chore(Core): Code Reduction dealing with Logging, (Cosmetic only). (#8686)

This commit is contained in:
acidmanifesto
2021-10-24 21:33:16 -04:00
committed by GitHub
parent 0247db86d0
commit 0df821cbb0
14 changed files with 80 additions and 80 deletions

View File

@@ -159,7 +159,7 @@ void FollowerAI::EnterEvadeMode()
if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI left combat, returning to CombatStartPosition.");
LOG_DEBUG("scripts.ai", "FollowerAI left combat, returning to CombatStartPosition.");
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
{
@@ -185,7 +185,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
{
if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT))
{
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI is set completed, despawns.");
LOG_DEBUG("scripts.ai", "FollowerAI is set completed, despawns.");
me->DespawnOrUnsummon();
return;
}
@@ -196,7 +196,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
{
if (HasFollowState(STATE_FOLLOW_RETURNING))
{
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI is returning to leader.");
LOG_DEBUG("scripts.ai", "FollowerAI is returning to leader.");
RemoveFollowState(STATE_FOLLOW_RETURNING);
me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
@@ -225,7 +225,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
if (bIsMaxRangeExceeded)
{
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI failed because player/group was to far away or not found");
LOG_DEBUG("scripts.ai", "FollowerAI failed because player/group was to far away or not found");
me->DespawnOrUnsummon();
return;
}
@@ -268,13 +268,13 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
{
if (me->GetVictim())
{
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI attempt to StartFollow while in combat.");
LOG_DEBUG("scripts.ai", "FollowerAI attempt to StartFollow while in combat.");
return;
}
if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{
LOG_DEBUG("entities.unit.ai", "TSCR: FollowerAI attempt to StartFollow while already following.");
LOG_ERROR("entities.unit.ai", "FollowerAI attempt to StartFollow while already following.");
return;
}
@@ -290,7 +290,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
LOG_DEBUG("scripts.ai", "FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
}
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
@@ -299,7 +299,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI start follow %s (%s)", player->GetName().c_str(), m_uiLeaderGUID.ToString().c_str());
LOG_DEBUG("scripts.ai", "FollowerAI start follow %s (%s)", player->GetName().c_str(), m_uiLeaderGUID.ToString().c_str());
}
Player* FollowerAI::GetLeaderForFollower()
@@ -318,7 +318,7 @@ Player* FollowerAI::GetLeaderForFollower()
if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE) && member->IsAlive())
{
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI GetLeader changed and returned new leader.");
LOG_DEBUG("scripts.ai", "FollowerAI GetLeader changed and returned new leader.");
m_uiLeaderGUID = member->GetGUID();
return member;
}
@@ -327,7 +327,7 @@ Player* FollowerAI::GetLeaderForFollower()
}
}
LOG_DEBUG("scripts.ai", "TSCR: FollowerAI GetLeader can not find suitable leader.");
LOG_DEBUG("scripts.ai", "FollowerAI GetLeader can not find suitable leader.");
return nullptr;
}