feat(Core/Conf): Miss Chance Multiplier (#10873)

This commit is contained in:
Nefertumm
2022-03-08 17:44:22 -03:00
committed by GitHub
parent eb3b803970
commit 0e35b681fb
4 changed files with 19 additions and 5 deletions

View File

@@ -3009,11 +3009,18 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo
thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
int32 MISS_CHANCE_MULTIPLIER = sWorld->getRate(
int32 MISS_CHANCE_MULTIPLIER;
if (sWorld->getBoolConfig(CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS) && GetTypeId() != TYPEID_PLAYER) // keep it as it was originally (7 and 11)
{
MISS_CHANCE_MULTIPLIER = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
}
else
{
MISS_CHANCE_MULTIPLIER = sWorld->getRate(
victim->GetTypeId() == TYPEID_PLAYER
? RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
: RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
);
: RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE);
}
// Base hit chance from attacker and victim levels
int32 modHitChance = levelDiff < 3