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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/InstanceScript): refactored load and save methods (#14977)
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
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@@ -23,6 +23,8 @@
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#include "Player.h"
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#include "SpellScript.h"
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#define DataHeader "AZ"
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#define ArcatrazScriptName "instance_arcatraz"
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enum DataTypes
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@@ -35,6 +35,7 @@ public:
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{
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instance_arcatraz_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(MAX_ENCOUTER);
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LoadDoorData(doorData);
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}
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@@ -154,49 +155,6 @@ public:
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return true;
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}
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std::string GetSaveData() override
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "A Z " << GetBossSaveData();
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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}
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void Load(char const* str) override
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{
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if (!str)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(str);
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char dataHead1, dataHead2;
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std::istringstream loadStream(str);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'A' && dataHead2 == 'Z')
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{
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for (uint32 i = 0; i < MAX_ENCOUTER; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
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tmpState = NOT_STARTED;
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SetBossState(i, EncounterState(tmpState));
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}
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}
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else
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OUT_LOAD_INST_DATA_FAIL;
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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protected:
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ObjectGuid DalliahGUID;
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ObjectGuid SoccothratesGUID;
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