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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/InstanceScript): refactored load and save methods (#14977)
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
@@ -32,6 +32,8 @@
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#define DataHeader "IC"
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#define ICCScriptName "instance_icecrown_citadel"
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uint32 const WeeklyNPCs = 9;
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@@ -197,6 +197,7 @@ public:
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LichKingRandomWhisperTimer = 120 * IN_MILLISECONDS;
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DarkwhisperElevatorTimer = 3000;
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SetHeaders(DataHeader);
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SetBossNumber(MAX_ENCOUNTERS);
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LoadBossBoundaries(boundaries);
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LoadDoorData(doorData);
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@@ -1576,73 +1577,54 @@ public:
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}
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}
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std::string GetSaveData() override
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void ReadSaveDataMore(std::istringstream& data) override
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{
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OUT_SAVE_INST_DATA;
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data >> HeroicAttempts;
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std::ostringstream saveStream;
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saveStream << "I C " << GetBossSaveData() << HeroicAttempts << ' '
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<< ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes << ' ' << WeeklyQuestId10 << ' ' << PutricideEventProgress << ' '
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<< uint32(LichKingHeroicAvailable ? 1 : 0) << ' ' << BloodPrinceTrashCount << ' ' << uint32(IsBuffAvailable ? 1 : 0);
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uint32 temp = 0;
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data >> temp;
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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}
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void Load(const char* str) override
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{
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if (!str)
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if (temp == IN_PROGRESS)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(str);
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char dataHead1, dataHead2;
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std::istringstream loadStream(str);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'I' && dataHead2 == 'C')
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{
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for (uint32 i = 0; i < MAX_ENCOUNTERS; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState == FAIL || tmpState > SPECIAL)
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tmpState = NOT_STARTED;
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SetBossState(i, EncounterState(tmpState));
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}
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loadStream >> HeroicAttempts;
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uint32 temp = 0;
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loadStream >> temp;
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ColdflameJetsState = temp ? DONE : NOT_STARTED;
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loadStream >> BloodQuickeningState;
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loadStream >> BloodQuickeningMinutes;
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if (BloodQuickeningState == IN_PROGRESS)
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{
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Events.ScheduleEvent(EVENT_UPDATE_EXECUTION_TIME, 60000);
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DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 1);
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DoUpdateWorldState(WORLDSTATE_EXECUTION_TIME, BloodQuickeningMinutes);
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}
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loadStream >> WeeklyQuestId10;
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loadStream >> PutricideEventProgress;
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PutricideEventProgress &= ~PUTRICIDE_EVENT_FLAG_TRAP_INPROGRESS;
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loadStream >> temp;
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LichKingHeroicAvailable = !!temp;
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loadStream >> BloodPrinceTrashCount;
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loadStream >> temp;
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SetData(DATA_BUFF_AVAILABLE, !!temp);
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ColdflameJetsState = NOT_STARTED;
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}
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else
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OUT_LOAD_INST_DATA_FAIL;
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{
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ColdflameJetsState = temp ? DONE : NOT_STARTED;
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}
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OUT_LOAD_INST_DATA_COMPLETE;
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data >> temp;
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data >> BloodQuickeningState;
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data >> BloodQuickeningMinutes;
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if (BloodQuickeningState == IN_PROGRESS)
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{
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Events.ScheduleEvent(EVENT_UPDATE_EXECUTION_TIME, 60000);
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DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 1);
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DoUpdateWorldState(WORLDSTATE_EXECUTION_TIME, BloodQuickeningMinutes);
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}
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data >> WeeklyQuestId10;
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data >> PutricideEventProgress;
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PutricideEventProgress &= ~PUTRICIDE_EVENT_FLAG_TRAP_INPROGRESS;
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data >> temp;
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LichKingHeroicAvailable = !!temp;
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data >> BloodPrinceTrashCount;
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data >> temp;
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SetData(DATA_BUFF_AVAILABLE, !!temp);
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}
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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data << HeroicAttempts << ' '
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<< ColdflameJetsState << ' '
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<< BloodQuickeningState << ' '
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<< BloodQuickeningMinutes << ' '
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<< WeeklyQuestId10 << ' '
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<< PutricideEventProgress << ' '
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<< uint32(LichKingHeroicAvailable ? 1 : 0) << ' '
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<< BloodPrinceTrashCount << ' '
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<< uint32(IsBuffAvailable ? 1 : 0);
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}
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void Update(uint32 diff) override
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