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fix(Core/Pathfinding): Improve - Point movement (#3658)
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@@ -249,6 +249,7 @@ bool CreatureAI::_EnterEvadeMode()
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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me->SetCannotReachTarget(false);
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if (me->IsInEvadeMode())
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return false;
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