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Core/Spells: DK Dancing Rune weapon diseases now count towards Heart Strike bonus damage
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@@ -679,6 +679,7 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
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#pragma warning(default:4355)
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#endif
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m_drwGUID = 0;
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m_speakTime = 0;
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m_speakCount = 0;
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@@ -2573,6 +2573,11 @@ class Player : public Unit, public GridObject<Player>
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uint32 m_pendingSpectatorInviteInstanceId;
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std::set<uint32> m_receivedSpectatorResetFor;
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// Dancing Rune weapon
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void setRuneWeaponGUID(uint64 guid) { m_drwGUID = guid; };
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uint64 getRuneWeaponGUID() { return m_drwGUID; };
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uint64 m_drwGUID;
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bool CanSeeDKPet() const { return m_ExtraFlags & PLAYER_EXTRA_SHOW_DK_PET; }
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void SetShowDKPet(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_SHOW_DK_PET; else m_ExtraFlags &= ~PLAYER_EXTRA_SHOW_DK_PET; };
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void PrepareCharmAISpells();
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