fix(Core): Activate creatures and objects during opening cinematics (#4045)

Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Silker
2021-01-22 00:03:30 +00:00
committed by GitHub
parent f07966fd3e
commit 0a8a7ef149
14 changed files with 785 additions and 19 deletions

View File

@@ -15,6 +15,9 @@
#include "BattlegroundMgr.h"
#include "World.h"
#include <map>
#include <fstream>
#include <iostream>
#include <iomanip>
typedef std::map<uint16, uint32> AreaFlagByAreaID;
typedef std::map<uint32, uint32> AreaFlagByMapID;
@@ -41,6 +44,7 @@ DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
DBCStorage <CinematicCameraEntry> sCinematicCameraStore(CinematicCameraEntryfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
@@ -171,6 +175,8 @@ DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore(WMOAreaTableEntryfmt);
DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore;
typedef std::list<std::string> StoreProblemList;
uint32 DBCFileCount = 0;
@@ -258,6 +264,7 @@ void LoadDBCStores(const std::string& dataPath)
LOAD_DBC(sChatChannelsStore, "ChatChannels.dbc", "chatchannels_dbc");
LOAD_DBC(sChrClassesStore, "ChrClasses.dbc", "chrclasses_dbc");
LOAD_DBC(sChrRacesStore, "ChrRaces.dbc", "chrraces_dbc");
LOAD_DBC(sCinematicCameraStore, "CinematicCamera.dbc", "cinematiccamera_dbc");
LOAD_DBC(sCinematicSequencesStore, "CinematicSequences.dbc", "cinematicsequences_dbc");
LOAD_DBC(sCreatureDisplayInfoStore, "CreatureDisplayInfo.dbc", "creaturedisplayinfo_dbc");
LOAD_DBC(sCreatureFamilyStore, "CreatureFamily.dbc", "creaturefamily_dbc");
@@ -583,10 +590,278 @@ void LoadDBCStores(const std::string& dataPath)
exit(1);
}
LoadM2Cameras(dataPath);
sLog->outString(">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
// Convert the geomoetry from a spline value, to an actual WoW XYZ
G3D::Vector3 TranslateLocation(G3D::Vector4 const* DBCPosition, G3D::Vector3 const* basePosition, G3D::Vector3 const* splineVector)
{
G3D::Vector3 work;
float x = basePosition->x + splineVector->x;
float y = basePosition->y + splineVector->y;
float z = basePosition->z + splineVector->z;
float const distance = sqrt((x * x) + (y * y));
float angle = std::atan2(x, y) - DBCPosition->w;
if (angle < 0)
{
angle += 2 * float(M_PI);
}
work.x = DBCPosition->x + (distance * sin(angle));
work.y = DBCPosition->y + (distance * cos(angle));
work.z = DBCPosition->z + z;
return work;
}
// Number of cameras not used. Multiple cameras never used in 3.3.5
bool readCamera(M2Camera const* cam, uint32 buffSize, M2Header const* header, CinematicCameraEntry const* dbcentry)
{
char const* buffer = reinterpret_cast<char const*>(header);
FlyByCameraCollection cameras;
FlyByCameraCollection targetcam;
G3D::Vector4 DBCData;
DBCData.x = dbcentry->base_x;
DBCData.y = dbcentry->base_y;
DBCData.z = dbcentry->base_z;
DBCData.w = dbcentry->base_o;
// Read target locations, only so that we can calculate orientation
for (uint32 k = 0; k < cam->target_positions.timestamps.number; ++k)
{
// Extract Target positions
if (cam->target_positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
{
return false;
}
M2Array const* targTsArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.timestamps.offset_elements);
if (targTsArray->offset_elements + sizeof(uint32) > buffSize || cam->target_positions.values.offset_elements + sizeof(M2Array) > buffSize)
{
return false;
}
uint32 const* targTimestamps = reinterpret_cast<uint32 const*>(buffer + targTsArray->offset_elements);
M2Array const* targArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.values.offset_elements);
if (targArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
{
return false;
}
M2SplineKey<G3D::Vector3> const* targPositions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + targArray->offset_elements);
// Read the data for this set
uint32 currPos = targArray->offset_elements;
for (uint32 i = 0; i < targTsArray->number; ++i)
{
if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
{
return false;
}
// Translate co-ordinates
G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->target_position_base, &targPositions->p0);
// Add to vector
FlyByCamera thisCam;
thisCam.timeStamp = targTimestamps[i];
thisCam.locations.x = newPos.x;
thisCam.locations.y = newPos.y;
thisCam.locations.z = newPos.z;
thisCam.locations.w = 0.0f;
targetcam.push_back(thisCam);
targPositions++;
currPos += sizeof(M2SplineKey<G3D::Vector3>);
}
}
// Read camera positions and timestamps (translating first position of 3 only, we don't need to translate the whole spline)
for (uint32 k = 0; k < cam->positions.timestamps.number; ++k)
{
// Extract Camera positions for this set
if (cam->positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
{
return false;
}
M2Array const* posTsArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.timestamps.offset_elements);
if (posTsArray->offset_elements + sizeof(uint32) > buffSize || cam->positions.values.offset_elements + sizeof(M2Array) > buffSize)
{
return false;
}
uint32 const* posTimestamps = reinterpret_cast<uint32 const*>(buffer + posTsArray->offset_elements);
M2Array const* posArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.values.offset_elements);
if (posArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
{
return false;
}
M2SplineKey<G3D::Vector3> const* positions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + posArray->offset_elements);
// Read the data for this set
uint32 currPos = posArray->offset_elements;
for (uint32 i = 0; i < posTsArray->number; ++i)
{
if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
{
return false;
}
// Translate co-ordinates
G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->position_base, &positions->p0);
// Add to vector
FlyByCamera thisCam;
thisCam.timeStamp = posTimestamps[i];
thisCam.locations.x = newPos.x;
thisCam.locations.y = newPos.y;
thisCam.locations.z = newPos.z;
if (targetcam.size() > 0)
{
// Find the target camera before and after this camera
FlyByCamera lastTarget;
FlyByCamera nextTarget;
// Pre-load first item
lastTarget = targetcam[0];
nextTarget = targetcam[0];
for (uint32 j = 0; j < targetcam.size(); ++j)
{
nextTarget = targetcam[j];
if (targetcam[j].timeStamp > posTimestamps[i])
{
break;
}
lastTarget = targetcam[j];
}
float x = lastTarget.locations.x;
float y = lastTarget.locations.y;
// float z = lastTarget.locations.z;
// Now, the timestamps for target cam and position can be different. So, if they differ we interpolate
if (lastTarget.timeStamp != posTimestamps[i])
{
uint32 timeDiffTarget = nextTarget.timeStamp - lastTarget.timeStamp;
uint32 timeDiffThis = posTimestamps[i] - lastTarget.timeStamp;
float xDiff = nextTarget.locations.x - lastTarget.locations.x;
float yDiff = nextTarget.locations.y - lastTarget.locations.y;
// float zDiff = nextTarget.locations.z - lastTarget.locations.z;
x = lastTarget.locations.x + (xDiff * (float(timeDiffThis) / float(timeDiffTarget)));
y = lastTarget.locations.y + (yDiff * (float(timeDiffThis) / float(timeDiffTarget)));
// z = lastTarget.locations.z + (zDiff * (float(timeDiffThis) / float(timeDiffTarget)));
}
float xDiff = x - thisCam.locations.x;
float yDiff = y - thisCam.locations.y;
thisCam.locations.w = std::atan2(yDiff, xDiff);
if (thisCam.locations.w < 0)
{
thisCam.locations.w += 2 * float(M_PI);
}
}
cameras.push_back(thisCam);
positions++;
currPos += sizeof(M2SplineKey<G3D::Vector3>);
}
}
sFlyByCameraStore[dbcentry->id] = cameras;
return true;
}
void LoadM2Cameras(const std::string& dataPath)
{
sFlyByCameraStore.clear();
sLog->outString(">> Loading Cinematic Camera files");
uint32 oldMSTime = getMSTime();
for (uint32 i = 0; i < sCinematicCameraStore.GetNumRows(); ++i)
{
if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i))
{
std::string filename = dataPath.c_str();
filename.append(dbcentry->filename);
// Replace slashes
size_t loc = filename.find("\\");
while (loc != std::string::npos)
{
filename.replace(loc, 1, "/");
loc = filename.find("\\");
}
// Replace mdx to .m2
loc = filename.find(".mdx");
if (loc != std::string::npos)
{
filename.replace(loc, 4, ".m2");
}
std::ifstream m2file(filename.c_str(), std::ios::in | std::ios::binary);
if (!m2file.is_open())
{
continue;
}
// Get file size
m2file.seekg(0, std::ios::end);
std::streamoff const fileSize = m2file.tellg();
// Reject if not at least the size of the header
if (static_cast<uint32 const>(fileSize) < sizeof(M2Header))
{
sLog->outError("Camera file %s is damaged. File is smaller than header size", filename.c_str());
m2file.close();
continue;
}
// Read 4 bytes (signature)
m2file.seekg(0, std::ios::beg);
char fileCheck[5];
m2file.read(fileCheck, 4);
fileCheck[4] = 0;
// Check file has correct magic (MD20)
if (strcmp(fileCheck, "MD20"))
{
sLog->outError("Camera file %s is damaged. File identifier not found", filename.c_str());
m2file.close();
continue;
}
// Now we have a good file, read it all into a vector of char's, then close the file.
std::vector<char> buffer(fileSize);
m2file.seekg(0, std::ios::beg);
if (!m2file.read(buffer.data(), fileSize))
{
m2file.close();
continue;
}
m2file.close();
// Read header
M2Header const* header = reinterpret_cast<M2Header const*>(buffer.data());
if (header->ofsCameras + sizeof(M2Camera) > static_cast<uint32 const>(fileSize))
{
sLog->outError("Camera file %s is damaged. Camera references position beyond file end", filename.c_str());
continue;
}
// Get camera(s) - Main header, then dump them.
M2Camera const* cam = reinterpret_cast<M2Camera const*>(buffer.data() + header->ofsCameras);
if (!readCamera(cam, fileSize, header, dbcentry))
{
sLog->outError("Camera file %s is damaged. Camera references position beyond file end", filename.c_str());
}
}
}
sLog->outString(">> Loaded %u cinematic waypoint sets in %u ms", (uint32)sFlyByCameraStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
SimpleFactionsList const* GetFactionTeamList(uint32 faction)
{
FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction);

View File

@@ -13,6 +13,8 @@
#include <list>
typedef std::list<uint32> SimpleFactionsList;
typedef std::vector<FlyByCamera> FlyByCameraCollection;
SimpleFactionsList const* GetFactionTeamList(uint32 faction);
char* GetPetName(uint32 petfamily, uint32 dbclang);
@@ -67,6 +69,7 @@ extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
extern DBCStorage <ChrClassesEntry> sChrClassesStore;
extern DBCStorage <ChrRacesEntry> sChrRacesStore;
extern DBCStorage <CinematicCameraEntry> sCinematicCameraStore;
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
@@ -160,7 +163,9 @@ extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore;
extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore;
//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore;
extern std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore;
void LoadDBCStores(const std::string& dataPath);
void LoadM2Cameras(const std::string& dataPath);
#endif