From 09df444187066ce9ecfaa31cede12905c73b94fb Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sun, 6 Mar 2022 18:19:31 +0100 Subject: [PATCH] fix(Core/Maps): Dead players should not be allowed to enter dungeon if exceeded max number of instances. Thx to @DepTypes (#10831) Fixed #10799 --- src/server/game/Maps/MapMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Maps/MapMgr.cpp b/src/server/game/Maps/MapMgr.cpp index 983de0a9a..c0f48f2c3 100644 --- a/src/server/game/Maps/MapMgr.cpp +++ b/src/server/game/Maps/MapMgr.cpp @@ -231,7 +231,7 @@ Map::EnterState MapMgr::PlayerCannotEnter(uint32 mapid, Player* player, bool log instaceIdToCheck = save->GetInstanceId(); // instaceIdToCheck can be 0 if save not found - means no bind so the instance is new - if (!player->CheckInstanceCount(instaceIdToCheck) && !player->isDead()) + if (!player->CheckInstanceCount(instaceIdToCheck)) { player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES); return Map::CANNOT_ENTER_TOO_MANY_INSTANCES;