refactor(Core/Instance): make SetBossState void (#13412)

This commit is contained in:
Angelo Venturini
2023-02-04 20:05:20 -03:00
committed by GitHub
parent 1f5ca6a7b4
commit 0ed7813e84
2 changed files with 4 additions and 4 deletions

View File

@@ -271,7 +271,7 @@ protected:
void UpdateDoorState(GameObject* door);
void UpdateMinionState(Creature* minion, EncounterState state);
std::string LoadBossState(char const* data);
void LoadBossState(char const* data);
std::string GetBossSaveData();
private:
static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);