refactor(Core/InstanceScript): refactored load and save methods (#14977)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Skjalf
2023-02-12 15:53:48 -03:00
committed by GitHub
parent 5cc73e1963
commit 0dbb8c814c
126 changed files with 677 additions and 2004 deletions

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@@ -21,6 +21,7 @@
#include "Chat.h"
#include "CreatureAIImpl.h"
#define DataHeader "EOE"
#define EyeOfEternityScriptName "instance_eye_of_eternity"
enum Objects

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@@ -208,51 +208,27 @@ public:
}
}
std::string GetSaveData() override
void ReadSaveDataMore(std::istringstream& data) override
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "E E " << EncounterStatus;
str_data = saveStream.str();
OUT_SAVE_INST_DATA_COMPLETE;
return str_data;
data >> EncounterStatus;
switch (EncounterStatus)
{
case IN_PROGRESS:
EncounterStatus = NOT_STARTED;
break;
case DONE:
// destroy platform, hide iris
ProcessEvent(nullptr, 20158);
if (GameObject* go = instance->GetGameObject(GO_IrisGUID))
go->SetPhaseMask(2, true);
break;
}
}
void Load(const char* in) override
void WriteSaveDataMore(std::ostringstream& data) override
{
if( !in )
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
char dataHead1, dataHead2;
uint32 data0;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2 >> data0;
if( dataHead1 == 'E' && dataHead2 == 'E' )
{
EncounterStatus = data0;
switch(EncounterStatus)
{
case IN_PROGRESS:
EncounterStatus = NOT_STARTED;
break;
case DONE:
// destroy platform, hide iris
ProcessEvent(nullptr, 20158);
if (GameObject* go = instance->GetGameObject(GO_IrisGUID))
go->SetPhaseMask(2, true);
break;
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
data << EncounterStatus;
}
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* /*target*/, uint32 /*miscvalue1*/) override

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@@ -43,6 +43,7 @@ public:
void Initialize() override
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
}
@@ -151,34 +152,6 @@ public:
(*i)->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
return true;
}
std::string GetSaveData() override
{
std::ostringstream saveStream;
saveStream << "N E X " << GetBossSaveData();
return saveStream.str();
}
void Load(const char* in) override
{
if( !in )
return;
char dataHead1, dataHead2, dataHead3;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2 >> dataHead3;
if (dataHead1 == 'N' && dataHead2 == 'E' && dataHead3 == 'X')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
}
};
};

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@@ -26,6 +26,8 @@
#include "SpellAuras.h"
#include "SpellScript.h"
#define DataHeader "NEX"
#define NexusScriptName "instance_nexus"
enum eTypes

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@@ -52,6 +52,7 @@ public:
void Initialize() override
{
SetHeaders(DataHeader);
CentrifugeCount = 0;
bAmberVoid = false;
bEmeraldVoid = false;
@@ -238,43 +239,22 @@ public:
return ObjectGuid::Empty;
}
std::string GetSaveData() override
void ReadSaveDataMore(std::istringstream& data) override
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "T O " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << CentrifugeCount;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
data >> m_auiEncounter[0];
data >> m_auiEncounter[1];
data >> m_auiEncounter[2];
data >> m_auiEncounter[3];
data >> CentrifugeCount;
}
void Load(const char* in) override
void WriteSaveDataMore(std::ostringstream& data) override
{
if( !in )
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if( dataHead1 == 'T' && dataHead2 == 'O' )
{
loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3] >> CentrifugeCount;
for( uint8 i = 0; i < MAX_ENCOUNTER; ++i )
if( m_auiEncounter[i] == IN_PROGRESS )
m_auiEncounter[i] = NOT_STARTED;
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
data << m_auiEncounter[0] << ' '
<< m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' '
<< m_auiEncounter[3] << ' '
<< CentrifugeCount;
}
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* /*target*/, uint32 /*miscvalue1*/) override

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@@ -23,6 +23,8 @@
#include "SpellAuras.h"
#include "SpellScript.h"
#define DataHeader "OC"
#define OculusScriptName "instance_oculus"
Position const VerdisaPOS = { 949.056f, 1032.97f, 359.967f, 1.035795f };