mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Script/Quest): move Shay Leafrunner's script from DB to C++ (#7801)
- Closes #1535 - Closes #6722
This commit is contained in:
@@ -11,6 +11,7 @@ SDComment: Quest support: 3520 Special vendor Gregan Brewspewer
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SDCategory: Feralas
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EndScriptData */
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#include "Group.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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@@ -54,7 +55,231 @@ public:
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}
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};
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enum WanderingShay
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{
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QUEST_WANDERING_SHAY = 2845,
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SPELL_SHAY_BELL = 11402,
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NPC_ROCKBITER = 7765,
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TALK_0 = 0,
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TALK_1 = 1,
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TALK_2 = 2,
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TALK_3 = 3,
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TALK_4 = 4,
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EVENT_WANDERING_START = 1,
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EVENT_WANDERING_TALK = 2,
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EVENT_WANDERING_RANDOM = 3,
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EVENT_FINAL_TALK = 4,
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EVENT_CHECK_FOLLOWER = 5
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};
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class npc_shay_leafrunner : public CreatureScript
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{
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public:
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npc_shay_leafrunner() : CreatureScript("npc_shay_leafrunner") {}
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struct npc_shay_leafrunnerAI : public ScriptedAI
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{
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npc_shay_leafrunnerAI(Creature* creature) : ScriptedAI(creature) {}
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void InitializeAI() override
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{
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->RestoreFaction();
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_events.Reset();
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_playerGUID.Clear();
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_rockbiterGUID.Clear();
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}
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void JustRespawned() override
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{
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InitializeAI();
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me->SetHomePosition(me->GetPosition());
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}
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void MoveInLineOfSight(Unit* target) override
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{
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if (!_playerGUID || target->GetEntry() != NPC_ROCKBITER || !me->IsInRange(target, 0.f, 10.f))
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{
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if (!me->IsInCombat() && !me->GetVictim())
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{
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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{
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if (Unit* victim = player->GetVictim())
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{
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if (me->CanStartAttack(victim))
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{
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AttackStart(victim);
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}
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}
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}
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}
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return;
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}
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_rockbiterGUID = target->GetGUID();
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Talk(TALK_4, target);
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me->SetControlled(true, UNIT_STATE_ROOT);
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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{
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player->GroupEventHappens(QUEST_WANDERING_SHAY, me);
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}
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_events.CancelEvent(EVENT_WANDERING_START);
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_events.ScheduleEvent(EVENT_FINAL_TALK, 5 * IN_MILLISECONDS);
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}
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void EnterEvadeMode() override
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{
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_EnterEvadeMode();
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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{
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me->GetMotionMaster()->MoveFollow(player, 3.f, M_PI);
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}
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}
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void FailQuest(Player* player, bool despawn)
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{
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if (player)
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{
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player->FailQuest(QUEST_WANDERING_SHAY);
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if (Group* group = player->GetGroup())
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{
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
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{
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if (Player* member = groupRef->GetSource())
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{
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if (member->GetGUID() != player->GetGUID())
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{
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member->FailQuest(QUEST_WANDERING_SHAY);
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}
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}
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}
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}
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}
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if (despawn)
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{
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me->DespawnOrUnsummon(1);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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{
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FailQuest(player, false);
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}
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}
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_WANDERING_SHAY)
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{
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_playerGUID = player->GetGUID();
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Talk(TALK_0, player);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
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me->GetMotionMaster()->MoveFollow(player, 3.f, M_PI);
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_events.ScheduleEvent(EVENT_WANDERING_START, urand(40 * IN_MILLISECONDS, 70 * IN_MILLISECONDS));
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_events.ScheduleEvent(EVENT_CHECK_FOLLOWER, 30 * IN_MILLISECONDS);
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}
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}
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SHAY_BELL)
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{
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_playerGUID = caster->GetGUID();
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Talk(TALK_1, caster);
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me->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->MoveFollow(caster, 3.f, M_PI);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (UpdateVictim())
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{
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DoMeleeAttackIfReady();
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return;
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}
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_WANDERING_START:
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{
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Position pos = me->GetFirstCollisionPosition(15.f, rand_norm() * static_cast<float>(2 * M_PI));
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me->GetMotionMaster()->MovePoint(0, pos);
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Talk(TALK_2);
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_events.ScheduleEvent(EVENT_WANDERING_START, urand(60 * IN_MILLISECONDS, 70 * IN_MILLISECONDS));
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_events.ScheduleEvent(EVENT_WANDERING_TALK, 3 * IN_MILLISECONDS);
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_events.ScheduleEvent(EVENT_WANDERING_RANDOM, 8 * IN_MILLISECONDS);
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break;
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}
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case EVENT_WANDERING_TALK:
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Talk(TALK_3);
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break;
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case EVENT_WANDERING_RANDOM:
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me->SetHomePosition(me->GetPosition());
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me->GetMotionMaster()->MoveRandom(15.f);
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break;
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case EVENT_FINAL_TALK:
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if (Creature* robckbiter = ObjectAccessor::GetCreature(*me, _rockbiterGUID))
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{
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robckbiter->AI()->Talk(TALK_0, me);
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}
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me->DespawnOrUnsummon(10 * IN_MILLISECONDS);
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break;
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case EVENT_CHECK_FOLLOWER:
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{
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Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID);
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if (!player || !player->IsAlive() || !me->IsInRange(player, 0.f, 50.f))
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{
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FailQuest(player, true);
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}
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break;
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}
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default:
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break;
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}
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}
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}
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private:
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ObjectGuid _playerGUID;
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ObjectGuid _rockbiterGUID;
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_shay_leafrunnerAI(creature);
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}
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};
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void AddSC_feralas()
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{
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new spell_gordunni_trap();
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new npc_shay_leafrunner();
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}
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