refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)

* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556

* Update ObjectMgr.cpp

* Update ObjectMgr.cpp

* I swear I am not drunk

* We already check all of these

* fix build

* Forgot we dont send the responsecode in senderrormessage

* last commit I swear
This commit is contained in:
Kitzunu
2024-07-03 00:23:32 +02:00
committed by GitHub
parent f96d4c8670
commit 0a8175ef03
11 changed files with 117 additions and 166 deletions

View File

@@ -347,21 +347,22 @@ public:
return false;
}
if (ObjectMgr::CheckPlayerName(newName, true) != CHAR_NAME_SUCCESS)
ResponseCodes res = ResponseCodes(ObjectMgr::CheckPlayerName(newName, true));
if (res != CHAR_NAME_SUCCESS)
{
handler->SendErrorMessage(LANG_BAD_VALUE);
return false;
}
switch (res)
{
case CHAR_NAME_RESERVED:
handler->SendErrorMessage(LANG_RESERVED_NAME);
break;
case CHAR_NAME_PROFANE:
handler->SendErrorMessage(LANG_PROFANITY_NAME);
break;
default:
handler->SendErrorMessage(LANG_BAD_VALUE);
break;
}
if (sObjectMgr->IsReservedName(newName))
{
handler->SendErrorMessage(LANG_RESERVED_NAME);
return false;
}
if (sObjectMgr->IsProfanityName(newName))
{
handler->SendErrorMessage(LANG_PROFANITY_NAME);
return false;
}