Another huge compilation fix

please delete cache and re-run cmake
This commit is contained in:
Yehonal
2017-08-20 04:48:07 +02:00
parent e471c1bb6a
commit 0dd68dfbee
108 changed files with 4784 additions and 4744 deletions

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@@ -281,7 +281,7 @@ void VehicleAI::LoadConditions()
{
conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry());
//if (!conditions.empty())
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size()));
#endif
}

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@@ -39,7 +39,7 @@ void GuardAI::EnterEvadeMode()
return;
}
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_UNITS, "Guard entry: %u enters evade mode.", me->GetEntry());
#endif

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@@ -61,7 +61,7 @@ void PetAI::_stopAttack()
{
if (!me->IsAlive())
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Creature stoped attacking cuz his dead [guid=%u]", me->GetGUIDLow());
#endif
me->GetMotionMaster()->Clear();
@@ -122,7 +122,7 @@ void PetAI::UpdateAI(uint32 diff)
if (_needToStop())
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Pet AI stopped attacking [guid=%u]", me->GetGUIDLow());
#endif
_stopAttack();

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@@ -132,7 +132,7 @@ void CreatureAI::EnterEvadeMode()
if (!_EnterEvadeMode())
return;
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_UNITS, "Creature %u enters evade mode.", me->GetEntry());
#endif

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@@ -86,7 +86,7 @@ namespace FactorySelector
// xinef: unused
// ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
#endif
return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
@@ -136,7 +136,7 @@ namespace FactorySelector
// xinef: unused
std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
#endif

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@@ -156,7 +156,7 @@ void npc_escortAI::EnterEvadeMode()
{
AddEscortState(STATE_ESCORT_RETURNING);
ReturnToLastPoint();
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has left combat and is now returning to last point");
#endif
}
@@ -284,7 +284,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
//Combat start position reached, continue waypoint movement
if (pointId == POINT_LAST_POINT)
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original position before combat");
#endif
@@ -296,7 +296,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
}
else if (pointId == POINT_HOME)
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original home location and will continue from beginning of waypoint list.");
#endif
@@ -386,7 +386,7 @@ void npc_escortAI::SetRun(bool on)
if (!m_bIsRunning)
me->SetWalk(false);
else
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set run mode, but is already running.");
#endif
}
@@ -395,7 +395,7 @@ void npc_escortAI::SetRun(bool on)
if (m_bIsRunning)
me->SetWalk(true);
else
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set walk mode, but is already walking.");
#endif
}
@@ -443,7 +443,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
m_bCanReturnToStart = canLoopPath;
//if (m_bCanReturnToStart && m_bCanInstantRespawn)
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
#endif
@@ -451,7 +451,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
{
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MoveIdle();
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
#endif
}
@@ -464,7 +464,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
}
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
#endif

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@@ -141,7 +141,7 @@ void FollowerAI::EnterEvadeMode()
if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI left combat, returning to CombatStartPosition.");
#endif
@@ -169,7 +169,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
{
if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT))
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is set completed, despawns.");
#endif
me->DespawnOrUnsummon();
@@ -182,7 +182,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
{
if (HasFollowState(STATE_FOLLOW_RETURNING))
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader.");
#endif
@@ -213,7 +213,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
if (bIsMaxRangeExceeded)
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI failed because player/group was to far away or not found");
#endif
me->DespawnOrUnsummon();
@@ -258,7 +258,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
{
if (me->GetVictim())
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI attempt to StartFollow while in combat.");
#endif
return;
@@ -282,7 +282,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
#endif
}
@@ -293,7 +293,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID);
#endif
}
@@ -314,7 +314,7 @@ Player* FollowerAI::GetLeaderForFollower()
if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE) && member->IsAlive())
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader.");
#endif
m_uiLeaderGUID = member->GetGUID();
@@ -325,7 +325,7 @@ Player* FollowerAI::GetLeaderForFollower()
}
}
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader can not find suitable leader.");
#endif
return NULL;

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@@ -1096,7 +1096,7 @@ void SmartGameObjectAI::Reset()
// Called when a player opens a gossip dialog with the gameobject.
bool SmartGameObjectAI::GossipHello(Player* player, bool reportUse)
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
#endif
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, (uint32)reportUse, 0, false, NULL, go);
@@ -1179,7 +1179,7 @@ class SmartTrigger : public AreaTriggerScript
if (!player->IsAlive())
return false;
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id);
#endif
SmartScript script;

File diff suppressed because it is too large Load Diff

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@@ -1635,7 +1635,7 @@ class SmartAIMgr
else
{
//if (entry > 0)//first search is for guid (negative), do not drop error if not found
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
#endif
return temp;