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refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)
* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load * closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556 * Update ObjectMgr.cpp * Update ObjectMgr.cpp * I swear I am not drunk * We already check all of these * fix build * Forgot we dont send the responsecode in senderrormessage * last commit I swear
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@@ -1187,7 +1187,7 @@ void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
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bool Guild::SetName(std::string_view const& name)
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{
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if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || sObjectMgr->IsProfanityName(name) || !ObjectMgr::IsValidCharterName(name))
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if (m_name == name || name.empty() || name.length() > 24 || !ObjectMgr::IsValidCharterName(name))
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{
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return false;
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}
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