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fix(Scripts/HyjalSummit): Set correct On Death Talk for Archimonde (#24475)
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@@ -215,7 +215,7 @@ struct boss_archimonde : public BossAI
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scheduler.CancelAll();
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scheduler.CancelAll();
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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DoCastAOE(SPELL_PROTECTION_OF_ELUNE, true);
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DoCastAOE(SPELL_PROTECTION_OF_ELUNE, true);
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Talk(SAY_ENRAGE);
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Talk(SAY_DEATH);
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_enraged = true;
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_enraged = true;
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->MoveIdle();
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