refactor(Scripts/Commands): Convert cs_spectator to new system (#8811)

This commit is contained in:
IntelligentQuantum
2021-10-30 03:05:01 +03:30
committed by GitHub
parent 2a2c38fbc2
commit 0a2c7a3756
3 changed files with 22 additions and 37 deletions

View File

@@ -25,22 +25,16 @@
#include "SpellAuras.h"
#include "World.h"
bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, char const* args)
bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, std::string const& name)
{
Player* player = handler->GetSession()->GetPlayer();
std::list<std::string> errors;
if (!*args)
{
handler->SendSysMessage("Missing player name.");
return true;
}
if (player->IsSpectator())
{
if (player->FindMap() && player->FindMap()->IsBattleArena())
{
HandleSpectatorWatchCommand(handler, args);
HandleSpectatorWatchCommand(handler, name);
return true;
}
handler->PSendSysMessage("You are already spectacting arena.");
@@ -53,7 +47,6 @@ bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, char c
return true;
}
std::string name = std::string(args);
Player* spectate = ObjectAccessor::FindPlayerByName(name);
if (!spectate)
{
@@ -180,11 +173,8 @@ bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, char c
return true;
}
bool ArenaSpectator::HandleSpectatorWatchCommand(ChatHandler* handler, char const* args)
bool ArenaSpectator::HandleSpectatorWatchCommand(ChatHandler* handler, std::string const& name)
{
if (!*args)
return true;
Player* player = handler->GetSession()->GetPlayer();
if (!player->IsSpectator())
return true;
@@ -196,7 +186,6 @@ bool ArenaSpectator::HandleSpectatorWatchCommand(ChatHandler* handler, char cons
if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
return true;
std::string name = std::string(args);
Player* spectate = ObjectAccessor::FindPlayerByName(name);
if (!spectate || !spectate->IsAlive() || spectate->IsSpectator() || spectate->GetGUID() == player->GetGUID() || !spectate->IsInWorld() || !spectate->FindMap() || spectate->IsBeingTeleported() || spectate->FindMap() != player->FindMap() || !bg->IsPlayerInBattleground(spectate->GetGUID()))
return true;
@@ -332,4 +321,4 @@ AC_GAME_API void ArenaSpectator::SendPacketTo(const Map* map, std::string&& mess
WorldPacket data;
CreatePacket(data, message);
bg->SpectatorsSendPacket(data);
}
}

View File

@@ -107,8 +107,8 @@ namespace ArenaSpectator
SendCommand(o, "%s0x%016llX;%s=%u,%u,%i,%i,%u,%u,%u,0x%016llX;", SPECTATOR_ADDON_PREFIX, targetGUID.GetRawValue(), prefix, remove ? 1 : 0, stack, dur, maxdur, id, dispel, isDebuff ? 1 : 0, caster.GetRawValue());
}
AC_GAME_API bool HandleSpectatorSpectateCommand(ChatHandler* handler, char const* args);
AC_GAME_API bool HandleSpectatorWatchCommand(ChatHandler* handler, char const* args);
AC_GAME_API bool HandleSpectatorSpectateCommand(ChatHandler* handler, std::string const& name);
AC_GAME_API bool HandleSpectatorWatchCommand(ChatHandler* handler, std::string const& name);
AC_GAME_API void CreatePacket(WorldPacket& data, std::string const& message);
AC_GAME_API void HandleResetCommand(Player* player);
AC_GAME_API bool ShouldSendAura(Aura* aura, uint8 effMask, ObjectGuid targetGUID, bool remove);