refactor(Core/InstanceScript): refactored load and save methods (#14977)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Skjalf
2023-02-12 15:53:48 -03:00
committed by GitHub
parent 5cc73e1963
commit 0dbb8c814c
126 changed files with 677 additions and 2004 deletions

View File

@@ -134,6 +134,17 @@ void InstanceScript::LoadBossBoundaries(const BossBoundaryData& data)
bosses[entry.bossId].boundary.push_back(entry.boundary);
}
void InstanceScript::SetHeaders(std::string const& dataHeaders)
{
for (char header : dataHeaders)
{
if (isalpha(header))
{
headers.push_back(header);
}
}
}
void InstanceScript::LoadMinionData(const MinionData* data)
{
while (data->entry)
@@ -340,30 +351,89 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
return false;
}
void InstanceScript::LoadBossState(const char* data)
void InstanceScript::Load(const char* data)
{
if (!data)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(data);
std::istringstream loadStream(data);
uint32 buff;
if (ReadSaveDataHeaders(loadStream))
{
ReadSaveDataBossStates(loadStream);
ReadSaveDataMore(loadStream);
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
bool InstanceScript::ReadSaveDataHeaders(std::istringstream& data)
{
for (char header : headers)
{
char buff;
data >> buff;
if (header != buff)
return false;
}
return true;
}
void InstanceScript::ReadSaveDataBossStates(std::istringstream& data)
{
uint32 bossId = 0;
for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId)
{
loadStream >> buff;
uint32 buff;
data >> buff;
if (buff == IN_PROGRESS || buff == FAIL || buff == SPECIAL)
buff = NOT_STARTED;
if (buff < TO_BE_DECIDED)
SetBossState(bossId, (EncounterState)buff);
SetBossState(bossId, EncounterState(buff));
}
}
std::string InstanceScript::GetBossSaveData()
std::string InstanceScript::GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
saveStream << (uint32)i->state << ' ';
WriteSaveDataHeaders(saveStream);
WriteSaveDataBossStates(saveStream);
WriteSaveDataMore(saveStream);
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void InstanceScript::WriteSaveDataHeaders(std::ostringstream& data)
{
for (char header : headers)
{
data << header << ' ';
}
}
void InstanceScript::WriteSaveDataBossStates(std::ostringstream& data)
{
for (BossInfo const& bossInfo : bosses)
{
data << uint32(bossInfo.state) << ' ';
}
}
void InstanceScript::DoUseDoorOrButton(ObjectGuid uiGuid, uint32 uiWithRestoreTime, bool bUseAlternativeState)
{
if (!uiGuid)

View File

@@ -148,14 +148,14 @@ public:
//On creation, NOT load.
virtual void Initialize() {}
//On load
virtual void Load(char const* data) { LoadBossState(data); }
// On load
virtual void Load(char const* data);
//Called when creature is Looted
virtual void CreatureLooted(Creature* /*creature*/, LootType) {}
//When save is needed, this function generates the data
virtual std::string GetSaveData() { return GetBossSaveData(); }
// When save is needed, this function generates the data
virtual std::string GetSaveData();
void SaveToDB();
@@ -255,6 +255,7 @@ public:
// Allows to perform particular actions
virtual void DoAction(int32 /*action*/) {}
protected:
void SetHeaders(std::string const& dataHeaders);
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadBossBoundaries(BossBoundaryData const& data);
void LoadDoorData(DoorData const* data);
@@ -271,11 +272,18 @@ protected:
void UpdateDoorState(GameObject* door);
void UpdateMinionState(Creature* minion, EncounterState state);
void LoadBossState(char const* data);
std::string GetBossSaveData();
// Instance Load and Save
bool ReadSaveDataHeaders(std::istringstream& data);
void ReadSaveDataBossStates(std::istringstream& data);
virtual void ReadSaveDataMore(std::istringstream& /*data*/) { }
void WriteSaveDataHeaders(std::ostringstream& data);
void WriteSaveDataBossStates(std::ostringstream& data);
virtual void WriteSaveDataMore(std::ostringstream& /*data*/) { }
private:
static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
std::vector<char> headers;
std::vector<BossInfo> bosses;
DoorInfoMap doors;
MinionInfoMap minions;