diff --git a/data/sql/updates/pending_db_world/rev_1677339915510744100.sql b/data/sql/updates/pending_db_world/rev_1677339915510744100.sql new file mode 100644 index 000000000..6537ace77 --- /dev/null +++ b/data/sql/updates/pending_db_world/rev_1677339915510744100.sql @@ -0,0 +1,4 @@ +-- Delete hack fix +UPDATE `gameobject_template` SET `Data1` = 0 WHERE (`entry` = 182583); + +DELETE FROM `gameobject_loot_template` WHERE `Entry` = 19414; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 7431b5050..1365834de 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1343,7 +1343,7 @@ bool GameObject::ActivateToQuest(Player* target) const case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items - if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target)) + if (target->GetQuestStatus(GetGOInfo()->chest.questId) == QUEST_STATUS_INCOMPLETE || LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target)) { //TODO: fix this hack //look for battlegroundAV for some objects which are only activated after mine gots captured by own team