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refactor(Core/Instance): make SetBossState void (#13412)
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@@ -271,7 +271,7 @@ protected:
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void UpdateDoorState(GameObject* door);
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void UpdateMinionState(Creature* minion, EncounterState state);
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std::string LoadBossState(char const* data);
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void LoadBossState(char const* data);
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std::string GetBossSaveData();
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private:
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static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
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