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refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)
* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load * closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556 * Update ObjectMgr.cpp * Update ObjectMgr.cpp * I swear I am not drunk * We already check all of these * fix build * Forgot we dont send the responsecode in senderrormessage * last commit I swear
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@@ -1916,10 +1916,12 @@ void World::SetInitialWorldSettings()
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sGroupMgr->LoadGroups();
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LOG_INFO("server.loading", "Loading Reserved Names...");
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sObjectMgr->LoadReservedPlayersNames();
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sObjectMgr->LoadReservedPlayerNamesDB();
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sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
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LOG_INFO("server.loading", "Loading Profanity Names...");
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sObjectMgr->LoadProfanityPlayersNames();
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sObjectMgr->LoadProfanityNamesFromDB();
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sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
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LOG_INFO("server.loading", "Loading GameObjects for Quests...");
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sObjectMgr->LoadGameObjectForQuests();
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