From 0e77a7a4479624f034a604459681e84c69ae24f7 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sat, 22 Feb 2025 18:38:07 -0300 Subject: [PATCH] fix(Scripts/OutdoorPvP): Fix Halaa guards not spawning (#21585) --- src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp index 05930308a..3af31cc6b 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp @@ -90,7 +90,7 @@ void UpdateCreatureHalaa(ObjectGuid::LowType spawnId, Map* map, float x, float y sObjectMgr->AddCreatureToGrid(spawnId, &data); // Spawn if necessary (loaded grids only) - if (!map->Instanceable() && !map->IsGridCreated(x, y)) + if (!map->Instanceable() && map->IsGridLoaded(x, y)) { Creature* creature = new Creature(); if (!creature->LoadCreatureFromDB(spawnId, map, true, true))