refactor(Core/InstanceScript): refactored load and save methods (#14977)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Skjalf
2023-02-12 15:53:48 -03:00
committed by GitHub
parent 5cc73e1963
commit 0dbb8c814c
126 changed files with 677 additions and 2004 deletions

View File

@@ -20,6 +20,8 @@
#include "CreatureAIImpl.h"
#define DataHeader "GNO"
#define GnomereganScriptName "instance_gnomeregan"
template <class AI, class T>

View File

@@ -36,6 +36,7 @@ public:
{
instance_gnomeregan_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
}
void OnCreatureCreate(Creature* creature) override
@@ -77,30 +78,14 @@ public:
SaveToDB();
}
std::string GetSaveData() override
void ReadSaveDataMore(std::istringstream& data) override
{
std::ostringstream saveStream;
saveStream << "D E " << _encounters[0];
return saveStream.str();
data >> _encounters[TYPE_GRUBBIS];
}
void Load(const char* in) override
void WriteSaveDataMore(std::ostringstream& data) override
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'D' && dataHead2 == 'E')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
}
data << _encounters[TYPE_GRUBBIS];
}
private: