mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 03:15:41 +00:00
minimize delta, legacy and merge mistakes over the years
This commit is contained in:
@@ -54,6 +54,10 @@ Map::~Map()
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{
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// UnloadAll must be called before deleting the map
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// Kill all scheduled events without executing them, since the map and its objects are being destroyed.
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// This prevents events from running on invalid or deleted objects during map destruction.
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Events.KillAllEvents(false);
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sScriptMgr->OnDestroyMap(this);
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if (!m_scriptSchedule.empty())
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@@ -447,7 +451,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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}
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}
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_creatureRespawnScheduler.Update(t_diff);
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Events.Update(t_diff);
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if (!t_diff)
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{
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@@ -1097,7 +1101,7 @@ float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, fl
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if (ground)
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*ground = ground_z;
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LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, MAP_ALL_LIQUIDS);
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LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, {});
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switch (liquidData.Status)
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{
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case LIQUID_MAP_ABOVE_WATER:
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@@ -1198,27 +1202,18 @@ static inline bool IsInWMOInterior(uint32 mogpFlags)
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bool Map::GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
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{
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float vmap_z = z;
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float dynamic_z = z;
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float check_z = z;
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VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
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uint32 vflags;
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int32 vadtId;
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int32 vrootId;
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int32 vgroupId;
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uint32 dflags;
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int32 dadtId;
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int32 drootId;
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int32 dgroupId;
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bool hasVmapAreaInfo = vmgr->GetAreaInfo(GetId(), x, y, vmap_z, vflags, vadtId, vrootId, vgroupId);
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bool hasDynamicAreaInfo = _dynamicTree.GetAreaInfo(x, y, dynamic_z, phaseMask, dflags, dadtId, drootId, dgroupId);
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auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; };
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auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; };
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VMAP::AreaAndLiquidData vdata;
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VMAP::AreaAndLiquidData ddata;
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bool hasVmapAreaInfo = vmgr->GetAreaAndLiquidData(GetId(), x, y, z, {}, vdata) && vdata.areaInfo.has_value();
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bool hasDynamicAreaInfo = _dynamicTree.GetAreaAndLiquidData(x, y, z, phaseMask, {}, ddata) && ddata.areaInfo.has_value();
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auto useVmap = [&] { check_z = vdata.floorZ; groupId = vdata.areaInfo->groupId; adtId = vdata.areaInfo->adtId; rootId = vdata.areaInfo->rootId; flags = vdata.areaInfo->mogpFlags; };
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auto useDyn = [&] { check_z = ddata.floorZ; groupId = ddata.areaInfo->groupId; adtId = ddata.areaInfo->adtId; rootId = ddata.areaInfo->rootId; flags = ddata.areaInfo->mogpFlags; };
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if (hasVmapAreaInfo)
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{
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if (hasDynamicAreaInfo && dynamic_z > vmap_z)
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if (hasDynamicAreaInfo && ddata.floorZ > vdata.floorZ)
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useDyn();
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else
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useVmap();
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@@ -1299,32 +1294,30 @@ void Map::GetZoneAndAreaId(uint32 phaseMask, uint32& zoneid, uint32& areaid, flo
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zoneid = area->zone;
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}
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LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
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LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType)
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{
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LiquidData liquidData;
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liquidData.Status = LIQUID_MAP_NO_WATER;
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VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
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float liquid_level = INVALID_HEIGHT;
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float ground_level = INVALID_HEIGHT;
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uint32 liquid_type = 0;
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uint32 mogpFlags = 0;
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VMAP::AreaAndLiquidData vmapData;
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bool useGridLiquid = true;
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if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags))
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if (vmgr->GetAreaAndLiquidData(GetId(), x, y, z, ReqLiquidType, vmapData) && vmapData.liquidInfo)
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{
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useGridLiquid = !IsInWMOInterior(mogpFlags);
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LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", liquid_level, ground_level, liquid_type);
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useGridLiquid = !vmapData.areaInfo || !IsInWMOInterior(vmapData.areaInfo->mogpFlags);
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LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", vmapData.liquidInfo->level, vmapData.floorZ, vmapData.liquidInfo->type);
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// Check water level and ground level
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if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE))
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if (vmapData.liquidInfo->level > vmapData.floorZ && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE))
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{
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// hardcoded in client like this
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if (GetId() == MAP_OUTLAND && liquid_type == 2)
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liquid_type = 15;
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if (GetId() == MAP_OUTLAND && vmapData.liquidInfo->type == 2)
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vmapData.liquidInfo->type = 15;
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uint32 liquidFlagType = 0;
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if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type))
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if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(vmapData.liquidInfo->type))
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liquidFlagType = liq->Type;
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if (liquid_type && liquid_type < 21)
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if (vmapData.liquidInfo->type && vmapData.liquidInfo->type < 21)
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{
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if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z)))
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{
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@@ -1338,19 +1331,19 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
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if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
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{
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liquid_type = overrideLiquid;
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vmapData.liquidInfo->type = overrideLiquid;
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liquidFlagType = liq->Type;
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}
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}
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}
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liquidData.Level = liquid_level;
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liquidData.DepthLevel = ground_level;
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liquidData.Entry = liquid_type;
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liquidData.Level = vmapData.liquidInfo->level;
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liquidData.DepthLevel = vmapData.floorZ;
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liquidData.Entry = vmapData.liquidInfo->type;
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liquidData.Flags = 1 << liquidFlagType;
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}
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float delta = liquid_level - z;
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float delta = vmapData.liquidInfo->level - z;
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// Get position delta
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if (delta > collisionHeight)
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@@ -1369,7 +1362,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
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{
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LiquidData const& map_data = gmap->GetLiquidData(x, y, z, collisionHeight, ReqLiquidType);
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// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
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if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > ground_level))
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if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > vmapData.floorZ))
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{
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// hardcoded in client like this
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uint32 liquidEntry = map_data.Entry;
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@@ -1385,7 +1378,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
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return liquidData;
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}
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void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, uint8 reqLiquidType)
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void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType)
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{
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GridTerrainData* gmap = GetGridTerrainData(x, y);
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@@ -1600,7 +1593,7 @@ float Map::GetHeight(uint32 phasemask, float x, float y, float z, bool vmap/*=tr
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bool Map::IsInWater(uint32 phaseMask, float x, float y, float pZ, float collisionHeight) const
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{
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LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, MAP_ALL_LIQUIDS);
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LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, {});
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return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0;
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}
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@@ -1729,12 +1722,6 @@ void Map::SendObjectUpdates()
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WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
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for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
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{
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if (!sScriptMgr->OnPlayerbotCheckUpdatesToSend(iter->first))
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{
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iter->second.Clear();
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continue;
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}
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iter->second.BuildPacket(packet);
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iter->first->SendDirectMessage(&packet);
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packet.clear(); // clean the string
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@@ -2764,13 +2751,13 @@ void Map::RemoveOldCorpses()
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void Map::ScheduleCreatureRespawn(ObjectGuid creatureGuid, Milliseconds respawnTimer, Position pos)
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{
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_creatureRespawnScheduler.Schedule(respawnTimer, [this, creatureGuid, pos](TaskContext)
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Events.AddEventAtOffset([this, creatureGuid, pos]()
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{
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if (Creature* creature = GetCreature(creatureGuid))
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creature->Respawn();
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else
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SummonCreature(creatureGuid.GetEntry(), pos);
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});
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}, respawnTimer);
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}
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/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
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