chore(DB): import pending SQL update file

Referenced commit(s): 60ee3500a6
This commit is contained in:
AzerothCoreBot
2021-02-15 14:54:32 +00:00
parent 60ee3500a6
commit 0c0ec452f7
2 changed files with 33 additions and 8 deletions

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@@ -0,0 +1,33 @@
-- DB update 2021_02_14_09 -> 2021_02_15_00
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_02_14_09';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_02_14_09 2021_02_15_00 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1613357478020500900'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1613357478020500900');
/* Move Copper Vein GUID 4788 to avoid being spawned inside of a map object
*/
DELETE FROM `gameobject` WHERE (`id` = 1731) AND (`guid` IN (4788));
INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`) VALUES
(4788, 1731, 1, 0, 0, 1, 1, 1125.928345, -4498.002441, 20.325047, 4.777278, 0, 0, 0.704938, 0.709268, 900, 100, 1, '', 0);
--
-- END UPDATING QUERIES
--
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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@@ -1,8 +0,0 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1613357478020500900');
/* Move Copper Vein GUID 4788 to avoid being spawned inside of a map object
*/
DELETE FROM `gameobject` WHERE (`id` = 1731) AND (`guid` IN (4788));
INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`) VALUES
(4788, 1731, 1, 0, 0, 1, 1, 1125.928345, -4498.002441, 20.325047, 4.777278, 0, 0, 0.704938, 0.709268, 900, 100, 1, '', 0);