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refactor(Core/InstanceScript): refactored load and save methods (#14977)
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
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@@ -29,12 +29,9 @@ public:
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{
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instance_auchenai_crypts_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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}
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void Load(char const* data) override { LoadBossState(data); }
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std::string GetSaveData() override { return DataHeader + GetBossSaveData(); }
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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@@ -29,12 +29,9 @@ public:
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{
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instance_mana_tombs_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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}
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void Load(char const* data) override { LoadBossState(data); }
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std::string GetSaveData() override { return DataHeader + GetBossSaveData(); }
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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