mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/InstanceScript): refactored load and save methods (#14977)
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
@@ -19,6 +19,8 @@
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#define DEF_BRD_H
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#include "CreatureAIImpl.h"
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#define DataHeader "BRD"
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#define BRDScriptName "instance_blackrock_depths"
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enum FactionIds
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@@ -107,7 +107,10 @@ public:
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struct instance_blackrock_depths_InstanceMapScript : public InstanceScript
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{
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instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) { }
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instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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}
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uint32 encounter[MAX_ENCOUNTER];
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std::string str_data;
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@@ -22,6 +22,8 @@
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uint32 const EncounterCount = 23;
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#define DataHeader "BRS"
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#define BRSScriptName "instance_blackrock_spire"
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enum DataTypes
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@@ -85,6 +85,7 @@ public:
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instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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LoadMinionData(minionData);
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LoadDoorData(doorData);
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@@ -672,50 +673,6 @@ public:
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}
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}
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std::string GetSaveData() override
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "B S " << GetBossSaveData();
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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}
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void Load(const char* strIn) override
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{
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if (!strIn)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(strIn);
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char dataHead1, dataHead2;
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std::istringstream loadStream(strIn);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'B' && dataHead2 == 'S')
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{
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for (uint8 i = 0; i < EncounterCount; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
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tmpState = NOT_STARTED;
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SetBossState(i, EncounterState(tmpState));
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}
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}
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else
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OUT_LOAD_INST_DATA_FAIL;
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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protected:
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EventMap Events;
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ObjectGuid HighlordOmokk;
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@@ -78,7 +78,7 @@ public:
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{
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instance_blackwing_lair_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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//SetHeaders(DataHeader);
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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LoadDoorData(doorData);
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LoadObjectData(creatureData, objectData);
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@@ -432,52 +432,15 @@ public:
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}
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}
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std::string GetSaveData() override
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void ReadSaveDataMore(std::istringstream& data) override
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "B W L " << GetBossSaveData() << NefarianLeftTunnel << ' ' << NefarianRightTunnel;
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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data >> NefarianLeftTunnel;
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data >> NefarianRightTunnel;
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}
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void Load(char const* data) override
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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if (!data)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(data);
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char dataHead1, dataHead2, dataHead3;
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std::istringstream loadStream(data);
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loadStream >> dataHead1 >> dataHead2 >> dataHead3;
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if (dataHead1 == 'B' && dataHead2 == 'W' && dataHead3 == 'L')
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{
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for (uint32 i = 0; i < EncounterCount; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState == FAIL || tmpState > SPECIAL)
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tmpState = NOT_STARTED;
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SetBossState(i, EncounterState(tmpState));
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}
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loadStream >> NefarianLeftTunnel;
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loadStream >> NefarianRightTunnel;
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}
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else
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{
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OUT_LOAD_INST_DATA_FAIL;
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}
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OUT_LOAD_INST_DATA_COMPLETE;
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data << NefarianLeftTunnel << ' ' << NefarianRightTunnel;
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}
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protected:
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@@ -62,6 +62,7 @@ public:
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{
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instance_molten_core_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(MAX_ENCOUNTER);
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LoadMinionData(minionData);
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}
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@@ -404,59 +405,6 @@ public:
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return true;
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}
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std::string GetSaveData() override
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "M C " << GetBossSaveData();
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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}
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void Load(char const* data) override
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{
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if (!data)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(data);
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char dataHead1, dataHead2;
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std::istringstream loadStream(data);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'M' && dataHead2 == 'C')
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{
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for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState > TO_BE_DECIDED)
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{
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tmpState = NOT_STARTED;
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}
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SetBossState(i, static_cast<EncounterState>(tmpState));
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}
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if (CheckMajordomoExecutus())
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{
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SummonMajordomoExecutus();
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}
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}
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else
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{
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OUT_LOAD_INST_DATA_FAIL;
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}
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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private:
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std::unordered_map<uint32/*bossid*/, ObjectGuid/*circleGUID*/> _circlesGUIDs;
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std::unordered_map<uint32/*bossid*/, ObjectGuid/*runeGUID*/> _runesGUIDs;
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@@ -21,6 +21,8 @@
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#include "CreatureAIImpl.h"
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#include "Object.h"
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#define DataHeader "MC"
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constexpr auto MCScriptName = "instance_molten_core";
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constexpr uint32 MAX_ENCOUNTER = 10;
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