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fix(Core/Creature): Creatures should skip confused targets (#21410)
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@@ -328,7 +328,7 @@ HostileReference* ThreatContainer::SelectNextVictim(Creature* attacker, HostileR
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Unit* cvUnit = currentVictim->getTarget();
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if (!attacker->CanCreatureAttack(cvUnit)) // pussywizard: if currentVictim is not valid => don't compare the threat with it, just take the highest threat valid target
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currentVictim = nullptr;
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else if (cvUnit->IsImmunedToDamageOrSchool(attacker->GetMeleeDamageSchoolMask()) || cvUnit->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) // pussywizard: no 10%/30% if currentVictim is immune to damage or has auras breakable by damage
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else if (cvUnit->IsImmunedToDamageOrSchool(attacker->GetMeleeDamageSchoolMask()) || cvUnit->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE) || cvUnit->HasUnitState(UNIT_STATE_CONFUSED)) // pussywizard: no 10%/30% if currentVictim is immune to damage or has auras breakable by damage
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currentVictim = nullptr;
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}
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@@ -345,7 +345,7 @@ HostileReference* ThreatContainer::SelectNextVictim(Creature* attacker, HostileR
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// pussywizard: don't go to threat comparison if this ref is immune to damage or has aura breakable on damage (second choice target)
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// pussywizard: if this is the last entry on the threat list, then all targets are second choice, set bool to true and loop threat list again, ignoring this section
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if (!noPriorityTargetFound && (target->IsImmunedToDamageOrSchool(attacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE) || target->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, attacker->GetGUID())))
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if (!noPriorityTargetFound && (target->IsImmunedToDamageOrSchool(attacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE) || target->HasUnitState(UNIT_STATE_CONFUSED) || target->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, attacker->GetGUID())))
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{
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if (iter != lastRef)
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{
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