refactor(Core/InstanceScript): refactored load and save methods (#14977)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Skjalf
2023-02-12 15:53:48 -03:00
committed by GitHub
parent 5cc73e1963
commit 0dbb8c814c
126 changed files with 677 additions and 2004 deletions

View File

@@ -22,6 +22,8 @@
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#define DataHeader "DTK"
#define DraktharonKeepScriptName "instance_drak_tharon_keep"
enum Data

View File

@@ -37,6 +37,7 @@ public:
{
instance_drak_tharon_keep_InstanceScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
}
@@ -66,34 +67,6 @@ public:
break;
}
}
std::string GetSaveData() override
{
std::ostringstream saveStream;
saveStream << "D K " << GetBossSaveData();
return saveStream.str();
}
void Load(const char* in) override
{
if( !in )
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'D' && dataHead2 == 'K')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override