refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)

* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556

* Update ObjectMgr.cpp

* Update ObjectMgr.cpp

* I swear I am not drunk

* We already check all of these

* fix build

* Forgot we dont send the responsecode in senderrormessage

* last commit I swear
This commit is contained in:
Kitzunu
2024-07-03 00:23:32 +02:00
committed by GitHub
parent f96d4c8670
commit 0a8175ef03
11 changed files with 117 additions and 166 deletions

View File

@@ -4980,8 +4980,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
m_name = fields[2].Get<std::string>();
// check name limitations
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
(AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && (sObjectMgr->IsReservedName(m_name) || sObjectMgr->IsProfanityName(m_name))))
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->SetData(0, uint16(AT_LOGIN_RENAME));