refactor(Core/InstanceScript): refactored load and save methods (#14977)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Skjalf
2023-02-12 15:53:48 -03:00
committed by GitHub
parent 5cc73e1963
commit 0dbb8c814c
126 changed files with 677 additions and 2004 deletions

View File

@@ -26,7 +26,11 @@ public:
struct instance_the_eye_InstanceMapScript : public InstanceScript
{
instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map) {}
instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
}
ObjectGuid ThaladredTheDarkenerGUID;
ObjectGuid LordSanguinarGUID;
@@ -38,11 +42,6 @@ public:
ObjectGuid KaelStateRightGUID;
ObjectGuid KaelStateLeftGUID;
void Initialize() override
{
SetBossNumber(MAX_ENCOUNTER);
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
@@ -110,49 +109,6 @@ public:
return ObjectGuid::Empty;
}
std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "E Y " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str) override
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'E' && dataHead2 == 'Y')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override

View File

@@ -24,6 +24,8 @@
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#define DataHeader "TE"
#define TheEyeScriptName "instance_the_eye"
enum EyeData