refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)

* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556

* Update ObjectMgr.cpp

* Update ObjectMgr.cpp

* I swear I am not drunk

* We already check all of these

* fix build

* Forgot we dont send the responsecode in senderrormessage

* last commit I swear
This commit is contained in:
Kitzunu
2024-07-03 00:23:32 +02:00
committed by GitHub
parent f96d4c8670
commit 0a8175ef03
11 changed files with 117 additions and 166 deletions

View File

@@ -1187,7 +1187,7 @@ void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
bool Guild::SetName(std::string_view const& name)
{
if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || sObjectMgr->IsProfanityName(name) || !ObjectMgr::IsValidCharterName(name))
if (m_name == name || name.empty() || name.length() > 24 || !ObjectMgr::IsValidCharterName(name))
{
return false;
}