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fix(Core/Pathfinding): Improve - Point movement (#3658)
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@@ -665,7 +665,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
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void Unit::DealDamageMods(Unit const* victim, uint32& damage, uint32* absorb)
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{
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if (!victim || !victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
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if (!victim || !victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()))
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{
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if (absorb)
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*absorb += damage;
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@@ -1237,7 +1237,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
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if (!victim)
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return;
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if (!victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
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if (!victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()))
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return;
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SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID);
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@@ -1468,7 +1468,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
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{
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Unit* victim = damageInfo->target;
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if (!victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
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if (!victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()))
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return;
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// Hmmmm dont like this emotes client must by self do all animations
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@@ -2224,7 +2224,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
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MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
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{
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if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())
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if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks())
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return MELEE_HIT_EVADE;
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int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(victim);
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@@ -2897,7 +2897,7 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool Ca
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return SPELL_MISS_NONE;
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// Return evade for units in evade mode
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if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE))
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if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE))
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return SPELL_MISS_EVADE;
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// Try victim reflect spell
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@@ -9586,7 +9586,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
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}
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else
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{
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if (victim->ToCreature()->IsInEvadeMode())
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if (victim->ToCreature()->IsEvadingAttacks())
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return false;
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}
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