
Breath1_Spell = SPELL_IGNITEFLESH;
Breath2_Spell = SPELL_CORROSIVEACID;
break;
case 14:
Breath1_Spell = SPELL_IGNITEFLESH;
Breath2_Spell = SPELL_TIMELAPSE;
break;
case 15:
Breath1_Spell = SPELL_IGNITEFLESH;
Breath2_Spell = SPELL_FROSTBURN;
break;
//B1 - Frost
case 16:
Breath1_Spell = SPELL_FROSTBURN;
Breath2_Spell = SPELL_INCINERATE;
break;
case 17:
Breath1_Spell = SPELL_FROSTBURN;
Breath2_Spell = SPELL_TIMELAPSE;
break;
case 18:
Breath1_Spell = SPELL_FROSTBURN;
Breath2_Spell = SPELL_CORROSIVEACID;
break;
case 19:
Breath1_Spell = SPELL_FROSTBURN;
Breath2_Spell = SPELL_IGNITEFLESH;
break;
};
EnterEvadeMode();
}
void Reset()
{
_Reset();
CurrentVurln_Spell = 0; // We use this to store our last vulnerabilty spell so we can remove it later
Enraged = false;
}
void EnterCombat(Unit* /*who*/)
{
if (instance->GetBossState(BOSS_FLAMEGOR) != DONE)
{
EnterEvadeMode();
return;
}
_EnterCombat();
events.ScheduleEvent(EVENT_SHIMMER, 0);
events.ScheduleEvent(EVENT_BREATH_1, 30000);
events.ScheduleEvent(EVENT_BREATH_2, 60000);
events.ScheduleEvent(EVENT_AFFLICTION, 10000);
events.ScheduleEvent(EVENT_FRENZY, 15000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHIMMER:
{
// Remove old vulnerabilty spell
if (CurrentVurln_Spell)
me->RemoveAurasDueToSpell(CurrentVurln_Spell);
// Cast new random vulnerabilty on self
uint32 spell = RAND(SPELL_FIRE_VULNERABILITY, SPELL_FROST_VULNERABILITY, SPELL_SHADOW_VULNERABILITY, SPELL_NATURE_VULNERABILITY, SPELL_ARCANE_VULNERABILITY);
DoCast(me, spell);
CurrentVurln_Spell = spell;
Talk(EMOTE_SHIMMER);
events.ScheduleEvent(EVENT_SHIMMER, 45000);
break;
}
case EVENT_BREATH_1:
DoCastVictim(Breath1_Spell);
events.ScheduleEvent(EVENT_BREATH_1, 60000);
break;
case EVENT_BREATH_2:
DoCastVictim(Breath2_Spell);
events.ScheduleEvent(EVENT_BREATH_2, 60000);
break;
case EVENT_AFFLICTION:
{
Map::PlayerList const &players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* player = itr->GetSource()->ToPlayer())
{
DoCast(player, RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK, SPELL_BROODAF_RED, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN), true);
if (player->HasAura(SPELL_BROODAF_BLUE) &&
player->HasAura(SPELL_BROODAF_BLACK) &&
player->HasAura(SPELL_BROODAF_RED) &&
player->HasAura(SPELL_BROODAF_BRONZE) &&
player->HasAura(SPELL_BROODAF_GREEN))
{
DoCast(player, SPELL_CHROMATIC_MUT_1);
}
}
}
}
events.ScheduleEvent(EVENT_AFFLICTION, 10000);
break;
case EVENT_FRENZY:
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, urand(10000, 15000));
break;
}
}
// Enrage if not already enraged and below 20%
if (!Enraged && HealthBelowPct(20))
{
DoCast(me, SPELL_ENRAGE);
Enraged = true;
}
DoMeleeAttackIfReady();
}
private:
uint32 Breath1_Spell;
uint32 Breath2_Spell;
uint32 CurrentVurln_Spell;
bool Enraged;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_chromaggusAI>(creature);
}
};
void AddSC_boss_chromaggus()
{
new boss_chromaggus();
}

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@@ -1,102 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackwing_lair.h"
enum Spells
{
SPELL_SHADOWFLAME = 22539,
SPELL_WINGBUFFET = 23339,
SPELL_SHADOWOFEBONROC = 23340
};
enum Events
{
EVENT_SHADOWFLAME = 1,
EVENT_WINGBUFFET = 2,
EVENT_SHADOWOFEBONROC = 3
};
class boss_ebonroc : public CreatureScript
{
public:
boss_ebonroc() : CreatureScript("boss_ebonroc") { }
struct boss_ebonrocAI : public BossAI
{
boss_ebonrocAI(Creature* creature) : BossAI(creature, BOSS_EBONROC) { }
void EnterCombat(Unit* /*who*/)
{
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
{
EnterEvadeMode();
return;
}
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
events.ScheduleEvent(EVENT_SHADOWOFEBONROC, urand(8000, 10000));
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOWFLAME:
DoCastVictim(SPELL_SHADOWFLAME);
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
break;
case EVENT_WINGBUFFET:
DoCastVictim(SPELL_WINGBUFFET);
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
break;
case EVENT_SHADOWOFEBONROC:
DoCastVictim(SPELL_SHADOWOFEBONROC);
events.ScheduleEvent(EVENT_SHADOWOFEBONROC, urand(8000, 10000));
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_ebonrocAI>(creature);
}
};
void AddSC_boss_ebonroc()
{
new boss_ebonroc();
}

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@@ -1,104 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackwing_lair.h"
enum Spells
{
SPELL_SHADOWFLAME = 22539,
SPELL_WINGBUFFET = 23339,
SPELL_FLAMEBUFFET = 23341
};
enum Events
{
EVENT_SHADOWFLAME = 1,
EVENT_WINGBUFFET = 2,
EVENT_FLAMEBUFFET = 3
};
class boss_firemaw : public CreatureScript
{
public:
boss_firemaw() : CreatureScript("boss_firemaw") { }
struct boss_firemawAI : public BossAI
{
boss_firemawAI(Creature* creature) : BossAI(creature, BOSS_FIREMAW) { }
void EnterCombat(Unit* /*who*/)
{
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
{
EnterEvadeMode();
return;
}
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
events.ScheduleEvent(EVENT_FLAMEBUFFET, 5000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOWFLAME:
DoCastVictim(SPELL_SHADOWFLAME);
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
break;
case EVENT_WINGBUFFET:
DoCastVictim(SPELL_WINGBUFFET);
if (DoGetThreat(me->GetVictim()))
DoModifyThreatPercent(me->GetVictim(), -75);
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
break;
case EVENT_FLAMEBUFFET:
DoCastVictim(SPELL_FLAMEBUFFET);
events.ScheduleEvent(EVENT_FLAMEBUFFET, 5000);
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_firemawAI>(creature);
}
};
void AddSC_boss_firemaw()
{
new boss_firemaw();
}

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@@ -1,110 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackwing_lair.h"
enum Emotes
{
EMOTE_FRENZY = 0,
};
enum Spells
{
SPELL_SHADOWFLAME = 22539,
SPELL_WINGBUFFET = 23339,
SPELL_FRENZY = 23342 //This spell periodically triggers fire nova
};
enum Events
{
EVENT_SHADOWFLAME = 1,
EVENT_WINGBUFFET = 2,
EVENT_FRENZY = 3
};
class boss_flamegor : public CreatureScript
{
public:
boss_flamegor() : CreatureScript("boss_flamegor") { }
struct boss_flamegorAI : public BossAI
{
boss_flamegorAI(Creature* creature) : BossAI(creature, BOSS_FLAMEGOR) { }
void EnterCombat(Unit* /*who*/)
{
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
{
EnterEvadeMode();
return;
}
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
events.ScheduleEvent(EVENT_FRENZY, 10000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOWFLAME:
DoCastVictim(SPELL_SHADOWFLAME);
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
break;
case EVENT_WINGBUFFET:
DoCastVictim(SPELL_WINGBUFFET);
if (DoGetThreat(me->GetVictim()))
DoModifyThreatPercent(me->GetVictim(), -75);
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
break;
case EVENT_FRENZY:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, urand(8000, 10000));
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_flamegorAI>(creature);
}
};
void AddSC_boss_flamegor()
{
new boss_flamegor();
}

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@@ -1,602 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedGossip.h"
#include "ScriptedCreature.h"
#include "blackwing_lair.h"
#include "Player.h"
enum Events
{
// Victor Nefarius
EVENT_SPAWN_ADD = 1,
EVENT_SHADOW_BOLT = 2,
EVENT_FEAR = 3,
EVENT_MIND_CONTROL = 4,
// Nefarian
EVENT_SHADOWFLAME = 5,
EVENT_VEILOFSHADOW = 6,
EVENT_CLEAVE = 7,
EVENT_TAILLASH = 8,
EVENT_CLASSCALL = 9,
// UBRS
EVENT_CHAOS_1 = 10,
EVENT_CHAOS_2 = 11,
EVENT_PATH_2 = 12,
EVENT_PATH_3 = 13,
EVENT_SUCCESS_1 = 14,
EVENT_SUCCESS_2 = 15,
EVENT_SUCCESS_3 = 16,
};
enum Says
{
// Nefarius
// UBRS
SAY_CHAOS_SPELL = 9,
SAY_SUCCESS = 10,
SAY_FAILURE = 11,
// BWL
SAY_GAMESBEGIN_1 = 12,
SAY_GAMESBEGIN_2 = 13,
// SAY_VAEL_INTRO = 14, Not used - when he corrupts Vaelastrasz
// Nefarian
SAY_RANDOM = 0,
SAY_RAISE_SKELETONS = 1,
SAY_SLAY = 2,
SAY_DEATH = 3,
SAY_MAGE = 4,
SAY_WARRIOR = 5,
SAY_DRUID = 6,
SAY_PRIEST = 7,
SAY_PALADIN = 8,
SAY_SHAMAN = 9,
SAY_WARLOCK = 10,
SAY_HUNTER = 11,
SAY_ROGUE = 12,
SAY_DEATH_KNIGHT = 13
};
enum Gossip
{
GOSSIP_ID = 21332,
GOSSIP_OPTION_ID = 0
};
enum Paths
{
NEFARIUS_PATH_2 = 1379671,
NEFARIUS_PATH_3 = 1379672
};
enum GameObjects
{
GO_PORTCULLIS_ACTIVE = 164726,
GO_PORTCULLIS_TOBOSSROOMS = 175186
};
enum Creatures
{
NPC_BRONZE_DRAKANOID = 14263,
NPC_BLUE_DRAKANOID = 14261,
NPC_RED_DRAKANOID = 14264,
NPC_GREEN_DRAKANOID = 14262,
NPC_BLACK_DRAKANOID = 14265,
NPC_CHROMATIC_DRAKANOID = 14302,
NPC_BONE_CONSTRUCT = 14605,
// UBRS
NPC_GYTH = 10339
};
enum Spells
{
// Victor Nefarius
// UBRS Spells
SPELL_CHROMATIC_CHAOS = 16337, // Self Cast hits 10339
SPELL_VAELASTRASZZ_SPAWN = 16354, // Self Cast Depawn one sec after
// BWL Spells
SPELL_SHADOWBOLT = 22677,
SPELL_SHADOWBOLT_VOLLEY = 22665,
SPELL_SHADOW_COMMAND = 22667,
SPELL_FEAR = 22678,
SPELL_NEFARIANS_BARRIER = 22663,
// Nefarian
SPELL_SHADOWFLAME_INITIAL = 22992,
SPELL_SHADOWFLAME = 22539,
SPELL_BELLOWINGROAR = 22686,
SPELL_VEILOFSHADOW = 7068,
SPELL_CLEAVE = 20691,
SPELL_TAILLASH = 23364,
SPELL_MAGE = 23410, // wild magic
SPELL_WARRIOR = 23397, // beserk
SPELL_DRUID = 23398, // cat form
SPELL_PRIEST = 23401, // corrupted healing
SPELL_PALADIN = 23418, // syphon blessing
SPELL_SHAMAN = 23425, // totems
SPELL_WARLOCK = 23427, // infernals
SPELL_HUNTER = 23436, // bow broke
SPELL_ROGUE = 23414, // Paralise
SPELL_DEATH_KNIGHT = 49576 // Death Grip
// 19484
// 22664
// 22674
// 22666
};
Position const DrakeSpawnLoc[2] = // drakonid
{
{-7591.151855f, -1204.051880f, 476.800476f, 3.0f},
{-7514.598633f, -1150.448853f, 476.796570f, 3.0f}
};
Position const NefarianLoc[2] =
{
{-7449.763672f, -1387.816040f, 526.783691f, 3.0f}, // nefarian spawn
{-7535.456543f, -1279.562500f, 476.798706f, 3.0f} // nefarian move
};
uint32 const Entry[5] = {NPC_BRONZE_DRAKANOID, NPC_BLUE_DRAKANOID, NPC_RED_DRAKANOID, NPC_GREEN_DRAKANOID, NPC_BLACK_DRAKANOID};
class boss_victor_nefarius : public CreatureScript
{
public:
boss_victor_nefarius() : CreatureScript("boss_victor_nefarius") { }
struct boss_victor_nefariusAI : public BossAI
{
boss_victor_nefariusAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN) { }
void Reset()
{
SpawnedAdds = 0;
if (me->GetMapId() == 469)
{
// pussywizard:
bool reset = true;
if (instance)
if (Creature* nefarian = instance->instance->GetCreature(instance->GetData64(DATA_NEFARIAN)))
reset = false;
if (reset)
_Reset();
// pussywizard:
if (!instance || instance->GetBossState(BOSS_NEFARIAN) == DONE || instance->GetBossState(BOSS_NEFARIAN) == IN_PROGRESS)
me->SetVisible(false);
else
me->SetVisible(true);
me->SetPhaseMask(1, true);
me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
me->setFaction(35);
me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
me->RemoveAura(SPELL_NEFARIANS_BARRIER);
}
}
bool CanAIAttack(const Unit* target) const { return me->IsVisible(); }
void JustReachedHome()
{
Reset();
}
void BeginEvent(Player* target)
{
_EnterCombat();
Talk(SAY_GAMESBEGIN_2);
me->setFaction(103);
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
DoCast(me, SPELL_NEFARIANS_BARRIER);
me->SetStandState(UNIT_STAND_STATE_STAND);
AttackStart(target);
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
//events.ScheduleEvent(EVENT_MIND_CONTROL, urand(30000, 35000));
events.ScheduleEvent(EVENT_SPAWN_ADD, 10000);
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
if (summon->GetEntry() != NPC_NEFARIAN)
{
summon->UpdateEntry(NPC_BONE_CONSTRUCT);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summon->SetReactState(REACT_PASSIVE);
summon->SetStandState(UNIT_STAND_STATE_DEAD);
}
}
void JustSummoned(Creature* /*summon*/) { }
void SetData(uint32 type, uint32 data)
{
if ( type == 1 && data == 1)
{
me->StopMoving();
events.ScheduleEvent(EVENT_PATH_2, 9000);
}
if (type == 1 && data == 2)
events.ScheduleEvent(EVENT_SUCCESS_1, 5000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PATH_2:
me->GetMotionMaster()->MovePath(NEFARIUS_PATH_2, false);
events.ScheduleEvent(EVENT_CHAOS_1, 7000);
break;
case EVENT_CHAOS_1:
if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 75.0f, true))
{
me->SetFacingToObject(gyth);
Talk(SAY_CHAOS_SPELL);
}
events.ScheduleEvent(EVENT_CHAOS_2, 2000);
break;
case EVENT_CHAOS_2:
DoCast(SPELL_CHROMATIC_CHAOS);
me->SetFacingTo(1.570796f);
break;
case EVENT_SUCCESS_1:
if (Unit* player = me->SelectNearestPlayer(60.0f))
{
me->SetInFront(player);
Talk(SAY_SUCCESS);
if (GameObject* portcullis1 = me->FindNearestGameObject(GO_PORTCULLIS_ACTIVE, 65.0f))
portcullis1->SetGoState(GO_STATE_ACTIVE);
if (GameObject* portcullis2 = me->FindNearestGameObject(GO_PORTCULLIS_TOBOSSROOMS, 80.0f))
portcullis2->SetGoState(GO_STATE_ACTIVE);
}
events.ScheduleEvent(EVENT_SUCCESS_2, 4000);
break;
case EVENT_SUCCESS_2:
DoCast(me, SPELL_VAELASTRASZZ_SPAWN);
me->DespawnOrUnsummon(1000);
break;
case EVENT_PATH_3:
me->GetMotionMaster()->MovePath(NEFARIUS_PATH_3, false);
break;
default:
break;
}
}
return;
}
// Only do this if we haven't spawned nefarian yet
if (UpdateVictim() && SpawnedAdds <= 42)
{
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOW_BOLT:
switch (urand(0, 1))
{
case 0:
DoCastVictim(SPELL_SHADOWBOLT_VOLLEY);
break;
case 1:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
DoCast(target, SPELL_SHADOWBOLT);
break;
}
DoResetThreat();
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
break;
case EVENT_FEAR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
DoCast(target, SPELL_FEAR);
events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
break;
case EVENT_MIND_CONTROL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
DoCast(target, SPELL_SHADOW_COMMAND);
events.ScheduleEvent(EVENT_MIND_CONTROL, urand(30000, 35000));
break;
case EVENT_SPAWN_ADD:
for (uint8 i=0; i<2; ++i)
{
uint32 CreatureID;
if (urand(0, 2) == 0)
CreatureID = NPC_CHROMATIC_DRAKANOID;
else
CreatureID = Entry[urand(0, 4)];
if (Creature* dragon = me->SummonCreature(CreatureID, DrakeSpawnLoc[i]))
{
dragon->setFaction(103);
dragon->AI()->AttackStart(me->GetVictim());
}
if (++SpawnedAdds >= 42)
{
if (Creature* nefarian = me->SummonCreature(NPC_NEFARIAN, NefarianLoc[0]))
{
nefarian->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
nefarian->SetCanFly(true);
nefarian->SetHover(false);
nefarian->setActive(true);
nefarian->SetHomePosition(NefarianLoc[1]);
nefarian->GetMotionMaster()->MoveCharge(NefarianLoc[1].GetPositionX(), NefarianLoc[1].GetPositionY(), NefarianLoc[1].GetPositionZ(), 15.0f);
nefarian->AI()->DoCastAOE(SPELL_SHADOWFLAME_INITIAL);
}
events.CancelEvent(EVENT_MIND_CONTROL);
events.CancelEvent(EVENT_FEAR);
events.CancelEvent(EVENT_SHADOW_BOLT);
me->SetVisible(false);
EnterEvadeMode();
return;
}
}
events.ScheduleEvent(EVENT_SPAWN_ADD, 4000);
break;
}
}
}
}
void sGossipSelect(Player* player, uint32 sender, uint32 action)
{
if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
{
// pussywizard:
InstanceScript* instance = player->GetInstanceScript();
if (!instance || instance->GetBossState(BOSS_NEFARIAN) == DONE)
return;
player->CLOSE_GOSSIP_MENU();
Talk(SAY_GAMESBEGIN_1);
BeginEvent(player);
}
}
private:
uint32 SpawnedAdds;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_victor_nefariusAI>(creature);
}
};
class boss_nefarian : public CreatureScript
{
public:
boss_nefarian() : CreatureScript("boss_nefarian") { }
struct boss_nefarianAI : public BossAI
{
boss_nefarianAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN) { }
void Reset()
{
Phase3 = false;
canDespawn = false;
DespawnTimer = 30000;
}
void JustReachedHome()
{
canDespawn = true;
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
events.ScheduleEvent(EVENT_VEILOFSHADOW, urand(25000, 35000));
events.ScheduleEvent(EVENT_CLEAVE, 7000);
//events.ScheduleEvent(EVENT_TAILLASH, 10000);
events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
Talk(SAY_RANDOM);
}
void JustDied(Unit* /*Killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void KilledUnit(Unit* victim)
{
if (rand()%5)
return;
Talk(SAY_SLAY, victim);
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
me->SetCanFly(false);
me->SetDisableGravity(false);
me->SetWalk(false);
me->SetInCombatWithZone();
if (me->GetVictim())
AttackStart(me->GetVictim());
}
void UpdateAI(uint32 diff)
{
if (canDespawn && DespawnTimer <= diff)
{
instance->SetBossState(BOSS_NEFARIAN, FAIL);
std::list<Creature*> constructList;
me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
(*itr)->DespawnOrUnsummon();
} else DespawnTimer -= diff;
if (!UpdateVictim())
return;
if (canDespawn)
canDespawn = false;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOWFLAME:
DoCastVictim(SPELL_SHADOWFLAME);
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
break;
case EVENT_FEAR:
DoCastVictim(SPELL_BELLOWINGROAR);
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
break;
case EVENT_VEILOFSHADOW:
DoCastVictim(SPELL_VEILOFSHADOW);
events.ScheduleEvent(EVENT_VEILOFSHADOW, urand(25000, 35000));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 7000);
break;
case EVENT_TAILLASH:
// Cast NYI since we need a better check for behind target
DoCastVictim(SPELL_TAILLASH);
events.ScheduleEvent(EVENT_TAILLASH, 10000);
break;
case EVENT_CLASSCALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
switch (target->getClass())
{
case CLASS_MAGE:
Talk(SAY_MAGE);
DoCast(me, SPELL_MAGE);
break;
case CLASS_WARRIOR:
Talk(SAY_WARRIOR);
DoCast(me, SPELL_WARRIOR);
break;
case CLASS_DRUID:
Talk(SAY_DRUID);
DoCast(target, SPELL_DRUID);
break;
case CLASS_PRIEST:
Talk(SAY_PRIEST);
DoCast(me, SPELL_PRIEST);
break;
case CLASS_PALADIN:
Talk(SAY_PALADIN);
DoCast(me, SPELL_PALADIN);
break;
case CLASS_SHAMAN:
Talk(SAY_SHAMAN);
DoCast(me, SPELL_SHAMAN);
break;
case CLASS_WARLOCK:
Talk(SAY_WARLOCK);
DoCast(me, SPELL_WARLOCK);
break;
case CLASS_HUNTER:
Talk(SAY_HUNTER);
DoCast(me, SPELL_HUNTER);
break;
case CLASS_ROGUE:
Talk(SAY_ROGUE);
DoCast(me, SPELL_ROGUE);
break;
case CLASS_DEATH_KNIGHT:
Talk(SAY_DEATH_KNIGHT);
DoCast(me, SPELL_DEATH_KNIGHT);
break;
default:
break;
}
events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
break;
}
}
// Phase3 begins when health below 20 pct
if (!Phase3 && HealthBelowPct(20))
{
std::list<Creature*> constructList;
me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
if ((*itr) && !(*itr)->IsAlive())
{
(*itr)->Respawn();
(*itr)->SetInCombatWithZone();
(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
(*itr)->SetReactState(REACT_AGGRESSIVE);
(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
}
Phase3 = true;
Talk(SAY_RAISE_SKELETONS);
}
DoMeleeAttackIfReady();
}
private:
bool canDespawn;
uint32 DespawnTimer;
bool Phase3;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_nefarianAI>(creature);
}
};
void AddSC_boss_nefarian()
{
new boss_victor_nefarius();
new boss_nefarian();
}

View File

@@ -1,211 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "blackwing_lair.h"
#include "Player.h"
enum Say
{
SAY_EGGS_BROKEN1 = 0,
SAY_EGGS_BROKEN2 = 1,
SAY_EGGS_BROKEN3 = 2,
SAY_DEATH = 3,
};
enum Spells
{
SPELL_MINDCONTROL = 42013,
SPELL_CHANNEL = 45537,
SPELL_EGG_DESTROY = 19873,
SPELL_CLEAVE = 22540,
SPELL_WARSTOMP = 24375,
SPELL_FIREBALLVOLLEY = 22425,
SPELL_CONFLAGRATION = 23023
};
enum Summons
{
NPC_ELITE_DRACHKIN = 12422,
NPC_ELITE_WARRIOR = 12458,
NPC_WARRIOR = 12416,
NPC_MAGE = 12420,
NPC_WARLOCK = 12459,
GO_EGG = 177807
};
enum EVENTS
{
EVENT_CLEAVE = 1,
EVENT_STOMP = 2,
EVENT_FIREBALL = 3,
EVENT_CONFLAGRATION = 4
};
class boss_razorgore : public CreatureScript
{
public:
boss_razorgore() : CreatureScript("boss_razorgore") { }
struct boss_razorgoreAI : public BossAI
{
boss_razorgoreAI(Creature* creature) : BossAI(creature, BOSS_RAZORGORE) { }
void Reset()
{
_Reset();
secondPhase = false;
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
}
void DoChangePhase()
{
events.ScheduleEvent(EVENT_CLEAVE, 15000);
events.ScheduleEvent(EVENT_STOMP, 35000);
events.ScheduleEvent(EVENT_FIREBALL, 7000);
events.ScheduleEvent(EVENT_CONFLAGRATION, 12000);
secondPhase = true;
me->RemoveAllAuras();
me->SetHealth(me->GetMaxHealth());
}
void DoAction(int32 action)
{
if (action == ACTION_PHASE_TWO)
DoChangePhase();
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (!secondPhase)
damage = 0;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, urand(7000, 10000));
break;
case EVENT_STOMP:
DoCastVictim(SPELL_WARSTOMP);
events.ScheduleEvent(EVENT_STOMP, urand(15000, 25000));
break;
case EVENT_FIREBALL:
DoCastVictim(SPELL_FIREBALLVOLLEY);
events.ScheduleEvent(EVENT_FIREBALL, urand(12000, 15000));
break;
case EVENT_CONFLAGRATION:
DoCastVictim(SPELL_CONFLAGRATION);
if (me->GetVictim() && me->GetVictim()->HasAura(SPELL_CONFLAGRATION))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
me->TauntApply(target);
events.ScheduleEvent(EVENT_CONFLAGRATION, 30000);
break;
}
}
DoMeleeAttackIfReady();
}
private:
bool secondPhase;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_razorgoreAI>(creature);
}
};
class go_orb_of_domination : public GameObjectScript
{
public:
go_orb_of_domination() : GameObjectScript("go_orb_of_domination") { }
bool OnGossipHello(Player* player, GameObject* go)
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_EGG_EVENT) != DONE)
if (Creature* razor = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_RAZORGORE_THE_UNTAMED)))
{
razor->Attack(player, true);
player->CastSpell(razor, SPELL_MINDCONTROL);
}
return true;
}
};
class spell_egg_event : public SpellScriptLoader
{
public:
spell_egg_event() : SpellScriptLoader("spell_egg_event") { }
class spell_egg_eventSpellScript : public SpellScript
{
PrepareSpellScript(spell_egg_eventSpellScript);
void HandleOnHit()
{
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
instance->SetData(DATA_EGG_EVENT, SPECIAL);
}
void Register()
{
OnHit += SpellHitFn(spell_egg_eventSpellScript::HandleOnHit);
}
};
SpellScript* GetSpellScript() const
{
return new spell_egg_eventSpellScript();
}
};
void AddSC_boss_razorgore()
{
new boss_razorgore();
new go_orb_of_domination();
new spell_egg_event();
}

View File

@@ -1,242 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackwing_lair.h"
#include "ScriptedGossip.h"
#include "Player.h"
enum Says
{
SAY_LINE1 = 0,
SAY_LINE2 = 1,
SAY_LINE3 = 2,
SAY_HALFLIFE = 3,
SAY_KILLTARGET = 4
};
enum Gossip
{
GOSSIP_ID = 21334,
};
enum Spells
{
SPELL_ESSENCEOFTHERED = 23513,
SPELL_FLAMEBREATH = 23461,
SPELL_FIRENOVA = 23462,
SPELL_TAILSWIPE = 15847,
SPELL_BURNINGADRENALINE = 23620,
SPELL_CLEAVE = 20684 //Chain cleave is most likely named something different and contains a dummy effect
};
enum Events
{
EVENT_SPEECH_1 = 1,
EVENT_SPEECH_2 = 2,
EVENT_SPEECH_3 = 3,
EVENT_SPEECH_4 = 4,
EVENT_ESSENCEOFTHERED = 5,
EVENT_FLAMEBREATH = 6,
EVENT_FIRENOVA = 7,
EVENT_TAILSWIPE = 8,
EVENT_CLEAVE = 9,
EVENT_BURNINGADRENALINE_CASTER = 10,
EVENT_BURNINGADRENALINE_TANK = 11
};
class boss_vaelastrasz : public CreatureScript
{
public:
boss_vaelastrasz() : CreatureScript("boss_vaelastrasz") { }
struct boss_vaelAI : public BossAI
{
boss_vaelAI(Creature* creature) : BossAI(creature, BOSS_VAELASTRAZ)
{
creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->setFaction(35);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void Reset()
{
_Reset();
me->SetStandState(UNIT_STAND_STATE_DEAD);
PlayerGUID = 0;
HasYelled = false;
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
DoCast(me, SPELL_ESSENCEOFTHERED);
me->SetHealth(me->CountPctFromMaxHealth(30));
// now drop damage requirement to be able to take loot
me->ResetPlayerDamageReq();
events.ScheduleEvent(EVENT_CLEAVE, 10000);
events.ScheduleEvent(EVENT_FLAMEBREATH, 15000);
events.ScheduleEvent(EVENT_FIRENOVA, 20000);
events.ScheduleEvent(EVENT_TAILSWIPE, 11000);
events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15000);
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
}
void BeginSpeech(Unit* target)
{
PlayerGUID = target->GetGUID();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events.ScheduleEvent(EVENT_SPEECH_1, 1000);
}
void KilledUnit(Unit* victim)
{
if (rand()%5)
return;
Talk(SAY_KILLTARGET, victim);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
// Speech
if (!UpdateVictim())
{
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SPEECH_1:
Talk(SAY_LINE1);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_2, 12000);
break;
case EVENT_SPEECH_2:
Talk(SAY_LINE2);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_3, 12000);
break;
case EVENT_SPEECH_3:
Talk(SAY_LINE3);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_4, 16000);
break;
case EVENT_SPEECH_4:
me->setFaction(103);
if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID))
AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID));;
break;
}
}
return;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CLEAVE:
events.ScheduleEvent(EVENT_CLEAVE, 15000);
DoCastVictim(SPELL_CLEAVE);
break;
case EVENT_FLAMEBREATH:
DoCastVictim(SPELL_FLAMEBREATH);
events.ScheduleEvent(EVENT_FLAMEBREATH, urand(8000, 14000));
break;
case EVENT_FIRENOVA:
DoCastVictim(SPELL_FIRENOVA);
events.ScheduleEvent(EVENT_FIRENOVA, 15000);
break;
case EVENT_TAILSWIPE:
//Only cast if we are behind
/*if (!me->HasInArc(M_PI, me->GetVictim()))
{
DoCast(me->GetVictim(), SPELL_TAILSWIPE);
}*/
events.ScheduleEvent(EVENT_TAILSWIPE, 15000);
break;
case EVENT_BURNINGADRENALINE_CASTER:
{
Unit* target = NULL;
uint8 i = 0;
while (i < 3) // max 3 tries to get a random target with power_mana
{
++i;
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
if (target && target->getPowerType() == POWER_MANA)
i = 3;
}
if (target) // cast on self (see below)
target->CastSpell(target, SPELL_BURNINGADRENALINE, true);
}
events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15000);
break;
case EVENT_BURNINGADRENALINE_TANK:
// have the victim cast the spell on himself otherwise the third effect aura will be applied to Vael instead of the player
me->GetVictim()->CastSpell(me->GetVictim(), SPELL_BURNINGADRENALINE, true);
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
break;
}
}
// Yell if hp lower than 15%
if (HealthBelowPct(15) && !HasYelled)
{
Talk(SAY_HALFLIFE);
HasYelled = true;
}
DoMeleeAttackIfReady();
}
void sGossipSelect(Player* player, uint32 sender, uint32 action)
{
if (sender == GOSSIP_ID && action == 0)
{
player->CLOSE_GOSSIP_MENU();
BeginSpeech(player);
}
}
private:
uint64 PlayerGUID;
bool HasYelled;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vaelAI(creature);
}
};
void AddSC_boss_vaelastrasz()
{
new boss_vaelastrasz();
}

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@@ -1,360 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
#include "blackwing_lair.h"
#include "Player.h"
/*
Blackwing Lair Encounter:
1 - boss_razorgore.cpp
2 - boss_vaelastrasz.cpp
3 - boss_broodlord_lashlayer.cpp
4 - boss_firemaw.cpp
5 - boss_ebonroc.cpp
6 - boss_flamegor.cpp
7 - boss_chromaggus.cpp
8 - boss_nefarian.cpp
*/
Position const SummonPosition[8] =
{
{-7661.207520f, -1043.268188f, 407.199554f, 6.280452f},
{-7644.145020f, -1065.628052f, 407.204956f, 0.501492f},
{-7624.260742f, -1095.196899f, 407.205017f, 0.544694f},
{-7608.501953f, -1116.077271f, 407.199921f, 0.816443f},
{-7531.841797f, -1063.765381f, 407.199615f, 2.874187f},
{-7547.319336f, -1040.971924f, 407.205078f, 3.789175f},
{-7568.547852f, -1013.112488f, 407.204926f, 3.773467f},
{-7584.175781f, -989.6691289f, 407.199585f, 4.527447f},
};
uint32 const Entry[5] = {12422, 12458, 12416, 12420, 12459};
class instance_blackwing_lair : public InstanceMapScript
{
public:
instance_blackwing_lair() : InstanceMapScript(BRLScriptName, 469) { }
struct instance_blackwing_lair_InstanceMapScript : public InstanceScript
{
instance_blackwing_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
}
void Initialize()
{
// Razorgore
EggCount = 0;
EggEvent = 0;
RazorgoreTheUntamedGUID = 0;
RazorgoreDoorGUID = 0;
EggList.clear();
// Vaelastrasz the Corrupt
VaelastraszTheCorruptGUID = 0;
VaelastraszDoorGUID = 0;
// Broodlord Lashlayer
BroodlordLashlayerGUID = 0;
BroodlordDoorGUID = 0;
// 3 Dragons
FiremawGUID = 0;
EbonrocGUID = 0;
FlamegorGUID = 0;
ChrommagusDoorGUID = 0;
// Chormaggus
ChromaggusGUID = 0;
NefarianDoorGUID = 0;
// Nefarian
LordVictorNefariusGUID = 0;
NefarianGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_RAZORGORE:
RazorgoreTheUntamedGUID = creature->GetGUID();
break;
case NPC_BLACKWING_DRAGON:
case NPC_BLACKWING_TASKMASTER:
case NPC_BLACKWING_LEGIONAIRE:
case NPC_BLACKWING_WARLOCK:
if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
razor->AI()->JustSummoned(creature);
break;
case NPC_VAELASTRAZ:
VaelastraszTheCorruptGUID = creature->GetGUID();
break;
case NPC_BROODLORD:
BroodlordLashlayerGUID = creature->GetGUID();
break;
case NPC_FIRENAW:
FiremawGUID = creature->GetGUID();
break;
case NPC_EBONROC:
EbonrocGUID = creature->GetGUID();
break;
case NPC_FLAMEGOR:
FlamegorGUID = creature->GetGUID();
break;
case NPC_CHROMAGGUS:
ChromaggusGUID = creature->GetGUID();
break;
case NPC_VICTOR_NEFARIUS:
LordVictorNefariusGUID = creature->GetGUID();
break;
case NPC_NEFARIAN:
NefarianGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case 177807: // Egg
if (GetBossState(BOSS_FIREMAW) == DONE)
go->SetPhaseMask(2, true);
else
EggList.push_back(go->GetGUID());
break;
case 175946: // Door
RazorgoreDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_RAZORGORE) == DONE, go);
break;
case 175185: // Door
VaelastraszDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_VAELASTRAZ) == DONE, go);
break;
case 180424: // Door
BroodlordDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_BROODLORD) == DONE, go);
break;
case 185483: // Door
ChrommagusDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE, go);
break;
case 181125: // Door
NefarianDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_CHROMAGGUS) == DONE, go);
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
if (go->GetEntry() == 177807) // Egg
EggList.remove(go->GetGUID());
}
bool SetBossState(uint32 type, EncounterState state)
{
// pussywizard:
if (GetBossState(type) == DONE && state != DONE) // prevent undoneing a boss xd
return false;
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case BOSS_RAZORGORE:
HandleGameObject(RazorgoreDoorGUID, state == DONE);
if (state == DONE)
{
for (std::list<uint64>::const_iterator itr = EggList.begin(); itr != EggList.end(); ++itr)
if (GameObject* egg = instance->GetGameObject((*itr)))
egg->SetPhaseMask(2, true);
}
SetData(DATA_EGG_EVENT, NOT_STARTED);
break;
case BOSS_VAELASTRAZ:
HandleGameObject(VaelastraszDoorGUID, state == DONE);
break;
case BOSS_BROODLORD:
HandleGameObject(BroodlordDoorGUID, state == DONE);
break;
case BOSS_FIREMAW:
case BOSS_EBONROC:
case BOSS_FLAMEGOR:
HandleGameObject(ChrommagusDoorGUID, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE);
break;
case BOSS_CHROMAGGUS:
HandleGameObject(NefarianDoorGUID, state == DONE);
break;
case BOSS_NEFARIAN:
switch (state)
{
case NOT_STARTED:
if (Creature* nefarian = instance->GetCreature(NefarianGUID))
nefarian->DespawnOrUnsummon();
break;
case FAIL:
_events.ScheduleEvent(EVENT_RESPAWN_NEFARIUS, 15*IN_MILLISECONDS*MINUTE);
SetBossState(BOSS_NEFARIAN, NOT_STARTED);
break;
default:
break;
}
break;
}
return true;
}
uint64 GetData64(uint32 id) const
{
switch (id)
{
case DATA_RAZORGORE_THE_UNTAMED: return RazorgoreTheUntamedGUID;
case DATA_VAELASTRAZ_THE_CORRUPT: return VaelastraszTheCorruptGUID;
case DATA_BROODLORD_LASHLAYER: return BroodlordLashlayerGUID;
case DATA_FIRENAW: return FiremawGUID;
case DATA_EBONROC: return EbonrocGUID;
case DATA_FLAMEGOR: return FlamegorGUID;
case DATA_CHROMAGGUS: return ChromaggusGUID;
case DATA_LORD_VICTOR_NEFARIUS: return LordVictorNefariusGUID;
case DATA_NEFARIAN: return NefarianGUID;
}
return 0;
}
void SetData(uint32 type, uint32 data)
{
if (type == DATA_EGG_EVENT)
{
switch (data)
{
case IN_PROGRESS:
_events.ScheduleEvent(EVENT_RAZOR_SPAWN, 45*IN_MILLISECONDS);
EggEvent = data;
EggCount = 0;
break;
case NOT_STARTED:
_events.CancelEvent(EVENT_RAZOR_SPAWN);
EggEvent = data;
EggCount = 0;
break;
case SPECIAL:
if (++EggCount == 15)
{
if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
{
SetData(DATA_EGG_EVENT, DONE);
razor->RemoveAurasDueToSpell(42013); // MindControl
DoRemoveAurasDueToSpellOnPlayers(42013);
}
_events.ScheduleEvent(EVENT_RAZOR_PHASE_TWO, IN_MILLISECONDS);
_events.CancelEvent(EVENT_RAZOR_SPAWN);
}
if (EggEvent == NOT_STARTED)
SetData(DATA_EGG_EVENT, IN_PROGRESS);
break;
}
}
}
void OnUnitDeath(Unit* unit)
{
//! HACK, needed because of buggy CreatureAI after charm
if (unit->GetEntry() == NPC_RAZORGORE && GetBossState(BOSS_RAZORGORE) != DONE)
SetBossState(BOSS_RAZORGORE, DONE);
}
void Update(uint32 diff)
{
if (_events.Empty())
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_RAZOR_SPAWN:
for (uint8 i = urand(2, 5); i > 0 ; --i)
if (Creature* summon = instance->SummonCreature(Entry[urand(0, 4)], SummonPosition[urand(0, 7)]))
summon->SetInCombatWithZone();
_events.ScheduleEvent(EVENT_RAZOR_SPAWN, urand(12, 17)*IN_MILLISECONDS);
break;
case EVENT_RAZOR_PHASE_TWO:
_events.CancelEvent(EVENT_RAZOR_SPAWN);
if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
razor->AI()->DoAction(ACTION_PHASE_TWO);
break;
case EVENT_RESPAWN_NEFARIUS:
if (Creature* nefarius = instance->GetCreature(LordVictorNefariusGUID))
{
nefarius->SetPhaseMask(1, true);
nefarius->setActive(true);
nefarius->Respawn();
nefarius->GetMotionMaster()->MoveTargetedHome();
}
break;
}
}
}
protected:
// Misc
EventMap _events;
// Razorgore
uint8 EggCount;
uint32 EggEvent;
uint64 RazorgoreTheUntamedGUID;
uint64 RazorgoreDoorGUID;
std::list<uint64> EggList;
// Vaelastrasz the Corrupt
uint64 VaelastraszTheCorruptGUID;
uint64 VaelastraszDoorGUID;
// Broodlord Lashlayer
uint64 BroodlordLashlayerGUID;
uint64 BroodlordDoorGUID;
// 3 Dragons
uint64 FiremawGUID;
uint64 EbonrocGUID;
uint64 FlamegorGUID;
uint64 ChrommagusDoorGUID;
// Chormaggus
uint64 ChromaggusGUID;
uint64 NefarianDoorGUID;
// Nefarian
uint64 LordVictorNefariusGUID;
uint64 NefarianGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_blackwing_lair_InstanceMapScript(map);
}
};
void AddSC_instance_blackwing_lair()
{
new instance_blackwing_lair();
}

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@@ -1,125 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Baron_Geddon
SD%Complete: 100
SDComment:
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Emotes
{
EMOTE_SERVICE = 0
};
enum Spells
{
SPELL_INFERNO = 19695,
SPELL_IGNITE_MANA = 19659,
SPELL_LIVING_BOMB = 20475,
SPELL_ARMAGEDDON = 20479,
};
enum Events
{
EVENT_INFERNO = 1,
EVENT_IGNITE_MANA = 2,
EVENT_LIVING_BOMB = 3,
};
class boss_baron_geddon : public CreatureScript
{
public:
boss_baron_geddon() : CreatureScript("boss_baron_geddon") { }
struct boss_baron_geddonAI : public BossAI
{
boss_baron_geddonAI(Creature* creature) : BossAI(creature, BOSS_BARON_GEDDON)
{
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_INFERNO, 45000);
events.ScheduleEvent(EVENT_IGNITE_MANA, 30000);
events.ScheduleEvent(EVENT_LIVING_BOMB, 35000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
// If we are <2% hp cast Armageddon
if (!HealthAbovePct(2))
{
me->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_ARMAGEDDON);
Talk(EMOTE_SERVICE);
return;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_INFERNO:
DoCast(me, SPELL_INFERNO);
events.ScheduleEvent(EVENT_INFERNO, 45000);
break;
case EVENT_IGNITE_MANA:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_IGNITE_MANA))
DoCast(target, SPELL_IGNITE_MANA);
events.ScheduleEvent(EVENT_IGNITE_MANA, 30000);
break;
case EVENT_LIVING_BOMB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_LIVING_BOMB);
events.ScheduleEvent(EVENT_LIVING_BOMB, 35000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_baron_geddonAI(creature);
}
};
void AddSC_boss_baron_geddon()
{
new boss_baron_geddon();
}

View File

@@ -1,160 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Garr
SD%Complete: 50
SDComment: Adds NYI
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Spells
{
// Garr
SPELL_ANTIMAGIC_PULSE = 19492,
SPELL_MAGMA_SHACKLES = 19496,
SPELL_ENRAGE = 19516,
// Adds
SPELL_ERUPTION = 19497,
SPELL_IMMOLATE = 20294,
};
enum Events
{
EVENT_ANTIMAGIC_PULSE = 1,
EVENT_MAGMA_SHACKLES = 2,
};
class boss_garr : public CreatureScript
{
public:
boss_garr() : CreatureScript("boss_garr") { }
struct boss_garrAI : public BossAI
{
boss_garrAI(Creature* creature) : BossAI(creature, BOSS_GARR)
{
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, 25000);
events.ScheduleEvent(EVENT_MAGMA_SHACKLES, 15000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ANTIMAGIC_PULSE:
DoCast(me, SPELL_ANTIMAGIC_PULSE);
events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, urand(10000, 15000));
break;
case EVENT_MAGMA_SHACKLES:
DoCast(me, SPELL_MAGMA_SHACKLES);
events.ScheduleEvent(EVENT_MAGMA_SHACKLES, urand(8000, 12000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_garrAI(creature);
}
};
class npc_firesworn : public CreatureScript
{
public:
npc_firesworn() : CreatureScript("npc_firesworn") { }
struct npc_fireswornAI : public ScriptedAI
{
npc_fireswornAI(Creature* creature) : ScriptedAI(creature) { }
uint32 immolateTimer;
void Reset()
{
immolateTimer = 4000; //These times are probably wrong
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask)
{
uint32 const health10pct = me->CountPctFromMaxHealth(10);
uint32 health = me->GetHealth();
if (int32(health) - int32(damage) < int32(health10pct))
{
damage = 0;
DoCastVictim(SPELL_ERUPTION);
me->DespawnOrUnsummon();
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (immolateTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_IMMOLATE);
immolateTimer = urand(5000, 10000);
}
else
immolateTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_fireswornAI(creature);
}
};
void AddSC_boss_garr()
{
new boss_garr();
new npc_firesworn();
}

View File

@@ -1,110 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Gehennas
SD%Complete: 90
SDComment: Adds MC NYI
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Spells
{
SPELL_GEHENNAS_CURSE = 19716,
SPELL_RAIN_OF_FIRE = 19717,
SPELL_SHADOW_BOLT = 19728,
};
enum Events
{
EVENT_GEHENNAS_CURSE = 1,
EVENT_RAIN_OF_FIRE = 2,
EVENT_SHADOW_BOLT = 3,
};
class boss_gehennas : public CreatureScript
{
public:
boss_gehennas() : CreatureScript("boss_gehennas") { }
struct boss_gehennasAI : public BossAI
{
boss_gehennasAI(Creature* creature) : BossAI(creature, BOSS_GEHENNAS)
{
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 12000);
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 10000);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 6000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_GEHENNAS_CURSE:
DoCastVictim(SPELL_GEHENNAS_CURSE);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, urand(22000, 30000));
break;
case EVENT_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_RAIN_OF_FIRE);
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, urand(4000, 12000));
break;
case EVENT_SHADOW_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_SHADOW_BOLT);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 7000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gehennasAI(creature);
}
};
void AddSC_boss_gehennas()
{
new boss_gehennas();
}

View File

@@ -1,190 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Golemagg
SD%Complete: 90
SDComment: Timers need to be confirmed, Golemagg's Trust need to be checked
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Texts
{
EMOTE_LOWHP = 0,
};
enum Spells
{
// Golemagg
SPELL_MAGMASPLASH = 13879,
SPELL_PYROBLAST = 20228,
SPELL_EARTHQUAKE = 19798,
SPELL_ENRAGE = 19953,
SPELL_GOLEMAGG_TRUST = 20553,
// Core Rager
SPELL_MANGLE = 19820
};
enum Events
{
EVENT_PYROBLAST = 1,
EVENT_EARTHQUAKE = 2,
};
class boss_golemagg : public CreatureScript
{
public:
boss_golemagg() : CreatureScript("boss_golemagg") { }
struct boss_golemaggAI : public BossAI
{
boss_golemaggAI(Creature* creature) : BossAI(creature, BOSS_GOLEMAGG_THE_INCINERATOR)
{
}
void Reset()
{
BossAI::Reset();
DoCast(me, SPELL_MAGMASPLASH, true);
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_PYROBLAST, 7000);
}
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask)
{
if (!HealthBelowPct(10) || me->HasAura(SPELL_ENRAGE))
return;
DoCast(me, SPELL_ENRAGE, true);
events.ScheduleEvent(EVENT_EARTHQUAKE, 3000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PYROBLAST:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_PYROBLAST);
events.ScheduleEvent(EVENT_PYROBLAST, 7000);
break;
case EVENT_EARTHQUAKE:
DoCastVictim(SPELL_EARTHQUAKE);
events.ScheduleEvent(EVENT_EARTHQUAKE, 3000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_golemaggAI(creature);
}
};
class npc_core_rager : public CreatureScript
{
public:
npc_core_rager() : CreatureScript("npc_core_rager") { }
struct npc_core_ragerAI : public ScriptedAI
{
npc_core_ragerAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
void Reset()
{
mangleTimer = 7*IN_MILLISECONDS; // These times are probably wrong
}
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask)
{
if (HealthAbovePct(50) || !instance)
return;
if (Creature* pGolemagg = instance->instance->GetCreature(instance->GetData64(BOSS_GOLEMAGG_THE_INCINERATOR)))
{
if (pGolemagg->IsAlive())
{
me->AddAura(SPELL_GOLEMAGG_TRUST, me);
Talk(EMOTE_LOWHP);
me->SetFullHealth();
}
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
// Mangle
if (mangleTimer <= diff)
{
DoCastVictim(SPELL_MANGLE);
mangleTimer = 10*IN_MILLISECONDS;
}
else
mangleTimer -= diff;
DoMeleeAttackIfReady();
}
private:
InstanceScript* instance;
uint32 mangleTimer;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_core_ragerAI>(creature);
}
};
void AddSC_boss_golemagg()
{
new boss_golemagg();
new npc_core_rager();
}

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@@ -1,108 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Lucifron
SD%Complete: 100
SDComment:
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Spells
{
SPELL_IMPENDING_DOOM = 19702,
SPELL_LUCIFRON_CURSE = 19703,
SPELL_SHADOW_SHOCK = 20603,
};
enum Events
{
EVENT_IMPENDING_DOOM = 1,
EVENT_LUCIFRON_CURSE = 2,
EVENT_SHADOW_SHOCK = 3,
};
class boss_lucifron : public CreatureScript
{
public:
boss_lucifron() : CreatureScript("boss_lucifron") { }
struct boss_lucifronAI : public BossAI
{
boss_lucifronAI(Creature* creature) : BossAI(creature, BOSS_LUCIFRON)
{
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 10000);
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 20000);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_IMPENDING_DOOM:
DoCastVictim(SPELL_IMPENDING_DOOM);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 20000);
break;
case EVENT_LUCIFRON_CURSE:
DoCastVictim(SPELL_LUCIFRON_CURSE);
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 15000);
break;
case EVENT_SHADOW_SHOCK:
DoCastVictim(SPELL_SHADOW_SHOCK);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_lucifronAI(creature);
}
};
void AddSC_boss_lucifron()
{
new boss_lucifron();
}

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@@ -1,122 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Magmadar
SD%Complete: 75
SDComment: Conflag on ground nyi
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Texts
{
EMOTE_FRENZY = 0
};
enum Spells
{
SPELL_FRENZY = 19451,
SPELL_MAGMA_SPIT = 19449,
SPELL_PANIC = 19408,
SPELL_LAVA_BOMB = 19428,
};
enum Events
{
EVENT_FRENZY = 1,
EVENT_PANIC = 2,
EVENT_LAVA_BOMB = 3,
};
class boss_magmadar : public CreatureScript
{
public:
boss_magmadar() : CreatureScript("boss_magmadar") { }
struct boss_magmadarAI : public BossAI
{
boss_magmadarAI(Creature* creature) : BossAI(creature, BOSS_MAGMADAR)
{
}
void Reset()
{
BossAI::Reset();
DoCast(me, SPELL_MAGMA_SPIT, true);
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_FRENZY, 30000);
events.ScheduleEvent(EVENT_PANIC, 20000);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FRENZY:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 15000);
break;
case EVENT_PANIC:
DoCastVictim(SPELL_PANIC);
events.ScheduleEvent(EVENT_PANIC, 35000);
break;
case EVENT_LAVA_BOMB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LAVA_BOMB))
DoCast(target, SPELL_LAVA_BOMB);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_magmadarAI(creature);
}
};
void AddSC_boss_magmadar()
{
new boss_magmadar();
}

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@@ -1,216 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Majordomo_Executus
SD%Complete: 30
SDComment: Correct spawning and Event NYI
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "molten_core.h"
#include "Player.h"
enum Texts
{
SAY_AGGRO = 0,
SAY_SPAWN = 1,
SAY_SLAY = 2,
SAY_SPECIAL = 3,
SAY_DEFEAT = 4,
SAY_SUMMON_MAJ = 5,
SAY_ARRIVAL2_MAJ = 6
};
enum Spells
{
SPELL_MAGIC_REFLECTION = 20619,
SPELL_DAMAGE_REFLECTION = 21075,
SPELL_BLAST_WAVE = 20229,
SPELL_AEGIS_OF_RAGNAROS = 20620,
SPELL_TELEPORT = 20618,
SPELL_SUMMON_RAGNAROS = 19774,
};
#define GOSSIP_HELLO 4995
#define GOSSIP_SELECT "Tell me more."
enum Events
{
EVENT_MAGIC_REFLECTION = 1,
EVENT_DAMAGE_REFLECTION = 2,
EVENT_BLAST_WAVE = 3,
EVENT_TELEPORT = 4,
EVENT_OUTRO_1 = 5,
EVENT_OUTRO_2 = 6,
EVENT_OUTRO_3 = 7,
};
class boss_majordomo : public CreatureScript
{
public:
boss_majordomo() : CreatureScript("boss_majordomo") { }
struct boss_majordomoAI : public BossAI
{
boss_majordomoAI(Creature* creature) : BossAI(creature, BOSS_MAJORDOMO_EXECUTUS)
{
}
void KilledUnit(Unit* /*victim*/)
{
if (urand(0, 99) < 25)
Talk(SAY_SLAY);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30000);
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 15000);
events.ScheduleEvent(EVENT_BLAST_WAVE, 10000);
events.ScheduleEvent(EVENT_TELEPORT, 20000);
}
void UpdateAI(uint32 diff)
{
if (instance->GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (!me->FindNearestCreature(NPC_FLAMEWAKER_HEALER, 100.0f) && !me->FindNearestCreature(NPC_FLAMEWAKER_ELITE, 100.0f))
{
me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me);
me->setFaction(35);
EnterEvadeMode();
Talk(SAY_DEFEAT);
_JustDied();
events.ScheduleEvent(EVENT_OUTRO_1, 32000);
return;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (HealthBelowPct(50))
DoCast(me, SPELL_AEGIS_OF_RAGNAROS, true);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_MAGIC_REFLECTION:
DoCast(me, SPELL_MAGIC_REFLECTION);
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30000);
break;
case EVENT_DAMAGE_REFLECTION:
DoCast(me, SPELL_DAMAGE_REFLECTION);
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 30000);
break;
case EVENT_BLAST_WAVE:
DoCastVictim(SPELL_BLAST_WAVE);
events.ScheduleEvent(EVENT_BLAST_WAVE, 10000);
break;
case EVENT_TELEPORT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_TELEPORT);
events.ScheduleEvent(EVENT_TELEPORT, 20000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
else
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_OUTRO_1:
me->NearTeleportTo(RagnarosTelePos.GetPositionX(), RagnarosTelePos.GetPositionY(), RagnarosTelePos.GetPositionZ(), RagnarosTelePos.GetOrientation());
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_OUTRO_2:
instance->instance->SummonCreature(NPC_RAGNAROS, RagnarosSummonPos);
break;
case EVENT_OUTRO_3:
Talk(SAY_ARRIVAL2_MAJ);
break;
default:
break;
}
}
}
}
void DoAction(int32 action)
{
if (action == ACTION_START_RAGNAROS && events.GetNextEventTime(EVENT_OUTRO_2) == 0)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_SUMMON_MAJ);
events.ScheduleEvent(EVENT_OUTRO_2, 8000);
events.ScheduleEvent(EVENT_OUTRO_3, 24000);
}
else if (action == ACTION_START_RAGNAROS_ALT)
{
me->setFaction(35);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}
};
bool OnGossipHello(Player* player, Creature* creature)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(GOSSIP_HELLO, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/)
{
player->CLOSE_GOSSIP_MENU();
creature->AI()->DoAction(ACTION_START_RAGNAROS);
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_majordomoAI>(creature);
}
};
void AddSC_boss_majordomo()
{
new boss_majordomo();
}

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@@ -1,354 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Ragnaros
SD%Complete: 95
SDComment: some spells doesnt work correctly
SDCategory: Molten Core
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Texts
{
SAY_SUMMON_MAJ = 0,
SAY_ARRIVAL1_RAG = 1,
SAY_ARRIVAL2_MAJ = 2,
SAY_ARRIVAL3_RAG = 3,
SAY_ARRIVAL5_RAG = 4,
SAY_REINFORCEMENTS1 = 5,
SAY_REINFORCEMENTS2 = 6,
SAY_HAND = 7,
SAY_WRATH = 8,
SAY_KILL = 9,
SAY_MAGMABURST = 10
};
enum Spells
{
SPELL_HAND_OF_RAGNAROS = 19780,
SPELL_WRATH_OF_RAGNAROS = 20566,
SPELL_LAVA_BURST = 21158,
SPELL_MAGMA_BLAST = 20565, // Ranged attack
SPELL_SONS_OF_FLAME_DUMMY = 21108, // Server side effect
SPELL_RAGSUBMERGE = 21107, // Stealth aura
SPELL_RAGEMERGE = 20568,
SPELL_MELT_WEAPON = 21388,
SPELL_ELEMENTAL_FIRE = 20564,
SPELL_ERRUPTION = 17731
};
enum Events
{
EVENT_ERUPTION = 1,
EVENT_WRATH_OF_RAGNAROS = 2,
EVENT_HAND_OF_RAGNAROS = 3,
EVENT_LAVA_BURST = 4,
EVENT_ELEMENTAL_FIRE = 5,
EVENT_MAGMA_BLAST = 6,
EVENT_SUBMERGE = 7,
EVENT_INTRO_1 = 8,
EVENT_INTRO_2 = 9,
EVENT_INTRO_3 = 10,
EVENT_INTRO_4 = 11,
EVENT_INTRO_5 = 12
};
class boss_ragnaros : public CreatureScript
{
public:
boss_ragnaros() : CreatureScript("boss_ragnaros") { }
struct boss_ragnarosAI : public BossAI
{
boss_ragnarosAI(Creature* creature) : BossAI(creature, BOSS_RAGNAROS)
{
_introState = 0;
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void Reset()
{
BossAI::Reset();
_emergeTimer = 90000;
_hasYelledMagmaBurst = false;
_hasSubmergedOnce = false;
_isBanished = false;
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_ERUPTION, 15000);
events.ScheduleEvent(EVENT_WRATH_OF_RAGNAROS, 30000);
events.ScheduleEvent(EVENT_HAND_OF_RAGNAROS, 25000);
events.ScheduleEvent(EVENT_LAVA_BURST, 10000);
events.ScheduleEvent(EVENT_ELEMENTAL_FIRE, 3000);
events.ScheduleEvent(EVENT_MAGMA_BLAST, 2000);
events.ScheduleEvent(EVENT_SUBMERGE, 180000);
}
void KilledUnit(Unit* /*victim*/)
{
if (urand(0, 99) < 25)
Talk(SAY_KILL);
}
void AttackStart(Unit* target)
{
if (target && me->Attack(target, true))
DoStartNoMovement(target);
}
void UpdateAI(uint32 diff)
{
if (_introState != 2)
{
if (!_introState)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
events.ScheduleEvent(EVENT_INTRO_1, 4000);
events.ScheduleEvent(EVENT_INTRO_2, 23000);
events.ScheduleEvent(EVENT_INTRO_3, 42000);
events.ScheduleEvent(EVENT_INTRO_4, 43000);
events.ScheduleEvent(EVENT_INTRO_5, 53000);
_introState = 1;
}
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_INTRO_1:
Talk(SAY_ARRIVAL1_RAG);
break;
case EVENT_INTRO_2:
Talk(SAY_ARRIVAL3_RAG);
break;
case EVENT_INTRO_3:
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
break;
case EVENT_INTRO_4:
Talk(SAY_ARRIVAL5_RAG);
if (Creature* executus = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MAJORDOMO_EXECUTUS)))
Unit::Kill(me, executus);
break;
case EVENT_INTRO_5:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
_introState = 2;
break;
default:
break;
}
}
}
else
{
if (_isBanished && ((_emergeTimer <= diff) || (instance->GetData(DATA_RAGNAROS_ADDS)) > 8))
{
//Become unbanished again
me->SetReactState(REACT_AGGRESSIVE);
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
AttackStart(target);
instance->SetData(DATA_RAGNAROS_ADDS, 0);
//DoCast(me, SPELL_RAGEMERGE); //"phase spells" didnt worked correctly so Ive commented them and wrote solution witch doesnt need core support
_isBanished = false;
}
else if (_isBanished)
{
_emergeTimer -= diff;
//Do nothing while banished
return;
}
//Return since we have no target
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ERUPTION:
DoCastVictim(SPELL_ERRUPTION);
events.ScheduleEvent(EVENT_ERUPTION, urand(20000, 45000));
break;
case EVENT_WRATH_OF_RAGNAROS:
DoCastVictim(SPELL_WRATH_OF_RAGNAROS);
if (urand(0, 1))
Talk(SAY_WRATH);
events.ScheduleEvent(EVENT_WRATH_OF_RAGNAROS, 25000);
break;
case EVENT_HAND_OF_RAGNAROS:
DoCast(me, SPELL_HAND_OF_RAGNAROS);
if (urand(0, 1))
Talk(SAY_HAND);
events.ScheduleEvent(EVENT_HAND_OF_RAGNAROS, 20000);
break;
case EVENT_LAVA_BURST:
DoCastVictim(SPELL_LAVA_BURST);
events.ScheduleEvent(EVENT_LAVA_BURST, 10000);
break;
case EVENT_ELEMENTAL_FIRE:
DoCastVictim(SPELL_ELEMENTAL_FIRE);
events.ScheduleEvent(EVENT_ELEMENTAL_FIRE, urand(10000, 14000));
break;
case EVENT_MAGMA_BLAST:
if (me->IsWithinMeleeRange(me->GetVictim()))
{
DoCastVictim(SPELL_MAGMA_BLAST);
if (!_hasYelledMagmaBurst)
{
//Say our dialog
Talk(SAY_MAGMABURST);
_hasYelledMagmaBurst = true;
}
}
events.ScheduleEvent(EVENT_MAGMA_BLAST, 2500);
break;
case EVENT_SUBMERGE:
{
if (!_isBanished)
{
//Creature spawning and ragnaros becomming unattackable
//is not very well supported in the core //no it really isnt
//so added normaly spawning and banish workaround and attack again after 90 secs.
me->AttackStop();
DoResetThreat();
me->SetReactState(REACT_PASSIVE);
me->InterruptNonMeleeSpells(false);
//Root self
//DoCast(me, 23973);
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED);
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
instance->SetData(DATA_RAGNAROS_ADDS, 0);
if (!_hasSubmergedOnce)
{
Talk(SAY_REINFORCEMENTS1);
// summon 8 elementals
for (uint8 i = 0; i < 8; ++i)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Creature* summoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
summoned->AI()->AttackStart(target);
_hasSubmergedOnce = true;
_isBanished = true;
//DoCast(me, SPELL_RAGSUBMERGE);
_emergeTimer = 90000;
}
else
{
Talk(SAY_REINFORCEMENTS2);
for (uint8 i = 0; i < 8; ++i)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Creature* summoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
summoned->AI()->AttackStart(target);
_isBanished = true;
//DoCast(me, SPELL_RAGSUBMERGE);
_emergeTimer = 90000;
}
}
events.ScheduleEvent(EVENT_SUBMERGE, 180000);
break;
}
default:
break;
}
}
DoMeleeAttackIfReady();
}
}
private:
uint32 _emergeTimer;
uint8 _introState;
bool _hasYelledMagmaBurst;
bool _hasSubmergedOnce;
bool _isBanished;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_ragnarosAI>(creature);
}
};
class npc_son_of_flame : public CreatureScript
{
public:
npc_son_of_flame() : CreatureScript("npc_SonOfFlame") { }
struct npc_son_of_flameAI : public ScriptedAI //didnt work correctly in EAI for me...
{
npc_son_of_flameAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
}
void JustDied(Unit* /*killer*/)
{
instance->SetData(DATA_RAGNAROS_ADDS, 1);
}
void UpdateAI(uint32 /*diff*/)
{
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
InstanceScript* instance;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_son_of_flameAI>(creature);
}
};
void AddSC_boss_ragnaros()
{
new boss_ragnaros();
new npc_son_of_flame();
}

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@@ -1,173 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "molten_core.h"
enum Spells
{
SPELL_ARCANE_EXPLOSION = 19712,
SPELL_SHAZZRAH_CURSE = 19713,
SPELL_MAGIC_GROUNDING = 19714,
SPELL_COUNTERSPELL = 19715,
SPELL_SHAZZRAH_GATE_DUMMY = 23138, // Teleports to and attacks a random target.
SPELL_SHAZZRAH_GATE = 23139,
};
enum Events
{
EVENT_ARCANE_EXPLOSION = 1,
EVENT_ARCANE_EXPLOSION_TRIGGERED = 2,
EVENT_SHAZZRAH_CURSE = 3,
EVENT_MAGIC_GROUNDING = 4,
EVENT_COUNTERSPELL = 5,
EVENT_SHAZZRAH_GATE = 6,
};
class boss_shazzrah : public CreatureScript
{
public:
boss_shazzrah() : CreatureScript("boss_shazzrah") { }
struct boss_shazzrahAI : public BossAI
{
boss_shazzrahAI(Creature* creature) : BossAI(creature, BOSS_SHAZZRAH) { }
void EnterCombat(Unit* target)
{
BossAI::EnterCombat(target);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 6000);
events.ScheduleEvent(EVENT_SHAZZRAH_CURSE, 10000);
events.ScheduleEvent(EVENT_MAGIC_GROUNDING, 24000);
events.ScheduleEvent(EVENT_COUNTERSPELL, 15000);
events.ScheduleEvent(EVENT_SHAZZRAH_GATE, 45000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ARCANE_EXPLOSION:
DoCastVictim(SPELL_ARCANE_EXPLOSION);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(4000, 7000));
break;
// Triggered subsequent to using "Gate of Shazzrah".
case EVENT_ARCANE_EXPLOSION_TRIGGERED:
DoCastVictim(SPELL_ARCANE_EXPLOSION);
break;
case EVENT_SHAZZRAH_CURSE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_SHAZZRAH_CURSE))
DoCast(target, SPELL_SHAZZRAH_CURSE);
events.ScheduleEvent(EVENT_SHAZZRAH_CURSE, urand(25000, 30000));
break;
case EVENT_MAGIC_GROUNDING:
DoCast(me, SPELL_MAGIC_GROUNDING);
events.ScheduleEvent(EVENT_MAGIC_GROUNDING, 35000);
break;
case EVENT_COUNTERSPELL:
DoCastVictim(SPELL_COUNTERSPELL);
events.ScheduleEvent(EVENT_COUNTERSPELL, urand(16000, 20000));
break;
case EVENT_SHAZZRAH_GATE:
DoResetThreat();
DoCastAOE(SPELL_SHAZZRAH_GATE_DUMMY);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION_TRIGGERED, 2000);
events.RescheduleEvent(EVENT_ARCANE_EXPLOSION, urand(3000, 6000));
events.ScheduleEvent(EVENT_SHAZZRAH_GATE, 45000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_shazzrahAI(creature);
}
};
// 23138 - Gate of Shazzrah
class spell_shazzrah_gate_dummy : public SpellScriptLoader
{
public:
spell_shazzrah_gate_dummy() : SpellScriptLoader("spell_shazzrah_gate_dummy") { }
class spell_shazzrah_gate_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_shazzrah_gate_dummy_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAZZRAH_GATE))
return false;
return true;
}
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
target->CastSpell(GetCaster(), SPELL_SHAZZRAH_GATE, true);
if (Creature* creature = GetCaster()->ToCreature())
creature->AI()->AttackStart(target); // Attack the target which caster will teleport to.
}
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_shazzrah_gate_dummy_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_shazzrah_gate_dummy_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_shazzrah_gate_dummy_SpellScript();
}
};
void AddSC_boss_shazzrah()
{
new boss_shazzrah();
new spell_shazzrah_gate_dummy();
}

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@@ -1,216 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Sulfuron_Harbringer
SD%Complete: 80
SDComment: Adds NYI
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Spells
{
// Sulfuron Harbringer
SPELL_DARK_STRIKE = 19777,
SPELL_DEMORALIZING_SHOUT = 19778,
SPELL_INSPIRE = 19779,
SPELL_KNOCKDOWN = 19780,
SPELL_FLAMESPEAR = 19781,
// Adds
SPELL_HEAL = 19775,
SPELL_SHADOWWORDPAIN = 19776,
SPELL_IMMOLATE = 20294,
};
enum Events
{
EVENT_DARK_STRIKE = 1,
EVENT_DEMORALIZING_SHOUT = 2,
EVENT_INSPIRE = 3,
EVENT_KNOCKDOWN = 4,
EVENT_FLAMESPEAR = 5,
EVENT_HEAL = 6,
EVENT_SHADOW_WORD_PAIN = 7,
EVENT_IMMOLATE = 8,
};
class boss_sulfuron : public CreatureScript
{
public:
boss_sulfuron() : CreatureScript("boss_sulfuron") { }
struct boss_sulfuronAI : public BossAI
{
boss_sulfuronAI(Creature* creature) : BossAI(creature, BOSS_SULFURON_HARBINGER)
{
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_DARK_STRIKE, 10000);
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 15000);
events.ScheduleEvent(EVENT_INSPIRE, 13000);
events.ScheduleEvent(EVENT_KNOCKDOWN, 6000);
events.ScheduleEvent(EVENT_FLAMESPEAR, 2000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DARK_STRIKE:
DoCast(me, SPELL_DARK_STRIKE);
events.ScheduleEvent(EVENT_DARK_STRIKE, urand(15000, 18000));
break;
case EVENT_DEMORALIZING_SHOUT:
DoCastVictim(SPELL_DEMORALIZING_SHOUT);
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, urand(15000, 20000));
break;
case EVENT_INSPIRE:
{
std::list<Creature*> healers = DoFindFriendlyMissingBuff(45.0f, SPELL_INSPIRE);
if (!healers.empty())
DoCast(Trinity::Containers::SelectRandomContainerElement(healers), SPELL_INSPIRE);
DoCast(me, SPELL_INSPIRE);
events.ScheduleEvent(EVENT_INSPIRE, urand(20000, 26000));
break;
}
case EVENT_KNOCKDOWN:
DoCastVictim(SPELL_KNOCKDOWN);
events.ScheduleEvent(EVENT_KNOCKDOWN, urand(12000, 15000));
break;
case EVENT_FLAMESPEAR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_FLAMESPEAR);
events.ScheduleEvent(EVENT_FLAMESPEAR, urand(12000, 16000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_sulfuronAI(creature);
}
};
class npc_flamewaker_priest : public CreatureScript
{
public:
npc_flamewaker_priest() : CreatureScript("npc_flamewaker_priest") { }
struct npc_flamewaker_priestAI : public ScriptedAI
{
npc_flamewaker_priestAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
events.Reset();
}
void JustDied(Unit* /*killer*/)
{
events.Reset();
}
void EnterCombat(Unit* victim)
{
ScriptedAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_HEAL, urand(15000, 30000));
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 2000);
events.ScheduleEvent(EVENT_IMMOLATE, 8000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_HEAL:
if (Unit* target = DoSelectLowestHpFriendly(60.0f, 1))
DoCast(target, SPELL_HEAL);
events.ScheduleEvent(EVENT_HEAL, urand(15000, 20000));
break;
case EVENT_SHADOW_WORD_PAIN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_SHADOWWORDPAIN))
DoCast(target, SPELL_SHADOWWORDPAIN);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(18000, 26000));
break;
case EVENT_IMMOLATE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_IMMOLATE))
DoCast(target, SPELL_IMMOLATE);
events.ScheduleEvent(EVENT_IMMOLATE, urand(15000, 25000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_flamewaker_priestAI(creature);
}
};
void AddSC_boss_sulfuron()
{
new boss_sulfuron();
new npc_flamewaker_priest();
}

View File

@@ -1,264 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Instance_Molten_Core
SD%Complete: 0
SDComment: Place Holder
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "CreatureAI.h"
#include "molten_core.h"
#include "TemporarySummon.h"
Position const SummonPositions[10] =
{
{737.850f, -1145.35f, -120.288f, 4.71368f},
{744.162f, -1151.63f, -119.726f, 4.58204f},
{751.247f, -1152.82f, -119.744f, 4.49673f},
{759.206f, -1155.09f, -120.051f, 4.30104f},
{755.973f, -1152.33f, -120.029f, 4.25588f},
{731.712f, -1147.56f, -120.195f, 4.95955f},
{726.499f, -1149.80f, -120.156f, 5.24055f},
{722.408f, -1152.41f, -120.029f, 5.33087f},
{718.994f, -1156.36f, -119.805f, 5.75738f},
{838.510f, -829.840f, -232.000f, 2.00000f},
};
class instance_molten_core : public InstanceMapScript
{
public:
instance_molten_core() : InstanceMapScript("instance_molten_core", 409) { }
struct instance_molten_core_InstanceMapScript : public InstanceScript
{
instance_molten_core_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
_golemaggTheIncineratorGUID = 0;
_majordomoExecutusGUID = 0;
_cacheOfTheFirelordGUID = 0;
_executusSchedule = NULL;
_deadBossCount = 0;
_ragnarosAddDeaths = 0;
_isLoading = false;
_summonedExecutus = false;
}
~instance_molten_core_InstanceMapScript()
{
delete _executusSchedule;
}
void OnPlayerEnter(Player* /*player*/)
{
if (_executusSchedule)
{
SummonMajordomoExecutus(*_executusSchedule);
delete _executusSchedule;
_executusSchedule = NULL;
}
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_GOLEMAGG_THE_INCINERATOR:
_golemaggTheIncineratorGUID = creature->GetGUID();
break;
case NPC_MAJORDOMO_EXECUTUS:
_majordomoExecutusGUID = creature->GetGUID();
break;
default:
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_CACHE_OF_THE_FIRELORD:
_cacheOfTheFirelordGUID = go->GetGUID();
break;
default:
break;
}
}
void SetData(uint32 type, uint32 data)
{
if (type == DATA_RAGNAROS_ADDS)
{
if (data == 1)
++_ragnarosAddDeaths;
else if (data == 0)
_ragnarosAddDeaths = 0;
}
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_RAGNAROS_ADDS:
return _ragnarosAddDeaths;
}
return 0;
}
uint64 GetData64(uint32 type) const
{
switch (type)
{
case BOSS_GOLEMAGG_THE_INCINERATOR:
return _golemaggTheIncineratorGUID;
case BOSS_MAJORDOMO_EXECUTUS:
return _majordomoExecutusGUID;
}
return 0;
}
bool SetBossState(uint32 bossId, EncounterState state)
{
if (!InstanceScript::SetBossState(bossId, state))
return false;
if (state == DONE && bossId < BOSS_MAJORDOMO_EXECUTUS)
++_deadBossCount;
if (_isLoading)
return true;
if (_deadBossCount == 8)
SummonMajordomoExecutus(false);
if (bossId == BOSS_MAJORDOMO_EXECUTUS && state == DONE)
DoRespawnGameObject(_cacheOfTheFirelordGUID, 7 * DAY);
return true;
}
void SummonMajordomoExecutus(bool done)
{
if (_summonedExecutus)
return;
_summonedExecutus = true;
if (!done)
{
instance->SummonCreature(NPC_MAJORDOMO_EXECUTUS, SummonPositions[0]);
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[1]);
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[2]);
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[3]);
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[4]);
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[5]);
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[6]);
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[7]);
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[8]);
}
else if (TempSummon* summon = instance->SummonCreature(NPC_MAJORDOMO_EXECUTUS, RagnarosTelePos))
summon->AI()->DoAction(ACTION_START_RAGNAROS_ALT);
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "M C " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* data)
{
if (!data)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
_isLoading = true;
OUT_LOAD_INST_DATA(data);
char dataHead1, dataHead2;
std::istringstream loadStream(data);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'M' && dataHead2 == 'C')
{
EncounterState states[MAX_ENCOUNTER];
uint8 executusCounter = 0;
// need 2 loops to check spawning executus/ragnaros
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > TO_BE_DECIDED)
tmpState = NOT_STARTED;
states[i] = EncounterState(tmpState);
if (tmpState == DONE && i < BOSS_MAJORDOMO_EXECUTUS)
++executusCounter;
}
if (executusCounter >= 8 && states[BOSS_RAGNAROS] != DONE)
_executusSchedule = new bool(states[BOSS_MAJORDOMO_EXECUTUS] == DONE);
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
SetBossState(i, states[i]);
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
_isLoading = false;
}
private:
uint64 _golemaggTheIncineratorGUID;
uint64 _majordomoExecutusGUID;
uint64 _cacheOfTheFirelordGUID;
bool* _executusSchedule;
uint8 _deadBossCount;
uint8 _ragnarosAddDeaths;
bool _isLoading;
bool _summonedExecutus;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_molten_core_InstanceMapScript(map);
}
};
void AddSC_instance_molten_core()
{
new instance_molten_core();
}

View File

@@ -1,72 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DEF_MOLTEN_CORE_H
#define DEF_MOLTEN_CORE_H
enum Encounters
{
BOSS_LUCIFRON = 0,
BOSS_MAGMADAR = 1,
BOSS_GEHENNAS = 2,
BOSS_GARR = 3,
BOSS_SHAZZRAH = 4,
BOSS_BARON_GEDDON = 5,
BOSS_SULFURON_HARBINGER = 6,
BOSS_GOLEMAGG_THE_INCINERATOR = 7,
BOSS_MAJORDOMO_EXECUTUS = 8,
BOSS_RAGNAROS = 9,
MAX_ENCOUNTER,
};
enum Actions
{
ACTION_START_RAGNAROS = 0,
ACTION_START_RAGNAROS_ALT = 1,
};
Position const RagnarosTelePos = {829.159f, -815.773f, -228.972f, 5.30500f};
Position const RagnarosSummonPos = {838.510f, -829.840f, -232.000f, 2.00000f};
enum Creatures
{
NPC_LUCIFRON = 12118,
NPC_MAGMADAR = 11982,
NPC_GEHENNAS = 12259,
NPC_GARR = 12057,
NPC_SHAZZRAH = 12264,
NPC_BARON_GEDDON = 12056,
NPC_SULFURON_HARBINGER = 12098,
NPC_GOLEMAGG_THE_INCINERATOR = 11988,
NPC_MAJORDOMO_EXECUTUS = 12018,
NPC_RAGNAROS = 11502,
NPC_FLAMEWAKER_HEALER = 11663,
NPC_FLAMEWAKER_ELITE = 11664,
};
enum GameObjects
{
GO_CACHE_OF_THE_FIRELORD = 179703,
};
enum Data
{
DATA_RAGNAROS_ADDS = 0,
};
#endif

View File

@@ -1,169 +0,0 @@
# Copyright (C)
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
EasternKingdoms/zone_ghostlands.cpp
EasternKingdoms/zone_eversong_woods.cpp
EasternKingdoms/AlteracValley/boss_galvangar.cpp
EasternKingdoms/AlteracValley/boss_balinda.cpp
EasternKingdoms/AlteracValley/boss_drekthar.cpp
EasternKingdoms/AlteracValley/boss_vanndar.cpp
EasternKingdoms/AlteracValley/alterac_valley.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.h
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_drakkisath.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_warmaster_voone.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_mother_smolderweb.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_quartermaster_zigris.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_halycon.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_overlord_wyrmthalak.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_highlord_omokk.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_the_beast.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gizrul_the_slavener.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_urok_doomhowl.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_lord_valthalak.cpp
EasternKingdoms/BlackrockMountain/BlackrockSpire/blackrock_spire.h
EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_gehennas.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_lucifron.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_golemagg.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_garr.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/molten_core.h
EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp
EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp
EasternKingdoms/Scholomance/scholomance.h
EasternKingdoms/Scholomance/instance_scholomance.cpp
EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
EasternKingdoms/zone_isle_of_queldanas.cpp
EasternKingdoms/ZulGurub/boss_hakkar.cpp
EasternKingdoms/ZulGurub/boss_mandokir.cpp
EasternKingdoms/ZulGurub/boss_marli.cpp
EasternKingdoms/ZulGurub/boss_hazzarah.cpp
EasternKingdoms/ZulGurub/boss_jeklik.cpp
EasternKingdoms/ZulGurub/boss_grilek.cpp
EasternKingdoms/ZulGurub/zulgurub.h
EasternKingdoms/ZulGurub/boss_renataki.cpp
EasternKingdoms/ZulGurub/boss_arlokk.cpp
EasternKingdoms/ZulGurub/boss_gahzranka.cpp
EasternKingdoms/ZulGurub/boss_venoxis.cpp
EasternKingdoms/ZulGurub/instance_zulgurub.cpp
EasternKingdoms/ZulGurub/boss_jindo.cpp
EasternKingdoms/ZulGurub/boss_wushoolay.cpp
EasternKingdoms/ZulGurub/boss_thekal.cpp
EasternKingdoms/zone_wetlands.cpp
EasternKingdoms/zone_arathi_highlands.cpp
EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
EasternKingdoms/zone_redridge_mountains.cpp
EasternKingdoms/zone_ironforge.cpp
EasternKingdoms/ScarletEnclave/chapter2.cpp
EasternKingdoms/ScarletEnclave/chapter5.cpp
EasternKingdoms/ScarletEnclave/chapter1.cpp
EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
EasternKingdoms/zone_eastern_plaguelands.cpp
EasternKingdoms/Stratholme/instance_stratholme.cpp
EasternKingdoms/Stratholme/stratholme.h
EasternKingdoms/zone_tirisfal_glades.cpp
EasternKingdoms/SunkenTemple/sunken_temple.h
EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
EasternKingdoms/MagistersTerrace/magisters_terrace.h
EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
EasternKingdoms/Uldaman/uldaman.h
EasternKingdoms/Uldaman/instance_uldaman.cpp
EasternKingdoms/zone_swamp_of_sorrows.cpp
EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
EasternKingdoms/SunwellPlateau/sunwell_plateau.h
EasternKingdoms/SunwellPlateau/boss_muru.cpp
EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
EasternKingdoms/zone_stranglethorn_vale.cpp
EasternKingdoms/Deadmines/boss_mr_smite.cpp
EasternKingdoms/Deadmines/instance_deadmines.cpp
EasternKingdoms/Deadmines/deadmines.h
EasternKingdoms/zone_duskwood.cpp
EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
EasternKingdoms/zone_undercity.cpp
EasternKingdoms/zone_loch_modan.cpp
EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
EasternKingdoms/zone_burning_steppes.cpp
EasternKingdoms/zone_blasted_lands.cpp
EasternKingdoms/zone_stormwind_city.cpp
EasternKingdoms/ZulAman/boss_halazzi.cpp
EasternKingdoms/ZulAman/boss_hexlord.cpp
EasternKingdoms/ZulAman/boss_zuljin.cpp
EasternKingdoms/ZulAman/boss_akilzon.cpp
EasternKingdoms/ZulAman/instance_zulaman.cpp
EasternKingdoms/ZulAman/boss_janalai.cpp
EasternKingdoms/ZulAman/boss_nalorakk.cpp
EasternKingdoms/ZulAman/zulaman.cpp
EasternKingdoms/ZulAman/zulaman.h
EasternKingdoms/zone_hinterlands.cpp
EasternKingdoms/zone_western_plaguelands.cpp
EasternKingdoms/zone_alterac_mountains.cpp
EasternKingdoms/zone_westfall.cpp
EasternKingdoms/zone_silverpine_forest.cpp
EasternKingdoms/Karazhan/instance_karazhan.cpp
EasternKingdoms/Karazhan/boss_nightbane.cpp
EasternKingdoms/Karazhan/karazhan.cpp
EasternKingdoms/Karazhan/boss_curator.cpp
EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
EasternKingdoms/Karazhan/boss_netherspite.cpp
EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
EasternKingdoms/Karazhan/boss_midnight.cpp
EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
EasternKingdoms/Karazhan/bosses_opera.cpp
EasternKingdoms/Karazhan/boss_moroes.cpp
EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
EasternKingdoms/Karazhan/boss_servant_quarters.cpp
EasternKingdoms/Karazhan/karazhan.h
EasternKingdoms/TheStockade/instance_the_stockade.cpp
)
AC_ADD_SCRIPT_LOADER("EasternKingdoms" "ScriptLoader.h")
message(" -> Prepared: Eastern Kingdoms")

View File

@@ -1,148 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spels
{
SPELL_SMITE_STOMP = 6432,
SPELL_SMITE_SLAM = 6435,
EQUIP_SWORD = 1,
EQUIP_TWO_SWORDS = 2,
EQUIP_MACE = 3,
EVENT_CHECK_HEALTH1 = 1,
EVENT_CHECK_HEALTH2 = 2,
EVENT_SMITE_SLAM = 3,
EVENT_SWAP_WEAPON1 = 4,
EVENT_SWAP_WEAPON2 = 5,
EVENT_RESTORE_COMBAT = 6,
EVENT_KNEEL = 7,
SAY_SWAP1 = 2,
SAY_SWAP2 = 3
};
class boss_mr_smite : public CreatureScript
{
public:
boss_mr_smite() : CreatureScript("boss_mr_smite") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_mr_smiteAI>(creature);
}
struct boss_mr_smiteAI : public ScriptedAI
{
boss_mr_smiteAI(Creature* creature) : ScriptedAI(creature)
{
}
EventMap events;
void Reset()
{
me->LoadEquipment(EQUIP_SWORD);
me->SetCanDualWield(false);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);
events.ScheduleEvent(EVENT_SMITE_SLAM, 3000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SMITE_SLAM:
me->CastSpell(me->GetVictim(), SPELL_SMITE_SLAM, false);
events.ScheduleEvent(EVENT_SMITE_SLAM, 15000);
break;
case EVENT_CHECK_HEALTH1:
if (me->HealthBelowPct(67))
{
me->CastSpell(me, SPELL_SMITE_STOMP, false);
events.DelayEvents(10000);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_TWO_SWORDS, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(34))
{
me->CastSpell(me, SPELL_SMITE_STOMP, false);
events.DelayEvents(10000);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_MACE, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);
break;
case EVENT_SWAP_WEAPON1:
me->LoadEquipment(EQUIP_TWO_SWORDS);
me->SetCanDualWield(true);
break;
case EVENT_SWAP_WEAPON2:
me->LoadEquipment(EQUIP_MACE);
me->SetCanDualWield(false);
break;
case EVENT_RESTORE_COMBAT:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetStandState(UNIT_STAND_STATE_STAND);
if (me->GetVictim())
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetTarget(me->GetVictim()->GetGUID());
}
break;
case EVENT_KNEEL:
me->SendMeleeAttackStop(me->GetVictim());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
break;
}
DoMeleeAttackIfReady();
}
void MovementInform(uint32 type, uint32 point)
{
if (type != POINT_MOTION_TYPE)
return;
me->SetTarget(0);
me->SetFacingTo(5.558f);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
events.ScheduleEvent(point == EQUIP_TWO_SWORDS ? EVENT_SWAP_WEAPON1 : EVENT_SWAP_WEAPON2, 1500);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 3000);
events.ScheduleEvent(EVENT_KNEEL, 0);
}
};
};
void AddSC_boss_mr_smite()
{
new boss_mr_smite();
}

View File

@@ -1,22 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_DEADMINES_H
#define DEF_DEADMINES_H
enum DataTypes
{
TYPE_RHAHK_ZOR = 0,
TYPE_CANNON = 1,
MAX_ENCOUNTERS = 2
};
enum GameObjects
{
GO_FACTORY_DOOR = 13965,
GO_IRON_CLAD_DOOR = 16397
};
#endif

View File

@@ -1,93 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "deadmines.h"
class instance_deadmines : public InstanceMapScript
{
public:
instance_deadmines() : InstanceMapScript("instance_deadmines", 36) { }
struct instance_deadmines_InstanceMapScript : public InstanceScript
{
instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
void Initialize()
{
memset(&_encounters, 0, sizeof(_encounters));
}
void OnGameObjectCreate(GameObject* gameobject)
{
switch (gameobject->GetEntry())
{
case GO_FACTORY_DOOR:
if (_encounters[TYPE_RHAHK_ZOR] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_IRON_CLAD_DOOR:
if (_encounters[TYPE_CANNON] == DONE)
HandleGameObject(0, true, gameobject);
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_RHAHK_ZOR:
case TYPE_CANNON:
_encounters[type] = data;
break;
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "D E " << _encounters[0] << ' ' << _encounters[1];
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'D' && dataHead2 == 'E')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
}
}
private:
uint32 _encounters[MAX_ENCOUNTERS];
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_deadmines_InstanceMapScript(map);
}
};
void AddSC_instance_deadmines()
{
new instance_deadmines();
}

View File

@@ -1,117 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
class instance_gnomeregan : public InstanceMapScript
{
public:
instance_gnomeregan() : InstanceMapScript("instance_gnomeregan", 90) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_gnomeregan_InstanceMapScript(map);
}
struct instance_gnomeregan_InstanceMapScript : public InstanceScript
{
instance_gnomeregan_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
};
};
enum eKernobee
{
QUEST_A_FINE_MESS = 2904,
};
class npc_kernobee : public CreatureScript
{
public:
npc_kernobee() : CreatureScript("npc_kernobee") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_kernobeeAI(creature);
}
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (quest->GetQuestId() == QUEST_A_FINE_MESS)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->AI()->SetGUID(player->GetGUID(), 0);
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, M_PI, MOTION_SLOT_CONTROLLED);
}
return true;
}
struct npc_kernobeeAI : public PassiveAI
{
npc_kernobeeAI(Creature* creature) : PassiveAI(creature)
{
playerGUID = 0;
checkTimer = 0;
}
uint32 checkTimer;
uint64 playerGUID;
void SetGUID(uint64 guid, int32)
{
playerGUID = guid;
}
void UpdateAI(uint32 diff)
{
checkTimer += diff;
if (checkTimer >= 2000)
{
checkTimer = 0;
if (me->GetDistance(-332.2f, -2.8f, -152.8f) < 5.0f)
{
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
player->GroupEventHappens(QUEST_A_FINE_MESS, me);
me->DespawnOrUnsummon(1000);
}
}
}
};
};
class spell_gnomeregan_radiation_bolt : public SpellScriptLoader
{
public:
spell_gnomeregan_radiation_bolt() : SpellScriptLoader("spell_gnomeregan_radiation_bolt") { }
class spell_gnomeregan_radiation_bolt_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gnomeregan_radiation_bolt_SpellScript);
void HandleTriggerSpell(SpellEffIndex effIndex)
{
if (roll_chance_i(80))
PreventHitDefaultEffect(effIndex);
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_gnomeregan_radiation_bolt_SpellScript::HandleTriggerSpell, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gnomeregan_radiation_bolt_SpellScript;
}
};
void AddSC_instance_gnomeregan()
{
new instance_gnomeregan();
new npc_kernobee();
new spell_gnomeregan_radiation_bolt();
}

View File

@@ -1,161 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
enum Curator
{
SAY_AGGRO = 0,
SAY_SUMMON = 1,
SAY_EVOCATE = 2,
SAY_ENRAGE = 3,
SAY_KILL = 4,
SAY_DEATH = 5,
SPELL_HATEFUL_BOLT = 30383,
SPELL_EVOCATION = 30254,
SPELL_ARCANE_INFUSION = 30403,
SPELL_ASTRAL_DECONSTRUCTION = 30407,
SPELL_SUMMON_ASTRAL_FLARE1 = 30236,
SPELL_SUMMON_ASTRAL_FLARE2 = 30239,
SPELL_SUMMON_ASTRAL_FLARE3 = 30240,
SPELL_SUMMON_ASTRAL_FLARE4 = 30241,
EVENT_KILL_TALK = 1,
EVENT_SPELL_HATEFUL_BOLT = 2,
EVENT_SPELL_EVOCATION = 3,
EVENT_SPELL_ASTRAL_FLARE = 4,
EVENT_SPELL_BERSERK = 5,
EVENT_CHECK_HEALTH = 6
};
class boss_curator : public CreatureScript
{
public:
boss_curator() : CreatureScript("boss_curator") { }
struct boss_curatorAI : public BossAI
{
boss_curatorAI(Creature* creature) : BossAI(creature, TYPE_CURATOR) { }
void Reset()
{
BossAI::Reset();
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_POWER_BURN, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_BURN, true);
}
void KilledUnit(Unit* victim)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
}
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, 10000);
events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 6000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (Unit* target = summon->SelectNearbyTarget(NULL, 40.0f))
{
summon->AI()->AttackStart(target);
summon->AddThreat(target, 1000.0f);
}
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(16))
{
events.CancelEvent(EVENT_SPELL_ASTRAL_FLARE);
me->CastSpell(me, SPELL_ARCANE_INFUSION, true);
Talk(SAY_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_BERSERK:
Talk(SAY_ENRAGE);
me->InterruptNonMeleeSpells(true);
me->CastSpell(me, SPELL_ASTRAL_DECONSTRUCTION, true);
break;
case EVENT_SPELL_HATEFUL_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1, 2), 40.0f))
me->CastSpell(target, SPELL_HATEFUL_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, urand(5000, 7500) * (events.GetNextEventTime(EVENT_SPELL_BERSERK) == 0 ? 1 : 2));
break;
case EVENT_SPELL_ASTRAL_FLARE:
{
me->CastSpell(me, RAND(SPELL_SUMMON_ASTRAL_FLARE1, SPELL_SUMMON_ASTRAL_FLARE2, SPELL_SUMMON_ASTRAL_FLARE3, SPELL_SUMMON_ASTRAL_FLARE4), false);
int32 mana = CalculatePct(me->GetMaxPower(POWER_MANA), 10);
me->ModifyPower(POWER_MANA, -mana);
if (me->GetPowerPct(POWER_MANA) < 10.0f)
{
Talk(SAY_EVOCATE);
me->CastSpell(me, SPELL_EVOCATION, false);
events.DelayEvents(20000);
events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 20000);
}
else
{
if (roll_chance_i(50))
Talk(SAY_SUMMON);
events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 10000);
}
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_curatorAI>(creature);
}
};
void AddSC_boss_curator()
{
new boss_curator();
}

View File

@@ -1,113 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
enum MaidenOfVirtue
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_REPENTANCE = 2,
SAY_DEATH = 3,
SPELL_REPENTANCE = 29511,
SPELL_HOLY_FIRE = 29522,
SPELL_HOLY_WRATH = 32445,
SPELL_HOLY_GROUND = 29523,
SPELL_BERSERK = 26662,
EVENT_SPELL_REPENTANCE = 1,
EVENT_SPELL_HOLY_FIRE = 2,
EVENT_SPELL_HOLY_WRATH = 3,
EVENT_SPELL_ENRAGE = 4,
EVENT_KILL_TALK = 5
};
class boss_maiden_of_virtue : public CreatureScript
{
public:
boss_maiden_of_virtue() : CreatureScript("boss_maiden_of_virtue") { }
struct boss_maiden_of_virtueAI : public BossAI
{
boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, TYPE_MAIDEN) { }
void Reset()
{
BossAI::Reset();
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
}
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_HOLY_GROUND, true);
events.ScheduleEvent(EVENT_SPELL_REPENTANCE, 25000);
events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8000);
events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_REPENTANCE:
me->CastSpell(me, SPELL_REPENTANCE, true);
events.ScheduleEvent(EVENT_SPELL_REPENTANCE, urand(25000, 35000));
break;
case EVENT_SPELL_HOLY_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
me->CastSpell(target, SPELL_HOLY_FIRE, true);
events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, urand(8000, 18000));
break;
case EVENT_SPELL_HOLY_WRATH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
me->CastSpell(target, SPELL_HOLY_WRATH, true);
events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, urand(20000, 25000));
break;
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_maiden_of_virtueAI>(creature);
}
};
void AddSC_boss_maiden_of_virtue()
{
new boss_maiden_of_virtue();
}

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@@ -1,451 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "karazhan.h"
enum eSay
{
SAY_ATTUMEN1_APPEAR = 0,
SAY_ATTUMEN1_MOUNT = 2,
SAY_ATTUMEN2_DEATH = 0,
SAY_ATTUMEN_KILL = 1,
SAY_ATTUMEN_DISARM = 3,
SAY_ATTUMEN_RANDOM = 4,
SAY_ATTUMEN_MIDNIGHT_KILL = 5,
SAY_MIDNIGHT_EMOTE = 0
};
enum eSpells
{
// Midnight
SPELL_KNOCKDOWN = 29711,
SPELL_SUMMON_ATTUMEN = 29714,
SPELL_SUMMON_ATTUMEN_MOUNTED = 29799,
// Attumen
SPELL_SHADOW_CLEAVE = 29832,
SPELL_INTANGIBLE_PRESENCE = 29833,
SPELL_SPAWN_SMOKE1 = 29802,
// Attumen 2
SPELL_CHARGE_MIDNIGHT = 29847,
SPELL_SPAWN_SMOKE2 = 10389,
// Generic
SPELL_MOUNT_TARGET_ATTUMEN = 29769,
SPELL_MOUNT_TARGET_MIDNIGHT = 29770
};
enum eEvents
{
EVENT_CHECK_HEALTH_95 = 1,
EVENT_CHECK_HEALTH_25 = 2,
EVENT_SPELL_KNOCKDOWN = 3,
EVENT_SUMMON_ATTUMEN_MOUNTED = 4,
EVENT_SPELL_SHADOW_CLEAVE = 10,
EVENT_SPELL_INTANGIBLE_PRESENCE = 11,
EVENT_RANDOM_YELL = 12,
EVENT_SPELL_CHARGE = 20,
EVENT_KILL_TALK = 30
};
enum eMisc
{
POINT_MOVE_TO_MIDNIGHT = 1,
DATA_ATTUMEN_READY = 1
};
class boss_midnight : public CreatureScript
{
public:
boss_midnight() : CreatureScript("boss_midnight") { }
struct boss_midnightAI : public BossAI
{
boss_midnightAI(Creature* creature) : BossAI(creature, TYPE_ATTUMEN) { }
void Reset()
{
BossAI::Reset();
me->SetVisible(true);
_healthPct = 100.0f;
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 0);
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 6000);
}
void KilledUnit(Unit* /*victim*/)
{
if (Creature* attumen = summons.GetCreatureWithEntry(NPC_ATTUMEN_THE_HUNTSMAN))
attumen->AI()->Talk(SAY_ATTUMEN_MIDNIGHT_KILL);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->SetInCombatWithZone();
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
{
summon->SetHealth(summon->CountPctFromMaxHealth(_healthPct));
summon->CastSpell(summon, SPELL_SPAWN_SMOKE2, true);
}
else
summon->CastSpell(summon, SPELL_SPAWN_SMOKE1, true);
}
void SetData(uint32 type, uint32 /*data*/)
{
if (type == DATA_ATTUMEN_READY)
events.ScheduleEvent(EVENT_SUMMON_ATTUMEN_MOUNTED, 0);
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
{
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
{
summons.clear();
Unit::Kill(me, me);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH_95:
if (me->HealthBelowPct(96))
{
me->CastSpell(me, SPELL_SUMMON_ATTUMEN, true);
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 0);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 500);
break;
case EVENT_CHECK_HEALTH_25:
if (me->HealthBelowPct(25))
{
Talk(SAY_MIDNIGHT_EMOTE);
me->CastSpell(me, SPELL_MOUNT_TARGET_ATTUMEN, true);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
break;
case EVENT_SPELL_KNOCKDOWN:
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 20000);
break;
case EVENT_SUMMON_ATTUMEN_MOUNTED:
if (Creature* attumen = summons.GetCreatureWithEntry(NPC_ATTUMEN_THE_HUNTSMAN))
{
_healthPct = std::max<float>(me->GetHealthPct(), attumen->GetHealthPct());
attumen->DespawnOrUnsummon();
}
me->CastSpell(me, SPELL_SUMMON_ATTUMEN_MOUNTED, true);
me->SetVisible(false);
break;
}
if (me->IsVisible())
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetHomePosition().GetExactDist2d(me) > 50.0f || me->GetPositionZ() > 60.0f;
}
private:
float _healthPct;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_midnightAI>(creature);
}
};
class boss_attumen : public CreatureScript
{
public:
boss_attumen() : CreatureScript("boss_attumen") { }
struct boss_attumenAI : public ScriptedAI
{
boss_attumenAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
_events.Reset();
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_ATTUMEN1_APPEAR);
_events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 0);
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, 6000);
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 15000);
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(25000, 45000));
}
void KilledUnit(Unit* /*victim*/)
{
if (_events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
Talk(SAY_ATTUMEN_KILL);
}
}
void SpellHit(Unit* caster, const SpellInfo* spellInfo)
{
if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
Talk(SAY_ATTUMEN_DISARM);
}
else if (spellInfo->Id == SPELL_MOUNT_TARGET_ATTUMEN)
{
me->CastSpell(me, SPELL_MOUNT_TARGET_MIDNIGHT, true);
}
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == SPELL_MOUNT_TARGET_MIDNIGHT)
{
Talk(SAY_ATTUMEN1_MOUNT);
_events.Reset();
me->GetMotionMaster()->MovePoint(POINT_MOVE_TO_MIDNIGHT, target->GetPositionX() + 2.0f*cos(target->GetAngle(me)), target->GetPositionY() + 2.0f*sin(target->GetAngle(me)), target->GetPositionZ()+0.2f, true, true, MOTION_SLOT_CONTROLLED);
}
}
void MovementInform(uint32 type, uint32 point)
{
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
{
if (TempSummon* summon = me->ToTempSummon())
if (Unit* midnight = summon->GetSummoner())
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (_events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, urand(9000, 14000));
break;
case EVENT_SPELL_INTANGIBLE_PRESENCE:
me->CastSpell(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE, false);
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 30000);
break;
case EVENT_RANDOM_YELL:
Talk(SAY_ATTUMEN_RANDOM);
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(30000, 70000));
break;
case EVENT_CHECK_HEALTH_25:
if (me->HealthBelowPct(25))
{
me->CastSpell(me, SPELL_MOUNT_TARGET_MIDNIGHT, true);
break;
}
_events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_attumenAI>(creature);
}
};
class boss_attumen_midnight : public CreatureScript
{
public:
boss_attumen_midnight() : CreatureScript("boss_attumen_midnight") { }
struct boss_attumen_midnightAI : public ScriptedAI
{
boss_attumen_midnightAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
_events.Reset();
}
void EnterCombat(Unit* /*who*/)
{
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, 6000);
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 15000);
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(25000, 45000));
_events.ScheduleEvent(EVENT_SPELL_CHARGE, 20000);
_events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 11000);
}
void KilledUnit(Unit* /*victim*/)
{
if (_events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
Talk(SAY_ATTUMEN_KILL);
}
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_ATTUMEN2_DEATH);
}
void SpellHit(Unit* caster, const SpellInfo* spellInfo)
{
if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
Talk(SAY_ATTUMEN_DISARM);
}
}
void MovementInform(uint32 type, uint32 point)
{
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
{
if (TempSummon* summon = me->ToTempSummon())
if (Unit* midnight = summon->GetSummoner())
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (_events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, urand(9000, 14000));
break;
case EVENT_SPELL_INTANGIBLE_PRESENCE:
me->CastSpell(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE, false);
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 30000);
break;
case EVENT_RANDOM_YELL:
Talk(SAY_ATTUMEN_RANDOM);
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(30000, 70000));
break;
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 24.0f, true))
me->CastSpell(target, SPELL_CHARGE_MIDNIGHT, false);
_events.ScheduleEvent(EVENT_SPELL_CHARGE, 20000);
break;
case EVENT_SPELL_KNOCKDOWN:
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
_events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 20000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_attumen_midnightAI>(creature);
}
};
class spell_midnight_fixate : public SpellScriptLoader
{
public:
spell_midnight_fixate() : SpellScriptLoader("spell_midnight_fixate") { }
class spell_midnight_fixate_AuraScript : public AuraScript
{
PrepareAuraScript(spell_midnight_fixate_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntApply(target);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntFadeOut(target);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_midnight_fixate_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_midnight_fixate_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_midnight_fixate_AuraScript();
}
};
void AddSC_boss_attumen()
{
new boss_midnight();
new boss_attumen();
new boss_attumen_midnight();
}

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@@ -1,278 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
enum Yells
{
SAY_AGGRO = 0,
SAY_SPECIAL = 1,
SAY_KILL = 2,
SAY_DEATH = 3,
SAY_OUT_OF_COMBAT = 4,
SAY_GUEST = 0
};
enum Spells
{
SPELL_VANISH = 29448,
SPELL_GARROTE_DUMMY = 29433,
SPELL_GARROTE = 37066,
SPELL_BLIND = 34694,
SPELL_GOUGE = 29425,
SPELL_FRENZY = 37023,
SPELL_DUAL_WIELD = 29651,
SPELL_BERSERK = 26662,
SPELL_VANISH_TELEPORT = 29431,
};
enum Misc
{
EVENT_GUEST_TALK = 1,
EVENT_GUEST_TALK2 = 2,
EVENT_SPELL_VANISH = 3,
EVENT_SPELL_GARROTE = 4,
EVENT_SPELL_BLIND = 5,
EVENT_SPELL_GOUGE = 6,
EVENT_CHECK_HEALTH = 7,
EVENT_SPELL_ENRAGE = 8,
EVENT_KILL_TALK = 9,
ACTIVE_GUEST_COUNT = 4,
MAX_GUEST_COUNT = 6
};
const Position GuestsPosition[4] =
{
{-10987.38f, -1883.38f, 81.73f, 1.50f},
{-10989.60f, -1881.27f, 81.73f, 0.73f},
{-10978.81f, -1884.08f, 81.73f, 1.50f},
{-10976.38f, -1882.59f, 81.73f, 2.31f},
};
const uint32 GuestEntries[6]=
{
17007,
19872,
19873,
19874,
19875,
19876,
};
class boss_moroes : public CreatureScript
{
public:
boss_moroes() : CreatureScript("boss_moroes") { }
struct boss_moroesAI : public BossAI
{
boss_moroesAI(Creature* creature) : BossAI(creature, TYPE_MOROES)
{
_activeGuests = 0;
}
void InitializeAI()
{
BossAI::InitializeAI();
InitializeGuests();
}
void JustReachedHome()
{
BossAI::JustReachedHome();
InitializeGuests();
}
void InitializeGuests()
{
if (!me->IsAlive())
return;
if (_activeGuests == 0)
{
_activeGuests |= 0x3F;
uint8 rand1 = RAND(0x01, 0x02, 0x04);
uint8 rand2 = RAND(0x08, 0x10, 0x20);
_activeGuests &= ~(rand1|rand2);
}
for (uint8 i = 0; i < MAX_GUEST_COUNT; ++i)
if ((1 << i) & _activeGuests)
me->SummonCreature(GuestEntries[i], GuestsPosition[summons.size()], TEMPSUMMON_MANUAL_DESPAWN);
_events2.Reset();
_events2.ScheduleEvent(EVENT_GUEST_TALK, 10000);
}
void Reset()
{
BossAI::Reset();
me->CastSpell(me, SPELL_DUAL_WIELD, true);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
events.ScheduleEvent(EVENT_SPELL_BLIND, 20000);
events.ScheduleEvent(EVENT_SPELL_GOUGE, 13000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 5000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
_events2.Reset();
me->CallForHelp(20.0f);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
}
}
void JustDied(Unit* killer)
{
summons.clear();
BossAI::JustDied(killer);
Talk(SAY_DEATH);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
Creature* GetRandomGuest()
{
std::list<Creature*> guestList;
for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
guestList.push_back(summon);
return Trinity::Containers::SelectRandomContainerElement(guestList);
}
void UpdateAI(uint32 diff)
{
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_GUEST_TALK:
if (Creature* guest = GetRandomGuest())
guest->AI()->Talk(SAY_GUEST);
_events2.ScheduleEvent(EVENT_GUEST_TALK2, 5000);
break;
case EVENT_GUEST_TALK2:
Talk(SAY_OUT_OF_COMBAT);
_events2.ScheduleEvent(EVENT_GUEST_TALK, urand(60000, 120000));
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(31))
{
me->CastSpell(me, SPELL_FRENZY, true);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_BLIND:
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 10.0f, true))
me->CastSpell(target, SPELL_BLIND, false);
events.ScheduleEvent(EVENT_SPELL_BLIND, urand(25000, 40000));
break;
case EVENT_SPELL_GOUGE:
me->CastSpell(me->GetVictim(), SPELL_GOUGE, false);
events.ScheduleEvent(EVENT_SPELL_GOUGE, urand(25000, 40000));
return;
case EVENT_SPELL_VANISH:
events.DelayEvents(9000);
events.SetPhase(1);
me->CastSpell(me, SPELL_VANISH, false);
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
events.ScheduleEvent(EVENT_SPELL_GARROTE, urand(5000, 7000));
return;
case EVENT_SPELL_GARROTE:
me->CastSpell(me, SPELL_VANISH_TELEPORT, false);
break;
}
// Xinef: not in vanish
if (events.GetPhaseMask() == 0)
DoMeleeAttackIfReady();
}
private:
EventMap _events2;
uint8 _activeGuests;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_moroesAI>(creature);
}
};
class spell_moroes_vanish : public SpellScriptLoader
{
public:
spell_moroes_vanish() : SpellScriptLoader("spell_moroes_vanish") { }
class spell_moroes_vanish_SpellScript : public SpellScript
{
PrepareSpellScript(spell_moroes_vanish_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
{
Position pos;
target->GetFirstCollisionPosition(pos, 5.0f, M_PI);
GetCaster()->CastSpell(target, SPELL_GARROTE_DUMMY, true);
GetCaster()->RemoveAurasDueToSpell(SPELL_VANISH);
GetCaster()->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_moroes_vanish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_moroes_vanish_SpellScript();
}
};
void AddSC_boss_moroes()
{
new boss_moroes();
new spell_moroes_vanish();
}

View File

@@ -1,346 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Netherspite
SD%Complete: 90
SDComment: Not sure about timing and portals placing
SDCategory: Karazhan
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "Player.h"
enum Netherspite
{
EMOTE_PHASE_PORTAL = 0,
EMOTE_PHASE_BANISH = 1,
SPELL_NETHERBURN_AURA = 30522,
SPELL_VOIDZONE = 37063,
SPELL_NETHER_INFUSION = 38688,
SPELL_NETHERBREATH = 38523,
SPELL_BANISH_VISUAL = 39833,
SPELL_BANISH_ROOT = 42716,
SPELL_EMPOWERMENT = 38549,
SPELL_NETHERSPITE_ROAR = 38684,
};
const float PortalCoord[3][3] =
{
{-11195.353516f, -1613.237183f, 278.237258f}, // Left side
{-11137.846680f, -1685.607422f, 278.239258f}, // Right side
{-11094.493164f, -1591.969238f, 279.949188f} // Back side
};
enum Netherspite_Portal{
RED_PORTAL = 0, // Perseverence
GREEN_PORTAL = 1, // Serenity
BLUE_PORTAL = 2 // Dominance
};
const uint32 PortalID[3] = {17369, 17367, 17368};
const uint32 PortalVisual[3] = {30487, 30490, 30491};
const uint32 PortalBeam[3] = {30465, 30464, 30463};
const uint32 PlayerBuff[3] = {30421, 30422, 30423};
const uint32 NetherBuff[3] = {30466, 30467, 30468};
const uint32 PlayerDebuff[3] = {38637, 38638, 38639};
class boss_netherspite : public CreatureScript
{
public:
boss_netherspite() : CreatureScript("boss_netherspite") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_netherspiteAI>(creature);
}
struct boss_netherspiteAI : public ScriptedAI
{
boss_netherspiteAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
for (int i=0; i<3; ++i)
{
PortalGUID[i] = 0;
BeamTarget[i] = 0;
BeamerGUID[i] = 0;
}
}
InstanceScript* instance;
bool PortalPhase;
bool Berserk;
uint32 PhaseTimer; // timer for phase switching
uint32 VoidZoneTimer;
uint32 NetherInfusionTimer; // berserking timer
uint32 NetherbreathTimer;
uint32 EmpowermentTimer;
uint32 PortalTimer; // timer for beam checking
uint64 PortalGUID[3]; // guid's of portals
uint64 BeamerGUID[3]; // guid's of auxiliary beaming portals
uint64 BeamTarget[3]; // guid's of portals' current targets
bool IsBetween(WorldObject* u1, WorldObject* target, WorldObject* u2) // the in-line checker
{
if (!u1 || !u2 || !target)
return false;
float xn, yn, xp, yp, xh, yh;
xn = u1->GetPositionX();
yn = u1->GetPositionY();
xp = u2->GetPositionX();
yp = u2->GetPositionY();
xh = target->GetPositionX();
yh = target->GetPositionY();
// check if target is between (not checking distance from the beam yet)
if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp))
return false;
// check distance from the beam
return (abs((xn-xp)*yh+(yp-yn)*xh-xn*yp+xp*yn)/dist(xn, yn, xp, yp) < 1.5f);
}
float dist(float xa, float ya, float xb, float yb) // auxiliary method for distance
{
return sqrt((xa-xb)*(xa-xb) + (ya-yb)*(ya-yb));
}
void Reset()
{
Berserk = false;
NetherInfusionTimer = 540000;
VoidZoneTimer = 15000;
NetherbreathTimer = 3000;
HandleDoors(true);
DestroyPortals();
}
void SummonPortals()
{
uint8 r = rand()%4;
uint8 pos[3];
pos[RED_PORTAL] = ((r % 2) ? (r > 1 ? 2 : 1) : 0);
pos[GREEN_PORTAL] = ((r % 2) ? 0 : (r > 1 ? 2 : 1));
pos[BLUE_PORTAL] = (r > 1 ? 1 : 2); // Blue Portal not on the left side (0)
for (int i=0; i<3; ++i)
if (Creature* portal = me->SummonCreature(PortalID[i], PortalCoord[pos[i]][0], PortalCoord[pos[i]][1], PortalCoord[pos[i]][2], 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
{
PortalGUID[i] = portal->GetGUID();
portal->AddAura(PortalVisual[i], portal);
}
}
void DestroyPortals()
{
for (int i=0; i<3; ++i)
{
if (Creature* portal = ObjectAccessor::GetCreature(*me, PortalGUID[i]))
portal->DisappearAndDie();
if (Creature* portal = ObjectAccessor::GetCreature(*me, BeamerGUID[i]))
portal->DisappearAndDie();
PortalGUID[i] = 0;
BeamTarget[i] = 0;
}
}
void UpdatePortals() // Here we handle the beams' behavior
{
for (int j=0; j<3; ++j) // j = color
if (Creature* portal = ObjectAccessor::GetCreature(*me, PortalGUID[j]))
{
// the one who's been cast upon before
Unit* current = ObjectAccessor::GetUnit(*portal, BeamTarget[j]);
// temporary store for the best suitable beam reciever
Unit* target = me;
if (Map* map = me->GetMap())
{
Map::PlayerList const& players = map->GetPlayers();
// get the best suitable target
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player* p = i->GetSource();
if (p && p->IsAlive() // alive
&& (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
&& !p->HasAura(PlayerDebuff[j], 0) // not exhausted
&& !p->HasAura(PlayerBuff[(j+1)%3], 0) // not on another beam
&& !p->HasAura(PlayerBuff[(j+2)%3], 0)
&& IsBetween(me, p, portal)) // on the beam
target = p;
}
}
// buff the target
if (target->GetTypeId() == TYPEID_PLAYER)
target->AddAura(PlayerBuff[j], target);
else
target->AddAura(NetherBuff[j], target);
// cast visual beam on the chosen target if switched
// simple target switching isn't working -> using BeamerGUID to cast (workaround)
if (!current || target != current)
{
BeamTarget[j] = target->GetGUID();
// remove currently beaming portal
if (Creature* beamer = ObjectAccessor::GetCreature(*portal, BeamerGUID[j]))
{
beamer->CastSpell(target, PortalBeam[j], false);
beamer->DisappearAndDie();
BeamerGUID[j] = 0;
}
// create new one and start beaming on the target
if (Creature* beamer = portal->SummonCreature(PortalID[j], portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), portal->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 60000))
{
beamer->CastSpell(target, PortalBeam[j], false);
BeamerGUID[j] = beamer->GetGUID();
}
}
// aggro target if Red Beam
if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
me->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(me->GetVictim()));
}
}
void SwitchToPortalPhase()
{
me->RemoveAurasDueToSpell(SPELL_BANISH_ROOT);
me->RemoveAurasDueToSpell(SPELL_BANISH_VISUAL);
SummonPortals();
PhaseTimer = 60000;
PortalPhase = true;
PortalTimer = 10000;
EmpowermentTimer = 10000;
Talk(EMOTE_PHASE_PORTAL);
}
void SwitchToBanishPhase()
{
me->RemoveAurasDueToSpell(SPELL_EMPOWERMENT);
me->RemoveAurasDueToSpell(SPELL_NETHERBURN_AURA);
DoCast(me, SPELL_BANISH_VISUAL, true);
DoCast(me, SPELL_BANISH_ROOT, true);
DestroyPortals();
PhaseTimer = 30000;
PortalPhase = false;
Talk(EMOTE_PHASE_BANISH);
for (uint8 i = 0; i < 3; ++i)
me->RemoveAurasDueToSpell(NetherBuff[i]);
}
void HandleDoors(bool open) // Massive Door switcher
{
if (GameObject* Door = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_MASSIVE_DOOR) ))
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
void EnterCombat(Unit* /*who*/)
{
HandleDoors(false);
SwitchToPortalPhase();
}
void JustDied(Unit* /*killer*/)
{
HandleDoors(true);
DestroyPortals();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
// Void Zone
if (VoidZoneTimer <= diff)
{
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true), SPELL_VOIDZONE, true);
VoidZoneTimer = 15000;
} else VoidZoneTimer -= diff;
// NetherInfusion Berserk
if (!Berserk && NetherInfusionTimer <= diff)
{
me->AddAura(SPELL_NETHER_INFUSION, me);
DoCast(me, SPELL_NETHERSPITE_ROAR);
Berserk = true;
} else NetherInfusionTimer -= diff;
if (PortalPhase) // PORTAL PHASE
{
// Distribute beams and buffs
if (PortalTimer <= diff)
{
UpdatePortals();
PortalTimer = 1000;
} else PortalTimer -= diff;
// Empowerment & Nether Burn
if (EmpowermentTimer <= diff)
{
DoCast(me, SPELL_EMPOWERMENT);
me->AddAura(SPELL_NETHERBURN_AURA, me);
EmpowermentTimer = 90000;
} else EmpowermentTimer -= diff;
if (PhaseTimer <= diff)
{
if (!me->IsNonMeleeSpellCast(false))
{
SwitchToBanishPhase();
return;
}
} else PhaseTimer -= diff;
}
else // BANISH PHASE
{
// Netherbreath
if (NetherbreathTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
DoCast(target, SPELL_NETHERBREATH);
NetherbreathTimer = urand(5000, 7000);
} else NetherbreathTimer -= diff;
if (PhaseTimer <= diff)
{
if (!me->IsNonMeleeSpellCast(false))
{
SwitchToPortalPhase();
return;
}
} else PhaseTimer -= diff;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_netherspite()
{
new boss_netherspite();
}

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@@ -1,434 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Nightbane
SD%Complete: 80
SDComment: SDComment: Timers may incorrect
SDCategory: Karazhan
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
enum Spells
{
// phase 1
SPELL_BELLOWING_ROAR = 39427,
SPELL_CHARRED_EARTH = 30129,
SPELL_DISTRACTING_ASH = 30130,
SPELL_SMOLDERING_BREATH = 30210,
SPELL_TAIL_SWEEP = 25653,
// phase 2
SPELL_RAIN_OF_BONES = 37098,
SPELL_SMOKING_BLAST = 37057,
SPELL_FIREBALL_BARRAGE = 30282,
SPELL_SEARING_CINDERS = 30127,
SPELL_SUMMON_SKELETON = 30170
};
enum Says
{
EMOTE_SUMMON = 0, // Not used in script
YELL_AGGRO = 1,
YELL_FLY_PHASE = 2,
YELL_LAND_PHASE = 3,
EMOTE_BREATH = 4
};
float IntroWay[8][3] =
{
{-11053.37f, -1794.48f, 149.00f},
{-11141.07f, -1841.40f, 125.00f},
{-11187.28f, -1890.23f, 125.00f},
{-11189.20f, -1931.25f, 125.00f},
{-11153.76f, -1948.93f, 125.00f},
{-11128.73f, -1929.75f, 125.00f},
{-11140.00f, -1915.00f, 122.00f},
{-11163.00f, -1903.00f, 91.473f}
};
class boss_nightbane : public CreatureScript
{
public:
boss_nightbane() : CreatureScript("boss_nightbane") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nightbaneAI (creature);
}
struct boss_nightbaneAI : public ScriptedAI
{
boss_nightbaneAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
Intro = true;
}
InstanceScript* instance;
uint32 Phase;
bool RainBones;
bool Skeletons;
uint32 BellowingRoarTimer;
uint32 CharredEarthTimer;
uint32 DistractingAshTimer;
uint32 SmolderingBreathTimer;
uint32 TailSweepTimer;
uint32 RainofBonesTimer;
uint32 SmokingBlastTimer;
uint32 FireballBarrageTimer;
uint32 SearingCindersTimer;
uint32 FlyCount;
uint32 FlyTimer;
bool Intro;
bool Flying;
bool Movement;
uint32 MovePhase;
void Reset()
{
BellowingRoarTimer = 30000;
CharredEarthTimer = 15000;
DistractingAshTimer = 20000;
SmolderingBreathTimer = 10000;
TailSweepTimer = 12000;
RainofBonesTimer = 10000;
SmokingBlastTimer = 20000;
FireballBarrageTimer = 13000;
SearingCindersTimer = 14000;
Phase = 1;
FlyCount = 0;
MovePhase = 0;
me->SetSpeed(MOVE_RUN, 2.0f);
me->SetDisableGravity(Intro);
me->SetWalk(false);
me->setActive(true);
if (instance)
{
if (instance->GetData(TYPE_NIGHTBANE) == DONE)
me->DisappearAndDie();
else
instance->SetData(TYPE_NIGHTBANE, NOT_STARTED);
}
HandleTerraceDoors(true);
Flying = false;
Movement = false;
if (!Intro)
{
me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
me->GetMotionMaster()->MoveTargetedHome();
}
}
void HandleTerraceDoors(bool open)
{
if (instance)
{
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open);
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open);
}
}
void EnterCombat(Unit* /*who*/)
{
if (instance)
instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
HandleTerraceDoors(false);
Talk(YELL_AGGRO);
}
void AttackStart(Unit* who)
{
if (!Intro && !Flying)
ScriptedAI::AttackStart(who);
}
void JustDied(Unit* /*killer*/)
{
if (instance)
instance->SetData(TYPE_NIGHTBANE, DONE);
HandleTerraceDoors(true);
}
void MoveInLineOfSight(Unit* who)
{
if (!Intro && !Flying)
ScriptedAI::MoveInLineOfSight(who);
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (Intro)
{
if (id >= 8)
{
Intro = false;
me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
return;
}
MovePhase = id+1;
return;
}
if (Flying)
{
if (id == 0)
{
Talk(EMOTE_BREATH);
Flying = false;
Phase = 2;
return;
}
if (id < 8)
MovePhase = id+1;
else
{
Phase = 1;
Flying = false;
Movement = true;
return;
}
}
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me->GetVictim());
}
void TakeOff()
{
Talk(YELL_FLY_PHASE);
me->InterruptSpell(CURRENT_GENERIC_SPELL);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MovePoint(0, IntroWay[2][0], IntroWay[2][1], IntroWay[2][2]);
Flying = true;
FlyTimer = urand(45000, 60000); //timer wrong between 45 and 60 seconds
++FlyCount;
RainofBonesTimer = 5000; //timer wrong (maybe)
RainBones = false;
Skeletons = false;
}
void UpdateAI(uint32 diff)
{
if (Intro)
{
if (MovePhase)
{
if (MovePhase >= 7)
{
me->SetDisableGravity(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]);
}
else
{
me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
}
MovePhase = 0;
}
return;
}
if (Flying && MovePhase)
{
if (MovePhase >= 7)
{
me->SetDisableGravity(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]);
}
else
me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
MovePhase = 0;
}
if (!UpdateVictim())
return;
if (Flying)
return;
// Phase 1 "GROUND FIGHT"
if (Phase == 1)
{
if (Movement)
{
DoStartMovement(me->GetVictim());
Movement = false;
}
if (BellowingRoarTimer <= diff)
{
DoCastVictim(SPELL_BELLOWING_ROAR);
BellowingRoarTimer = urand(30000, 40000);
} else BellowingRoarTimer -= diff;
if (SmolderingBreathTimer <= diff)
{
DoCastVictim(SPELL_SMOLDERING_BREATH);
SmolderingBreathTimer = 20000;
} else SmolderingBreathTimer -= diff;
if (CharredEarthTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_CHARRED_EARTH);
CharredEarthTimer = 20000;
} else CharredEarthTimer -= diff;
if (TailSweepTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
if (!me->HasInArc(M_PI, target))
DoCast(target, SPELL_TAIL_SWEEP);
TailSweepTimer = 15000;
} else TailSweepTimer -= diff;
if (SearingCindersTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_SEARING_CINDERS);
SearingCindersTimer = 10000;
} else SearingCindersTimer -= diff;
uint32 Prozent = uint32(me->GetHealthPct());
if (Prozent < 75 && FlyCount == 0) // first take off 75%
TakeOff();
if (Prozent < 50 && FlyCount == 1) // secound take off 50%
TakeOff();
if (Prozent < 25 && FlyCount == 2) // third take off 25%
TakeOff();
DoMeleeAttackIfReady();
}
//Phase 2 "FLYING FIGHT"
if (Phase == 2)
{
if (!RainBones)
{
if (!Skeletons)
{
for (uint8 i = 0; i <= 3; ++i)
{
DoCastVictim(SPELL_SUMMON_SKELETON);
Skeletons = true;
}
}
if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2
{
DoCastVictim(SPELL_RAIN_OF_BONES);
RainBones = true;
SmokingBlastTimer = 20000;
} else RainofBonesTimer -= diff;
if (DistractingAshTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_DISTRACTING_ASH);
DistractingAshTimer = 2000; //timer wrong
} else DistractingAshTimer -= diff;
}
if (RainBones)
{
if (SmokingBlastTimer <= diff)
{
DoCastVictim(SPELL_SMOKING_BLAST);
SmokingBlastTimer = 1500; //timer wrong
} else SmokingBlastTimer -= diff;
}
if (FireballBarrageTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
DoCast(target, SPELL_FIREBALL_BARRAGE);
FireballBarrageTimer = 20000;
} else FireballBarrageTimer -= diff;
if (FlyTimer <= diff) //landing
{
Talk(YELL_LAND_PHASE);
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MovePoint(3, IntroWay[3][0], IntroWay[3][1], IntroWay[3][2]);
Flying = true;
} else FlyTimer -= diff;
}
}
};
};
class go_blackened_urn : public GameObjectScript
{
public:
go_blackened_urn() : GameObjectScript("go_blackened_urn") { }
bool OnGossipHello(Player* pPlayer, GameObject *pGo)
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
{
if (pInstance->GetData(TYPE_NIGHTBANE) != DONE && !pGo->FindNearestCreature(17225, 40.0f))
if (Creature *cr = ObjectAccessor::GetCreature(*pPlayer, pInstance->GetData64(DATA_NIGHTBANE)))
cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
}
return false;
}
};
void AddSC_boss_nightbane()
{
new boss_nightbane();
new go_blackened_urn();
}

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@@ -1,596 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Prince_Malchezzar
SD%Complete: 100
SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "SpellInfo.h"
// 18 Coordinates for Infernal spawns
struct InfernalPoint
{
float x, y;
};
#define INFERNAL_Z 275.5f
static InfernalPoint InfernalPoints[] =
{
{-10922.8f, -1985.2f},
{-10916.2f, -1996.2f},
{-10932.2f, -2008.1f},
{-10948.8f, -2022.1f},
{-10958.7f, -1997.7f},
{-10971.5f, -1997.5f},
{-10990.8f, -1995.1f},
{-10989.8f, -1976.5f},
{-10971.6f, -1973.0f},
{-10955.5f, -1974.0f},
{-10939.6f, -1969.8f},
{-10958.0f, -1952.2f},
{-10941.7f, -1954.8f},
{-10943.1f, -1988.5f},
{-10948.8f, -2005.1f},
{-10984.0f, -2019.3f},
{-10932.8f, -1979.6f},
{-10935.7f, -1996.0f}
};
//Enfeeble is supposed to reduce hp to 1 and then heal player back to full when it ends
//Along with reducing healing and regen while enfeebled to 0%
//This spell effect will only reduce healing
enum PrinceMalchezaar
{
SAY_AGGRO = 0,
SAY_AXE_TOSS1 = 1,
SAY_AXE_TOSS2 = 2,
// SAY_SPECIAL1 = 3, Not used, needs to be implemented, but I don't know where it should be used.
// SAY_SPECIAL2 = 4, Not used, needs to be implemented, but I don't know where it should be used.
// SAY_SPECIAL3 = 5, Not used, needs to be implemented, but I don't know where it should be used.
SAY_SLAY = 6,
SAY_SUMMON = 7,
SAY_DEATH = 8,
TOTAL_INFERNAL_POINTS = 18,
SPELL_ENFEEBLE = 30843, //Enfeeble during phase 1 and 2
SPELL_ENFEEBLE_EFFECT = 41624,
SPELL_SHADOWNOVA = 30852, //Shadownova used during all phases
SPELL_SW_PAIN = 30854, //Shadow word pain during phase 1 and 3 (different targeting rules though)
SPELL_THRASH_PASSIVE = 12787, //Extra attack chance during phase 2
SPELL_SUNDER_ARMOR = 30901, //Sunder armor during phase 2
SPELL_THRASH_AURA = 12787, //Passive proc chance for thrash
SPELL_EQUIP_AXES = 30857, //Visual for axe equiping
SPELL_AMPLIFY_DAMAGE = 39095, //Amplifiy during phase 3
SPELL_CLEAVE = 30131, //Same as Nightbane.
SPELL_HELLFIRE = 30859, //Infenals' hellfire aura
NETHERSPITE_INFERNAL = 17646, //The netherspite infernal creature
MALCHEZARS_AXE = 17650, //Malchezar's axes (creatures), summoned during phase 3
INFERNAL_MODEL_INVISIBLE = 11686, //Infernal Effects
SPELL_INFERNAL_RELAY = 30834,
EQUIP_ID_AXE = 33542 //Axes info
};
//---------Infernal code first
class netherspite_infernal : public CreatureScript
{
public:
netherspite_infernal() : CreatureScript("netherspite_infernal") { }
CreatureAI* GetAI(Creature* creature) const
{
return new netherspite_infernalAI(creature);
}
struct netherspite_infernalAI : public ScriptedAI
{
netherspite_infernalAI(Creature* creature) : ScriptedAI(creature),
HellfireTimer(0), CleanupTimer(0), malchezaar(0), point(NULL) { }
uint32 HellfireTimer;
uint32 CleanupTimer;
uint64 malchezaar;
InfernalPoint *point;
void Reset() { }
void EnterCombat(Unit* /*who*/) { }
void MoveInLineOfSight(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
if (HellfireTimer)
{
if (HellfireTimer <= diff)
{
DoCast(me, SPELL_HELLFIRE);
HellfireTimer = 0;
}
else HellfireTimer -= diff;
}
if (CleanupTimer)
{
if (CleanupTimer <= diff)
{
Cleanup();
CleanupTimer = 0;
} else CleanupTimer -= diff;
}
}
void KilledUnit(Unit* who)
{
if (Unit* unit = ObjectAccessor::GetUnit(*me, malchezaar))
if (Creature* creature = unit->ToCreature())
creature->AI()->KilledUnit(who);
}
void SpellHit(Unit* /*who*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_INFERNAL_RELAY)
{
me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID));
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
HellfireTimer = 4000;
CleanupTimer = 170000;
}
}
void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (!done_by || done_by->GetGUID() != malchezaar)
damage = 0;
}
void Cleanup();
};
};
class boss_malchezaar : public CreatureScript
{
public:
boss_malchezaar() : CreatureScript("boss_malchezaar") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_malchezaarAI>(creature);
}
struct boss_malchezaarAI : public ScriptedAI
{
boss_malchezaarAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
memset(axes, 0, sizeof(axes));
}
InstanceScript* instance;
uint32 EnfeebleTimer;
uint32 EnfeebleResetTimer;
uint32 ShadowNovaTimer;
uint32 SWPainTimer;
uint32 SunderArmorTimer;
uint32 AmplifyDamageTimer;
uint32 Cleave_Timer;
uint32 InfernalTimer;
uint32 AxesTargetSwitchTimer;
uint32 InfernalCleanupTimer;
std::vector<uint64> infernals;
std::vector<InfernalPoint*> positions;
uint64 axes[2];
uint64 enfeeble_targets[5];
uint32 enfeeble_health[5];
uint32 phase;
void Reset()
{
AxesCleanup();
ClearWeapons();
InfernalCleanup();
positions.clear();
for (uint8 i = 0; i < 5; ++i)
{
enfeeble_targets[i] = 0;
enfeeble_health[i] = 0;
}
for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i)
positions.push_back(&InfernalPoints[i]);
EnfeebleTimer = 30000;
EnfeebleResetTimer = 38000;
ShadowNovaTimer = 35500;
SWPainTimer = 20000;
AmplifyDamageTimer = 5000;
Cleave_Timer = 8000;
InfernalTimer = 40000;
InfernalCleanupTimer = 47000;
AxesTargetSwitchTimer = urand(7500, 20000);
SunderArmorTimer = urand(5000, 10000);
phase = 1;
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
AxesCleanup();
ClearWeapons();
InfernalCleanup();
positions.clear();
for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i)
positions.push_back(&InfernalPoints[i]);
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in
}
void InfernalCleanup()
{
//Infernal Cleanup
for (std::vector<uint64>::const_iterator itr = infernals.begin(); itr != infernals.end(); ++itr)
if (Unit* pInfernal = ObjectAccessor::GetUnit(*me, *itr))
if (pInfernal->IsAlive())
{
pInfernal->SetVisible(false);
pInfernal->setDeathState(JUST_DIED);
}
infernals.clear();
}
void AxesCleanup()
{
for (uint8 i = 0; i < 2; ++i)
{
Unit* axe = ObjectAccessor::GetUnit(*me, axes[i]);
if (axe && axe->IsAlive())
Unit::Kill(axe, axe);
axes[i] = 0;
}
}
void ClearWeapons()
{
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
me->SetCanDualWield(false);
}
void EnfeebleHealthEffect()
{
const SpellInfo* info = sSpellMgr->GetSpellInfo(SPELL_ENFEEBLE_EFFECT);
if (!info)
return;
ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
std::vector<Unit*> targets;
if (t_list.empty())
return;
//begin + 1, so we don't target the one with the highest threat
ThreatContainer::StorageType::const_iterator itr = t_list.begin();
std::advance(itr, 1);
for (; itr != t_list.end(); ++itr) //store the threat list in a different container
if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
targets.push_back(target);
//cut down to size if we have more than 5 targets
while (targets.size() > 5)
targets.erase(targets.begin()+rand()%targets.size());
uint32 i = 0;
for (std::vector<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter, ++i)
if (Unit* target = *iter)
{
enfeeble_targets[i] = target->GetGUID();
enfeeble_health[i] = target->GetHealth();
target->CastSpell(target, SPELL_ENFEEBLE, true, 0, 0, me->GetGUID());
target->SetHealth(1);
}
}
void EnfeebleResetHealth()
{
for (uint8 i = 0; i < 5; ++i)
{
Unit* target = ObjectAccessor::GetUnit(*me, enfeeble_targets[i]);
if (target && target->IsAlive())
target->SetHealth(enfeeble_health[i]);
enfeeble_targets[i] = 0;
enfeeble_health[i] = 0;
}
}
void SummonInfernal(const uint32 /*diff*/)
{
InfernalPoint *point = NULL;
Position pos;
if ((me->GetMapId() != 532) || positions.empty())
me->GetRandomNearPosition(pos, 60);
else
{
point = Trinity::Containers::SelectRandomContainerElement(positions);
pos.Relocate(point->x, point->y, INFERNAL_Z, frand(0.0f, float(M_PI * 2)));
}
Creature* infernal = me->SummonCreature(NETHERSPITE_INFERNAL, pos, TEMPSUMMON_TIMED_DESPAWN, 180000);
if (infernal)
{
infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE);
infernal->setFaction(me->getFaction());
if (point)
CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point=point;
CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar=me->GetGUID();
infernals.push_back(infernal->GetGUID());
DoCast(infernal, SPELL_INFERNAL_RELAY);
}
Talk(SAY_SUMMON);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (EnfeebleResetTimer && EnfeebleResetTimer <= diff) // Let's not forget to reset that
{
EnfeebleResetHealth();
EnfeebleResetTimer = 0;
} else EnfeebleResetTimer -= diff;
if (me->HasUnitState(UNIT_STATE_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
return;
if (me->GetUInt64Value(UNIT_FIELD_TARGET) != me->GetVictim()->GetGUID())
me->SetTarget(me->GetVictim()->GetGUID());
if (phase == 1)
{
if (HealthBelowPct(60))
{
me->InterruptNonMeleeSpells(false);
phase = 2;
//animation
DoCast(me, SPELL_EQUIP_AXES);
//text
Talk(SAY_AXE_TOSS1);
//passive thrash aura
DoCast(me, SPELL_THRASH_AURA, true);
//models
SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE);
me->SetAttackTime(OFF_ATTACK, (me->GetAttackTime(BASE_ATTACK)*150)/100);
me->SetCanDualWield(true);
}
}
else if (phase == 2)
{
if (HealthBelowPct(30))
{
InfernalTimer = 15000;
phase = 3;
ClearWeapons();
//remove thrash
me->RemoveAurasDueToSpell(SPELL_THRASH_AURA);
Talk(SAY_AXE_TOSS2);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
for (uint8 i = 0; i < 2; ++i)
{
Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
if (axe)
{
axe->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
axe->setFaction(me->getFaction());
axes[i] = axe->GetGUID();
if (target)
{
axe->AI()->AttackStart(target);
//axe->getThreatManager().tauntApply(target); //Taunt Apply and fade out does not work properly
// So we'll use a hack to add a lot of threat to our target
axe->AddThreat(target, 10000000.0f);
}
}
}
if (ShadowNovaTimer > 35000)
ShadowNovaTimer = EnfeebleTimer + 5000;
return;
}
if (SunderArmorTimer <= diff)
{
DoCastVictim(SPELL_SUNDER_ARMOR);
SunderArmorTimer = urand(10000, 18000);
} else SunderArmorTimer -= diff;
if (Cleave_Timer <= diff)
{
DoCastVictim(SPELL_CLEAVE);
Cleave_Timer = urand(6000, 12000);
} else Cleave_Timer -= diff;
}
else
{
if (AxesTargetSwitchTimer <= diff)
{
AxesTargetSwitchTimer = urand(7500, 20000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
for (uint8 i = 0; i < 2; ++i)
{
if (Unit* axe = ObjectAccessor::GetUnit(*me, axes[i]))
{
if (axe->GetVictim())
DoModifyThreatPercent(axe->GetVictim(), -100);
if (target)
axe->AddThreat(target, 1000000.0f);
//axe->getThreatManager().tauntFadeOut(axe->GetVictim());
//axe->getThreatManager().tauntApply(target);
}
}
}
} else AxesTargetSwitchTimer -= diff;
if (AmplifyDamageTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_AMPLIFY_DAMAGE);
AmplifyDamageTimer = urand(20000, 30000);
} else AmplifyDamageTimer -= diff;
}
//Time for global and double timers
if (InfernalTimer <= diff)
{
SummonInfernal(diff);
InfernalTimer = phase == 3 ? 14500 : 44500; // 15 secs in phase 3, 45 otherwise
} else InfernalTimer -= diff;
if (ShadowNovaTimer <= diff)
{
DoCastVictim(SPELL_SHADOWNOVA);
ShadowNovaTimer = phase == 3 ? 31000 : uint32(-1);
} else ShadowNovaTimer -= diff;
if (phase != 2)
{
if (SWPainTimer <= diff)
{
Unit* target = NULL;
if (phase == 1)
target = me->GetVictim(); // the tank
else // anyone but the tank
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
if (target)
DoCast(target, SPELL_SW_PAIN);
SWPainTimer = 20000;
} else SWPainTimer -= diff;
}
if (phase != 3)
{
if (EnfeebleTimer <= diff)
{
EnfeebleHealthEffect();
EnfeebleTimer = 30000;
ShadowNovaTimer = 5000;
EnfeebleResetTimer = 9000;
} else EnfeebleTimer -= diff;
}
if (phase == 2)
DoMeleeAttacksIfReady();
else
DoMeleeAttackIfReady();
}
void DoMeleeAttacksIfReady()
{
if (me->IsWithinMeleeRange(me->GetVictim()) && !me->IsNonMeleeSpellCast(false))
{
//Check for base attack
if (me->isAttackReady() && me->GetVictim())
{
me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
//Check for offhand attack
if (me->isAttackReady(OFF_ATTACK) && me->GetVictim())
{
me->AttackerStateUpdate(me->GetVictim(), OFF_ATTACK);
me->resetAttackTimer(OFF_ATTACK);
}
}
}
void Cleanup(Creature* infernal, InfernalPoint *point)
{
for (std::vector<uint64>::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr)
if (*itr == infernal->GetGUID())
{
infernals.erase(itr);
break;
}
positions.push_back(point);
}
};
};
void netherspite_infernal::netherspite_infernalAI::Cleanup()
{
Creature* pMalchezaar = ObjectAccessor::GetCreature(*me, malchezaar);
if (pMalchezaar && pMalchezaar->IsAlive())
CAST_AI(boss_malchezaar::boss_malchezaarAI, pMalchezaar->AI())->Cleanup(me, point);
}
void AddSC_boss_malchezaar()
{
new boss_malchezaar();
new netherspite_infernal();
}

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@@ -1,165 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
enum ServantQuartersSpells
{
SPELL_SNEAK = 22766,
SPELL_ACIDIC_FANG = 29901,
SPELL_HYAKISS_WEB = 29896,
SPELL_DIVE = 29903,
SPELL_SONIC_BURST = 29904,
SPELL_WING_BUFFET = 29905,
SPELL_FEAR = 29321,
SPELL_RAVAGE = 29906
};
enum ServantQuertersMisc
{
EVENT_SPELL_ACIDIC_FANG = 1,
EVENT_SPELL_HYAKISS_WEB = 2,
EVENT_SPELL_DIVE = 10,
EVENT_SPELL_SONIC_BURST = 11,
EVENT_SPELL_WING_BUFFET = 12,
EVENT_SPELL_FEAR = 13,
EVENT_SPELL_RAVAGE = 20,
EVENT_CHECK_VISIBILITY = 30
};
class boss_servant_quarters : public CreatureScript
{
public:
boss_servant_quarters() : CreatureScript("boss_servant_quarters") { }
struct boss_servant_quartersAI : public BossAI
{
boss_servant_quartersAI(Creature* creature) : BossAI(creature, TYPE_SERVANT_QUARTERS) { }
void Reset()
{
events.Reset();
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
me->setFaction(35);
_events2.Reset();
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5000);
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
me->CastSpell(me, SPELL_SNEAK, true);
if (instance->GetData(DATA_SELECTED_RARE) != me->GetEntry())
me->DespawnOrUnsummon(1);
}
void EnterCombat(Unit* who)
{
me->setActive(true);
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
{
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, 5000);
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 9000);
}
else if (me->GetEntry() == NPC_SHADIKITH_THE_GLIDER)
{
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, 4000);
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 7000);
events.ScheduleEvent(EVENT_SPELL_DIVE, 10000);
}
else // if (me->GetEntry() == NPC_ROKAD_THE_RAVAGER)
{
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 3000);
}
}
void JustDied(Unit* /*who*/)
{
}
void MovementInform(uint32 type, uint32 point)
{
if (type == POINT_MOTION_TYPE && point == EVENT_CHARGE)
events.ScheduleEvent(EVENT_SPELL_FEAR, 0);
}
void UpdateAI(uint32 diff)
{
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_CHECK_VISIBILITY:
if (instance->GetBossState(TYPE_SERVANT_QUARTERS) == DONE)
{
me->SetVisible(true);
me->SetReactState(REACT_AGGRESSIVE);
me->RestoreFaction();
}
else
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5000);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_ACIDIC_FANG:
me->CastSpell(me->GetVictim(), SPELL_ACIDIC_FANG, false);
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, urand(12000, 18000));
break;
case EVENT_SPELL_HYAKISS_WEB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
me->CastSpell(target, SPELL_HYAKISS_WEB, false);
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 15000);
break;
case EVENT_SPELL_SONIC_BURST:
me->CastSpell(me, SPELL_SONIC_BURST, false);
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, urand(12000, 18000));
break;
case EVENT_SPELL_WING_BUFFET:
me->CastSpell(me, SPELL_WING_BUFFET, false);
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, urand(12000, 18000));
break;
case EVENT_SPELL_DIVE:
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, 40.0f, false, true)))
me->CastSpell(target, SPELL_DIVE, false);
events.ScheduleEvent(EVENT_SPELL_DIVE, 20000);
break;
case EVENT_SPELL_FEAR:
me->CastSpell(me->GetVictim(), SPELL_FEAR, false);
break;
case EVENT_SPELL_RAVAGE:
me->CastSpell(me->GetVictim(), SPELL_RAVAGE, false);
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 10500);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events2;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_servant_quartersAI>(creature);
}
};
void AddSC_boss_servant_quarters()
{
new boss_servant_quarters();
}

View File

@@ -1,514 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "GameObject.h"
#include "SpellInfo.h"
enum ShadeOfAran
{
SAY_AGGRO = 0,
SAY_FLAMEWREATH = 1,
SAY_BLIZZARD = 2,
SAY_EXPLOSION = 3,
SAY_DRINK = 4,
SAY_ELEMENTALS = 5,
SAY_KILL = 6,
SAY_TIMEOVER = 7,
SAY_DEATH = 8,
//Spells
SPELL_FROSTBOLT = 29954,
SPELL_FIREBALL = 29953,
SPELL_ARCMISSLE = 29955,
SPELL_CHAINSOFICE = 29991,
SPELL_DRAGONSBREATH = 29964,
SPELL_MASSSLOW = 30035,
SPELL_FLAME_WREATH = 29946,
SPELL_AOE_CS = 29961,
SPELL_PLAYERPULL = 32265,
SPELL_AEXPLOSION = 29973,
SPELL_MASS_POLY = 29963,
SPELL_BLINK_CENTER = 29967,
SPELL_ELEMENTALS = 29962,
SPELL_CONJURE = 29975,
SPELL_DRINK = 30024,
SPELL_POTION = 32453,
SPELL_AOE_PYROBLAST = 29978,
//Creature Spells
SPELL_CIRCULAR_BLIZZARD = 29951,
SPELL_WATERBOLT = 31012,
SPELL_SHADOW_PYRO = 29978,
//Creatures
CREATURE_WATER_ELEMENTAL = 17167,
CREATURE_SHADOW_OF_ARAN = 18254,
CREATURE_ARAN_BLIZZARD = 17161,
};
enum SuperSpell
{
SUPER_FLAME = 0,
SUPER_BLIZZARD,
SUPER_AE,
};
class boss_shade_of_aran : public CreatureScript
{
public:
boss_shade_of_aran() : CreatureScript("boss_shade_of_aran") { }
struct boss_aranAI : public BossAI
{
boss_aranAI(Creature* creature) : BossAI(creature, TYPE_ARAN)
{
}
uint32 SecondarySpellTimer;
uint32 NormalCastTimer;
uint32 SuperCastTimer;
uint32 BerserkTimer;
uint32 CloseDoorTimer; // Don't close the door right on aggro in case some people are still entering.
uint8 LastSuperSpell;
uint32 FlameWreathTimer;
uint32 FlameWreathCheckTime;
uint64 FlameWreathTarget[3];
float FWTargPosX[3];
float FWTargPosY[3];
uint32 CurrentNormalSpell;
uint32 ArcaneCooldown;
uint32 FireCooldown;
uint32 FrostCooldown;
uint32 DrinkInterruptTimer;
bool ElementalsSpawned;
bool Drinking;
bool DrinkInturrupted;
void Reset()
{
SecondarySpellTimer = 5000;
NormalCastTimer = 0;
SuperCastTimer = 35000;
BerserkTimer = 720000;
CloseDoorTimer = 15000;
LastSuperSpell = rand()%3;
FlameWreathTimer = 0;
FlameWreathCheckTime = 0;
CurrentNormalSpell = 0;
ArcaneCooldown = 0;
FireCooldown = 0;
FrostCooldown = 0;
DrinkInterruptTimer = 10000;
ElementalsSpawned = false;
Drinking = false;
DrinkInturrupted = false;
// Not in progress
instance->SetData(TYPE_ARAN, NOT_STARTED);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
instance->SetData(TYPE_ARAN, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
instance->SetData(TYPE_ARAN, IN_PROGRESS);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
}
void FlameWreathEffect()
{
std::vector<Unit*> targets;
ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
if (t_list.empty())
return;
//store the threat list in a different container
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
if (target && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
targets.push_back(target);
}
//cut down to size if we have more than 3 targets
while (targets.size() > 3)
targets.erase(targets.begin()+rand()%targets.size());
uint32 i = 0;
for (std::vector<Unit*>::const_iterator itr = targets.begin(); itr!= targets.end(); ++itr)
{
if (*itr)
{
FlameWreathTarget[i] = (*itr)->GetGUID();
FWTargPosX[i] = (*itr)->GetPositionX();
FWTargPosY[i] = (*itr)->GetPositionY();
DoCast((*itr), SPELL_FLAME_WREATH, true);
++i;
}
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (CloseDoorTimer)
{
if (CloseDoorTimer <= diff)
{
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
CloseDoorTimer = 0;
} else CloseDoorTimer -= diff;
}
//Cooldowns for casts
if (ArcaneCooldown)
{
if (ArcaneCooldown >= diff)
ArcaneCooldown -= diff;
else ArcaneCooldown = 0;
}
if (FireCooldown)
{
if (FireCooldown >= diff)
FireCooldown -= diff;
else FireCooldown = 0;
}
if (FrostCooldown)
{
if (FrostCooldown >= diff)
FrostCooldown -= diff;
else FrostCooldown = 0;
}
if (!Drinking && me->GetMaxPower(POWER_MANA) && (me->GetPower(POWER_MANA)*100 / me->GetMaxPower(POWER_MANA)) < 20)
{
Drinking = true;
me->InterruptNonMeleeSpells(false);
Talk(SAY_DRINK);
if (!DrinkInturrupted)
{
DoCast(me, SPELL_MASS_POLY, true);
DoCast(me, SPELL_CONJURE, false);
DoCast(me, SPELL_DRINK, false);
me->SetStandState(UNIT_STAND_STATE_SIT);
DrinkInterruptTimer = 10000;
}
}
//Drink Interrupt
if (Drinking && DrinkInturrupted)
{
Drinking = false;
me->RemoveAurasDueToSpell(SPELL_DRINK);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA)-32000);
DoCast(me, SPELL_POTION, false);
}
//Drink Interrupt Timer
if (Drinking && !DrinkInturrupted)
{
if (DrinkInterruptTimer >= diff)
DrinkInterruptTimer -= diff;
else
{
me->SetStandState(UNIT_STAND_STATE_STAND);
DoCast(me, SPELL_POTION, true);
DoCast(me, SPELL_AOE_PYROBLAST, false);
DrinkInturrupted = true;
Drinking = false;
}
}
//Don't execute any more code if we are drinking
if (Drinking)
return;
//Normal casts
if (NormalCastTimer <= diff)
{
if (!me->IsNonMeleeSpellCast(false))
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!target)
return;
uint32 Spells[3];
uint8 AvailableSpells = 0;
//Check for what spells are not on cooldown
if (!ArcaneCooldown)
{
Spells[AvailableSpells] = SPELL_ARCMISSLE;
++AvailableSpells;
}
if (!FireCooldown)
{
Spells[AvailableSpells] = SPELL_FIREBALL;
++AvailableSpells;
}
if (!FrostCooldown)
{
Spells[AvailableSpells] = SPELL_FROSTBOLT;
++AvailableSpells;
}
//If no available spells wait 1 second and try again
if (AvailableSpells)
{
CurrentNormalSpell = Spells[rand() % AvailableSpells];
DoCast(target, CurrentNormalSpell);
}
}
NormalCastTimer = 1000;
} else NormalCastTimer -= diff;
if (SecondarySpellTimer <= diff)
{
switch (urand(0, 1))
{
case 0:
DoCast(me, SPELL_AOE_CS);
break;
case 1:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_CHAINSOFICE);
break;
}
SecondarySpellTimer = urand(5000, 20000);
} else SecondarySpellTimer -= diff;
if (SuperCastTimer <= diff)
{
uint8 Available[2];
switch (LastSuperSpell)
{
case SUPER_AE:
Available[0] = SUPER_FLAME;
Available[1] = SUPER_BLIZZARD;
break;
case SUPER_FLAME:
Available[0] = SUPER_AE;
Available[1] = SUPER_BLIZZARD;
break;
case SUPER_BLIZZARD:
Available[0] = SUPER_FLAME;
Available[1] = SUPER_AE;
break;
}
LastSuperSpell = Available[urand(0, 1)];
switch (LastSuperSpell)
{
case SUPER_AE:
Talk(SAY_EXPLOSION);
DoCast(me, SPELL_BLINK_CENTER, true);
DoCast(me, SPELL_PLAYERPULL, true);
DoCast(me, SPELL_MASSSLOW, true);
DoCast(me, SPELL_AEXPLOSION, false);
break;
case SUPER_FLAME:
Talk(SAY_FLAMEWREATH);
FlameWreathTimer = 20000;
FlameWreathCheckTime = 500;
FlameWreathTarget[0] = 0;
FlameWreathTarget[1] = 0;
FlameWreathTarget[2] = 0;
FlameWreathEffect();
break;
case SUPER_BLIZZARD:
Talk(SAY_BLIZZARD);
if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
{
pSpawn->setFaction(me->getFaction());
pSpawn->CastSpell(pSpawn, SPELL_CIRCULAR_BLIZZARD, false);
}
break;
}
SuperCastTimer = urand(35000, 40000);
} else SuperCastTimer -= diff;
if (!ElementalsSpawned && HealthBelowPct(40))
{
ElementalsSpawned = true;
for (uint32 i = 0; i < 4; ++i)
{
if (Creature* unit = me->SummonCreature(CREATURE_WATER_ELEMENTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
{
unit->Attack(me->GetVictim(), true);
unit->setFaction(me->getFaction());
}
}
Talk(SAY_ELEMENTALS);
}
if (BerserkTimer <= diff)
{
for (uint32 i = 0; i < 5; ++i)
{
if (Creature* unit = me->SummonCreature(CREATURE_SHADOW_OF_ARAN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
{
unit->Attack(me->GetVictim(), true);
unit->setFaction(me->getFaction());
}
}
Talk(SAY_TIMEOVER);
BerserkTimer = 60000;
} else BerserkTimer -= diff;
//Flame Wreath check
if (FlameWreathTimer)
{
if (FlameWreathTimer >= diff)
FlameWreathTimer -= diff;
else FlameWreathTimer = 0;
if (FlameWreathCheckTime <= diff)
{
for (uint8 i = 0; i < 3; ++i)
{
if (!FlameWreathTarget[i])
continue;
Unit* unit = ObjectAccessor::GetUnit(*me, FlameWreathTarget[i]);
if (unit && !unit->IsWithinDist2d(FWTargPosX[i], FWTargPosY[i], 3))
{
unit->CastSpell(unit, 20476, true, 0, 0, me->GetGUID());
unit->CastSpell(unit, 11027, true);
FlameWreathTarget[i] = 0;
}
}
FlameWreathCheckTime = 500;
} else FlameWreathCheckTime -= diff;
}
if (ArcaneCooldown && FireCooldown && FrostCooldown)
DoMeleeAttackIfReady();
}
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (!DrinkInturrupted && Drinking && damage)
DrinkInturrupted = true;
}
void SpellHit(Unit* /*pAttacker*/, const SpellInfo* Spell)
{
//We only care about interrupt effects and only if they are durring a spell currently being cast
if ((Spell->Effects[0].Effect != SPELL_EFFECT_INTERRUPT_CAST &&
Spell->Effects[1].Effect != SPELL_EFFECT_INTERRUPT_CAST &&
Spell->Effects[2].Effect != SPELL_EFFECT_INTERRUPT_CAST) || !me->IsNonMeleeSpellCast(false))
return;
//Interrupt effect
me->InterruptNonMeleeSpells(false);
//Normally we would set the cooldown equal to the spell duration
//but we do not have access to the DurationStore
switch (CurrentNormalSpell)
{
case SPELL_ARCMISSLE: ArcaneCooldown = 5000; break;
case SPELL_FIREBALL: FireCooldown = 5000; break;
case SPELL_FROSTBOLT: FrostCooldown = 5000; break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_aranAI>(creature);
}
};
class npc_aran_elemental : public CreatureScript
{
public:
npc_aran_elemental() : CreatureScript("npc_aran_elemental") { }
CreatureAI* GetAI(Creature* creature) const
{
return new water_elementalAI(creature);
}
struct water_elementalAI : public ScriptedAI
{
water_elementalAI(Creature* creature) : ScriptedAI(creature) { }
uint32 CastTimer;
void Reset()
{
CastTimer = 2000 + (rand()%3000);
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (CastTimer <= diff)
{
DoCastVictim(SPELL_WATERBOLT);
CastTimer = urand(2000, 5000);
} else CastTimer -= diff;
}
};
};
void AddSC_boss_shade_of_aran()
{
new boss_shade_of_aran();
new npc_aran_elemental();
}

View File

@@ -1,426 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Terestian_Illhoof
SD%Complete: 95
SDComment: Complete! Needs adjustments to use spell though.
SDCategory: Karazhan
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "PassiveAI.h"
enum TerestianIllhoof
{
SAY_SLAY = 1,
SAY_DEATH = 2,
SAY_AGGRO = 3,
SAY_SACRIFICE = 4,
SAY_SUMMON = 5
};
enum Spells
{
SPELL_SUMMON_DEMONCHAINS = 30120, // Summons demonic chains that maintain the ritual of sacrifice.
SPELL_DEMON_CHAINS = 30206, // Instant - Visual Effect
SPELL_ENRAGE = 23537, // Increases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
SPELL_SHADOW_BOLT = 30055, // Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
SPELL_SACRIFICE = 30115, // Teleports and adds the debuff
SPELL_BERSERK = 32965, // Increases attack speed by 75%. Periodically casts Shadow Bolt Volley.
SPELL_SUMMON_FIENDISIMP = 30184, // Summons a Fiendish Imp.
SPELL_SUMMON_IMP = 30066, // Summons Kil'rek
SPELL_FIENDISH_PORTAL = 30171, // Opens portal and summons Fiendish Portal, 2 sec cast
SPELL_FIENDISH_PORTAL_1 = 30179, // Opens portal and summons Fiendish Portal, instant cast
SPELL_FIREBOLT = 30050, // Blasts a target for 150 Fire damage.
SPELL_BROKEN_PACT = 30065, // All damage taken increased by 25%.
SPELL_AMPLIFY_FLAMES = 30053, // Increases the Fire damage taken by an enemy by 500 for 25 sec.
};
enum Creatures
{
NPC_DEMONCHAINS = 17248,
NPC_FIENDISHIMP = 17267,
NPC_PORTAL = 17265,
NPC_KILREK = 17229
};
class npc_kilrek : public CreatureScript
{
public:
npc_kilrek() : CreatureScript("npc_kilrek") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_kilrekAI>(creature);
}
struct npc_kilrekAI : public ScriptedAI
{
npc_kilrekAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint64 TerestianGUID;
uint32 AmplifyTimer;
void Reset()
{
TerestianGUID = 0;
AmplifyTimer = 2000;
}
void EnterCombat(Unit* /*who*/)
{
}
void JustDied(Unit* /*killer*/)
{
uint64 TerestianGUID = instance->GetData64(DATA_TERESTIAN);
if (TerestianGUID)
{
Unit* Terestian = ObjectAccessor::GetUnit(*me, TerestianGUID);
if (Terestian && Terestian->IsAlive())
DoCast(Terestian, SPELL_BROKEN_PACT, true);
}
}
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (AmplifyTimer <= diff)
{
me->InterruptNonMeleeSpells(false);
DoCastVictim(SPELL_AMPLIFY_FLAMES);
AmplifyTimer = urand(10000, 20000);
} else AmplifyTimer -= diff;
DoMeleeAttackIfReady();
}
};
};
class npc_demon_chain : public CreatureScript
{
public:
npc_demon_chain() : CreatureScript("npc_demon_chain") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_demon_chainAI(creature);
}
struct npc_demon_chainAI : public ScriptedAI
{
npc_demon_chainAI(Creature* creature) : ScriptedAI(creature) { }
uint64 SacrificeGUID;
void Reset()
{
SacrificeGUID = 0;
}
void EnterCombat(Unit* /*who*/) { }
void AttackStart(Unit* /*who*/) { }
void MoveInLineOfSight(Unit* /*who*/) { }
void JustDied(Unit* /*killer*/)
{
if (SacrificeGUID)
{
Unit* Sacrifice = ObjectAccessor::GetUnit(*me, SacrificeGUID);
if (Sacrifice)
Sacrifice->RemoveAurasDueToSpell(SPELL_SACRIFICE);
}
}
};
};
class npc_fiendish_portal : public CreatureScript
{
public:
npc_fiendish_portal() : CreatureScript("npc_fiendish_portal") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_fiendish_portalAI(creature);
}
struct npc_fiendish_portalAI : public PassiveAI
{
npc_fiendish_portalAI(Creature* creature) : PassiveAI(creature), summons(me){ }
SummonList summons;
void Reset()
{
DespawnAllImp();
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
DoZoneInCombat(summon);
}
void DespawnAllImp()
{
summons.DespawnAll();
}
};
};
class npc_fiendish_imp : public CreatureScript
{
public:
npc_fiendish_imp() : CreatureScript("npc_fiendish_imp") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_fiendish_impAI(creature);
}
struct npc_fiendish_impAI : public ScriptedAI
{
npc_fiendish_impAI(Creature* creature) : ScriptedAI(creature) { }
uint32 FireboltTimer;
void Reset()
{
FireboltTimer = 2000;
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (FireboltTimer <= diff)
{
DoCastVictim(SPELL_FIREBOLT);
FireboltTimer = 2200;
} else FireboltTimer -= diff;
DoMeleeAttackIfReady();
}
};
};
class boss_terestian_illhoof : public CreatureScript
{
public:
boss_terestian_illhoof() : CreatureScript("boss_terestian_illhoof") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_terestianAI>(creature);
}
struct boss_terestianAI : public ScriptedAI
{
boss_terestianAI(Creature* creature) : ScriptedAI(creature)
{
for (uint8 i = 0; i < 2; ++i)
PortalGUID[i] = 0;
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint64 PortalGUID[2];
uint8 PortalsCount;
uint32 SacrificeTimer;
uint32 ShadowboltTimer;
uint32 SummonTimer;
uint32 BerserkTimer;
bool SummonedPortals;
bool Berserk;
void Reset()
{
for (uint8 i = 0; i < 2; ++i)
{
if (PortalGUID[i])
{
if (Creature* pPortal = ObjectAccessor::GetCreature(*me, PortalGUID[i]))
{
CAST_AI(npc_fiendish_portal::npc_fiendish_portalAI, pPortal->AI())->DespawnAllImp();
pPortal->DespawnOrUnsummon();
}
PortalGUID[i] = 0;
}
}
PortalsCount = 0;
SacrificeTimer = 30000;
ShadowboltTimer = 5000;
SummonTimer = 10000;
BerserkTimer = 600000;
SummonedPortals = false;
Berserk = false;
instance->SetData(TYPE_TERESTIAN, NOT_STARTED);
me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT);
if (Minion* Kilrek = me->GetFirstMinion())
{
if (!Kilrek->IsAlive())
{
Kilrek->UnSummon();
DoCast(me, SPELL_SUMMON_IMP, true);
}
}
else DoCast(me, SPELL_SUMMON_IMP, true);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void JustSummoned(Creature* summoned)
{
if (summoned->GetEntry() == NPC_PORTAL)
{
PortalGUID[PortalsCount] = summoned->GetGUID();
++PortalsCount;
if (summoned->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_FIENDISH_PORTAL_1)
{
Talk(SAY_SUMMON);
SummonedPortals = true;
}
}
}
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
for (uint8 i = 0; i < 2; ++i)
{
if (PortalGUID[i])
{
if (Creature* pPortal = ObjectAccessor::GetCreature((*me), PortalGUID[i]))
pPortal->DespawnOrUnsummon();
PortalGUID[i] = 0;
}
}
Talk(SAY_DEATH);
instance->SetData(TYPE_TERESTIAN, DONE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (SacrificeTimer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
if (target && target->IsAlive())
{
DoCast(target, SPELL_SACRIFICE, true);
DoCast(target, SPELL_SUMMON_DEMONCHAINS, true);
if (Creature* Chains = me->FindNearestCreature(NPC_DEMONCHAINS, 5000))
{
CAST_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
Talk(SAY_SACRIFICE);
SacrificeTimer = 30000;
}
}
} else SacrificeTimer -= diff;
if (ShadowboltTimer <= diff)
{
DoCast(SelectTarget(SELECT_TARGET_TOPAGGRO, 0), SPELL_SHADOW_BOLT);
ShadowboltTimer = 10000;
} else ShadowboltTimer -= diff;
if (SummonTimer <= diff)
{
if (!PortalGUID[0])
DoCastVictim(SPELL_FIENDISH_PORTAL, false);
if (!PortalGUID[1])
DoCastVictim(SPELL_FIENDISH_PORTAL_1, false);
if (PortalGUID[0] && PortalGUID[1])
{
if (Creature* pPortal = ObjectAccessor::GetCreature(*me, PortalGUID[urand(0, 1)]))
pPortal->CastSpell(me->GetVictim(), SPELL_SUMMON_FIENDISIMP, false);
SummonTimer = 5000;
}
} else SummonTimer -= diff;
if (!Berserk)
{
if (BerserkTimer <= diff)
{
DoCast(me, SPELL_BERSERK);
Berserk = true;
} else BerserkTimer -= diff;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_terestian_illhoof()
{
new boss_terestian_illhoof();
new npc_fiendish_imp();
new npc_fiendish_portal();
new npc_kilrek();
new npc_demon_chain();
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,301 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "karazhan.h"
class instance_karazhan : public InstanceMapScript
{
public:
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_karazhan_InstanceMapScript(map);
}
struct instance_karazhan_InstanceMapScript : public InstanceScript
{
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
{
SetBossNumber(MAX_ENCOUNTERS);
_servantQuartersKills = 0;
_selectedRare = RAND(NPC_HYAKISS_THE_LURKER, NPC_SHADIKITH_THE_GLIDER, NPC_ROKAD_THE_RAVAGER);
}
void OnCreatureCreate(Creature* creature)
{
}
void SetData(uint32 type, uint32 uiData)
{
switch (type)
{
case DATA_COUNT_SERVANT_QUARTERS_KILLS:
if (++_servantQuartersKills > 52) // 56 in total, not all have to be killed, almost all
{
SetBossState(TYPE_SERVANT_QUARTERS, NOT_STARTED);
SetBossState(TYPE_SERVANT_QUARTERS, DONE);
}
SaveToDB();
break;
/*
case TYPE_ATTUMEN: m_auiEncounter[0] = uiData; break;
case TYPE_MOROES:
if (m_auiEncounter[1] == DONE)
break;
m_auiEncounter[1] = uiData;
break;
case TYPE_MAIDEN: m_auiEncounter[2] = uiData; break;
case TYPE_OPTIONAL_BOSS: m_auiEncounter[3] = uiData; break;
case TYPE_OPERA:
m_auiEncounter[4] = uiData;
if (uiData == DONE)
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, NULL);
break;
case TYPE_CURATOR: m_auiEncounter[5] = uiData; break;
case TYPE_ARAN: m_auiEncounter[6] = uiData; break;
case TYPE_TERESTIAN: m_auiEncounter[7] = uiData; break;
case TYPE_NETHERSPITE: m_auiEncounter[8] = uiData; break;
case TYPE_CHESS:
if (uiData == DONE)
DoRespawnGameObject(DustCoveredChest, DAY);
m_auiEncounter[9] = uiData;
break;
case TYPE_MALCHEZZAR: m_auiEncounter[10] = uiData; break;
case TYPE_NIGHTBANE:
if (m_auiEncounter[11] != DONE)
m_auiEncounter[11] = uiData;
break;
case DATA_OPERA_OZ_DEATHCOUNT:
if (uiData == SPECIAL)
++m_uiOzDeathCount;
else if (uiData == IN_PROGRESS)
m_uiOzDeathCount = 0;
break;
*/
}
}
void SetData64(uint32 identifier, uint64 data)
{
// switch (identifier)
// {
//case DATA_IMAGE_OF_MEDIVH: ImageGUID = data;
// }
}
void OnGameObjectCreate(GameObject* go)
{
/*switch (go->GetEntry())
{
case 183932: m_uiCurtainGUID = go->GetGUID(); break;
case 184278:
m_uiStageDoorLeftGUID = go->GetGUID();
if (m_auiEncounter[4] == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case 184279:
m_uiStageDoorRightGUID = go->GetGUID();
if (m_auiEncounter[4] == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case 184517: m_uiLibraryDoor = go->GetGUID(); break;
case 185521: m_uiMassiveDoor = go->GetGUID(); break;
case 184276: m_uiGamesmansDoor = go->GetGUID(); break;
case 184277: m_uiGamesmansExitDoor = go->GetGUID(); break;
case 185134: m_uiNetherspaceDoor = go->GetGUID(); break;
case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
case 184275:
m_uiSideEntranceDoor = go->GetGUID();
if (m_auiEncounter[4] == DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case 185119: DustCoveredChest = go->GetGUID(); break;
}*/
}
uint32 GetData(uint32 data) const
{
switch (data)
{
case DATA_SELECTED_RARE:
return _selectedRare;
}
return 0;
}
uint64 GetData64(uint32 data) const
{
/*switch (uiData)
{
case DATA_KILREK: return m_uiKilrekGUID;
case DATA_TERESTIAN: return m_uiTerestianGUID;
case DATA_MOROES: return m_uiMoroesGUID;
case DATA_GO_STAGEDOORLEFT: return m_uiStageDoorLeftGUID;
case DATA_GO_STAGEDOORRIGHT: return m_uiStageDoorRightGUID;
case DATA_GO_CURTAINS: return m_uiCurtainGUID;
case DATA_GO_LIBRARY_DOOR: return m_uiLibraryDoor;
case DATA_GO_MASSIVE_DOOR: return m_uiMassiveDoor;
case DATA_GO_SIDE_ENTRANCE_DOOR: return m_uiSideEntranceDoor;
case DATA_GO_GAME_DOOR: return m_uiGamesmansDoor;
case DATA_GO_GAME_EXIT_DOOR: return m_uiGamesmansExitDoor;
case DATA_GO_NETHER_DOOR: return m_uiNetherspaceDoor;
case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
case DATA_NIGHTBANE: return m_uiNightbaneGUID;
}
*/
return 0;
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "K A " << GetBossSaveData() << _servantQuartersKills << ' ' << _selectedRare;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'K' && dataHead2 == 'A')
{
for (uint32 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
loadStream >> _servantQuartersKills;
loadStream >> _selectedRare;
}
}
private:
uint32 _servantQuartersKills;
uint32 _selectedRare;
};
};
class spell_karazhan_brittle_bones : public SpellScriptLoader
{
public:
spell_karazhan_brittle_bones() : SpellScriptLoader("spell_karazhan_brittle_bones") { }
class spell_karazhan_brittle_bones_AuraScript : public AuraScript
{
PrepareAuraScript(spell_karazhan_brittle_bones_AuraScript);
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = 5000;
}
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (roll_chance_i(35))
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_RATTLED, true);
}
void Register()
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_karazhan_brittle_bones_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_brittle_bones_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karazhan_brittle_bones_AuraScript();
}
};
class spell_karazhan_overload : public SpellScriptLoader
{
public:
spell_karazhan_overload() : SpellScriptLoader("spell_karazhan_overload") { }
class spell_karazhan_overload_AuraScript : public AuraScript
{
PrepareAuraScript(spell_karazhan_overload_AuraScript);
void PeriodicTick(AuraEffect const* auraEffect)
{
PreventDefaultAction();
GetUnitOwner()->CastCustomSpell(SPELL_OVERLOAD, SPELLVALUE_BASE_POINT0, int32(auraEffect->GetAmount() * (2.0, auraEffect->GetTickNumber())), GetUnitOwner(), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_overload_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karazhan_overload_AuraScript();
}
};
class spell_karazhan_blink : public SpellScriptLoader
{
public:
spell_karazhan_blink() : SpellScriptLoader("spell_karazhan_blink") { }
class spell_karazhan_blink_SpellScript : public SpellScript
{
PrepareSpellScript(spell_karazhan_blink_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->getThreatManager().resetAllAggro();
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_BLINK, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_karazhan_blink_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_karazhan_blink_SpellScript();
}
};
void AddSC_instance_karazhan()
{
new instance_karazhan();
new spell_karazhan_brittle_bones();
new spell_karazhan_overload();
new spell_karazhan_blink();
}

View File

@@ -1,604 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Karazhan
SD%Complete: 100
SDComment: Support for Barnes (Opera controller) and Berthold (Doorman), Support for Quest 9645.
SDCategory: Karazhan
EndScriptData */
/* ContentData
npc_barnes
npc_berthold
npc_image_of_medivh
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "karazhan.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
enum Spells
{
// Barnes
SPELL_SPOTLIGHT = 25824,
SPELL_TUXEDO = 32616,
// Berthold
SPELL_TELEPORT = 39567,
// Image of Medivh
SPELL_FIRE_BALL = 30967,
SPELL_UBER_FIREBALL = 30971,
SPELL_CONFLAGRATION_BLAST = 30977,
SPELL_MANA_SHIELD = 31635
};
enum Creatures
{
NPC_ARCANAGOS = 17652,
NPC_SPOTLIGHT = 19525
};
/*######
# npc_barnesAI
######*/
#define GOSSIP_READY "I'm not an actor."
#define SAY_READY "Splendid, I'm going to get the audience ready. Break a leg!"
#define SAY_OZ_INTRO1 "Finally, everything is in place. Are you ready for your big stage debut?"
#define OZ_GOSSIP1 "I'm not an actor."
#define SAY_OZ_INTRO2 "Don't worry, you'll be fine. You look like a natural!"
#define OZ_GOSSIP2 "Ok, I'll give it a try, then."
#define SAY_RAJ_INTRO1 "The romantic plays are really tough, but you'll do better this time. You have TALENT. Ready?"
#define RAJ_GOSSIP1 "I've never been more ready."
#define OZ_GM_GOSSIP1 "[GM] Change event to EVENT_OZ"
#define OZ_GM_GOSSIP2 "[GM] Change event to EVENT_HOOD"
#define OZ_GM_GOSSIP3 "[GM] Change event to EVENT_RAJ"
struct Dialogue
{
int32 textid;
uint32 timer;
};
static Dialogue OzDialogue[]=
{
{0, 6000},
{1, 18000},
{2, 9000},
{3, 15000}
};
static Dialogue HoodDialogue[]=
{
{4, 6000},
{5, 10000},
{6, 14000},
{7, 15000}
};
static Dialogue RAJDialogue[]=
{
{8, 5000},
{9, 7000},
{10, 14000},
{11, 14000}
};
// Entries and spawn locations for creatures in Oz event
float Spawns[6][2]=
{
{17535, -10896}, // Dorothee
{17546, -10891}, // Roar
{17547, -10884}, // Tinhead
{17543, -10902}, // Strawman
{17603, -10892}, // Grandmother
{17534, -10900}, // Julianne
};
#define SPAWN_Z 90.5f
#define SPAWN_Y -1758
#define SPAWN_O 4.738f
class npc_barnes : public CreatureScript
{
public:
npc_barnes() : CreatureScript("npc_barnes") { }
struct npc_barnesAI : public npc_escortAI
{
npc_barnesAI(Creature* creature) : npc_escortAI(creature)
{
RaidWiped = false;
m_uiEventId = 0;
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint64 m_uiSpotlightGUID;
uint32 TalkCount;
uint32 TalkTimer;
uint32 WipeTimer;
uint32 m_uiEventId;
bool PerformanceReady;
bool RaidWiped;
void Reset()
{
m_uiSpotlightGUID = 0;
TalkCount = 0;
TalkTimer = 2000;
WipeTimer = 5000;
PerformanceReady = false;
m_uiEventId = instance->GetData(DATA_OPERA_PERFORMANCE);
}
void StartEvent()
{
instance->SetData(TYPE_OPERA, IN_PROGRESS);
//resets count for this event, in case earlier failed
if (m_uiEventId == EVENT_OZ)
instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS);
Start(false, false);
}
void EnterCombat(Unit* /*who*/) { }
void WaypointReached(uint32 waypointId)
{
switch (waypointId)
{
case 0:
DoCast(me, SPELL_TUXEDO, false);
instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT));
break;
case 4:
TalkCount = 0;
SetEscortPaused(true);
if (Creature* spotlight = me->SummonCreature(NPC_SPOTLIGHT,
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
{
spotlight->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
m_uiSpotlightGUID = spotlight->GetGUID();
}
break;
case 8:
instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT));
PerformanceReady = true;
break;
case 9:
PrepareEncounter();
instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_CURTAINS));
break;
}
}
void Talk(uint32 count)
{
int32 text = 0;
switch (m_uiEventId)
{
case EVENT_OZ:
if (OzDialogue[count].textid)
text = OzDialogue[count].textid;
if (OzDialogue[count].timer)
TalkTimer = OzDialogue[count].timer;
break;
case EVENT_HOOD:
if (HoodDialogue[count].textid)
text = HoodDialogue[count].textid;
if (HoodDialogue[count].timer)
TalkTimer = HoodDialogue[count].timer;
break;
case EVENT_RAJ:
if (RAJDialogue[count].textid)
text = RAJDialogue[count].textid;
if (RAJDialogue[count].timer)
TalkTimer = RAJDialogue[count].timer;
break;
}
if (text)
CreatureAI::Talk(text);
}
void PrepareEncounter()
{
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId);
uint8 index = 0;
uint8 count = 0;
switch (m_uiEventId)
{
case EVENT_OZ:
index = 0;
count = 4;
break;
case EVENT_HOOD:
index = 4;
count = index+1;
break;
case EVENT_RAJ:
index = 5;
count = index+1;
break;
}
for (; index < count; ++index)
{
uint32 entry = ((uint32)Spawns[index][0]);
float PosX = Spawns[index][1];
if (Creature* creature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
{
// In case database has bad flags
creature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
}
RaidWiped = false;
}
void UpdateAI(uint32 diff)
{
npc_escortAI::UpdateAI(diff);
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (TalkTimer <= diff)
{
if (TalkCount > 3)
{
if (Creature* pSpotlight = ObjectAccessor::GetCreature(*me, m_uiSpotlightGUID))
pSpotlight->DespawnOrUnsummon();
SetEscortPaused(false);
return;
}
Talk(TalkCount);
++TalkCount;
} else TalkTimer -= diff;
}
if (PerformanceReady)
{
if (!RaidWiped)
{
if (WipeTimer <= diff)
{
Map* map = me->GetMap();
if (!map->IsDungeon())
return;
Map::PlayerList const &PlayerList = map->GetPlayers();
if (PlayerList.isEmpty())
return;
RaidWiped = true;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->GetSource()->IsAlive() && !i->GetSource()->IsGameMaster())
{
RaidWiped = false;
break;
}
}
if (RaidWiped)
{
RaidWiped = true;
EnterEvadeMode();
return;
}
WipeTimer = 15000;
} else WipeTimer -= diff;
}
}
}
};
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI());
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(8971, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->StartEvent();
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_OZ;
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_HOOD;
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_RAJ;
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (InstanceScript* instance = creature->GetInstanceScript())
{
// Check for death of Moroes and if opera event is not done already
if (instance->GetData(TYPE_MOROES) == DONE && instance->GetData(TYPE_OPERA) != DONE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->IsGameMaster())
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
}
if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI()))
{
if (!pBarnesAI->RaidWiped)
player->SEND_GOSSIP_MENU(8970, creature->GetGUID());
else
player->SEND_GOSSIP_MENU(8975, creature->GetGUID());
return true;
}
}
}
player->SEND_GOSSIP_MENU(8978, creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_barnesAI(creature);
}
};
/*###
# npc_image_of_medivh
####*/
#define SAY_DIALOG_MEDIVH_1 "You've got my attention, dragon. You'll find I'm not as easily scared as the villagers below."
#define SAY_DIALOG_ARCANAGOS_2 "Your dabbling in the arcane has gone too far, Medivh. You've attracted the attention of powers beyond your understanding. You must leave Karazhan at once!"
#define SAY_DIALOG_MEDIVH_3 "You dare challenge me at my own dwelling? Your arrogance is astounding, even for a dragon!"
#define SAY_DIALOG_ARCANAGOS_4 "A dark power seeks to use you, Medivh! If you stay, dire days will follow. You must hurry, we don't have much time!"
#define SAY_DIALOG_MEDIVH_5 "I do not know what you speak of, dragon... but I will not be bullied by this display of insolence. I'll leave Karazhan when it suits me!"
#define SAY_DIALOG_ARCANAGOS_6 "You leave me no alternative. I will stop you by force if you won't listen to reason!"
#define EMOTE_DIALOG_MEDIVH_7 "begins to cast a spell of great power, weaving his own essence into the magic."
#define SAY_DIALOG_ARCANAGOS_8 "What have you done, wizard? This cannot be! I'm burning from... within!"
#define SAY_DIALOG_MEDIVH_9 "He should not have angered me. I must go... recover my strength now..."
static float MedivPos[4] = {-11161.49f, -1902.24f, 91.48f, 1.94f};
static float ArcanagosPos[4] = {-11169.75f, -1881.48f, 107.39f, 4.83f};
class npc_image_of_medivh : public CreatureScript
{
public:
npc_image_of_medivh() : CreatureScript("npc_image_of_medivh") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_image_of_medivhAI(creature);
}
struct npc_image_of_medivhAI : public ScriptedAI
{
npc_image_of_medivhAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
Step = 1;
YellTimer = 5000;
}
InstanceScript* instance;
uint64 ArcanagosGUID;
uint32 YellTimer;
uint8 Step;
int32 MTimer;
int32 ATimer;
bool EventStarted;
void Reset()
{
ArcanagosGUID = 0;
MTimer = 0;
ATimer = 0;
if (instance && instance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
{
Creature* Arcanagos = me->SummonCreature(NPC_ARCANAGOS, ArcanagosPos[0], ArcanagosPos[1], ArcanagosPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
if (!Arcanagos)
{
me->DespawnOrUnsummon();
return;
}
instance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
EventStarted = true;
ArcanagosGUID = Arcanagos->GetGUID();
Arcanagos->SetFacingToObject(me);
me->SetFacingToObject(Arcanagos);
Arcanagos->SetCanFly(true);
}
else
me->DespawnOrUnsummon();
}
void EnterCombat(Unit* /*who*/) {}
uint32 NextStep(uint32 Step)
{
switch(Step)
{
case 1:
me->MonsterYell(SAY_DIALOG_MEDIVH_1, LANG_UNIVERSAL, 0);
return 10000;
case 2:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->MonsterYell(SAY_DIALOG_ARCANAGOS_2, LANG_UNIVERSAL, 0);
return 20000;
case 3:
me->MonsterYell(SAY_DIALOG_MEDIVH_3, LANG_UNIVERSAL, 0);
return 10000;
case 4:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->MonsterYell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL, 0);
return 20000;
case 5:
me->MonsterYell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL, 0);
return 20000;
case 6:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->MonsterYell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, 0);
ATimer = 5500;
MTimer = 6600;
return 10000;
case 7:
return 1000;
case 8:
me->CastSpell(me, SPELL_MANA_SHIELD, true);
return 5500;
case 9:
me->MonsterTextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false);
me->CastSpell(me, 30972, true);
return 10000;
case 10:
me->RemoveAurasDueToSpell(30972);
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
me->CastSpell(arca, SPELL_CONFLAGRATION_BLAST, false);
return 1000;
case 11:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->MonsterYell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, 0);
return 5000;
case 12:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
{
arca->SetSpeed(MOVE_RUN, 2.0f);
arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
arca->InterruptNonMeleeSpells(true);
}
return 10000;
case 13:
me->MonsterYell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, 0);
return 10000;
case 14:
if (me->GetMap()->IsDungeon())
{
InstanceMap::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
{
i->GetSource()->GroupEventHappens(9645, me);
break;
}
}
}
me->DespawnOrUnsummon(100);
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->DespawnOrUnsummon(100);
return 5000;
default:
return 2000;
}
}
void UpdateAI(uint32 diff)
{
if (YellTimer <= diff)
{
if (EventStarted)
YellTimer = NextStep(Step++);
} else YellTimer -= diff;
if (Step >= 7 && Step <= 8)
{
ATimer += diff;
MTimer += diff;
if (ATimer >= 6000)
{
if (Unit* arca = ObjectAccessor::GetUnit((*me), ArcanagosGUID))
arca->CastSpell(me, SPELL_FIRE_BALL, false);
ATimer = 0;
}
if (MTimer >= 6000)
{
if (Unit* arca = ObjectAccessor::GetUnit((*me), ArcanagosGUID))
me->CastSpell(arca, SPELL_FIRE_BALL, false);
MTimer = 0;
}
}
}
};
};
void AddSC_karazhan()
{
new npc_barnes();
new npc_image_of_medivh();
}

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@@ -1,76 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_KARAZHAN_H
#define DEF_KARAZHAN_H
enum DataTypes
{
TYPE_SERVANT_QUARTERS = 0,
TYPE_ATTUMEN = 1,
TYPE_MOROES = 2,
TYPE_MAIDEN = 3,
TYPE_OPTIONAL_BOSS = 4,
TYPE_OPERA = 5,
TYPE_CURATOR = 6,
TYPE_ARAN = 7,
TYPE_TERESTIAN = 8,
TYPE_NETHERSPITE = 9,
TYPE_CHESS = 10,
TYPE_MALCHEZZAR = 11,
TYPE_NIGHTBANE = 12,
MAX_ENCOUNTERS = 13,
DATA_OPERA_PERFORMANCE = 13,
DATA_OPERA_OZ_DEATHCOUNT = 14,
DATA_KILREK = 15,
DATA_TERESTIAN = 16,
DATA_MOROES = 17,
DATA_GO_CURTAINS = 18,
DATA_GO_STAGEDOORLEFT = 19,
DATA_GO_STAGEDOORRIGHT = 20,
DATA_GO_LIBRARY_DOOR = 21,
DATA_GO_MASSIVE_DOOR = 22,
DATA_GO_NETHER_DOOR = 23,
DATA_GO_GAME_DOOR = 24,
DATA_GO_GAME_EXIT_DOOR = 25,
DATA_IMAGE_OF_MEDIVH = 26,
DATA_MASTERS_TERRACE_DOOR_1 = 27,
DATA_MASTERS_TERRACE_DOOR_2 = 28,
DATA_GO_SIDE_ENTRANCE_DOOR = 29,
DATA_NIGHTBANE = 30,
DATA_COUNT_SERVANT_QUARTERS_KILLS = 100,
DATA_SELECTED_RARE = 101,
};
enum OperaEvents
{
EVENT_OZ = 1,
EVENT_HOOD = 2,
EVENT_RAJ = 3
};
enum KarazhanNPCs
{
NPC_HYAKISS_THE_LURKER = 16179,
NPC_SHADIKITH_THE_GLIDER = 16180,
NPC_ROKAD_THE_RAVAGER = 16181,
NPC_ATTUMEN_THE_HUNTSMAN = 15550,
NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED = 16152
};
enum KarazhanSpells
{
SPELL_RATTLED = 32437,
SPELL_OVERLOAD = 29766,
SPELL_BLINK = 29884
};
#endif

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@@ -1,317 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
#include "WorldPacket.h"
#include "Opcodes.h"
enum Says
{
SAY_AGGRO = 0,
SAY_PHOENIX = 1,
SAY_FLAMESTRIKE = 2,
SAY_GRAVITY_LAPSE = 3,
SAY_TIRED = 4,
SAY_RECAST_GRAVITY = 5,
SAY_DEATH = 6
};
enum Spells
{
// Phase 1
SPELL_FIREBALL_N = 44189,
SPELL_FIREBALL_H = 46164,
SPELL_FLAMESTRIKE_SUMMON = 44192,
SPELL_PHOENIX = 44194,
SPELL_SHOCK_BARRIER = 46165,
SPELL_PYROBLAST = 36819,
// Phase 2
SPELL_SUMMON_ARCANE_SPHERE = 44265,
SPELL_TELEPORT_CENTER = 44218,
SPELL_GRAVITY_LAPSE_INITIAL = 44224,
SPELL_GRAVITY_LAPSE_PLAYER = 44219, // Till 44223, 5 players
SPELL_GRAVITY_LAPSE_FLY = 44227,
SPELL_GRAVITY_LAPSE_DOT = 44226,
SPELL_GRAVITY_LAPSE_CHANNEL = 44251,
SPELL_POWER_FEEDBACK = 44233
};
enum Misc
{
EVENT_INIT_COMBAT = 1,
EVENT_SPELL_FIREBALL = 2,
EVENT_SPELL_PHOENIX = 3,
EVENT_SPELL_FLAMESTRIKE = 4,
EVENT_SPELL_SHOCK_BARRIER = 5,
EVENT_CHECK_HEALTH = 6,
EVENT_GRAVITY_LAPSE_1_1 = 7,
EVENT_GRAVITY_LAPSE_1_2 = 8,
EVENT_GRAVITY_LAPSE_2 = 9,
EVENT_GRAVITY_LAPSE_3 = 10,
EVENT_GRAVITY_LAPSE_4 = 11,
EVENT_GRAVITY_LAPSE_5 = 12,
EVENT_FINISH_TALK = 13,
ACTION_TELEPORT_PLAYERS = 1,
ACTION_KNOCKUP = 2,
ACTION_ALLOW_FLY = 3,
ACTION_REMOVE_FLY = 4,
CREATURE_ARCANE_SPHERE = 24708
};
class boss_felblood_kaelthas : public CreatureScript
{
public:
boss_felblood_kaelthas() : CreatureScript("boss_felblood_kaelthas") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_felblood_kaelthasAI(creature);
}
struct boss_felblood_kaelthasAI : public ScriptedAI
{
boss_felblood_kaelthasAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
instance = creature->GetInstanceScript();
introSpeak = false;
}
InstanceScript* instance;
EventMap events;
EventMap events2;
SummonList summons;
bool introSpeak;
void Reset()
{
events.Reset();
summons.DespawnAll();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false);
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustSummoned(Creature* summon)
{
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (*itr == summon->GetGUID())
return;
summons.Summon(summon);
}
void InitializeAI()
{
ScriptedAI::InitializeAI();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit*)
{
instance->SetData(DATA_KAELTHAS_EVENT, DONE);
}
void EnterCombat(Unit* /*who*/)
{
instance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_FIREBALL, 0);
events.ScheduleEvent(EVENT_SPELL_PHOENIX, 15000);
events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 22000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 50000);
}
void MoveInLineOfSight(Unit* who)
{
if (!introSpeak && me->IsWithinDistInMap(who, 40.0f) && who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_AGGRO);
introSpeak = true;
events2.ScheduleEvent(EVENT_INIT_COMBAT, 35000);
}
ScriptedAI::MoveInLineOfSight(who);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (damage >= me->GetHealth())
{
damage = me->GetHealth()-1;
if (me->isRegeneratingHealth())
{
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->CombatStop();
me->SetReactState(REACT_PASSIVE);
LapseAction(ACTION_REMOVE_FLY);
events.Reset();
events2.ScheduleEvent(EVENT_FINISH_TALK, 6000);
Talk(SAY_DEATH);
}
}
}
void LapseAction(uint8 action)
{
uint8 counter = 0;
Map::PlayerList const& playerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr, ++counter)
if (Player* player = itr->GetSource())
{
if (action == ACTION_TELEPORT_PLAYERS)
me->CastSpell(player, SPELL_GRAVITY_LAPSE_PLAYER+counter, true);
else if (action == ACTION_KNOCKUP)
player->CastSpell(player, SPELL_GRAVITY_LAPSE_DOT, true, NULL, NULL, me->GetGUID());
else if (action == ACTION_ALLOW_FLY)
player->CastSpell(player, SPELL_GRAVITY_LAPSE_FLY, true, NULL, NULL, me->GetGUID());
else if (action == ACTION_REMOVE_FLY)
{
player->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
player->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
}
}
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_INIT_COMBAT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
if (Unit* target = SelectTargetFromPlayerList(50.0f))
AttackStart(target);
return;
case EVENT_FINISH_TALK:
Unit::Kill(me, me);
return;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (uint32 eventId = events.ExecuteEvent())
{
case EVENT_SPELL_FIREBALL:
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_FIREBALL_N, SPELL_FIREBALL_H), false);
events.ScheduleEvent(EVENT_SPELL_FIREBALL, urand(3000, 4500));
break;
case EVENT_SPELL_FLAMESTRIKE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
me->CastSpell(target, SPELL_FLAMESTRIKE_SUMMON, true);
Talk(SAY_FLAMESTRIKE);
}
events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 25000);
break;
case EVENT_SPELL_SHOCK_BARRIER:
me->CastSpell(me, SPELL_SHOCK_BARRIER, true);
me->CastCustomSpell(SPELL_PYROBLAST, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, false);
events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 50000);
break;
case EVENT_SPELL_PHOENIX:
Talk(SAY_PHOENIX);
me->CastSpell(me, SPELL_PHOENIX, false);
events.ScheduleEvent(EVENT_SPELL_PHOENIX, 60000);
break;
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(50))
{
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true);
me->CastSpell(me, SPELL_TELEPORT_CENTER, true);
events.Reset();
me->StopMoving();
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
events.SetPhase(1);
events.ScheduleEvent(EVENT_GRAVITY_LAPSE_1_1, 0);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_GRAVITY_LAPSE_1_1:
case EVENT_GRAVITY_LAPSE_1_2:
Talk(eventId == EVENT_GRAVITY_LAPSE_1_1 ? SAY_GRAVITY_LAPSE : SAY_RECAST_GRAVITY);
me->CastSpell(me, SPELL_GRAVITY_LAPSE_INITIAL, false);
events.ScheduleEvent(EVENT_GRAVITY_LAPSE_2, 2000);
break;
case EVENT_GRAVITY_LAPSE_2:
LapseAction(ACTION_TELEPORT_PLAYERS);
events.ScheduleEvent(EVENT_GRAVITY_LAPSE_3, 1000);
break;
case EVENT_GRAVITY_LAPSE_3:
LapseAction(ACTION_KNOCKUP);
events.ScheduleEvent(EVENT_GRAVITY_LAPSE_4, 1000);
break;
case EVENT_GRAVITY_LAPSE_4:
LapseAction(ACTION_ALLOW_FLY);
for (uint8 i = 0; i < 3; ++i)
me->CastSpell(me, SPELL_SUMMON_ARCANE_SPHERE, true);
me->CastSpell(me, SPELL_GRAVITY_LAPSE_CHANNEL, false);
events.ScheduleEvent(EVENT_GRAVITY_LAPSE_5, 30000);
break;
case EVENT_GRAVITY_LAPSE_5:
LapseAction(ACTION_REMOVE_FLY);
me->InterruptNonMeleeSpells(false);
Talk(SAY_TIRED);
me->CastSpell(me, SPELL_POWER_FEEDBACK, false);
events.ScheduleEvent(EVENT_GRAVITY_LAPSE_1_2, 10000);
break;
}
if (events.GetPhaseMask() == 0)
DoMeleeAttackIfReady();
}
};
};
class spell_mt_phoenix_burn : public SpellScriptLoader
{
public:
spell_mt_phoenix_burn() : SpellScriptLoader("spell_mt_phoenix_burn") { }
class spell_mt_phoenix_burn_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mt_phoenix_burn_SpellScript);
void HandleAfterCast()
{
uint32 damage = CalculatePct(GetCaster()->GetMaxHealth(), 5);
Unit::DealDamage(GetCaster(), GetCaster(), damage);
}
void Register()
{
AfterCast += SpellCastFn(spell_mt_phoenix_burn_SpellScript::HandleAfterCast);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mt_phoenix_burn_SpellScript();
}
};
void AddSC_boss_felblood_kaelthas()
{
new boss_felblood_kaelthas();
new spell_mt_phoenix_burn();
}

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@@ -1,226 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
enum Says
{
SAY_AGGRO = 0,
SAY_ENERGY = 1,
SAY_EMPOWERED = 2,
SAY_KILL = 3,
SAY_DEATH = 4,
EMOTE_CRYSTAL = 5
};
enum Spells
{
SPELL_FEL_CRYSTAL_COSMETIC = 44374,
SPELL_MANA_RAGE = 44320,
SPELL_MANA_RAGE_TRIGGER = 44321,
//Selin's spells
SPELL_DRAIN_LIFE_N = 44294,
SPELL_DRAIN_LIFE_H = 46155,
SPELL_FEL_EXPLOSION = 44314,
SPELL_DRAIN_MANA = 46153
};
enum Events
{
EVENT_SPELL_DRAIN_LIFE = 1,
EVENT_SPELL_FEL_EXPLOSION = 2,
EVENT_SPELL_DRAIN_MANA = 3,
EVENT_DRAIN_CRYSTAL = 4,
EVENT_EMPOWER = 5,
EVENT_RESTORE_COMBAT = 6
};
class boss_selin_fireheart : public CreatureScript
{
public:
boss_selin_fireheart() : CreatureScript("boss_selin_fireheart") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_selin_fireheartAI>(creature);
};
struct boss_selin_fireheartAI : public ScriptedAI
{
boss_selin_fireheartAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
SummonList summons;
uint64 CrystalGUID;
bool CanAIAttack(const Unit* who) const
{
return who->GetPositionX() > 216.0f;
}
void SpawnCrystals()
{
me->SummonCreature(NPC_FEL_CRYSTAL, 248.053f, 14.592f, 3.74882f, 3.94444f, TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FEL_CRYSTAL, 225.969f, -20.0775f, -2.9731f, 0.942478f, TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FEL_CRYSTAL, 226.314f, 20.2183f, -2.98127f, 5.32325f, TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FEL_CRYSTAL, 247.888f, -14.6252f, 3.80777f, 2.33874f, TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FEL_CRYSTAL, 263.149f, 0.309245f, 1.32057f, 3.15905f, TEMPSUMMON_CORPSE_DESPAWN);
}
void JustSummoned(Creature* summon)
{
summon->SetReactState(REACT_PASSIVE);
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
if (events.GetPhaseMask() & 0x01)
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
}
void Reset()
{
events.Reset();
summons.DespawnAll();
SpawnCrystals();
instance->SetData(DATA_SELIN_EVENT, NOT_STARTED);
CrystalGUID = 0;
me->SetPower(POWER_MANA, 0);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
instance->SetData(DATA_SELIN_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_SPELL_DRAIN_LIFE, 2500, 1);
events.ScheduleEvent(EVENT_SPELL_FEL_EXPLOSION, 2000);
events.ScheduleEvent(EVENT_DRAIN_CRYSTAL, 14000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 7500, 1);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
instance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete!
summons.DespawnAll();
}
void SelectNearestCrystal()
{
if (summons.empty())
return;
CrystalGUID = 0;
Unit* crystal = NULL;
for (SummonList::const_iterator i = summons.begin(); i != summons.end(); )
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i++))
if (!crystal || me->GetDistanceOrder(summon, crystal, false))
crystal = summon;
if (crystal)
{
Talk(SAY_ENERGY);
float x, y, z;
crystal->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
CrystalGUID = crystal->GetGUID();
me->GetMotionMaster()->MovePoint(2, x, y, z);
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 2)
{
if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
{
Talk(EMOTE_CRYSTAL);
crystal->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
crystal->CastSpell(me, SPELL_MANA_RAGE, true);
me->CastSpell(crystal, SPELL_FEL_CRYSTAL_COSMETIC, true);
events.SetPhase(1);
events.ScheduleEvent(EVENT_EMPOWER, 0, 0, 1);
}
else
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_DRAIN_LIFE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, DUNGEON_MODE(SPELL_DRAIN_LIFE_N, SPELL_DRAIN_LIFE_H), false);
events.ScheduleEvent(EVENT_SPELL_DRAIN_LIFE, 10000, 1);
return;
case EVENT_SPELL_DRAIN_MANA:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_DRAIN_MANA, false);
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 10000, 1);
return;
case EVENT_SPELL_FEL_EXPLOSION:
me->RemoveAuraFromStack(SPELL_MANA_RAGE_TRIGGER);
me->CastSpell(me, SPELL_FEL_EXPLOSION, false);
events.ScheduleEvent(EVENT_SPELL_FEL_EXPLOSION, 2000);
break;
case EVENT_DRAIN_CRYSTAL:
events.DelayEvents(10001);
events.ScheduleEvent(EVENT_EMPOWER, 10000);
events.ScheduleEvent(EVENT_DRAIN_CRYSTAL, 30000);
SelectNearestCrystal();
break;
case EVENT_EMPOWER:
if (me->GetPower(POWER_MANA) == me->GetMaxPower(POWER_MANA))
{
Talk(SAY_EMPOWERED);
if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
Unit::Kill(crystal, crystal);
events.DelayEvents(10000, 1);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
}
else
events.ScheduleEvent(EVENT_EMPOWER, 0, 0, 1);
break;
case EVENT_RESTORE_COMBAT:
events.SetPhase(0);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_selin_fireheart()
{
new boss_selin_fireheart();
}

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@@ -1,177 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
enum Yells
{
SAY_AGGRO = 0,
SAY_ENERGY = 1,
SAY_OVERLOAD = 2,
SAY_KILL = 3,
EMOTE_DISCHARGE_ENERGY = 4
};
enum Spells
{
// Pure energy spell info
SPELL_ENERGY_FEEDBACK_CHANNEL = 44328,
SPELL_ENERGY_FEEDBACK = 44335,
// Vexallus spell info
SPELL_CHAIN_LIGHTNING_N = 44318,
SPELL_CHAIN_LIGHTNING_H = 46380,
SPELL_OVERLOAD = 44352,
SPELL_ARCANE_SHOCK_N = 44319,
SPELL_ARCANE_SHOCK_H = 46381,
SPELL_SUMMON_PURE_ENERGY_N = 44322,
SPELL_SUMMON_PURE_ENERGY_H1 = 46154,
SPELL_SUMMON_PURE_ENERGY_H2 = 46159
};
enum Misc
{
NPC_PURE_ENERGY = 24745,
INTERVAL_MODIFIER = 15,
INTERVAL_SWITCH = 6,
EVENT_SPELL_CHAIN_LIGHTNING = 1,
EVENT_SPELL_ARCANE_SHOCK = 2,
EVENT_HEALTH_CHECK = 3,
};
class boss_vexallus : public CreatureScript
{
public:
boss_vexallus() : CreatureScript("boss_vexallus") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vexallusAI(creature);
};
struct boss_vexallusAI : public ScriptedAI
{
boss_vexallusAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
SummonList summons;
uint8 IntervalHealthAmount;
bool Enraged;
void Reset()
{
summons.DespawnAll();
IntervalHealthAmount = 1;
instance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_ENERGY_FEEDBACK);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
summons.DespawnAll();
instance->SetData(DATA_VEXALLUS_EVENT, DONE);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_ENERGY_FEEDBACK);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 8000);
events.ScheduleEvent(EVENT_SPELL_ARCANE_SHOCK, 5000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
}
void JustSummoned(Creature* summon)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
summon->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
summon->CastSpell(target, SPELL_ENERGY_FEEDBACK_CHANNEL, false);
}
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit* killer)
{
summons.Despawn(summon);
summon->DespawnOrUnsummon(1);
if (killer)
killer->CastSpell(killer, SPELL_ENERGY_FEEDBACK, true, 0, 0, summon->GetGUID());
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_HEALTH_CHECK:
//used for check, when Vexallus cast adds 85%, 70%, 55%, 40%
if (!HealthAbovePct(100 - INTERVAL_MODIFIER * IntervalHealthAmount))
{
if (IntervalHealthAmount++ == INTERVAL_SWITCH)
{
events.Reset();
me->CastSpell(me, SPELL_OVERLOAD, true);
return;
}
Talk(SAY_ENERGY);
Talk(EMOTE_DISCHARGE_ENERGY);
if (IsHeroic())
{
me->CastSpell(me, SPELL_SUMMON_PURE_ENERGY_H1, false);
me->CastSpell(me, SPELL_SUMMON_PURE_ENERGY_H2, false);
}
else
me->CastSpell(me, SPELL_SUMMON_PURE_ENERGY_N, false);
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 0);
break;
case EVENT_SPELL_CHAIN_LIGHTNING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, DUNGEON_MODE(SPELL_CHAIN_LIGHTNING_N, SPELL_CHAIN_LIGHTNING_H), false);
events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 8000);
break;
case EVENT_SPELL_ARCANE_SHOCK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f))
me->CastSpell(target, DUNGEON_MODE(SPELL_ARCANE_SHOCK_N, SPELL_ARCANE_SHOCK_H), false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_SHOCK, 8000);
break;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_vexallus()
{
new boss_vexallus();
}

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@@ -1,205 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "magisters_terrace.h"
class instance_magisters_terrace : public InstanceMapScript
{
public:
instance_magisters_terrace() : InstanceMapScript("instance_magisters_terrace", 585) { }
struct instance_magisters_terrace_InstanceMapScript : public InstanceScript
{
instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map) { }
uint32 Encounter[MAX_ENCOUNTER];
uint64 VexallusDoorGUID;
uint64 SelinDoorGUID;
uint64 SelinEncounterDoorGUID;
uint64 DelrissaDoorGUID;
uint64 KaelDoorGUID;
uint64 EscapeOrbGUID;
uint64 DelrissaGUID;
uint64 KaelGUID;
void Initialize()
{
memset(&Encounter, 0, sizeof(Encounter));
VexallusDoorGUID = 0;
SelinDoorGUID = 0;
SelinEncounterDoorGUID = 0;
DelrissaDoorGUID = 0;
KaelDoorGUID = 0;
EscapeOrbGUID = 0;
DelrissaGUID = 0;
KaelGUID = 0;
}
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (Encounter[i] == IN_PROGRESS)
return true;
return false;
}
uint32 GetData(uint32 identifier) const
{
switch (identifier)
{
case DATA_SELIN_EVENT:
case DATA_VEXALLUS_EVENT:
case DATA_DELRISSA_EVENT:
case DATA_KAELTHAS_EVENT:
return Encounter[identifier];
}
return 0;
}
void SetData(uint32 identifier, uint32 data)
{
switch (identifier)
{
case DATA_SELIN_EVENT:
HandleGameObject(SelinDoorGUID, data == DONE);
HandleGameObject(SelinEncounterDoorGUID, data != IN_PROGRESS);
Encounter[identifier] = data;
break;
case DATA_VEXALLUS_EVENT:
if (data == DONE)
HandleGameObject(VexallusDoorGUID, true);
Encounter[identifier] = data;
break;
case DATA_DELRISSA_EVENT:
if (data == DONE)
HandleGameObject(DelrissaDoorGUID, true);
Encounter[identifier] = data;
break;
case DATA_KAELTHAS_EVENT:
HandleGameObject(KaelDoorGUID, data != IN_PROGRESS);
if (data == DONE)
if (GameObject* escapeOrb = instance->GetGameObject(EscapeOrbGUID))
escapeOrb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
Encounter[identifier] = data;
break;
}
SaveToDB();
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_DELRISSA:
DelrissaGUID = creature->GetGUID();
break;
case NPC_KAEL_THAS:
KaelGUID = creature->GetGUID();
break;
case NPC_PHOENIX:
case NPC_PHOENIX_EGG:
if (Creature* kael = instance->GetCreature(KaelGUID))
kael->AI()->JustSummoned(creature);
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_SELIN_DOOR:
if (GetData(DATA_SELIN_EVENT) == DONE)
HandleGameObject(0, true, go);
SelinDoorGUID = go->GetGUID();
break;
case GO_SELIN_ENCOUNTER_DOOR:
SelinEncounterDoorGUID = go->GetGUID();
break;
case GO_VEXALLUS_DOOR:
if (GetData(DATA_VEXALLUS_EVENT) == DONE)
HandleGameObject(0, true, go);
VexallusDoorGUID = go->GetGUID();
break;
case GO_DELRISSA_DOOR:
if (GetData(DATA_DELRISSA_EVENT) == DONE)
HandleGameObject(0, true, go);
DelrissaDoorGUID = go->GetGUID();
break;
case GO_KAEL_DOOR:
KaelDoorGUID = go->GetGUID();
break;
case GO_ESCAPE_ORB:
if (GetData(DATA_KAELTHAS_EVENT) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
EscapeOrbGUID = go->GetGUID();
break;
}
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << Encounter[0] << ' ' << Encounter[1] << ' ' << Encounter[2] << ' ' << Encounter[3];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
std::istringstream loadStream(str);
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetData(i, tmpState);
}
OUT_LOAD_INST_DATA_COMPLETE;
}
uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
case NPC_DELRISSA:
return DelrissaGUID;
}
return 0;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_magisters_terrace_InstanceMapScript(map);
}
};
void AddSC_instance_magisters_terrace()
{
new instance_magisters_terrace();
}

View File

@@ -1,38 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_MAGISTERS_TERRACE_H
#define DEF_MAGISTERS_TERRACE_H
enum MTData
{
DATA_SELIN_EVENT = 0,
DATA_VEXALLUS_EVENT = 1,
DATA_DELRISSA_EVENT = 2,
DATA_KAELTHAS_EVENT = 3,
MAX_ENCOUNTER = 4
};
enum MTCreatures
{
NPC_DELRISSA = 24560,
NPC_FEL_CRYSTAL = 24722,
NPC_KAEL_THAS = 24664,
NPC_PHOENIX = 21362,
NPC_PHOENIX_EGG = 21364
};
enum MTGameObjects
{
GO_VEXALLUS_DOOR = 187896,
GO_SELIN_DOOR = 187979,
GO_SELIN_ENCOUNTER_DOOR = 188065,
GO_DELRISSA_DOOR = 187770,
GO_KAEL_DOOR = 188064,
GO_ESCAPE_ORB = 188173
};
#endif

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,131 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
#include "Player.h"
/*####
## npc_valkyr_battle_maiden
####*/
enum Spells_VBM
{
SPELL_REVIVE = 51918
};
enum Says_VBM
{
WHISPER_REVIVE = 0
};
class npc_valkyr_battle_maiden : public CreatureScript
{
public:
npc_valkyr_battle_maiden() : CreatureScript("npc_valkyr_battle_maiden") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_valkyr_battle_maidenAI(creature);
}
struct npc_valkyr_battle_maidenAI : public PassiveAI
{
npc_valkyr_battle_maidenAI(Creature* creature) : PassiveAI(creature) { }
uint32 FlyBackTimer;
float x, y, z;
uint32 phase;
void Reset()
{
me->setActive(true);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetCanFly(true);
FlyBackTimer = 500;
phase = 0;
me->GetPosition(x, y, z);
z += 4.0f;
x -= 3.5f;
y -= 5.0f;
me->GetMotionMaster()->Clear(false);
me->SetPosition(x, y, z, 0.0f);
}
void UpdateAI(uint32 diff)
{
if (FlyBackTimer <= diff)
{
Player* player = NULL;
if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
player = summoner->ToPlayer();
if (!player)
phase = 3;
switch (phase)
{
case 0:
me->SetWalk(false);
me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED);
FlyBackTimer = 500;
break;
case 1:
player->GetClosePoint(x, y, z, me->GetObjectSize());
z += 2.5f;
x -= 2.0f;
y -= 1.5f;
me->GetMotionMaster()->MovePoint(0, x, y, z);
me->SetTarget(player->GetGUID());
me->SetVisible(true);
FlyBackTimer = 4500;
break;
case 2:
if (!player->isResurrectRequested())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01);
DoCast(player, SPELL_REVIVE, true);
Talk(WHISPER_REVIVE, player);
}
FlyBackTimer = 5000;
break;
case 3:
me->SetVisible(false);
FlyBackTimer = 3000;
break;
case 4:
me->DisappearAndDie();
break;
default:
//Nothing To DO
break;
}
++phase;
} else FlyBackTimer-=diff;
}
};
};
void AddSC_the_scarlet_enclave()
{
new npc_valkyr_battle_maiden();
}

View File

@@ -1,27 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
class instance_scarlet_monastery : public InstanceMapScript
{
public:
instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_scarlet_monastery_InstanceMapScript(map);
}
struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript
{
instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) {}
};
};
void AddSC_instance_scarlet_monastery()
{
new instance_scarlet_monastery();
}

View File

@@ -1,221 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"
#include "MoveSplineInit.h"
#include "GameObjectAI.h"
#include "Player.h"
enum Spells
{
SPELL_SWOOP = 18144,
SPELL_WING_FLAP = 12882,
SPELL_PIERCE_ARMOR = 6016,
SPELL_DISARM = 8379,
SPELL_KIRTONOS_TRANSFORM = 16467,
SPELL_SHADOW_BOLT_VOLLEY = 17228,
SPELL_CURSE_OF_TONGUES = 12889,
SPELL_DOMINATE_MIND = 14515
};
enum Events
{
INTRO_1 = 1,
INTRO_2 = 2,
INTRO_3 = 3,
INTRO_4 = 4,
INTRO_5 = 5,
INTRO_6 = 6,
EVENT_SWOOP = 7,
EVENT_WING_FLAP = 8,
EVENT_PIERCE_ARMOR = 9,
EVENT_DISARM = 10,
EVENT_SHADOW_BOLT_VOLLEY = 11,
EVENT_CURSE_OF_TONGUES = 12,
EVENT_DOMINATE_MIND = 13,
EVENT_KIRTONOS_TRANSFORM = 14
};
enum Misc
{
WEAPON_KIRTONOS_STAFF = 11365,
POINT_KIRTONOS_LAND = 13,
KIRTONOS_PATH = 105061,
EMOTE_SUMMONED = 0
};
Position const PosMove[2] =
{
{ 299.4884f, 92.76137f, 105.6335f, 0.0f },
{ 314.8673f, 90.30210f, 101.6459f, 0.0f }
};
class boss_kirtonos_the_herald : public CreatureScript
{
public: boss_kirtonos_the_herald() : CreatureScript("boss_kirtonos_the_herald") { }
struct boss_kirtonos_the_heraldAI : public ScriptedAI
{
boss_kirtonos_the_heraldAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
}
EventMap events;
EventMap events2;
InstanceScript* instance;
void EnterCombat(Unit* /*who*/)
{
events.Reset();
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 2000);
events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 6000);
events.ScheduleEvent(EVENT_DOMINATE_MIND, 20000);
events.ScheduleEvent(EVENT_KIRTONOS_TRANSFORM, 5000);
}
void JustDied(Unit* /*killer*/)
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
instance->SetData(DATA_KIRTONOS_THE_HERALD, DONE);
}
void EnterEvadeMode()
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
instance->SetData(DATA_KIRTONOS_THE_HERALD, NOT_STARTED);
me->DespawnOrUnsummon(1);
}
void IsSummonedBy(Unit* /*summoner*/)
{
events2.Reset();
events2.ScheduleEvent(INTRO_1, 500);
me->SetDisableGravity(true);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
Talk(EMOTE_SUMMONED);
}
void MovementInform(uint32 type, uint32 id)
{
if (type == WAYPOINT_MOTION_TYPE && id == POINT_KIRTONOS_LAND)
{
events2.ScheduleEvent(INTRO_2, 1500);
events2.ScheduleEvent(INTRO_3, 2500);
events2.ScheduleEvent(INTRO_4, 5500);
events2.ScheduleEvent(INTRO_5, 6500);
events2.ScheduleEvent(INTRO_6, 11500);
}
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case INTRO_1:
me->GetMotionMaster()->MovePath(KIRTONOS_PATH, false);
break;
case INTRO_2:
me->GetMotionMaster()->MovePoint(0, PosMove[0]);
break;
case INTRO_3:
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_READY);
me->SetFacingTo(0.01745329f);
break;
case INTRO_4:
me->SetWalk(true);
me->SetDisableGravity(false);
me->CastSpell(me, SPELL_KIRTONOS_TRANSFORM, true);
me->SetCanFly(false);
break;
case INTRO_5:
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_KIRTONOS_STAFF));
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
break;
case INTRO_6:
me->GetMotionMaster()->MovePoint(0, PosMove[1]);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SWOOP:
me->CastSpell(me->GetVictim(), SPELL_SWOOP, false);
events.ScheduleEvent(EVENT_SWOOP, 15000);
break;
case EVENT_WING_FLAP:
me->CastSpell(me, SPELL_WING_FLAP, false);
events.ScheduleEvent(EVENT_WING_FLAP, 13000);
break;
case EVENT_PIERCE_ARMOR:
me->CastSpell(me->GetVictim(), SPELL_PIERCE_ARMOR, false);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, 12000);
break;
case EVENT_DISARM:
me->CastSpell(me->GetVictim(), SPELL_DISARM, false);
events.ScheduleEvent(EVENT_DISARM, 11000);
break;
case EVENT_SHADOW_BOLT_VOLLEY:
me->CastSpell(me, SPELL_SHADOW_BOLT_VOLLEY, false);
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 10000);
break;
case EVENT_CURSE_OF_TONGUES:
me->CastSpell(me, SPELL_CURSE_OF_TONGUES, false);
events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 20000);
break;
case EVENT_DOMINATE_MIND:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 20.0f, true))
me->CastSpell(target, SPELL_DOMINATE_MIND, false);
events.ScheduleEvent(EVENT_DOMINATE_MIND, urand(44000, 48000));
break;
case EVENT_KIRTONOS_TRANSFORM:
if (me->HealthBelowPct(50))
{
events.Reset();
events.ScheduleEvent(EVENT_SWOOP, 4000);
events.ScheduleEvent(EVENT_WING_FLAP, 7000);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, 11000);
events.ScheduleEvent(EVENT_DISARM, 15000);
me->RemoveAura(SPELL_KIRTONOS_TRANSFORM);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0));
break;
}
events.ScheduleEvent(EVENT_KIRTONOS_TRANSFORM, 2000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_kirtonos_the_heraldAI>(creature);
}
};
void AddSC_boss_kirtonos_the_herald()
{
new boss_kirtonos_the_herald();
}

View File

@@ -1,465 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "Player.h"
#include "scholomance.h"
#include "GameObjectAI.h"
class instance_scholomance : public InstanceMapScript
{
public:
instance_scholomance() : InstanceMapScript("instance_scholomance", 289) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_scholomance_InstanceMapScript(map);
}
struct instance_scholomance_InstanceMapScript : public InstanceScript
{
instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map)
{
GateKirtonosGUID = 0;
GateMiliciaGUID = 0;
GateTheolenGUID = 0;
GatePolkeltGUID = 0;
GateRavenianGUID = 0;
GateBarovGUID = 0;
GateIlluciaGUID = 0;
_kirtonosState = 0;
_miniBosses = 0;
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_GATE_KIRTONOS:
GateKirtonosGUID = go->GetGUID();
break;
case GO_GATE_MALICIA:
GateMiliciaGUID = go->GetGUID();
break;
case GO_GATE_THEOLEN:
GateTheolenGUID = go->GetGUID();
break;
case GO_GATE_POLKELT:
GatePolkeltGUID = go->GetGUID();
break;
case GO_GATE_RAVENIAN:
GateRavenianGUID = go->GetGUID();
break;
case GO_GATE_BAROV:
GateBarovGUID = go->GetGUID();
break;
case GO_GATE_ILLUCIA:
GateIlluciaGUID = go->GetGUID();
break;
}
}
uint64 GetData64(uint32 type) const
{
switch (type)
{
case GO_GATE_KIRTONOS:
return GateKirtonosGUID;
case GO_GATE_MALICIA:
return GateMiliciaGUID;
case GO_GATE_THEOLEN:
return GateTheolenGUID;
case GO_GATE_POLKELT:
return GatePolkeltGUID;
case GO_GATE_RAVENIAN:
return GateRavenianGUID;
case GO_GATE_BAROV:
return GateBarovGUID;
case GO_GATE_ILLUCIA:
return GateIlluciaGUID;
}
return 0;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_KIRTONOS_THE_HERALD:
_kirtonosState = data;
break;
case DATA_MINI_BOSSES:
++_miniBosses;
break;
}
SaveToDB();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_KIRTONOS_THE_HERALD:
return _kirtonosState;
case DATA_MINI_BOSSES:
return _miniBosses;
}
return 0;
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "S O " << _kirtonosState << ' ' << _miniBosses;
return saveStream.str();
}
void Load(const char* str)
{
if (!str)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'O')
{
loadStream >> _kirtonosState;
loadStream >> _miniBosses;
if (_kirtonosState == IN_PROGRESS)
_kirtonosState = NOT_STARTED;
}
}
protected:
uint64 GateKirtonosGUID;
uint64 GateMiliciaGUID;
uint64 GateTheolenGUID;
uint64 GatePolkeltGUID;
uint64 GateRavenianGUID;
uint64 GateBarovGUID;
uint64 GateIlluciaGUID;
uint32 _kirtonosState;
uint32 _miniBosses;
};
};
class spell_scholomance_fixate : public SpellScriptLoader
{
public:
spell_scholomance_fixate() : SpellScriptLoader("spell_scholomance_fixate") { }
class spell_scholomance_fixate_AuraScript : public AuraScript
{
PrepareAuraScript(spell_scholomance_fixate_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntApply(target);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntFadeOut(target);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_scholomance_fixate_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_scholomance_fixate_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_scholomance_fixate_AuraScript();
}
};
class spell_kormok_summon_bone_mages : SpellScriptLoader
{
public:
spell_kormok_summon_bone_mages() : SpellScriptLoader("spell_kormok_summon_bone_mages") { }
class spell_kormok_summon_bone_magesSpellScript : public SpellScript
{
PrepareSpellScript(spell_kormok_summon_bone_magesSpellScript);
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
for (uint8 i = 0; i < 2; ++i)
GetCaster()->CastSpell(GetCaster(), SPELL_SUMMON_BONE_MAGE_FRONT_LEFT+urand(0, 3), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_kormok_summon_bone_magesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_kormok_summon_bone_magesSpellScript();
}
};
class spell_kormok_summon_bone_minions : SpellScriptLoader
{
public:
spell_kormok_summon_bone_minions() : SpellScriptLoader("spell_kormok_summon_bone_minions") { }
class spell_kormok_summon_bone_minionsSpellScript : public SpellScript
{
PrepareSpellScript(spell_kormok_summon_bone_minionsSpellScript);
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
for (uint32 i = 0; i < 4; ++i)
GetCaster()->CastSpell(GetCaster(), SPELL_SUMMON_BONE_MINION1+i, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_kormok_summon_bone_minionsSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_kormok_summon_bone_minionsSpellScript();
}
};
enum Rooms
{
ROOM_HALL_OF_SECRETS = 0,
ROOM_HALL_OF_THE_DAMNED = 1,
ROOM_THE_COVEN = 2,
ROOM_THE_SHADOW_VAULT = 3,
ROOM_BAROV_FAMILY_VAULT = 4,
ROOM_VAULT_OF_THE_RAVENIAN = 5,
ROOM_MAX = 6
};
class spell_scholomance_shadow_portal : public SpellScriptLoader
{
public:
spell_scholomance_shadow_portal() : SpellScriptLoader("spell_scholomance_shadow_portal") { }
class spell_scholomance_shadow_portal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_scholomance_shadow_portal_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Creature* caster = GetCaster()->ToCreature();
uint8 attempts = 0;
uint8 room = urand(ROOM_HALL_OF_SECRETS, ROOM_VAULT_OF_THE_RAVENIAN);
uint32 spellId = 0;
while (attempts < ROOM_MAX)
{
switch (room)
{
case ROOM_HALL_OF_SECRETS:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_RAVENIAN)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_HALLOFSECRETS;
break;
case ROOM_HALL_OF_THE_DAMNED:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_THEOLEN)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED;
break;
case ROOM_THE_COVEN:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_MALICIA)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_THECOVEN;
break;
case ROOM_THE_SHADOW_VAULT:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_ILLUCIA)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_THESHADOWVAULT;
break;
case ROOM_BAROV_FAMILY_VAULT:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_BAROV)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT;
break;
case ROOM_VAULT_OF_THE_RAVENIAN:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_POLKELT)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN;
break;
}
if (spellId)
{
caster->CastSpell(GetHitUnit(), spellId, true);
break;
}
else
{
room = (++room)%ROOM_MAX;
++attempts;
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_scholomance_shadow_portal_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_scholomance_shadow_portal_SpellScript();
}
};
Position const SummonPos[3*ROOM_MAX] =
{
// Hall of Secrects
{ 230.80f, 0.138f, 85.23f, 0.0f },
{ 241.23f, -6.979f, 85.23f, 0.0f },
{ 246.65f, 4.227f, 84.85f, 0.0f },
// The Hall of the damned
{ 177.9624f, -68.23893f, 84.95197f, 3.228859f },
{ 183.7705f, -61.43489f, 84.92424f, 5.148721f },
{ 184.7035f, -77.74805f, 84.92424f, 4.660029f },
// The Coven
{ 111.7203f, -1.105035f, 85.45985f, 3.961897f },
{ 118.0079f, 6.430664f, 85.31169f, 2.408554f },
{ 120.0276f, -7.496636f, 85.31169f, 2.984513f },
// The Shadow Vault
{ 245.3716f, 0.628038f, 72.73877f, 0.01745329f },
{ 240.9920f, 3.405653f, 72.73877f, 6.143559f },
{ 240.9543f, -3.182943f, 72.73877f, 0.2268928f },
// Barov Family Vault
{ 181.8245f, -42.58117f, 75.4812f, 4.660029f },
{ 177.7456f, -42.74745f, 75.4812f, 4.886922f },
{ 185.6157f, -42.91200f, 75.4812f, 4.45059f },
// Vault of the Ravenian
{ 136.362f, 6.221f, 75.40f, 3.14f },
{ 130.79f, -0.91f, 75.40f, 3.14f },
{ 136.362f, -8.221f, 75.40f, 3.14f },
};
class spell_scholomance_shadow_portal_rooms : public SpellScriptLoader
{
public:
spell_scholomance_shadow_portal_rooms() : SpellScriptLoader("spell_scholomance_shadow_portal_rooms") { }
class spell_scholomance_shadow_portal_rooms_SpellScript : public SpellScript
{
PrepareSpellScript(spell_scholomance_shadow_portal_rooms_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void HandleSendEvent(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
Creature* caster = GetCaster()->ToCreature();
uint8 summonPos = 0;
uint32 gateId = 0;
switch (GetSpellInfo()->Id)
{
case SPELL_SHADOW_PORTAL_HALLOFSECRETS:
summonPos = ROOM_HALL_OF_SECRETS*3;
gateId = GO_GATE_POLKELT;
break;
case SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED:
summonPos = ROOM_HALL_OF_THE_DAMNED*3;
gateId = GO_GATE_THEOLEN;
break;
case SPELL_SHADOW_PORTAL_THECOVEN:
summonPos = ROOM_THE_COVEN*3;
gateId = GO_GATE_MALICIA;
break;
case SPELL_SHADOW_PORTAL_THESHADOWVAULT:
summonPos = ROOM_THE_SHADOW_VAULT*3;
gateId = GO_GATE_ILLUCIA;
break;
case SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT:
summonPos = ROOM_BAROV_FAMILY_VAULT*4;
gateId = GO_GATE_BAROV;
break;
case SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN:
summonPos = ROOM_VAULT_OF_THE_RAVENIAN*3;
gateId = GO_GATE_RAVENIAN;
break;
}
if (gateId && (GetCaster()->GetMap()->GetId() == 289))
{
for (uint8 i = 0; i < 3; ++i)
{
if (Creature* summon = GetCaster()->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[summonPos+i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
{
summon->GetMotionMaster()->MoveRandom(8.0f);
summon->AI()->SetData(0, summonPos/3 + 1);
}
}
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(gateId)))
{
gate->SetGoState(GO_STATE_READY);
gate->AI()->SetData(1, 1);
}
}
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_scholomance_shadow_portal_rooms_SpellScript::HandleSendEvent, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_scholomance_shadow_portal_rooms_SpellScript();
}
};
void AddSC_instance_scholomance()
{
new instance_scholomance();
new spell_scholomance_fixate();
new spell_kormok_summon_bone_mages();
new spell_kormok_summon_bone_minions();
new spell_scholomance_shadow_portal();
new spell_scholomance_shadow_portal_rooms();
}

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@@ -1,50 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_SCHOLOMANCE_H
#define DEF_SCHOLOMANCE_H
enum DataTypes
{
DATA_KIRTONOS_THE_HERALD = 0,
DATA_MINI_BOSSES = 1
};
enum CreatureIds
{
NPC_RISEN_GUARDIAN = 11598
};
enum GameobjectIds
{
GO_GATE_KIRTONOS = 175570,
GO_GATE_RAVENIAN = 177372,
GO_GATE_THEOLEN = 177377,
GO_GATE_ILLUCIA = 177371,
GO_GATE_MALICIA = 177375,
GO_GATE_BAROV = 177373,
GO_GATE_POLKELT = 177376
};
enum SpellIds
{
SPELL_SUMMON_BONE_MAGE_FRONT_LEFT = 27696,
SPELL_SUMMON_BONE_MAGE_FRONT_RIGHT = 27697,
SPELL_SUMMON_BONE_MAGE_BACK_RIGHT = 27698,
SPELL_SUMMON_BONE_MAGE_BACK_LEFT = 27699,
SPELL_SUMMON_BONE_MINION1 = 27690,
SPELL_SUMMON_BONE_MINION2 = 27691,
SPELL_SUMMON_BONE_MINION3 = 27692,
SPELL_SUMMON_BONE_MINION4 = 27693,
SPELL_SHADOW_PORTAL_HALLOFSECRETS = 17863,
SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED = 17939,
SPELL_SHADOW_PORTAL_THECOVEN = 17943,
SPELL_SHADOW_PORTAL_THESHADOWVAULT = 17944,
SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT = 17946,
SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN = 17948
};
#endif

View File

@@ -1,205 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "shadowfang_keep.h"
#include "TemporarySummon.h"
enum Creatures
{
NPC_ASH = 3850,
NPC_ADA = 3849,
NPC_ARCHMAGE_ARUGAL = 4275,
NPC_ARUGAL_VOIDWALKER = 4627
};
class instance_shadowfang_keep : public InstanceMapScript
{
public:
instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_shadowfang_keep_InstanceMapScript(map);
}
struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript
{
instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
{
memset(&_encounters, 0, sizeof(_encounters));
}
void OnGameObjectCreate(GameObject* gameobject)
{
switch (gameobject->GetEntry())
{
case GO_COURTYARD_DOOR:
if (_encounters[TYPE_COURTYARD] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_SORCERER_DOOR:
if (_encounters[TYPE_FENRUS_THE_DEVOURER] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_ARUGAL_DOOR:
if (_encounters[TYPE_WOLF_MASTER_NANDOS] == DONE)
HandleGameObject(0, true, gameobject);
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_COURTYARD:
case TYPE_FENRUS_THE_DEVOURER:
case TYPE_WOLF_MASTER_NANDOS:
_encounters[type] = data;
break;
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "S K " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2];
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'K')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
}
}
private:
uint32 _encounters[MAX_ENCOUNTERS];
};
};
class spell_shadowfang_keep_haunting_spirits : public SpellScriptLoader
{
public:
spell_shadowfang_keep_haunting_spirits() : SpellScriptLoader("spell_shadowfang_keep_haunting_spirits") { }
class spell_shadowfang_keep_haunting_spirits_AuraScript : public AuraScript
{
PrepareAuraScript(spell_shadowfang_keep_haunting_spirits_AuraScript);
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = irand(30*IN_MILLISECONDS, 90*IN_MILLISECONDS);
}
void HandleDummyTick(AuraEffect const* aurEff)
{
GetTarget()->CastSpell((Unit*)NULL, aurEff->GetAmount(), true);
}
void HandleUpdatePeriodic(AuraEffect* aurEff)
{
aurEff->CalculatePeriodic(GetCaster());
}
void Register()
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_shadowfang_keep_haunting_spirits_AuraScript();
}
};
enum ForsakenSpells
{
SPELL_FORSAKEN_SKILL_SWORD = 7038,
SPELL_FORSAKEN_SKILL_SHADOW = 7053
};
class spell_shadowfang_keep_forsaken_skills : public SpellScriptLoader
{
public:
spell_shadowfang_keep_forsaken_skills() : SpellScriptLoader("spell_shadowfang_keep_forsaken_skills") { }
class spell_shadowfang_keep_forsaken_skills_AuraScript : public AuraScript
{
PrepareAuraScript(spell_shadowfang_keep_forsaken_skills_AuraScript);
bool Load()
{
_forsakenSpell = 0;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void HandleDummyTick(AuraEffect const* aurEff)
{
PreventDefaultAction();
GetUnitOwner()->RemoveAurasDueToSpell(_forsakenSpell);
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_shadowfang_keep_forsaken_skills_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_forsaken_skills_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
private:
uint32 _forsakenSpell;
};
AuraScript* GetAuraScript() const
{
return new spell_shadowfang_keep_forsaken_skills_AuraScript();
}
};
void AddSC_instance_shadowfang_keep()
{
new instance_shadowfang_keep();
new spell_shadowfang_keep_haunting_spirits();
new spell_shadowfang_keep_forsaken_skills();
}

View File

@@ -1,23 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_SHADOWFANG_H
#define DEF_SHADOWFANG_H
enum DataTypes
{
TYPE_COURTYARD = 0,
TYPE_FENRUS_THE_DEVOURER = 1,
TYPE_WOLF_MASTER_NANDOS = 2,
MAX_ENCOUNTERS = 3
};
enum GameObjects
{
GO_COURTYARD_DOOR = 18895,
GO_SORCERER_DOOR = 18972,
GO_ARUGAL_DOOR = 18971
};
#endif

View File

@@ -1,448 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "stratholme.h"
#include "Player.h"
const Position BlackGuardPos[10] =
{
{4032.73f+0.0f, -3378.26f+0.0f, 119.76f, 4.67f},
{4032.73f+2.0f, -3378.26f+2.0f, 119.76f, 4.67f},
{4032.73f+2.0f, -3378.26f-2.0f, 119.76f, 4.67f},
{4032.73f-2.0f, -3378.26f+2.0f, 119.76f, 4.67f},
{4032.73f-2.0f, -3378.26f-2.0f, 119.76f, 4.67f},
{4032.73f+0.0f, -3407.38f+0.0f, 115.56f, 0.0f},
{4032.73f+2.0f, -3407.38f+2.0f, 115.56f, 0.0f},
{4032.73f+2.0f, -3407.38f-2.0f, 115.56f, 0.0f},
{4032.73f-2.0f, -3407.38f+2.0f, 115.56f, 0.0f},
{4032.73f-2.0f, -3407.38f-2.0f, 115.56f, 0.0f}
};
class instance_stratholme : public InstanceMapScript
{
public:
instance_stratholme() : InstanceMapScript("instance_stratholme", 329) { }
struct instance_stratholme_InstanceMapScript : public InstanceScript
{
instance_stratholme_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
void Initialize()
{
_baronRunProgress = 0;
_baronRunTime = 0;
_zigguratState1 = 0;
_zigguratState2 = 0;
_zigguratState3 = 0;
_slaughterProgress = 0;
_slaughterNPCs = 0;
_postboxesOpened = 0;
_zigguratDoorsGUID1 = 0;
_zigguratDoorsGUID2 = 0;
_zigguratDoorsGUID3 = 0;
_zigguratDoorsGUID4 = 0;
_zigguratDoorsGUID5 = 0;
_gauntletGateGUID = 0;
_slaughterGateGUID = 0;
_baronRivendareGUID = 0;
events.Reset();
}
void OnPlayerEnter(Player* player)
{
if (_baronRunTime > 0)
if (Aura* aura = player->AddAura(SPELL_BARON_ULTIMATUM, player))
aura->SetDuration(_baronRunTime*MINUTE*IN_MILLISECONDS);
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_BARON_RIVENDARE:
_baronRivendareGUID = creature->GetGUID();
break;
case NPC_VENOM_BELCHER:
case NPC_BILE_SPEWER:
if (_slaughterProgress == 0)
++_slaughterNPCs;
break;
case NPC_RAMSTEIN_THE_GORGER:
if (_slaughterProgress == 1)
++_slaughterNPCs;
break;
case NPC_MINDLESS_UNDEAD:
if (_slaughterProgress == 2)
++_slaughterNPCs;
break;
case NPC_BLACK_GUARD:
if (_slaughterProgress == 3)
++_slaughterNPCs;
break;
}
}
void ProcessSlaughterEvent()
{
if (_slaughterProgress == 1)
{
if (Creature* baron = instance->GetCreature(_baronRivendareGUID))
baron->AI()->Talk(SAY_BRAON_SUMMON_RAMSTEIN);
Position pos = {4032.20f, -3378.06f, 119.75f, 4.67f};
instance->SummonCreature(NPC_RAMSTEIN_THE_GORGER, pos);
}
if (_slaughterProgress == 2)
{
for (uint32 i = 0; i < 33; ++i)
events.ScheduleEvent(EVENT_SPAWN_MINDLESS, 5000 + i*210);
if (Creature* baron = instance->GetCreature(_baronRivendareGUID))
if (GameObject* gate = baron->FindNearestGameObject(GO_SLAUGHTER_GATE_SIDE, 200.0f))
gate->SetGoState(GO_STATE_ACTIVE);
}
if (_slaughterProgress == 3)
{
events.ScheduleEvent(EVENT_SPAWN_BLACK_GUARD, 20000);
}
if (_slaughterProgress == 4)
{
if (Creature* baron = instance->GetCreature(_baronRivendareGUID))
baron->AI()->Talk(SAY_BARON_GUARD_DEAD);
if (GameObject* gate = instance->GetGameObject(_zigguratDoorsGUID5))
gate->SetGoState(GO_STATE_ACTIVE);
}
}
void OnUnitDeath(Unit* unit)
{
switch (unit->GetEntry())
{
case NPC_VENOM_BELCHER:
case NPC_BILE_SPEWER:
case NPC_RAMSTEIN_THE_GORGER:
case NPC_MINDLESS_UNDEAD:
case NPC_BLACK_GUARD:
if (--_slaughterNPCs == 0)
{
++_slaughterProgress;
ProcessSlaughterEvent();
SaveToDB();
}
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_ZIGGURAT_DOORS1:
_zigguratDoorsGUID1 = go->GetGUID();
if (GetData(TYPE_ZIGGURAT1) >= 1)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_ZIGGURAT_DOORS2:
_zigguratDoorsGUID2 = go->GetGUID();
if (GetData(TYPE_ZIGGURAT2) >= 1)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_ZIGGURAT_DOORS3:
_zigguratDoorsGUID3 = go->GetGUID();
if (GetData(TYPE_ZIGGURAT3) >= 1)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_GAUNTLET_GATE:
_gauntletGateGUID = go->GetGUID();
if (_zigguratState1 == 2 && _zigguratState2 == 2 && _zigguratState3 == 2)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_SLAUGTHER_GATE:
_slaughterGateGUID = go->GetGUID();
if (_zigguratState1 == 2 && _zigguratState2 == 2 && _zigguratState3 == 2)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_ZIGGURAT_DOORS4:
_zigguratDoorsGUID4 = go->GetGUID();
if (_slaughterProgress == 4)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_ZIGGURAT_DOORS5:
_zigguratDoorsGUID5 = go->GetGUID();
if (_slaughterProgress == 4)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_SLAUGHTER_GATE_SIDE:
if (_slaughterProgress >= 2)
go->SetGoState(GO_STATE_ACTIVE);
break;
}
}
void CheckZiggurats()
{
if (_zigguratState1 == 2 && _zigguratState2 == 2 && _zigguratState3 == 2)
{
instance->LoadGrid(4035.83f, -3336.31f);
if (Creature* baron = instance->GetCreature(_baronRivendareGUID))
baron->AI()->Talk(SAY_BRAON_ZIGGURAT_FALL_YELL);
if (GameObject* gate = instance->GetGameObject(_gauntletGateGUID))
gate->SetGoState(GO_STATE_ACTIVE);
if (GameObject* gate = instance->GetGameObject(_slaughterGateGUID))
gate->SetGoState(GO_STATE_ACTIVE);
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_BARON_RUN:
{
if (_baronRunProgress == DATA_BARON_RUN_NONE)
{
_baronRunProgress = DATA_BARON_RUN_GATE;
_baronRunTime = 45;
DoCastSpellOnPlayers(SPELL_BARON_ULTIMATUM);
events.ScheduleEvent(EVENT_BARON_TIME, 60000);
instance->LoadGrid(4035.83f, -3336.31f);
if (Creature* baron = instance->GetCreature(_baronRivendareGUID))
baron->AI()->Talk(SAY_BARON_INIT_YELL);
}
break;
}
case TYPE_ZIGGURAT1:
{
if (data == _zigguratState1+1)
++_zigguratState1;
if (_zigguratState1 == 1)
if (GameObject* ziggurat = instance->GetGameObject(_zigguratDoorsGUID1))
ziggurat->SetGoState(GO_STATE_ACTIVE);
CheckZiggurats();
break;
}
case TYPE_ZIGGURAT2:
{
if (data == _zigguratState2+1)
++_zigguratState2;
if (_zigguratState2 == 1)
if (GameObject* ziggurat = instance->GetGameObject(_zigguratDoorsGUID2))
ziggurat->SetGoState(GO_STATE_ACTIVE);
CheckZiggurats();
break;
}
case TYPE_ZIGGURAT3:
{
if (data == _zigguratState3+1)
++_zigguratState3;
if (_zigguratState3 == 1)
if (GameObject* ziggurat = instance->GetGameObject(_zigguratDoorsGUID3))
ziggurat->SetGoState(GO_STATE_ACTIVE);
CheckZiggurats();
break;
}
case TYPE_BARON_FIGHT:
{
if (GameObject* gate = instance->GetGameObject(_zigguratDoorsGUID5))
gate->SetGoState(data == IN_PROGRESS ? GO_STATE_READY : GO_STATE_ACTIVE);
return;
}
case TYPE_MALLOW:
++_postboxesOpened;
break;
}
SaveToDB();
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "S T " << _baronRunProgress << ' ' << _baronRunTime << ' ' << _zigguratState1 << ' ' << _zigguratState2 << ' ' << _zigguratState3 << ' ' << _slaughterProgress << ' ' << _postboxesOpened;
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'T')
{
loadStream >> _baronRunProgress;
loadStream >> _baronRunTime;
loadStream >> _zigguratState1;
loadStream >> _zigguratState2;
loadStream >> _zigguratState3;
loadStream >> _slaughterProgress;
loadStream >> _postboxesOpened;
}
if (_baronRunTime > 0)
events.ScheduleEvent(EVENT_BARON_TIME, 60000);
if (_slaughterProgress > 0 && _slaughterProgress < 4)
events.ScheduleEvent(EVENT_FORCE_SLAUGHTER_EVENT, 5000);
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case TYPE_ZIGGURAT1:
return _zigguratState1;
case TYPE_ZIGGURAT2:
return _zigguratState2;
case TYPE_ZIGGURAT3:
return _zigguratState3;
case TYPE_MALLOW:
return _postboxesOpened;
}
return 0;
}
void Update(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_BARON_TIME:
{
--_baronRunTime;
instance->LoadGrid(4035.83f, -3336.31f);
Creature* baron = instance->GetCreature(_baronRivendareGUID);
if (baron && !baron->IsInCombat())
{
switch (_baronRunTime)
{
case 10:
baron->AI()->Talk(SAY_BARON_10M);
break;
case 5:
baron->AI()->Talk(SAY_BARON_5M);
if (Creature* ysida = baron->FindNearestCreature(NPC_YSIDA, 50.0f))
ysida->AI()->SetData(1, 1);
break;
case 0:
baron->AI()->Talk(SAY_BARON_0M);
DoRemoveAurasDueToSpellOnPlayers(SPELL_BARON_ULTIMATUM);
break;
}
}
if (_baronRunTime > 0)
events.ScheduleEvent(EVENT_BARON_TIME, 60000);
else
events.ScheduleEvent(EVENT_EXECUTE_PRISONER, 0);
SaveToDB();
break;
}
case EVENT_EXECUTE_PRISONER:
{
instance->LoadGrid(4035.83f, -3336.31f);
Creature* baron = instance->GetCreature(_baronRivendareGUID);
if (baron && baron->IsAlive())
{
if (!baron->IsInCombat())
{
baron->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
if (Creature* ysida = baron->FindNearestCreature(NPC_YSIDA, 50.0f))
Unit::Kill(baron, ysida);
}
else
events.ScheduleEvent(EVENT_EXECUTE_PRISONER, 1000);
}
break;
}
case EVENT_SPAWN_MINDLESS:
{
Position pos = {3941.75f, -3393.06f, 119.70f, 0.0f};
instance->SummonCreature(NPC_MINDLESS_UNDEAD, pos);
break;
}
case EVENT_FORCE_SLAUGHTER_EVENT:
{
Map::PlayerList const& PlayerList = instance->GetPlayers();
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* player = i->GetSource())
if (player->GetDistance2d(4034.97f, -3402.13f) < 50.0f)
{
ProcessSlaughterEvent();
return;
}
events.ScheduleEvent(EVENT_FORCE_SLAUGHTER_EVENT, 3000);
break;
}
case EVENT_SPAWN_BLACK_GUARD:
{
for (uint8 i = 0; i < 5; ++i)
if (Creature* guard = instance->SummonCreature(NPC_BLACK_GUARD, BlackGuardPos[i]))
{
guard->SetWalk(true);
guard->GetMotionMaster()->MovePoint(0, BlackGuardPos[i+5]);
guard->SetHomePosition(BlackGuardPos[i+5]);
if (i == 0 && guard->AI())
guard->AI()->Talk(SAY_BLACK_GUARD_INIT);
}
if (GameObject* gate = instance->GetGameObject(_zigguratDoorsGUID4))
gate->SetGoState(GO_STATE_ACTIVE);
break;
}
}
}
private:
uint32 _baronRunProgress;
uint32 _baronRunTime;
uint32 _zigguratState1;
uint32 _zigguratState2;
uint32 _zigguratState3;
uint32 _slaughterProgress;
uint32 _slaughterNPCs;
uint32 _postboxesOpened;
EventMap events;
uint64 _zigguratDoorsGUID1;
uint64 _zigguratDoorsGUID2;
uint64 _zigguratDoorsGUID3;
uint64 _zigguratDoorsGUID4;
uint64 _zigguratDoorsGUID5;
uint64 _slaughterGateGUID;
uint64 _gauntletGateGUID;
uint64 _baronRivendareGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_stratholme_InstanceMapScript(map);
}
};
void AddSC_instance_stratholme()
{
new instance_stratholme();
}

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@@ -1,66 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_STRATHOLME_H
#define DEF_STRATHOLME_H
enum DataTypes
{
TYPE_BARON_RUN = 0,
TYPE_ZIGGURAT1 = 1,
TYPE_ZIGGURAT2 = 2,
TYPE_ZIGGURAT3 = 3,
TYPE_BARON_FIGHT = 4,
TYPE_MALLOW = 5,
DATA_BARON_RUN_NONE = 0,
DATA_BARON_RUN_GATE = 1,
};
enum CreatureIds
{
NPC_BARON_RIVENDARE = 10440,
NPC_BILE_SPEWER = 10416,
NPC_VENOM_BELCHER = 10417,
NPC_RAMSTEIN_THE_GORGER = 10439,
NPC_MINDLESS_UNDEAD = 11030,
NPC_BLACK_GUARD = 10394,
NPC_YSIDA = 16031
};
enum GameobjectIds
{
GO_ZIGGURAT_DOORS1 = 175380, // baroness
GO_ZIGGURAT_DOORS2 = 175379, // nerub'enkan
GO_ZIGGURAT_DOORS3 = 175381, // maleki
GO_ZIGGURAT_DOORS4 = 175405, // rammstein
GO_ZIGGURAT_DOORS5 = 175796, // baron
GO_GAUNTLET_GATE = 175374,
GO_SLAUGTHER_GATE = 175373,
GO_SLAUGHTER_GATE_SIDE = 175358,
GO_EXIT_GATE = 176424
};
enum MiscIds
{
SAY_BLACK_GUARD_INIT = 0,
SAY_BARON_INIT_YELL = 0,
SAY_BRAON_ZIGGURAT_FALL_YELL = 1,
SAY_BARON_10M = 2,
SAY_BARON_5M = 3,
SAY_BARON_0M = 4,
SAY_BRAON_SUMMON_RAMSTEIN = 5,
SAY_BARON_GUARD_DEAD = 6,
EVENT_BARON_TIME = 1,
EVENT_SPAWN_MINDLESS = 2,
EVENT_FORCE_SLAUGHTER_EVENT = 3,
EVENT_SPAWN_BLACK_GUARD = 4,
EVENT_EXECUTE_PRISONER = 5,
SPELL_BARON_ULTIMATUM = 27861
};
#endif

View File

@@ -1,286 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "sunken_temple.h"
class instance_sunken_temple : public InstanceMapScript
{
public:
instance_sunken_temple() : InstanceMapScript("instance_sunken_temple", 109) { }
struct instance_sunken_temple_InstanceMapScript : public InstanceScript
{
instance_sunken_temple_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
void Initialize()
{
_statuePhase = 0;
_defendersKilled = 0;
memset(&_encounters, 0, sizeof(_encounters));
_forcefieldGUID = 0;
_jammalanGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_JAMMAL_AN_THE_PROPHET:
_jammalanGUID = creature->GetGUID();
break;
}
if (creature->IsAlive() && creature->GetDBTableGUIDLow() && creature->GetCreatureType() == CREATURE_TYPE_DRAGONKIN && creature->GetEntry() != NPC_SHADE_OF_ERANIKUS)
_dragonkinList.push_back(creature->GetGUID());
}
void OnUnitDeath(Unit* unit)
{
if (unit->GetTypeId() == TYPEID_UNIT && unit->GetCreatureType() == CREATURE_TYPE_DRAGONKIN && unit->GetEntry() != NPC_SHADE_OF_ERANIKUS)
_dragonkinList.remove(unit->GetGUID());
}
void OnGameObjectCreate(GameObject* gameobject)
{
switch (gameobject->GetEntry())
{
case GO_ATALAI_STATUE1:
case GO_ATALAI_STATUE2:
case GO_ATALAI_STATUE3:
case GO_ATALAI_STATUE4:
case GO_ATALAI_STATUE5:
case GO_ATALAI_STATUE6:
if (gameobject->GetEntry() < GO_ATALAI_STATUE1+_statuePhase)
{
instance->SummonGameObject(GO_ATALAI_LIGHT2, gameobject->GetPositionX(), gameobject->GetPositionY(), gameobject->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
gameobject->SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
break;
case GO_ATALAI_IDOL:
if (_statuePhase == MAX_STATUE_PHASE)
gameobject->SummonGameObject(GO_IDOL_OF_HAKKAR, -480.08f, 94.29f, -189.72f, 1.571f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
break;
case GO_IDOL_OF_HAKKAR:
if (_encounters[TYPE_ATAL_ALARION] == DONE)
gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case GO_FORCEFIELD:
_forcefieldGUID = gameobject->GetGUID();
if (_defendersKilled == DEFENDERS_COUNT)
gameobject->SetGoState(GO_STATE_ACTIVE);
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_STATUES:
_events.ScheduleEvent(DATA_STATUES, 0);
break;
case DATA_DEFENDER_KILLED:
++_defendersKilled;
if (_defendersKilled == DEFENDERS_COUNT)
{
instance->LoadGrid(-425.89f, -86.07f);
if (Creature* jammal = instance->GetCreature(_jammalanGUID))
jammal->AI()->Talk(0);
if (GameObject* forcefield = instance->GetGameObject(_forcefieldGUID))
forcefield->SetGoState(GO_STATE_ACTIVE);
}
break;
case DATA_ERANIKUS_FIGHT:
for (std::list<uint64>::const_iterator itr = _dragonkinList.begin(); itr != _dragonkinList.end(); ++itr)
{
if (Creature* creature = instance->GetCreature(*itr))
if (instance->IsGridLoaded(creature->GetPositionX(), creature->GetPositionY()))
creature->SetInCombatWithZone();
}
break;
case TYPE_ATAL_ALARION:
case TYPE_JAMMAL_AN:
case TYPE_HAKKAR_EVENT:
_encounters[type] = data;
break;
}
SaveToDB();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_STATUES:
return _statuePhase;
case DATA_DEFENDER_KILLED:
return _defendersKilled;
case TYPE_ATAL_ALARION:
case TYPE_JAMMAL_AN:
case TYPE_HAKKAR_EVENT:
return _encounters[type];
}
return 0;
}
void Update(uint32 diff)
{
_events.Update(diff);
switch (_events.ExecuteEvent())
{
case DATA_STATUES:
++_statuePhase;
if (_statuePhase == MAX_STATUE_PHASE)
instance->SummonGameObject(GO_IDOL_OF_HAKKAR, -480.08f, 94.29f, -189.72f, 1.571f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
break;
}
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "T A " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2] << ' ' << _statuePhase << ' ' << _defendersKilled;
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'T' && dataHead2 == 'A')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
loadStream >> _statuePhase;
loadStream >> _defendersKilled;
}
}
private:
uint32 _statuePhase;
uint32 _defendersKilled;
uint32 _encounters[MAX_ENCOUNTERS];
uint64 _forcefieldGUID;
uint64 _jammalanGUID;
std::list<uint64> _dragonkinList;
EventMap _events;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_sunken_temple_InstanceMapScript(map);
}
};
enum MalfurionMisc
{
QUEST_ERANIKUS_TYRANT_OF_DREAMS = 8733,
QUEST_THE_CHARGE_OF_DRAGONFLIGHTS = 8555,
};
class at_malfurion_stormrage : public AreaTriggerScript
{
public:
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->GetInstanceScript() && !player->FindNearestCreature(NPC_MALFURION_STORMRAGE, 15.0f) &&
player->GetQuestStatus(QUEST_THE_CHARGE_OF_DRAGONFLIGHTS) == QUEST_STATUS_REWARDED && player->GetQuestStatus(QUEST_ERANIKUS_TYRANT_OF_DREAMS) != QUEST_STATUS_REWARDED)
player->SummonCreature(NPC_MALFURION_STORMRAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
return false;
}
};
class spell_temple_of_atal_hakkar_hex_of_jammal_an : public SpellScriptLoader
{
public:
spell_temple_of_atal_hakkar_hex_of_jammal_an() : SpellScriptLoader("spell_temple_of_atal_hakkar_hex_of_jammal_an") { }
class spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript : public AuraScript
{
PrepareAuraScript(spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (caster->IsAlive() && caster->IsInCombat())
{
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN, true);
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN_CHARM, true);
}
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript();
}
};
class spell_temple_of_atal_hakkar_awaken_the_soulflayer : public SpellScriptLoader
{
public:
spell_temple_of_atal_hakkar_awaken_the_soulflayer() : SpellScriptLoader("spell_temple_of_atal_hakkar_awaken_the_soulflayer") { }
class spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript : public SpellScript
{
PrepareSpellScript(spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript);
void HandleSendEvent(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
InstanceScript* instanceScript = GetCaster()->GetInstanceScript();
Map* map = GetCaster()->FindMap();
if (!map || !instanceScript || instanceScript->GetData(TYPE_HAKKAR_EVENT) != NOT_STARTED)
return;
Position pos = {-466.795f, 272.863f, -90.447f, 1.57f};
if (TempSummon* summon = map->SummonCreature(NPC_SHADE_OF_HAKKAR, pos))
{
summon->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
instanceScript->SetData(TYPE_HAKKAR_EVENT, IN_PROGRESS);
}
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript();
}
};
void AddSC_instance_sunken_temple()
{
new instance_sunken_temple();
new at_malfurion_stormrage();
new spell_temple_of_atal_hakkar_hex_of_jammal_an();
new spell_temple_of_atal_hakkar_awaken_the_soulflayer();
}

View File

@@ -1,50 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_SUNKEN_TEMPLE_H
#define DEF_SUNKEN_TEMPLE_H
enum DataTypes
{
DATA_STATUES = 10,
DATA_DEFENDER_KILLED = 11,
DATA_ERANIKUS_FIGHT = 12,
MAX_STATUE_PHASE = 6,
DEFENDERS_COUNT = 6,
TYPE_ATAL_ALARION = 0,
TYPE_JAMMAL_AN = 1,
TYPE_HAKKAR_EVENT = 2,
MAX_ENCOUNTERS = 3
};
enum GoIds
{
GO_ATALAI_STATUE1 = 148830,
GO_ATALAI_STATUE2 = 148831,
GO_ATALAI_STATUE3 = 148832,
GO_ATALAI_STATUE4 = 148833,
GO_ATALAI_STATUE5 = 148834,
GO_ATALAI_STATUE6 = 148835,
GO_ATALAI_IDOL = 148836,
GO_IDOL_OF_HAKKAR = 148838,
GO_ATALAI_LIGHT2 = 148937,
GO_FORCEFIELD = 149431
};
enum CreatureIds
{
NPC_MALFURION_STORMRAGE = 15362,
NPC_JAMMAL_AN_THE_PROPHET = 5710,
NPC_SHADE_OF_ERANIKUS = 5709,
NPC_SHADE_OF_HAKKAR = 8440,
};
enum SpellIds
{
HEX_OF_JAMMAL_AN = 12480,
HEX_OF_JAMMAL_AN_CHARM = 12483
};
#endif

View File

@@ -1,537 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
enum Quotes
{
YELL_INTRO = 0,
YELL_INTRO_BREAK_ICE = 1,
YELL_INTRO_CHARGE = 2,
YELL_INTRO_KILL_MADRIGOSA = 3,
YELL_INTRO_TAUNT = 4,
YELL_AGGRO = 5,
YELL_KILL = 6,
YELL_LOVE = 7,
YELL_BERSERK = 8,
YELL_DEATH = 9,
};
enum Spells
{
SPELL_METEOR_SLASH = 45150,
SPELL_BURN_DAMAGE = 46394,
SPELL_BURN = 45141,
SPELL_STOMP = 45185,
SPELL_BERSERK = 26662,
SPELL_DUAL_WIELD = 42459,
SPELL_SUMMON_BRUTALLUS_DEATH_CLOUD = 45884
};
enum Misc
{
EVENT_SPELL_SLASH = 1,
EVENT_SPELL_STOMP = 2,
EVENT_SPELL_BURN = 3,
EVENT_SPELL_BERSERK = 4,
ACTION_START_EVENT = 1,
ACTION_SPAWN_FELMYST = 2
};
class boss_brutallus : public CreatureScript
{
public:
boss_brutallus() : CreatureScript("boss_brutallus") { }
struct boss_brutallusAI : public BossAI
{
boss_brutallusAI(Creature* creature) : BossAI(creature, DATA_BRUTALLUS) { }
void Reset()
{
BossAI::Reset();
me->CastSpell(me, SPELL_DUAL_WIELD, true);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (me->GetReactState() == REACT_PASSIVE && (!who || who->GetEntry() != NPC_MADRIGOSA))
{
if (who)
Unit::Kill(me, who);
damage = 0;
}
}
void EnterCombat(Unit* who)
{
if (who->GetEntry() == NPC_MADRIGOSA)
return;
Talk(YELL_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_SLASH, 11000);
events.ScheduleEvent(EVENT_SPELL_STOMP, 30000);
events.ScheduleEvent(EVENT_SPELL_BURN, 45000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 360000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(YELL_KILL);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(YELL_DEATH);
me->CastSpell(me, SPELL_SUMMON_BRUTALLUS_DEATH_CLOUD, true);
if (Creature* madrigosa = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_MADRIGOSA)))
madrigosa->AI()->DoAction(ACTION_SPAWN_FELMYST);
}
void AttackStart(Unit* who)
{
if (who->GetEntry() == NPC_MADRIGOSA)
return;
BossAI::AttackStart(who);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SLASH:
me->CastSpell(me->GetVictim(), SPELL_METEOR_SLASH, false);
events.ScheduleEvent(EVENT_SPELL_SLASH, 10000);
break;
case EVENT_SPELL_STOMP:
me->CastSpell(me->GetVictim(), SPELL_STOMP, false);
Talk(YELL_LOVE);
events.ScheduleEvent(EVENT_SPELL_STOMP, 30000);
break;
case EVENT_SPELL_BURN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_BURN_DAMAGE))
me->CastSpell(target, SPELL_BURN, false);
events.ScheduleEvent(EVENT_SPELL_BURN, 60000);
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
Talk(YELL_BERSERK);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_brutallusAI>(creature);
}
};
enum eMadrigosa
{
EVENT_MAD_1 = 1,
EVENT_MAD_2 = 2,
EVENT_MAD_2_1 = 200,
EVENT_MAD_3 = 3,
EVENT_MAD_4 = 4,
EVENT_MAD_5 = 5,
EVENT_MAD_6 = 6,
EVENT_MAD_7 = 7,
EVENT_MAD_8 = 8,
EVENT_MAD_9 = 9,
EVENT_MAD_10 = 10,
EVENT_MAD_11 = 11,
EVENT_MAD_12 = 12,
EVENT_MAD_13 = 13,
EVENT_MAD_14 = 14,
EVENT_MAD_15 = 15,
EVENT_MAD_16 = 16,
EVENT_MAD_17 = 17,
EVENT_MAD_18 = 18,
EVENT_MAD_19 = 19,
EVENT_MAD_20 = 20,
EVENT_MAD_21 = 21,
EVENT_SPAWN_FELMYST = 30,
SAY_MAD_1 = 0,
SAY_MAD_2 = 1,
SAY_MAD_3 = 2,
SAY_MAD_4 = 3,
SAY_MAD_5 = 4,
SPELL_MADRIGOSA_FREEZE = 46609,
SPELL_MADRIGOSA_FROST_BREATH = 45065,
SPELL_MADRIGOSA_FROST_BLAST = 44872,
SPELL_MADRIGOSA_FROSTBOLT = 44843,
SPELL_MADRIGOSA_ENCAPSULATE = 44883,
SPELL_BRUTALLUS_CHARGE = 44884,
SPELL_BRUTALLUS_FEL_FIREBALL = 44844,
SPELL_BRUTALLUS_FLAME_RING = 44874,
SPELL_BRUTALLUS_BREAK_ICE = 46637,
};
class npc_madrigosa : public CreatureScript
{
public:
npc_madrigosa() : CreatureScript("npc_madrigosa") { }
struct npc_madrigosaAI : public NullCreatureAI
{
npc_madrigosaAI(Creature* creature) : NullCreatureAI(creature)
{
instance = creature->GetInstanceScript();
bool appear = instance->GetBossState(DATA_BRUTALLUS) != DONE && instance->GetBossState(DATA_MADRIGOSA) == DONE;
creature->SetVisible(appear);
creature->SetStandState(UNIT_STAND_STATE_DEAD);
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
}
EventMap events;
InstanceScript* instance;
void DoAction(int32 param)
{
if (param == ACTION_START_EVENT)
{
me->SetDisableGravity(true);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->NearTeleportTo(1570.97f, 725.51f, 79.77f, 3.82f);
events.ScheduleEvent(EVENT_MAD_1, 2000);
}
else if (param == ACTION_SPAWN_FELMYST)
events.ScheduleEvent(EVENT_SPAWN_FELMYST, 60000);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_MAD_1:
me->SetVisible(true);
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
{
me->SetTarget(brutallus->GetGUID());
brutallus->SetReactState(REACT_PASSIVE);
brutallus->setActive(true);
}
me->GetMotionMaster()->MovePoint(1, 1477.94f, 643.22f, 21.21f);
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
events.ScheduleEvent(EVENT_MAD_2, 6000);
break;
case EVENT_MAD_2:
Talk(SAY_MAD_1);
me->CastSpell(me, SPELL_MADRIGOSA_FREEZE, false);
events.ScheduleEvent(EVENT_MAD_2_1, 1000);
break;
case EVENT_MAD_2_1:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->SetDisableGravity(false);
me->CastSpell(me, SPELL_MADRIGOSA_FROST_BREATH, false);
events.ScheduleEvent(EVENT_MAD_3, 7000);
break;
case EVENT_MAD_3:
Talk(SAY_MAD_2);
events.ScheduleEvent(EVENT_MAD_4, 7000);
break;
case EVENT_MAD_4:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
brutallus->AI()->Talk(YELL_INTRO);
events.ScheduleEvent(EVENT_MAD_5, 5000);
break;
case EVENT_MAD_5:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
{
brutallus->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H);
}
events.ScheduleEvent(EVENT_MAD_6, 10000);
break;
case EVENT_MAD_6:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
{
brutallus->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
}
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
events.ScheduleEvent(EVENT_MAD_7, 4000);
break;
case EVENT_MAD_7:
Talk(SAY_MAD_3);
me->CastSpell(me, SPELL_MADRIGOSA_FROST_BLAST, false);
events.ScheduleEvent(EVENT_MAD_8, 3000);
events.ScheduleEvent(EVENT_MAD_8, 5000);
events.ScheduleEvent(EVENT_MAD_8, 6500);
events.ScheduleEvent(EVENT_MAD_8, 7500);
events.ScheduleEvent(EVENT_MAD_8, 8500);
events.ScheduleEvent(EVENT_MAD_8, 9500);
events.ScheduleEvent(EVENT_MAD_9, 11000);
events.ScheduleEvent(EVENT_MAD_8, 12000);
events.ScheduleEvent(EVENT_MAD_8, 14000);
break;
case EVENT_MAD_8:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
me->CastSpell(brutallus, SPELL_MADRIGOSA_FROSTBOLT, false);
break;
case EVENT_MAD_9:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
{
brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_FLAME_RING, true);
brutallus->RemoveAllAuras();
brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_FEL_FIREBALL, false);
brutallus->AI()->Talk(YELL_INTRO_BREAK_ICE);
}
events.ScheduleEvent(EVENT_MAD_11, 6000);
break;
//case EVENT_MAD_10:
case EVENT_MAD_11:
me->SetDisableGravity(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
events.ScheduleEvent(EVENT_MAD_13, 2500);
break;
case EVENT_MAD_13:
Talk(SAY_MAD_4);
me->RemoveAllAuras();
me->CastSpell(me, SPELL_MADRIGOSA_ENCAPSULATE, false);
events.ScheduleEvent(EVENT_MAD_14, 2000);
break;
case EVENT_MAD_14:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
{
brutallus->SetDisableGravity(true);
brutallus->GetMotionMaster()->MovePoint(0, brutallus->GetPositionX(), brutallus->GetPositionY()-30.0f, brutallus->GetPositionZ()+15.0f, false, true);
}
events.ScheduleEvent(EVENT_MAD_15, 10000);
break;
case EVENT_MAD_15:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
{
brutallus->RemoveAllAuras();
brutallus->SetDisableGravity(false);
brutallus->GetMotionMaster()->MoveFall();
brutallus->AI()->Talk(YELL_INTRO_CHARGE);
}
events.ScheduleEvent(EVENT_MAD_16, 1400);
break;
case EVENT_MAD_16:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
brutallus->CastSpell(me, SPELL_BRUTALLUS_CHARGE, true);
events.ScheduleEvent(EVENT_MAD_17, 1200);
break;
case EVENT_MAD_17:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
brutallus->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
events.ScheduleEvent(EVENT_MAD_18, 500);
break;
case EVENT_MAD_18:
Talk(SAY_MAD_5);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetStandState(UNIT_STAND_STATE_DEAD);
events.ScheduleEvent(EVENT_MAD_19, 6000);
break;
case EVENT_MAD_19:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
brutallus->AI()->Talk(YELL_INTRO_KILL_MADRIGOSA);
events.ScheduleEvent(EVENT_MAD_20, 7000);
break;
case EVENT_MAD_20:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->setFaction(35);
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
{
brutallus->AI()->Talk(YELL_INTRO_TAUNT);
brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_BREAK_ICE, false);
}
events.ScheduleEvent(EVENT_MAD_21, 4000);
break;
case EVENT_MAD_21:
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_BRUTALLUS)))
{
brutallus->SetReactState(REACT_AGGRESSIVE);
brutallus->SetHealth(brutallus->GetMaxHealth());
brutallus->AI()->EnterEvadeMode();
brutallus->setActive(false);
}
break;
case EVENT_SPAWN_FELMYST:
me->DespawnOrUnsummon(1);
if (Creature* felmyst = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_FELMYST)))
felmyst->AI()->DoAction(ACTION_START_EVENT);
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_madrigosaAI>(creature);
}
};
class spell_madrigosa_activate_barrier : public SpellScriptLoader
{
public:
spell_madrigosa_activate_barrier() : SpellScriptLoader("spell_madrigosa_activate_barrier") { }
class spell_madrigosa_activate_barrier_SpellScript : public SpellScript
{
PrepareSpellScript(spell_madrigosa_activate_barrier_SpellScript);
void HandleActivateObject(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (GameObject* go = GetHitGObj())
{
go->SetGoState(GO_STATE_READY);
if (Map* map = go->GetMap())
{
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (i->GetSource())
{
UpdateData data;
WorldPacket pkt;
go->BuildValuesUpdateBlockForPlayer(&data, i->GetSource());
data.BuildPacket(&pkt);
i->GetSource()->GetSession()->SendPacket(&pkt);
}
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_madrigosa_activate_barrier_SpellScript::HandleActivateObject, EFFECT_0, SPELL_EFFECT_ACTIVATE_OBJECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_madrigosa_activate_barrier_SpellScript();
}
};
class spell_madrigosa_deactivate_barrier : public SpellScriptLoader
{
public:
spell_madrigosa_deactivate_barrier() : SpellScriptLoader("spell_madrigosa_deactivate_barrier") { }
class spell_madrigosa_deactivate_barrier_SpellScript : public SpellScript
{
PrepareSpellScript(spell_madrigosa_deactivate_barrier_SpellScript);
void HandleActivateObject(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (GameObject* go = GetHitGObj())
{
go->SetGoState(GO_STATE_ACTIVE);
if (Map* map = go->GetMap())
{
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (i->GetSource())
{
UpdateData data;
WorldPacket pkt;
go->BuildValuesUpdateBlockForPlayer(&data, i->GetSource());
data.BuildPacket(&pkt);
i->GetSource()->GetSession()->SendPacket(&pkt);
}
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_madrigosa_deactivate_barrier_SpellScript::HandleActivateObject, EFFECT_0, SPELL_EFFECT_ACTIVATE_OBJECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_madrigosa_deactivate_barrier_SpellScript();
}
};
class spell_brutallus_burn : public SpellScriptLoader
{
public:
spell_brutallus_burn() : SpellScriptLoader("spell_brutallus_burn") { }
class spell_brutallus_burn_SpellScript : public SpellScript
{
PrepareSpellScript(spell_brutallus_burn_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
if (!target->HasAura(SPELL_BURN_DAMAGE))
target->CastSpell(target, SPELL_BURN_DAMAGE, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_brutallus_burn_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_brutallus_burn_SpellScript();
}
};
class AreaTrigger_at_sunwell_madrigosa : public AreaTriggerScript
{
public:
AreaTrigger_at_sunwell_madrigosa() : AreaTriggerScript("at_sunwell_madrigosa") {}
bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
{
if (InstanceScript* instance = player->GetInstanceScript())
if (instance->GetBossState(DATA_MADRIGOSA) != DONE)
{
instance->SetBossState(DATA_MADRIGOSA, NOT_STARTED);
instance->SetBossState(DATA_MADRIGOSA, DONE);
if (Creature* creature = ObjectAccessor::GetCreature(*player, instance->GetData64(NPC_MADRIGOSA)))
creature->AI()->DoAction(ACTION_START_EVENT);
}
return true;
}
};
void AddSC_boss_brutallus()
{
new boss_brutallus();
new npc_madrigosa();
new spell_madrigosa_activate_barrier();
new spell_madrigosa_deactivate_barrier();
new spell_brutallus_burn();
new AreaTrigger_at_sunwell_madrigosa();
}

View File

@@ -1,514 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
#include "SpellInfo.h"
enum Quotes
{
YELL_INTRO_SAC = 0,
YELL_SAC_DEAD = 4,
EMOTE_SHADOW_NOVA = 5,
YELL_ENRAGE = 6,
YELL_SISTER_ALYTHESS_DEAD = 7,
YELL_SAC_KILL = 8,
YELL_SHADOW_NOVA = 9,
YELL_INTRO_ALY = 0,
EMOTE_CONFLAGRATION = 4,
YELL_ALY_KILL = 5,
YELL_ALY_DEAD = 6,
YELL_SISTER_SACROLASH_DEAD = 7,
YELL_CANFLAGRATION = 8,
YELL_BERSERK = 9
};
enum Spells
{
//Shared spells
SPELL_ENRAGE = 46587,
SPELL_EMPOWER = 45366,
SPELL_DARK_FLAME = 45345,
//Lady Sacrolash spells
SPELL_SHADOWFORM = 45455,
SPELL_DARK_TOUCHED = 45347,
SPELL_SHADOW_BLADES = 45248,
SPELL_SHADOW_NOVA = 45329,
SPELL_CONFOUNDING_BLOW = 45256,
//Grand Warlock Alythess spells
SPELL_FIREFORM = 45457,
SPELL_FLAME_TOUCHED = 45348,
SPELL_PYROGENICS = 45230,
SPELL_CONFLAGRATION = 45342,
SPELL_FLAME_SEAR = 46771,
SPELL_BLAZE = 45235,
SPELL_BLAZE_SUMMON = 45236
};
enum Misc
{
ACTION_SISTER_DIED = 1,
EVENT_SPELL_SHADOW_BLADES = 1,
EVENT_SPELL_SHADOW_NOVA = 2,
EVENT_SPELL_CONFOUNDING_BLOW= 3,
EVENT_SHADOW_IMAGE = 4,
EVENT_SPELL_ENRAGE = 5,
EVENT_SPELL_CONFLAGRATION = 6,
EVENT_SPELL_BLAZE = 7,
EVENT_SPELL_PYROGENICS = 8,
EVENT_SPELL_FLAME_SEAR = 9
};
class boss_sacrolash : public CreatureScript
{
public:
boss_sacrolash() : CreatureScript("boss_sacrolash") { }
struct boss_sacrolashAI : public BossAI
{
boss_sacrolashAI(Creature* creature) : BossAI(creature, DATA_EREDAR_TWINS) {}
bool sisterDied;
void Reset()
{
me->CastSpell(me, SPELL_SHADOWFORM, true);
sisterDied = false;
BossAI::Reset();
me->SetLootMode(0);
}
void DoAction(int32 param)
{
if (param == ACTION_SISTER_DIED)
{
me->ResetLootMode();
sisterDied = true;
Talk(YELL_SISTER_ALYTHESS_DEAD);
me->CastSpell(me, SPELL_EMPOWER, true);
uint32 timer = events.GetNextEventTime(EVENT_SPELL_SHADOW_NOVA);
events.CancelEvent(EVENT_SPELL_SHADOW_NOVA);
events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, timer-events.GetTimer());
}
}
void EnterEvadeMode()
{
BossAI::EnterEvadeMode();
if (Creature* alythess = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_GRAND_WARLOCK_ALYTHESS)))
{
if (!alythess->IsAlive())
alythess->Respawn(true);
else if (!alythess->IsInEvadeMode())
alythess->AI()->EnterEvadeMode();
}
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
if (Creature* alythess = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_GRAND_WARLOCK_ALYTHESS)))
if (alythess->IsAlive() && !alythess->IsInCombat())
alythess->AI()->AttackStart(who);
events.ScheduleEvent(EVENT_SPELL_SHADOW_BLADES, 10000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, 36000);
events.ScheduleEvent(EVENT_SPELL_CONFOUNDING_BLOW, 25000);
events.ScheduleEvent(EVENT_SHADOW_IMAGE, 20000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 360000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
Talk(YELL_SAC_KILL);
}
void JustDied(Unit* /*killer*/)
{
events.Reset();
summons.DespawnAll();
if (sisterDied)
{
Talk(YELL_SAC_DEAD);
instance->SetBossState(DATA_EREDAR_TWINS, DONE);
}
else if (Creature* alythess = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_GRAND_WARLOCK_ALYTHESS)))
alythess->AI()->DoAction(ACTION_SISTER_DIED);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
{
summon->AI()->AttackStart(target);
summon->AddThreat(target, 10000000);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_ENRAGE:
Talk(YELL_ENRAGE);
me->CastSpell(me, SPELL_ENRAGE, true);
break;
case EVENT_SPELL_CONFOUNDING_BLOW:
me->CastSpell(me->GetVictim(), SPELL_CONFOUNDING_BLOW, false);
events.ScheduleEvent(EVENT_SPELL_CONFOUNDING_BLOW, urand(20000, 25000));
break;
case EVENT_SPELL_SHADOW_BLADES:
me->CastSpell(me, SPELL_SHADOW_BLADES, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_BLADES, 10000);
break;
case EVENT_SPELL_SHADOW_NOVA:
{
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 100.0f);
if (!target)
target = me->GetVictim();
Talk(EMOTE_SHADOW_NOVA, target);
Talk(YELL_SHADOW_NOVA);
me->CastSpell(target, SPELL_SHADOW_NOVA, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, urand(30000, 35000));
break;
}
case EVENT_SHADOW_IMAGE:
me->SummonCreature(NPC_SHADOW_IMAGE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 12000);
events.ScheduleEvent(EVENT_SHADOW_IMAGE, 6000);
break;
case EVENT_SPELL_CONFLAGRATION:
{
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 100.0f);
if (!target)
target = me->GetVictim();
me->CastSpell(target, SPELL_CONFLAGRATION, false);
events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, urand(30000, 35000));
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_sacrolashAI>(creature);
};
};
class boss_alythess : public CreatureScript
{
public:
boss_alythess() : CreatureScript("boss_alythess") { }
struct boss_alythessAI : public BossAI
{
boss_alythessAI(Creature* creature) : BossAI(creature, DATA_EREDAR_TWINS) { }
bool sisterDied;
void Reset()
{
me->CastSpell(me, SPELL_FIREFORM, true);
sisterDied = false;
BossAI::Reset();
me->SetLootMode(0);
}
void DoAction(int32 param)
{
if (param == ACTION_SISTER_DIED)
{
me->ResetLootMode();
sisterDied = true;
Talk(YELL_SISTER_SACROLASH_DEAD);
me->CastSpell(me, SPELL_EMPOWER, true);
uint32 timer = events.GetNextEventTime(EVENT_SPELL_CONFLAGRATION);
events.CancelEvent(EVENT_SPELL_CONFLAGRATION);
events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, timer-events.GetTimer());
}
}
void EnterEvadeMode()
{
BossAI::EnterEvadeMode();
if (Creature* scorlash = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_LADY_SACROLASH)))
{
if (!scorlash->IsAlive())
scorlash->Respawn(true);
else if (!scorlash->IsInEvadeMode())
scorlash->AI()->EnterEvadeMode();
}
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
if (Creature* scorlash = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_LADY_SACROLASH)))
if (scorlash->IsAlive() && !scorlash->IsInCombat())
scorlash->AI()->AttackStart(who);
events.ScheduleEvent(EVENT_SPELL_BLAZE, 100);
events.ScheduleEvent(EVENT_SPELL_PYROGENICS, 15000);
events.ScheduleEvent(EVENT_SPELL_FLAME_SEAR, 20000);
events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, 30000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 360000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
Talk(YELL_SAC_KILL);
}
void JustDied(Unit* /*killer*/)
{
events.Reset();
summons.DespawnAll();
if (sisterDied)
{
Talk(YELL_SAC_DEAD);
instance->SetBossState(DATA_EREDAR_TWINS, DONE);
}
else if (Creature* scorlash = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_LADY_SACROLASH)))
scorlash->AI()->DoAction(ACTION_SISTER_DIED);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_ENRAGE:
Talk(YELL_BERSERK);
me->CastSpell(me, SPELL_ENRAGE, true);
break;
case EVENT_SPELL_PYROGENICS:
me->CastSpell(me, SPELL_PYROGENICS, false);
events.ScheduleEvent(EVENT_SPELL_PYROGENICS, 15000);
break;
case EVENT_SPELL_FLAME_SEAR:
me->CastCustomSpell(SPELL_FLAME_SEAR, SPELLVALUE_MAX_TARGETS, 5, me, TRIGGERED_NONE);
events.ScheduleEvent(EVENT_SPELL_FLAME_SEAR, 15000);
break;
case EVENT_SPELL_BLAZE:
me->CastSpell(me->GetVictim(), SPELL_BLAZE, false);
events.ScheduleEvent(EVENT_SPELL_BLAZE, 3800);
break;
case EVENT_SPELL_SHADOW_NOVA:
{
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 100.0f);
if (!target)
target = me->GetVictim();
me->CastSpell(target, SPELL_SHADOW_NOVA, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, urand(30000, 35000));
break;
}
case EVENT_SPELL_CONFLAGRATION:
{
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 100.0f);
if (!target)
target = me->GetVictim();
Talk(EMOTE_CONFLAGRATION, target);
Talk(YELL_CANFLAGRATION);
me->CastSpell(target, SPELL_CONFLAGRATION, false);
events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, urand(30000, 35000));
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_alythessAI>(creature);
};
};
class spell_eredar_twins_apply_dark_touched : public SpellScriptLoader
{
public:
spell_eredar_twins_apply_dark_touched() : SpellScriptLoader("spell_eredar_twins_apply_dark_touched") { }
class spell_eredar_twins_apply_dark_touched_SpellScript : public SpellScript
{
PrepareSpellScript(spell_eredar_twins_apply_dark_touched_SpellScript);
void HandleApplyTouch()
{
if (Player* target = GetHitPlayer())
target->CastSpell(target, SPELL_DARK_TOUCHED, true);
}
void Register()
{
AfterHit += SpellHitFn(spell_eredar_twins_apply_dark_touched_SpellScript::HandleApplyTouch);
}
};
SpellScript* GetSpellScript() const
{
return new spell_eredar_twins_apply_dark_touched_SpellScript();
}
};
class spell_eredar_twins_apply_flame_touched : public SpellScriptLoader
{
public:
spell_eredar_twins_apply_flame_touched() : SpellScriptLoader("spell_eredar_twins_apply_flame_touched") { }
class spell_eredar_twins_apply_flame_touched_SpellScript : public SpellScript
{
PrepareSpellScript(spell_eredar_twins_apply_flame_touched_SpellScript);
void HandleApplyTouch()
{
if (Player* target = GetHitPlayer())
target->CastSpell(target, SPELL_FLAME_TOUCHED, true);
}
void Register()
{
AfterHit += SpellHitFn(spell_eredar_twins_apply_flame_touched_SpellScript::HandleApplyTouch);
}
};
SpellScript* GetSpellScript() const
{
return new spell_eredar_twins_apply_flame_touched_SpellScript();
}
};
class spell_eredar_twins_handle_touch : public SpellScriptLoader
{
public:
spell_eredar_twins_handle_touch() : SpellScriptLoader("spell_eredar_twins_handle_touch") { }
class spell_eredar_twins_handle_touch_SpellScript : public SpellScript
{
PrepareSpellScript(spell_eredar_twins_handle_touch_SpellScript);
SpellCastResult CheckCast()
{
if (GetCaster()->HasAura(SPELL_DARK_FLAME))
return SPELL_FAILED_DONT_REPORT;
if (GetSpellInfo()->Id == SPELL_DARK_TOUCHED)
{
if (GetCaster()->HasAura(SPELL_FLAME_TOUCHED))
{
GetCaster()->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
GetCaster()->CastSpell(GetCaster(), SPELL_DARK_FLAME, true);
return SPELL_FAILED_DONT_REPORT;
}
}
else // if (m_spellInfo->Id == SPELL_FLAME_TOUCHED)
{
if (GetCaster()->HasAura(SPELL_DARK_TOUCHED))
{
GetCaster()->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
GetCaster()->CastSpell(GetCaster(), SPELL_DARK_FLAME, true);
return SPELL_FAILED_DONT_REPORT;
}
}
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_eredar_twins_handle_touch_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const
{
return new spell_eredar_twins_handle_touch_SpellScript();
}
};
class spell_eredar_twins_blaze : public SpellScriptLoader
{
public:
spell_eredar_twins_blaze() : SpellScriptLoader("spell_eredar_twins_blaze") { }
class spell_eredar_twins_blaze_SpellScript : public SpellScript
{
PrepareSpellScript(spell_eredar_twins_blaze_SpellScript);
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_eredar_twins_blaze_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_eredar_twins_blaze_SpellScript();
}
};
class AreaTrigger_at_sunwell_eredar_twins : public AreaTriggerScript
{
public:
AreaTrigger_at_sunwell_eredar_twins() : AreaTriggerScript("at_sunwell_eredar_twins") {}
bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
{
if (InstanceScript* instance = player->GetInstanceScript())
if (instance->GetBossState(DATA_EREDAR_TWINS_INTRO) != DONE)
{
instance->SetBossState(DATA_EREDAR_TWINS_INTRO, DONE);
if (Creature* creature = ObjectAccessor::GetCreature(*player, instance->GetData64(NPC_LADY_SACROLASH)))
creature->AI()->Talk(YELL_INTRO_SAC);
if (Creature* creature = ObjectAccessor::GetCreature(*player, instance->GetData64(NPC_GRAND_WARLOCK_ALYTHESS)))
creature->AI()->Talk(YELL_INTRO_ALY);
}
return true;
}
};
void AddSC_boss_eredar_twins()
{
new boss_sacrolash();
new boss_alythess();
new spell_eredar_twins_apply_dark_touched();
new spell_eredar_twins_apply_flame_touched();
new spell_eredar_twins_handle_touch();
new spell_eredar_twins_blaze();
new AreaTrigger_at_sunwell_eredar_twins();
}

View File

@@ -1,575 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "sunwell_plateau.h"
enum Yells
{
YELL_BIRTH = 0,
YELL_KILL = 1,
YELL_BREATH = 2,
YELL_TAKEOFF = 3,
YELL_BERSERK = 4,
YELL_DEATH = 5,
EMOTE_BREATH = 6
};
enum Spells
{
//Aura
SPELL_NOXIOUS_FUMES = 47002,
//Land phase
SPELL_BERSERK = 45078,
SPELL_CLEAVE = 19983,
SPELL_CORROSION = 45866,
SPELL_GAS_NOVA = 45855,
SPELL_ENCAPSULATE_CHANNEL = 45661,
//Flight phase
SPELL_SUMMON_DEMONIC_VAPOR = 45391,
SPELL_DEMONIC_VAPOR_SPAWN_TRIGGER = 45388, // Triggers visual beam
SPELL_DEMONIC_VAPOR_PERIODIC = 45411, // Spawns cloud and deals damage
SPELL_DEMONIC_VAPOR_TRAIL_PERIODIC = 45399, // periodic of cloud
SPELL_DEMONIC_VAPOR = 45402, // cloud dot
SPELL_SUMMON_BLAZING_DEAD = 45400, // spawns skeletons
SPELL_FELMYST_SPEED_BURST = 45495, // speed burst and breath animation
SPELL_FOG_OF_CORRUPTION = 45582, // trigger cast
SPELL_FOG_OF_CORRUPTION_CHARM = 45717, // charm 1
SPELL_FOG_OF_CORRUPTION_CHARM2 = 45726, // charm 2
};
enum Misc
{
// Land
EVENT_SPELL_BERSERK = 1,
EVENT_SPELL_CLEAVE = 2,
EVENT_SPELL_CORROSION = 3,
EVENT_SPELL_GAS_NOVA = 4,
EVENT_SPELL_ENCAPSULATE = 5,
EVENT_FLIGHT = 6,
EVENT_LAND = 7,
EVENT_RESTORE_COMBAT = 8,
EVENT_RESTORE_COMBAT2 = 9,
// Air
EVENT_FLIGHT_SEQ = 100,
EVENT_FLIGHT_VAPOR = 101,
EVENT_FLIGHT_MOVE_UP = 102,
EVENT_LAND_FIGHT = 103,
EVENT_FLIGHT_EMOTE = 104,
EVENT_FLIGHT_BREATH1 = 105,
EVENT_FLIGHT_BREATH2 = 106,
EVENT_FLIGHT_FLYOVER1 = 107,
EVENT_FLIGHT_FLYOVER2 = 108,
EVENT_CORRUPT_TRIGGERS = 109,
// Intro
EVENT_INTRO_1 = 20,
EVENT_INTRO_2 = 21,
EVENT_INTRO_3 = 22,
EVENT_INTRO_4 = 23,
// Misc
ACTION_START_EVENT = 1,
POINT_GROUND = 1,
POINT_AIR = 2,
POINT_AIR_BREATH_START1 = 3,
POINT_AIR_BREATH_END1 = 4,
POINT_AIR_BREATH_START2 = 5,
POINT_AIR_BREATH_END2 = 6,
POINT_MISC = 7,
NPC_FOG_TRIGGER = 23472
};
class CorruptTriggers : public BasicEvent
{
public:
CorruptTriggers(Unit* caster) : _caster(caster)
{
}
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
{
std::list<Creature*> cList;
_caster->GetCreaturesWithEntryInRange(cList, 70.0f, NPC_FOG_TRIGGER);
for (std::list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); ++itr)
if (_caster->GetExactDist2d(*itr) <= 11.0f)
(*itr)->CastSpell(*itr, SPELL_FOG_OF_CORRUPTION, true);
return true;
}
private:
Unit* _caster;
};
class boss_felmyst : public CreatureScript
{
public:
boss_felmyst() : CreatureScript("boss_felmyst") { }
struct boss_felmystAI : public BossAI
{
boss_felmystAI(Creature* creature) : BossAI(creature, DATA_FELMYST)
{
bool appear = instance->GetBossState(DATA_BRUTALLUS) == DONE;
creature->SetVisible(appear);
creature->SetStandState(UNIT_STAND_STATE_SLEEP);
creature->SetReactState(REACT_PASSIVE);
}
EventMap events2;
void DoAction(int32 param)
{
if (param == ACTION_START_EVENT)
{
me->SetVisible(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
events2.ScheduleEvent(EVENT_INTRO_1, 3000);
}
}
void Reset()
{
BossAI::Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
me->SetDisableGravity(false);
events2.Reset();
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_FOG_OF_CORRUPTION_CHARM);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (events.Empty() && events2.Empty())
events2.ScheduleEvent(EVENT_INTRO_2, 3000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(YELL_KILL);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(YELL_DEATH);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_FOG_OF_CORRUPTION_CHARM);
// Summon Kalecgos (human form of kalecgos fight)
me->SummonCreature(NPC_KALEC, 1526.28f, 700.10f, 60.0f, 4.33f);
}
void MovementInform(uint32 type, uint32 point)
{
if (type != POINT_MOTION_TYPE)
return;
if (point == POINT_GROUND)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->SetDisableGravity(false);
me->SendMovementFlagUpdate();
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.ScheduleEvent(EVENT_RESTORE_COMBAT2, 1);
events.ScheduleEvent(EVENT_SPELL_CLEAVE, 7500, 1);
events.ScheduleEvent(EVENT_SPELL_CORROSION, 12000, 1);
events.ScheduleEvent(EVENT_SPELL_GAS_NOVA, 18000, 1);
events.ScheduleEvent(EVENT_SPELL_ENCAPSULATE, 25000, 1);
events.ScheduleEvent(EVENT_FLIGHT, 60000, 1);
}
else if (point == POINT_AIR_BREATH_START1)
{
me->SetTarget(0);
me->SetFacingTo(4.71f);
events.ScheduleEvent(EVENT_FLIGHT_EMOTE, 2000);
events.ScheduleEvent(EVENT_CORRUPT_TRIGGERS, 5000);
events.ScheduleEvent(EVENT_FLIGHT_FLYOVER1, 5000);
}
else if (point == POINT_AIR_BREATH_END1)
{
me->RemoveAurasDueToSpell(SPELL_FELMYST_SPEED_BURST);
me->SetFacingTo(1.57f);
if (events.GetNextEventTime(EVENT_FLIGHT_BREATH1) != 0)
events.ScheduleEvent(EVENT_FLIGHT_BREATH2, 2000);
}
else if (point == POINT_AIR_BREATH_START2)
{
me->SetTarget(0);
me->SetFacingTo(1.57f);
events.ScheduleEvent(EVENT_FLIGHT_EMOTE, 2000);
events.ScheduleEvent(EVENT_CORRUPT_TRIGGERS, 5000);
events.ScheduleEvent(EVENT_FLIGHT_FLYOVER2, 5000);
}
else if (point == POINT_AIR_BREATH_END2)
{
me->RemoveAurasDueToSpell(SPELL_FELMYST_SPEED_BURST);
me->SetFacingTo(4.71f);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_INTRO_1:
me->SetStandState(UNIT_STAND_STATE_STAND);
events2.ScheduleEvent(EVENT_INTRO_2, 4000);
break;
case EVENT_INTRO_2:
Talk(YELL_BIRTH);
me->SetDisableGravity(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SendMovementFlagUpdate();
events2.ScheduleEvent(EVENT_INTRO_3, 1500);
break;
case EVENT_INTRO_3:
me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+10.0f, false, true);
events2.ScheduleEvent(EVENT_INTRO_4, 2000);
break;
case EVENT_INTRO_4:
events.ScheduleEvent(EVENT_LAND, 3000, 1);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
me->SetInCombatWithZone();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_NOXIOUS_FUMES, true);
me->GetMotionMaster()->MovePoint(POINT_MISC, 1472.18f, 603.38f, 34.0f, false, true);
break;
}
if (!events2.Empty())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.ExecuteEvent())
{
case EVENT_RESTORE_COMBAT:
me->SetReactState(REACT_AGGRESSIVE);
break;
case EVENT_RESTORE_COMBAT2:
me->SetTarget(me->GetVictim()->GetGUID());
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_LAND:
me->GetMotionMaster()->MovePoint(POINT_GROUND, me->GetPositionX(), me->GetPositionY(), me->GetMap()->GetHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()), false, true);
break;
case EVENT_SPELL_BERSERK:
Talk(YELL_BERSERK);
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_SPELL_CLEAVE, 7500, 1);
break;
case EVENT_SPELL_CORROSION:
me->CastSpell(me->GetVictim(), SPELL_CORROSION, false);
events.ScheduleEvent(EVENT_SPELL_CORROSION, 20000, 1);
break;
case EVENT_SPELL_GAS_NOVA:
DoCast(me, SPELL_GAS_NOVA, false);
events.ScheduleEvent(EVENT_SPELL_GAS_NOVA, 20000, 1);
break;
case EVENT_SPELL_ENCAPSULATE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->CastSpell(target, SPELL_ENCAPSULATE_CHANNEL, false);
events.ScheduleEvent(EVENT_SPELL_ENCAPSULATE, 25000, 1);
break;
case EVENT_FLIGHT:
events.CancelEventGroup(1);
events.ScheduleEvent(EVENT_FLIGHT_SEQ, 1000);
me->SetReactState(REACT_PASSIVE);
me->StopMoving();
me->GetMotionMaster()->Clear();
break;
case EVENT_FLIGHT_SEQ:
Talk(YELL_TAKEOFF);
me->SetTarget(0);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
me->SendMovementFlagUpdate();
events.ScheduleEvent(EVENT_FLIGHT_MOVE_UP, 2000);
events.ScheduleEvent(EVENT_FLIGHT_VAPOR, 8000);
events.ScheduleEvent(EVENT_FLIGHT_VAPOR, 21000);
events.ScheduleEvent(EVENT_FLIGHT_BREATH1, 35000);
events.ScheduleEvent(EVENT_FLIGHT_BREATH1, 72000);
events.ScheduleEvent(EVENT_LAND_FIGHT, 86000);
break;
case EVENT_FLIGHT_MOVE_UP:
me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+15.0f, false, true);
break;
case EVENT_FLIGHT_VAPOR:
me->CastSpell(me, SPELL_SUMMON_DEMONIC_VAPOR, true);
break;
case EVENT_FLIGHT_BREATH1:
{
Position pos = {1447.0f + urand(0, 2)*25.0f, 705.0f, 50.0f, 4.71f};
me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_START1, pos, false, true);
break;
}
case EVENT_FLIGHT_BREATH2:
{
Position pos = {1447.0f + urand(0, 2)*25.0f, 515.0f, 50.0f, 1.57f};
me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_START2, pos, false, true);
break;
}
case EVENT_FLIGHT_EMOTE:
Talk(EMOTE_BREATH);
break;
case EVENT_CORRUPT_TRIGGERS:
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(0));
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(500));
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(1000));
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(1500));
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(2000));
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(2500));
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(3000));
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(3500));
me->m_Events.AddEvent(new CorruptTriggers(me), me->m_Events.CalculateTime(4000));
break;
case EVENT_FLIGHT_FLYOVER1:
me->CastSpell(me, SPELL_FELMYST_SPEED_BURST, true);
me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_END1, me->GetPositionX(), me->GetPositionY()-200.0f, me->GetPositionZ()+5.0f, false, true);
break;
case EVENT_FLIGHT_FLYOVER2:
me->CastSpell(me, SPELL_FELMYST_SPEED_BURST, true);
me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_END2, me->GetPositionX(), me->GetPositionY()+200.0f, me->GetPositionZ()+5.0f, false, true);
break;
case EVENT_LAND_FIGHT:
me->GetMotionMaster()->MovePoint(POINT_GROUND, 1500.0f, 552.8f, 26.52f, false, true);
break;
}
if (!me->HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_felmystAI>(creature);
}
};
class npc_demonic_vapor : public CreatureScript
{
public:
npc_demonic_vapor() : CreatureScript("npc_demonic_vapor") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_demonic_vaporAI(creature);
}
struct npc_demonic_vaporAI : public NullCreatureAI
{
npc_demonic_vaporAI(Creature* creature) : NullCreatureAI(creature) { }
void Reset()
{
me->CastSpell(me, SPELL_DEMONIC_VAPOR_SPAWN_TRIGGER, true);
me->CastSpell(me, SPELL_DEMONIC_VAPOR_PERIODIC, true);
}
void UpdateAI(uint32 diff)
{
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (me->GetDistance2d(itr->GetSource()) < 20.0f && itr->GetSource()->IsAlive())
{
me->GetMotionMaster()->MoveFollow(itr->GetSource(), 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
break;
}
}
}
};
};
class npc_demonic_vapor_trail : public CreatureScript
{
public:
npc_demonic_vapor_trail() : CreatureScript("npc_demonic_vapor_trail") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_demonic_vapor_trailAI(creature);
}
struct npc_demonic_vapor_trailAI : public NullCreatureAI
{
npc_demonic_vapor_trailAI(Creature* creature) : NullCreatureAI(creature)
{
timer = 1;
}
uint32 timer;
void Reset()
{
me->CastSpell(me, SPELL_DEMONIC_VAPOR_TRAIL_PERIODIC, true);
}
void SpellHitTarget(Unit* , const SpellInfo* spellInfo)
{
if (spellInfo->Id == SPELL_DEMONIC_VAPOR)
me->CastSpell(me, SPELL_SUMMON_BLAZING_DEAD, true);
}
void UpdateAI(uint32 diff)
{
if (timer)
{
timer += diff;
if (timer >= 6000)
{
timer = 0;
me->CastSpell(me, SPELL_SUMMON_BLAZING_DEAD, true);
}
}
}
void JustSummoned(Creature* summon)
{
summon->SetInCombatWithZone();
summon->AI()->AttackStart(summon->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f));
}
};
};
class spell_felmyst_fog_of_corruption : public SpellScriptLoader
{
public:
spell_felmyst_fog_of_corruption() : SpellScriptLoader("spell_felmyst_fog_of_corruption") { }
class spell_felmyst_fog_of_corruption_SpellScript : public SpellScript
{
PrepareSpellScript(spell_felmyst_fog_of_corruption_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(GetCaster(), SPELL_FOG_OF_CORRUPTION_CHARM, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_felmyst_fog_of_corruption_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_felmyst_fog_of_corruption_SpellScript();
}
};
class spell_felmyst_fog_of_corruption_charm : public SpellScriptLoader
{
public:
spell_felmyst_fog_of_corruption_charm() : SpellScriptLoader("spell_felmyst_fog_of_corruption_charm") { }
class spell_felmyst_fog_of_corruption_charm_AuraScript : public AuraScript
{
PrepareAuraScript(spell_felmyst_fog_of_corruption_charm_AuraScript);
void HandleApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_FOG_OF_CORRUPTION_CHARM2, true);
}
void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(SPELL_FOG_OF_CORRUPTION_CHARM2);
Unit::Kill(GetCaster(), GetTarget(), false);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_felmyst_fog_of_corruption_charm_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_AOE_CHARM, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_felmyst_fog_of_corruption_charm_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_AOE_CHARM, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_felmyst_fog_of_corruption_charm_AuraScript();
}
};
class DoorsGuidCheck
{
public:
bool operator()(WorldObject* object) const
{
if (object->GetTypeId() != TYPEID_UNIT)
return true;
Creature* cr = object->ToCreature();
return cr->GetDBTableGUIDLow() != 54780 && cr->GetDBTableGUIDLow() != 54787 && cr->GetDBTableGUIDLow() != 54801;
}
};
class spell_felmyst_open_brutallus_back_doors : public SpellScriptLoader
{
public:
spell_felmyst_open_brutallus_back_doors() : SpellScriptLoader("spell_felmyst_open_brutallus_back_doors") { }
class spell_felmyst_open_brutallus_back_doors_SpellScript : public SpellScript
{
PrepareSpellScript(spell_felmyst_open_brutallus_back_doors_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
unitList.remove_if(DoorsGuidCheck());
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_felmyst_open_brutallus_back_doors_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_felmyst_open_brutallus_back_doors_SpellScript();
}
};
void AddSC_boss_felmyst()
{
new boss_felmyst();
new npc_demonic_vapor();
new npc_demonic_vapor_trail();
new spell_felmyst_fog_of_corruption();
new spell_felmyst_fog_of_corruption_charm();
new spell_felmyst_open_brutallus_back_doors();
}

View File

@@ -1,764 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
#include "Player.h"
#include "WorldSession.h"
enum Yells
{
SAY_SATH_AGGRO = 0,
SAY_SATH_SLAY = 1,
SAY_SATH_DEATH = 2,
SAY_SATH_SPELL1 = 3,
SAY_SATH_SPELL2 = 4,
SAY_EVIL_AGGRO = 0,
SAY_EVIL_SLAY = 1,
SAY_GOOD_PLRWIN = 2,
SAY_EVIL_ENRAGE = 3,
SAY_SATH_ENRAGE_ME = 4,
SAY_KALEC_ENRAGE_SATH = 5,
SAY_GOOD_AGGRO = 0,
SAY_GOOD_NEAR_DEATH = 1,
SAY_GOOD_NEAR_DEATH2 = 2,
SAY_GOOD_MADRIGOSA = 3
};
enum Spells
{
SPELL_SPECTRAL_EXHAUSTION = 44867,
SPELL_SPECTRAL_BLAST = 44869,
SPELL_SPECTRAL_BLAST_PORTAL = 44866,
SPELL_SPECTRAL_BLAST_AA = 46648,
SPELL_TELEPORT_SPECTRAL = 46019,
SPELL_TELEPORT_NORMAL_REALM = 46020,
SPELL_SPECTRAL_REALM = 46021,
SPELL_SPECTRAL_INVISIBILITY = 44801,
SPELL_DEMONIC_VISUAL = 44800,
SPELL_ARCANE_BUFFET = 45018,
SPELL_FROST_BREATH = 44799,
SPELL_TAIL_LASH = 45122,
SPELL_BANISH = 44836,
SPELL_TRANSFORM_KALEC = 44670,
SPELL_CRAZED_RAGE = 44807,
SPELL_CORRUPTION_STRIKE = 45029,
SPELL_CURSE_OF_BOUNDLESS_AGONY = 45032,
SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR = 45034,
SPELL_SHADOW_BOLT = 45031,
SPELL_HEROIC_STRIKE = 45026,
SPELL_REVITALIZE = 45027
};
enum SWPActions
{
ACTION_ENRAGE = 1,
ACTION_BANISH = 2,
ACTION_SATH_BANISH = 3,
ACTION_KALEC_DIED = 4,
ACTION_ENRAGE_OTHER = 5,
};
enum kalEvents
{
EVENT_ARCANE_BUFFET = 1,
EVENT_FROST_BREATH = 2,
EVENT_WILD_MAGIC = 3,
EVENT_TAIL_LASH = 4,
EVENT_SPECTRAL_BLAST = 5,
EVENT_CHECK_HEALTH = 6,
EVENT_CHECK_HEALTH2 = 7,
EVENT_CHECK_POS = 8,
EVENT_SPAWN_SPECTRALS = 9,
EVENT_SPELL_REVITALIZE = 10,
EVENT_SPELL_HEROIC_STRIKE = 11,
EVENT_SHADOW_BOLT = 12,
EVENT_AGONY_CURSE = 13,
EVENT_CORRUPTION_STRIKE = 14,
EVENT_TALK_GOOD_1 = 20,
EVENT_TALK_GOOD_2 = 21,
EVENT_TALK_GOOD_3 = 22,
EVENT_TALK_GOOD_4 = 23,
EVENT_TALK_GOOD_5 = 24,
EVENT_TALK_BAD_1 = 25,
EVENT_TALK_BAD_2 = 26,
EVENT_TALK_BAD_3 = 27
};
#define DRAGON_REALM_Z 53.079f
class boss_kalecgos : public CreatureScript
{
public:
boss_kalecgos() : CreatureScript("boss_kalecgos") { }
struct boss_kalecgosAI : public BossAI
{
boss_kalecgosAI(Creature* creature) : BossAI(creature, DATA_KALECGOS)
{
}
bool sathBanished;
EventMap events2;
bool CanAIAttack(Unit const* target) const
{
return target->GetPositionZ() > 50.0f;
}
void JustReachedHome()
{
BossAI::JustReachedHome();
me->SetVisible(true);
}
void Reset()
{
BossAI::Reset();
me->SetHealth(me->GetMaxHealth());
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetDisableGravity(false);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
events2.Reset();
sathBanished = false;
ClearPlayerAuras();
}
void ClearPlayerAuras() const
{
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_CURSE_OF_BOUNDLESS_AGONY);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_SPECTRAL_REALM);
}
void DoAction(int32 param)
{
if (param == ACTION_ENRAGE || param == ACTION_ENRAGE_OTHER)
{
Talk(param == ACTION_ENRAGE ? SAY_KALEC_ENRAGE_SATH : SAY_SATH_ENRAGE_ME);
me->CastSpell(me, SPELL_CRAZED_RAGE, true);
events.CancelEvent(EVENT_CHECK_HEALTH);
return;
}
else if (param == ACTION_BANISH)
{
me->CastSpell(me, SPELL_BANISH, true);
events.Reset();
}
else if (param == ACTION_SATH_BANISH)
sathBanished = true;
else if (param == ACTION_KALEC_DIED)
{
events.Reset();
events2.ScheduleEvent(EVENT_TALK_BAD_1, 0);
ClearPlayerAuras();
return;
}
if (me->HasAura(SPELL_BANISH) && sathBanished)
{
events.Reset();
events2.ScheduleEvent(EVENT_TALK_GOOD_1, 1000);
ClearPlayerAuras();
if (Creature* Sath = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_SATHROVARR)))
{
Sath->RemoveAllAuras();
Sath->GetMotionMaster()->MovementExpired();
Sath->SetReactState(REACT_PASSIVE);
Sath->NearTeleportTo(1696.20f, 915.0f, DRAGON_REALM_Z, Sath->GetOrientation());
}
}
}
void JustDied(Unit* who)
{
BossAI::JustDied(who);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_ARCANE_BUFFET, 6000);
events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
events.ScheduleEvent(EVENT_WILD_MAGIC, 10000);
events.ScheduleEvent(EVENT_TAIL_LASH, 25000);
events.ScheduleEvent(EVENT_SPECTRAL_BLAST, 20000);
events.ScheduleEvent(EVENT_CHECK_POS, 5000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
events.ScheduleEvent(EVENT_SPAWN_SPECTRALS, 16000);
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_EVIL_AGGRO);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (damage >= me->GetHealth() && attacker != me)
damage = 0;
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_EVIL_SLAY);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_TALK_GOOD_1:
me->SetRegeneratingHealth(false);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->setFaction(35);
events2.ScheduleEvent(EVENT_TALK_GOOD_2, 1000);
break;
case EVENT_TALK_GOOD_2:
if (Creature* Sath = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_SATHROVARR)))
{
summons.Despawn(Sath);
Unit::Kill(me, Sath);
}
events2.ScheduleEvent(EVENT_TALK_GOOD_3, 8000);
break;
case EVENT_TALK_GOOD_3:
Talk(SAY_GOOD_PLRWIN);
events2.ScheduleEvent(EVENT_TALK_GOOD_4, 10000);
break;
case EVENT_TALK_GOOD_4:
me->SetDisableGravity(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
events2.ScheduleEvent(EVENT_TALK_GOOD_5, 10000);
break;
case EVENT_TALK_GOOD_5:
me->SetVisible(false);
Unit::Kill(me, me);
break;
case EVENT_TALK_BAD_1:
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Talk(SAY_EVIL_ENRAGE);
events2.ScheduleEvent(EVENT_TALK_BAD_2, 3000);
break;
case EVENT_TALK_BAD_2:
me->SetDisableGravity(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
events2.ScheduleEvent(EVENT_TALK_BAD_3, 15000);
break;
case EVENT_TALK_BAD_3:
me->SetVisible(false);
EnterEvadeMode();
break;
}
if (!events2.Empty())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPAWN_SPECTRALS:
me->SummonCreature(NPC_KALEC, 1702.21f, 931.7f, -74.56f, 5.07f, TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_SATHROVARR, 1704.62f, 927.78f, -73.9f, 2.0f, TEMPSUMMON_MANUAL_DESPAWN);
break;
case EVENT_ARCANE_BUFFET:
me->CastSpell(me, SPELL_ARCANE_BUFFET, false);
events.ScheduleEvent(EVENT_ARCANE_BUFFET, 8000);
break;
case EVENT_FROST_BREATH:
me->CastSpell(me->GetVictim(), SPELL_FROST_BREATH, false);
events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
break;
case EVENT_TAIL_LASH:
me->CastSpell(me->GetVictim(), SPELL_TAIL_LASH, false);
events.ScheduleEvent(EVENT_TAIL_LASH, 15000);
break;
case EVENT_WILD_MAGIC:
me->CastCustomSpell(RAND(44978, 45001, 45002, 45004, 45006, 45010), SPELLVALUE_MAX_TARGETS, 1, me, false);
events.ScheduleEvent(EVENT_WILD_MAGIC, 20000);
break;
case EVENT_SPECTRAL_BLAST:
me->CastSpell(me, SPELL_SPECTRAL_BLAST, false);
events.ScheduleEvent(EVENT_SPECTRAL_BLAST, urand(15000, 25000));
break;
case EVENT_CHECK_POS:
if (me->GetDistance(me->GetHomePosition()) > 50.0f)
{
EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_CHECK_POS, 5000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(10))
{
if (Creature* Sath = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_SATHROVARR)))
Sath->AI()->DoAction(ACTION_ENRAGE_OTHER);
DoAction(ACTION_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(1))
{
DoAction(ACTION_BANISH);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_kalecgosAI>(creature);
}
};
enum Kalec
{
SPELL_OPEN_BRUTALLUS_BACK_DOOR = 46650,
MODEL_KALECGOS_DRAGON = 23487,
EVENT_KALEC_SCENE_1 = 101,
EVENT_KALEC_SCENE_2 = 102,
EVENT_KALEC_SCENE_3 = 103
};
class boss_kalec : public CreatureScript
{
public:
boss_kalec() : CreatureScript("boss_kalec") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_kalecAI>(creature);
}
struct boss_kalecAI : public ScriptedAI
{
boss_kalecAI(Creature* creature) : ScriptedAI(creature) { }
EventMap events;
EventMap events2;
void Reset()
{
events.Reset();
events2.Reset();
if (me->GetPositionY() < 750.0f)
{
me->SetSpeed(MOVE_RUN, 2.4f);
me->SetDisplayId(MODEL_KALECGOS_DRAGON);
me->SetDisableGravity(true);
me->GetMotionMaster()->MovePoint(0, 1483.30f, 657.99f, 28.0f, false, true);
events2.ScheduleEvent(EVENT_KALEC_SCENE_1, 9000);
events2.ScheduleEvent(EVENT_KALEC_SCENE_2, 16000);
events2.ScheduleEvent(EVENT_KALEC_SCENE_3, 22000);
}
else
me->CastSpell(me, SPELL_SPECTRAL_INVISIBILITY, true);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (!who || who->GetEntry() != NPC_SATHROVARR)
damage = 0;
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
events.ScheduleEvent(EVENT_SPELL_REVITALIZE, 5000);
events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, 3000);
Talk(SAY_GOOD_AGGRO);
}
void JustDied(Unit*)
{
if (InstanceScript* instance = me->GetInstanceScript())
if (Creature* kalecgos = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_KALECGOS)))
kalecgos->AI()->DoAction(ACTION_KALEC_DIED);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_KALEC_SCENE_1:
Talk(SAY_GOOD_MADRIGOSA);
me->GetMotionMaster()->MovePoint(0, 1509.0f, 560.0f, 30.0f, false, true);
break;
case EVENT_KALEC_SCENE_2:
me->CastSpell(me, SPELL_OPEN_BRUTALLUS_BACK_DOOR, true);
me->GetInstanceScript()->SetBossState(DATA_FELMYST_DOORS, NOT_STARTED);
me->GetInstanceScript()->SetBossState(DATA_FELMYST_DOORS, DONE);
break;
case EVENT_KALEC_SCENE_3:
me->GetMotionMaster()->MovePoint(0, 1400.0f, 630.0f, 90.0f, false, true);
me->DespawnOrUnsummon(6000);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(50))
{
Talk(SAY_GOOD_NEAR_DEATH);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(10))
{
Talk(SAY_GOOD_NEAR_DEATH2);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
case EVENT_SPELL_REVITALIZE:
me->CastSpell(me, SPELL_REVITALIZE, false);
events.ScheduleEvent(EVENT_SPELL_REVITALIZE, 10000);
break;
case EVENT_SPELL_HEROIC_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_HEROIC_STRIKE, false);
events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, 5000);
break;
}
DoMeleeAttackIfReady();
}
};
};
class boss_sathrovarr : public CreatureScript
{
public:
boss_sathrovarr() : CreatureScript("boss_sathrovarr") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_sathrovarrAI>(creature);
}
struct boss_sathrovarrAI : public ScriptedAI
{
boss_sathrovarrAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
bool CanAIAttack(Unit const* target) const
{
return target->GetPositionZ() < 50.0f;
}
void Reset()
{
events.Reset();
me->CastSpell(me, SPELL_DEMONIC_VISUAL, true);
me->CastSpell(me, SPELL_SPECTRAL_INVISIBILITY, true);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 7000);
events.ScheduleEvent(EVENT_AGONY_CURSE, 20000);
events.ScheduleEvent(EVENT_CORRUPTION_STRIKE, 13000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_SATH_AGGRO);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (damage >= me->GetHealth() && who != me)
damage = 0;
}
void KilledUnit(Unit* target)
{
if (target->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SATH_SLAY);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_SATH_DEATH);
}
void DoAction(int32 param)
{
if (param == ACTION_ENRAGE || param == ACTION_ENRAGE_OTHER)
{
me->CastSpell(me, SPELL_CRAZED_RAGE, true);
events.CancelEvent(EVENT_CHECK_HEALTH);
}
else if (param == ACTION_BANISH)
{
me->CastSpell(me, SPELL_BANISH, true);
events.Reset();
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SHADOW_BOLT:
if (roll_chance_i(20))
Talk(SAY_SATH_SPELL1);
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 9000);
break;
case EVENT_AGONY_CURSE:
me->CastCustomSpell(SPELL_CURSE_OF_BOUNDLESS_AGONY, SPELLVALUE_MAX_TARGETS, 1, me, false);
events.ScheduleEvent(EVENT_AGONY_CURSE, 30000);
break;
case EVENT_CORRUPTION_STRIKE:
if (roll_chance_i(20))
Talk(SAY_SATH_SPELL2);
me->CastSpell(me->GetVictim(), SPELL_CORRUPTION_STRIKE, false);
events.ScheduleEvent(EVENT_CORRUPTION_STRIKE, 9000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(10))
{
if (InstanceScript* instance = me->GetInstanceScript())
if (Creature* kalecgos = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_KALECGOS)))
kalecgos->AI()->DoAction(ACTION_ENRAGE_OTHER);
DoAction(ACTION_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(1))
{
if (Creature* kalecgos = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_KALECGOS)))
kalecgos->AI()->DoAction(ACTION_SATH_BANISH);
DoAction(ACTION_BANISH);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
}
DoMeleeAttackIfReady();
}
};
};
class SpectralBlastCheck
{
public:
SpectralBlastCheck(Unit* victim) : _victim(victim) { }
bool operator()(WorldObject* unit)
{
return unit->GetPositionZ() < 50.0f || unit->ToUnit()->HasAura(SPELL_SPECTRAL_EXHAUSTION) || unit->GetGUID() == _victim->GetGUID();
}
private:
Unit* _victim;
};
class spell_kalecgos_spectral_blast_dummy : public SpellScriptLoader
{
public:
spell_kalecgos_spectral_blast_dummy() : SpellScriptLoader("spell_kalecgos_spectral_blast_dummy") { }
class spell_kalecgos_spectral_blast_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_kalecgos_spectral_blast_dummy_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(SpectralBlastCheck(GetCaster()->GetVictim()));
Trinity::Containers::RandomResizeList(targets, 1);
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
{
target->CastSpell(target, SPELL_SPECTRAL_BLAST_PORTAL, true);
target->CastSpell(target, SPELL_SPECTRAL_BLAST_AA, true);
target->CastSpell(target, SPELL_TELEPORT_SPECTRAL, true);
}
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_kalecgos_spectral_blast_dummy_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_kalecgos_spectral_blast_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_kalecgos_spectral_blast_dummy_SpellScript();
}
};
class spell_kalecgos_curse_of_boundless_agony : public SpellScriptLoader
{
public:
spell_kalecgos_curse_of_boundless_agony() : SpellScriptLoader("spell_kalecgos_curse_of_boundless_agony") { }
class spell_kalecgos_curse_of_boundless_agony_AuraScript : public AuraScript
{
PrepareAuraScript(spell_kalecgos_curse_of_boundless_agony_AuraScript);
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (InstanceScript* instance = GetUnitOwner()->GetInstanceScript())
if (instance->IsEncounterInProgress())
GetUnitOwner()->CastCustomSpell(SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR, SPELLVALUE_MAX_TARGETS, 1, GetUnitOwner(), true);
}
void OnPeriodic(AuraEffect const* aurEff)
{
if (aurEff->GetTickNumber() > 1 && aurEff->GetTickNumber()%5 == 1)
GetAura()->GetEffect(aurEff->GetEffIndex())->SetAmount(aurEff->GetAmount()*2);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_kalecgos_curse_of_boundless_agony_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_kalecgos_curse_of_boundless_agony_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_kalecgos_curse_of_boundless_agony_AuraScript();
}
};
class spell_kalecgos_spectral_realm_dummy : public SpellScriptLoader
{
public:
spell_kalecgos_spectral_realm_dummy() : SpellScriptLoader("spell_kalecgos_spectral_realm_dummy") { }
class spell_kalecgos_spectral_realm_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_kalecgos_spectral_realm_dummy_SpellScript);
SpellCastResult CheckCast()
{
if (GetCaster()->HasAura(SPELL_SPECTRAL_EXHAUSTION))
return SPELL_FAILED_CASTER_AURASTATE;
return SPELL_CAST_OK;
}
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->CastSpell(GetCaster(), SPELL_TELEPORT_SPECTRAL, true);
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_kalecgos_spectral_realm_dummy_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_kalecgos_spectral_realm_dummy_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_kalecgos_spectral_realm_dummy_SpellScript();
}
};
class spell_kalecgos_spectral_realm : public SpellScriptLoader
{
public:
spell_kalecgos_spectral_realm() : SpellScriptLoader("spell_kalecgos_spectral_realm") { }
class spell_kalecgos_spectral_realm_AuraScript : public AuraScript
{
PrepareAuraScript(spell_kalecgos_spectral_realm_AuraScript);
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SPECTRAL_EXHAUSTION, true);
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_TELEPORT_NORMAL_REALM, true);
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_kalecgos_spectral_realm_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_kalecgos_spectral_realm_AuraScript();
}
};
void AddSC_boss_kalecgos()
{
new boss_kalecgos();
new boss_sathrovarr();
new boss_kalec();
new spell_kalecgos_spectral_blast_dummy();
new spell_kalecgos_curse_of_boundless_agony();
new spell_kalecgos_spectral_realm_dummy();
new spell_kalecgos_spectral_realm();
}

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