mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
refactor(Core/InstanceScript): refactored load and save methods (#14977)
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
@@ -19,6 +19,8 @@
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#define DEF_BRD_H
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#include "CreatureAIImpl.h"
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#define DataHeader "BRD"
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#define BRDScriptName "instance_blackrock_depths"
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enum FactionIds
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@@ -107,7 +107,10 @@ public:
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struct instance_blackrock_depths_InstanceMapScript : public InstanceScript
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{
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instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) { }
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instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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}
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uint32 encounter[MAX_ENCOUNTER];
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std::string str_data;
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@@ -22,6 +22,8 @@
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uint32 const EncounterCount = 23;
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#define DataHeader "BRS"
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#define BRSScriptName "instance_blackrock_spire"
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enum DataTypes
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@@ -85,6 +85,7 @@ public:
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instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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LoadMinionData(minionData);
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LoadDoorData(doorData);
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@@ -672,50 +673,6 @@ public:
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}
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}
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std::string GetSaveData() override
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "B S " << GetBossSaveData();
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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}
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void Load(const char* strIn) override
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{
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if (!strIn)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(strIn);
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char dataHead1, dataHead2;
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std::istringstream loadStream(strIn);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'B' && dataHead2 == 'S')
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{
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for (uint8 i = 0; i < EncounterCount; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
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tmpState = NOT_STARTED;
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SetBossState(i, EncounterState(tmpState));
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}
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}
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else
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OUT_LOAD_INST_DATA_FAIL;
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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protected:
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EventMap Events;
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ObjectGuid HighlordOmokk;
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@@ -78,7 +78,7 @@ public:
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{
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instance_blackwing_lair_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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//SetHeaders(DataHeader);
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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LoadDoorData(doorData);
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LoadObjectData(creatureData, objectData);
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@@ -432,52 +432,15 @@ public:
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}
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}
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std::string GetSaveData() override
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void ReadSaveDataMore(std::istringstream& data) override
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "B W L " << GetBossSaveData() << NefarianLeftTunnel << ' ' << NefarianRightTunnel;
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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data >> NefarianLeftTunnel;
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data >> NefarianRightTunnel;
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}
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void Load(char const* data) override
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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if (!data)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(data);
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char dataHead1, dataHead2, dataHead3;
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std::istringstream loadStream(data);
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loadStream >> dataHead1 >> dataHead2 >> dataHead3;
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if (dataHead1 == 'B' && dataHead2 == 'W' && dataHead3 == 'L')
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{
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for (uint32 i = 0; i < EncounterCount; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState == FAIL || tmpState > SPECIAL)
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tmpState = NOT_STARTED;
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SetBossState(i, EncounterState(tmpState));
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}
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loadStream >> NefarianLeftTunnel;
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loadStream >> NefarianRightTunnel;
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}
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else
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{
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OUT_LOAD_INST_DATA_FAIL;
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}
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OUT_LOAD_INST_DATA_COMPLETE;
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data << NefarianLeftTunnel << ' ' << NefarianRightTunnel;
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}
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protected:
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@@ -62,6 +62,7 @@ public:
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{
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instance_molten_core_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(MAX_ENCOUNTER);
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LoadMinionData(minionData);
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}
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@@ -404,59 +405,6 @@ public:
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return true;
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}
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std::string GetSaveData() override
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "M C " << GetBossSaveData();
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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}
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void Load(char const* data) override
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{
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if (!data)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(data);
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char dataHead1, dataHead2;
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std::istringstream loadStream(data);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'M' && dataHead2 == 'C')
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{
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for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState > TO_BE_DECIDED)
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{
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tmpState = NOT_STARTED;
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}
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SetBossState(i, static_cast<EncounterState>(tmpState));
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}
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if (CheckMajordomoExecutus())
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{
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SummonMajordomoExecutus();
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}
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}
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else
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{
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OUT_LOAD_INST_DATA_FAIL;
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}
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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private:
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std::unordered_map<uint32/*bossid*/, ObjectGuid/*circleGUID*/> _circlesGUIDs;
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std::unordered_map<uint32/*bossid*/, ObjectGuid/*runeGUID*/> _runesGUIDs;
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@@ -21,6 +21,8 @@
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#include "CreatureAIImpl.h"
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#include "Object.h"
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#define DataHeader "MC"
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constexpr auto MCScriptName = "instance_molten_core";
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constexpr uint32 MAX_ENCOUNTER = 10;
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@@ -20,6 +20,7 @@
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#include "CreatureAIImpl.h"
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#define DataHeader "DM"
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#define DeadminesScriptName "instance_deadmines"
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enum DataTypes
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@@ -28,6 +28,7 @@ public:
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{
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instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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}
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void Initialize() override
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@@ -20,6 +20,8 @@
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#include "CreatureAIImpl.h"
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#define DataHeader "GNO"
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#define GnomereganScriptName "instance_gnomeregan"
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template <class AI, class T>
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@@ -36,6 +36,7 @@ public:
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{
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instance_gnomeregan_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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}
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void OnCreatureCreate(Creature* creature) override
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@@ -77,30 +78,14 @@ public:
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SaveToDB();
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}
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std::string GetSaveData() override
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void ReadSaveDataMore(std::istringstream& data) override
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{
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std::ostringstream saveStream;
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saveStream << "D E " << _encounters[0];
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return saveStream.str();
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data >> _encounters[TYPE_GRUBBIS];
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}
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void Load(const char* in) override
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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if (!in)
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return;
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char dataHead1, dataHead2;
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std::istringstream loadStream(in);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'D' && dataHead2 == 'E')
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{
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for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
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{
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loadStream >> _encounters[i];
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if (_encounters[i] == IN_PROGRESS)
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_encounters[i] = NOT_STARTED;
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}
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}
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data << _encounters[TYPE_GRUBBIS];
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}
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private:
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@@ -46,6 +46,7 @@ public:
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{
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instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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// 1 - OZ, 2 - HOOD, 3 - RAJ, this never gets altered.
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@@ -26,7 +26,10 @@ public:
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struct instance_magisters_terrace_InstanceMapScript : public InstanceScript
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{
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instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map) { }
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instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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}
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uint32 Encounter[MAX_ENCOUNTER];
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@@ -150,39 +153,17 @@ public:
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}
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}
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std::string GetSaveData() override
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// @todo: Use BossStates. This is for code compatibility
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void ReadSaveDataMore(std::istringstream& data) override
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << Encounter[0] << ' ' << Encounter[1] << ' ' << Encounter[2] << ' ' << Encounter[3];
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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data >> Encounter[1];
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data >> Encounter[2];
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data >> Encounter[3];
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}
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void Load(const char* str) override
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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if (!str)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(str);
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std::istringstream loadStream(str);
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for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
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{
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uint32 tmpState;
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loadStream >> tmpState;
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if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
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tmpState = NOT_STARTED;
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SetData(i, tmpState);
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}
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OUT_LOAD_INST_DATA_COMPLETE;
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data << Encounter[0] << ' ' << Encounter[1] << ' ' << Encounter[2] << ' ' << Encounter[3];
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}
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ObjectGuid GetGuidData(uint32 identifier) const override
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@@ -23,6 +23,7 @@
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#include "Player.h"
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#include "SpellScript.h"
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#define DataHeader "MT"
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#define MTScriptName "instance_magisters_terrace"
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enum MTData
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@@ -66,7 +66,10 @@ public:
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struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript
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{
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instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) {}
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instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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}
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void OnPlayerEnter(Player* player) override
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{
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@@ -20,6 +20,8 @@
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#include "CreatureAIImpl.h"
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#define DataHeader "SM"
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#define ScarletMonasteryScriptName "instance_scarlet_monastery"
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template <class AI, class T>
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@@ -211,30 +211,15 @@ public:
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return 0;
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}
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std::string GetSaveData() override
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void ReadSaveDataMore(std::istringstream& data) override
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{
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std::ostringstream saveStream;
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saveStream << "S O " << _kirtonosState << ' ' << _miniBosses;
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return saveStream.str();
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data >> _kirtonosState;
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data >> _miniBosses;
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}
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void Load(const char* str) override
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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if (!str)
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return;
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char dataHead1, dataHead2;
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std::istringstream loadStream(str);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'S' && dataHead2 == 'O')
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{
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loadStream >> _kirtonosState;
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loadStream >> _miniBosses;
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if (_kirtonosState == IN_PROGRESS)
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_kirtonosState = NOT_STARTED;
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}
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data << _kirtonosState << ' ' << _miniBosses;
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}
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protected:
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@@ -37,7 +37,10 @@ public:
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struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript
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{
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instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) { }
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instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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}
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void Initialize() override
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{
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@@ -112,30 +115,16 @@ public:
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SaveToDB();
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}
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std::string GetSaveData() override
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void ReadSaveDataMore(std::istringstream& data) override
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{
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std::ostringstream saveStream;
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saveStream << "S K " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2];
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return saveStream.str();
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data >> _encounters[0];
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data >> _encounters[1];
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data >> _encounters[2];
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}
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void Load(const char* in) override
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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if (!in)
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return;
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char dataHead1, dataHead2;
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std::istringstream loadStream(in);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'S' && dataHead2 == 'K')
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{
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for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
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{
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loadStream >> _encounters[i];
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if (_encounters[i] == IN_PROGRESS)
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_encounters[i] = NOT_STARTED;
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}
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}
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data << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2];
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}
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private:
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@@ -22,6 +22,7 @@
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#include "SpellScript.h"
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#include "CreatureAIImpl.h"
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#define DataHeader "SK"
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#define ShadowfangKeepScriptName "instance_shadowfang_keep"
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enum DataTypes
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@@ -60,6 +60,7 @@ public:
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{
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instance_stratholme_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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}
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void Initialize() override
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@@ -344,37 +345,36 @@ public:
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SaveToDB();
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}
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std::string GetSaveData() override
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void ReadSaveDataMore(std::istringstream& data) override
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{
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std::ostringstream saveStream;
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saveStream << "S T " << _baronRunProgress << ' ' << _baronRunTime << ' ' << _zigguratState1 << ' ' << _zigguratState2 << ' ' << _zigguratState3 << ' ' << _slaughterProgress << ' ' << _postboxesOpened;
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return saveStream.str();
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}
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data >> _baronRunProgress;
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data >> _baronRunTime;
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data >> _zigguratState1;
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data >> _zigguratState2;
|
||||
data >> _zigguratState3;
|
||||
data >> _slaughterProgress;
|
||||
data >> _postboxesOpened;
|
||||
|
||||
void Load(const char* in) override
|
||||
{
|
||||
if (!in)
|
||||
return;
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
std::istringstream loadStream(in);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
if (dataHead1 == 'S' && dataHead2 == 'T')
|
||||
if (_baronRunTime)
|
||||
{
|
||||
loadStream >> _baronRunProgress;
|
||||
loadStream >> _baronRunTime;
|
||||
loadStream >> _zigguratState1;
|
||||
loadStream >> _zigguratState2;
|
||||
loadStream >> _zigguratState3;
|
||||
loadStream >> _slaughterProgress;
|
||||
loadStream >> _postboxesOpened;
|
||||
events.ScheduleEvent(EVENT_BARON_TIME, 60000);
|
||||
}
|
||||
|
||||
if (_baronRunTime > 0)
|
||||
events.ScheduleEvent(EVENT_BARON_TIME, 60000);
|
||||
|
||||
if (_slaughterProgress > 0 && _slaughterProgress < 4)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FORCE_SLAUGHTER_EVENT, 5000);
|
||||
}
|
||||
}
|
||||
|
||||
void WriteSaveDataMore(std::ostringstream& data) override
|
||||
{
|
||||
data << _baronRunProgress << ' '
|
||||
<< _baronRunTime << ' '
|
||||
<< _zigguratState1 << ' '
|
||||
<< _zigguratState2 << ' '
|
||||
<< _zigguratState3 << ' '
|
||||
<< _slaughterProgress << ' '
|
||||
<< _postboxesOpened;
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const override
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
|
||||
#include "SpellAuras.h"
|
||||
|
||||
#define DataHeader "STR"
|
||||
#define StratholmeScriptName "instance_stratholme"
|
||||
|
||||
enum DataTypes
|
||||
|
||||
@@ -33,6 +33,7 @@ public:
|
||||
{
|
||||
instance_sunken_temple_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetHeaders(DataHeader);
|
||||
}
|
||||
|
||||
void Initialize() override
|
||||
@@ -168,33 +169,22 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData() override
|
||||
void ReadSaveDataMore(std::istringstream& data) override
|
||||
{
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "T A " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2] << ' ' << _statuePhase << ' ' << _defendersKilled;
|
||||
return saveStream.str();
|
||||
data >> _encounters[0];
|
||||
data >> _encounters[1];
|
||||
data >> _encounters[2];
|
||||
data >> _statuePhase;
|
||||
data >> _defendersKilled;
|
||||
}
|
||||
|
||||
void Load(const char* in) override
|
||||
void WriteSaveDataMore(std::ostringstream& data) override
|
||||
{
|
||||
if (!in)
|
||||
return;
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
std::istringstream loadStream(in);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
if (dataHead1 == 'T' && dataHead2 == 'A')
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
{
|
||||
loadStream >> _encounters[i];
|
||||
if (_encounters[i] == IN_PROGRESS)
|
||||
_encounters[i] = NOT_STARTED;
|
||||
}
|
||||
|
||||
loadStream >> _statuePhase;
|
||||
loadStream >> _defendersKilled;
|
||||
}
|
||||
data << _encounters[0] << ' '
|
||||
<< _encounters[1] << ' '
|
||||
<< _encounters[2] << ' '
|
||||
<< _statuePhase << ' '
|
||||
<< _defendersKilled;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
#ifndef DEF_SUNKEN_TEMPLE_H
|
||||
#define DEF_SUNKEN_TEMPLE_H
|
||||
|
||||
#define DataHeader "STR"
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_STATUES = 10,
|
||||
|
||||
@@ -40,6 +40,7 @@ public:
|
||||
{
|
||||
instance_sunwell_plateau_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetHeaders(DataHeader);
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
LoadDoorData(doorData);
|
||||
}
|
||||
@@ -233,49 +234,6 @@ public:
|
||||
return ObjectGuid::Empty;
|
||||
}
|
||||
|
||||
std::string GetSaveData() override
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "S P " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str) override
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'S' && dataHead2 == 'P')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
ObjectGuid KalecgosDragonGUID;
|
||||
ObjectGuid SathrovarrGUID;
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellScript.h"
|
||||
|
||||
#define DataHeader "SWP"
|
||||
|
||||
#define SWPScriptName "instance_sunwell_plateau"
|
||||
|
||||
enum DataTypes
|
||||
|
||||
@@ -43,6 +43,7 @@ public:
|
||||
|
||||
void Initialize() override
|
||||
{
|
||||
SetHeaders(DataHeader);
|
||||
memset(&_encounters, 0, sizeof(_encounters));
|
||||
}
|
||||
|
||||
@@ -101,31 +102,18 @@ public:
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData() override
|
||||
void ReadSaveDataMore(std::istringstream& data) override
|
||||
{
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "U D " << _encounters[DATA_IRONAYA_DOORS] << ' ' << _encounters[DATA_STONE_KEEPERS] << ' ' << _encounters[DATA_ARCHAEDAS];
|
||||
return saveStream.str();
|
||||
data >> _encounters[DATA_IRONAYA_DOORS];
|
||||
data >> _encounters[DATA_STONE_KEEPERS];
|
||||
data >> _encounters[DATA_ARCHAEDAS];
|
||||
}
|
||||
|
||||
void Load(const char* in) override
|
||||
void WriteSaveDataMore(std::ostringstream& data) override
|
||||
{
|
||||
if (!in)
|
||||
return;
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
std::istringstream loadStream(in);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'U' && dataHead2 == 'D')
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
{
|
||||
loadStream >> _encounters[i];
|
||||
if (_encounters[i] == IN_PROGRESS)
|
||||
_encounters[i] = NOT_STARTED;
|
||||
}
|
||||
}
|
||||
data << _encounters[DATA_IRONAYA_DOORS] << ' '
|
||||
<< _encounters[DATA_STONE_KEEPERS] << ' '
|
||||
<< _encounters[DATA_ARCHAEDAS];
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
#ifndef DEF_ULDAMAN_H
|
||||
#define DEF_ULDAMAN_H
|
||||
|
||||
#define DataHeader "UD"
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_IRONAYA_DOORS = 0,
|
||||
|
||||
@@ -91,6 +91,7 @@ public:
|
||||
|
||||
void Initialize() override
|
||||
{
|
||||
SetHeaders(DataHeader);
|
||||
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
|
||||
|
||||
QuestTimer = 0;
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
|
||||
#include "CreatureAIImpl.h"
|
||||
|
||||
#define DataHeader "ZA"
|
||||
#define ZulAmanScriptName "instance_zulaman"
|
||||
|
||||
enum DataTypes
|
||||
|
||||
@@ -50,6 +50,7 @@ public:
|
||||
{
|
||||
instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetHeaders(DataHeader);
|
||||
SetBossNumber(EncounterCount);
|
||||
LoadDoorData(doorData);
|
||||
LoadObjectData(creatureData, nullptr);
|
||||
@@ -170,48 +171,6 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GetSaveData() override
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "Z G " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* str) override
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'Z' && dataHead2 == 'G')
|
||||
{
|
||||
for (uint32 i = 0; i < EncounterCount; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
private:
|
||||
// If all High Priest bosses were killed. Ohgan is added too.
|
||||
// Jindo is needed for healfunction.
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
|
||||
uint32 const EncounterCount = 13;
|
||||
|
||||
#define DataHeader "ZG"
|
||||
|
||||
#define ZGScriptName "instance_zulgurub"
|
||||
|
||||
enum DataTypes
|
||||
|
||||
Reference in New Issue
Block a user