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feat(Core/Conf): Miss Chance Multiplier (#10873)
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@@ -3009,11 +3009,18 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo
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thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
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int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
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int32 MISS_CHANCE_MULTIPLIER = sWorld->getRate(
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int32 MISS_CHANCE_MULTIPLIER;
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if (sWorld->getBoolConfig(CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS) && GetTypeId() != TYPEID_PLAYER) // keep it as it was originally (7 and 11)
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{
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MISS_CHANCE_MULTIPLIER = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
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}
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else
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{
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MISS_CHANCE_MULTIPLIER = sWorld->getRate(
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victim->GetTypeId() == TYPEID_PLAYER
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? RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
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: RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
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);
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: RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE);
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}
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// Base hit chance from attacker and victim levels
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int32 modHitChance = levelDiff < 3
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@@ -173,6 +173,7 @@ enum WorldBoolConfigs
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CONFIG_REALM_LOGIN_ENABLED,
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CONFIG_PLAYER_SETTINGS_ENABLED,
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CONFIG_ALLOW_JOIN_BG_AND_LFG,
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CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS,
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BOOL_CONFIG_VALUE_COUNT
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};
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@@ -572,8 +572,9 @@ void World::LoadConfigSettings(bool reload)
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rate_values[RATE_ARENA_POINTS] = sConfigMgr->GetOption<float>("Rate.ArenaPoints", 1.0f);
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rate_values[RATE_INSTANCE_RESET_TIME] = sConfigMgr->GetOption<float>("Rate.InstanceResetTime", 1.0f);
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rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetCreature", 11.0f);
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rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetPlayer", 7.0f);
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rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetCreature", 11.0f);
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rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetPlayer", 7.0f);
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m_bool_configs[CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS] = sConfigMgr->GetOption<bool>("Rate.MissChanceMultiplier.OnlyAffectsPlayer", false);
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rate_values[RATE_TALENT] = sConfigMgr->GetOption<float>("Rate.Talent", 1.0f);
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if (rate_values[RATE_TALENT] < 0.0f)
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@@ -2550,6 +2550,7 @@ Die.Command.Mode = 1
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# Rate.MissChanceMultiplier.Creature
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# Rate.MissChanceMultiplier.Player
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# Rate.MissChanceMultiplier.OnlyAffectsPlayer
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#
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# Description: When the target is 3 or more level higher than the player,
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# the chance to hit is determined by the formula: 94 - (levelDiff - 2) * Rate.MissChanceMultiplier
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@@ -2557,15 +2558,19 @@ Die.Command.Mode = 1
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#
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# Note: this does not affect when the player is less than 3 levels different than the target,
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# where this (linear) formula is used instead to calculate the hit chance: 96 - levelDiff.
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# You can set Rate.MissChanceMultiplier.OnlyAffectsPlayer to 1 if you only want to affect the MissChance
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# for player casters only. This way you won't be affecting creature missing chance.
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#
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# Example: if you want the chance to keep growing linearly, use 1.
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#
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# Default: Rate.MissChanceMultiplier.TargetCreature = 11
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# Rate.MissChanceMultiplier.TargetPlayer = 7
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# Rate.MissChanceMultiplier.OnlyAffectsPlayer = 0
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#
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Rate.MissChanceMultiplier.TargetCreature = 11
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Rate.MissChanceMultiplier.TargetPlayer = 7
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Rate.MissChanceMultiplier.OnlyAffectsPlayer = 0
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#
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###################################################################################################
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