mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 21:56:22 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -0,0 +1,310 @@
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/*
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* Copyright (C)
|
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* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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#include "BoundingIntervalHierarchy.h"
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#ifdef _MSC_VER
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#define isnan _isnan
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#else
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#define isnan std::isnan
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#endif
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void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats)
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{
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// create space for the first node
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tempTree.push_back(uint32(3 << 30)); // dummy leaf
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tempTree.insert(tempTree.end(), 2, 0);
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//tempTree.add(0);
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// seed bbox
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AABound gridBox = { bounds.low(), bounds.high() };
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AABound nodeBox = gridBox;
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// seed subdivide function
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subdivide(0, dat.numPrims - 1, tempTree, dat, gridBox, nodeBox, 0, 1, stats);
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}
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void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats)
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{
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if ((right - left + 1) <= dat.maxPrims || depth >= MAX_STACK_SIZE)
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{
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// write leaf node
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stats.updateLeaf(depth, right - left + 1);
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createNode(tempTree, nodeIndex, left, right);
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return;
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}
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// calculate extents
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int axis = -1, prevAxis, rightOrig;
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float clipL = G3D::fnan(), clipR = G3D::fnan(), prevClip = G3D::fnan();
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float split = G3D::fnan(), prevSplit;
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bool wasLeft = true;
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while (true)
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{
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prevAxis = axis;
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prevSplit = split;
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// perform quick consistency checks
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G3D::Vector3 d( gridBox.hi - gridBox.lo );
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if (d.x < 0 || d.y < 0 || d.z < 0)
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throw std::logic_error("negative node extents");
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for (int i = 0; i < 3; i++)
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{
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if (nodeBox.hi[i] < gridBox.lo[i] || nodeBox.lo[i] > gridBox.hi[i])
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{
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//UI.printError(Module.ACCEL, "Reached tree area in error - discarding node with: %d objects", right - left + 1);
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throw std::logic_error("invalid node overlap");
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}
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}
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// find longest axis
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axis = d.primaryAxis();
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split = 0.5f * (gridBox.lo[axis] + gridBox.hi[axis]);
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// partition L/R subsets
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clipL = -G3D::inf();
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clipR = G3D::inf();
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rightOrig = right; // save this for later
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float nodeL = G3D::inf();
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float nodeR = -G3D::inf();
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for (int i = left; i <= right;)
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{
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int obj = dat.indices[i];
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float minb = dat.primBound[obj].low()[axis];
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float maxb = dat.primBound[obj].high()[axis];
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float center = (minb + maxb) * 0.5f;
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if (center <= split)
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{
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// stay left
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i++;
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if (clipL < maxb)
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clipL = maxb;
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}
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else
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{
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// move to the right most
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int t = dat.indices[i];
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dat.indices[i] = dat.indices[right];
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dat.indices[right] = t;
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right--;
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if (clipR > minb)
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clipR = minb;
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}
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nodeL = std::min(nodeL, minb);
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nodeR = std::max(nodeR, maxb);
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}
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// check for empty space
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if (nodeL > nodeBox.lo[axis] && nodeR < nodeBox.hi[axis])
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{
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float nodeBoxW = nodeBox.hi[axis] - nodeBox.lo[axis];
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float nodeNewW = nodeR - nodeL;
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// node box is too big compare to space occupied by primitives?
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if (1.3f * nodeNewW < nodeBoxW)
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{
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stats.updateBVH2();
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int nextIndex = tempTree.size();
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// allocate child
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tempTree.push_back(0);
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tempTree.push_back(0);
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tempTree.push_back(0);
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// write bvh2 clip node
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stats.updateInner();
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tempTree[nodeIndex + 0] = (axis << 30) | (1 << 29) | nextIndex;
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tempTree[nodeIndex + 1] = floatToRawIntBits(nodeL);
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tempTree[nodeIndex + 2] = floatToRawIntBits(nodeR);
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// update nodebox and recurse
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nodeBox.lo[axis] = nodeL;
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nodeBox.hi[axis] = nodeR;
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subdivide(left, rightOrig, tempTree, dat, gridBox, nodeBox, nextIndex, depth + 1, stats);
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return;
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}
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}
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// ensure we are making progress in the subdivision
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if (right == rightOrig)
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{
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// all left
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if (prevAxis == axis && G3D::fuzzyEq(prevSplit, split)) {
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// we are stuck here - create a leaf
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stats.updateLeaf(depth, right - left + 1);
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createNode(tempTree, nodeIndex, left, right);
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return;
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}
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if (clipL <= split) {
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// keep looping on left half
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gridBox.hi[axis] = split;
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prevClip = clipL;
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wasLeft = true;
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continue;
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}
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gridBox.hi[axis] = split;
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prevClip = G3D::fnan();
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}
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else if (left > right)
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{
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// all right
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if (prevAxis == axis && G3D::fuzzyEq(prevSplit, split)) {
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// we are stuck here - create a leaf
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stats.updateLeaf(depth, right - left + 1);
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createNode(tempTree, nodeIndex, left, right);
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return;
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}
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right = rightOrig;
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if (clipR >= split) {
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// keep looping on right half
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gridBox.lo[axis] = split;
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prevClip = clipR;
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wasLeft = false;
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continue;
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}
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gridBox.lo[axis] = split;
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prevClip = G3D::fnan();
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}
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else
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{
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// we are actually splitting stuff
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if (prevAxis != -1 && !isnan(prevClip))
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{
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// second time through - lets create the previous split
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// since it produced empty space
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int nextIndex = tempTree.size();
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// allocate child node
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tempTree.push_back(0);
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tempTree.push_back(0);
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tempTree.push_back(0);
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if (wasLeft) {
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// create a node with a left child
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// write leaf node
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stats.updateInner();
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tempTree[nodeIndex + 0] = (prevAxis << 30) | nextIndex;
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tempTree[nodeIndex + 1] = floatToRawIntBits(prevClip);
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tempTree[nodeIndex + 2] = floatToRawIntBits(G3D::inf());
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} else {
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// create a node with a right child
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// write leaf node
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stats.updateInner();
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tempTree[nodeIndex + 0] = (prevAxis << 30) | (nextIndex - 3);
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tempTree[nodeIndex + 1] = floatToRawIntBits(-G3D::inf());
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tempTree[nodeIndex + 2] = floatToRawIntBits(prevClip);
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}
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// count stats for the unused leaf
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depth++;
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stats.updateLeaf(depth, 0);
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// now we keep going as we are, with a new nodeIndex:
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nodeIndex = nextIndex;
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}
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break;
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}
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}
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// compute index of child nodes
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int nextIndex = tempTree.size();
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// allocate left node
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int nl = right - left + 1;
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int nr = rightOrig - (right + 1) + 1;
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if (nl > 0) {
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tempTree.push_back(0);
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tempTree.push_back(0);
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tempTree.push_back(0);
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} else
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nextIndex -= 3;
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// allocate right node
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if (nr > 0) {
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tempTree.push_back(0);
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tempTree.push_back(0);
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tempTree.push_back(0);
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}
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// write leaf node
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stats.updateInner();
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tempTree[nodeIndex + 0] = (axis << 30) | nextIndex;
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tempTree[nodeIndex + 1] = floatToRawIntBits(clipL);
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tempTree[nodeIndex + 2] = floatToRawIntBits(clipR);
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// prepare L/R child boxes
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AABound gridBoxL(gridBox), gridBoxR(gridBox);
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AABound nodeBoxL(nodeBox), nodeBoxR(nodeBox);
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gridBoxL.hi[axis] = gridBoxR.lo[axis] = split;
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nodeBoxL.hi[axis] = clipL;
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nodeBoxR.lo[axis] = clipR;
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// recurse
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if (nl > 0)
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subdivide(left, right, tempTree, dat, gridBoxL, nodeBoxL, nextIndex, depth + 1, stats);
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else
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stats.updateLeaf(depth + 1, 0);
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if (nr > 0)
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subdivide(right + 1, rightOrig, tempTree, dat, gridBoxR, nodeBoxR, nextIndex + 3, depth + 1, stats);
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else
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stats.updateLeaf(depth + 1, 0);
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}
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bool BIH::writeToFile(FILE* wf) const
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{
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uint32 treeSize = tree.size();
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uint32 check=0, count;
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check += fwrite(&bounds.low(), sizeof(float), 3, wf);
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check += fwrite(&bounds.high(), sizeof(float), 3, wf);
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check += fwrite(&treeSize, sizeof(uint32), 1, wf);
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check += fwrite(&tree[0], sizeof(uint32), treeSize, wf);
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count = objects.size();
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check += fwrite(&count, sizeof(uint32), 1, wf);
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check += fwrite(&objects[0], sizeof(uint32), count, wf);
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return check == (3 + 3 + 2 + treeSize + count);
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}
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bool BIH::readFromFile(FILE* rf)
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{
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uint32 treeSize;
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G3D::Vector3 lo, hi;
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uint32 check=0, count=0;
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check += fread(&lo, sizeof(float), 3, rf);
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check += fread(&hi, sizeof(float), 3, rf);
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bounds = G3D::AABox(lo, hi);
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check += fread(&treeSize, sizeof(uint32), 1, rf);
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tree.resize(treeSize);
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check += fread(&tree[0], sizeof(uint32), treeSize, rf);
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check += fread(&count, sizeof(uint32), 1, rf);
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objects.resize(count); // = new uint32[nObjects];
|
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check += fread(&objects[0], sizeof(uint32), count, rf);
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return uint64(check) == uint64(3 + 3 + 1 + 1 + uint64(treeSize) + uint64(count));
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}
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void BIH::BuildStats::updateLeaf(int depth, int n)
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{
|
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numLeaves++;
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minDepth = std::min(depth, minDepth);
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maxDepth = std::max(depth, maxDepth);
|
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sumDepth += depth;
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minObjects = std::min(n, minObjects);
|
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maxObjects = std::max(n, maxObjects);
|
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sumObjects += n;
|
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int nl = std::min(n, 5);
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++numLeavesN[nl];
|
||||
}
|
||||
|
||||
void BIH::BuildStats::printStats()
|
||||
{
|
||||
printf("Tree stats:\n");
|
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printf(" * Nodes: %d\n", numNodes);
|
||||
printf(" * Leaves: %d\n", numLeaves);
|
||||
printf(" * Objects: min %d\n", minObjects);
|
||||
printf(" avg %.2f\n", (float) sumObjects / numLeaves);
|
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printf(" avg(n>0) %.2f\n", (float) sumObjects / (numLeaves - numLeavesN[0]));
|
||||
printf(" max %d\n", maxObjects);
|
||||
printf(" * Depth: min %d\n", minDepth);
|
||||
printf(" avg %.2f\n", (float) sumDepth / numLeaves);
|
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printf(" max %d\n", maxDepth);
|
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printf(" * Leaves w/: N=0 %3d%%\n", 100 * numLeavesN[0] / numLeaves);
|
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printf(" N=1 %3d%%\n", 100 * numLeavesN[1] / numLeaves);
|
||||
printf(" N=2 %3d%%\n", 100 * numLeavesN[2] / numLeaves);
|
||||
printf(" N=3 %3d%%\n", 100 * numLeavesN[3] / numLeaves);
|
||||
printf(" N=4 %3d%%\n", 100 * numLeavesN[4] / numLeaves);
|
||||
printf(" N>4 %3d%%\n", 100 * numLeavesN[5] / numLeaves);
|
||||
printf(" * BVH2 nodes: %d (%3d%%)\n", numBVH2, 100 * numBVH2 / (numNodes + numLeaves - 2 * numBVH2));
|
||||
}
|
||||
400
modules/acore/world-engine/collision/BoundingIntervalHierarchy.h
Normal file
400
modules/acore/world-engine/collision/BoundingIntervalHierarchy.h
Normal file
@@ -0,0 +1,400 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _BIH_H
|
||||
#define _BIH_H
|
||||
|
||||
#include "G3D/Vector3.h"
|
||||
#include "G3D/Ray.h"
|
||||
#include "G3D/AABox.h"
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
|
||||
#define MAX_STACK_SIZE 64
|
||||
|
||||
static inline uint32 floatToRawIntBits(float f)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint32 ival;
|
||||
float fval;
|
||||
} temp;
|
||||
temp.fval=f;
|
||||
return temp.ival;
|
||||
}
|
||||
|
||||
static inline float intBitsToFloat(uint32 i)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint32 ival;
|
||||
float fval;
|
||||
} temp;
|
||||
temp.ival=i;
|
||||
return temp.fval;
|
||||
}
|
||||
|
||||
struct AABound
|
||||
{
|
||||
G3D::Vector3 lo, hi;
|
||||
};
|
||||
|
||||
/** Bounding Interval Hierarchy Class.
|
||||
Building and Ray-Intersection functions based on BIH from
|
||||
Sunflow, a Java Raytracer, released under MIT/X11 License
|
||||
http://sunflow.sourceforge.net/
|
||||
Copyright (c) 2003-2007 Christopher Kulla
|
||||
*/
|
||||
|
||||
class BIH
|
||||
{
|
||||
private:
|
||||
void init_empty()
|
||||
{
|
||||
tree.clear();
|
||||
objects.clear();
|
||||
// create space for the first node
|
||||
tree.push_back(3u << 30u); // dummy leaf
|
||||
tree.insert(tree.end(), 2, 0);
|
||||
}
|
||||
public:
|
||||
BIH() { init_empty(); }
|
||||
template< class BoundsFunc, class PrimArray >
|
||||
void build(const PrimArray &primitives, BoundsFunc &getBounds, uint32 leafSize = 3, bool printStats=false)
|
||||
{
|
||||
if (primitives.size() == 0)
|
||||
{
|
||||
init_empty();
|
||||
return;
|
||||
}
|
||||
|
||||
buildData dat;
|
||||
dat.maxPrims = leafSize;
|
||||
dat.numPrims = primitives.size();
|
||||
dat.indices = new uint32[dat.numPrims];
|
||||
dat.primBound = new G3D::AABox[dat.numPrims];
|
||||
getBounds(primitives[0], bounds);
|
||||
for (uint32 i=0; i<dat.numPrims; ++i)
|
||||
{
|
||||
dat.indices[i] = i;
|
||||
getBounds(primitives[i], dat.primBound[i]);
|
||||
bounds.merge(dat.primBound[i]);
|
||||
}
|
||||
std::vector<uint32> tempTree;
|
||||
BuildStats stats;
|
||||
buildHierarchy(tempTree, dat, stats);
|
||||
if (printStats)
|
||||
stats.printStats();
|
||||
|
||||
objects.resize(dat.numPrims);
|
||||
for (uint32 i=0; i<dat.numPrims; ++i)
|
||||
objects[i] = dat.indices[i];
|
||||
//nObjects = dat.numPrims;
|
||||
tree = tempTree;
|
||||
delete[] dat.primBound;
|
||||
delete[] dat.indices;
|
||||
}
|
||||
uint32 primCount() const { return objects.size(); }
|
||||
|
||||
template<typename RayCallback>
|
||||
void intersectRay(const G3D::Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirstHit) const
|
||||
{
|
||||
float intervalMin = -1.f;
|
||||
float intervalMax = -1.f;
|
||||
G3D::Vector3 org = r.origin();
|
||||
G3D::Vector3 dir = r.direction();
|
||||
G3D::Vector3 invDir;
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
invDir[i] = 1.f / dir[i];
|
||||
if (G3D::fuzzyNe(dir[i], 0.0f))
|
||||
{
|
||||
float t1 = (bounds.low()[i] - org[i]) * invDir[i];
|
||||
float t2 = (bounds.high()[i] - org[i]) * invDir[i];
|
||||
if (t1 > t2)
|
||||
std::swap(t1, t2);
|
||||
if (t1 > intervalMin)
|
||||
intervalMin = t1;
|
||||
if (t2 < intervalMax || intervalMax < 0.f)
|
||||
intervalMax = t2;
|
||||
// intervalMax can only become smaller for other axis,
|
||||
// and intervalMin only larger respectively, so stop early
|
||||
if (intervalMax <= 0 || intervalMin >= maxDist)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (intervalMin > intervalMax)
|
||||
return;
|
||||
intervalMin = std::max(intervalMin, 0.f);
|
||||
intervalMax = std::min(intervalMax, maxDist);
|
||||
|
||||
uint32 offsetFront[3];
|
||||
uint32 offsetBack[3];
|
||||
uint32 offsetFront3[3];
|
||||
uint32 offsetBack3[3];
|
||||
// compute custom offsets from direction sign bit
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
offsetFront[i] = floatToRawIntBits(dir[i]) >> 31;
|
||||
offsetBack[i] = offsetFront[i] ^ 1;
|
||||
offsetFront3[i] = offsetFront[i] * 3;
|
||||
offsetBack3[i] = offsetBack[i] * 3;
|
||||
|
||||
// avoid always adding 1 during the inner loop
|
||||
++offsetFront[i];
|
||||
++offsetBack[i];
|
||||
}
|
||||
|
||||
StackNode stack[MAX_STACK_SIZE];
|
||||
int stackPos = 0;
|
||||
int node = 0;
|
||||
|
||||
while (true) {
|
||||
while (true)
|
||||
{
|
||||
uint32 tn = tree[node];
|
||||
uint32 axis = (tn & (3 << 30)) >> 30;
|
||||
bool BVH2 = tn & (1 << 29);
|
||||
int offset = tn & ~(7 << 29);
|
||||
if (!BVH2)
|
||||
{
|
||||
if (axis < 3)
|
||||
{
|
||||
// "normal" interior node
|
||||
float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
|
||||
float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
|
||||
// ray passes between clip zones
|
||||
if (tf < intervalMin && tb > intervalMax)
|
||||
break;
|
||||
int back = offset + offsetBack3[axis];
|
||||
node = back;
|
||||
// ray passes through far node only
|
||||
if (tf < intervalMin) {
|
||||
intervalMin = (tb >= intervalMin) ? tb : intervalMin;
|
||||
continue;
|
||||
}
|
||||
node = offset + offsetFront3[axis]; // front
|
||||
// ray passes through near node only
|
||||
if (tb > intervalMax) {
|
||||
intervalMax = (tf <= intervalMax) ? tf : intervalMax;
|
||||
continue;
|
||||
}
|
||||
// ray passes through both nodes
|
||||
// push back node
|
||||
stack[stackPos].node = back;
|
||||
stack[stackPos].tnear = (tb >= intervalMin) ? tb : intervalMin;
|
||||
stack[stackPos].tfar = intervalMax;
|
||||
stackPos++;
|
||||
// update ray interval for front node
|
||||
intervalMax = (tf <= intervalMax) ? tf : intervalMax;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// leaf - test some objects
|
||||
int n = tree[node + 1];
|
||||
while (n > 0) {
|
||||
bool hit = intersectCallback(r, objects[offset], maxDist, stopAtFirstHit);
|
||||
if (stopAtFirstHit && hit) return;
|
||||
--n;
|
||||
++offset;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (axis>2)
|
||||
return; // should not happen
|
||||
float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
|
||||
float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
|
||||
node = offset;
|
||||
intervalMin = (tf >= intervalMin) ? tf : intervalMin;
|
||||
intervalMax = (tb <= intervalMax) ? tb : intervalMax;
|
||||
if (intervalMin > intervalMax)
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
} // traversal loop
|
||||
do
|
||||
{
|
||||
// stack is empty?
|
||||
if (stackPos == 0)
|
||||
return;
|
||||
// move back up the stack
|
||||
stackPos--;
|
||||
intervalMin = stack[stackPos].tnear;
|
||||
if (maxDist < intervalMin)
|
||||
continue;
|
||||
node = stack[stackPos].node;
|
||||
intervalMax = stack[stackPos].tfar;
|
||||
break;
|
||||
} while (true);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename IsectCallback>
|
||||
void intersectPoint(const G3D::Vector3 &p, IsectCallback& intersectCallback) const
|
||||
{
|
||||
if (!bounds.contains(p))
|
||||
return;
|
||||
|
||||
StackNode stack[MAX_STACK_SIZE];
|
||||
int stackPos = 0;
|
||||
int node = 0;
|
||||
|
||||
while (true) {
|
||||
while (true)
|
||||
{
|
||||
uint32 tn = tree[node];
|
||||
uint32 axis = (tn & (3 << 30)) >> 30;
|
||||
bool BVH2 = tn & (1 << 29);
|
||||
int offset = tn & ~(7 << 29);
|
||||
if (!BVH2)
|
||||
{
|
||||
if (axis < 3)
|
||||
{
|
||||
// "normal" interior node
|
||||
float tl = intBitsToFloat(tree[node + 1]);
|
||||
float tr = intBitsToFloat(tree[node + 2]);
|
||||
// point is between clip zones
|
||||
if (tl < p[axis] && tr > p[axis])
|
||||
break;
|
||||
int right = offset + 3;
|
||||
node = right;
|
||||
// point is in right node only
|
||||
if (tl < p[axis]) {
|
||||
continue;
|
||||
}
|
||||
node = offset; // left
|
||||
// point is in left node only
|
||||
if (tr > p[axis]) {
|
||||
continue;
|
||||
}
|
||||
// point is in both nodes
|
||||
// push back right node
|
||||
stack[stackPos].node = right;
|
||||
stackPos++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// leaf - test some objects
|
||||
int n = tree[node + 1];
|
||||
while (n > 0) {
|
||||
intersectCallback(p, objects[offset]); // !!!
|
||||
--n;
|
||||
++offset;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // BVH2 node (empty space cut off left and right)
|
||||
{
|
||||
if (axis>2)
|
||||
return; // should not happen
|
||||
float tl = intBitsToFloat(tree[node + 1]);
|
||||
float tr = intBitsToFloat(tree[node + 2]);
|
||||
node = offset;
|
||||
if (tl > p[axis] || tr < p[axis])
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
} // traversal loop
|
||||
|
||||
// stack is empty?
|
||||
if (stackPos == 0)
|
||||
return;
|
||||
// move back up the stack
|
||||
stackPos--;
|
||||
node = stack[stackPos].node;
|
||||
}
|
||||
}
|
||||
|
||||
bool writeToFile(FILE* wf) const;
|
||||
bool readFromFile(FILE* rf);
|
||||
|
||||
protected:
|
||||
std::vector<uint32> tree;
|
||||
std::vector<uint32> objects;
|
||||
G3D::AABox bounds;
|
||||
|
||||
struct buildData
|
||||
{
|
||||
uint32 *indices;
|
||||
G3D::AABox *primBound;
|
||||
uint32 numPrims;
|
||||
int maxPrims;
|
||||
};
|
||||
struct StackNode
|
||||
{
|
||||
uint32 node;
|
||||
float tnear;
|
||||
float tfar;
|
||||
};
|
||||
|
||||
class BuildStats
|
||||
{
|
||||
private:
|
||||
int numNodes;
|
||||
int numLeaves;
|
||||
int sumObjects;
|
||||
int minObjects;
|
||||
int maxObjects;
|
||||
int sumDepth;
|
||||
int minDepth;
|
||||
int maxDepth;
|
||||
int numLeavesN[6];
|
||||
int numBVH2;
|
||||
|
||||
public:
|
||||
BuildStats():
|
||||
numNodes(0), numLeaves(0), sumObjects(0), minObjects(0x0FFFFFFF),
|
||||
maxObjects(0xFFFFFFFF), sumDepth(0), minDepth(0x0FFFFFFF),
|
||||
maxDepth(0xFFFFFFFF), numBVH2(0)
|
||||
{
|
||||
for (int i=0; i<6; ++i) numLeavesN[i] = 0;
|
||||
}
|
||||
|
||||
void updateInner() { numNodes++; }
|
||||
void updateBVH2() { numBVH2++; }
|
||||
void updateLeaf(int depth, int n);
|
||||
void printStats();
|
||||
};
|
||||
|
||||
void buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats);
|
||||
|
||||
void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) const
|
||||
{
|
||||
// write leaf node
|
||||
tempTree[nodeIndex + 0] = (3 << 30) | left;
|
||||
tempTree[nodeIndex + 1] = right - left + 1;
|
||||
}
|
||||
|
||||
void subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats);
|
||||
};
|
||||
|
||||
#endif // _BIH_H
|
||||
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _BIH_WRAP
|
||||
#define _BIH_WRAP
|
||||
|
||||
#include "G3D/Table.h"
|
||||
#include "G3D/Array.h"
|
||||
#include "G3D/Set.h"
|
||||
#include "BoundingIntervalHierarchy.h"
|
||||
|
||||
|
||||
template<class T, class BoundsFunc = BoundsTrait<T> >
|
||||
class BIHWrap
|
||||
{
|
||||
template<class RayCallback>
|
||||
struct MDLCallback
|
||||
{
|
||||
const T* const* objects;
|
||||
RayCallback& _callback;
|
||||
uint32 objects_size;
|
||||
|
||||
MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) { }
|
||||
|
||||
/// Intersect ray
|
||||
bool operator() (const G3D::Ray& ray, uint32 idx, float& maxDist, bool stopAtFirstHit)
|
||||
{
|
||||
if (idx >= objects_size)
|
||||
return false;
|
||||
if (const T* obj = objects[idx])
|
||||
return _callback(ray, *obj, maxDist, stopAtFirstHit);
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Intersect point
|
||||
void operator() (const G3D::Vector3& p, uint32 idx)
|
||||
{
|
||||
if (idx >= objects_size)
|
||||
return;
|
||||
if (const T* obj = objects[idx])
|
||||
_callback(p, *obj);
|
||||
}
|
||||
};
|
||||
|
||||
typedef G3D::Array<const T*> ObjArray;
|
||||
|
||||
BIH m_tree;
|
||||
ObjArray m_objects;
|
||||
G3D::Table<const T*, uint32> m_obj2Idx;
|
||||
G3D::Set<const T*> m_objects_to_push;
|
||||
int unbalanced_times;
|
||||
|
||||
public:
|
||||
BIHWrap() : unbalanced_times(0) { }
|
||||
|
||||
void insert(const T& obj)
|
||||
{
|
||||
++unbalanced_times;
|
||||
m_objects_to_push.insert(&obj);
|
||||
}
|
||||
|
||||
void remove(const T& obj)
|
||||
{
|
||||
++unbalanced_times;
|
||||
uint32 Idx = 0;
|
||||
const T * temp;
|
||||
if (m_obj2Idx.getRemove(&obj, temp, Idx))
|
||||
m_objects[Idx] = NULL;
|
||||
else
|
||||
m_objects_to_push.remove(&obj);
|
||||
}
|
||||
|
||||
void balance()
|
||||
{
|
||||
if (unbalanced_times == 0)
|
||||
return;
|
||||
|
||||
unbalanced_times = 0;
|
||||
m_objects.fastClear();
|
||||
m_obj2Idx.getKeys(m_objects);
|
||||
m_objects_to_push.getMembers(m_objects);
|
||||
//assert that m_obj2Idx has all the keys
|
||||
|
||||
m_tree.build(m_objects, BoundsFunc::getBounds2);
|
||||
}
|
||||
|
||||
template<typename RayCallback>
|
||||
void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& maxDist, bool stopAtFirstHit)
|
||||
{
|
||||
balance();
|
||||
MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size());
|
||||
m_tree.intersectRay(ray, temp_cb, maxDist, stopAtFirstHit);
|
||||
}
|
||||
|
||||
template<typename IsectCallback>
|
||||
void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback)
|
||||
{
|
||||
balance();
|
||||
MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size());
|
||||
m_tree.intersectPoint(point, callback);
|
||||
}
|
||||
};
|
||||
|
||||
#endif // _BIH_WRAP
|
||||
93
modules/acore/world-engine/collision/CMakeLists.txt
Normal file
93
modules/acore/world-engine/collision/CMakeLists.txt
Normal file
@@ -0,0 +1,93 @@
|
||||
# Copyright (C)
|
||||
#
|
||||
# This file is free software; as a special exception the author gives
|
||||
# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
if( USE_COREPCH )
|
||||
include_directories(${CMAKE_CURRENT_BINARY_DIR})
|
||||
endif()
|
||||
|
||||
file(GLOB_RECURSE sources_Management Management/*.cpp Management/*.h)
|
||||
file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
|
||||
file(GLOB_RECURSE sources_Models Models/*.cpp Models/*.h)
|
||||
file(GLOB sources_localdir *.cpp *.h)
|
||||
|
||||
if (USE_COREPCH)
|
||||
set(collision_STAT_PCH_HDR PrecompiledHeaders/collisionPCH.h)
|
||||
set(collision_STAT_PCH_SRC PrecompiledHeaders/collisionPCH.cpp)
|
||||
endif ()
|
||||
|
||||
set(collision_STAT_SRCS
|
||||
${collision_STAT_SRCS}
|
||||
${sources_Management}
|
||||
${sources_Maps}
|
||||
${sources_Models}
|
||||
${sources_localdir}
|
||||
)
|
||||
|
||||
include_directories(
|
||||
${CMAKE_BINARY_DIR}
|
||||
${CMAKE_SOURCE_DIR}/modules/dep/g3dlite/include
|
||||
${CMAKE_SOURCE_DIR}/modules/dep/recastnavigation/Detour
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Debugging
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Database
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Debugging
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Logging
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Threading
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/Utilities
|
||||
${CMAKE_SOURCE_DIR}/src/server/shared/DataStores
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Addons
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Conditions
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Unit
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Combat
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Loot
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Grids
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Grids/Cells
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Grids/Notifiers
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Maps
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/DataStores
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Movement/Waypoints
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Movement/Spline
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Movement
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Server
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/World
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Spells
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Management
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Maps
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Models
|
||||
${ACE_INCLUDE_DIR}
|
||||
${MYSQL_INCLUDE_DIR}
|
||||
)
|
||||
|
||||
add_library(collision STATIC
|
||||
${collision_STAT_SRCS}
|
||||
${collision_STAT_PCH_SRC}
|
||||
)
|
||||
|
||||
target_link_libraries(collision
|
||||
shared
|
||||
)
|
||||
|
||||
# Generate precompiled header
|
||||
if (USE_COREPCH)
|
||||
add_cxx_pch(collision ${collision_STAT_PCH_HDR} ${collision_STAT_PCH_SRC})
|
||||
endif ()
|
||||
240
modules/acore/world-engine/collision/DynamicTree.cpp
Normal file
240
modules/acore/world-engine/collision/DynamicTree.cpp
Normal file
@@ -0,0 +1,240 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "DynamicTree.h"
|
||||
//#include "QuadTree.h"
|
||||
//#include "RegularGrid.h"
|
||||
#include "BoundingIntervalHierarchyWrapper.h"
|
||||
|
||||
#include "Log.h"
|
||||
#include "RegularGrid.h"
|
||||
#include "Timer.h"
|
||||
#include "GameObjectModel.h"
|
||||
#include "ModelInstance.h"
|
||||
|
||||
#include <G3D/AABox.h>
|
||||
#include <G3D/Ray.h>
|
||||
#include <G3D/Vector3.h>
|
||||
|
||||
using VMAP::ModelInstance;
|
||||
|
||||
namespace {
|
||||
|
||||
int CHECK_TREE_PERIOD = 200;
|
||||
|
||||
} // namespace
|
||||
|
||||
template<> struct HashTrait< GameObjectModel>{
|
||||
static size_t hashCode(const GameObjectModel& g) { return (size_t)(void*)&g; }
|
||||
};
|
||||
|
||||
template<> struct PositionTrait< GameObjectModel> {
|
||||
static void getPosition(const GameObjectModel& g, G3D::Vector3& p) { p = g.getPosition(); }
|
||||
};
|
||||
|
||||
template<> struct BoundsTrait< GameObjectModel> {
|
||||
static void getBounds(const GameObjectModel& g, G3D::AABox& out) { out = g.getBounds();}
|
||||
static void getBounds2(const GameObjectModel* g, G3D::AABox& out) { out = g->getBounds();}
|
||||
};
|
||||
|
||||
/*
|
||||
static bool operator == (const GameObjectModel& mdl, const GameObjectModel& mdl2){
|
||||
return &mdl == &mdl2;
|
||||
}
|
||||
*/
|
||||
|
||||
typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree;
|
||||
|
||||
struct DynTreeImpl : public ParentTree/*, public Intersectable*/
|
||||
{
|
||||
typedef GameObjectModel Model;
|
||||
typedef ParentTree base;
|
||||
|
||||
DynTreeImpl() :
|
||||
rebalance_timer(CHECK_TREE_PERIOD),
|
||||
unbalanced_times(0)
|
||||
{
|
||||
}
|
||||
|
||||
void insert(const Model& mdl)
|
||||
{
|
||||
base::insert(mdl);
|
||||
++unbalanced_times;
|
||||
}
|
||||
|
||||
void remove(const Model& mdl)
|
||||
{
|
||||
base::remove(mdl);
|
||||
++unbalanced_times;
|
||||
}
|
||||
|
||||
void balance()
|
||||
{
|
||||
base::balance();
|
||||
unbalanced_times = 0;
|
||||
}
|
||||
|
||||
void update(uint32 difftime)
|
||||
{
|
||||
if (!size())
|
||||
return;
|
||||
|
||||
rebalance_timer.Update(difftime);
|
||||
if (rebalance_timer.Passed())
|
||||
{
|
||||
rebalance_timer.Reset(CHECK_TREE_PERIOD);
|
||||
if (unbalanced_times > 0)
|
||||
balance();
|
||||
}
|
||||
}
|
||||
|
||||
TimeTrackerSmall rebalance_timer;
|
||||
int unbalanced_times;
|
||||
};
|
||||
|
||||
DynamicMapTree::DynamicMapTree() : impl(new DynTreeImpl()) { }
|
||||
|
||||
DynamicMapTree::~DynamicMapTree()
|
||||
{
|
||||
delete impl;
|
||||
}
|
||||
|
||||
void DynamicMapTree::insert(const GameObjectModel& mdl)
|
||||
{
|
||||
impl->insert(mdl);
|
||||
}
|
||||
|
||||
void DynamicMapTree::remove(const GameObjectModel& mdl)
|
||||
{
|
||||
impl->remove(mdl);
|
||||
}
|
||||
|
||||
bool DynamicMapTree::contains(const GameObjectModel& mdl) const
|
||||
{
|
||||
return impl->contains(mdl);
|
||||
}
|
||||
|
||||
void DynamicMapTree::balance()
|
||||
{
|
||||
impl->balance();
|
||||
}
|
||||
|
||||
int DynamicMapTree::size() const
|
||||
{
|
||||
return impl->size();
|
||||
}
|
||||
|
||||
void DynamicMapTree::update(uint32 t_diff)
|
||||
{
|
||||
impl->update(t_diff);
|
||||
}
|
||||
|
||||
struct DynamicTreeIntersectionCallback
|
||||
{
|
||||
bool did_hit;
|
||||
uint32 phase_mask;
|
||||
DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { }
|
||||
bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance, bool stopAtFirstHit)
|
||||
{
|
||||
bool result = obj.intersectRay(r, distance, stopAtFirstHit, phase_mask);
|
||||
if (result)
|
||||
did_hit = result;
|
||||
return result;
|
||||
}
|
||||
bool didHit() const { return did_hit;}
|
||||
};
|
||||
|
||||
bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray,
|
||||
const G3D::Vector3& endPos, float& maxDist) const
|
||||
{
|
||||
float distance = maxDist;
|
||||
DynamicTreeIntersectionCallback callback(phasemask);
|
||||
impl->intersectRay(ray, callback, distance, endPos, false);
|
||||
if (callback.didHit())
|
||||
maxDist = distance;
|
||||
return callback.didHit();
|
||||
}
|
||||
|
||||
bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const G3D::Vector3& startPos,
|
||||
const G3D::Vector3& endPos, G3D::Vector3& resultHit,
|
||||
float modifyDist) const
|
||||
{
|
||||
bool result = false;
|
||||
float maxDist = (endPos - startPos).magnitude();
|
||||
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
|
||||
ASSERT(maxDist < std::numeric_limits<float>::max());
|
||||
// prevent NaN values which can cause BIH intersection to enter infinite loop
|
||||
if (maxDist < 1e-10f)
|
||||
{
|
||||
resultHit = endPos;
|
||||
return false;
|
||||
}
|
||||
G3D::Vector3 dir = (endPos - startPos)/maxDist; // direction with length of 1
|
||||
G3D::Ray ray(startPos, dir);
|
||||
float dist = maxDist;
|
||||
if (getIntersectionTime(phasemask, ray, endPos, dist))
|
||||
{
|
||||
resultHit = startPos + dir * dist;
|
||||
if (modifyDist < 0)
|
||||
{
|
||||
if ((resultHit - startPos).magnitude() > -modifyDist)
|
||||
resultHit = resultHit + dir*modifyDist;
|
||||
else
|
||||
resultHit = startPos;
|
||||
}
|
||||
else
|
||||
resultHit = resultHit + dir*modifyDist;
|
||||
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
resultHit = endPos;
|
||||
result = false;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const
|
||||
{
|
||||
G3D::Vector3 v1(x1, y1, z1), v2(x2, y2, z2);
|
||||
|
||||
float maxDist = (v2 - v1).magnitude();
|
||||
|
||||
if (!G3D::fuzzyGt(maxDist, 0) )
|
||||
return true;
|
||||
|
||||
G3D::Ray r(v1, (v2-v1) / maxDist);
|
||||
DynamicTreeIntersectionCallback callback(phasemask);
|
||||
impl->intersectRay(r, callback, maxDist, v2, true);
|
||||
|
||||
return !callback.did_hit;
|
||||
}
|
||||
|
||||
float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
|
||||
{
|
||||
G3D::Vector3 v(x, y, z + 2.0f);
|
||||
G3D::Ray r(v, G3D::Vector3(0, 0, -1));
|
||||
DynamicTreeIntersectionCallback callback(phasemask);
|
||||
impl->intersectZAllignedRay(r, callback, maxSearchDist);
|
||||
|
||||
if (callback.didHit())
|
||||
return v.z - maxSearchDist;
|
||||
else
|
||||
return -G3D::inf();
|
||||
}
|
||||
63
modules/acore/world-engine/collision/DynamicTree.h
Normal file
63
modules/acore/world-engine/collision/DynamicTree.h
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) MaNGOS, TrinityCore, SunwellCore and AzerothCore
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef _DYNTREE_H
|
||||
#define _DYNTREE_H
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
namespace G3D
|
||||
{
|
||||
class Ray;
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
class GameObjectModel;
|
||||
struct DynTreeImpl;
|
||||
|
||||
class DynamicMapTree
|
||||
{
|
||||
DynTreeImpl *impl;
|
||||
|
||||
public:
|
||||
|
||||
DynamicMapTree();
|
||||
~DynamicMapTree();
|
||||
|
||||
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
|
||||
float z2, uint32 phasemask) const;
|
||||
|
||||
bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
|
||||
const G3D::Vector3& endPos, float& maxDist) const;
|
||||
|
||||
bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
|
||||
const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
|
||||
float pModifyDist) const;
|
||||
|
||||
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
|
||||
|
||||
void insert(const GameObjectModel&);
|
||||
void remove(const GameObjectModel&);
|
||||
bool contains(const GameObjectModel&) const;
|
||||
int size() const;
|
||||
|
||||
void balance();
|
||||
void update(uint32 diff);
|
||||
};
|
||||
|
||||
#endif // _DYNTREE_H
|
||||
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _IMMAPMANAGER_H
|
||||
#define _IMMAPMANAGER_H
|
||||
|
||||
#include <string>
|
||||
#include "Define.h"
|
||||
|
||||
// Interface for IMMapManger
|
||||
namespace MMAP
|
||||
{
|
||||
enum MMAP_LOAD_RESULT
|
||||
{
|
||||
MMAP_LOAD_RESULT_ERROR,
|
||||
MMAP_LOAD_RESULT_OK,
|
||||
MMAP_LOAD_RESULT_IGNORED,
|
||||
};
|
||||
|
||||
class IMMapManager
|
||||
{
|
||||
private:
|
||||
bool iEnablePathFinding;
|
||||
|
||||
public:
|
||||
IMMapManager() : iEnablePathFinding(true) {}
|
||||
virtual ~IMMapManager(void) {}
|
||||
|
||||
//Enabled/Disabled Pathfinding
|
||||
void setEnablePathFinding(bool value) { iEnablePathFinding = value; }
|
||||
bool isEnablePathFinding() const { return (iEnablePathFinding); }
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
100
modules/acore/world-engine/collision/Management/IVMapManager.h
Normal file
100
modules/acore/world-engine/collision/Management/IVMapManager.h
Normal file
@@ -0,0 +1,100 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _IVMAPMANAGER_H
|
||||
#define _IVMAPMANAGER_H
|
||||
|
||||
#include <string>
|
||||
#include "Define.h"
|
||||
|
||||
//===========================================================
|
||||
|
||||
/**
|
||||
This is the minimum interface to the VMapMamager.
|
||||
*/
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
|
||||
enum VMAP_LOAD_RESULT
|
||||
{
|
||||
VMAP_LOAD_RESULT_ERROR,
|
||||
VMAP_LOAD_RESULT_OK,
|
||||
VMAP_LOAD_RESULT_IGNORED
|
||||
};
|
||||
|
||||
#define VMAP_INVALID_HEIGHT -100000.0f // for check
|
||||
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
|
||||
|
||||
//===========================================================
|
||||
class IVMapManager
|
||||
{
|
||||
private:
|
||||
bool iEnableLineOfSightCalc;
|
||||
bool iEnableHeightCalc;
|
||||
|
||||
public:
|
||||
IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) { }
|
||||
|
||||
virtual ~IVMapManager(void) { }
|
||||
|
||||
virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
|
||||
|
||||
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
|
||||
|
||||
virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
|
||||
virtual void unloadMap(unsigned int pMapId) = 0;
|
||||
|
||||
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
|
||||
virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0;
|
||||
/**
|
||||
test if we hit an object. return true if we hit one. rx, ry, rz will hold the hit position or the dest position, if no intersection was found
|
||||
return a position, that is pReduceDist closer to the origin
|
||||
*/
|
||||
virtual bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist) = 0;
|
||||
/**
|
||||
send debug commands
|
||||
*/
|
||||
virtual bool processCommand(char *pCommand)= 0;
|
||||
|
||||
/**
|
||||
Enable/disable LOS calculation
|
||||
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
|
||||
*/
|
||||
void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; }
|
||||
/**
|
||||
Enable/disable model height calculation
|
||||
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
|
||||
*/
|
||||
void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; }
|
||||
|
||||
bool isLineOfSightCalcEnabled() const { return(iEnableLineOfSightCalc); }
|
||||
bool isHeightCalcEnabled() const { return(iEnableHeightCalc); }
|
||||
bool isMapLoadingEnabled() const { return(iEnableLineOfSightCalc || iEnableHeightCalc ); }
|
||||
|
||||
virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const =0;
|
||||
/**
|
||||
Query world model area info.
|
||||
\param z gets adjusted to the ground height for which this are info is valid
|
||||
*/
|
||||
virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
|
||||
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "MMapFactory.h"
|
||||
#include "World.h"
|
||||
#include <set>
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
// ######################## MMapFactory ########################
|
||||
// our global singleton copy
|
||||
MMapManager *g_MMapManager = NULL;
|
||||
bool MMapFactory::forbiddenMaps[1000] = {0};
|
||||
|
||||
MMapManager* MMapFactory::createOrGetMMapManager()
|
||||
{
|
||||
if (g_MMapManager == NULL)
|
||||
g_MMapManager = new MMapManager();
|
||||
|
||||
return g_MMapManager;
|
||||
}
|
||||
|
||||
bool MMapFactory::IsPathfindingEnabled(const Map* map, bool force)
|
||||
{
|
||||
if (!map) return false;
|
||||
return !forbiddenMaps[map->GetId()] && (sWorld->getBoolConfig(CONFIG_ENABLE_MMAPS) ? true : map->IsBattlegroundOrArena());
|
||||
}
|
||||
|
||||
void MMapFactory::InitializeDisabledMaps()
|
||||
{
|
||||
memset(&forbiddenMaps, 0, sizeof(forbiddenMaps));
|
||||
int32 f[] = {616 /*EoE*/, 649 /*ToC25*/, 650 /*ToC5*/, -1};
|
||||
uint32 i = 0;
|
||||
while (f[i] >= 0)
|
||||
forbiddenMaps[f[i++]] = true;
|
||||
}
|
||||
|
||||
void MMapFactory::clear()
|
||||
{
|
||||
if (g_MMapManager)
|
||||
{
|
||||
delete g_MMapManager;
|
||||
g_MMapManager = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _MMAP_FACTORY_H
|
||||
#define _MMAP_FACTORY_H
|
||||
|
||||
#include "MMapManager.h"
|
||||
#include "UnorderedMap.h"
|
||||
#include "DetourAlloc.h"
|
||||
#include "DetourNavMesh.h"
|
||||
#include "DetourNavMeshQuery.h"
|
||||
#include "Map.h"
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
enum MMAP_LOAD_RESULT
|
||||
{
|
||||
MMAP_LOAD_RESULT_ERROR,
|
||||
MMAP_LOAD_RESULT_OK,
|
||||
MMAP_LOAD_RESULT_IGNORED,
|
||||
};
|
||||
|
||||
// static class
|
||||
// holds all mmap global data
|
||||
// access point to MMapManager singleton
|
||||
class MMapFactory
|
||||
{
|
||||
public:
|
||||
static MMapManager* createOrGetMMapManager();
|
||||
static void clear();
|
||||
static bool IsPathfindingEnabled(const Map* map, bool force = false);
|
||||
static void InitializeDisabledMaps();
|
||||
static bool forbiddenMaps[1000];
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
356
modules/acore/world-engine/collision/Management/MMapManager.cpp
Normal file
356
modules/acore/world-engine/collision/Management/MMapManager.cpp
Normal file
@@ -0,0 +1,356 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "MapManager.h"
|
||||
#include "MMapManager.h"
|
||||
#include "Log.h"
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
// ######################## MMapManager ########################
|
||||
MMapManager::~MMapManager()
|
||||
{
|
||||
for (MMapDataSet::iterator i = loadedMMaps.begin(); i != loadedMMaps.end(); ++i)
|
||||
delete i->second;
|
||||
|
||||
// by now we should not have maps loaded
|
||||
// if we had, tiles in MMapData->mmapLoadedTiles, their actual data is lost!
|
||||
}
|
||||
|
||||
bool MMapManager::loadMapData(uint32 mapId)
|
||||
{
|
||||
// we already have this map loaded?
|
||||
if (loadedMMaps.find(mapId) != loadedMMaps.end())
|
||||
return true;
|
||||
|
||||
// load and init dtNavMesh - read parameters from file
|
||||
uint32 pathLen = sWorld->GetDataPath().length() + strlen("mmaps/%03i.mmap")+1;
|
||||
char *fileName = new char[pathLen];
|
||||
snprintf(fileName, pathLen, (sWorld->GetDataPath()+"mmaps/%03i.mmap").c_str(), mapId);
|
||||
|
||||
FILE* file = fopen(fileName, "rb");
|
||||
if (!file)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "MMAP:loadMapData: Error: Could not open mmap file '%s'", fileName);
|
||||
delete [] fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
dtNavMeshParams params;
|
||||
int count = fread(¶ms, sizeof(dtNavMeshParams), 1, file);
|
||||
fclose(file);
|
||||
if (count != 1)
|
||||
{
|
||||
;//TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:loadMapData: Error: Could not read params from file '%s'", fileName);
|
||||
delete [] fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
dtNavMesh* mesh = dtAllocNavMesh();
|
||||
ASSERT(mesh);
|
||||
if (DT_SUCCESS != mesh->init(¶ms))
|
||||
{
|
||||
dtFreeNavMesh(mesh);
|
||||
sLog->outError("MMAP:loadMapData: Failed to initialize dtNavMesh for mmap %03u from file %s", mapId, fileName);
|
||||
delete [] fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
delete [] fileName;
|
||||
|
||||
;//sLog->outDetail("MMAP:loadMapData: Loaded %03i.mmap", mapId);
|
||||
|
||||
// store inside our map list
|
||||
MMapData* mmap_data = new MMapData(mesh);
|
||||
mmap_data->mmapLoadedTiles.clear();
|
||||
|
||||
loadedMMaps.insert(std::pair<uint32, MMapData*>(mapId, mmap_data));
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 MMapManager::packTileID(int32 x, int32 y)
|
||||
{
|
||||
return uint32(x << 16 | y);
|
||||
}
|
||||
|
||||
ACE_RW_Thread_Mutex& MMapManager::GetMMapLock(uint32 mapId)
|
||||
{
|
||||
Map* map = sMapMgr->FindBaseMap(mapId);
|
||||
if (!map)
|
||||
{
|
||||
sLog->outMisc("ZOMG! MoveMaps: BaseMap not found!");
|
||||
return this->MMapLock;
|
||||
}
|
||||
return map->GetMMapLock();
|
||||
}
|
||||
|
||||
bool MMapManager::loadMap(uint32 mapId, int32 x, int32 y)
|
||||
{
|
||||
TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, MMapManagerLock);
|
||||
|
||||
// make sure the mmap is loaded and ready to load tiles
|
||||
if(!loadMapData(mapId))
|
||||
return false;
|
||||
|
||||
// get this mmap data
|
||||
MMapData* mmap = loadedMMaps[mapId];
|
||||
ASSERT(mmap->navMesh);
|
||||
|
||||
// check if we already have this tile loaded
|
||||
uint32 packedGridPos = packTileID(x, y);
|
||||
if (mmap->mmapLoadedTiles.find(packedGridPos) != mmap->mmapLoadedTiles.end())
|
||||
{
|
||||
sLog->outError("MMAP:loadMap: Asked to load already loaded navmesh tile. %03u%02i%02i.mmtile", mapId, x, y);
|
||||
return false;
|
||||
}
|
||||
|
||||
// load this tile :: mmaps/MMMXXYY.mmtile
|
||||
uint32 pathLen = sWorld->GetDataPath().length() + strlen("mmaps/%03i%02i%02i.mmtile")+1;
|
||||
char *fileName = new char[pathLen];
|
||||
snprintf(fileName, pathLen, (sWorld->GetDataPath()+"mmaps/%03i%02i%02i.mmtile").c_str(), mapId, x, y);
|
||||
|
||||
FILE *file = fopen(fileName, "rb");
|
||||
if (!file)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "MMAP:loadMap: Could not open mmtile file '%s'", fileName);
|
||||
delete [] fileName;
|
||||
return false;
|
||||
}
|
||||
delete [] fileName;
|
||||
|
||||
// read header
|
||||
MmapTileHeader fileHeader;
|
||||
if (fread(&fileHeader, sizeof(MmapTileHeader), 1, file) != 1 || fileHeader.mmapMagic != MMAP_MAGIC)
|
||||
{
|
||||
sLog->outError("MMAP:loadMap: Bad header in mmap %03u%02i%02i.mmtile", mapId, x, y);
|
||||
fclose(file);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fileHeader.mmapVersion != MMAP_VERSION)
|
||||
{
|
||||
sLog->outError("MMAP:loadMap: %03u%02i%02i.mmtile was built with generator v%i, expected v%i",
|
||||
mapId, x, y, fileHeader.mmapVersion, MMAP_VERSION);
|
||||
fclose(file);
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned char* data = (unsigned char*)dtAlloc(fileHeader.size, DT_ALLOC_PERM);
|
||||
ASSERT(data);
|
||||
|
||||
size_t result = fread(data, fileHeader.size, 1, file);
|
||||
if(!result)
|
||||
{
|
||||
sLog->outError("MMAP:loadMap: Bad header or data in mmap %03u%02i%02i.mmtile", mapId, x, y);
|
||||
fclose(file);
|
||||
return false;
|
||||
}
|
||||
|
||||
fclose(file);
|
||||
|
||||
dtMeshHeader* header = (dtMeshHeader*)data;
|
||||
dtTileRef tileRef = 0;
|
||||
|
||||
dtStatus stat;
|
||||
{
|
||||
TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetMMapLock(mapId));
|
||||
stat = mmap->navMesh->addTile(data, fileHeader.size, DT_TILE_FREE_DATA, 0, &tileRef);
|
||||
}
|
||||
|
||||
// memory allocated for data is now managed by detour, and will be deallocated when the tile is removed
|
||||
if (stat == DT_SUCCESS)
|
||||
{
|
||||
mmap->mmapLoadedTiles.insert(std::pair<uint32, dtTileRef>(packedGridPos, tileRef));
|
||||
++loadedTiles;
|
||||
;//sLog->outDetail("MMAP:loadMap: Loaded mmtile %03i[%02i,%02i] into %03i[%02i,%02i]", mapId, x, y, mapId, header->x, header->y);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog->outError("MMAP:loadMap: Could not load %03u%02i%02i.mmtile into navmesh", mapId, x, y);
|
||||
dtFree(data);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MMapManager::unloadMap(uint32 mapId, int32 x, int32 y)
|
||||
{
|
||||
TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, MMapManagerLock);
|
||||
|
||||
// check if we have this map loaded
|
||||
if (loadedMMaps.find(mapId) == loadedMMaps.end())
|
||||
{
|
||||
// file may not exist, therefore not loaded
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "MMAP:unloadMap: Asked to unload not loaded navmesh map. %03u%02i%02i.mmtile", mapId, x, y);
|
||||
return false;
|
||||
}
|
||||
|
||||
MMapData* mmap = loadedMMaps[mapId];
|
||||
|
||||
// check if we have this tile loaded
|
||||
uint32 packedGridPos = packTileID(x, y);
|
||||
if (mmap->mmapLoadedTiles.find(packedGridPos) == mmap->mmapLoadedTiles.end())
|
||||
{
|
||||
// file may not exist, therefore not loaded
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "MMAP:unloadMap: Asked to unload not loaded navmesh tile. %03u%02i%02i.mmtile", mapId, x, y);
|
||||
return false;
|
||||
}
|
||||
|
||||
dtTileRef tileRef = mmap->mmapLoadedTiles[packedGridPos];
|
||||
|
||||
dtStatus status;
|
||||
{
|
||||
TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetMMapLock(mapId));
|
||||
status = mmap->navMesh->removeTile(tileRef, NULL, NULL);
|
||||
}
|
||||
|
||||
// unload, and mark as non loaded
|
||||
if (status != DT_SUCCESS)
|
||||
{
|
||||
// this is technically a memory leak
|
||||
// if the grid is later reloaded, dtNavMesh::addTile will return error but no extra memory is used
|
||||
// we cannot recover from this error - assert out
|
||||
sLog->outError("MMAP:unloadMap: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
|
||||
ASSERT(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
mmap->mmapLoadedTiles.erase(packedGridPos);
|
||||
--loadedTiles;
|
||||
;//sLog->outDetail("MMAP:unloadMap: Unloaded mmtile %03i[%02i,%02i] from %03i", mapId, x, y, mapId);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MMapManager::unloadMap(uint32 mapId)
|
||||
{
|
||||
TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, MMapManagerLock);
|
||||
|
||||
if (loadedMMaps.find(mapId) == loadedMMaps.end())
|
||||
{
|
||||
// file may not exist, therefore not loaded
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "MMAP:unloadMap: Asked to unload not loaded navmesh map %03u", mapId);
|
||||
return false;
|
||||
}
|
||||
|
||||
// unload all tiles from given map
|
||||
MMapData* mmap = loadedMMaps[mapId];
|
||||
for (MMapTileSet::iterator i = mmap->mmapLoadedTiles.begin(); i != mmap->mmapLoadedTiles.end(); ++i)
|
||||
{
|
||||
uint32 x = (i->first >> 16);
|
||||
uint32 y = (i->first & 0x0000FFFF);
|
||||
|
||||
dtStatus status;
|
||||
{
|
||||
TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetMMapLock(mapId));
|
||||
status = mmap->navMesh->removeTile(i->second, NULL, NULL);
|
||||
}
|
||||
|
||||
if (status != DT_SUCCESS)
|
||||
sLog->outError("MMAP:unloadMap: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
|
||||
else
|
||||
{
|
||||
--loadedTiles;
|
||||
;//sLog->outDetail("MMAP:unloadMap: Unloaded mmtile %03i[%02i,%02i] from %03i", mapId, x, y, mapId);
|
||||
}
|
||||
}
|
||||
|
||||
delete mmap;
|
||||
loadedMMaps.erase(mapId);
|
||||
;//sLog->outDetail("MMAP:unloadMap: Unloaded %03i.mmap", mapId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MMapManager::unloadMapInstance(uint32 mapId, uint32 instanceId)
|
||||
{
|
||||
TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, MMapManagerLock);
|
||||
|
||||
// check if we have this map loaded
|
||||
if (loadedMMaps.find(mapId) == loadedMMaps.end())
|
||||
{
|
||||
// file may not exist, therefore not loaded
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "MMAP:unloadMapInstance: Asked to unload not loaded navmesh map %03u", mapId);
|
||||
return false;
|
||||
}
|
||||
|
||||
MMapData* mmap = loadedMMaps[mapId];
|
||||
if (mmap->navMeshQueries.find(instanceId) == mmap->navMeshQueries.end())
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "MMAP:unloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId %03u instanceId %u", mapId, instanceId);
|
||||
return false;
|
||||
}
|
||||
|
||||
dtNavMeshQuery* query = mmap->navMeshQueries[instanceId];
|
||||
|
||||
dtFreeNavMeshQuery(query);
|
||||
mmap->navMeshQueries.erase(instanceId);
|
||||
;//sLog->outDetail("MMAP:unloadMapInstance: Unloaded mapId %03u instanceId %u", mapId, instanceId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
dtNavMesh const* MMapManager::GetNavMesh(uint32 mapId)
|
||||
{
|
||||
// pussywizard: moved to calling function
|
||||
//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, MMapManagerLock);
|
||||
|
||||
if (loadedMMaps.find(mapId) == loadedMMaps.end())
|
||||
return NULL;
|
||||
|
||||
return loadedMMaps[mapId]->navMesh;
|
||||
}
|
||||
|
||||
dtNavMeshQuery const* MMapManager::GetNavMeshQuery(uint32 mapId, uint32 instanceId)
|
||||
{
|
||||
// pussywizard: moved to calling function
|
||||
//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, MMapManagerLock);
|
||||
|
||||
if (loadedMMaps.find(mapId) == loadedMMaps.end())
|
||||
return NULL;
|
||||
|
||||
MMapData* mmap = loadedMMaps[mapId];
|
||||
if (mmap->navMeshQueries.find(instanceId) == mmap->navMeshQueries.end())
|
||||
{
|
||||
// pussywizard: different instances of the same map shouldn't access this simultaneously
|
||||
TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetMMapLock(mapId));
|
||||
// check again after acquiring mutex
|
||||
if (mmap->navMeshQueries.find(instanceId) == mmap->navMeshQueries.end())
|
||||
{
|
||||
// allocate mesh query
|
||||
dtNavMeshQuery* query = dtAllocNavMeshQuery();
|
||||
ASSERT(query);
|
||||
if (DT_SUCCESS != query->init(mmap->navMesh, 1024))
|
||||
{
|
||||
dtFreeNavMeshQuery(query);
|
||||
sLog->outError("MMAP:GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
;//sLog->outDetail("MMAP:GetNavMeshQuery: created dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
|
||||
mmap->navMeshQueries.insert(std::pair<uint32, dtNavMeshQuery*>(instanceId, query));
|
||||
}
|
||||
}
|
||||
|
||||
return mmap->navMeshQueries[instanceId];
|
||||
}
|
||||
}
|
||||
103
modules/acore/world-engine/collision/Management/MMapManager.h
Normal file
103
modules/acore/world-engine/collision/Management/MMapManager.h
Normal file
@@ -0,0 +1,103 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _MMAP_MANAGER_H
|
||||
#define _MMAP_MANAGER_H
|
||||
|
||||
#include "UnorderedMap.h"
|
||||
#include "DetourAlloc.h"
|
||||
#include "DetourNavMesh.h"
|
||||
#include "DetourNavMeshQuery.h"
|
||||
#include "World.h"
|
||||
|
||||
// memory management
|
||||
inline void* dtCustomAlloc(int size, dtAllocHint /*hint*/)
|
||||
{
|
||||
return (void*)new unsigned char[size];
|
||||
}
|
||||
|
||||
inline void dtCustomFree(void* ptr)
|
||||
{
|
||||
delete [] (unsigned char*)ptr;
|
||||
}
|
||||
|
||||
// move map related classes
|
||||
namespace MMAP
|
||||
{
|
||||
typedef UNORDERED_MAP<uint32, dtTileRef> MMapTileSet;
|
||||
typedef UNORDERED_MAP<uint32, dtNavMeshQuery*> NavMeshQuerySet;
|
||||
|
||||
// dummy struct to hold map's mmap data
|
||||
struct MMapData
|
||||
{
|
||||
MMapData(dtNavMesh* mesh) : navMesh(mesh) {}
|
||||
~MMapData()
|
||||
{
|
||||
for (NavMeshQuerySet::iterator i = navMeshQueries.begin(); i != navMeshQueries.end(); ++i)
|
||||
dtFreeNavMeshQuery(i->second);
|
||||
|
||||
if (navMesh)
|
||||
dtFreeNavMesh(navMesh);
|
||||
}
|
||||
|
||||
dtNavMesh* navMesh;
|
||||
|
||||
// we have to use single dtNavMeshQuery for every instance, since those are not thread safe
|
||||
NavMeshQuerySet navMeshQueries; // instanceId to query
|
||||
MMapTileSet mmapLoadedTiles; // maps [map grid coords] to [dtTile]
|
||||
};
|
||||
|
||||
|
||||
typedef UNORDERED_MAP<uint32, MMapData*> MMapDataSet;
|
||||
|
||||
// singleton class
|
||||
// holds all all access to mmap loading unloading and meshes
|
||||
class MMapManager
|
||||
{
|
||||
public:
|
||||
MMapManager() : loadedTiles(0) {}
|
||||
~MMapManager();
|
||||
|
||||
bool loadMap(uint32 mapId, int32 x, int32 y);
|
||||
bool unloadMap(uint32 mapId, int32 x, int32 y);
|
||||
bool unloadMap(uint32 mapId);
|
||||
bool unloadMapInstance(uint32 mapId, uint32 instanceId);
|
||||
|
||||
// the returned [dtNavMeshQuery const*] is NOT threadsafe
|
||||
dtNavMeshQuery const* GetNavMeshQuery(uint32 mapId, uint32 instanceId);
|
||||
dtNavMesh const* GetNavMesh(uint32 mapId);
|
||||
|
||||
uint32 getLoadedTilesCount() const { return loadedTiles; }
|
||||
uint32 getLoadedMapsCount() const { return loadedMMaps.size(); }
|
||||
|
||||
ACE_RW_Thread_Mutex& GetMMapLock(uint32 mapId);
|
||||
ACE_RW_Thread_Mutex& GetMMapGeneralLock() { return MMapLock; } // pussywizard: in case a per-map mutex can't be found, should never happen
|
||||
ACE_RW_Thread_Mutex& GetManagerLock() { return MMapManagerLock; }
|
||||
private:
|
||||
bool loadMapData(uint32 mapId);
|
||||
uint32 packTileID(int32 x, int32 y);
|
||||
|
||||
MMapDataSet loadedMMaps;
|
||||
uint32 loadedTiles;
|
||||
|
||||
ACE_RW_Thread_Mutex MMapManagerLock;
|
||||
ACE_RW_Thread_Mutex MMapLock; // pussywizard: in case a per-map mutex can't be found, should never happen
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "VMapFactory.h"
|
||||
#include "VMapManager2.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
IVMapManager* gVMapManager = NULL;
|
||||
|
||||
//===============================================
|
||||
// just return the instance
|
||||
IVMapManager* VMapFactory::createOrGetVMapManager()
|
||||
{
|
||||
if (gVMapManager == 0)
|
||||
gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
|
||||
return gVMapManager;
|
||||
}
|
||||
|
||||
//===============================================
|
||||
// delete all internal data structures
|
||||
void VMapFactory::clear()
|
||||
{
|
||||
delete gVMapManager;
|
||||
gVMapManager = NULL;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _VMAPFACTORY_H
|
||||
#define _VMAPFACTORY_H
|
||||
|
||||
#include "IVMapManager.h"
|
||||
|
||||
/**
|
||||
This is the access point to the VMapManager.
|
||||
*/
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
//===========================================================
|
||||
|
||||
class VMapFactory
|
||||
{
|
||||
public:
|
||||
static IVMapManager* createOrGetVMapManager();
|
||||
static void clear();
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
299
modules/acore/world-engine/collision/Management/VMapManager2.cpp
Normal file
299
modules/acore/world-engine/collision/Management/VMapManager2.cpp
Normal file
@@ -0,0 +1,299 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include "VMapManager2.h"
|
||||
#include "MapTree.h"
|
||||
#include "ModelInstance.h"
|
||||
#include "WorldModel.h"
|
||||
#include <G3D/Vector3.h>
|
||||
#include <ace/Null_Mutex.h>
|
||||
#include <ace/Singleton.h>
|
||||
#include "DisableMgr.h"
|
||||
#include "DBCStores.h"
|
||||
#include "Log.h"
|
||||
#include "VMapDefinitions.h"
|
||||
|
||||
using G3D::Vector3;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
VMapManager2::VMapManager2()
|
||||
{
|
||||
}
|
||||
|
||||
VMapManager2::~VMapManager2(void)
|
||||
{
|
||||
for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
|
||||
{
|
||||
delete i->second;
|
||||
}
|
||||
for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
|
||||
{
|
||||
delete i->second.getModel();
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
|
||||
{
|
||||
Vector3 pos;
|
||||
const float mid = 0.5f * 64.0f * 533.33333333f;
|
||||
pos.x = mid - x;
|
||||
pos.y = mid - y;
|
||||
pos.z = z;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
// move to MapTree too?
|
||||
std::string VMapManager2::getMapFileName(unsigned int mapId)
|
||||
{
|
||||
std::stringstream fname;
|
||||
fname.width(3);
|
||||
fname << std::setfill('0') << mapId << std::string(MAP_FILENAME_EXTENSION2);
|
||||
|
||||
return fname.str();
|
||||
}
|
||||
|
||||
int VMapManager2::loadMap(const char* basePath, unsigned int mapId, int x, int y)
|
||||
{
|
||||
int result = VMAP_LOAD_RESULT_IGNORED;
|
||||
if (isMapLoadingEnabled())
|
||||
{
|
||||
if (_loadMap(mapId, basePath, x, y))
|
||||
result = VMAP_LOAD_RESULT_OK;
|
||||
else
|
||||
result = VMAP_LOAD_RESULT_ERROR;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// load one tile (internal use only)
|
||||
bool VMapManager2::_loadMap(unsigned int mapId, const std::string& basePath, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
|
||||
if (instanceTree == iInstanceMapTrees.end())
|
||||
{
|
||||
std::string mapFileName = getMapFileName(mapId);
|
||||
StaticMapTree* newTree = new StaticMapTree(mapId, basePath);
|
||||
if (!newTree->InitMap(mapFileName, this))
|
||||
{
|
||||
delete newTree;
|
||||
return false;
|
||||
}
|
||||
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId, newTree)).first;
|
||||
}
|
||||
|
||||
return instanceTree->second->LoadMapTile(tileX, tileY, this);
|
||||
}
|
||||
|
||||
void VMapManager2::unloadMap(unsigned int mapId)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
instanceTree->second->UnloadMap(this);
|
||||
if (instanceTree->second->numLoadedTiles() == 0)
|
||||
{
|
||||
delete instanceTree->second;
|
||||
iInstanceMapTrees.erase(mapId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VMapManager2::unloadMap(unsigned int mapId, int x, int y)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
instanceTree->second->UnloadMapTile(x, y, this);
|
||||
if (instanceTree->second->numLoadedTiles() == 0)
|
||||
{
|
||||
delete instanceTree->second;
|
||||
iInstanceMapTrees.erase(mapId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2)
|
||||
{
|
||||
//if (!isLineOfSightCalcEnabled() || DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS)) // pussywizard: optimization
|
||||
// return true;
|
||||
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
|
||||
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
|
||||
if (pos1 != pos2)
|
||||
{
|
||||
return instanceTree->second->isInLineOfSight(pos1, pos2);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
get the hit position and return true if we hit something
|
||||
otherwise the result pos will be the dest pos
|
||||
*/
|
||||
bool VMapManager2::getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist)
|
||||
{
|
||||
//if (isLineOfSightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS)) // pussywizard: optimization
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
|
||||
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
|
||||
Vector3 resultPos;
|
||||
bool result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, modifyDist);
|
||||
resultPos = convertPositionToInternalRep(resultPos.x, resultPos.y, resultPos.z);
|
||||
rx = resultPos.x;
|
||||
ry = resultPos.y;
|
||||
rz = resultPos.z;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
rx = x2;
|
||||
ry = y2;
|
||||
rz = z2;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
get height or INVALID_HEIGHT if no height available
|
||||
*/
|
||||
|
||||
float VMapManager2::getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist)
|
||||
{
|
||||
//if (isHeightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_HEIGHT)) // pussywizard: optimization
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos = convertPositionToInternalRep(x, y, z);
|
||||
float height = instanceTree->second->getHeight(pos, maxSearchDist);
|
||||
if (!(height < G3D::inf()))
|
||||
return height = VMAP_INVALID_HEIGHT_VALUE; // No height
|
||||
|
||||
return height;
|
||||
}
|
||||
}
|
||||
|
||||
return VMAP_INVALID_HEIGHT_VALUE;
|
||||
}
|
||||
|
||||
bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
|
||||
{
|
||||
//if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_AREAFLAG)) // pussywizard: optimization
|
||||
{
|
||||
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos = convertPositionToInternalRep(x, y, z);
|
||||
bool result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
|
||||
// z is not touched by convertPositionToInternalRep(), so just copy
|
||||
z = pos.z;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const
|
||||
{
|
||||
//if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LIQUIDSTATUS)) // pussywizard: optimization
|
||||
{
|
||||
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
LocationInfo info;
|
||||
Vector3 pos = convertPositionToInternalRep(x, y, z);
|
||||
if (instanceTree->second->GetLocationInfo(pos, info))
|
||||
{
|
||||
floor = info.ground_Z;
|
||||
ASSERT(floor < std::numeric_limits<float>::max());
|
||||
type = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc
|
||||
if (reqLiquidType && !(GetLiquidFlags(type) & reqLiquidType))
|
||||
return false;
|
||||
if (info.hitInstance->GetLiquidLevel(pos, info, level))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
|
||||
{
|
||||
//! Critical section, thread safe access to iLoadedModelFiles
|
||||
TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);
|
||||
|
||||
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
|
||||
if (model == iLoadedModelFiles.end())
|
||||
{
|
||||
WorldModel* worldmodel = new WorldModel();
|
||||
if (!worldmodel->readFile(basepath + filename + ".vmo"))
|
||||
{
|
||||
sLog->outError("VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
|
||||
delete worldmodel;
|
||||
return NULL;
|
||||
}
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
|
||||
model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
|
||||
model->second.setModel(worldmodel);
|
||||
}
|
||||
//model->second.incRefCount();
|
||||
return model->second.getModel();
|
||||
}
|
||||
|
||||
void VMapManager2::releaseModelInstance(const std::string &filename)
|
||||
{
|
||||
/*//! Critical section, thread safe access to iLoadedModelFiles
|
||||
TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);
|
||||
|
||||
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
|
||||
if (model == iLoadedModelFiles.end())
|
||||
{
|
||||
sLog->outError("VMapManager2: trying to unload non-loaded file '%s'", filename.c_str());
|
||||
return;
|
||||
}
|
||||
if (model->second.decRefCount() == 0)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: unloading file '%s'", filename.c_str());
|
||||
delete model->second.getModel();
|
||||
iLoadedModelFiles.erase(model);
|
||||
}*/
|
||||
}
|
||||
|
||||
bool VMapManager2::existsMap(const char* basePath, unsigned int mapId, int x, int y)
|
||||
{
|
||||
return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y);
|
||||
}
|
||||
|
||||
} // namespace VMAP
|
||||
120
modules/acore/world-engine/collision/Management/VMapManager2.h
Normal file
120
modules/acore/world-engine/collision/Management/VMapManager2.h
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _VMAPMANAGER2_H
|
||||
#define _VMAPMANAGER2_H
|
||||
|
||||
#include "IVMapManager.h"
|
||||
#include "Dynamic/UnorderedMap.h"
|
||||
#include "Define.h"
|
||||
#include <ace/Thread_Mutex.h>
|
||||
|
||||
//===========================================================
|
||||
|
||||
#define MAP_FILENAME_EXTENSION2 ".vmtree"
|
||||
|
||||
#define FILENAMEBUFFER_SIZE 500
|
||||
|
||||
/**
|
||||
This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
|
||||
For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
|
||||
Each global map or instance has its own dynamic BSP-Tree.
|
||||
The loaded ModelContainers are included in one of these BSP-Trees.
|
||||
Additionally a table to match map ids and map names is used.
|
||||
*/
|
||||
|
||||
//===========================================================
|
||||
|
||||
namespace G3D
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class StaticMapTree;
|
||||
class WorldModel;
|
||||
|
||||
class ManagedModel
|
||||
{
|
||||
public:
|
||||
ManagedModel() : iModel(0), iRefCount(0) { }
|
||||
void setModel(WorldModel* model) { iModel = model; }
|
||||
WorldModel* getModel() { return iModel; }
|
||||
void incRefCount() { ++iRefCount; }
|
||||
int decRefCount() { return --iRefCount; }
|
||||
protected:
|
||||
WorldModel* iModel;
|
||||
int iRefCount;
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, StaticMapTree*> InstanceTreeMap;
|
||||
typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap;
|
||||
|
||||
class VMapManager2 : public IVMapManager
|
||||
{
|
||||
protected:
|
||||
// Tree to check collision
|
||||
ModelFileMap iLoadedModelFiles;
|
||||
InstanceTreeMap iInstanceMapTrees;
|
||||
// Mutex for iLoadedModelFiles
|
||||
ACE_Thread_Mutex LoadedModelFilesLock;
|
||||
|
||||
bool _loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY);
|
||||
/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
|
||||
|
||||
public:
|
||||
// public for debug
|
||||
G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
|
||||
static std::string getMapFileName(unsigned int mapId);
|
||||
|
||||
VMapManager2();
|
||||
~VMapManager2(void);
|
||||
|
||||
int loadMap(const char* pBasePath, unsigned int mapId, int x, int y);
|
||||
|
||||
void unloadMap(unsigned int mapId, int x, int y);
|
||||
void unloadMap(unsigned int mapId);
|
||||
|
||||
bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
|
||||
/**
|
||||
fill the hit pos and return true, if an object was hit
|
||||
*/
|
||||
bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
|
||||
float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist);
|
||||
|
||||
bool processCommand(char* /*command*/) { return false; } // for debug and extensions
|
||||
|
||||
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
|
||||
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const;
|
||||
|
||||
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
|
||||
void releaseModelInstance(const std::string& filename);
|
||||
|
||||
// what's the use of this? o.O
|
||||
virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const
|
||||
{
|
||||
return getMapFileName(mapId);
|
||||
}
|
||||
virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y);
|
||||
public:
|
||||
void getInstanceMapTree(InstanceTreeMap &instanceMapTree);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
477
modules/acore/world-engine/collision/Maps/MapTree.cpp
Normal file
477
modules/acore/world-engine/collision/Maps/MapTree.cpp
Normal file
@@ -0,0 +1,477 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "MapTree.h"
|
||||
#include "ModelInstance.h"
|
||||
#include "VMapManager2.h"
|
||||
#include "VMapDefinitions.h"
|
||||
#include "Log.h"
|
||||
#include "Errors.h"
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <limits>
|
||||
|
||||
using G3D::Vector3;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
|
||||
class MapRayCallback
|
||||
{
|
||||
public:
|
||||
MapRayCallback(ModelInstance* val): prims(val), hit(false) {}
|
||||
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool StopAtFirstHit)
|
||||
{
|
||||
bool result = prims[entry].intersectRay(ray, distance, StopAtFirstHit);
|
||||
if (result)
|
||||
hit = true;
|
||||
return result;
|
||||
}
|
||||
bool didHit() { return hit; }
|
||||
protected:
|
||||
ModelInstance* prims;
|
||||
bool hit;
|
||||
};
|
||||
|
||||
class AreaInfoCallback
|
||||
{
|
||||
public:
|
||||
AreaInfoCallback(ModelInstance* val): prims(val) {}
|
||||
void operator()(const Vector3& point, uint32 entry)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "AreaInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
|
||||
#endif
|
||||
prims[entry].intersectPoint(point, aInfo);
|
||||
}
|
||||
|
||||
ModelInstance* prims;
|
||||
AreaInfo aInfo;
|
||||
};
|
||||
|
||||
class LocationInfoCallback
|
||||
{
|
||||
public:
|
||||
LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) {}
|
||||
void operator()(const Vector3& point, uint32 entry)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
|
||||
#endif
|
||||
if (prims[entry].GetLocationInfo(point, locInfo))
|
||||
result = true;
|
||||
}
|
||||
|
||||
ModelInstance* prims;
|
||||
LocationInfo &locInfo;
|
||||
bool result;
|
||||
};
|
||||
|
||||
//=========================================================
|
||||
|
||||
std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
std::stringstream tilefilename;
|
||||
tilefilename.fill('0');
|
||||
tilefilename << std::setw(3) << mapID << '_';
|
||||
//tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile";
|
||||
tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile";
|
||||
return tilefilename.str();
|
||||
}
|
||||
|
||||
bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
|
||||
{
|
||||
AreaInfoCallback intersectionCallBack(iTreeValues);
|
||||
iTree.intersectPoint(pos, intersectionCallBack);
|
||||
if (intersectionCallBack.aInfo.result)
|
||||
{
|
||||
flags = intersectionCallBack.aInfo.flags;
|
||||
adtId = intersectionCallBack.aInfo.adtId;
|
||||
rootId = intersectionCallBack.aInfo.rootId;
|
||||
groupId = intersectionCallBack.aInfo.groupId;
|
||||
pos.z = intersectionCallBack.aInfo.ground_Z;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
|
||||
{
|
||||
LocationInfoCallback intersectionCallBack(iTreeValues, info);
|
||||
iTree.intersectPoint(pos, intersectionCallBack);
|
||||
return intersectionCallBack.result;
|
||||
}
|
||||
|
||||
StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath)
|
||||
: iMapID(mapID), iIsTiled(false), iTreeValues(0), iBasePath(basePath)
|
||||
{
|
||||
if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\')
|
||||
{
|
||||
iBasePath.push_back('/');
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
//! Make sure to call unloadMap() to unregister acquired model references before destroying
|
||||
StaticMapTree::~StaticMapTree()
|
||||
{
|
||||
delete[] iTreeValues;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
/**
|
||||
If intersection is found within pMaxDist, sets pMaxDist to intersection distance and returns true.
|
||||
Else, pMaxDist is not modified and returns false;
|
||||
*/
|
||||
|
||||
bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool StopAtFirstHit) const
|
||||
{
|
||||
float distance = pMaxDist;
|
||||
MapRayCallback intersectionCallBack(iTreeValues);
|
||||
iTree.intersectRay(pRay, intersectionCallBack, distance, StopAtFirstHit);
|
||||
if (intersectionCallBack.didHit())
|
||||
pMaxDist = distance;
|
||||
return intersectionCallBack.didHit();
|
||||
}
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
|
||||
{
|
||||
float maxDist = (pos2 - pos1).magnitude();
|
||||
// return false if distance is over max float, in case of cheater teleporting to the end of the universe
|
||||
if (maxDist == std::numeric_limits<float>::max() || !myisfinite(maxDist))
|
||||
return false;
|
||||
|
||||
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
|
||||
ASSERT(maxDist < std::numeric_limits<float>::max());
|
||||
// prevent NaN values which can cause BIH intersection to enter infinite loop
|
||||
if (maxDist < 1e-10f)
|
||||
return true;
|
||||
// direction with length of 1
|
||||
G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
|
||||
if (getIntersectionTime(ray, maxDist, true))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
//=========================================================
|
||||
/**
|
||||
When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
|
||||
Return the hit pos or the original dest pos
|
||||
*/
|
||||
|
||||
bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
|
||||
{
|
||||
bool result=false;
|
||||
float maxDist = (pPos2 - pPos1).magnitude();
|
||||
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
|
||||
ASSERT(maxDist < std::numeric_limits<float>::max());
|
||||
// prevent NaN values which can cause BIH intersection to enter infinite loop
|
||||
if (maxDist < 1e-10f)
|
||||
{
|
||||
pResultHitPos = pPos2;
|
||||
return false;
|
||||
}
|
||||
Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
|
||||
G3D::Ray ray(pPos1, dir);
|
||||
float dist = maxDist;
|
||||
if (getIntersectionTime(ray, dist, false))
|
||||
{
|
||||
pResultHitPos = pPos1 + dir * dist;
|
||||
if (pModifyDist < 0)
|
||||
{
|
||||
if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
|
||||
{
|
||||
pResultHitPos = pResultHitPos + dir*pModifyDist;
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pPos1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pResultHitPos + dir*pModifyDist;
|
||||
}
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pPos2;
|
||||
result = false;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const
|
||||
{
|
||||
float height = G3D::inf();
|
||||
Vector3 dir = Vector3(0, 0, -1);
|
||||
G3D::Ray ray(pPos, dir); // direction with length of 1
|
||||
float maxDist = maxSearchDist;
|
||||
if (getIntersectionTime(ray, maxDist, false))
|
||||
{
|
||||
height = pPos.z - maxDist;
|
||||
}
|
||||
return(height);
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
std::string basePath = vmapPath;
|
||||
if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\')
|
||||
basePath.push_back('/');
|
||||
std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
|
||||
bool success = true;
|
||||
FILE* rf = fopen(fullname.c_str(), "rb");
|
||||
if (!rf)
|
||||
return false;
|
||||
// TODO: check magic number when implemented...
|
||||
char tiled;
|
||||
char chunk[8];
|
||||
if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
|
||||
{
|
||||
fclose(rf);
|
||||
return false;
|
||||
}
|
||||
if (tiled)
|
||||
{
|
||||
std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (!tf)
|
||||
success = false;
|
||||
else
|
||||
{
|
||||
if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
|
||||
success = false;
|
||||
fclose(tf);
|
||||
}
|
||||
}
|
||||
fclose(rf);
|
||||
return success;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
|
||||
{
|
||||
//VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
|
||||
bool success = false;
|
||||
std::string fullname = iBasePath + fname;
|
||||
FILE* rf = fopen(fullname.c_str(), "rb");
|
||||
if (!rf)
|
||||
return false;
|
||||
|
||||
char chunk[8];
|
||||
char tiled = '\0';
|
||||
|
||||
if (readChunk(rf, chunk, VMAP_MAGIC, 8) && fread(&tiled, sizeof(char), 1, rf) == 1 &&
|
||||
readChunk(rf, chunk, "NODE", 4) && iTree.readFromFile(rf))
|
||||
{
|
||||
iNTreeValues = iTree.primCount();
|
||||
iTreeValues = new ModelInstance[iNTreeValues];
|
||||
success = readChunk(rf, chunk, "GOBJ", 4);
|
||||
}
|
||||
|
||||
iIsTiled = bool(tiled);
|
||||
|
||||
// global model spawns
|
||||
// only non-tiled maps have them, and if so exactly one (so far at least...)
|
||||
ModelSpawn spawn;
|
||||
#ifdef VMAP_DEBUG
|
||||
//TC_LOG_DEBUG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled));
|
||||
#endif
|
||||
if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
|
||||
{
|
||||
WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
|
||||
//VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
|
||||
if (model)
|
||||
{
|
||||
// assume that global model always is the first and only tree value (could be improved...)
|
||||
iTreeValues[0] = ModelInstance(spawn, model);
|
||||
iLoadedSpawns[0] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
success = false;
|
||||
//VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
fclose(rf);
|
||||
return success;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void StaticMapTree::UnloadMap(VMapManager2* vm)
|
||||
{
|
||||
for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
|
||||
{
|
||||
iTreeValues[i->first].setUnloaded();
|
||||
for (uint32 refCount = 0; refCount < i->second; ++refCount)
|
||||
vm->releaseModelInstance(iTreeValues[i->first].name);
|
||||
}
|
||||
iLoadedSpawns.clear();
|
||||
iLoadedTiles.clear();
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
|
||||
{
|
||||
if (!iIsTiled)
|
||||
{
|
||||
// currently, core creates grids for all maps, whether it has terrain tiles or not
|
||||
// so we need "fake" tile loads to know when we can unload map geometry
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = false;
|
||||
return true;
|
||||
}
|
||||
if (!iTreeValues)
|
||||
{
|
||||
sLog->outError("StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
|
||||
return false;
|
||||
}
|
||||
bool result = true;
|
||||
|
||||
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (tf)
|
||||
{
|
||||
char chunk[8];
|
||||
|
||||
if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
|
||||
result = false;
|
||||
uint32 numSpawns = 0;
|
||||
if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
for (uint32 i=0; i<numSpawns && result; ++i)
|
||||
{
|
||||
// read model spawns
|
||||
ModelSpawn spawn;
|
||||
result = ModelSpawn::readFromFile(tf, spawn);
|
||||
if (result)
|
||||
{
|
||||
// acquire model instance
|
||||
WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
|
||||
if (!model)
|
||||
sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
|
||||
|
||||
// update tree
|
||||
uint32 referencedVal;
|
||||
|
||||
if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
|
||||
{
|
||||
if (!iLoadedSpawns.count(referencedVal))
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
if (referencedVal > iNTreeValues)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
iTreeValues[referencedVal] = ModelInstance(spawn, model);
|
||||
iLoadedSpawns[referencedVal] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
++iLoadedSpawns[referencedVal];
|
||||
#ifdef VMAP_DEBUG
|
||||
if (iTreeValues[referencedVal].ID != spawn.ID)
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
|
||||
else if (iTreeValues[referencedVal].name != spawn.name)
|
||||
;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = true;
|
||||
fclose(tf);
|
||||
}
|
||||
else
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
|
||||
{
|
||||
uint32 tileID = packTileID(tileX, tileY);
|
||||
loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
|
||||
if (tile == iLoadedTiles.end())
|
||||
{
|
||||
sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
|
||||
return;
|
||||
}
|
||||
if (tile->second) // file associated with tile
|
||||
{
|
||||
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (tf)
|
||||
{
|
||||
bool result=true;
|
||||
char chunk[8];
|
||||
if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
|
||||
result = false;
|
||||
uint32 numSpawns;
|
||||
if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
for (uint32 i=0; i<numSpawns && result; ++i)
|
||||
{
|
||||
// read model spawns
|
||||
ModelSpawn spawn;
|
||||
result = ModelSpawn::readFromFile(tf, spawn);
|
||||
if (result)
|
||||
{
|
||||
// release model instance
|
||||
vm->releaseModelInstance(spawn.name);
|
||||
|
||||
// update tree
|
||||
uint32 referencedNode;
|
||||
|
||||
if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
else
|
||||
{
|
||||
if (!iLoadedSpawns.count(referencedNode))
|
||||
sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
|
||||
else if (--iLoadedSpawns[referencedNode] == 0)
|
||||
{
|
||||
iTreeValues[referencedNode].setUnloaded();
|
||||
iLoadedSpawns.erase(referencedNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(tf);
|
||||
}
|
||||
}
|
||||
iLoadedTiles.erase(tile);
|
||||
}
|
||||
}
|
||||
99
modules/acore/world-engine/collision/Maps/MapTree.h
Normal file
99
modules/acore/world-engine/collision/Maps/MapTree.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _MAPTREE_H
|
||||
#define _MAPTREE_H
|
||||
|
||||
#include "Define.h"
|
||||
#include "Dynamic/UnorderedMap.h"
|
||||
#include "BoundingIntervalHierarchy.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class ModelInstance;
|
||||
class GroupModel;
|
||||
class VMapManager2;
|
||||
|
||||
struct LocationInfo
|
||||
{
|
||||
LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) { }
|
||||
const ModelInstance* hitInstance;
|
||||
const GroupModel* hitModel;
|
||||
float ground_Z;
|
||||
};
|
||||
|
||||
class StaticMapTree
|
||||
{
|
||||
typedef UNORDERED_MAP<uint32, bool> loadedTileMap;
|
||||
typedef UNORDERED_MAP<uint32, uint32> loadedSpawnMap;
|
||||
private:
|
||||
uint32 iMapID;
|
||||
bool iIsTiled;
|
||||
BIH iTree;
|
||||
ModelInstance* iTreeValues; // the tree entries
|
||||
uint32 iNTreeValues;
|
||||
|
||||
// Store all the map tile idents that are loaded for that map
|
||||
// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
|
||||
// empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
|
||||
loadedTileMap iLoadedTiles;
|
||||
// stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
|
||||
loadedSpawnMap iLoadedSpawns;
|
||||
std::string iBasePath;
|
||||
|
||||
private:
|
||||
bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool StopAtFirstHit) const;
|
||||
//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
|
||||
public:
|
||||
static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
|
||||
static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID>>16; tileY = ID&0xFF; }
|
||||
static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
|
||||
StaticMapTree(uint32 mapID, const std::string &basePath);
|
||||
~StaticMapTree();
|
||||
|
||||
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
|
||||
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
|
||||
float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
|
||||
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
|
||||
bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;
|
||||
|
||||
bool InitMap(const std::string &fname, VMapManager2* vm);
|
||||
void UnloadMap(VMapManager2* vm);
|
||||
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
|
||||
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
|
||||
bool isTiled() const { return iIsTiled; }
|
||||
uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
|
||||
void getModelInstances(ModelInstance* &models, uint32 &count);
|
||||
};
|
||||
|
||||
struct AreaInfo
|
||||
{
|
||||
AreaInfo(): result(false), ground_Z(-G3D::inf()), flags(0), adtId(0),
|
||||
rootId(0), groupId(0) { }
|
||||
bool result;
|
||||
float ground_Z;
|
||||
uint32 flags;
|
||||
int32 adtId;
|
||||
int32 rootId;
|
||||
int32 groupId;
|
||||
};
|
||||
} // VMAP
|
||||
|
||||
#endif // _MAPTREE_H
|
||||
540
modules/acore/world-engine/collision/Maps/TileAssembler.cpp
Normal file
540
modules/acore/world-engine/collision/Maps/TileAssembler.cpp
Normal file
@@ -0,0 +1,540 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "TileAssembler.h"
|
||||
#include "MapTree.h"
|
||||
#include "BoundingIntervalHierarchy.h"
|
||||
#include "VMapDefinitions.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
#include <set>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
using G3D::Vector3;
|
||||
using G3D::AABox;
|
||||
using G3D::inf;
|
||||
using std::pair;
|
||||
|
||||
template<> struct BoundsTrait<VMAP::ModelSpawn*>
|
||||
{
|
||||
static void getBounds(const VMAP::ModelSpawn* const &obj, G3D::AABox& out) { out = obj->getBounds(); }
|
||||
};
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len)
|
||||
{
|
||||
if (fread(dest, sizeof(char), len, rf) != len) return false;
|
||||
return memcmp(dest, compare, len) == 0;
|
||||
}
|
||||
|
||||
Vector3 ModelPosition::transform(const Vector3& pIn) const
|
||||
{
|
||||
Vector3 out = pIn * iScale;
|
||||
out = iRotation * out;
|
||||
return(out);
|
||||
}
|
||||
|
||||
//=================================================================
|
||||
|
||||
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
|
||||
: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(NULL), iCurrentUniqueNameId(0)
|
||||
{
|
||||
//mkdir(iDestDir);
|
||||
//init();
|
||||
}
|
||||
|
||||
TileAssembler::~TileAssembler()
|
||||
{
|
||||
//delete iCoordModelMapping;
|
||||
}
|
||||
|
||||
bool TileAssembler::convertWorld2()
|
||||
{
|
||||
bool success = readMapSpawns();
|
||||
if (!success)
|
||||
return false;
|
||||
|
||||
// export Map data
|
||||
for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end() && success; ++map_iter)
|
||||
{
|
||||
// build global map tree
|
||||
std::vector<ModelSpawn*> mapSpawns;
|
||||
UniqueEntryMap::iterator entry;
|
||||
printf("Calculating model bounds for map %u...\n", map_iter->first);
|
||||
for (entry = map_iter->second->UniqueEntries.begin(); entry != map_iter->second->UniqueEntries.end(); ++entry)
|
||||
{
|
||||
// M2 models don't have a bound set in WDT/ADT placement data, i still think they're not used for LoS at all on retail
|
||||
if (entry->second.flags & MOD_M2)
|
||||
{
|
||||
if (!calculateTransformedBound(entry->second))
|
||||
break;
|
||||
}
|
||||
else if (entry->second.flags & MOD_WORLDSPAWN) // WMO maps and terrain maps use different origin, so we need to adapt :/
|
||||
{
|
||||
/// @todo remove extractor hack and uncomment below line:
|
||||
//entry->second.iPos += Vector3(533.33333f*32, 533.33333f*32, 0.f);
|
||||
entry->second.iBound = entry->second.iBound + Vector3(533.33333f*32, 533.33333f*32, 0.f);
|
||||
}
|
||||
mapSpawns.push_back(&(entry->second));
|
||||
spawnedModelFiles.insert(entry->second.name);
|
||||
}
|
||||
|
||||
printf("Creating map tree for map %u...\n", map_iter->first);
|
||||
BIH pTree;
|
||||
|
||||
try
|
||||
{
|
||||
pTree.build(mapSpawns, BoundsTrait<ModelSpawn*>::getBounds);
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
printf("Exception ""%s"" when calling pTree.build", e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===> possibly move this code to StaticMapTree class
|
||||
std::map<uint32, uint32> modelNodeIdx;
|
||||
for (uint32 i=0; i<mapSpawns.size(); ++i)
|
||||
modelNodeIdx.insert(pair<uint32, uint32>(mapSpawns[i]->ID, i));
|
||||
|
||||
// write map tree file
|
||||
std::stringstream mapfilename;
|
||||
mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree";
|
||||
FILE* mapfile = fopen(mapfilename.str().c_str(), "wb");
|
||||
if (!mapfile)
|
||||
{
|
||||
success = false;
|
||||
printf("Cannot open %s\n", mapfilename.str().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
//general info
|
||||
if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) success = false;
|
||||
uint32 globalTileID = StaticMapTree::packTileID(65, 65);
|
||||
pair<TileMap::iterator, TileMap::iterator> globalRange = map_iter->second->TileEntries.equal_range(globalTileID);
|
||||
char isTiled = globalRange.first == globalRange.second; // only maps without terrain (tiles) have global WMO
|
||||
if (success && fwrite(&isTiled, sizeof(char), 1, mapfile) != 1) success = false;
|
||||
// Nodes
|
||||
if (success && fwrite("NODE", 4, 1, mapfile) != 1) success = false;
|
||||
if (success) success = pTree.writeToFile(mapfile);
|
||||
// global map spawns (WDT), if any (most instances)
|
||||
if (success && fwrite("GOBJ", 4, 1, mapfile) != 1) success = false;
|
||||
|
||||
for (TileMap::iterator glob=globalRange.first; glob != globalRange.second && success; ++glob)
|
||||
{
|
||||
success = ModelSpawn::writeToFile(mapfile, map_iter->second->UniqueEntries[glob->second]);
|
||||
}
|
||||
|
||||
fclose(mapfile);
|
||||
|
||||
// <====
|
||||
|
||||
// write map tile files, similar to ADT files, only with extra BSP tree node info
|
||||
TileMap &tileEntries = map_iter->second->TileEntries;
|
||||
TileMap::iterator tile;
|
||||
for (tile = tileEntries.begin(); tile != tileEntries.end(); ++tile)
|
||||
{
|
||||
const ModelSpawn &spawn = map_iter->second->UniqueEntries[tile->second];
|
||||
if (spawn.flags & MOD_WORLDSPAWN) // WDT spawn, saved as tile 65/65 currently...
|
||||
continue;
|
||||
uint32 nSpawns = tileEntries.count(tile->first);
|
||||
std::stringstream tilefilename;
|
||||
tilefilename.fill('0');
|
||||
tilefilename << iDestDir << '/' << std::setw(3) << map_iter->first << '_';
|
||||
uint32 x, y;
|
||||
StaticMapTree::unpackTileID(tile->first, x, y);
|
||||
tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile";
|
||||
if (FILE* tilefile = fopen(tilefilename.str().c_str(), "wb"))
|
||||
{
|
||||
// file header
|
||||
if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
|
||||
// write number of tile spawns
|
||||
if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
|
||||
// write tile spawns
|
||||
for (uint32 s=0; s<nSpawns; ++s)
|
||||
{
|
||||
if (s)
|
||||
++tile;
|
||||
const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
|
||||
success = success && ModelSpawn::writeToFile(tilefile, spawn2);
|
||||
// MapTree nodes to update when loading tile:
|
||||
std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
|
||||
if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
|
||||
}
|
||||
fclose(tilefile);
|
||||
}
|
||||
}
|
||||
// break; //test, extract only first map; TODO: remvoe this line
|
||||
}
|
||||
|
||||
// add an object models, listed in temp_gameobject_models file
|
||||
exportGameobjectModels();
|
||||
// export objects
|
||||
std::cout << "\nConverting Model Files" << std::endl;
|
||||
for (std::set<std::string>::iterator mfile = spawnedModelFiles.begin(); mfile != spawnedModelFiles.end(); ++mfile)
|
||||
{
|
||||
std::cout << "Converting " << *mfile << std::endl;
|
||||
if (!convertRawFile(*mfile))
|
||||
{
|
||||
std::cout << "error converting " << *mfile << std::endl;
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//cleanup:
|
||||
for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end(); ++map_iter)
|
||||
{
|
||||
delete map_iter->second;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
bool TileAssembler::readMapSpawns()
|
||||
{
|
||||
std::string fname = iSrcDir + "/dir_bin";
|
||||
FILE* dirf = fopen(fname.c_str(), "rb");
|
||||
if (!dirf)
|
||||
{
|
||||
printf("Could not read dir_bin file!\n");
|
||||
return false;
|
||||
}
|
||||
printf("Read coordinate mapping...\n");
|
||||
uint32 mapID, tileX, tileY, check=0;
|
||||
G3D::Vector3 v1, v2;
|
||||
ModelSpawn spawn;
|
||||
while (!feof(dirf))
|
||||
{
|
||||
check = 0;
|
||||
// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
|
||||
check += fread(&mapID, sizeof(uint32), 1, dirf);
|
||||
if (check == 0) // EoF...
|
||||
break;
|
||||
check += fread(&tileX, sizeof(uint32), 1, dirf);
|
||||
check += fread(&tileY, sizeof(uint32), 1, dirf);
|
||||
if (!ModelSpawn::readFromFile(dirf, spawn))
|
||||
break;
|
||||
|
||||
MapSpawns *current;
|
||||
MapData::iterator map_iter = mapData.find(mapID);
|
||||
if (map_iter == mapData.end())
|
||||
{
|
||||
printf("spawning Map %d\n", mapID);
|
||||
mapData[mapID] = current = new MapSpawns();
|
||||
}
|
||||
else current = (*map_iter).second;
|
||||
current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
|
||||
current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID));
|
||||
}
|
||||
bool success = (ferror(dirf) == 0);
|
||||
fclose(dirf);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool TileAssembler::calculateTransformedBound(ModelSpawn &spawn)
|
||||
{
|
||||
std::string modelFilename(iSrcDir);
|
||||
modelFilename.push_back('/');
|
||||
modelFilename.append(spawn.name);
|
||||
|
||||
ModelPosition modelPosition;
|
||||
modelPosition.iDir = spawn.iRot;
|
||||
modelPosition.iScale = spawn.iScale;
|
||||
modelPosition.init();
|
||||
|
||||
WorldModel_Raw raw_model;
|
||||
if (!raw_model.Read(modelFilename.c_str()))
|
||||
return false;
|
||||
|
||||
uint32 groups = raw_model.groupsArray.size();
|
||||
if (groups != 1)
|
||||
printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
|
||||
|
||||
AABox modelBound;
|
||||
bool boundEmpty=true;
|
||||
|
||||
for (uint32 g=0; g<groups; ++g) // should be only one for M2 files...
|
||||
{
|
||||
std::vector<Vector3>& vertices = raw_model.groupsArray[g].vertexArray;
|
||||
|
||||
if (vertices.empty())
|
||||
{
|
||||
std::cout << "error: model '" << spawn.name << "' has no geometry!" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 nvectors = vertices.size();
|
||||
for (uint32 i = 0; i < nvectors; ++i)
|
||||
{
|
||||
Vector3 v = modelPosition.transform(vertices[i]);
|
||||
|
||||
if (boundEmpty)
|
||||
modelBound = AABox(v, v), boundEmpty=false;
|
||||
else
|
||||
modelBound.merge(v);
|
||||
}
|
||||
}
|
||||
spawn.iBound = modelBound + spawn.iPos;
|
||||
spawn.flags |= MOD_HAS_BOUND;
|
||||
return true;
|
||||
}
|
||||
|
||||
struct WMOLiquidHeader
|
||||
{
|
||||
int xverts, yverts, xtiles, ytiles;
|
||||
float pos_x;
|
||||
float pos_y;
|
||||
float pos_z;
|
||||
short type;
|
||||
};
|
||||
//=================================================================
|
||||
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
|
||||
{
|
||||
bool success = true;
|
||||
std::string filename = iSrcDir;
|
||||
if (filename.length() >0)
|
||||
filename.push_back('/');
|
||||
filename.append(pModelFilename);
|
||||
|
||||
WorldModel_Raw raw_model;
|
||||
if (!raw_model.Read(filename.c_str()))
|
||||
return false;
|
||||
|
||||
// write WorldModel
|
||||
WorldModel model;
|
||||
model.setRootWmoID(raw_model.RootWMOID);
|
||||
if (!raw_model.groupsArray.empty())
|
||||
{
|
||||
std::vector<GroupModel> groupsArray;
|
||||
|
||||
uint32 groups = raw_model.groupsArray.size();
|
||||
for (uint32 g = 0; g < groups; ++g)
|
||||
{
|
||||
GroupModel_Raw& raw_group = raw_model.groupsArray[g];
|
||||
groupsArray.push_back(GroupModel(raw_group.mogpflags, raw_group.GroupWMOID, raw_group.bounds ));
|
||||
groupsArray.back().setMeshData(raw_group.vertexArray, raw_group.triangles);
|
||||
groupsArray.back().setLiquidData(raw_group.liquid);
|
||||
}
|
||||
|
||||
model.setGroupModels(groupsArray);
|
||||
}
|
||||
|
||||
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
|
||||
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
|
||||
return success;
|
||||
}
|
||||
|
||||
void TileAssembler::exportGameobjectModels()
|
||||
{
|
||||
FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb");
|
||||
if (!model_list)
|
||||
return;
|
||||
|
||||
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
|
||||
if (!model_list_copy)
|
||||
{
|
||||
fclose(model_list);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 name_length, displayId;
|
||||
char buff[500];
|
||||
while (!feof(model_list))
|
||||
{
|
||||
if (fread(&displayId, sizeof(uint32), 1, model_list) != 1
|
||||
|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
|
||||
|| name_length >= sizeof(buff)
|
||||
|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
|
||||
{
|
||||
std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
std::string model_name(buff, name_length);
|
||||
|
||||
WorldModel_Raw raw_model;
|
||||
if ( !raw_model.Read((iSrcDir + "/" + model_name).c_str()) )
|
||||
continue;
|
||||
|
||||
spawnedModelFiles.insert(model_name);
|
||||
AABox bounds;
|
||||
bool boundEmpty = true;
|
||||
for (uint32 g = 0; g < raw_model.groupsArray.size(); ++g)
|
||||
{
|
||||
std::vector<Vector3>& vertices = raw_model.groupsArray[g].vertexArray;
|
||||
|
||||
uint32 nvectors = vertices.size();
|
||||
for (uint32 i = 0; i < nvectors; ++i)
|
||||
{
|
||||
Vector3& v = vertices[i];
|
||||
if (boundEmpty)
|
||||
bounds = AABox(v, v), boundEmpty = false;
|
||||
else
|
||||
bounds.merge(v);
|
||||
}
|
||||
}
|
||||
|
||||
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
|
||||
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
|
||||
fwrite(&buff, sizeof(char), name_length, model_list_copy);
|
||||
fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
|
||||
fwrite(&bounds.high(), sizeof(Vector3), 1, model_list_copy);
|
||||
}
|
||||
|
||||
fclose(model_list);
|
||||
fclose(model_list_copy);
|
||||
}
|
||||
// temporary use defines to simplify read/check code (close file and return at fail)
|
||||
#define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) { \
|
||||
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }
|
||||
#define READ_OR_RETURN_WITH_DELETE(V, S) if (fread((V), (S), 1, rf) != 1) { \
|
||||
fclose(rf); printf("readfail, op = %i\n", readOperation); delete[] V; return(false); };
|
||||
#define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) { \
|
||||
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
|
||||
|
||||
bool GroupModel_Raw::Read(FILE* rf)
|
||||
{
|
||||
char blockId[5];
|
||||
blockId[4] = 0;
|
||||
int blocksize;
|
||||
int readOperation = 0;
|
||||
|
||||
READ_OR_RETURN(&mogpflags, sizeof(uint32));
|
||||
READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
|
||||
|
||||
|
||||
Vector3 vec1, vec2;
|
||||
READ_OR_RETURN(&vec1, sizeof(Vector3));
|
||||
|
||||
READ_OR_RETURN(&vec2, sizeof(Vector3));
|
||||
bounds.set(vec1, vec2);
|
||||
|
||||
READ_OR_RETURN(&liquidflags, sizeof(uint32));
|
||||
|
||||
// will this ever be used? what is it good for anyway??
|
||||
uint32 branches;
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "GRP ");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
READ_OR_RETURN(&branches, sizeof(uint32));
|
||||
for (uint32 b=0; b<branches; ++b)
|
||||
{
|
||||
uint32 indexes;
|
||||
// indexes for each branch (not used jet)
|
||||
READ_OR_RETURN(&indexes, sizeof(uint32));
|
||||
}
|
||||
|
||||
// ---- indexes
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "INDX");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
uint32 nindexes;
|
||||
READ_OR_RETURN(&nindexes, sizeof(uint32));
|
||||
if (nindexes >0)
|
||||
{
|
||||
uint16 *indexarray = new uint16[nindexes];
|
||||
READ_OR_RETURN_WITH_DELETE(indexarray, nindexes*sizeof(uint16));
|
||||
triangles.reserve(nindexes / 3);
|
||||
for (uint32 i=0; i<nindexes; i+=3)
|
||||
triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2]));
|
||||
|
||||
delete[] indexarray;
|
||||
}
|
||||
|
||||
// ---- vectors
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "VERT");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
uint32 nvectors;
|
||||
READ_OR_RETURN(&nvectors, sizeof(uint32));
|
||||
|
||||
if (nvectors >0)
|
||||
{
|
||||
float *vectorarray = new float[nvectors*3];
|
||||
READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3);
|
||||
for (uint32 i=0; i<nvectors; ++i)
|
||||
vertexArray.push_back( Vector3(vectorarray + 3*i) );
|
||||
|
||||
delete[] vectorarray;
|
||||
}
|
||||
// ----- liquid
|
||||
liquid = 0;
|
||||
if (liquidflags& 1)
|
||||
{
|
||||
WMOLiquidHeader hlq;
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "LIQU");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
|
||||
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
|
||||
uint32 size = hlq.xverts*hlq.yverts;
|
||||
READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
|
||||
size = hlq.xtiles*hlq.ytiles;
|
||||
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
GroupModel_Raw::~GroupModel_Raw()
|
||||
{
|
||||
delete liquid;
|
||||
}
|
||||
|
||||
bool WorldModel_Raw::Read(const char * path)
|
||||
{
|
||||
FILE* rf = fopen(path, "rb");
|
||||
if (!rf)
|
||||
{
|
||||
printf("ERROR: Can't open raw model file: %s\n", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
char ident[9];
|
||||
ident[8] = '\0';
|
||||
int readOperation = 0;
|
||||
|
||||
READ_OR_RETURN(&ident, 8);
|
||||
CMP_OR_RETURN(ident, RAW_VMAP_MAGIC);
|
||||
|
||||
// we have to read one int. This is needed during the export and we have to skip it here
|
||||
uint32 tempNVectors;
|
||||
READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors));
|
||||
|
||||
uint32 groups;
|
||||
READ_OR_RETURN(&groups, sizeof(uint32));
|
||||
READ_OR_RETURN(&RootWMOID, sizeof(uint32));
|
||||
|
||||
groupsArray.resize(groups);
|
||||
bool succeed = true;
|
||||
for (uint32 g = 0; g < groups && succeed; ++g)
|
||||
succeed = groupsArray[g].Read(rf);
|
||||
|
||||
if (succeed) /// rf will be freed inside Read if the function had any errors.
|
||||
fclose(rf);
|
||||
return succeed;
|
||||
}
|
||||
|
||||
// drop of temporary use defines
|
||||
#undef READ_OR_RETURN
|
||||
#undef CMP_OR_RETURN
|
||||
}
|
||||
119
modules/acore/world-engine/collision/Maps/TileAssembler.h
Normal file
119
modules/acore/world-engine/collision/Maps/TileAssembler.h
Normal file
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _TILEASSEMBLER_H_
|
||||
#define _TILEASSEMBLER_H_
|
||||
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/Matrix3.h>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
#include "ModelInstance.h"
|
||||
#include "WorldModel.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
/**
|
||||
This Class is used to convert raw vector data into balanced BSP-Trees.
|
||||
To start the conversion call convertWorld().
|
||||
*/
|
||||
//===============================================
|
||||
|
||||
class ModelPosition
|
||||
{
|
||||
private:
|
||||
G3D::Matrix3 iRotation;
|
||||
public:
|
||||
ModelPosition(): iScale(0.0f) { }
|
||||
G3D::Vector3 iPos;
|
||||
G3D::Vector3 iDir;
|
||||
float iScale;
|
||||
void init()
|
||||
{
|
||||
iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iDir.y/180.f, G3D::pi()*iDir.x/180.f, G3D::pi()*iDir.z/180.f);
|
||||
}
|
||||
G3D::Vector3 transform(const G3D::Vector3& pIn) const;
|
||||
void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
|
||||
};
|
||||
|
||||
typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
|
||||
typedef std::multimap<uint32, uint32> TileMap;
|
||||
|
||||
struct MapSpawns
|
||||
{
|
||||
UniqueEntryMap UniqueEntries;
|
||||
TileMap TileEntries;
|
||||
};
|
||||
|
||||
typedef std::map<uint32, MapSpawns*> MapData;
|
||||
//===============================================
|
||||
|
||||
struct GroupModel_Raw
|
||||
{
|
||||
uint32 mogpflags;
|
||||
uint32 GroupWMOID;
|
||||
|
||||
G3D::AABox bounds;
|
||||
uint32 liquidflags;
|
||||
std::vector<MeshTriangle> triangles;
|
||||
std::vector<G3D::Vector3> vertexArray;
|
||||
class WmoLiquid* liquid;
|
||||
|
||||
GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0),
|
||||
liquid(NULL) { }
|
||||
~GroupModel_Raw();
|
||||
|
||||
bool Read(FILE* f);
|
||||
};
|
||||
|
||||
struct WorldModel_Raw
|
||||
{
|
||||
uint32 RootWMOID;
|
||||
std::vector<GroupModel_Raw> groupsArray;
|
||||
|
||||
bool Read(const char * path);
|
||||
};
|
||||
|
||||
class TileAssembler
|
||||
{
|
||||
private:
|
||||
std::string iDestDir;
|
||||
std::string iSrcDir;
|
||||
bool (*iFilterMethod)(char *pName);
|
||||
G3D::Table<std::string, unsigned int > iUniqueNameIds;
|
||||
unsigned int iCurrentUniqueNameId;
|
||||
MapData mapData;
|
||||
std::set<std::string> spawnedModelFiles;
|
||||
|
||||
public:
|
||||
TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
|
||||
virtual ~TileAssembler();
|
||||
|
||||
bool convertWorld2();
|
||||
bool readMapSpawns();
|
||||
bool calculateTransformedBound(ModelSpawn &spawn);
|
||||
void exportGameobjectModels();
|
||||
|
||||
bool convertRawFile(const std::string& pModelFilename);
|
||||
void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
|
||||
std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
|
||||
};
|
||||
|
||||
} // VMAP
|
||||
#endif /*_TILEASSEMBLER_H_*/
|
||||
226
modules/acore/world-engine/collision/Models/GameObjectModel.cpp
Normal file
226
modules/acore/world-engine/collision/Models/GameObjectModel.cpp
Normal file
@@ -0,0 +1,226 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "VMapFactory.h"
|
||||
#include "VMapManager2.h"
|
||||
#include "VMapDefinitions.h"
|
||||
#include "WorldModel.h"
|
||||
|
||||
#include "GameObjectModel.h"
|
||||
#include "Log.h"
|
||||
#include "GameObject.h"
|
||||
#include "Creature.h"
|
||||
#include "TemporarySummon.h"
|
||||
#include "Object.h"
|
||||
#include "DBCStores.h"
|
||||
#include "World.h"
|
||||
|
||||
using G3D::Vector3;
|
||||
using G3D::Ray;
|
||||
using G3D::AABox;
|
||||
|
||||
struct GameobjectModelData
|
||||
{
|
||||
GameobjectModelData(const std::string& name_, const AABox& box) :
|
||||
bound(box), name(name_) {}
|
||||
|
||||
AABox bound;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, GameobjectModelData> ModelList;
|
||||
ModelList model_list;
|
||||
|
||||
void LoadGameObjectModelList()
|
||||
{
|
||||
//#ifndef NO_CORE_FUNCS
|
||||
uint32 oldMSTime = getMSTime();
|
||||
//#endif
|
||||
|
||||
FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
|
||||
if (!model_list_file)
|
||||
{
|
||||
sLog->outError("Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 name_length, displayId;
|
||||
char buff[500];
|
||||
while (true)
|
||||
{
|
||||
Vector3 v1, v2;
|
||||
if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1)
|
||||
if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
|
||||
break;
|
||||
|
||||
if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|
||||
|| name_length >= sizeof(buff)
|
||||
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|
||||
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
|
||||
|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
|
||||
{
|
||||
sLog->outError("File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
|
||||
break;
|
||||
}
|
||||
|
||||
model_list.insert
|
||||
(
|
||||
ModelList::value_type( displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)) )
|
||||
);
|
||||
}
|
||||
|
||||
fclose(model_list_file);
|
||||
sLog->outString(">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
GameObjectModel::~GameObjectModel()
|
||||
{
|
||||
if (iModel)
|
||||
((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
|
||||
}
|
||||
|
||||
bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info)
|
||||
{
|
||||
ModelList::const_iterator it = model_list.find(info.Displayid);
|
||||
if (it == model_list.end())
|
||||
return false;
|
||||
|
||||
G3D::AABox mdl_box(it->second.bound);
|
||||
// ignore models with no bounds
|
||||
if (mdl_box == G3D::AABox::zero())
|
||||
{
|
||||
sLog->outError("GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(sWorld->GetDataPath() + "vmaps/", it->second.name);
|
||||
|
||||
if (!iModel)
|
||||
return false;
|
||||
|
||||
name = it->second.name;
|
||||
//flags = VMAP::MOD_M2;
|
||||
//adtId = 0;
|
||||
//ID = 0;
|
||||
iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ());
|
||||
|
||||
// pussywizard:
|
||||
phasemask = (go.GetGoState() == GO_STATE_READY || go.IsTransport()) ? go.GetPhaseMask() : 0;
|
||||
|
||||
iScale = go.GetFloatValue(OBJECT_FIELD_SCALE_X);
|
||||
iInvScale = 1.f / iScale;
|
||||
|
||||
G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0);
|
||||
iInvRot = iRotation.inverse();
|
||||
// transform bounding box:
|
||||
mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
|
||||
AABox rotated_bounds;
|
||||
for (int i = 0; i < 8; ++i)
|
||||
rotated_bounds.merge(iRotation * mdl_box.corner(i));
|
||||
|
||||
iBound = rotated_bounds + iPos;
|
||||
#ifdef SPAWN_CORNERS
|
||||
// test:
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
Vector3 pos(iBound.corner(i));
|
||||
const_cast<GameObject&>(go).SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
}
|
||||
#endif
|
||||
|
||||
owner = &go;
|
||||
return true;
|
||||
}
|
||||
|
||||
GameObjectModel* GameObjectModel::Create(const GameObject& go)
|
||||
{
|
||||
const GameObjectDisplayInfoEntry* info = sGameObjectDisplayInfoStore.LookupEntry(go.GetDisplayId());
|
||||
if (!info)
|
||||
return NULL;
|
||||
|
||||
GameObjectModel* mdl = new GameObjectModel();
|
||||
if (!mdl->initialize(go, *info))
|
||||
{
|
||||
delete mdl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return mdl;
|
||||
}
|
||||
|
||||
bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
|
||||
{
|
||||
if (!(phasemask & ph_mask) || !owner->isSpawned())
|
||||
return false;
|
||||
|
||||
float time = ray.intersectionTime(iBound);
|
||||
if (time == G3D::inf())
|
||||
return false;
|
||||
|
||||
// child bounds are defined in object space:
|
||||
Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale;
|
||||
Ray modRay(p, iInvRot * ray.direction());
|
||||
float distance = MaxDist * iInvScale;
|
||||
bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
|
||||
if (hit)
|
||||
{
|
||||
distance *= iScale;
|
||||
MaxDist = distance;
|
||||
}
|
||||
return hit;
|
||||
}
|
||||
|
||||
bool GameObjectModel::UpdatePosition()
|
||||
{
|
||||
if (!iModel)
|
||||
return false;
|
||||
|
||||
ModelList::const_iterator it = model_list.find(owner->GetDisplayId());
|
||||
if (it == model_list.end())
|
||||
return false;
|
||||
|
||||
G3D::AABox mdl_box(it->second.bound);
|
||||
// ignore models with no bounds
|
||||
if (mdl_box == G3D::AABox::zero())
|
||||
{
|
||||
//VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
iPos = Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ());
|
||||
G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0);
|
||||
iInvRot = iRotation.inverse();
|
||||
// transform bounding box:
|
||||
mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
|
||||
AABox rotated_bounds;
|
||||
for (int i = 0; i < 8; ++i)
|
||||
rotated_bounds.merge(iRotation * mdl_box.corner(i));
|
||||
|
||||
iBound = rotated_bounds + iPos;
|
||||
#ifdef SPAWN_CORNERS
|
||||
// test:
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
Vector3 pos(iBound.corner(i));
|
||||
owner->SummonCreature(1, pos.x, pos.y, pos.z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _GAMEOBJECT_MODEL_H
|
||||
#define _GAMEOBJECT_MODEL_H
|
||||
|
||||
#include <G3D/Matrix3.h>
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/AABox.h>
|
||||
#include <G3D/Ray.h>
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class WorldModel;
|
||||
}
|
||||
|
||||
class GameObject;
|
||||
struct GameObjectDisplayInfoEntry;
|
||||
|
||||
class GameObjectModel /*, public Intersectable*/
|
||||
{
|
||||
uint32 phasemask;
|
||||
G3D::AABox iBound;
|
||||
G3D::Matrix3 iInvRot;
|
||||
G3D::Vector3 iPos;
|
||||
//G3D::Vector3 iRot;
|
||||
float iInvScale;
|
||||
float iScale;
|
||||
VMAP::WorldModel* iModel;
|
||||
GameObject const* owner;
|
||||
|
||||
GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(NULL), owner(NULL) { }
|
||||
bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info);
|
||||
|
||||
public:
|
||||
std::string name;
|
||||
|
||||
const G3D::AABox& getBounds() const { return iBound; }
|
||||
|
||||
~GameObjectModel();
|
||||
|
||||
const G3D::Vector3& getPosition() const { return iPos;}
|
||||
|
||||
/** Enables\disables collision. */
|
||||
void disable() { phasemask = 0;}
|
||||
void enable(uint32 ph_mask) { phasemask = ph_mask;}
|
||||
|
||||
bool isEnabled() const {return phasemask != 0;}
|
||||
|
||||
bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const;
|
||||
|
||||
static GameObjectModel* Create(const GameObject& go);
|
||||
|
||||
bool UpdatePosition();
|
||||
};
|
||||
|
||||
#endif // _GAMEOBJECT_MODEL_H
|
||||
223
modules/acore/world-engine/collision/Models/ModelInstance.cpp
Normal file
223
modules/acore/world-engine/collision/Models/ModelInstance.cpp
Normal file
@@ -0,0 +1,223 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ModelInstance.h"
|
||||
#include "WorldModel.h"
|
||||
#include "MapTree.h"
|
||||
#include "VMapDefinitions.h"
|
||||
|
||||
using G3D::Vector3;
|
||||
using G3D::Ray;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
|
||||
{
|
||||
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iRot.y/180.f, G3D::pi()*iRot.x/180.f, G3D::pi()*iRot.z/180.f).inverse();
|
||||
iInvScale = 1.f/iScale;
|
||||
}
|
||||
|
||||
bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const
|
||||
{
|
||||
if (!iModel)
|
||||
{
|
||||
//std::cout << "<object not loaded>\n";
|
||||
return false;
|
||||
}
|
||||
float time = pRay.intersectionTime(iBound);
|
||||
if (time == G3D::inf())
|
||||
{
|
||||
// std::cout << "Ray does not hit '" << name << "'\n";
|
||||
|
||||
return false;
|
||||
}
|
||||
// std::cout << "Ray crosses bound of '" << name << "'\n";
|
||||
/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
|
||||
<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
|
||||
<< " t/tmax:" << time << '/' << pMaxDist;
|
||||
std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
|
||||
<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
|
||||
// child bounds are defined in object space:
|
||||
Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
|
||||
Ray modRay(p, iInvRot * pRay.direction());
|
||||
float distance = pMaxDist * iInvScale;
|
||||
bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
|
||||
if (hit)
|
||||
{
|
||||
distance *= iScale;
|
||||
pMaxDist = distance;
|
||||
}
|
||||
return hit;
|
||||
}
|
||||
|
||||
void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const
|
||||
{
|
||||
if (!iModel)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
std::cout << "<object not loaded>\n";
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
// M2 files don't contain area info, only WMO files
|
||||
if (flags & MOD_M2)
|
||||
return;
|
||||
if (!iBound.contains(p))
|
||||
return;
|
||||
// child bounds are defined in object space:
|
||||
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
||||
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
||||
float zDist;
|
||||
if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
|
||||
{
|
||||
Vector3 modelGround = pModel + zDist * zDirModel;
|
||||
// Transform back to world space. Note that:
|
||||
// Mat * vec == vec * Mat.transpose()
|
||||
// and for rotation matrices: Mat.inverse() == Mat.transpose()
|
||||
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
|
||||
if (info.ground_Z < world_Z)
|
||||
{
|
||||
info.ground_Z = world_Z;
|
||||
info.adtId = adtId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
|
||||
{
|
||||
if (!iModel)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
std::cout << "<object not loaded>\n";
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
// M2 files don't contain area info, only WMO files
|
||||
if (flags & MOD_M2)
|
||||
return false;
|
||||
if (!iBound.contains(p))
|
||||
return false;
|
||||
// child bounds are defined in object space:
|
||||
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
||||
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
||||
float zDist;
|
||||
if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
|
||||
{
|
||||
Vector3 modelGround = pModel + zDist * zDirModel;
|
||||
// Transform back to world space. Note that:
|
||||
// Mat * vec == vec * Mat.transpose()
|
||||
// and for rotation matrices: Mat.inverse() == Mat.transpose()
|
||||
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
|
||||
if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
|
||||
{
|
||||
info.ground_Z = world_Z;
|
||||
info.hitInstance = this;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
|
||||
{
|
||||
// child bounds are defined in object space:
|
||||
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
||||
//Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
||||
float zDist;
|
||||
if (info.hitModel->GetLiquidLevel(pModel, zDist))
|
||||
{
|
||||
// calculate world height (zDist in model coords):
|
||||
// assume WMO not tilted (wouldn't make much sense anyway)
|
||||
liqHeight = zDist * iScale + iPos.z;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn)
|
||||
{
|
||||
uint32 check = 0, nameLen;
|
||||
check += fread(&spawn.flags, sizeof(uint32), 1, rf);
|
||||
// EoF?
|
||||
if (!check)
|
||||
{
|
||||
if (ferror(rf))
|
||||
std::cout << "Error reading ModelSpawn!\n";
|
||||
return false;
|
||||
}
|
||||
check += fread(&spawn.adtId, sizeof(uint16), 1, rf);
|
||||
check += fread(&spawn.ID, sizeof(uint32), 1, rf);
|
||||
check += fread(&spawn.iPos, sizeof(float), 3, rf);
|
||||
check += fread(&spawn.iRot, sizeof(float), 3, rf);
|
||||
check += fread(&spawn.iScale, sizeof(float), 1, rf);
|
||||
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
|
||||
if (has_bound) // only WMOs have bound in MPQ, only available after computation
|
||||
{
|
||||
Vector3 bLow, bHigh;
|
||||
check += fread(&bLow, sizeof(float), 3, rf);
|
||||
check += fread(&bHigh, sizeof(float), 3, rf);
|
||||
spawn.iBound = G3D::AABox(bLow, bHigh);
|
||||
}
|
||||
check += fread(&nameLen, sizeof(uint32), 1, rf);
|
||||
if (check != uint32(has_bound ? 17 : 11))
|
||||
{
|
||||
std::cout << "Error reading ModelSpawn!\n";
|
||||
return false;
|
||||
}
|
||||
char nameBuff[500];
|
||||
if (nameLen > 500) // file names should never be that long, must be file error
|
||||
{
|
||||
std::cout << "Error reading ModelSpawn, file name too long!\n";
|
||||
return false;
|
||||
}
|
||||
check = fread(nameBuff, sizeof(char), nameLen, rf);
|
||||
if (check != nameLen)
|
||||
{
|
||||
std::cout << "Error reading ModelSpawn!\n";
|
||||
return false;
|
||||
}
|
||||
spawn.name = std::string(nameBuff, nameLen);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn)
|
||||
{
|
||||
uint32 check=0;
|
||||
check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
|
||||
check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
|
||||
check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
|
||||
check += fwrite(&spawn.iPos, sizeof(float), 3, wf);
|
||||
check += fwrite(&spawn.iRot, sizeof(float), 3, wf);
|
||||
check += fwrite(&spawn.iScale, sizeof(float), 1, wf);
|
||||
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
|
||||
if (has_bound) // only WMOs have bound in MPQ, only available after computation
|
||||
{
|
||||
check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf);
|
||||
check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf);
|
||||
}
|
||||
uint32 nameLen = spawn.name.length();
|
||||
check += fwrite(&nameLen, sizeof(uint32), 1, wf);
|
||||
if (check != uint32(has_bound ? 17 : 11)) return false;
|
||||
check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf);
|
||||
if (check != nameLen) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
82
modules/acore/world-engine/collision/Models/ModelInstance.h
Normal file
82
modules/acore/world-engine/collision/Models/ModelInstance.h
Normal file
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _MODELINSTANCE_H_
|
||||
#define _MODELINSTANCE_H_
|
||||
|
||||
#include <G3D/Matrix3.h>
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/AABox.h>
|
||||
#include <G3D/Ray.h>
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class WorldModel;
|
||||
struct AreaInfo;
|
||||
struct LocationInfo;
|
||||
|
||||
enum ModelFlags
|
||||
{
|
||||
MOD_M2 = 1,
|
||||
MOD_WORLDSPAWN = 1<<1,
|
||||
MOD_HAS_BOUND = 1<<2
|
||||
};
|
||||
|
||||
class ModelSpawn
|
||||
{
|
||||
public:
|
||||
//mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
|
||||
uint32 flags;
|
||||
uint16 adtId;
|
||||
uint32 ID;
|
||||
G3D::Vector3 iPos;
|
||||
G3D::Vector3 iRot;
|
||||
float iScale;
|
||||
G3D::AABox iBound;
|
||||
std::string name;
|
||||
bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
|
||||
//uint32 hashCode() const { return ID; }
|
||||
// temp?
|
||||
const G3D::AABox& getBounds() const { return iBound; }
|
||||
|
||||
static bool readFromFile(FILE* rf, ModelSpawn &spawn);
|
||||
static bool writeToFile(FILE* rw, const ModelSpawn &spawn);
|
||||
};
|
||||
|
||||
class ModelInstance: public ModelSpawn
|
||||
{
|
||||
public:
|
||||
ModelInstance(): iInvScale(0.0f), iModel(0) { }
|
||||
ModelInstance(const ModelSpawn &spawn, WorldModel* model);
|
||||
void setUnloaded() { iModel = 0; }
|
||||
bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const;
|
||||
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
|
||||
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
|
||||
bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
|
||||
protected:
|
||||
G3D::Matrix3 iInvRot;
|
||||
float iInvScale;
|
||||
WorldModel* iModel;
|
||||
public:
|
||||
WorldModel* getWorldModel();
|
||||
};
|
||||
} // namespace VMAP
|
||||
|
||||
#endif // _MODELINSTANCE
|
||||
586
modules/acore/world-engine/collision/Models/WorldModel.cpp
Normal file
586
modules/acore/world-engine/collision/Models/WorldModel.cpp
Normal file
@@ -0,0 +1,586 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "WorldModel.h"
|
||||
#include "ModelInstance.h"
|
||||
#include "VMapDefinitions.h"
|
||||
#include "MapTree.h"
|
||||
|
||||
using G3D::Vector3;
|
||||
using G3D::Ray;
|
||||
|
||||
template<> struct BoundsTrait<VMAP::GroupModel>
|
||||
{
|
||||
static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
|
||||
};
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
bool IntersectTriangle(const MeshTriangle &tri, std::vector<Vector3>::const_iterator points, const G3D::Ray &ray, float &distance)
|
||||
{
|
||||
static const float EPS = 1e-5f;
|
||||
|
||||
// See RTR2 ch. 13.7 for the algorithm.
|
||||
|
||||
const Vector3 e1 = points[tri.idx1] - points[tri.idx0];
|
||||
const Vector3 e2 = points[tri.idx2] - points[tri.idx0];
|
||||
const Vector3 p(ray.direction().cross(e2));
|
||||
const float a = e1.dot(p);
|
||||
|
||||
if (fabs(a) < EPS) {
|
||||
// Determinant is ill-conditioned; abort early
|
||||
return false;
|
||||
}
|
||||
|
||||
const float f = 1.0f / a;
|
||||
const Vector3 s(ray.origin() - points[tri.idx0]);
|
||||
const float u = f * s.dot(p);
|
||||
|
||||
if ((u < 0.0f) || (u > 1.0f)) {
|
||||
// We hit the plane of the m_geometry, but outside the m_geometry
|
||||
return false;
|
||||
}
|
||||
|
||||
const Vector3 q(s.cross(e1));
|
||||
const float v = f * ray.direction().dot(q);
|
||||
|
||||
if ((v < 0.0f) || ((u + v) > 1.0f)) {
|
||||
// We hit the plane of the triangle, but outside the triangle
|
||||
return false;
|
||||
}
|
||||
|
||||
const float t = f * e2.dot(q);
|
||||
|
||||
if ((t > 0.0f) && (t < distance))
|
||||
{
|
||||
// This is a new hit, closer than the previous one
|
||||
distance = t;
|
||||
|
||||
/* baryCoord[0] = 1.0 - u - v;
|
||||
baryCoord[1] = u;
|
||||
baryCoord[2] = v; */
|
||||
|
||||
return true;
|
||||
}
|
||||
// This hit is after the previous hit, so ignore it
|
||||
return false;
|
||||
}
|
||||
|
||||
class TriBoundFunc
|
||||
{
|
||||
public:
|
||||
TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) { }
|
||||
void operator()(const MeshTriangle &tri, G3D::AABox &out) const
|
||||
{
|
||||
G3D::Vector3 lo = vertices[tri.idx0];
|
||||
G3D::Vector3 hi = lo;
|
||||
|
||||
lo = (lo.min(vertices[tri.idx1])).min(vertices[tri.idx2]);
|
||||
hi = (hi.max(vertices[tri.idx1])).max(vertices[tri.idx2]);
|
||||
|
||||
out = G3D::AABox(lo, hi);
|
||||
}
|
||||
protected:
|
||||
const std::vector<Vector3>::const_iterator vertices;
|
||||
};
|
||||
|
||||
// ===================== WmoLiquid ==================================
|
||||
|
||||
WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type):
|
||||
iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
|
||||
{
|
||||
iHeight = new float[(width+1)*(height+1)];
|
||||
iFlags = new uint8[width*height];
|
||||
}
|
||||
|
||||
WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(0), iFlags(0)
|
||||
{
|
||||
*this = other; // use assignment operator...
|
||||
}
|
||||
|
||||
WmoLiquid::~WmoLiquid()
|
||||
{
|
||||
delete[] iHeight;
|
||||
delete[] iFlags;
|
||||
}
|
||||
|
||||
WmoLiquid& WmoLiquid::operator=(const WmoLiquid &other)
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
iTilesX = other.iTilesX;
|
||||
iTilesY = other.iTilesY;
|
||||
iCorner = other.iCorner;
|
||||
iType = other.iType;
|
||||
delete iHeight;
|
||||
delete iFlags;
|
||||
if (other.iHeight)
|
||||
{
|
||||
iHeight = new float[(iTilesX+1)*(iTilesY+1)];
|
||||
memcpy(iHeight, other.iHeight, (iTilesX+1)*(iTilesY+1)*sizeof(float));
|
||||
}
|
||||
else
|
||||
iHeight = 0;
|
||||
if (other.iFlags)
|
||||
{
|
||||
iFlags = new uint8[iTilesX * iTilesY];
|
||||
memcpy(iFlags, other.iFlags, iTilesX * iTilesY);
|
||||
}
|
||||
else
|
||||
iFlags = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const
|
||||
{
|
||||
float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
|
||||
uint32 tx = uint32(tx_f);
|
||||
if (tx_f < 0.0f || tx >= iTilesX)
|
||||
return false;
|
||||
float ty_f = (pos.y - iCorner.y)/LIQUID_TILE_SIZE;
|
||||
uint32 ty = uint32(ty_f);
|
||||
if (ty_f < 0.0f || ty >= iTilesY)
|
||||
return false;
|
||||
|
||||
// check if tile shall be used for liquid level
|
||||
// checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
|
||||
if ((iFlags[tx + ty*iTilesX] & 0x0F) == 0x0F)
|
||||
return false;
|
||||
|
||||
// (dx, dy) coordinates inside tile, in [0, 1]^2
|
||||
float dx = tx_f - (float)tx;
|
||||
float dy = ty_f - (float)ty;
|
||||
|
||||
/* Tesselate tile to two triangles (not sure if client does it exactly like this)
|
||||
|
||||
^ dy
|
||||
|
|
||||
1 x---------x (1, 1)
|
||||
| (b) / |
|
||||
| / |
|
||||
| / |
|
||||
| / (a) |
|
||||
x---------x---> dx
|
||||
0 1
|
||||
*/
|
||||
|
||||
const uint32 rowOffset = iTilesX + 1;
|
||||
if (dx > dy) // case (a)
|
||||
{
|
||||
float sx = iHeight[tx+1 + ty * rowOffset] - iHeight[tx + ty * rowOffset];
|
||||
float sy = iHeight[tx+1 + (ty+1) * rowOffset] - iHeight[tx+1 + ty * rowOffset];
|
||||
liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
|
||||
}
|
||||
else // case (b)
|
||||
{
|
||||
float sx = iHeight[tx+1 + (ty+1) * rowOffset] - iHeight[tx + (ty+1) * rowOffset];
|
||||
float sy = iHeight[tx + (ty+1) * rowOffset] - iHeight[tx + ty * rowOffset];
|
||||
liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 WmoLiquid::GetFileSize()
|
||||
{
|
||||
return 2 * sizeof(uint32) +
|
||||
sizeof(Vector3) +
|
||||
(iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
|
||||
iTilesX * iTilesY;
|
||||
}
|
||||
|
||||
bool WmoLiquid::writeToFile(FILE* wf)
|
||||
{
|
||||
bool result = false;
|
||||
if (fwrite(&iTilesX, sizeof(uint32), 1, wf) == 1 &&
|
||||
fwrite(&iTilesY, sizeof(uint32), 1, wf) == 1 &&
|
||||
fwrite(&iCorner, sizeof(Vector3), 1, wf) == 1 &&
|
||||
fwrite(&iType, sizeof(uint32), 1, wf) == 1)
|
||||
{
|
||||
uint32 size = (iTilesX + 1) * (iTilesY + 1);
|
||||
if (fwrite(iHeight, sizeof(float), size, wf) == size)
|
||||
{
|
||||
size = iTilesX*iTilesY;
|
||||
result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool WmoLiquid::readFromFile(FILE* rf, WmoLiquid* &out)
|
||||
{
|
||||
bool result = false;
|
||||
WmoLiquid* liquid = new WmoLiquid();
|
||||
|
||||
if (fread(&liquid->iTilesX, sizeof(uint32), 1, rf) == 1 &&
|
||||
fread(&liquid->iTilesY, sizeof(uint32), 1, rf) == 1 &&
|
||||
fread(&liquid->iCorner, sizeof(Vector3), 1, rf) == 1 &&
|
||||
fread(&liquid->iType, sizeof(uint32), 1, rf) == 1)
|
||||
{
|
||||
uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
|
||||
liquid->iHeight = new float[size];
|
||||
if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
|
||||
{
|
||||
size = liquid->iTilesX * liquid->iTilesY;
|
||||
liquid->iFlags = new uint8[size];
|
||||
result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
|
||||
}
|
||||
}
|
||||
|
||||
if (!result)
|
||||
delete liquid;
|
||||
else
|
||||
out = liquid;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ===================== GroupModel ==================================
|
||||
|
||||
GroupModel::GroupModel(const GroupModel &other):
|
||||
iBound(other.iBound), iMogpFlags(other.iMogpFlags), iGroupWMOID(other.iGroupWMOID),
|
||||
vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(0)
|
||||
{
|
||||
if (other.iLiquid)
|
||||
iLiquid = new WmoLiquid(*other.iLiquid);
|
||||
}
|
||||
|
||||
void GroupModel::setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri)
|
||||
{
|
||||
vertices.swap(vert);
|
||||
triangles.swap(tri);
|
||||
TriBoundFunc bFunc(vertices);
|
||||
meshTree.build(triangles, bFunc);
|
||||
}
|
||||
|
||||
bool GroupModel::writeToFile(FILE* wf)
|
||||
{
|
||||
bool result = true;
|
||||
uint32 chunkSize, count;
|
||||
|
||||
if (result && fwrite(&iBound, sizeof(G3D::AABox), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&iMogpFlags, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&iGroupWMOID, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
|
||||
// write vertices
|
||||
if (result && fwrite("VERT", 1, 4, wf) != 4) result = false;
|
||||
count = vertices.size();
|
||||
chunkSize = sizeof(uint32)+ sizeof(Vector3)*count;
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (!count) // models without (collision) geometry end here, unsure if they are useful
|
||||
return result;
|
||||
if (result && fwrite(&vertices[0], sizeof(Vector3), count, wf) != count) result = false;
|
||||
|
||||
// write triangle mesh
|
||||
if (result && fwrite("TRIM", 1, 4, wf) != 4) result = false;
|
||||
count = triangles.size();
|
||||
chunkSize = sizeof(uint32)+ sizeof(MeshTriangle)*count;
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&triangles[0], sizeof(MeshTriangle), count, wf) != count) result = false;
|
||||
|
||||
// write mesh BIH
|
||||
if (result && fwrite("MBIH", 1, 4, wf) != 4) result = false;
|
||||
if (result) result = meshTree.writeToFile(wf);
|
||||
|
||||
// write liquid data
|
||||
if (result && fwrite("LIQU", 1, 4, wf) != 4) result = false;
|
||||
if (!iLiquid)
|
||||
{
|
||||
chunkSize = 0;
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
return result;
|
||||
}
|
||||
chunkSize = iLiquid->GetFileSize();
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result) result = iLiquid->writeToFile(wf);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GroupModel::readFromFile(FILE* rf)
|
||||
{
|
||||
char chunk[8];
|
||||
bool result = true;
|
||||
uint32 chunkSize = 0;
|
||||
uint32 count = 0;
|
||||
triangles.clear();
|
||||
vertices.clear();
|
||||
delete iLiquid;
|
||||
iLiquid = NULL;
|
||||
|
||||
if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false;
|
||||
if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&iGroupWMOID, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
|
||||
// read vertices
|
||||
if (result && !readChunk(rf, chunk, "VERT", 4)) result = false;
|
||||
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (!count) // models without (collision) geometry end here, unsure if they are useful
|
||||
return result;
|
||||
if (result) vertices.resize(count);
|
||||
if (result && fread(&vertices[0], sizeof(Vector3), count, rf) != count) result = false;
|
||||
|
||||
// read triangle mesh
|
||||
if (result && !readChunk(rf, chunk, "TRIM", 4)) result = false;
|
||||
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result) triangles.resize(count);
|
||||
if (result && fread(&triangles[0], sizeof(MeshTriangle), count, rf) != count) result = false;
|
||||
|
||||
// read mesh BIH
|
||||
if (result && !readChunk(rf, chunk, "MBIH", 4)) result = false;
|
||||
if (result) result = meshTree.readFromFile(rf);
|
||||
|
||||
// write liquid data
|
||||
if (result && !readChunk(rf, chunk, "LIQU", 4)) result = false;
|
||||
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && chunkSize > 0)
|
||||
result = WmoLiquid::readFromFile(rf, iLiquid);
|
||||
return result;
|
||||
}
|
||||
|
||||
struct GModelRayCallback
|
||||
{
|
||||
GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert):
|
||||
vertices(vert.begin()), triangles(tris.begin()), hit(false) { }
|
||||
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*StopAtFirstHit*/)
|
||||
{
|
||||
bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
|
||||
if (result) hit=true;
|
||||
return hit;
|
||||
}
|
||||
std::vector<Vector3>::const_iterator vertices;
|
||||
std::vector<MeshTriangle>::const_iterator triangles;
|
||||
bool hit;
|
||||
};
|
||||
|
||||
bool GroupModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
|
||||
{
|
||||
if (triangles.empty())
|
||||
return false;
|
||||
|
||||
GModelRayCallback callback(triangles, vertices);
|
||||
meshTree.intersectRay(ray, callback, distance, stopAtFirstHit);
|
||||
return callback.hit;
|
||||
}
|
||||
|
||||
bool GroupModel::IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const
|
||||
{
|
||||
if (triangles.empty() || !iBound.contains(pos))
|
||||
return false;
|
||||
GModelRayCallback callback(triangles, vertices);
|
||||
Vector3 rPos = pos - 0.1f * down;
|
||||
float dist = G3D::inf();
|
||||
G3D::Ray ray(rPos, down);
|
||||
bool hit = IntersectRay(ray, dist, false);
|
||||
if (hit)
|
||||
z_dist = dist - 0.1f;
|
||||
return hit;
|
||||
}
|
||||
|
||||
bool GroupModel::GetLiquidLevel(const Vector3 &pos, float &liqHeight) const
|
||||
{
|
||||
if (iLiquid)
|
||||
return iLiquid->GetLiquidHeight(pos, liqHeight);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GroupModel::GetLiquidType() const
|
||||
{
|
||||
if (iLiquid)
|
||||
return iLiquid->GetType();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ===================== WorldModel ==================================
|
||||
|
||||
void WorldModel::setGroupModels(std::vector<GroupModel> &models)
|
||||
{
|
||||
groupModels.swap(models);
|
||||
groupTree.build(groupModels, BoundsTrait<GroupModel>::getBounds, 1);
|
||||
}
|
||||
|
||||
struct WModelRayCallBack
|
||||
{
|
||||
WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) { }
|
||||
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool StopAtFirstHit)
|
||||
{
|
||||
bool result = models[entry].IntersectRay(ray, distance, StopAtFirstHit);
|
||||
if (result) hit=true;
|
||||
return hit;
|
||||
}
|
||||
std::vector<GroupModel>::const_iterator models;
|
||||
bool hit;
|
||||
};
|
||||
|
||||
bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
|
||||
{
|
||||
// small M2 workaround, maybe better make separate class with virtual intersection funcs
|
||||
// in any case, there's no need to use a bound tree if we only have one submodel
|
||||
if (groupModels.size() == 1)
|
||||
return groupModels[0].IntersectRay(ray, distance, stopAtFirstHit);
|
||||
|
||||
WModelRayCallBack isc(groupModels);
|
||||
groupTree.intersectRay(ray, isc, distance, stopAtFirstHit);
|
||||
return isc.hit;
|
||||
}
|
||||
|
||||
class WModelAreaCallback {
|
||||
public:
|
||||
WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down):
|
||||
prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) { }
|
||||
std::vector<GroupModel>::const_iterator prims;
|
||||
std::vector<GroupModel>::const_iterator hit;
|
||||
float minVol;
|
||||
float zDist;
|
||||
Vector3 zVec;
|
||||
void operator()(const Vector3& point, uint32 entry)
|
||||
{
|
||||
float group_Z;
|
||||
//float pVol = prims[entry].GetBound().volume();
|
||||
//if (pVol < minVol)
|
||||
//{
|
||||
/* if (prims[entry].iBound.contains(point)) */
|
||||
if (prims[entry].IsInsideObject(point, zVec, group_Z))
|
||||
{
|
||||
//minVol = pVol;
|
||||
//hit = prims + entry;
|
||||
if (group_Z < zDist)
|
||||
{
|
||||
zDist = group_Z;
|
||||
hit = prims + entry;
|
||||
}
|
||||
#ifdef VMAP_DEBUG
|
||||
const GroupModel &gm = prims[entry];
|
||||
printf("%10u %8X %7.3f, %7.3f, %7.3f | %7.3f, %7.3f, %7.3f | z=%f, p_z=%f\n", gm.GetWmoID(), gm.GetMogpFlags(),
|
||||
gm.GetBound().low().x, gm.GetBound().low().y, gm.GetBound().low().z,
|
||||
gm.GetBound().high().x, gm.GetBound().high().y, gm.GetBound().high().z, group_Z, point.z);
|
||||
#endif
|
||||
}
|
||||
//}
|
||||
//std::cout << "trying to intersect '" << prims[entry].name << "'\n";
|
||||
}
|
||||
};
|
||||
|
||||
bool WorldModel::IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const
|
||||
{
|
||||
if (groupModels.empty())
|
||||
return false;
|
||||
|
||||
WModelAreaCallback callback(groupModels, down);
|
||||
groupTree.intersectPoint(p, callback);
|
||||
if (callback.hit != groupModels.end())
|
||||
{
|
||||
info.rootId = RootWMOID;
|
||||
info.groupId = callback.hit->GetWmoID();
|
||||
info.flags = callback.hit->GetMogpFlags();
|
||||
info.result = true;
|
||||
dist = callback.zDist;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const
|
||||
{
|
||||
if (groupModels.empty())
|
||||
return false;
|
||||
|
||||
WModelAreaCallback callback(groupModels, down);
|
||||
groupTree.intersectPoint(p, callback);
|
||||
if (callback.hit != groupModels.end())
|
||||
{
|
||||
info.hitModel = &(*callback.hit);
|
||||
dist = callback.zDist;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WorldModel::writeFile(const std::string &filename)
|
||||
{
|
||||
FILE* wf = fopen(filename.c_str(), "wb");
|
||||
if (!wf)
|
||||
return false;
|
||||
|
||||
uint32 chunkSize, count;
|
||||
bool result = fwrite(VMAP_MAGIC, 1, 8, wf) == 8;
|
||||
if (result && fwrite("WMOD", 1, 4, wf) != 4) result = false;
|
||||
chunkSize = sizeof(uint32) + sizeof(uint32);
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&RootWMOID, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
|
||||
// write group models
|
||||
count=groupModels.size();
|
||||
if (count)
|
||||
{
|
||||
if (result && fwrite("GMOD", 1, 4, wf) != 4) result = false;
|
||||
//chunkSize = sizeof(uint32)+ sizeof(GroupModel)*count;
|
||||
//if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
for (uint32 i=0; i<groupModels.size() && result; ++i)
|
||||
result = groupModels[i].writeToFile(wf);
|
||||
|
||||
// write group BIH
|
||||
if (result && fwrite("GBIH", 1, 4, wf) != 4) result = false;
|
||||
if (result) result = groupTree.writeToFile(wf);
|
||||
}
|
||||
|
||||
fclose(wf);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool WorldModel::readFile(const std::string &filename)
|
||||
{
|
||||
FILE* rf = fopen(filename.c_str(), "rb");
|
||||
if (!rf)
|
||||
return false;
|
||||
|
||||
bool result = true;
|
||||
uint32 chunkSize = 0;
|
||||
uint32 count = 0;
|
||||
char chunk[8]; // Ignore the added magic header
|
||||
if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) result = false;
|
||||
|
||||
if (result && !readChunk(rf, chunk, "WMOD", 4)) result = false;
|
||||
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&RootWMOID, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
|
||||
// read group models
|
||||
if (result && readChunk(rf, chunk, "GMOD", 4))
|
||||
{
|
||||
//if (fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
|
||||
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result) groupModels.resize(count);
|
||||
//if (result && fread(&groupModels[0], sizeof(GroupModel), count, rf) != count) result = false;
|
||||
for (uint32 i=0; i<count && result; ++i)
|
||||
result = groupModels[i].readFromFile(rf);
|
||||
|
||||
// read group BIH
|
||||
if (result && !readChunk(rf, chunk, "GBIH", 4)) result = false;
|
||||
if (result) result = groupTree.readFromFile(rf);
|
||||
}
|
||||
|
||||
fclose(rf);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
129
modules/acore/world-engine/collision/Models/WorldModel.h
Normal file
129
modules/acore/world-engine/collision/Models/WorldModel.h
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _WORLDMODEL_H
|
||||
#define _WORLDMODEL_H
|
||||
|
||||
#include <G3D/HashTrait.h>
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/AABox.h>
|
||||
#include <G3D/Ray.h>
|
||||
#include "BoundingIntervalHierarchy.h"
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class TreeNode;
|
||||
struct AreaInfo;
|
||||
struct LocationInfo;
|
||||
|
||||
class MeshTriangle
|
||||
{
|
||||
public:
|
||||
MeshTriangle() : idx0(0), idx1(0), idx2(0) { }
|
||||
MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) { }
|
||||
|
||||
uint32 idx0;
|
||||
uint32 idx1;
|
||||
uint32 idx2;
|
||||
};
|
||||
|
||||
class WmoLiquid
|
||||
{
|
||||
public:
|
||||
WmoLiquid(uint32 width, uint32 height, const G3D::Vector3 &corner, uint32 type);
|
||||
WmoLiquid(const WmoLiquid &other);
|
||||
~WmoLiquid();
|
||||
WmoLiquid& operator=(const WmoLiquid &other);
|
||||
bool GetLiquidHeight(const G3D::Vector3 &pos, float &liqHeight) const;
|
||||
uint32 GetType() const { return iType; }
|
||||
float *GetHeightStorage() { return iHeight; }
|
||||
uint8 *GetFlagsStorage() { return iFlags; }
|
||||
uint32 GetFileSize();
|
||||
bool writeToFile(FILE* wf);
|
||||
static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
|
||||
private:
|
||||
WmoLiquid(): iTilesX(0), iTilesY(0), iType(0), iHeight(0), iFlags(0) { }
|
||||
uint32 iTilesX; //!< number of tiles in x direction, each
|
||||
uint32 iTilesY;
|
||||
G3D::Vector3 iCorner; //!< the lower corner
|
||||
uint32 iType; //!< liquid type
|
||||
float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
|
||||
uint8 *iFlags; //!< info if liquid tile is used
|
||||
public:
|
||||
void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const;
|
||||
};
|
||||
|
||||
/*! holding additional info for WMO group files */
|
||||
class GroupModel
|
||||
{
|
||||
public:
|
||||
GroupModel(): iMogpFlags(0), iGroupWMOID(0), iLiquid(0) { }
|
||||
GroupModel(const GroupModel &other);
|
||||
GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound):
|
||||
iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) { }
|
||||
~GroupModel() { delete iLiquid; }
|
||||
|
||||
//! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
|
||||
void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri);
|
||||
void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; }
|
||||
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
|
||||
bool IsInsideObject(const G3D::Vector3 &pos, const G3D::Vector3 &down, float &z_dist) const;
|
||||
bool GetLiquidLevel(const G3D::Vector3 &pos, float &liqHeight) const;
|
||||
uint32 GetLiquidType() const;
|
||||
bool writeToFile(FILE* wf);
|
||||
bool readFromFile(FILE* rf);
|
||||
const G3D::AABox& GetBound() const { return iBound; }
|
||||
uint32 GetMogpFlags() const { return iMogpFlags; }
|
||||
uint32 GetWmoID() const { return iGroupWMOID; }
|
||||
protected:
|
||||
G3D::AABox iBound;
|
||||
uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor
|
||||
uint32 iGroupWMOID;
|
||||
std::vector<G3D::Vector3> vertices;
|
||||
std::vector<MeshTriangle> triangles;
|
||||
BIH meshTree;
|
||||
WmoLiquid* iLiquid;
|
||||
public:
|
||||
void getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid);
|
||||
};
|
||||
/*! Holds a model (converted M2 or WMO) in its original coordinate space */
|
||||
class WorldModel
|
||||
{
|
||||
public:
|
||||
WorldModel(): RootWMOID(0) { }
|
||||
|
||||
//! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry!
|
||||
void setGroupModels(std::vector<GroupModel> &models);
|
||||
void setRootWmoID(uint32 id) { RootWMOID = id; }
|
||||
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
|
||||
bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const;
|
||||
bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const;
|
||||
bool writeFile(const std::string &filename);
|
||||
bool readFile(const std::string &filename);
|
||||
protected:
|
||||
uint32 RootWMOID;
|
||||
std::vector<GroupModel> groupModels;
|
||||
BIH groupTree;
|
||||
public:
|
||||
void getGroupModels(std::vector<GroupModel> &groupModels);
|
||||
};
|
||||
} // namespace VMAP
|
||||
|
||||
#endif // _WORLDMODEL_H
|
||||
@@ -0,0 +1 @@
|
||||
#include "collisionPCH.h"
|
||||
@@ -0,0 +1,9 @@
|
||||
#include "Define.h"
|
||||
#include "VMapDefinitions.h"
|
||||
#include "MapTree.h"
|
||||
#include "WorldModel.h"
|
||||
#include "ModelInstance.h"
|
||||
#include "BoundingIntervalHierarchy.h"
|
||||
#include "RegularGrid.h"
|
||||
#include "BoundingIntervalHierarchyWrapper.h"
|
||||
#include "GameObjectModel.h"
|
||||
264
modules/acore/world-engine/collision/RegularGrid.h
Normal file
264
modules/acore/world-engine/collision/RegularGrid.h
Normal file
@@ -0,0 +1,264 @@
|
||||
#ifndef _REGULAR_GRID_H
|
||||
#define _REGULAR_GRID_H
|
||||
|
||||
|
||||
#include <G3D/Ray.h>
|
||||
#include <G3D/Table.h>
|
||||
#include <G3D/BoundsTrait.h>
|
||||
#include <G3D/PositionTrait.h>
|
||||
|
||||
#include "Errors.h"
|
||||
|
||||
template <class Node>
|
||||
class NodeArray
|
||||
{
|
||||
public:
|
||||
explicit NodeArray() { memset(&_nodes, 0, sizeof(_nodes)); }
|
||||
void AddNode(Node* n)
|
||||
{
|
||||
for (uint8 i=0; i<9; ++i)
|
||||
if (_nodes[i] == 0)
|
||||
{
|
||||
_nodes[i] = n;
|
||||
return;
|
||||
}
|
||||
else if (_nodes[i] == n)
|
||||
return;
|
||||
}
|
||||
Node* _nodes[9];
|
||||
};
|
||||
|
||||
template<class Node>
|
||||
struct NodeCreator{
|
||||
static Node * makeNode(int /*x*/, int /*y*/) { return new Node();}
|
||||
};
|
||||
|
||||
template<class T,
|
||||
class Node,
|
||||
class NodeCreatorFunc = NodeCreator<Node>,
|
||||
/*class BoundsFunc = BoundsTrait<T>,*/
|
||||
class PositionFunc = PositionTrait<T>
|
||||
>
|
||||
class RegularGrid2D
|
||||
{
|
||||
public:
|
||||
|
||||
enum{
|
||||
CELL_NUMBER = 64,
|
||||
};
|
||||
|
||||
#define HGRID_MAP_SIZE (533.33333f * 64.f) // shouldn't be changed
|
||||
#define CELL_SIZE float(HGRID_MAP_SIZE/(float)CELL_NUMBER)
|
||||
|
||||
typedef G3D::Table<const T*, NodeArray<Node> > MemberTable;
|
||||
|
||||
MemberTable memberTable;
|
||||
Node* nodes[CELL_NUMBER][CELL_NUMBER];
|
||||
|
||||
RegularGrid2D(){
|
||||
memset(nodes, 0, sizeof(nodes));
|
||||
}
|
||||
|
||||
~RegularGrid2D(){
|
||||
for (int x = 0; x < CELL_NUMBER; ++x)
|
||||
for (int y = 0; y < CELL_NUMBER; ++y)
|
||||
delete nodes[x][y];
|
||||
}
|
||||
|
||||
void insert(const T& value)
|
||||
{
|
||||
G3D::Vector3 pos[9];
|
||||
pos[0] = value.getBounds().corner(0);
|
||||
pos[1] = value.getBounds().corner(1);
|
||||
pos[2] = value.getBounds().corner(2);
|
||||
pos[3] = value.getBounds().corner(3);
|
||||
pos[4] = (pos[0] + pos[1])/2.0f;
|
||||
pos[5] = (pos[1] + pos[2])/2.0f;
|
||||
pos[6] = (pos[2] + pos[3])/2.0f;
|
||||
pos[7] = (pos[3] + pos[0])/2.0f;
|
||||
pos[8] = (pos[0] + pos[2])/2.0f;
|
||||
|
||||
NodeArray<Node> na;
|
||||
for (uint8 i=0; i<9; ++i)
|
||||
{
|
||||
Cell c = Cell::ComputeCell(pos[i].x, pos[i].y);
|
||||
if (!c.isValid())
|
||||
continue;
|
||||
Node& node = getGridFor(pos[i].x, pos[i].y);
|
||||
na.AddNode(&node);
|
||||
}
|
||||
|
||||
for (uint8 i=0; i<9; ++i)
|
||||
{
|
||||
if (na._nodes[i])
|
||||
na._nodes[i]->insert(value);
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
memberTable.set(&value, na);
|
||||
}
|
||||
|
||||
void remove(const T& value)
|
||||
{
|
||||
NodeArray<Node>& na = memberTable[&value];
|
||||
for (uint8 i=0; i<9; ++i)
|
||||
{
|
||||
if (na._nodes[i])
|
||||
na._nodes[i]->remove(value);
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
// Remove the member
|
||||
memberTable.remove(&value);
|
||||
}
|
||||
|
||||
void balance()
|
||||
{
|
||||
for (int x = 0; x < CELL_NUMBER; ++x)
|
||||
for (int y = 0; y < CELL_NUMBER; ++y)
|
||||
if (Node* n = nodes[x][y])
|
||||
n->balance();
|
||||
}
|
||||
|
||||
bool contains(const T& value) const { return memberTable.containsKey(&value); }
|
||||
int size() const { return memberTable.size(); }
|
||||
|
||||
struct Cell
|
||||
{
|
||||
int x, y;
|
||||
bool operator == (const Cell& c2) const { return x == c2.x && y == c2.y;}
|
||||
|
||||
static Cell ComputeCell(float fx, float fy)
|
||||
{
|
||||
Cell c = { int(fx * (1.f/CELL_SIZE) + (CELL_NUMBER/2)), int(fy * (1.f/CELL_SIZE) + (CELL_NUMBER/2)) };
|
||||
return c;
|
||||
}
|
||||
|
||||
bool isValid() const { return x >= 0 && x < CELL_NUMBER && y >= 0 && y < CELL_NUMBER;}
|
||||
};
|
||||
|
||||
|
||||
Node& getGridFor(float fx, float fy)
|
||||
{
|
||||
Cell c = Cell::ComputeCell(fx, fy);
|
||||
return getGrid(c.x, c.y);
|
||||
}
|
||||
|
||||
Node& getGrid(int x, int y)
|
||||
{
|
||||
ASSERT(x < CELL_NUMBER && y < CELL_NUMBER);
|
||||
if (!nodes[x][y])
|
||||
nodes[x][y] = NodeCreatorFunc::makeNode(x, y);
|
||||
return *nodes[x][y];
|
||||
}
|
||||
|
||||
template<typename RayCallback>
|
||||
void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float max_dist, bool stopAtFirstHit)
|
||||
{
|
||||
intersectRay(ray, intersectCallback, max_dist, ray.origin() + ray.direction() * max_dist, stopAtFirstHit);
|
||||
}
|
||||
|
||||
template<typename RayCallback>
|
||||
void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& max_dist, const G3D::Vector3& end, bool stopAtFirstHit)
|
||||
{
|
||||
Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y);
|
||||
if (!cell.isValid())
|
||||
return;
|
||||
|
||||
Cell last_cell = Cell::ComputeCell(end.x, end.y);
|
||||
|
||||
if (cell == last_cell)
|
||||
{
|
||||
if (Node* node = nodes[cell.x][cell.y])
|
||||
node->intersectRay(ray, intersectCallback, max_dist, stopAtFirstHit);
|
||||
return;
|
||||
}
|
||||
|
||||
float voxel = (float)CELL_SIZE;
|
||||
float kx_inv = ray.invDirection().x, bx = ray.origin().x;
|
||||
float ky_inv = ray.invDirection().y, by = ray.origin().y;
|
||||
|
||||
int stepX, stepY;
|
||||
float tMaxX, tMaxY;
|
||||
if (kx_inv >= 0)
|
||||
{
|
||||
stepX = 1;
|
||||
float x_border = (cell.x+1) * voxel;
|
||||
tMaxX = (x_border - bx) * kx_inv;
|
||||
}
|
||||
else
|
||||
{
|
||||
stepX = -1;
|
||||
float x_border = (cell.x-1) * voxel;
|
||||
tMaxX = (x_border - bx) * kx_inv;
|
||||
}
|
||||
|
||||
if (ky_inv >= 0)
|
||||
{
|
||||
stepY = 1;
|
||||
float y_border = (cell.y+1) * voxel;
|
||||
tMaxY = (y_border - by) * ky_inv;
|
||||
}
|
||||
else
|
||||
{
|
||||
stepY = -1;
|
||||
float y_border = (cell.y-1) * voxel;
|
||||
tMaxY = (y_border - by) * ky_inv;
|
||||
}
|
||||
|
||||
//int Cycles = std::max((int)ceilf(max_dist/tMaxX),(int)ceilf(max_dist/tMaxY));
|
||||
//int i = 0;
|
||||
|
||||
float tDeltaX = voxel * fabs(kx_inv);
|
||||
float tDeltaY = voxel * fabs(ky_inv);
|
||||
do
|
||||
{
|
||||
if (Node* node = nodes[cell.x][cell.y])
|
||||
{
|
||||
//float enterdist = max_dist;
|
||||
node->intersectRay(ray, intersectCallback, max_dist, stopAtFirstHit);
|
||||
}
|
||||
if (cell == last_cell)
|
||||
break;
|
||||
if (tMaxX < tMaxY)
|
||||
{
|
||||
tMaxX += tDeltaX;
|
||||
cell.x += stepX;
|
||||
}
|
||||
else
|
||||
{
|
||||
tMaxY += tDeltaY;
|
||||
cell.y += stepY;
|
||||
}
|
||||
//++i;
|
||||
} while (cell.isValid());
|
||||
}
|
||||
|
||||
template<typename IsectCallback>
|
||||
void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback)
|
||||
{
|
||||
Cell cell = Cell::ComputeCell(point.x, point.y);
|
||||
if (!cell.isValid())
|
||||
return;
|
||||
if (Node* node = nodes[cell.x][cell.y])
|
||||
node->intersectPoint(point, intersectCallback);
|
||||
}
|
||||
|
||||
// Optimized verson of intersectRay function for rays with vertical directions
|
||||
template<typename RayCallback>
|
||||
void intersectZAllignedRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& max_dist)
|
||||
{
|
||||
Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y);
|
||||
if (!cell.isValid())
|
||||
return;
|
||||
if (Node* node = nodes[cell.x][cell.y])
|
||||
node->intersectRay(ray, intersectCallback, max_dist, false);
|
||||
}
|
||||
};
|
||||
|
||||
#undef CELL_SIZE
|
||||
#undef HGRID_MAP_SIZE
|
||||
|
||||
#endif
|
||||
34
modules/acore/world-engine/collision/VMapDefinitions.h
Normal file
34
modules/acore/world-engine/collision/VMapDefinitions.h
Normal file
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _VMAPDEFINITIONS_H
|
||||
#define _VMAPDEFINITIONS_H
|
||||
#include <cstring>
|
||||
|
||||
#define LIQUID_TILE_SIZE (533.333f / 128.f)
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
const char VMAP_MAGIC[] = "VMAP_4.1";
|
||||
const char RAW_VMAP_MAGIC[] = "VMAP041"; // used in extracted vmap files with raw data
|
||||
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
|
||||
|
||||
// defined in TileAssembler.cpp currently...
|
||||
bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
|
||||
}
|
||||
#endif
|
||||
150
modules/acore/world-engine/collision/VMapTools.h
Normal file
150
modules/acore/world-engine/collision/VMapTools.h
Normal file
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _VMAPTOOLS_H
|
||||
#define _VMAPTOOLS_H
|
||||
|
||||
#include <G3D/CollisionDetection.h>
|
||||
#include <G3D/AABox.h>
|
||||
|
||||
#include "NodeValueAccess.h"
|
||||
|
||||
/**
|
||||
The Class is mainly taken from G3D/AABSPTree.h but modified to be able to use our internal data structure.
|
||||
This is an iterator that helps us analysing the BSP-Trees.
|
||||
The collision detection is modified to return true, if we are inside an object.
|
||||
*/
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
template<class TValue>
|
||||
class IntersectionCallBack {
|
||||
public:
|
||||
TValue* closestEntity;
|
||||
G3D::Vector3 hitLocation;
|
||||
G3D::Vector3 hitNormal;
|
||||
|
||||
void operator()(const G3D::Ray& ray, const TValue* entity, bool StopAtFirstHit, float& distance) {
|
||||
entity->intersect(ray, distance, StopAtFirstHit, hitLocation, hitNormal);
|
||||
}
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
//==============================================================
|
||||
//==============================================================
|
||||
|
||||
class MyCollisionDetection
|
||||
{
|
||||
private:
|
||||
public:
|
||||
|
||||
static bool collisionLocationForMovingPointFixedAABox(
|
||||
const G3D::Vector3& origin,
|
||||
const G3D::Vector3& dir,
|
||||
const G3D::AABox& box,
|
||||
G3D::Vector3& location,
|
||||
bool& Inside)
|
||||
{
|
||||
|
||||
// Integer representation of a floating-point value.
|
||||
#define IR(x) (reinterpret_cast<G3D::uint32 const&>(x))
|
||||
|
||||
Inside = true;
|
||||
const G3D::Vector3& MinB = box.low();
|
||||
const G3D::Vector3& MaxB = box.high();
|
||||
G3D::Vector3 MaxT(-1.0f, -1.0f, -1.0f);
|
||||
|
||||
// Find candidate planes.
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (origin[i] < MinB[i])
|
||||
{
|
||||
location[i] = MinB[i];
|
||||
Inside = false;
|
||||
|
||||
// Calculate T distances to candidate planes
|
||||
if (IR(dir[i]))
|
||||
{
|
||||
MaxT[i] = (MinB[i] - origin[i]) / dir[i];
|
||||
}
|
||||
}
|
||||
else if (origin[i] > MaxB[i])
|
||||
{
|
||||
location[i] = MaxB[i];
|
||||
Inside = false;
|
||||
|
||||
// Calculate T distances to candidate planes
|
||||
if (IR(dir[i]))
|
||||
{
|
||||
MaxT[i] = (MaxB[i] - origin[i]) / dir[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Inside)
|
||||
{
|
||||
// definite hit
|
||||
location = origin;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get largest of the maxT's for final choice of intersection
|
||||
int WhichPlane = 0;
|
||||
if (MaxT[1] > MaxT[WhichPlane])
|
||||
{
|
||||
WhichPlane = 1;
|
||||
}
|
||||
|
||||
if (MaxT[2] > MaxT[WhichPlane])
|
||||
{
|
||||
WhichPlane = 2;
|
||||
}
|
||||
|
||||
// Check final candidate actually inside box
|
||||
if (IR(MaxT[WhichPlane]) & 0x80000000)
|
||||
{
|
||||
// Miss the box
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (i != WhichPlane)
|
||||
{
|
||||
location[i] = origin[i] + MaxT[WhichPlane] * dir[i];
|
||||
if ((location[i] < MinB[i]) ||
|
||||
(location[i] > MaxB[i]))
|
||||
{
|
||||
// On this plane we're outside the box extents, so
|
||||
// we miss the box
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
// Choose the normal to be the plane normal facing into the ray
|
||||
normal = G3D::Vector3::zero();
|
||||
normal[WhichPlane] = (dir[WhichPlane] > 0) ? -1.0 : 1.0;
|
||||
*/
|
||||
return true;
|
||||
|
||||
#undef IR
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user