feat(Core/Conf): Miss Chance Multiplier (#10873)

This commit is contained in:
Nefertumm
2022-03-08 17:44:22 -03:00
committed by GitHub
parent eb3b803970
commit 0e35b681fb
4 changed files with 19 additions and 5 deletions

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@@ -2550,6 +2550,7 @@ Die.Command.Mode = 1
# Rate.MissChanceMultiplier.Creature
# Rate.MissChanceMultiplier.Player
# Rate.MissChanceMultiplier.OnlyAffectsPlayer
#
# Description: When the target is 3 or more level higher than the player,
# the chance to hit is determined by the formula: 94 - (levelDiff - 2) * Rate.MissChanceMultiplier
@@ -2557,15 +2558,19 @@ Die.Command.Mode = 1
#
# Note: this does not affect when the player is less than 3 levels different than the target,
# where this (linear) formula is used instead to calculate the hit chance: 96 - levelDiff.
# You can set Rate.MissChanceMultiplier.OnlyAffectsPlayer to 1 if you only want to affect the MissChance
# for player casters only. This way you won't be affecting creature missing chance.
#
# Example: if you want the chance to keep growing linearly, use 1.
#
# Default: Rate.MissChanceMultiplier.TargetCreature = 11
# Rate.MissChanceMultiplier.TargetPlayer = 7
# Rate.MissChanceMultiplier.OnlyAffectsPlayer = 0
#
Rate.MissChanceMultiplier.TargetCreature = 11
Rate.MissChanceMultiplier.TargetPlayer = 7
Rate.MissChanceMultiplier.OnlyAffectsPlayer = 0
#
###################################################################################################