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fix(core/Scripts): 'The Attack!' Quest Improvements/NPC Spawn Adjust (#4577)
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@@ -434,7 +434,10 @@ public:
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break;
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case 2:
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if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 10.0f))
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pTyrion->AI()->Talk(SAY_TYRION_1);
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{
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if (Player* player = GetPlayerForEscort())
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pTyrion->AI()->Talk(SAY_TYRION_1, player);
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}
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uiTimer = 3000;
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uiPhase = 3;
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break;
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