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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Core/Account: Add total time played in account (#1003)
This saves the total time played on the account, even if your characters have been deleted.
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@@ -730,6 +730,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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uint64 DosResponse;
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uint32 BuiltNumberClient;
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uint32 id, security;
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uint32 TotalTime = 0;
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bool skipQueue = false;
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//uint8 expansion = 0;
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LocaleConstant locale;
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@@ -765,8 +766,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, loginServerID %u, account %s, loginServerType %u, clientseed %u", BuiltNumberClient, loginServerID, account.c_str(), loginServerType, clientSeed);
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#endif
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// Get the account information from the realmd database
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// 0 1 2 3 4 5 6 7 8 9
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// SELECT id, sessionkey, last_ip, locked, lock_country, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
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// 0 1 2 3 4 5 6 7 8 9 10
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// SELECT id, sessionkey, last_ip, locked, lock_country, expansion, mutetime, locale, recruiter, os, totaltime FROM account WHERE username = ?
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
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stmt->setString(0, account);
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@@ -834,6 +835,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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uint32 recruiter = fields[8].GetUInt32();
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std::string os = fields[9].GetString();
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TotalTime = fields[10].GetUInt32();
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// Must be done before WorldSession is created
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if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
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@@ -949,7 +951,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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LoginDatabase.Execute(stmt);
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// NOTE ATM the socket is single-threaded, have this in mind ...
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ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter, skipQueue), -1);
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ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter, skipQueue, TotalTime), -1);
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m_Crypt.Init(&k);
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