refactor(Core/InstanceScript): refactored load and save methods (#14977)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Skjalf
2023-02-12 15:53:48 -03:00
committed by GitHub
parent 5cc73e1963
commit 0dbb8c814c
126 changed files with 677 additions and 2004 deletions

View File

@@ -19,6 +19,8 @@
#define DEF_BRD_H
#include "CreatureAIImpl.h"
#define DataHeader "BRD"
#define BRDScriptName "instance_blackrock_depths"
enum FactionIds

View File

@@ -107,7 +107,10 @@ public:
struct instance_blackrock_depths_InstanceMapScript : public InstanceScript
{
instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) { }
instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
}
uint32 encounter[MAX_ENCOUNTER];
std::string str_data;

View File

@@ -22,6 +22,8 @@
uint32 const EncounterCount = 23;
#define DataHeader "BRS"
#define BRSScriptName "instance_blackrock_spire"
enum DataTypes

View File

@@ -85,6 +85,7 @@ public:
instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadMinionData(minionData);
LoadDoorData(doorData);
@@ -672,50 +673,6 @@ public:
}
}
std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B S " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* strIn) override
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(strIn);
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'B' && dataHead2 == 'S')
{
for (uint8 i = 0; i < EncounterCount; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
EventMap Events;
ObjectGuid HighlordOmokk;

View File

@@ -78,7 +78,7 @@ public:
{
instance_blackwing_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
//SetHeaders(DataHeader);
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(creatureData, objectData);
@@ -432,52 +432,15 @@ public:
}
}
std::string GetSaveData() override
void ReadSaveDataMore(std::istringstream& data) override
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B W L " << GetBossSaveData() << NefarianLeftTunnel << ' ' << NefarianRightTunnel;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
data >> NefarianLeftTunnel;
data >> NefarianRightTunnel;
}
void Load(char const* data) override
void WriteSaveDataMore(std::ostringstream& data) override
{
if (!data)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(data);
char dataHead1, dataHead2, dataHead3;
std::istringstream loadStream(data);
loadStream >> dataHead1 >> dataHead2 >> dataHead3;
if (dataHead1 == 'B' && dataHead2 == 'W' && dataHead3 == 'L')
{
for (uint32 i = 0; i < EncounterCount; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState == FAIL || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
loadStream >> NefarianLeftTunnel;
loadStream >> NefarianRightTunnel;
}
else
{
OUT_LOAD_INST_DATA_FAIL;
}
OUT_LOAD_INST_DATA_COMPLETE;
data << NefarianLeftTunnel << ' ' << NefarianRightTunnel;
}
protected:

View File

@@ -62,6 +62,7 @@ public:
{
instance_molten_core_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
LoadMinionData(minionData);
}
@@ -404,59 +405,6 @@ public:
return true;
}
std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "M C " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* data) override
{
if (!data)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(data);
char dataHead1, dataHead2;
std::istringstream loadStream(data);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'M' && dataHead2 == 'C')
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > TO_BE_DECIDED)
{
tmpState = NOT_STARTED;
}
SetBossState(i, static_cast<EncounterState>(tmpState));
}
if (CheckMajordomoExecutus())
{
SummonMajordomoExecutus();
}
}
else
{
OUT_LOAD_INST_DATA_FAIL;
}
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
std::unordered_map<uint32/*bossid*/, ObjectGuid/*circleGUID*/> _circlesGUIDs;
std::unordered_map<uint32/*bossid*/, ObjectGuid/*runeGUID*/> _runesGUIDs;

View File

@@ -21,6 +21,8 @@
#include "CreatureAIImpl.h"
#include "Object.h"
#define DataHeader "MC"
constexpr auto MCScriptName = "instance_molten_core";
constexpr uint32 MAX_ENCOUNTER = 10;