Created new hook for AttackPower

This commit is contained in:
Matteo Emili
2017-01-26 15:17:22 +01:00
committed by Yehonal
parent 5eb789d4dc
commit 0cf5a7cc1a
3 changed files with 9 additions and 0 deletions

View File

@@ -894,6 +894,7 @@ class PlayerScript : public ScriptObject
virtual void OnAfterUpdateMaxHealth(Player* /*player*/, float& /*value*/) { }
virtual void OnBeforeUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, float& /*val2*/, bool /*ranged*/) { }
virtual void OnAfterUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, float& /*base_attPower*/, float& /*attPowerMod*/, float& /*attPowerMultiplier*/, bool /*ranged*/) { }
};
@@ -1209,6 +1210,7 @@ class ScriptMgr
void OnAfterStoreOrEquipNewItem(Player* player, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
void OnAfterUpdateMaxPower(Player* player, Powers& power, float& value);
void OnAfterUpdateMaxHealth(Player* player, float& value);
void OnBeforeUpdateAttackPowerAndDamage(Player* player, float& level, float& val2, bool ranged);
void OnAfterUpdateAttackPowerAndDamage(Player* player, float& level, float& base_attPower, float& attPowerMod, float& attPowerMultiplier, bool ranged);
public: /* GuildScript */