fix(Script/Quest): move Shay Leafrunner's script from DB to C++ (#7801)

- Closes #1535
- Closes  #6722
This commit is contained in:
UltraNix
2021-09-23 15:19:31 +02:00
committed by GitHub
parent fe119b7374
commit 0cd88d026a
2 changed files with 230 additions and 0 deletions

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@@ -11,6 +11,7 @@ SDComment: Quest support: 3520 Special vendor Gregan Brewspewer
SDCategory: Feralas
EndScriptData */
#include "Group.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
@@ -54,7 +55,231 @@ public:
}
};
enum WanderingShay
{
QUEST_WANDERING_SHAY = 2845,
SPELL_SHAY_BELL = 11402,
NPC_ROCKBITER = 7765,
TALK_0 = 0,
TALK_1 = 1,
TALK_2 = 2,
TALK_3 = 3,
TALK_4 = 4,
EVENT_WANDERING_START = 1,
EVENT_WANDERING_TALK = 2,
EVENT_WANDERING_RANDOM = 3,
EVENT_FINAL_TALK = 4,
EVENT_CHECK_FOLLOWER = 5
};
class npc_shay_leafrunner : public CreatureScript
{
public:
npc_shay_leafrunner() : CreatureScript("npc_shay_leafrunner") {}
struct npc_shay_leafrunnerAI : public ScriptedAI
{
npc_shay_leafrunnerAI(Creature* creature) : ScriptedAI(creature) {}
void InitializeAI() override
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RestoreFaction();
_events.Reset();
_playerGUID.Clear();
_rockbiterGUID.Clear();
}
void JustRespawned() override
{
InitializeAI();
me->SetHomePosition(me->GetPosition());
}
void MoveInLineOfSight(Unit* target) override
{
if (!_playerGUID || target->GetEntry() != NPC_ROCKBITER || !me->IsInRange(target, 0.f, 10.f))
{
if (!me->IsInCombat() && !me->GetVictim())
{
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
if (Unit* victim = player->GetVictim())
{
if (me->CanStartAttack(victim))
{
AttackStart(victim);
}
}
}
}
return;
}
_rockbiterGUID = target->GetGUID();
Talk(TALK_4, target);
me->SetControlled(true, UNIT_STATE_ROOT);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
player->GroupEventHappens(QUEST_WANDERING_SHAY, me);
}
_events.CancelEvent(EVENT_WANDERING_START);
_events.ScheduleEvent(EVENT_FINAL_TALK, 5 * IN_MILLISECONDS);
}
void EnterEvadeMode() override
{
_EnterEvadeMode();
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
me->GetMotionMaster()->MoveFollow(player, 3.f, M_PI);
}
}
void FailQuest(Player* player, bool despawn)
{
if (player)
{
player->FailQuest(QUEST_WANDERING_SHAY);
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
{
if (member->GetGUID() != player->GetGUID())
{
member->FailQuest(QUEST_WANDERING_SHAY);
}
}
}
}
}
if (despawn)
{
me->DespawnOrUnsummon(1);
}
}
void JustDied(Unit* /*killer*/) override
{
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
FailQuest(player, false);
}
}
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_WANDERING_SHAY)
{
_playerGUID = player->GetGUID();
Talk(TALK_0, player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
me->GetMotionMaster()->MoveFollow(player, 3.f, M_PI);
_events.ScheduleEvent(EVENT_WANDERING_START, urand(40 * IN_MILLISECONDS, 70 * IN_MILLISECONDS));
_events.ScheduleEvent(EVENT_CHECK_FOLLOWER, 30 * IN_MILLISECONDS);
}
}
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_SHAY_BELL)
{
_playerGUID = caster->GetGUID();
Talk(TALK_1, caster);
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->MoveFollow(caster, 3.f, M_PI);
}
}
void UpdateAI(uint32 diff) override
{
if (UpdateVictim())
{
DoMeleeAttackIfReady();
return;
}
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_WANDERING_START:
{
Position pos = me->GetFirstCollisionPosition(15.f, rand_norm() * static_cast<float>(2 * M_PI));
me->GetMotionMaster()->MovePoint(0, pos);
Talk(TALK_2);
_events.ScheduleEvent(EVENT_WANDERING_START, urand(60 * IN_MILLISECONDS, 70 * IN_MILLISECONDS));
_events.ScheduleEvent(EVENT_WANDERING_TALK, 3 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_WANDERING_RANDOM, 8 * IN_MILLISECONDS);
break;
}
case EVENT_WANDERING_TALK:
Talk(TALK_3);
break;
case EVENT_WANDERING_RANDOM:
me->SetHomePosition(me->GetPosition());
me->GetMotionMaster()->MoveRandom(15.f);
break;
case EVENT_FINAL_TALK:
if (Creature* robckbiter = ObjectAccessor::GetCreature(*me, _rockbiterGUID))
{
robckbiter->AI()->Talk(TALK_0, me);
}
me->DespawnOrUnsummon(10 * IN_MILLISECONDS);
break;
case EVENT_CHECK_FOLLOWER:
{
Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID);
if (!player || !player->IsAlive() || !me->IsInRange(player, 0.f, 50.f))
{
FailQuest(player, true);
}
break;
}
default:
break;
}
}
}
private:
ObjectGuid _playerGUID;
ObjectGuid _rockbiterGUID;
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_shay_leafrunnerAI(creature);
}
};
void AddSC_feralas()
{
new spell_gordunni_trap();
new npc_shay_leafrunner();
}