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Another huge compilation fix
please delete cache and re-run cmake
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@@ -227,7 +227,7 @@ bool EquippedOk(Player* player, uint32 spellId)
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if (item && item->GetTemplate()->RequiredSpell == reqSpell)
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{
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//player has item equipped that require specialty. Not allow to unlearn, player has to unequip first
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, item->GetEntry());
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#endif
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return false;
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