chore(Core): Code Reduction dealing with Logging, (Cosmetic only). (#8686)

This commit is contained in:
acidmanifesto
2021-10-24 21:33:16 -04:00
committed by GitHub
parent 0247db86d0
commit 0df821cbb0
14 changed files with 80 additions and 80 deletions

View File

@@ -207,7 +207,7 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* source, uint32 soundId)
if (!sSoundEntriesStore.LookupEntry(soundId))
{
LOG_ERROR("entities.unit.ai", "TSCR: Invalid soundId %u used in DoPlaySoundToSet (Source: %s)", soundId, source->GetGUID().ToString().c_str());
LOG_ERROR("entities.unit.ai", "Invalid soundId %u used in DoPlaySoundToSet (Source: %s)", soundId, source->GetGUID().ToString().c_str());
return;
}
@@ -368,7 +368,7 @@ void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o
if (Player* player = unit->ToPlayer())
player->TeleportTo(unit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
else
LOG_ERROR("entities.unit.ai", "TSCR: Creature %s Tried to teleport non-player unit %s to x: %f y:%f z: %f o: %f. Aborted.",
LOG_ERROR("entities.unit.ai", "Creature %s Tried to teleport non-player unit %s to x: %f y:%f z: %f o: %f. Aborted.",
me->GetGUID().ToString().c_str(), unit->GetGUID().ToString().c_str(), x, y, z, o);
}