refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)

* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556

* Update ObjectMgr.cpp

* Update ObjectMgr.cpp

* I swear I am not drunk

* We already check all of these

* fix build

* Forgot we dont send the responsecode in senderrormessage

* last commit I swear
This commit is contained in:
Kitzunu
2024-07-03 00:23:32 +02:00
committed by GitHub
parent f96d4c8670
commit 0a8175ef03
11 changed files with 117 additions and 166 deletions

View File

@@ -1916,10 +1916,12 @@ void World::SetInitialWorldSettings()
sGroupMgr->LoadGroups();
LOG_INFO("server.loading", "Loading Reserved Names...");
sObjectMgr->LoadReservedPlayersNames();
sObjectMgr->LoadReservedPlayerNamesDB();
sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
LOG_INFO("server.loading", "Loading Profanity Names...");
sObjectMgr->LoadProfanityPlayersNames();
sObjectMgr->LoadProfanityNamesFromDB();
sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
LOG_INFO("server.loading", "Loading GameObjects for Quests...");
sObjectMgr->LoadGameObjectForQuests();