feat(NPC): add configuration for creature repositioning during NPC combat (#22973)

Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
This commit is contained in:
Yehonal
2025-09-20 03:49:50 +02:00
committed by GitHub
parent 857559616c
commit 09b79f45f2
4 changed files with 26 additions and 4 deletions

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@@ -3000,6 +3000,15 @@ ListenRange.TextEmote = 40
ListenRange.Yell = 300
#
# Creature.RepositionAgainstNpcs
# Description: Enables circling and backwards repositioning during NPC versus NPC combat.
# Set to 0 to keep the legacy optimization that disables these moves for NPCs.
# Default: 1 - (Enabled, uses more CPU, but looks better)
# 0 - (Disabled, uses less CPU)
Creature.RepositionAgainstNpcs = 1
#
# Creature.MovingStopTimeForPlayer
# Description: Time (in milliseconds) during which creature will not move after