fix(Core/Creature): Don't call reset if still in combat (#20675)

This commit is contained in:
Andrew
2024-11-23 06:57:26 -03:00
committed by GitHub
parent 3f6fe11f83
commit 0b771cbc92

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@@ -624,6 +624,9 @@ void BossAI::_Reset()
if (!me->IsAlive())
return;
if (me->IsEngaged())
return;
me->SetCombatPulseDelay(0);
me->ResetLootMode();
events.Reset();