From 0e84538ee195bb49a9216a09d4c80dda0cdea609 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sun, 7 Nov 2021 20:40:34 +0100 Subject: [PATCH] fix(Core/Players): charge should not delay player's auto attacks (#8978) - Closes #7266 --- src/server/game/Entities/Player/PlayerUpdates.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/PlayerUpdates.cpp b/src/server/game/Entities/Player/PlayerUpdates.cpp index 309709a75..e5511d932 100644 --- a/src/server/game/Entities/Player/PlayerUpdates.cpp +++ b/src/server/game/Entities/Player/PlayerUpdates.cpp @@ -156,8 +156,7 @@ void Player::Update(uint32 p_time) m_achievementMgr->UpdateTimedAchievements(p_time); - if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && - !HasUnitState(UNIT_STATE_CASTING)) + if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING) && !HasUnitState(UNIT_STATE_CHARGING)) { if (Unit* victim = GetVictim()) {